Future Additions
This is a list of things I will work on adding in the future.
- Shadow Gear Guide
- Costume Enchant Guide
- Consumable Guide
Available Equipment
This list does not include all Equipment Crafting or illusion Dungeon Equipment.
Note 1: You can often skip a bunch of midgame gears and head straight for endgame ones instead. But this can vary depending on your specific build.
Note 2: Sometimes the midgame gear might be best in slot for your specific build.
Earlygame
Midgame
Endgame
Card List
- Headgear / Armor Cards have been implemented!
- To do list (not yet implemented)
- Weapon Cards
- Shield Cards
- Garment Cards
- Footgear Cards
- Accessory Cards
Physical Damage Cards
General Physical Cards
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Card
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Slot
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Effect
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Combo Effects
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Purple Ferus Card (300015)
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Headgear
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- Atk +3%
- MaxHP -5%
- MaxSP -5%
- For every 4 refines, Atk +1%
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Deep Sea King Dramoh Card (300150)
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- MaxHP -5%
- For every 3 Refines, Atk +1%
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- Combo with King Dramoh Card (4524, Headgear)
- Str +4
- MaxHP +15%
- King Dramoh Card:
- Str +2
- If equipped by Swordsman:
- For every 3 refines, Str +1
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Fury Hero Card (27088)
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Contaminated Raydric Card (27354)
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Armor
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- Combo with Raydric Card (4133, Garment)
- Atk +5%
- Reduce Neutral damage taken by 10%
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Hardworking Pitman Card (27288)
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- Atk +5%
- Hit +10
- If refine is +10 or higher, Hit +5
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Byorgue Card (4426)
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- If equipped by Rogue classes:
- Physical damage against Normal enemies +10%
- Physical damage against Boss enemies +10%
- Matk +10%
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Abysmal Knight Card (4140)
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Weapon
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- Physical damage against Boss class monsters +25%
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Brutal Murderer Card (300241)
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- Atk +15
- Physical damage against Medium enemies +15%
- If Base Level is 200 or higher, Physical damage against Medium enemies +25%
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- Combos with Bloody Murderer Card (Weapon, 4212)
- Physical damage against Medium enemies +30%
- Bloody Murderer Card
- Critical Damage +10%
- Critical Rate against Insect race +7
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Chaos Ghostring Card (27339)
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- Atk +20
- Physical damage against Small enemies +25%
- Physical damage against Large enemies +25%
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- Ghostring Card (Armor, 4047)
- Atk +10%
- Ghostring Card
- Endow armor with Ghost property.
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Contaminated Wanderer Card (27361)
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- Physical damage against Medium enemies +30%
- Physical damage against Large enemies +30%
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Desert Wolf Card (4082)
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- Atk +5
- Physical damage against Small enemies +15%
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Diligent Soldier Andre Card (300231)
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- Physical damage against Small enemies +20%
- Physical damage against Medium enemies +20%
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Elite Scimitar Buffalo Bandit Card (27175)
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- Physical damage against Small enemies +10%
- Magical damage against Small enemies +10%
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Gan Ceann Card (300240)
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- Atk +15
- Physical damage against Large enemies +15%
- If Base Level is 200 or higher, Physical damage against Large enemies +25%
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- Combos with Dullahan Card (Weapon, 4176)
- Physical damage against Large enemies +30%
- Dullahan Card
- Critical Damage +10%
- Critical Rate against Dragon race +7
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Race Physical Cards
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Card
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Slot
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Effect
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Combo Effects
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Gutsy Giearth Card (300236)
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Headgear
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- Resistance to Confusion/Blind status +100%
- For every 2 refines, Physical damage against Insect race +4%
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Knocker Card (4434)
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- Physical damage against Formless race +5%
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Big Bell Card (4627)
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Weapon
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- Physical damage against Formless race +10%
- Physical damage against Demon race +10%
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Butoijo Card (4519)
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- Physical damage against Angel race +20%
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Caramel Card (4063)
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- Physical damage against Insect race +20%
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Deep Sea Deviace Card (300142)
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- Physical damage against Water enemies +5%
- Physical damage against Fish race +5%
- If refine is +7 or higher, Physical damage against Water enemies +5%
- If refine is +7 or higher, Physical damage against Fish race +5%
- If refine is +9 or higher, Physical damage against Water enemies +5%
- If refine is +9 or higher, Physical damage against Fish race +5%
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Deviace Card (4125)
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- Physical damage against Demi-Human, Brute, Plant, Insect race +7%
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Diligent Andre Larva Card (300232)
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- Physical damage against Insect race +20%
- Magical damage against Insect race +20%
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Earth Petite Card (4118)
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- Physical damage against Dragon race +20%
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Flora Card (4080)
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- Physical damage against Fish race +20%
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Golbin Card (4060)
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- Physical damage against Brute race +20%
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Target Property Physical Cards
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Card
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Slot
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Effect
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Combo Effects
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Deep Sea Strouf Card (300148)
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Armor
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- MaxHP +10%
- MaxSP +5%
- If refine is +9 or higher, Physical damage against Water enemies +5%
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Wood Goblin Card (27157)
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- Physical damage against Water and Earth enemies +5%
- Physical damage taken by Water and Earth enemies +5%
- If refine is +9 or higher, Physical damage against Water and Earth enemies +5%
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Anacondaq Card (4062)
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Weapon
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- Physical damage against Poison enemies +20%
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Black Acidus Card (300017)
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- Physical damage against Shadow enemies +25%
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- Combo with Santa Poring Card (Weapon, 4005)
- Physical damage against Shadow enemies +15%
- Santa Poring Card:
- Physical damage against Shadow enemies +20%
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Deep Sea Deviace Card (300142)
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- Physical damage against Water enemies +5%
- Physical damage against Fish enemies +5%
- If refine is +7 or higher, Physical damage against Water enemies +5%
- If refine is +7 or higher, Physical damage against Fish enemies +5%
- If refine is +9 or higher, Physical damage against Water enemies +5%
- If refine is +9 or higher, Physical damage against Fish enemies +5%
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Drainliar Card (4069)
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- Physical damage against Water enemies +20%
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Melee Physical Cards
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Card
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Slot
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Effect
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Combo Effects
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Greater Special Alnoldi Card (300086)
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Weapon
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- If equipped with a Two Hand Sword weapon:
- Melee Damage +10%
- For every 2 refines, Melee Damage +1%
- If refine is +11 or higher, Weapon is indestructible
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Greater Broken Gardener Beta Card (300088)
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- If equipped with a Book weapon:
- Hit +20
- Atk +5%
- For every 1 refine, Melee Damage +1%
- If refine is +10 or higher, Full Moon Kick and Falling Star damage +15%
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Ranged Physical Cards
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Card
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Slot
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Effect
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Combo Effects
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Disguiser Card (300244)
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Headgear
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- Variable Cast Time +5%
- For every 1 Refine, Variable Cast Time -1%
- If refine is +9 or higher, Ranged Damage +1%
- If refine is +11 or higher, Ranged Damage +2%
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Heart Hunter Bellare Card (27306)
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Weapon
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- If equipped with a Revolver weapon:
- Hit +20
- Ranged Damage +5%
- For every 1 refine, Ranged Damage +1%
- If refine is +10 or higher, Fire Dance Damage +15%
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Archer Skeleton Card (4094)
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Airship Raid Card (27181)
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- Ranged Damage +1%
- For every 2 refines, Critical Rate +1
- For every 2 refines, Ranged Damage +1%
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Contaminated Raydric Card (27355)
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- Powerful Archer Skeleton Card (Weapon, 4633)
- Ranged Damage +5%
- Powerful Archer Skeleton Card
- Ranged Damage +10%
- If Base Level is 100 or higher, Ranged Damage +2%
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Powerful Archer Skeleton Card (4633)
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- Ranged Damage +10%
- If Base Level is 100 or higher, Ranged Damage +2%
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Mutant Heart Hunter Bellare Card (27307)
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- If equipped with a Gatling Gun weapon:
- Hit +20
- Ranged Damage +5%
- For every 1 refine, Ranged Damage +1%
- If refine is +10 or higher, Round Trip Damage +15%
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Greater Research Assistant Bot Card (300082)
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- If equipped with a Spear or Two Hand Spear weapon:
- Ranged Damage +20%
- For every 2 refines, Ranged Damage +2%
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Heart Hunter Card (27149)
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- If equipped with a Revolver, Rifle, or Grenade Launcher weapon:
- Ranged Damage +5%
- For every 1 refine, Ranged Damage +1%
- If refine is +10 or higher, Ranged Damage +5%
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Critical Damage Cards
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Card
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Slot
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Effect
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Combo Effects
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Angra Mantis Card (4513)
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Headgear
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- Critical Damage +2%
- If equipped by Thief:
- For every 2 Refines, Critical Damage +1%
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Angry Nine Tail Card (27082)
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Armor
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- Critical Rate +5
- Critical Damage +10%
- If refine is +10 or higher, Critical Rate +10
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Aunoe Card (4464)
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Weapon
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Greater Papila Ruba Card (300094)
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- If equipped with a Two Hand Sword weapon:
- Critical Damage +20%
- For every 2 refines, Critical Damage +2%
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Magical Damage Cards
General Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Katrinn Card (4366)
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Headgear
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- For every 1 refine, Variable Cast Time -1%
- If refine is +9 or higher, Matk +2%
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Weakened Fenrir Card (4557)
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Agav Card (4409)
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Armor
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Byorgue Card (4426)
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- If equipped by Rogue class:
- Physical damage against Normal enemies +10%
- Physical damage against Boss enemies +10%
- Matk +10%
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Colorful Teddy Bear Card (27286)
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Weapon
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- Matk +5
- Magical damage against Large enemies +15%
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Elite Scimitar Buffalo Bandit Card (27175)
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- Physical damage against Small enemies +10%
- Magical damage against Small enemies +10%
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Race Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Jaguar Card (27124)
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Headgear
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- Magical damage against Brute race +10%
- If refine is +9 or higher, Magical damage against Brute race +5%
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Toucan Card (27123)
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- Magical damage against Insect race +10%
- If refine is +9 or higher, Magical damage against Insect race +5%
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Ancient Tree Card (4473)
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Weapon
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- Magical damage against Undead race +10%
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Angelgolt Card (300008)
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- Magical damage against Demon race by 10%
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- Combo with Skeggoild Card (Weapon, 4406)
- For every 2 refines, Magical Damage against Demon race +3%
- Skeggoild Card
- Magical Damage against Demon race +2%
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Big Ben Card (4626)
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- Magical damage against Formless race +5%
- Magical damage against Demon race +5%
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Bradium Golem Card (4472)
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- Magic damage against Brute race +10%
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Cobalt Mineral Card (4475)
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- Magic damage against Formless race +10%
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Diligent Andre Larva Card (300232)
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- Physical damage against Insect race +20%
- Magical damage against Insect race +20%
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Dolor of Thanatos Card (4398)
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- Magical damage against Angel race +10%
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Draco Egg Card (4471)
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- Magical damage against against Dragon race +10%
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Target Property Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Curupira Card (27122)
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Weapon
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- Magic Damage against Water enemies +3%
- If refine is +7 or higher, Magic Damage against Water enemies +5%
- If refine is +9 or higher, Magic Damage against Water enemies +7%
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Fire Frilldora Card (27028)
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- Magic Damage against Earth enemies +3%
- If refine is +7 or higher, Magic Damage against Earth enemies +5%
- If refine is +9 or higher, Magic Damage against Earth enemies +7%
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Flame Ghost Card (27360)
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- Magic Damage against Fire enemies +15%
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- Fruit Pom Spider Card (Weapon, 4670)
- Magic Damage against Fire enemies +8%
- Fruit Pom Spider Card
- Magic Damage against Fire enemies +3%
- If refine is +7 or higher, Magic Damage against Fire enemies +5%
- If refine is +9 or higher, Magic Damage against Fire enemies +7%
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Fruit Pom Spider Card (4670)
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- Magic Damage against Fire enemies +3%
- If refine is +7 or higher, Magic Damage against Fire enemies +5%
- If refine is +9 or higher, Magic Damage against Fire enemies +7%
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Neutral Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Plaga Card (27310)
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Headgear
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- Matk +10
- Neutral Magic Damage +5%
- If refine is +9 or higher, Neutral Magic damage +5%
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Plagarion Card (300251)
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- Matk +15
- Neutral Magic Damage +7%
- SP Consumption +5%
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Water Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Lichtern Blue Card (4597)
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Headgear
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- Matk +10
- Water Magic Damage +5%
- If refine is +9 or higher, Water Magic damage +5%
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Vanilaqus Card (300257)
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- Matk +15
- Water Magic Damage +7%
- SP Consumption +5%
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Blue Pitaya Card Card (300124)
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Weapon
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- If equipped with One Hand Staff, or Two Hand Staff:
- Water Magic Damage +10%
- If refine is +10 or higher, Water Magic Damage +10%
- If refine is +14 or higher, Water Magic Damage +10%
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Brinaranea Card (27324)
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- Combos with Muspellskoll Card (Shield, 27325)
- Water Magic Damage +10%
- Magic Damage against Fire enemies +10%
- Muspellskoll Card
- Damage taken from Fire enemies -30%
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Earth Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Lichtern Green Card (4600)
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Headgear
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- Matk +10
- Earth Magic Damage +5%
- If refine is +9 or higher, Earth Magic Damage +5%
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Fulgor Card (300259)
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- Matk +15
- Earth Magic Damage +7%
- SP Consumption +5%
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Fire Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Lichtern Red Card (4599)
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Headgear
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- Matk +10
- Fire Magic Damage +5%
- If refine is +9 or higher, Fire Magic Damage +5%
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Fillia Card (300256)
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- Matk +15
- Fire Magic Damage +7%
- SP Consumption +5%
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E-EA1L Card (27320)
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- Fire Magic Damage +3%
- If refine is +9 or higher, Fire Magic Damage +2%
- If refine is +11 or higher, Fire Magic Damage +5%
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Wind Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Tikbalang Card (4586)
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Headgear
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- Matk +10
- Wind Magic Damage +5%
- If refine is +9 or higher, Wind Magic Damage +5%
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Litus Card (300255)
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- Matk +15
- Wind Magic Damage +7%
- SP Consumption +5%
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Arch Plasma Card (300010)
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Weapon
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- If equipped with One Hand Staff, or Two Hand Staff:
- Wind Magic Damage +10%
- If refine is +10 or higher, Wind Magic Damage +10%
- If refine is +14 or higher, Wind Magic Damage +10%
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Deep Sea Sropho Card (300140)
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- Wind Magic Damage +3%
- If refine is +9 or higher, Wind Magic Damage +2%
- If refine is +11 or higher, Wind Magic Damage +5%
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Poison Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Diligent Vitata Card (300238)
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Headgear
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- Poison Magic Damage +5%
- If Refine is +9 or higher, Poison Magic Damage +5%
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Venedi Card (300253)
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- Matk +15
- Poison Magic Damage +7%
- SP Consumption +5%
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Holy Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Mutant Heart Hunter Sanare Card (27309)
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Headgear
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- Matk +10
- Holy Magic Damage +5%
- If refine is +9 or higher, Holy Magic Damage +5%
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Deadre Card (300252)
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- Matk +15
- Holy Magic Damage +7%
- SP Consumption +5%
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Shadow Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Lavaeter Card (300258)
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Headgear
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- Matk +15
- Shadow Magic Damage +7%
- SP Consumption +5%
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Ashring Card (300219)
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Weapon
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- If equipped with One Hand Staff, or Two Hand Staff:
- Shadow Magic Damage +10%
- If refine is +10 or higher, Shadow Magic Damage +10%
- If refine is +14 or higher, Shadow Magic Damage +10%
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Ghost Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Lichtern Yellow Card (4598)
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Headgear
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- Matk +10
- Ghost Magic Damage +5%
- If refine is +9 or higher, Ghost Magic Damage +5%
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Perrotzoist Card (300247)
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- Variable Cast Time +5%
- For every 1 refine, Variable Cast Time -1%
- If refine is +9 or higher, Ghost Magic Damage +1%
- If refine is +11 or higher, Ghost Magic Damage +2%
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Book of Death Card (300279)
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Weapon
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- Soul Expansion damage +30%
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- Combo with Death Word Card (Weapon, 4388)
- Ghost Magic Damage +30%
- Death Word Card:
- Napalm Beat, Soul Strike, Napalm Vulcan damage +5%
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Undead Magical Cards
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Card
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Slot
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Effect
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Combo Effects
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Other Card Effects
Max HP/SP Cards
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Card
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Slot
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Effect
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Melted Poring Card (300174)
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Headgear
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- MaxHP +10%
- If Base VIT is 100 or higher, Decrease Earth and Poison damage taken by 1%
- If Base VIT is 130, Decrease Earth and Poison damage taken by 3%
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Rigid Sky Deleter Card (27351)
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- Combo with Bungisngis Card (Headgear, 4582)
- MaxHP +5%
- Bungisngis Card
- Every 2 refines, MaxHP +1%
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Bungisngis Card (4582)
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- Every 2 refines, MaxHP +1%
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Rigid Earth Deleter Card (27350)
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- MaxSP +2%
- For every 2 refines, MaxSP +1%
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Amitera Card (300254)
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Armor
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- MaxHP +10%
- If Base Level is 200 or higher, MaxHP +10%
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Ominous Solider Card (27114)
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- MaxHP +10%
- Def +50
- For every 3 refines, MaxHP +1%
- If Base Level is 160 or higher, Def +50
- If Base Level is 160 or higher, Vit +3
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Deep Sea Strouf Card (300148)
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- MaxHP +10%
- MaxSP +5%
- If refine is +9 or higher, Increase damage against Water enemies by 5%
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Toxious Card (300002)
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- MaxHP +10%
- Reduce Ranged damage taken by 5%
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Pecopeco Card (4031)
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Mangkukulam Card (4585)
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- MaxSP +10%
- Drain 666 HP every time an enemy is killed
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Variable Cast Time Cards
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Card
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Slot
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Effect
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Katrinn Card (4366)
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Headgear
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- For every 1 refine, Variable Cast Time -1%
- If refine is +9 or higher, Matk +2%
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Dark Illusion Card (4169)
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- MaxHP -10%
- MaxSP -10%
- Variable Cast Time -10%
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Tower Keeper Card (4229)
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- Int +1
- Variable Cast Time -5%
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Blue Moon Loli Ruri Card (300245)
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- Variable Cast Time +5%
- For every 1 Refine, Variable Cast Time -1%
- If Refine is +9 or higher, Healing Strength +3%
- If Refine is +11 or higher, Healing Strength +5%
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Disguiser Card (300244)
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- Variable Cast Time +5%
- For every 1 Refine, Variable Cast Time -1%
- If refine is +9 or higher, Ranged Damage +1%
- If refine is +11 or higher, Ranged Damage +2%
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Grote Card (300246)
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- Variable Cast Time +5%
- For every 1 Refine, Variable Cast Time -1%
- If refine is +9 or higher, Mdef +8
- If refine is +9 or higher, Magical damage taken from small enemies -1%
- If refine is +11 or higher, Magical damage taken from small enemies -2%
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Perrotzoist Card (300247)
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- Variable Cast Time +5%
- For every 1 refine, Variable Cast Time -1%
- If refine is +9 or higher, Ghost Magic Damage +1%
- If refine is +11 or higher, Ghost Magic Damage +2%
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Greater Papila Cae Card (300096)
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Weapon
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- If equipped with an Instrument or Whip weapon:
- Matk +20
- If refine is +10 or higher, Matk +20
- If refine is +10 or higher, Variable Cast Time -10%
- If refine is +13 or higher, Matk +20
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After Cast Delay Cards
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Card
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Slot
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Effect
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Attack Speed Cards
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Card
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Slot
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Effect
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Armed Guard Soheon Card (4575)
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Weapon
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- Atk +10
- If equipped with a Dagger weapon:
- If refine is +10 or higher, ASPD +1
- If refine is +14 or higher, ASPD +1
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Shecil Card (4368)
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Dancing Marionette Card (31021)
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Elite Shotgun Buffalo Bandit Card (27173)
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Armor Element Cards
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Card
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Slot
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Effect
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Angeling Card (4054)
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Armor
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- Endow Armor with Holy property.
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Argiope Card (4114)
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- Endow Armor with Poison property.
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Bathory Card (4119)
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- Endow Armor with Shadow property.
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Dokebi Card (4098)
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- Endow Armor with Wind property.
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Evil Druid Card (4141)
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- Endow Armor with Undead property.
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Ghostring Card (4047)
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- Endow Armor with Ghost property.
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Pasana Card (4099)
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- Endow Armor with Fire property.
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Pot Dofle Card (4523)
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- Endow Armor with Water property.
- Reduce Fish damage taken by 10%
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Sandman Card (4101)
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- Endow Armor with Earth property.
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Swordfish Card (4089)
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- Endow Armor with Water property.
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Utility Cards
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Card
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Slot
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Effect
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Living Dead Card (27103)
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Armor
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- Atk +20
- Weapon and Armor are indestructible
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Marc Card (4105)
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- Gain immunity to Frozen status
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Brain Sucker Card (300172)
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Weapon
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- MaxHP -15%
- Drain 2 SP every time you attack
- 1% Chance to Leech 20% of damage you deal as HP
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Skill Damage Cards
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Card
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Slot
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Effect
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Arena Ju Card (300189)
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Weapon
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- Fire Bolt, Cold Bolt, Lightning Bolt Damage +15%
- If equipped on Book, Fire Bolt, Cold Bolt, Lightning Bolt Damage +20%
- If Book refine is +14 or higher, Fire Bolt, Cold Bolt, Lightning Bolt Damage +30%
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Heart Hunter Bellare Card (27306)
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- If equipped with a Revolver weapon:
- Hit +20
- Ranged Damage +5%
- For every 1 refine, Ranged Damage +1%
- If refine is +10 or higher, Fire Dance Damage +15%
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Book of Death Card (300279)
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- Soul Expansion damage +30%
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- Combo with Death Word Card (Weapon, 4388)
- Ghost Magic Damage +30%
- Death Word Card:
- Napalm Beat, Soul Strike, Napalm Vulcan damage +5%
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Mutant Heart Hunter Bellare Card (27307)
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- If equipped with a Gatling Gun weapon:
- Hit +20
- Ranged Damage +5%
- For every 1 refine, Ranged Damage +1%
- If refine is +10 or higher, Round Trip Damage +15%
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Greater Broken Gardener Beta Card (300088)
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- If equipped with a Book weapon:
- Hit +20
- Atk +5%
- For every 1 refine, Melee Damage +1%
- If refine is +10 or higher, Full Moon Kick and Falling Star damage +15%
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Notable Items
Instance Loots are not listed, they should obviously be kept.
Note: If you want items added to this list, let me know so I can add them!
Refine Tickets
I recommend making Safe to +10 Weapon Certificate (6993) and Safe to +10 Armor Certificate (6994) using the following methods, and use HD Ores to refine your main equipment above +10 afterwards.
Use only normal Oridecon (984) , and Elunium (985) for these refining methods.
Note: You need x6 Safe to +8 Weapon Certificate (6229) to make x1 Safe to +10 Weapon Certificate (6993) , or x3 Safe to +9 Weapon Certificate (6228) to a +10 ticket.
x2 Safe to +8 Weapon Certificate (6229) = x1 Safe to +9 Weapon Certificate (6228)
x3 Safe to +9 Weapon Certificate (6228) = x1 Safe to +10 Weapon Certificate (6993)
For weapon refine tickets you have three options.
- First you can farm Crimson Weapons, refine them to +10, and then trade them for +8 Refine Tickets.
- You can also risk refining them to +11 with regular Bradium, and trade them for +9 Refine Tickets.
- Desert Wolves are a good option to farm Crimson Weapons.
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- Second you can farm Vicious Mind Weapons, refine them to +9, and then trade them for +8 Refine Tickets.
- You can also risk refining them to +10, and trade them for +9 Refine Tickets.
- Vicious Mind Weapons drop in the Sky Fortress Instance.
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- Third you can farm illusion Dungeons for Refinement Cubes, and use them to refine illusion weapons randomly between +7 to +10.
- You can then use +10 Weapons to make +9 Tickets, or use +9 Weapons to make +8 Tickets.
- I recommend farming illusion Underwater 02, illusion Labrynth, or illusion Twins, since they have the most mobs.
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For armor refine tickets you have two options.
- First you can farm armors from Magma Dungeon 3, and Odin's Past.
- You can then refine them to +9 to make +8 refine ticekts.
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- Second you can farm illusion Dungeons for Refinement Cubes, and use them to refine illusion armors randomly between +7 to +10.
- You can then use +10 Armors to make +9 Tickets, or use +9 Armors to make +8 Tickets.
- I recommend farming illusion Underwater 02, illusion Labrynth, or illusion Twins, since they have the most mobs.
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Zeny Farming
Areas are listed from top to bottom (best to worst).
No amounts of zeny are listed because it varies on how well you farm, how fast you farm, your class, and your builds ability to farm. Do not ask me how much you can get somewhere, I will tell you to refer to this table >:(
Raw Zeny: Zeny that comes straight from monsters, or junk that you sell to the Tool Dealer NPC.
Leveling Guide
- Starting at level 1, follow and finish the tutorial so you get the free battle manual, and enough job levels to become your first class. This battle manual lasts only for 30 minutes, keep that in mind.
- Now head to @go eden, and go into the back doors. Enter the room on the rightside, and speak with Lucy to get free shadow gear, speak with Lothaire to get a free weapon, and Lothaire again to get a free set of armor, which can be magical or physical depending on what you need.
- Now use your battle manual and head to Anthell Dungeon. Kill Ant Eggs until you are around level 40 or 50. If there are no ant eggs at the entrance, you can walk down a bit and there are some more.
- Now move to Orc Dungeon, and kill Orc Zombies until you are job level 50.
- Go back to the Main Office, @go main, and change into your second class.
- Head back to Eden, and talk to Labraham this time, they will give you a stronger weapon. If you can, choose the weapon that enhances your area of effect skill. If you do not have an area of effect skill on your class, choose the best single target skill, or ASPD boosting weapon.
- Now head back to Orc Dungeon until you are around level 70-80.
- This is where leveling methods will depend on your class. If your class has an area of effect skill, head to magma dungeon 2. Be aware that you will need to be careful, otherwise you might die a lot. But even so, this is extremely fast leveling. I recommend bringing fly wings so you can quickly teleport around if you are going to die or take too much damage.
- If your class does not have an area of effect skill, head to Ice dungeon and kill siroma until level 90. Once you hit 90 grab the eden board quest for hunting siroma. Do not turn this quest in until you rebirth later (unless you are an expanded class, in that case turn it in right away). Next head outside the portal of Ice Dungeon and hunt Desert Wolves until you are max level.
- Head to the main office and Rebirth.
- We are going to basically repeat this whole process for rebirth.
- Go to Anthell to start, followed by Orc Dungeon, and then either Magma2 or Siromas. Once you are your second class, you can turn in the Siroma board quest. Finish with Desert Wolves until you are max level again.
- After becoming your third class, you need to collect some items for the next set of eden gears.
- Head to Ice dungeon, enter the entrance portal, then go to the south portal, then go through the east portal. Kill Kobolds until you collect 3 Blue Hair.
- Now head to Beach Dungeon 2, and go through the portal in the top right. Hunt Wootan Shooters until you get 15 Elastic Bands.
- Finally head to einbroch dungeon 1, hunt Pitman until you collect 15 Old Pick.
- Go back to eden to obtain the new gear. Louis offers the Advanced Armor sets, be careful not to spam enter when talking to them, otherwise you might select physical instead of magical by accident. Labraham offers the weapons, try to choose the weapon that gives a skill bonus to the better leveling skill. This might be hard to figure out, so you can ask in #support or #global chat channels for help.
- You can also now buy Advanced Shadow Gear from Lucy, however this will cost you 20 Eden Coins to rent for 3 days. Eden Coins are obtained by doing Eden Boards for level 100 or higher.
- Now go to the main office, and head to the far right. Take all the available quests on the board. Head to complete illusion Moonlight, illusion Frozen, and illusion Vampire. You can turn the quest in after you complete each one.
- Now is where it can get a little bit difficult depending on your build and the gear you have available. Try to do illusion Teddy, illusion Abyss2, illusion Luanda, illusion Twins, and illusion Labyrinth.
- It's ok to struggle through these if you are making progress on the quest. The huge exp is worth it.
- If you can't do any more of these you can do some eden board quests. Once you run out of quests you can reasonably finish, start the episode 17.1 main questline.
- Once you gain access to Rudus dungeon, you can grind at Rudus floor 2, and Rudus floor 3. Make sure to take the Eden Board quests for these areas as well. Cor Core and Unknown Parts are valuable items for newer players.
- If it's tough to kill these monsters, finish the episode 17.1 questline and buy the Grace Set equipment. This should help a bit, but you may need to acquire some cards for it to be better than Advanced Eden Armor. This depends on the build you are playing though.
- An easy boost of exp at level 180+ is the thanatos fragment turn in. However its kind of a lot of work to obtain the fragments at this point. So try and buy them from other players that can easily obtain them. (It takes a geared player like a few minutes to get enough).
- Basically continue struggling with Main office boards and Eden Board Quests until you hit level 200. This is by far the hardest part of leveling.
- After you finish grinding to 200, leveling from this point forward is a bit easier until level 230. But at this point you should be looking into what gear you can get to improve from here, opposed to being super focused on leveling.
- For level 240+ you can level in the Clock Tower Basement Dungeon. (This is a new dungeon not just the regular floors of the clock tower). It is extremely crowded with monsters, but is the best place to level besides daily quest turn ins. It's also a great place to farm zeny and valuable materials.
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