Edda Weapons
Edda Weapons
After killing the MVP in Bioresearch_Laboratory, loot your random weapon from the treasure box, which contains one of these weapons.
Item | Description | Matching special enchant | |
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A Two-Handed sword made of Black Light. _______________________ Increases damage of Bowling Bash by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Decreases Bowling Bash and Ignition Break skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Bowling Bash by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 280 Required Level: 170 |
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For each 3 Refine Levels of Volar: Increases damage of Bowling Bash by 10%. Increases damage of Ignition Break by 5%. _______________________ For each 3 Refine Levels of Vernan: Increases damage of Spiral Pierce by 10%. Increases damage of Sonic Wave by 5%. _______________________ For each 3 Refine Levels of Argen Blanco: Increases damage of Brandish Spear by 10%. Increases damage of Hundred Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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A Two-Handed sword with wide blade. _______________________ ATK +5% _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Spiral Pierce and Sonic Wave by 30%. _______________________ Refine Level +11: Decreases Sonic Wave skill cooldown by 1.5 seconds. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 300 Weapon Level: 4 Refinable Weight: 650 Required Level: 170 |
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For each 3 Refine Levels of Volar: Increases damage of Bowling Bash by 10%. Increases damage of Ignition Break by 5%. _______________________ For each 3 Refine Levels of Vernan: Increases damage of Spiral Pierce by 10%. Increases damage of Sonic Wave by 5%. _______________________ For each 3 Refine Levels of Argen Blanco: Increases damage of Brandish Spear by 10%. Increases damage of Hundred Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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A Spear made of white light metal. _______________________ Increases damage of Brandish Spear by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Decreases Hundred Spear skill cooldown by 1.5 seconds. _______________________ Refine Level +11: Increases damage of Brandish Spear by additional 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Volar: Increases damage of Bowling Bash by 10%. Increases damage of Ignition Break by 5%. _______________________ For each 3 Refine Levels of Vernan: Increases damage of Spiral Pierce by 10%. Increases damage of Sonic Wave by 5%. _______________________ For each 3 Refine Levels of Argen Blanco: Increases damage of Brandish Spear by 10%. Increases damage of Hundred Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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Professional's gold wrench. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Power Swing and Axe Boomerang by 20%. _______________________ Refine Level +11: Increases damage of Power Swing and Axe Boomerang by 15%. _______________________ Indestructible in battle _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 550 Required Level: 170 |
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For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. _______________________ Type: Enchant Position: Unknown |
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Pile bunker with an engine attached. More powerful than other pile bunkers. _______________________ Indestructible in battle _______________________ Increases damage of Vulcan Arm by 10%. _______________________ For each Refine Level: Increases Attack Speed (Decreases After Attack Delay by 1). _______________________ Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 15%. _______________________ Refine Level +11: Increases damage of Vulcan Arm by additional 15%. _______________________ Class Restrictions: Mechanic _______________________ Type: Mace Position: Right Hand Physical Attack: 450 Weapon Level: 4 Refinable Weight: 320 Required Level: 170 |
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For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. _______________________ Type: Enchant Position: Unknown |
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A large, large spanner, which looks more like an axe with daunting size. _______________________ Indestructible in battle _______________________ Decreases Damage taken from Small and Medium size by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Decreases Axe Tornado and Magma Eruption skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Axe Tornado by 15%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 340 Weapon Level: 4 Refinable Weight: 450 Required Level: 170 |
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For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. _______________________ Type: Enchant Position: Unknown |
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One of the lost and forgotten Judgement Daggers. It is said this dagger will shows its true ability when used together with Repent Slasher. _______________________ When equipped with Repent Slasher: Increases damage of Meteor Assault by 40%. Increases damage of Soul Destroyer by 40%. For each 2 Refine Levels of Repent Slasher and Judgement Slasher: ATK +8 Total Refine Level of entire set at least +16: Increases damage of Cross Impact by 20%. Increases damage of Counter Slash by 20%. Total Refine Level of entire set at least +18: ATK +12% Total Refine Level of entire set at least +20: Increases damage of Meteor Assault by additional 20%. Increases damage of Soul Destroyer by additional 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 195 Weapon Level: 4 Refinable Weight: 110 Required Level: 170 |
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For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. _______________________ Type: Enchant Position: Unknown |
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One of the lost and forgotten Judgement Daggers. This dagger has no special abilities, will shows its true ability when used together with Judgement Slasher. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 100 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. _______________________ Type: Enchant Position: Unknown |
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Katar with a sharp blade. _______________________ Increases Critical Damage by 5%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases Physical Damage against all sizes by 15%. _______________________ Refine Level +11: ATK +7% Indestructible in battle _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 200 Required Level: 170 |
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For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. _______________________ Type: Enchant Position: Unknown |
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A Katar with an unusual form. _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Rolling Cutter by 30%. _______________________ Refine Level +11: Increases damage of Cross Ripper Slasher by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. _______________________ Type: Enchant Position: Unknown |
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This staff is great for doing great magic damage. _______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Fire and Shadow element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Hell Inferno by 30%. _______________________ Refine Level +11: Decreases Crimson Rock skill cooldown by 1 second. _______________________ Class Restrictions: Warlock _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%. Increases damage of Crimson Rock by 5%. _______________________ For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%. Increases damage of Napalm Vulcan 5%. _______________________ For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%. Increases damage of Drain Life by 5%. _______________________ Type: Enchant Position: Unknown |
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Staff with a miraculous aura. _______________________ MATK +270 _______________________ Increases damage of Ghost elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%. _______________________ Refine Level +11: Increases damage of Soul Strike and Napalm Vulcan by 30%. _______________________ Indestructible in battle _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%. Increases damage of Crimson Rock by 5%. _______________________ For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%. Increases damage of Napalm Vulcan 5%. _______________________ For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%. Increases damage of Drain Life by 5%. _______________________ Type: Enchant Position: Unknown |
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Staff that can increase damage of Gravitation Field. _______________________ MATK +280, _______________________ Increases damage of Neutral elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Gravitation Field and Drain Life by 30%. _______________________ Refine Level +11: Decreases Gravitation Field skill cooldown by 2 seconds. _______________________ Indestructible in battle _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 110 Magic Attack: 280 Weapon Level: 4 Refinable Weight: 130 Required Level: 170 |
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For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%. Increases damage of Crimson Rock by 5%. _______________________ For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%. Increases damage of Napalm Vulcan 5%. _______________________ For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%. Increases damage of Drain Life by 5%. _______________________ Type: Enchant Position: Unknown |
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A staff with the power to judge and penitrate those who have sinned. _______________________ MATK +175 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Holy element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Magnus Exorcismus and Judex by 30%. _______________________ Refine Level +11: Increases damage of Magnus Exorcismus by additional 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 175 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%. Increases damage of Judex by 5%. _______________________ For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%. Increases damage of Adoramus by 5%. _______________________ For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%. Increases damage of Duple Light by 5%. _______________________ Type: Enchant Position: Unknown |
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Staff used in prayer ritual. _______________________ MATK +240 _______________________ Increases damage of Holy elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Adoramus by 30%. _______________________ Refine Level +11: Decreases Damage taken from all size enemies by 25%. _______________________ Indestructible in battle _______________________ Class Restrictions: Arch Bishop _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%. Increases damage of Judex by 5%. _______________________ For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%. Increases damage of Adoramus by 5%. _______________________ For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%. Increases damage of Duple Light by 5%. _______________________ Type: Enchant Position: Unknown |
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Mace with a pendulum shining with blue light. _______________________ MATK +160 _______________________ Indestructible in battle _______________________ ASPD +1 _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Duplex Light by 40%. _______________________ Refine Level +11: Enables physical attacks to auto cast Level 2 Judex at a certain chance. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 180 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%. Increases damage of Judex by 5%. _______________________ For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%. Increases damage of Adoramus by 5%. _______________________ For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%. Increases damage of Duple Light by 5%. _______________________ Type: Enchant Position: Unknown |
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Glossy red light bow. _______________________ CRI +5 _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Refine Level +9: Increases long range physical damage by 7%. _______________________ Refine Level +11: Increases damage of Sharp Shooting by 10%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 7%. _______________________ For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%. Decreases Unlimit skill cooldown by 15 seconds. _______________________ For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt 7%. Decreases Aimed Bolt SP Consumption by 2%. _______________________ Type: Enchant Position: Unknown |
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A bow designed to lightly and quickly shoot multiple arrows. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Arrow Storm by 25%. _______________________ Refine Level +11: Decreases Arrow Storm skill cooldown by 0.7 seconds. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 7%. _______________________ For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%. Decreases Unlimit skill cooldown by 15 seconds. _______________________ For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt 7%. Decreases Aimed Bolt SP Consumption by 2%. _______________________ Type: Enchant Position: Unknown |
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It's a bow that's made of a very resilient material. _______________________ Decreases After Cast Delay by 5%. _______________________ For each Refine Level: Decreases After Cast Delay by 1%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 30%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases damage of Aimed Bolt by additional 15%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 7%. _______________________ For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%. Decreases Unlimit skill cooldown by 15 seconds. _______________________ For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt 7%. Decreases Aimed Bolt SP Consumption by 2%. _______________________ Type: Enchant Position: Unknown |
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A sword bestowed to those who fulfill the divine will of God. _______________________ MATK +180 _______________________ Increases damage of Pressure by 40%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases damage of Genesis Ray by 30%. _______________________ Refine Level +11: Increases damage of Pressure by 20%. Increases damage of Genesis Ray by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 110 Required Level: 170 |
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For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%. Increases damage of Genesis Ray by 5%. _______________________ For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%. Increases damage of Shield Press by 5%. _______________________ For each 3 Refine Levels of Fortridge: Increases damage of Overbrand b 7%. Increases damage of Cannon Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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Battle spear made of gold. _______________________ Increases damage of Shield Chain by 40%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Shield Press by 30%. _______________________ Refine Level +11: Increases damage of Shield Chain and Shield Press by additional 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%. Increases damage of Genesis Ray by 5%. _______________________ For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%. Increases damage of Shield Press by 5%. _______________________ For each 3 Refine Levels of Fortridge: Increases damage of Overbrand b 7%. Increases damage of Cannon Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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Specialized spear for enveloping and stabbing. _______________________ ATK +5% _______________________ For each Refine Level: Decreases After Cast Delay by 1%. _______________________ Refine Level +9: Increases damage of Cannon Spear by 20%. _______________________ Refine Level +11: Increases damage of Overbrand by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 170 Required Level: 170 |
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For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%. Increases damage of Genesis Ray by 5%. _______________________ For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%. Increases damage of Shield Press by 5%. _______________________ For each 3 Refine Levels of Fortridge: Increases damage of Overbrand b 7%. Increases damage of Cannon Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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A sword that can withstand powerful explosion. _______________________ Decreases Spore Explosion skill cooldown by 1 second. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Spore Explosion by 30%. _______________________ Refine Level +11: Increases damage of Spore Explosion by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: 1hSword Position: Right Hand Physical Attack: 195 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%. Decreases Spore Explosion skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed 7%. Decreases Crazy Weed skill cooldown by 0.2 seconds. _______________________ Type: Enchant Position: Unknown |
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Injection designed to inject coolant into the overheated cart. _______________________ Indestructible in battle _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +1% _______________________ Refine Level +9: Increases Cart Cannon by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by additional 15%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 140 Required Level: 170 |
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For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%. Decreases Spore Explosion skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed 7%. Decreases Crazy Weed skill cooldown by 0.2 seconds. _______________________ Type: Enchant Position: Unknown |
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A rod decorated with crystals called the essence of genetics. _______________________ Indestructible in battle _______________________ Increases damage of Crazy Weed by 20%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Crazy Weed by additional 30%. _______________________ Refine Level +11: Decreases Crazy Weed skill cooldown by 2 seconds. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 195 Weapon Level: 4 Refinable Weight: 140 Required Level: 170 |
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For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%. Decreases Spore Explosion skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed 7%. Decreases Crazy Weed skill cooldown by 0.2 seconds. _______________________ Type: Enchant Position: Unknown |
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A dagger with a sharp blade. It is specialized for both stabbing and cutting. _______________________ Increases damage of Backstab by 40%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Fatal Manace by 30%. _______________________ Refine Level +11: Decreases SP Consumption of Fatal Manace by 10%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 185 Weapon Level: 4 Refinable Weight: 90 Required Level: 170 |
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For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%. Increases damage of Fatal Menace by 5%. _______________________ For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, Magical Damage with Wind and Earth element by 5%. Increases Attack Speed by 2%. _______________________ For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Knife made of platinum. _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Fire, Water, Magical Damage with Wind and Earth element by 15%. _______________________ Refine Level +11: Random chance to increase MATK +100 and Magical damage against all size enemies by 30% for 10 sec when dealing physical attacks. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%. Increases damage of Fatal Menace by 5%. _______________________ For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, Magical Damage with Wind and Earth element by 5%. Increases Attack Speed by 2%. _______________________ For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Crossbow designed to shoot arrows quickly and hard. _______________________ Increased Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Triangle Shot by 20%. _______________________ Refine Level +11: Increases damage of Triangle Shot by additional 15%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 185 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%. Increases damage of Fatal Menace by 5%. _______________________ For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, Magical Damage with Wind and Earth element by 5%. Increases Attack Speed by 2%. _______________________ For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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A book of magical interpretations of the four attributes. _______________________ MATK +175 _______________________ Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 30%. _______________________ Refine Level +11: Increases damage of Heaven's Drive and Earth Spike by 50%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 120 Magic Attack: 175 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 |
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For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%. Increases damage of Heaven's Drive by 7%. _______________________ For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%. Decreases Varetyr Spear skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%. Increases damage of Diamond Dust by 5%. _______________________ Type: Enchant Position: Unknown |
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Wand that allows you to handle the supernatural magical powers more proficiently. _______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Neutral and Wind element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Psychic Wave by 30%. _______________________ Refine Level +11: Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ Class Restrictions: Sorcerer _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 |
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For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%. Increases damage of Heaven's Drive by 7%. _______________________ For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%. Decreases Varetyr Spear skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%. Increases damage of Diamond Dust by 5%. _______________________ Type: Enchant Position: Unknown |
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Wand that allows you to handle the supernatural magical powers more proficiently. _______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Water and Earth element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Diamond Dust and Earth Grave by 30%. _______________________ Refine Level +11: Increases damage of Diamond Dust and Earth Grave by additional 20%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 |
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For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%. Increases damage of Heaven's Drive by 7%. _______________________ For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%. Decreases Varetyr Spear skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%. Increases damage of Diamond Dust by 5%. _______________________ Type: Enchant Position: Unknown |
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It can deals fierce attack. _______________________ Increases damage of Chain Combo by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Combo Finish by 50%. _______________________ Refine Level +11: Increases damage of Chain Crush Combo by 30%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%. Increases damage of Chain Crush Combo by 7%. _______________________ For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%. Increases damage of Lightning Ride and Sky Net Blow by 5%. _______________________ Type: Enchant Position: Unknown |
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Bandages tied to hands that engulfed with black lights. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Knuckle Arrow by 40%. _______________________ Refine Level +11: Decreases After Cast Delay by 7%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 |
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For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%. Increases damage of Chain Crush Combo by 7%. _______________________ For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%. Increases damage of Lightning Ride and Sky Net Blow by 5%. _______________________ Type: Enchant Position: Unknown |
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A mace that will make a clear sound whenever you hit a target. _______________________ Indestructible in battle _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Finger Offensive and Investigate by 50%. _______________________ Refine Level +11: ATK +10% _______________________ Class Restrictions: Sura _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 130 Required Level: 170 |
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For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%. Increases damage of Chain Crush Combo by 7%. _______________________ For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%. Increases damage of Lightning Ride and Sky Net Blow by 5%. _______________________ Type: Enchant Position: Unknown |
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A bow which causes a strong wind like a storm. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by additional 1%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 30%. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Class Restrictions: Minstrel and Wanderer _______________________ Type: Bow Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown For each 3 Refine Levels of Wind Gale: |
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Whip with a small heart at the end. _______________________ MATK +190 _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Metallic Sound by 30%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 190 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Whip decorated with a red ribbon. _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. _______________________ Refine Level +11: Decreases Severe Rainstorm SP Consumption by 20%. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Black electric guitar. It has a very sharp tone. _______________________ MATK +190 Increases Magical Damage with Neutral element by 10%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Metallic Sound by 30%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 190 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Black Circle: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Antique Cello: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Noble Cello. It is said to be used in high-end banquets such as the royal banquet. _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. _______________________ Refine Level +11: Decreases Severe Rainstorm SP Consumption by 20%. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Black Circle: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Antique Cello: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
Edda Enchantment
NPC Zomcha (yuno 214, 347) will give you 3 choices of enchantment.
1. General enchant: requires low amount of materials but has a chance to destroy weapon on failure.
2. Advanced enchant: requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
3. Determined enchant: requires very large amount material but no chance of failure and the player can choose the desired enchant.
General Enchant | ||||||||
Slot | Required material | Probability | ||||||
4th | 50x ![]() 50x |
fail: weapon ist destroyed (5%) | fail: weapon remains, enchant fails (30%) | success: gains one of following enchant randomly (65%) | ||||
Expert Archer 1 | Fightight Spirit 4 | Sharp 1 | Spell 1 | Fatal 1 | ||||
Expert Archer 2 | Fightight Spirit 5 | Sharp 2 | Spell 2 | Fatal 2 | ||||
Expert Archer 3 | Fightight Spirit 6 | Sharp 3 | Spell 3 | Fatal 3 | ||||
3rd | 50x ![]() 50x |
fail: weapon ist destroyed (20%) | fail: weapon remains, 4th enchant remains, 3rd enchant fails (50%) | success: gains one of the special enchants (memory's) randomly (30%) |
Advanced Enchant | |||||||
Slot | Required material | Probability | |||||
4th | 500x ![]() 500x |
fail: weapon remains, 4th enchant fails (10%) | success: gains one of following enchant randomyl (90%) | ||||
Expert Archer 1 | Fightight Spirit 4 | Sharp 1 | Spell 1 | Fatal 1 | |||
Expert Archer 2 | Fightight Spirit 5 | Sharp 2 | Spell 2 | Fatal 2 | |||
Expert Archer 3 | Fightight Spirit 6 | Sharp 3 | Spell 3 | Fatal 3 | |||
3rd | 500x ![]() 500x |
fail: weapons remains, 4th enchant remains, 3rd enchant fails (30%) | success: gains one of the special enchants (memory's) randomly (70%) |
Determined Enchant Only accept weapon which already has enchant in 4th slot | ||
Slot | Required material | Probability |
3rd | 5000x ![]() |
success: new enchant (memory) can be chosen (100%) |
Reroll Options | ||
4th slot reroll | ||
Required material | Fail chance | Weapon break chance |
25x ![]() ![]() |
30% | 5% |
or | ||
250x ![]() ![]() |
10% | 0% |
3rd slot reroll | ||
Required material | Fail chance | Weapon break chance |
250x ![]() ![]() |
30% | 0% |
or | ||
5000x ![]() |
0% | 0% |