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* From the tables above, all three (3) weapons used for the tests were refined, reformed, and graded to +12 [A] | * From the tables above, all three (3) weapons used for the tests were refined, reformed, and graded to +12 [A] {{#item:540114}} from an {{#item:540109}}. | ||
* Damage reduction was also set to 1%, while damage variance was placed to maximum to garner more accurate test results. | * Damage reduction was also set to 1%, while damage variance was placed to maximum to garner more accurate test results. | ||
* The chosen element of Elemental Buster used for these set of tests was Earth. | * The chosen element of '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' used for these set of tests was <span style="color:brown;">Earth</span>. | ||
* In collating the values for Elemental Buster, | * In collating the values for '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', '''{{#skill:5373}}''', and '''{{#skill:5369}}''', the whole bundled tick was recorded. Meanwhile, for our three (3) lingering AoE skills, only their 1st and individual tick was listed. | ||
* Total value for the 3rd column are skills' overall value additively. Only the 1st tick was added from | * Total value for the 3rd column are skills' overall value additively. Only the 1st tick was added from '''{{#skill:5370}}''', '''{{#skill:5372}}''', and '''{{#skill:5371}}''' and not the entire 3~10 ticks. | ||
* Based from the test results, the book with the | * Based from the test results, the '''book with the MAtk% and <span style="color:brown;">Earth</span> Element%''' modifiers (2nd/3rd line enchants) gave out the strongest <u>'''overall damage value'''</u> for all your skills. However, if we're only taking into account single element—<span style="color:brown;">Earth</span> in this case—then the '''book with all <span style="color:brown;">Earth</span> elemental magical damage''' will give more damage for our '''{{#skill:5373}}''' and <span style="color:brown;">Earth</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' . And lastly, for our other skills with <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>/<span style="color:green;">Wind</span>/<span style="color:purple;">Poison</span> elements, the '''book with all MAtk%''' enchants gave slightly more value but not significant; at least not significant enough to make the MAtk% book's total value of all its skills greater than the other two books. <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> | ||
* Granted that the MAtk% book only had 13% and not the complete value of 16%, I believe the damage increase won't be remarkable to make it matter. | * Granted that the MAtk% book only had 13% and not the complete value of 16%, I believe the damage increase won't be remarkable to make it matter. | ||
* As an Elemental Master, it's true we cycle all our skills with different elements, but with Elemental Spirits' ability to make us spam an Earth-endowed (or any element for that matter) Elemental Buster twice in a row and then our own | * As an Elemental Master, it's true we cycle all our skills with different elements, but with {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}' ability to make us spam an <span style="color:brown;">Earth</span>-endowed (or any element for that matter) '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' twice in a row and then our own '''{{#skill:5373}}''' which is also <span style="color:brown;">Earth</span> , that will be three (3) <span style="color:brown;">Earth</span> elemental magic skills versus your other skills that will stand on their own. | ||
* It is ultimately better to focus on one (1) element instead of evenly distributing your elemental modifiers, most especially if you have more than one skill that can assume Earth element. The more frequent you cast skills with the same element, the better your total damage will become. | * It is ultimately better to focus on one (1) element instead of evenly distributing your elemental modifiers, most especially if you have more than one skill that can assume <span style="color:brown;">Earth</span> element. The more frequent you cast skills with the same element, the better your total damage will become. | ||
* The all Earth magical damage book is obviously the strongest <u>when only focusing on Earth and nothing more</u>. This would be a good book to use if you just want to alternate between | * The all '''<span style="color:brown;">Earth</span> magical damage book''' is obviously the strongest <u>when only focusing on <span style="color:brown;">Earth</span> and nothing more</u>. This would be a good book to use if you just want to alternate between '''{{#skill:5373}}''' and '''{{#skill:5369}}''' to autocast <span style="color:brown;">Earth</span> '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', but if you plan on cycling other skills into the fold then the '''book with MAtk% and <span style="color:brown;">Earth</span> magical damage''' would be a better choice instead. The '''MAtk% book''' is also not bad because it could also act as an all-rounder book that will be valued for its versatility; and since getting perfect enchants on Encroached weapons are unapologetically hard, settling on a general weapon would be reasonable. | ||
* In a DPS standpoint which I've already tested and performed but failed to keep a record, I'll just discuss it here. | * In a DPS standpoint which I've already tested and performed but failed to keep a record, I'll just discuss it here. | ||
**When maintaining your DPS and reaching the highest possible value, the MAtk% and Earth book was more consistent. Damage doesn't fluctuate as much. | **When maintaining your DPS and reaching the highest possible value, the '''MAtk% and <span style="color:brown;">Earth</span> book''' was more consistent. Damage doesn't fluctuate as much. | ||
**In the MAtk%, the damage is slightly consistent but it fails to reach the highest possible DPS output. Damage does fluctuate slightly below than the MAtk% and Earth book. | **In the '''MAtk% book''', the damage is slightly consistent but it fails to reach the highest possible DPS output. Damage does fluctuate slightly below than the MAtk% and <span style="color:brown;">Earth</span> book. | ||
**As for the Earth magic book, it will succeed on reaching the highest DPS output, but then after a while the damage will fall off hard until you go back to spamming your Earth magical skills. | **As for the '''<span style="color:brown;">Earth</span> magic book''', it will succeed on reaching the highest DPS output, but then after a while the damage will fall off hard until you go back to spamming your <span style="color:brown;">Earth</span> magical skills. | ||
*Also failed to record, but this one is already a given: When you managed to get an enchant that focuses on a specific element/race, that book will be a 100% times better than any of the three books. The three books without any element/race enchants are valuable for their flexibility and they are ideal to use on places where monsters have a wide variety of element/race (i.e. Tower of Trials). | *Also failed to record, but this one is already a given: When you managed to get an enchant that focuses on a specific element/race, that book will be a 100% times better than any of the three books. The three books without any element/race enchants are valuable for their flexibility and they are ideal to use on places where monsters have a wide variety of element/race (i.e. Tower of Trials). | ||
Revision as of 09:30, 21 April 2026
Elemental Spirits 
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Frequently Asked Questions (FAQs)
Time Dimensions vs. Elemental Spirits
Which is Stronger Against a Specific Race and Element
To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out.
- In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
- Time Dimensions combo consisting of
Time Dimensions Rune Crown (Elemental Master) +
Dimensions Elemental Magic Book or
Dimensions Elemental Spell Book only needed 60% ACD, while 72% ACD was used for
Elemental Spirits ' set-up. - Both builds are close in damage numbers, with Elemental Spirits being higher by ≈9B. The enchants on the Time Dimension Book were
Varmundt's Crystal (Poison) Lv3 (312800) and
Biosphere Gem (Vibra-rupt) (311934) , while Elemental Spirits had MAtk + 9% and Earth elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against Neutral Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply. - 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits).
- Absence of specific Racial/Neutral enchants and reduced Elemental Buster skill modifier on Elemental Spirits were compensated with every half a second spammability of
Elemental Buster,
Warrant of Bailiff 's procs, up to 180%
Terra Drive skill modifiers, and two of our skills benefitting simultaneously from
[MVP] Polluted Queen Spider Card (27362) . - Total MAtk% of all our skills for Time Dimensions weighed 101,450%, while Elemental Spirits had 147,100%.
- Time Dimensions
- 27,050% (
Elemental Buster) + 21,600% (3 ticks of Conflagration) + 15,600% (Diamond Storm) + 18,600% (3 ticks of Lightning Land) + 18,600% (3 ticks of Venom Swamp)
- Total MAtk% = 101,450%
- 27,050% (
- Elemental Spirits
- 54,100% (2x
Elemental Buster) + 21,600% (Terra Drive) + 15,600% (Diamond Storm) + 18,600% (3 ticks of Lightning Land) + 18,600% (3 ticks of Conflagration) + 18,600% (3 ticks of Venom Swamp)
- Total MAtk% = 147,100%
- 54,100% (2x
- Time Dimensions
- The conclusion to draw from these results is that Time Dimensions is still a strong and close choice for when you are up against a specific element/race hugely thanks to its enchants. While it is harder to get the perfect enchants for Elemental Spirits, it still performed a tad bit better and could even dish out higher DPS numbers when enchants are catered towards a specific element/race.
Which is Stronger Against a Non-Specific Race and Element
To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out.
- In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
- For this was a test against a non-specific element/race, the dummy's element/race were purposedly changed to Holy/Plant while the Neutral/Formless enchants on gears were left untouched. Most of the damage modifiers from cards and gears were funneled to size modifiers instead.
- Based from the results of the tests, once element/race advantage are taken out of the equation, Elemental Spirits + Yorscalp Crown's 106B won and dealt the most in terms of DPS—so much so that the difference in damage leaped by ≈24B coming from Time Dimension's 82B.
- Elemental Spirits gets an advantage in this scenario due to
Yorscalp Crown of Judgment 's
Warrant of Bailiff 's procs which basically grants 20% Size/Race/Element/Protocol modifiers, so even though we cut out all of the element/race modifiers from our gears and cards alike we won back some of them. - The conclusion we can draw out from the tests is that when doing instances like Tower of Trials or farming maps where there are a lot of unequal variations of element/race among monsters, Elemental Spirits will be the clear winner. It is just a matter of procing and upkeeping Warrant of Bailiff, though for our class that won't be a problem because we are almost always guaranteed to have it activated due to the nature of our skills being multi-hit.
When to Use Time Dimensions or Elemental Spirits
- While Elemental Spirits for the most part is the better choice, Time Dimensions is still useable and not completely obsolete.
- Later on, you might decide to make a x1 EM character to gain the +50% Drop Rate buff, and you will be needing leveling up gears to get you to max level. Time Dimensions is already functional by Level 250, while Elemental Spirits won't be 'til you reach Level 265.
- Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as
Conflagration and
Venom Swamp. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on
Warrant of Bailiff 's procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
- For me personally, I still use my Time Dimensions gears for Varmundt's Biosphere Depth 2, specifically. As an Elemental Master that has access to the Poison element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my Poison-endowed
Elemental Buster, including the Shadow element Depth Morroc Incarnation (huge thanks to my book's Fire/Shadow and Angel/Formless enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with
Lian Shoes .
- For me personally, I still use my Time Dimensions gears for Varmundt's Biosphere Depth 2, specifically. As an Elemental Master that has access to the Poison element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my Poison-endowed
What Enchants to Aim for Encroached Book
- From the tables above, all three (3) weapons used for the tests were refined, reformed, and graded to +12 [A]
Elemental Spirits [2] (540114) from an
Encroached Book [2] (540109) . - Damage reduction was also set to 1%, while damage variance was placed to maximum to garner more accurate test results.
- The chosen element of
Elemental Buster used for these set of tests was Earth. - In collating the values for
Elemental Buster,
Terra Drive, and
Diamond Storm, the whole bundled tick was recorded. Meanwhile, for our three (3) lingering AoE skills, only their 1st and individual tick was listed. - Total value for the 3rd column are skills' overall value additively. Only the 1st tick was added from
Lightning Land,
Conflagration, and
Venom Swamp and not the entire 3~10 ticks. - Based from the test results, the book with the MAtk% and Earth Element% modifiers (2nd/3rd line enchants) gave out the strongest overall damage value for all your skills. However, if we're only taking into account single element—Earth in this case—then the book with all Earth elemental magical damage will give more damage for our
Terra Drive and Earth-endowed
Elemental Buster . And lastly, for our other skills with Fire/Water/Wind/Poison elements, the book with all MAtk% enchants gave slightly more value but not significant; at least not significant enough to make the MAtk% book's total value of all its skills greater than the other two books. Fire, Water, Wind, and Earth - Granted that the MAtk% book only had 13% and not the complete value of 16%, I believe the damage increase won't be remarkable to make it matter.
- As an Elemental Master, it's true we cycle all our skills with different elements, but with
Elemental Spirits ' ability to make us spam an Earth-endowed (or any element for that matter)
Elemental Buster twice in a row and then our own
Terra Drive which is also Earth , that will be three (3) Earth elemental magic skills versus your other skills that will stand on their own. - It is ultimately better to focus on one (1) element instead of evenly distributing your elemental modifiers, most especially if you have more than one skill that can assume Earth element. The more frequent you cast skills with the same element, the better your total damage will become.
- The all Earth magical damage book is obviously the strongest when only focusing on Earth and nothing more. This would be a good book to use if you just want to alternate between
Terra Drive and
Diamond Storm to autocast Earth
Elemental Buster, but if you plan on cycling other skills into the fold then the book with MAtk% and Earth magical damage would be a better choice instead. The MAtk% book is also not bad because it could also act as an all-rounder book that will be valued for its versatility; and since getting perfect enchants on Encroached weapons are unapologetically hard, settling on a general weapon would be reasonable. - In a DPS standpoint which I've already tested and performed but failed to keep a record, I'll just discuss it here.
- When maintaining your DPS and reaching the highest possible value, the MAtk% and Earth book was more consistent. Damage doesn't fluctuate as much.
- In the MAtk% book, the damage is slightly consistent but it fails to reach the highest possible DPS output. Damage does fluctuate slightly below than the MAtk% and Earth book.
- As for the Earth magic book, it will succeed on reaching the highest DPS output, but then after a while the damage will fall off hard until you go back to spamming your Earth magical skills.
- Also failed to record, but this one is already a given: When you managed to get an enchant that focuses on a specific element/race, that book will be a 100% times better than any of the three books. The three books without any element/race enchants are valuable for their flexibility and they are ideal to use on places where monsters have a wide variety of element/race (i.e. Tower of Trials).













