| Item
|
Type
|
Way to obtain
|
Notes
|
| Paradise Set
|
Equipment Set
|
Eden Academy, Base Level 10
|
HIGHLY RECOMMENDED! Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find Paradise Equipment and talk to Lothaire to get the set FOR FREE. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|
Super Novice Hat [1] (5119)
|
Upper Headgear
|
Lighthalzen Armory (unslotted)
Holden (slotted)
|
Starter Headgear. Gives +1 all stats.
|
Novice Breastplate [1] (2340)
|
Armor
|
Yuno - King's Shop
|
Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump ( Tattered Novice Ninja Suit (2352) ).
|
Novice Shield [1] (2113)
|
Shield
|
Lighthalzen Armory
|
One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral.
|
Novice Manteau [1] (2512)
|
Garment
|
Starter Garment - gives 10% Neutral resistance.
|
Novice Shoes [1] (2416)
|
Footgear
|
Starter Shoes. Gives an HP boost.
|
Angel's Kiss [1] (5125)
|
Upper Headgear
|
Toad
|
Part of the Angel's Set. Adds 3% SP recovery.
|
Puente Robe [1] (15012)
|
Armor
|
Orc Lady
|
Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|
Angelic Protection [1] (2355)
|
Armor
|
Eclipse
|
MDEF+20
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast.
|
Modified Angelic Guard [1] (2183)
|
Shield
|
Mastering
|
Part of the Angel's Set.
|
Modified Angel's Cardigan [1] (20710)
|
Garment
|
Vagabond Wolf
|
Part of the Angel's Set. Adds 5% HP recovery.
|
Advanced Angel's Reincarnation [1] (22015)
|
Footgear
|
Vocal
|
Part of the Angel's Set. HP +100.
|
Novice Armlet [1] (2628)
|
Accessory
|
Izlude Armor Dealer
|
Starter accessory. Doesn't give any stats, but at least it's slotted and cheap.
|
Clip [1] (2607)
|
Dragon Fly
|
Gives 10SP.
|
| Expanded Super Novice (99-175)
|
| Advanced Paradise Set
|
Equipment Set
|
Eden Academy, Base Level 100
|
Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 Eden Coin (25223) per piece.
|
Noblesse Super Novice Robe [1] (450122)
Noblesse Magic Boots [1] (470017)
Noblesse Magic Manteau [1] (480014)
Noblesse Magic Ring [1] (490015)
|
10 Token of Honor (6919) per piece. Obtained by completing 16.1 Banquet for Heroes
|
Good until level 125. It is highly recommended to complete the 16.1 Banquet for Heroes quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the Noblesses Refine Ticket (100128) at a price of 10 Token of Honor (6919)
|
Imperial Super Novice Robe [1] (450124)
Imperial Magic Boots [1] (470019)
Imperial Magic Manteau [1] (480017)
Imperial Magic Ring [1] (490018)
|
10 Schwarzwald Token of Honor (25155) per piece. Obtained by completing the 16.2 Terra Gloria
|
Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the Imperial Refine Ticket (100129) , at the cost of...
|
Grace Super Novice Robe [1] (450126)
Grace Magic Boots [1] (470021)
Grace Magic Manteau [1] (480019)
Grace Magic Ring [1] (490020)
|
20 Unknown Parts (25669) per piece. Obtained by completing the 17.1_Illusion
|
Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 Unknown Parts (25669) while the Grace Refine Ticket (100130) costs 20 Cor Core (25723) .
|
Paradise Super Novice Staff (550044)
|
Rod
|
Eden Academy, Base Level 100 and above
|
Go back to where you got the Paradise Set and pay Labraham 10 Eden Coin (25223) . Initially gives decent MATK but leveling up makes it significantly better. The glaring downsides - no slots and it can't be refined.
|
Freedom Stick [2] (550080)
|
Bioresearch Laboratory, Base Level 100 and above
|
An ancient rod. See the link above for more info on patenting it.
|
Ascendant Crown [1] (5897)
|
Upper Headgear
|
Cash Shop
|
A good mid game headgear that provides a lot of bonuses.
|
Novice Shield [1] (2113)
|
Shield
|
Lighthalzen Armory
|
One of the best early-game shields the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
|
Temporal DEX Boots [1] (22008)
|
Footgear
|
Old Glast Heim
|
When paired to Giant Faceworm Skin, it gives a boost to HP and SP. If base DEX = 120, fixed cast time -0.5 seconds. This is very important, as you need to quickly cast spells and remain mobile. Try to get the Spell enchant. The second enchant can be Muscular Endurance or Lucky Day.
NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!
|
Int Glove [1] (2924)
|
Accessory
|
Eclage Glove Seller (10 Splendide Coins)
|
This is the more offensive-oriented accessory. If your base INT is 110, equip two of these as it adds MATK for every 10 base INT and +1% MATK if base INT is 110.
|
Black Rosary [1] (2898)
|
Nightmare Wraith Dead
|
Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen.
|
| Expanded Super Novice (175-200)
|
Archmage's Courtesy [1] (400054)
Phantom of Masquerade [1] (400044)
|
Upper Headgear
|
OS / OS-LT Headgears
|
Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume.
|
Monocle [1] (18874)
|
Mid Headgear
|
Owl Viscount, Owl Marquees
|
The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the Cash Shop, but only a few can be slotted by the Spiritual Auger (6396) .
|
Illusion Armor Type B [1] (15377)
|
Armor
|
17.1 Illusion
|
An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. [1] (39540) and two [2] (39535) are recommended.
|
Automatic Armor Type B [1] (450128)
|
17.2 Sage Legacy
|
An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between Automatic Modification Module (Magical Force) (1000128) , Automatic Modification Module (Fixed Casting) (1000134) , Automatic Modification Module (Magic Power) (1000123) and Automatic Module (Shadow Spell) (1000168) .
|
Paradise Super Novice Staff (550044)
|
Rod
|
Eden Academy, Base Level 100 and above
|
If better rods like the ones listed below are still out of reach, this humble rod will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Rod and almost the same damage as a +15 Rutilus Stick-OS with the MATK +15% enchant.
|
Rutilus Stick-OS [2] (26151)
|
OS / OSAD Weapons
|
A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness.
|
Patent Freedom Stick [2] (550081)
|
Bioresearch Laboratory
|
An upgraded version of Freedom Stick [2] (550080) . Refine it to +7 to gain access to level 5 Psychic Wave, which will make leveling and killing monsters a lot easier.
|
Novice Shield [1] (2113)
|
Shield
|
Lighthalzen Armory
|
Illusion Silver Guard, Magic Absorber, Glacier Shield or Mad Bunny-LT still out of reach? The Novice Shield is still decent, thanks to its 20% resistance against all elements except Neutral. It may also help in reducing, or even fully negating Lasgand's Earth and Fire element attacks when paired with the right equipment and cards.
|
Cursed Knight's Shield [1] (28942)
|
Cash Shop
|
A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future.
|
Illusion Silver Guard [1] (460018)
|
Illusion of Twins
|
A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to get 2 Spellbound Nives.
|
Illusion Engine Wing Type B [1] (20934)
|
Garment
|
17.1 Illusion
|
Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with [3] (39542) and 2 [4] (39537) modules.
|
Automatic Engine Wing Type B [1] (480021)
|
17.2 Sage Legacy
|
Improved version of the Illusion Engine Wing. Choose between Automatic Modification Module (Drain Life) (1000136) , Automatic Modification Module (Fast) (1000125) and Automatic Modification Module (Caster) (1000126) .
|
Illusion Leg Type B [1] (22197)
|
Footgear
|
17.1 Illusion
|
Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either [5] (39531) for more survivability or [6] (39530) for more SP, and [7] (39541) .
|
Great Hero Boots [1] (22238)
|
|
An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a Patent Freedom Stick [2] (550081) . Try to refine this to +11, then use the Weapon Reform (Intermediate) (100747) to turn it to a +10 Hero Boots-LT.
|
Automatic Leg Type B [1] (470023)
|
17.2 Sage Legacy
|
Improved version of the Illusion Leg. Enchant with the following: Automatic Module (Over Power) (1000147) , [8] (1000151) and Automatic Modification Module (Above All) (1000135) .
|
Illusion Battle chip R [1] (32209)
|
Accessory
|
17.1 Illusion
|
One of the best accessories for this build. Grants MATK +5%. Modification Orb (Magic Healing) (29545) and Modification Module (Spell) (25680) or Modification Module (Attack Speed) (25681) are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|
Illusion Battle chip L [1] (32210)
|
One of the best accessories for this build. Grants MATK +5%. Modification Orb (Magic Soul) (29546) and Modification Module (Spell) (25680) or Modification Module (Attack Speed) (25681) are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|
Automatic Battle Chip R [1] (490026)
|
17.2 Sage Legacy
|
An improved version of the Illusion Battle Chip. Choose between Automatic Modification Module (Magic Soul) (1000139) , Automatic Modification Module (Spell) (1000115) , Automatic Modification Module (Attack Speed) (1000116) and Automatic Module (Unlimited Vital) (1000144) .
|
Automatic Battle Chip L [1] (490027)
|
An improved version of the Illusion Battle Chip. Choose between Automatic Modification Module (Power Force) (1000140) , Automatic Modification Module (Spell) (1000115) , Automatic Modification Module (Attack Speed) (1000116) and Automatic Module (Unlimited Vital) (1000144) .
|
| Hyper Novice (200-230)
|
Great Magician's Ceremonial Crown-LT [1] (400263)
Phantom Cap-LT [1] (400265)
|
Upper Headgear
|
OS / OS-LT Headgears
|
Upgraded versions of OS Headgears. Boosts magic damage, especially at high refines. Choose which one looks good without an upper headgear costume.
|
Cor Core Booster [1] (410092)
|
Middle Headgear
|
Rudus
|
Boosts all elemental Magic Damage while reducing Variable Cast Time and After-Cast Delay. The slotted version's bonus is a bit less. Pair with CD in Mouth (420003) for more Magic Damage, but try not to whack stuff and trigger Soul Strike and its ACD. Unlike the three mid-headgears below, it cannot be enchanted.
|
CD in Mouth (420003)
|
Lower Headgear
|
Boosts all elemental Magic Damage when paired with Cor Core Booster [1] (410092) , but try not to auto-whack stuff and trigger Soul Strike and its ACD.
|
Grey Wolf Robe [1] (450178)
|
Armor
|
Gray Wolf Equipment
|
An improved version of the Automatic Armor, it gives a large increase in MATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
|
Snow Flower Robe [1] (450207)
|
Issgard Equipment
|
A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans.
|
Fortified Rod [2] (550057)
|
Rod
|
Amicitia
|
A level 5 weapon that boosts Jupitel Thunderstorm and Meteor Storm Buster damage. Try refining this to +8.
|
Rutilus Stick-OSAD [2] (550075)
|
OS / OSAD Weapons
|
A stronger and sadder version of the Rutilus Stick-OS [2] (26151) , providing better After-Cast Delay reduction, less Variable Cast Time and a permanent 30% boost to Neutral and Fire element damage instead of a random limited-duration buff.
|
Glacier Wand (550069)
|
Issgard Equipment
|
A non-slotted wand that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful Dim Glacier Wand [1] (550089) is obtained.
|
Illusion Silver Guard [1] (460018)
|
Shield
|
Illusion of Twins
|
A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives.
|
Magic Absorber [1] (460005)
|
Geffen Night Arena
|
Increases Magical Damage and provides some MDEF. Can be enchanted. Try getting enchants that ignore the MDEF of Normal or Boss monsters, preferably Boss monsters.
|
Grey Wolf Muffler [1] (480090)
|
Garment
|
Gray Wolf Equipment
|
Improved version of the Illusion Engine Wing and Automatic Engine Wing.
|
Snow Flower Muffler [1] (480160)
|
Issgard Equipment
|
Improved version of the Gray Wolf Muffler.
|
Convertible Magical Wing [1] (480125)
|
Convertible Wings
|
A significantly upgraded version of the Excellion Wing, tuned to greatly boost magic power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears.
|
Hero Boots-LT [1] (470094)
|
Footgear
|
|
The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the Freedom Stick-LT [2] (550082) . Try to aim for a +11 Grade C at least.
|
Grey Wolf Shoes [1] (470088)
|
Gray Wolf Equipment
|
Improved version of the Illusion Leg and Automatic Leg.
|
Snow Flower Shoes [1] (470116)
|
Issgard Equipment
|
Improved version of the Gray Shoes.
|
Sinful Sapphire Ring [1] (490052)
Brilliant Light Sapphire Ring [1] (490064)
|
Accessory (Right)
|
Thanatos Tower
|
These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction.
|
Sinful Sapphire Necklace [1] (490053)
Brilliant Light Sapphire Necklace [1] (490065)
|
Accessory (Left)
|
| Hyper Novice (230-275)
|
Vesper Headgear [1] (400111)
|
Upper Headgear
|
Juperos F2 near entrance
|
One of the best upper headgears for this build. Refining and grading it results in a significant increase in damage. Grade it to at least B for the 0.5-second FCT reduction, so you can replace Cast Stone (Garment) (25067) , Minor Casting Stone (Garment) (25170) and Minor Casting Stone (Dual) (1000521) for something better.
|
Deep Blue Sunglasses [1] (410080)
|
Middle Headgear
|
Verus
|
A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get MATK enchants.
|
Victory Wing Ears [1] (400002)
|
Amicitia (0.05%)
|
A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get MATK enchants.
|
Orbs of Survival-LT (420066)
|
Lower Headgear
|
Rock Ridge
|
Lower headgear that boosts magical damage while reducing variable casting time.
|
Dim Glacier Robe [1] (450271)
|
Armor
|
20 The Immortal
|
An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|
Dim Glacier Wand [1] (550089)
|
Rod
|
Issgard Equipment
|
2nd best-in-slot weapon despite having just 1 slot. It can have three very powerful enchants of your choosing, which means no RNG nonsense. It can be easily graded as well, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine.
|
Glacier Guard [1] (460040)
|
Shield
|
Episode 20
|
Easy to get and fully enchant - the rewards from 20 The Immortal is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
|
Dim Glacier Muffler [1] (480284)
|
Garment
|
20 The Immortal
|
This muffler doesn't emit greenhouse gases, but it does emit a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|
Death Rune Manteau [1] (480233)
|
Varmundt's Biosphere
|
A powerful manteau that grows stronger the higher its refinement and grade. The 10% After-Cast Delay reduction at Grade A makes skill rotation a lot easier, especially when Ground Gravitation is part of the rotation.
|
Dim Glacier Shoes [1] (470198)
|
Footgear
|
20 The Immortal
|
A pair of shoes that gives a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come.
|
Moan of Corruption [1] (470204)
|
Sunken Ship
|
Climbing and/or moaning noises not included. One of, if not the best footgear due to the FCT reduction and MATK bonuses, but at the cost of increased SP consumption. It is highly recommended to give this thing a C-grade at the very least for the big 1-second Fixed Cast Time reduction. Grade A is definitely the best, because SPL is one of the major factors affecting all of the skills' damage.
|
Temple Rune Ring [1] (490304)
|
Accessory (Right)
|
Upper Headgear
|
One of the best-in-slot accessories. EXPENSIVE to enchant!
|
Temple Magic Ring [1] (490307)
|
Accessory (Left)
|
One of, if not the best-in-slot accessories. EXPENSIVE to enchant!
|
| Hyper Novice 275+
|
Time Dimensions Rune Crown (Hyper Novice) [1] (400545)
|
Upper Headgear
|
Depth 2
|
One of the best upper headgears for this build and can be used in Physical builds. Enchanting it is EXPENSIVE, thanks to utterly infuriating RNG.
|
Yorscalp Crown of Judgment [1] (400724)
|
21 Age of Heroes
|
Probably the best upper headgear for Wind and Water focused builds. While it doesn't pair with Time Gap Hyper Staff [2] (550152) , the combo with Lee Card (300601) with a fully enchanted +12 and above Grade A crown more than makes up for it, making it more powerful than Time Dimensions Rune Crown (Hyper Novice) [1] (400545) , especially when Warrant of Bailiff (313427) 's effects proc, which is almost fully guaranteed because of Jack Frost Nova and Ground Gravitation's multiple hits.
|
Gambler's Seal [1] (410233)
|
Middle Headgear
|
Alice Twisted Madness
|
Get VCT, ACD, MATK or S.MATK enchants.
|
Ace of Spades in Mouth (Magical) (420213)
|
Lower Headgear
|
Get INT and S.MATK or VCT. ASPD can be useful for Napalm Vulcan Strike-focused builds.
|
|
Engraved Soul Purification Rune Robe [1] (450284)
|
Armor
|
Varmundt's Biosphere Depth
|
The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of MATK and magical damage, especially at higher grades and higher refines.
|
Nebula Robe of Spell [1] (450173)
|
Constellation Tower
|
The best-in-slot armor, but only if all the stars align. Engraved Soul Purification Rune Robe [1] (450284) by itself is a lot more powerful, so stick to it in the meantime. But once you obtain a Circulation of Life Autumn [1] (480351) with the Life of Autumn (Intelligence) (313018) enchant, Spell Signet of Star [1] (490136) with Star Cluster of Intelligence Lv5 (313038) , and Signet of Circulation Autumn [1] (490485) with Signet of Spell Lv5 (312996) , there will be a huge increase in power, at the cost of some survivability. But with such power, almost everything drops dead, and that in itself is a form of "survivability" - just kill'em fast before they kill you fast.
|
Dimensions Hyper Rod [2] (550133)
|
Rod
|
Depth2
|
If you're level 250 and above, you can skip Dim Glacier Wand [1] (550089) and get this weapon if you like, because it's easier to enchant and has 2 slots. It can have two powerful enchants of your choosing, no RNG nonsense. Boosts Meteor Storm Buster and damage.
When paired with Time Dimensions Rune Crown (Hyper Novice) [1] (400545) , it greatly boosts Napalm Vulcan Strike damage and has a 50% chance to autocast Soul Vulcan Strike, but requires high ASPD (175+), ACD reduction (30% and above), and smartcast for maximum effectiveness. Jack Frost Nova and Jupitel Thunderstorm are still decently strong even if this weapon doesn't buff them at all.
|
Time Gap Hyper Staff [2] (550152)
|
Time Gap Weapons
|
Most powerful and best-in-slot weapon, but can be difficult to obtain. It can have two powerful enchants of your choosing, no RNG nonsense. Greatly boosts Jack Frost Nova and Jupitel Thunderstorm when paired with Time Dimensions Rune Crown (Hyper Novice) [1] (400545) .
|
Mad Bunny-LT [1] (460020)
|
Shield
|
Alice Twisted Madness
|
The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 to take advantage of the Renovated Upper Rgan (300379) .
|
Glacier Guard [1] (460040)
|
Episode 20
|
The more defensive-oriented shield. Upgrade it to Grade C and refine it to +12 to take advantage of Renovated Upper Rgan (300379) 's damage reduction bonuses. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. The 10% reduced VCT will come in handy when using the Yordos Judge Card (300522) / Yortus Conjurator Card (300529) combo, while having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
|
Circulation of Life Autumn [1] (480351)
|
Garment
|
Garden of Time - Divine Beast's Cloak: Autumn
|
Best-in-slot Garment, becoming even stronger when all the stars align. See the Nebula Robe of Spell [1] (450173) above for more info.
|
Moan of Corruption [1] (470204)
|
Footgear
|
Sunken Ship
|
Climbing and/or moaning noises not included. Refine to +14 or higher for the best results.
|
Spell Signet of Star [1] (490136)
|
Accessory (Right)
|
Constellation Tower
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The best-in-slot accessory, but it is very expensive to enchant due to extremely maddening RNG. When using the Yordos Judge Card (300522) / Yortus Conjurator Card (300529) combo, equipping this is HIGHLY RECOMMENDED due to the VCT reduction from the two Star of Spell Lv.5 (310711) enchants. DEX can be reduced to 1, negating the combo's eye-watering SP Cost increase due to Base DEX, which can be used in boosting other stats, while also freeing up some skill points - less points to Owl's Eye can be used elsewhere.
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Signet of Circulation Autumn [1] (490485)
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Accessory (Left)
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Garden of Time - Circulation of Life Accessories
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The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with Circulation of Life Autumn [1] (480351) .
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| Hyper Novice 285+ (Future, currently unobtainable here)
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[9] (400991)
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Headgear
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???
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Headgear that greatly boosts the Hyper Novice's ability to effectively manipulate Wind and Water. Significantly boosts Wind and Water Magic Damage and the equivalent skills Jupitel Thunderstorm and Jack Frost Nova. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 [10] (550177) . Pairing them will result in Rule Break granting an extra effect to the two aforementioned skills for half of its duration (150 seconds). Jupitel Thunderstorm will autocast Level 5 Extreme Vacuum on the target. Jack Frost Nova will autocast Level 5 Rain of Crystal where you stand. This is the best-in-slot headgear for Wind and/or Water-focused Hyper Novices.
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[11] (550177)
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Weapon
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???
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Significantly boosts Wind and Water Magic Damage and the equivalent skills Jupitel Thunderstorm and Jack Frost Nova. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 [12] (400991) . The combo's downside is Rule Break must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running.
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Dimension World Spell Shoes [1] (470337)
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Footgear
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???
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Boosts magic power and almost all elemental magic damage except for Undead and Ghost. Increases overall magic power by itself, but enchanting it makes it SIGNIFICANTLY more powerful. This cold and wet pair of shoes is the most likely successor to the Moan of Corruption [1] (470204) when fully enchanted. The moaning stops. The wet socks start.
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Dimension World Magic Shoes [1] (470338)
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???
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Boosts magic power and almost all elemental magic damage except for Water and Poison. Increases overall magic power by itself, but enchanting it makes it SIGNIFICANTLY more powerful. This hot and sweaty pair of shoes is the most likely successor to the Moan of Corruption [1] (470204) when fully enchanted. The moaning stops. The acrid, foul smell starts.
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| Shadow Equipment
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| Beginner Shadow Gear
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Shadow Gear Set
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@go eden, Lucy
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Starter shadow set
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| Advanced Shadow Gear
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Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 Eden Coin (25223) per week or 30 Eden Coin (25223) per piece, 80 Eden Coin (25223) for the class-specific weapon.
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Full Spell Shadow Armor (24883)
Full Spell Shadow Shoes (24884)
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Shadow Armor, Shadow Shoes
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Shadow Gear
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Shadow armor and shoes that increase magical damage.
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Magical Spell Shadow Weapon (24753)
Magical Spell Shadow Shield (24754)
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Shadow Weapon, Shadow Shield
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Combos with the Magical Spell Armor and Shoes. Enchant with MATK and Spell for damage, or Heal% and H.PLUS or CRT for additional healing and less potion use, or a mix of both for balance.
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Full Tempest Shadow Earring (24665)
Full Tempest Shadow Pendant (24668)
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Shadow Ring, Shadow Earring
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Provides full MDEF penetration when both pieces are +9 and above. Enchant with MATK and Spell for damage, or Heal% and H.PLUS or CRT for additional healing and less potion use, or a mix of both for balance.
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Master Shadow Armor (24800)
Master Shadow Weapon (24792)
Master Shadow Shield (24793)
Master Shadow Shoes (24801)
Master Shadow Earring (24802)
Master Shadow Pendant (24803)
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Shadow Gear Set
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Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and SPL.
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Thunder Buster Shadow Armor (24946)
Master Shadow Weapon (24792)
Master Shadow Shield (24793)
Thunder Buster Cannon Shadow Shoes (24947)
Vulcan Jack Shadow Earring (24944)
Vulcan Jack Shadow Pendant (24945)
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An improved version of the Master Shadow Set, tailored for Magic Hyper Novices. Increases the damage of all skills except Hell's Drive and Ground Gravitation. Enchant with the spell of your choosing and SPL.
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