Yvonne's Guide: Difference between revisions

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|Midnight Archi Card (300177)
|Midnight Archi Card (300177)
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* Physical and Magical damage against all Size enemies +5%
* Physical and Magical damage against all Size enemies +5%
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* MaxHP -5%
* MaxHP -5%
* For every 3 refines, Atk +1%
* For every 3 refines, Atk +1%
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|Ipodus Card (27258)
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* Atk +3%
* ASPD +5%
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Revision as of 11:01, 27 November 2022

Future Additions

This is a list of things I will work on adding in the future.

  • Shadow Gear Guide
  • Costume Enchant Guide
  • Consumable Guide

Available Equipment

This list does not include all Equipment Crafting or illusion Dungeon Equipment.
Note 1: You can often skip a bunch of midgame gears and head straight for endgame ones instead. But this can vary depending on your specific build.
Note 2: Sometimes the midgame gear might be best in slot for your specific build.

Earlygame

Earlygame Equipment
Eden Paradise Headgear Upper Headgear
Middle Headgear
Lower Headgear
Eden Paradise Armor Armor
Grace Set Armor
Eden Paradise Weapon Weapon
Shield
Eden Paradise Garment Garment
Grace Set Garment
Eden Paradise Footgear Footgear
Grace Set Footgear
Eden Paradise Accessory R Accessory Right
Grace Set Accessory R
Eden Paradise Accessory L Accessory Left
Incubus Egg Pet Egg
Eden Paradise Shadow Set Shadow Gear
Costume Enchants

Midgame

Midgame Equipment
Bio 5 Headgears Upper Headgear
Drooping Dolor
Celine's Ribbon
OS / OS-LT Headgears
Temporal Circlet
Battle Processor Middle Headgear
Chain of Seals
Cor Core Booster
Victorious Wing Ears
Deep Blue Sunglasses
Bondage Necklace Lower Headgear
CD in Mouth
Vicious Mind Aura
Feather in Mouth
Ninja's blue mask
Poring Family Balloons
Automatic Armor Armor
Gray Wolf Armor
Celine Dress
Patent Weapons Weapon
Edda Weapons
Einbech Weapons
illusion Dungeon Weapon
OS / OSAD Weapons
Solid Weapons
Wicked Weapons
Precision Weapons
illusion Silver Guard Shield
illusion Guard
Automatic Engine Garment
Fallen Warrior Manteau
Gray Wolf Garment
Temporal Manteau
Convertible Wings
Great Hero Boots Footgear
Automatic Leg
Gray Wolf Footgear
Temporal Boots
Automatic Booster Accessory Right
Brilliant Light Accessories
Sinful Accessories
Geffen Tournament Rings
Condenser Rings
Gray Wolf Accessory
Force Pendant
Celine's Brooch
Automatic Booster Accessory Left
Brilliant Light Accessories
Sinful Accessories
Geffen Tournament Rings
Condenser Rings
Gray Wolf Accessory
Celine's Brooch
Hero's Badge
King Schmidts Insignias
Incubus Egg Pet Egg
Eden Paradise Shadow Gear Shadow Gear
Costume Enchants (Fashion Points) Costume Enchants

Endgame

Endgame Equipment
Bio 5 Headgears Upper Headgear
Helms of Faith
Thanatos Helmet
Zodiac Sign Headgears
Battle Processor Middle Headgear
Chain of Seals
Cor Core Booster
Victorious Wing Ears
Deep Blue Sunglasses
Bondage Necklace Lower Headgear
CD in Mouth
Feather in Mouth
Ninja's blue mask
Poring Family Balloons
Nebula Armor Armor
Gray Wolf Armor
Varmundt Rune Armor
Adulter and Vivatus Fides Weapons Weapon
Hero's Weapons-LT
Poenitentia Weapons
Thanatos AD Weapons
Edda Weapons
Solid Weapons
Wicked Weapons
Precision Weapons
illusion Silver Guard Shield
illusion Guard
Gray Wolf Garment Garment
Varmundt Rune Manteau
Convertible Wings
Gray Wolf Footgear Footgear
Varmundt Rune Footgear
Hero's Boots-LT
Gray Wolf Accessories Accessory Right
Heroic Token
Brilliant Light Accessories
Sinful Accessories
Gray Wolf Accessories Accessory Left
Heroic Token
Hero's Badge
Brilliant Light Accessories
Sinful Accessories
Incubus / MvP Pet Pet Egg
Shadow Gear Shadow Gear
Costume Enchants (Fashion Points) Costume Enchants

Card List

  • Headgear / Armor / Weapon / Shield / Garment Cards have been implemented!


  • To do list (not yet implemented)
  • Footgear Cards
  • Accessory Cards

Physical Damage Cards

General Physical Cards
Card Slot Effect Combo Effects
Purple Ferus Card (300015) Headgear
  • Atk +3%
  • MaxHP -5%
  • MaxSP -5%
  • For every 4 refines, Atk +1%
Deep Sea King Dramoh Card (300150)
  • MaxHP -5%
  • For every 3 Refines, Atk +1%
  • Combo with King Dramoh Card (4524, Headgear)
  • Str +4
  • MaxHP +15%


  • King Dramoh Card:
  • Str +2
  • If equipped by Swordsman:
  • For every 3 refines, Str +1
Fury Hero Card (27088)
  • Atk +2%
Contaminated Raydric Card (27354) Armor
  • Atk +5%
  • Combo with Raydric Card (4133, Garment)
  • Atk +5%
  • Reduce Neutral damage taken by 10%
Hardworking Pitman Card (27288)
  • Atk +5%
  • Hit +10
  • If refine is +10 or higher, Hit +5
Byorgue Card (4426)
  • If equipped by Rogue classes:
  • Physical damage against Normal enemies +10%
  • Physical damage against Boss enemies +10%
  • Matk +10%
Abysmal Knight Card (4140) Weapon
  • Physical damage against Boss class monsters +25%
Brutal Murderer Card (300241)
  • Atk +15
  • Physical damage against Medium enemies +15%
  • If Base Level is 200 or higher, Physical damage against Medium enemies +25%
  • Combos with Bloody Murderer Card (Weapon, 4212)
  • Physical damage against Medium enemies +30%


  • Bloody Murderer Card
  • Critical Damage +10%
  • Critical Rate against Insect race +7
Chaos Ghostring Card (27339)
  • Atk +20
  • Physical damage against Small enemies +25%
  • Physical damage against Large enemies +25%
  • Ghostring Card (Armor, 4047)
  • Atk +10%


  • Ghostring Card
  • Endow armor with Ghost property.
Contaminated Wanderer Card (27361)
  • Physical damage against Medium enemies +30%
  • Physical damage against Large enemies +30%
Desert Wolf Card (4082)
  • Atk +5
  • Physical damage against Small enemies +15%
Diligent Soldier Andre Card (300231)
  • Physical damage against Small enemies +20%
  • Physical damage against Medium enemies +20%
Elite Scimitar Buffalo Bandit Card (27175)
  • Physical damage against Small enemies +10%
  • Magical damage against Small enemies +10%
Gan Ceann Card (300240)
  • Atk +15
  • Physical damage against Large enemies +15%
  • If Base Level is 200 or higher, Physical damage against Large enemies +25%
  • Combos with Dullahan Card (Weapon, 4176)
  • Physical damage against Large enemies +30%


  • Dullahan Card
  • Critical Damage +10%
  • Critical Rate against Dragon race +7
Immortal Cursed Knight Card (31024)
  • Atk +10%
  • 2% Chance to autocast Ignition Break level 5 when auto attacking
Minorous Card (4126)
  • Atk +5
  • Physical damage against Large enemies +15%
Mutant Dolor Card (27313)
  • If equipped with a Katar weapon:
  • Critical Rate +7
  • Atk +15
  • For every 2 refines, Critical Damage +2%
  • If refine is +10 or higher, Physical damage against Large enemies +15%
Mutant Plaga Card (27311)
  • If equipped with a Knuckle weapon:
  • Hit +20
  • Atk +15
  • For every 1 refine, Physical damage against Large enemies +1%
  • If refine is +10 or higher, Physical damage against Large enemies +15%
Skeleton Worker Card (4025)
  • Atk +5
  • Physical damage against Medium enemies +15%
White Knight Card (4608)
  • Atk +15
  • Physical damage against Medium enemies +20%
  • Physical damage against Large enemies +20%
  • Combos with Khalitzburg Knight Card (Shield, 4609)
  • Damage taken from Medium enemies -5%
  • Damage taken from Large enemies -5%
  • Physical damage against Medium enemies +15%
  • Physical damage against Large enemies +15%


  • Khalitzburg Knight Card
  • Def +20
  • Damage taken from Medium enemies -25%
  • Damage taken from Large enemies -25%
Anger of Thanatos Card (300274) Shield
  • Atk -10%
  • For every 3 refines, Atk +3%
  • If refine is +11 or higher, Atk +5%
Swamp Cramp Card (27176) Garment
  • For every 10 Base Str, Atk +3
  • For every 10 Base Str, ASPD +1%
  • If Base Str is 120 or higher, Atk +40
Midnight Archi Card (300177) Footgear
  • Physical and Magical damage against all Size enemies +5%
  • MaxHP +1000
  • Flee +35
Deep Sea Merman Card (300144)
  • For every 15 Base Str, Atk +4

Combos with Deep Sea King Dramoh Card (Headgear, 300150)

  • Critical Damage +15%


Deep Sea King Dramoh Card

  • MaxHP -5%
  • For every 3 refines, Atk +1%
Ipodus Card (27258)
  • Atk +3%
  • ASPD +5%
Race Physical Cards
Card Slot Effect Combo Effects
Gutsy Giearth Card (300236) Headgear
  • Resistance to Confusion/Blind status +100%
  • For every 2 refines, Physical damage against Insect race +4%
Knocker Card (4434)
  • Physical damage against Formless race +5%
Big Bell Card (4627) Weapon
  • Physical damage against Formless race +10%
  • Physical damage against Demon race +10%
Butoijo Card (4519)
  • Physical damage against Angel race +20%
Caramel Card (4063)
  • Physical damage against Insect race +20%
Deep Sea Deviace Card (300142)
  • Physical damage against Water enemies +5%
  • Physical damage against Fish race +5%
  • If refine is +7 or higher, Physical damage against Water enemies +5%
  • If refine is +7 or higher, Physical damage against Fish race +5%
  • If refine is +9 or higher, Physical damage against Water enemies +5%
  • If refine is +9 or higher, Physical damage against Fish race +5%
Deviace Card (4125)
  • Physical damage against Demi-Human, Brute, Plant, Insect race +7%
Diligent Andre Larva Card (300232)
  • Physical damage against Insect race +20%
  • Magical damage against Insect race +20%
Earth Petite Card (4118)
  • Physical damage against Dragon race +20%
Flora Card (4080)
  • Physical damage against Fish race +20%
Golbin Card (4060)
  • Physical damage against Brute race +20%
Hydra Card (4035)
  • Physical damage against Demi-Human race +20%
Knight Sakray Card (27184)
  • Atk +20
  • Physical damage against Demon race +30%
  • Physical damage against Undead race +30%
Nightmare Minorous Card (4655)
  • Physical damage against Brute race +10%
  • Physical damage against Undead race +10%
Pecopeco Egg Card (4007)
  • Physical damage against Formless race +20%
Pom Spider Card (4514)
  • Physical damage against Undead race +20%
Scorpion Card (4068)
  • Physical damage against Plant race +20%
Strouf Card (4111)
  • Physical damage against Demon race +20%
Diligent Piere Card (300234) Shield
  • Ignore 15% Def of Plant race
  • For every 2 refines, Physical damage against Plant race +5%
Venenum Card (27314) Garment
  • Physical damage against Brute race +15%
Target Property Physical Cards
Card Slot Effect Combo Effects
Deep Sea Strouf Card (300148) Armor
  • MaxHP +10%
  • MaxSP +5%
  • If refine is +9 or higher, Physical damage against Water enemies +5%
Wood Goblin Card (27157)
  • Physical damage against Water and Earth enemies +5%
  • Physical damage taken by Water and Earth enemies +5%
  • If refine is +9 or higher, Physical damage against Water and Earth enemies +5%
Anacondaq Card (4062) Weapon
  • Physical damage against Poison enemies +20%
Black Acidus Card (300017)
  • Physical damage against Shadow enemies +25%
  • Combo with Santa Poring Card (Weapon, 4005)
  • Physical damage against Shadow enemies +15%


  • Santa Poring Card:
  • Physical damage against Shadow enemies +20%
Deep Sea Deviace Card (300142)
  • Physical damage against Water enemies +5%
  • Physical damage against Fish enemies +5%
  • If refine is +7 or higher, Physical damage against Water enemies +5%
  • If refine is +7 or higher, Physical damage against Fish enemies +5%
  • If refine is +9 or higher, Physical damage against Water enemies +5%
  • If refine is +9 or higher, Physical damage against Fish enemies +5%
Drainliar Card (4069)
  • Physical damage against Water enemies +20%
Kaho Card (4065)
  • Physical damage against Earth enemies +20%
Mandragora Card (4030)
  • Physical damage against Wind enemies +20%
Civil Servant Card (4202)
  • Physical damage against Ghost enemies +20%
Orc Skeleton Card (4085)
  • Physical damage against Holy enemies +20%
Poisonous Card (300001)
  • Physical damage against Poison enemies +25%
  • Combos with Anacondaq Card (Weapon, 4062)
  • Physical damage against Poison enemies +15%


  • Anacondaq Card
  • Physical damage against Poison enemies +20%
Santa Poring Card (4005)
  • Physical damage against Shadow enemies +20%
Scorpion King Card (4130)
  • Physical damage against Undead enemies +20%
Silver Acidus Card (300018)
  • Physical damage against Holy enemies +25%
  • Combos with Orc Skeleton Card (Weapon, 4085)
  • Physical damage against Holy enemies +15%


  • Orc Skeleton Card
  • Physical damage against Holy enemies +20%
Vadon Card (4049)
  • Physical damage against Fire enemies +20%
Aqua Elemental Card (4443) Shield
  • Damage taken from Water enemies -20%
  • Physical damage against Water enemies +5%
Centipede Card (4447)
  • Damage taken from Poison enemies -20%
  • Physical damage against Poison enemies +5%
Cornus Card (4448)
  • Damage taken from Holy enemies -20%
  • Physical damage against Holy enemies +5%
Dark Shadow Card (4449)
  • Damage taken from Shadow enemies -20%
  • Physical damage against Shadow enemies +5%
Draco Card (4444)
  • Damage taken from Earth enemies -20%
  • Physical damage against Earth enemies +5%
Fire Golem Card (27029)
  • Damage taken from Fire enemies -20%
  • Physical damage against Fire enemies +5%
Luciola Vespa Card (4445)
  • Damage taken from Neutral enemies -20%
  • Physical damage against Neutral enemies +5%
Tatacho Card (4442)
  • Damage taken from Wind enemies -20%
  • Physical damage against Wind enemies +5%
Roween Card (4422) Garment
  • Flee +5
  • Perfect Dodge +3
  • Physical damage against Water enemies +10%
  • Critical Rate against Fish race +15
Spark Card (300213)
  • Atk +5
  • Physical damage against Fire enemies +10%
  • Critical Rate against Undead race +15
  • Critical Rate against Demon race +15
Melee Physical Cards
Card Slot Effect Combo Effects
Greater Special Alnoldi Card (300086) Weapon
  • If equipped with a Two Hand Sword weapon:
  • Melee Damage +10%
  • For every 2 refines, Melee Damage +1%
  • If refine is +11 or higher, Weapon is indestructible
Greater Broken Gardener Beta Card (300088)
  • If equipped with a Book weapon:
  • Hit +20
  • Atk +5%
  • For every 1 refine, Melee Damage +1%
  • If refine is +10 or higher, Full Moon Kick and Falling Star damage +15%
Hot Molar Card (300214)
  • If equipped with a Katar weapon:
  • Melee Damage +10%
  • For every 2 refines, Melee Damage +1%
Rekenber Guard Card (300263)
  • Atk +5%
  • If equipped with a Dagger, One Hand Sword, or Two Hand Sword weapon:
  • Melee Damage +10%
  • For every 3 refines, Melee Damage +2%
  • If Base Level is 200 or higher, For every 3 refines, Melee Damage +3%
Happy Card (300271) Garment
  • MaxSP -25%
  • Melee Damage +10%
  • Combos with Shelter Card (Armor, 4393)
  • If Base Level is 200 or higher:
  • For every 40 Base Str, Melee Damage +15%


  • Shelter Card
  • For every 18 Base Str, Int +1
Midnight Ipodus Card (300186) Footgear
  • ASPD +7%
  • Melee Damage +7%
Ranged Physical Cards
Card Slot Effect Combo Effects
Disguiser Card (300244) Headgear
  • Variable Cast Time +5%
  • For every 1 Refine, Variable Cast Time -1%
  • If refine is +9 or higher, Ranged Damage +1%
  • If refine is +11 or higher, Ranged Damage +2%
Heart Hunter Bellare Card (27306) Weapon
  • If equipped with a Revolver weapon:
  • Hit +20
  • Ranged Damage +5%
  • For every 1 refine, Ranged Damage +1%
  • If refine is +10 or higher, Fire Dance Damage +15%
Archer Skeleton Card (4094)
  • Ranged Damage +10%
Airship Raid Card (27181)
  • Ranged Damage +1%
  • For every 2 refines, Critical Rate +1
  • For every 2 refines, Ranged Damage +1%
Contaminated Raydric Card (27355)
  • Ranged Damage +10%
  • Powerful Archer Skeleton Card (Weapon, 4633)
  • Ranged Damage +5%


  • Powerful Archer Skeleton Card
  • Ranged Damage +10%
  • If Base Level is 100 or higher, Ranged Damage +2%
Powerful Archer Skeleton Card (4633)
  • Ranged Damage +10%
  • If Base Level is 100 or higher, Ranged Damage +2%
Mutant Heart Hunter Bellare Card (27307)
  • If equipped with a Gatling Gun weapon:
  • Hit +20
  • Ranged Damage +5%
  • For every 1 refine, Ranged Damage +1%
  • If refine is +10 or higher, Round Trip Damage +15%
Greater Research Assistant Bot Card (300082)
  • If equipped with a Spear or Two Hand Spear weapon:
  • Ranged Damage +20%
  • For every 2 refines, Ranged Damage +2%
Heart Hunter Card (27149)
  • If equipped with a Revolver, Rifle, or Grenade Launcher weapon:
  • Ranged Damage +5%
  • For every 1 refine, Ranged Damage +1%
  • If refine is +10 or higher, Ranged Damage +5%
Rekenber Senior Guard Card (300264)
  • Atk +5%
  • If equipped with a One Hand Spear, or Two Hand Spear weapon:
  • Ranged Damage +10%
  • For every 3 refines, Ranged Damage +2%
  • If Base Level is 200 or higher, For every 3 refines, Ranged Damage +3%
Ancient Wootan Shooter Card (27296) Garment
  • For every 10 Base Dex, Ranged Damage with a Bow +1%
  • For every 10 Base Dex, ASPD +1%
  • If Base Dex is 120 or higher, Atk +40
Empathizer Card (300270)
  • MaxSP -25%
  • Ranged Damage +10%
  • Combos with Observation Card (Armor, 4392)
  • If Base Level is 200 or higher:
  • For every 40 Base Dex, Ranged Damage +15%


  • Observation Card
  • For every 18 Base Vit, Dex +1
Menblatt Card (4593)
  • For every 10 Base Dex, Ranged Damage +1%
Midnight Blut Hase Card (300184) Footgear
  • Atk +5%
  • Ranged Damage +7%
Midnight Kuro Akuma Card (300185)
  • Variable Cast Time -10%
  • Ranged Damage +8%
  • Wind Blade, Freezing Spear, Flaming Petals damage +15%
Midnight Odorico Card (300187)
  • ASPD +7%
  • Ranged Damage +7%
Blut Hase Card (27256)
  • Atk +3%
  • Ranged Damage +5%
Critical Damage Cards
Card Slot Effect Combo Effects
Angra Mantis Card (4513) Headgear
  • Critical Damage +2%
  • If equipped by Thief:
  • For every 2 Refines, Critical Damage +1%
Angry Nine Tail Card (27082) Armor
  • Critical Rate +5
  • Critical Damage +10%
  • If refine is +10 or higher, Critical Rate +10
Aunoe Card (4464) Weapon
  • Critical Damage +20%
Greater Papila Ruba Card (300094)
  • If equipped with a Two Hand Sword weapon:
  • Critical Damage +20%
  • For every 2 refines, Critical Damage +2%
Mutant Dolor Card (27313)
  • If equipped with a Katar weapon:
  • Critical Rate +7
  • Atk +15
  • For every 2 refines, Critical Damage +2%
  • If refine is +10 or higher, Physical damage against Large enemies +15%
Ominous Assaulter Card (27117)
  • Critical Damage +10%
  • If equipped with a Whip, Instrument, Two Hand Sword, or Two Hand Spear weapon:
  • Critical Rate +5
  • For every 1 refine, Atk +3
  • For every 1 refine, Critical Damage +1%
The Paper Card (4172)
  • Critical Damage +20%
  • Every attack drains 1 SP
Ancient Stone Shooter Card (27295) Garment
  • For every 10 Base Luk, Critical Damage +1%
  • For every 10 Base Luk, ASPD +1%
  • If Base Luk is 120 or higher, Critical Damage +5%
Galensis Card (300261)
  • For every 10 Base Luk, Critical Rate +2
  • If Base Luk is 125 or higher, Critical Damage +30%
Petal Card (4594)
  • For every 10 Base Luk, Critical Damage +2%
Midnight Geffen Thug Card (300181) Footgear
  • ASPD +10%
  • Critical Damage +7%
Midnight Geffen Gangster Card (300180)
  • ASPD +7%
  • Critical Damage +10%
Geffen Thug Card (25272)
  • ASPD +3%
  • Critical Damage +5%
Geffen Gangster Card (27251)
  • ASPD +5%
  • Critical Damage +3%

Magical Damage Cards

General Magical Cards
Card Slot Effect Combo Effects
Katrinn Card (4366) Headgear
  • For every 1 refine, Variable Cast Time -1%
  • If refine is +9 or higher, Matk +2%
Weakened Fenrir Card (4557)
  • Matk +25
Agav Card (4409) Armor
  • Matk +5%
  • Def -10
Byorgue Card (4426)
  • If equipped by Rogue class:
  • Physical damage against Normal enemies +10%
  • Physical damage against Boss enemies +10%
  • Matk +10%
Colorful Teddy Bear Card (27286) Weapon
  • Matk +5
  • Magical damage against Large enemies +15%
Elite Scimitar Buffalo Bandit Card (27175)
  • Physical damage against Small enemies +10%
  • Magical damage against Small enemies +10%
Immortal Wind Ghost Card (31025)
  • Matk +10%
  • 1% Chance to autocast level 5 Killing Cloud when dealing magic damage
Mutated White Knight Card (27384)
  • Matk +15
  • Magical damage against Medium enemies +20%
  • Magical damage against Large enemies +20%
  • Combos with Mutated Khalitzburg Card (Shield, 27385)
  • Magical damage against Large enemies +5%
  • Physical and Magical damage taken from Large enemies -25%


  • Mutated Khalitzburg Card
  • Mdef +10
  • Physical and Magical damage taken from Medium enemies -25%
  • Physical and Magical damage taken from Large enemies -25%
Regenschirm Scientist Card (300265)
  • Matk +5%
  • If equipped with Two Hand Staff:
  • Magic Damage with every element +10%
  • For every 3 refines, Magic Damage with every element +2%
  • If equipped by Warlock:
  • If Base Level is 200 or higher, Every 3 refines, Magical Damage with every element +3%
Soul Fragment Card (27289)
  • Matk +5
  • Magical Damage against Medium enemies +15%
Horror of Thanatos Card (300275) Shield
  • Matk -10%
  • For every 3 refines, Matk +3%
  • If refine is +11 or higher, Matk +5%
Antique Book Card (4596) Garment
  • For every 10 Base Int, Matk +5
Swamp Arclouse Card (27177)
  • For every 10 Base Int, Matk +3
  • For every 10 Base Int, ASPD +1%
  • If Base Int is 120 or higher, Matk +40
Napeo Card (300260)
  • For every 10 Base Int, Matk +5
  • If Base Int is 125 or higher, Matk +60
Midnight Archi Card (300177) Footgear
  • Physical and Magical damage against all Size enemies +5%
  • MaxHP +1000
  • Flee +35
Extra Joker Card (300292)
  • Matk +5%
  • If refine is +7 or higher, Magic damage against Demon race +10%
  • If refine is +7 or higher, Magic damage against Demon race +7%
Race Magical Cards
Card Slot Effect Combo Effects
Jaguar Card (27124) Headgear
  • Magical damage against Brute race +10%
  • If refine is +9 or higher, Magical damage against Brute race +5%
Toucan Card (27123)
  • Magical damage against Insect race +10%
  • If refine is +9 or higher, Magical damage against Insect race +5%
Ancient Tree Card (4473) Weapon
  • Magical damage against Undead race +10%
Angelgolt Card (300008)
  • Magical damage against Demon race by 10%
  • Combo with Skeggoild Card (Weapon, 4406)
  • For every 2 refines, Magical Damage against Demon race +3%


  • Skeggoild Card
  • Magical Damage against Demon race +2%
Big Ben Card (4626)
  • Magical damage against Formless race +5%
  • Magical damage against Demon race +5%
Bradium Golem Card (4472)
  • Magic damage against Brute race +10%
Cobalt Mineral Card (4475)
  • Magic damage against Formless race +10%
Diligent Andre Larva Card (300232)
  • Physical damage against Insect race +20%
  • Magical damage against Insect race +20%
Dolor of Thanatos Card (4398)
  • Magical damage against Angel race +10%
Draco Egg Card (4471)
  • Magical damage against Dragon race +10%
Hell Apocalips Card (4477)
  • Magical damage against Demon race +10%
Naga Card (4469)
  • Magical damage against Fish race +10%
Nepenthes Card (4470)
  • Magical damage against Plant race +10%
Nightmare Mimic Card (4654)
  • Magical damage against Brute race +5%
  • Magical damage against Undead race +5%
Pinguicula Card (4476)
  • Magical damage against Insect race +10%
Regret of Thanatos Card (300276)
  • Magical damage against Angel race +10%
  • If Base Level is 200 or higher, Magical damage against Angel race +20%
  • Combos with Dolor of Thanatos Card (Weapon, 4398)
  • Magical Damage against Angel race +20%


  • Dolor of Thanatos Card
  • Magical Damage against Angel race +10%
Zakudamn Card (4474)
  • Magical Damage against Demi-Human race +10%
Mutant Venenum Card (27315) Garment
  • Magical damage against Brute race +5%
Elder of Chung-Geum Card (300103) Footgear
  • Matk +15
  • If refine is +9 or higher, Magic damage against Fish race +10%
  • If refine is +9 or higher, Magic damage against Demi-Human race +10%
  • If refine is +11 or higher, After Cast Delay -3%
Target Property Magical Cards
Card Slot Effect Combo Effects
Curupira Card (27122) Weapon
  • Magic Damage against Water enemies +3%
  • If refine is +7 or higher, Magic Damage against Water enemies +5%
  • If refine is +9 or higher, Magic Damage against Water enemies +7%
Fire Frilldora Card (27028)
  • Magic Damage against Earth enemies +3%
  • If refine is +7 or higher, Magic Damage against Earth enemies +5%
  • If refine is +9 or higher, Magic Damage against Earth enemies +7%
Jungle Mandragora Card (4669)
  • Magic Damage against Wind enemies +3%
  • If refine is +7 or higher, Magic Damage against Wind enemies +5%
  • If refine is +9 or higher, Magic Damage against Wind enemies +7%
Flame Ghost Card (27360)
  • Magic Damage against Fire enemies +15%
  • Fruit Pom Spider Card (Weapon, 4670)
  • Magic Damage against Fire enemies +8%


  • Fruit Pom Spider Card
  • Magic Damage against Fire enemies +3%
  • If refine is +7 or higher, Magic Damage against Fire enemies +5%
  • If refine is +9 or higher, Magic Damage against Fire enemies +7%
Fruit Pom Spider Card (4670)
  • Magic Damage against Fire enemies +3%
  • If refine is +7 or higher, Magic Damage against Fire enemies +5%
  • If refine is +9 or higher, Magic Damage against Fire enemies +7%
Ice Ghost Card (27359)
  • Magic Damage against Water enemies +15%
  • Curupira Card (Weapon, 27122)
  • Magic Damage against Water enemies +8%


  • Curupira Card
  • Magic Damage against Water enemies +3%
  • If refine is +7 or higher, Magic Damage against Water enemies +5%
  • If refine is +9 or higher, Magic Damage against Water enemies +7%
Rigid Kaho Card (27347)
  • Magic Damage against Earth enemies +10%
  • Fire Frilldora Card (Weapon, 27028)
  • Magic Damage against Earth enemies +8%


  • Fire Frilldora Card
  • Magic Damage against Earth enemies +3%
  • If refine is +7 or higher, Magic Damage against Earth enemies +5%
  • If refine is +9 or higher, Magic Damage against Earth enemies +7%
Rigid Lava Golem Card (27348)
  • Magic Damage against Neutral enemies +3%
  • If refine is +7 or higher, Magic Damage against Neutral enemies +5%
  • If refine is +9 or higher, Magic Damage against Neutral enemies +7%
Faceworm Egg Card (27166) Footgear
  • Damage taken from Fire enemies -2%
  • If refine is +7 or higher, Damage taken from Fire enemies -1%
  • If refine is +9 or higher, Damage taken from Fire enemies -2%
  • Combos with Faceworm Larva Card (Garment, 27167)
  • Magic damage against Fire enemies +10%


  • Faceworm Larva Card
  • Damage taken from Neutral property attacks -15%
  • For every 1 refine, Water Magic Damage +3%
Neutral Magical Cards
Card Slot Effect Combo Effects
Plaga Card (27310) Headgear
  • Matk +10
  • Neutral Magic Damage +5%
  • If refine is +9 or higher, Neutral Magic damage +5%
Plagarion Card (300251)
  • Matk +15
  • Neutral Magic Damage +7%
  • SP Consumption +5%
Magic Poison Plaga Card (300114) Weapon
  • If equipped with One Hand Staff, or Two Hand Staff:
  • Neutral Magic Damage +10%
  • If refine is +10 or higher, Neutral Magic Damage +10%
  • If refine is +14 or higher, Neutral Magic Damage +10%
Purple Pitaya Card (300123) Garment
  • Damage taken from Neutral property attacks -15%
  • For every 1 refine, Neutral Magic Damage +3%
Smile Card (300273)
  • MaxSP -25%
  • Neutral Magic Damage +10%
  • Combos with Solace Card (Weapon, 4394)
  • If Base Level is 200 or higher:
  • For every 40 Base Int, Neutral Magic Damage +15%


  • Solace Card
  • Nothing Notable
Midnight Dio Anemos Card (300178) Footgear
  • Earth Magic Damage +10%
  • Neutral Magic Damage +10%
Midnight Fei Kanabian Card (300190)
  • Earth Magic Damage +10%
  • Neutral Magic Damage +10%
  • Low chance to transform into a Golem and gain Def +500 when receiving melee damage
Dio Anemos Card (27250)
  • Matk +3%
  • Earth Magic Damage +5%
  • Neutral Magic Damage +5%
Water Magical Cards
Card Slot Effect Combo Effects
Lichtern Blue Card (4597) Headgear
  • Matk +10
  • Water Magic Damage +5%
  • If refine is +9 or higher, Water Magic damage +5%
Vanilaqus Card (300257)
  • Matk +15
  • Water Magic Damage +7%
  • SP Consumption +5%
Blue Pitaya Card Card (300124) Weapon
  • If equipped with One Hand Staff, or Two Hand Staff:
  • Water Magic Damage +10%
  • If refine is +10 or higher, Water Magic Damage +10%
  • If refine is +14 or higher, Water Magic Damage +10%
Brinaranea Card (27324)
  • Water Magic Damage +15%
  • Combos with Muspellskoll Card (Shield, 27325)
  • Water Magic Damage +10%
  • Magic Damage against Fire enemies +10%


  • Muspellskoll Card
  • Damage taken from Fire enemies -30%
Faceworm Larva Card (27167) Garment
  • Damage taken from Neutral property attacks -15%
  • For every 1 refine, Water Magic Damage +3%
Midnight Ordre Card (300183) Footgear
  • Wind Magic Damage +10%
  • Water Magic Damage +10%
Boiling Marc Card (300121)
  • Holy Magic Damage +5%
  • Water Magic Damage +5%
  • For every 2 refines, Holy Magic Damage +1%
  • For every 2 refines, Water Magic Damage +1%
Earth Magical Cards
Card Slot Effect Combo Effects
Lichtern Green Card (4600) Headgear
  • Matk +10
  • Earth Magic Damage +5%
  • If refine is +9 or higher, Earth Magic Damage +5%
Fulgor Card (300259)
  • Matk +15
  • Earth Magic Damage +7%
  • SP Consumption +5%
Arc Elder Card (4629) Garment
  • Damage taken from Neutral property attacks -15%
  • For every 1 refine, Earth Magic Damage +3%
Midnight Dio Anemos Card (300178) Footgear
  • Earth Magic Damage +10%
  • Neutral Magic Damage +10%
Midnight Fei Kanabian Card (300190)
  • Earth Magic Damage +10%
  • Neutral Magic Damage +10%
  • Low chance to transform into a Golem and gain Def +500 when receiving melee damage
Dio Anemos Card (27250)
  • Matk +3%
  • Earth Magic Damage +5%
  • Neutral Magic Damage +5%
Fire Magical Cards
Card Slot Effect Combo Effects
Lichtern Red Card (4599) Headgear
  • Matk +10
  • Fire Magic Damage +5%
  • If refine is +9 or higher, Fire Magic Damage +5%
Fillia Card (300256)
  • Matk +15
  • Fire Magic Damage +7%
  • SP Consumption +5%
E-EA1L Card (27320) Weapon
  • Fire Magic Damage +3%
  • If refine is +9 or higher, Fire Magic Damage +2%
  • If refine is +11 or higher, Fire Magic Damage +5%
Red Pitaya card (300106)
  • If equipped with One Hand Staff, or Two Hand Staff:
  • Fire Magic Damage +10%
  • If refine is +10 or higher, Fire Magic Damage +10%
  • If refine is +14 or higher, Fire Magic Damage +10%
Nightmare Ancient Mummy Card (4657) Garment
  • Damage taken from Neutral property attacks -15%
  • For every 1 refine, Fire Magic Damage +3%
Midnight Geffen Thief Card (300179) Footgear
  • Fire Magic Damage +10%
  • Holy Magic Damage +10%
Geffen Thief Card (27253)
  • Matk +3%
  • Fire Magic Damage +5%
  • Holy Magic Damage +5%
Wind Magical Cards
Card Slot Effect Combo Effects
Tikbalang Card (4586) Headgear
  • Matk +10
  • Wind Magic Damage +5%
  • If refine is +9 or higher, Wind Magic Damage +5%
Litus Card (300255)
  • Matk +15
  • Wind Magic Damage +7%
  • SP Consumption +5%
Arch Plasma Card (300010) Weapon
  • If equipped with One Hand Staff, or Two Hand Staff:
  • Wind Magic Damage +10%
  • If refine is +10 or higher, Wind Magic Damage +10%
  • If refine is +14 or higher, Wind Magic Damage +10%
Deep Sea Sropho Card (300140)
  • Wind Magic Damage +3%
  • If refine is +9 or higher, Wind Magic Damage +2%
  • If refine is +11 or higher, Wind Magic Damage +5%
Deep Sea Phen Card (300149) Garment
  • Damage taken from Neutral property attacks -15%
  • For every 1 refine, Wind Magic Damage +3%
Midnight Ordre Card (300183) Footgear
  • Wind Magic Damage +10%
  • Water Magic Damage +10%
Poison Magical Cards
Card Slot Effect Combo Effects
Diligent Vitata Card (300238) Headgear
  • Poison Magic Damage +5%
  • If Refine is +9 or higher, Poison Magic Damage +5%
Venedi Card (300253)
  • Matk +15
  • Poison Magic Damage +7%
  • SP Consumption +5%
Erzsebet Card (300293) Garment
  • Damage taken from Neutral property attacks -15%
  • For every 1 refine, Poison Magic Damage +3%
Holy Magical Cards
Card Slot Effect Combo Effects
Mutant Heart Hunter Sanare Card (27309) Headgear
  • Matk +10
  • Holy Magic Damage +5%
  • If refine is +9 or higher, Holy Magic Damage +5%
Deadre Card (300252)
  • Matk +15
  • Holy Magic Damage +7%
  • SP Consumption +5%
Holy Frus Card (300011) Weapon
  • If equipped with One Hand Staff, or Two Hand Staff:
  • Holy Magic Damage +10%
  • If refine is +10 or higher, Holy Magic Damage +10%
  • If refine is +14 or higher, Holy Magic Damage +10%
Pray Card (300272) Garment
  • MaxSP -25%
  • Holy Magic Damage +10%
  • Combos with Solace Card (Weapon, 4394)
  • If Base Level is 200 or higher:
  • For every 40 Base Int, Holy Magic Damage +15%


  • Solace Card
  • Nothing Notable
Yellow Pitaya Card (300122)
  • Damage taken from Neutral property attacks -15%
  • For every 1 refine, Holy Magic Damage +3%
Midnight Rechenier Card (300188) Footgear
  • Holy Magic Damage +10%
  • Healing Effectiveness +20%
Midnight Geffen Thief Card (300179)
  • Fire Magic Damage +10%
  • Holy Magic Damage +10%
Boiling Marc Card (300121)
  • Holy Magic Damage +5%
  • Water Magic Damage +5%
  • For every 2 refines, Holy Magic Damage +1%
  • For every 2 refines, Water Magic Damage +1%
Geffen Thief Card (27253)
  • Matk +3%
  • Fire Magic Damage +5%
  • Holy Magic Damage +5%
Shadow Magical Cards
Card Slot Effect Combo Effects
Lavaeter Card (300258) Headgear
  • Matk +15
  • Shadow Magic Damage +7%
  • SP Consumption +5%
Ashring Card (300219) Weapon
  • If equipped with One Hand Staff, or Two Hand Staff:
  • Shadow Magic Damage +10%
  • If refine is +10 or higher, Shadow Magic Damage +10%
  • If refine is +14 or higher, Shadow Magic Damage +10%
Ghost Magical Cards
Card Slot Effect Combo Effects
Lichtern Yellow Card (4598) Headgear
  • Matk +10
  • Ghost Magic Damage +5%
  • If refine is +9 or higher, Ghost Magic Damage +5%
Perrotzoist Card (300247)
  • Variable Cast Time +5%
  • For every 1 refine, Variable Cast Time -1%
  • If refine is +9 or higher, Ghost Magic Damage +1%
  • If refine is +11 or higher, Ghost Magic Damage +2%
Book of Death Card (300279) Weapon
  • Soul Expansion damage +30%
  • Combo with Death Word Card (Weapon, 4388)
  • Ghost Magic Damage +30%


  • Death Word Card:
  • Napalm Beat, Soul Strike, Napalm Vulcan damage +5%
Spectrum Plasma Card (300009)
  • If equipped with One Hand Staff, or Two Hand Staff:
  • Ghost Magic Damage +10%
  • If refine is +10 or higher, Ghost Magic Damage +10%
  • If refine is +14 or higher, Ghost Magic Damage +10%
Eldest Card (300269) Garment
  • MaxSP -25%
  • Ghost Magic Damage +10%
  • Combos with Observation Card (Armor, 4392)
  • If Base Level is 200 or higher:
  • For every 40 Base Int, Ghost Magic Damage +15%


  • Observation Card
  • For every 18 Base Vit, Dex +1
Undead Magical Cards
Card Slot Effect Combo Effects

Other Card Effects

Max HP/SP Cards
Card Slot Effect Combo Effects
Melted Poring Card (300174) Headgear
  • MaxHP +10%
  • If Base VIT is 100 or higher, Decrease Earth and Poison damage taken by 1%
  • If Base VIT is 130, Decrease Earth and Poison damage taken by 3%
Rigid Sky Deleter Card (27351)
  • MaxHP +5%
  • Combo with Bungisngis Card (Headgear, 4582)
  • MaxHP +5%


  • Bungisngis Card
  • Every 2 refines, MaxHP +1%
Bungisngis Card (4582)
  • Every 2 refines, MaxHP +1%
Rigid Earth Deleter Card (27350)
  • MaxSP +2%
  • For every 2 refines, MaxSP +1%
Amitera Card (300254) Armor
  • MaxHP +10%
  • If Base Level is 200 or higher, MaxHP +10%
Ominous Solider Card (27114)
  • MaxHP +10%
  • Def +50
  • For every 3 refines, MaxHP +1%
  • If Base Level is 160 or higher, Def +50
  • If Base Level is 160 or higher, Vit +3
Deep Sea Strouf Card (300148)
  • MaxHP +10%
  • MaxSP +5%
  • If refine is +9 or higher, Increase damage against Water enemies by 5%
Toxious Card (300002)
  • MaxHP +10%
  • Reduce Ranged damage taken by 5%
Pecopeco Card (4031)
  • MaxHP +10%
Mangkukulam Card (4585)
  • MaxSP +10%
  • Drain 666 HP every time an enemy is killed
Kick Step Card (27012)
  • MaxHP +8%
  • If equipped by Mechanic:
  • Ranged damage taken -30%
Andre Egg Card (4013) Shield
  • MaxHP +5%
Diligent Andre Card (300230)
Diligent Deniro Card (300233)
  • For every 1 refine, MaxHP +1%
  • Damage taken from Insect race -20%
Mushy Ant Egg Card (300235)
  • MaxSP +10%
  • For every 1 refine, MaxHP +1%
Muspellskoll Card (27325)
  • Damage taken from Fire enemies -30%
  • Combos with Brinaranea Card (Weapon, 27324)
  • Physical damage against Fire enemies +10%
  • Magical damage against Fire enemies +10%
  • Water Magic Damage +10%


  • Brinaranea Card
  • Water Magic Damage +15%
Ancient Stalactic Golem Card (27292) Garment
  • For every 10 Base Vit, MaxHP +150
  • For every 10 Base Vit, ASPD +1%
  • If Base Vit is 120 or higher, After Cast Delay -3%
Abandoned Teddy Bear Card (31022) Footgear
  • MaxSP +20%
  • Low chance to inflict yourself with Curse status when dealing any damage
Abyssman Card (300005)
  • MaxHP +10%
  • Earth Grave damage +10%
  • Combos with Pitman Card (Weapon, 4335)
  • Earth Grave damage +10%
  • For every 1 refine, Earth Grave damage +1%
Midnight Pa - Monk Card (300182)
  • MaxSP +20%
  • Low chance to autocast level 1 Dangerous Soul Collect when receiving physical damage
Aries Card (300097)
  • Agi +2
  • MaxHP +10%
  • MaxSP +10%
  • Envenom damage +25%
Broken Gardener Beta Card (300087)
  • Luk +2
  • MaxHP +10%
  • MaxSP +10%
  • Silvervine Stem Spear damage +10%
  • Scar of Tarou damage +10%
Dried Rafflesia Card (300083)
  • Agi +2
  • MaxHP +10%
  • MaxSP +10%
  • Freezing Spear damage +15%
  • Throw Kunai damage +15%
Senior Papila Card (300092)
  • Luk +2
  • MaxHP +10%
  • MaxSP +10%
  • Cart Revolution damage +50%
Variable Cast Time Cards
Card Slot Effect Combo Effects
Katrinn Card (4366) Headgear
  • For every 1 refine, Variable Cast Time -1%
  • If refine is +9 or higher, Matk +2%
Dark Illusion Card (4169)
  • MaxHP -10%
  • MaxSP -10%
  • Variable Cast Time -10%
Tower Keeper Card (4229)
  • Int +1
  • Variable Cast Time -5%
Blue Moon Loli Ruri Card (300245)
  • Variable Cast Time +5%
  • For every 1 Refine, Variable Cast Time -1%
  • If Refine is +9 or higher, Healing Strength +3%
  • If Refine is +11 or higher, Healing Strength +5%
Disguiser Card (300244)
  • Variable Cast Time +5%
  • For every 1 Refine, Variable Cast Time -1%
  • If refine is +9 or higher, Ranged Damage +1%
  • If refine is +11 or higher, Ranged Damage +2%
Grote Card (300246)
  • Variable Cast Time +5%
  • For every 1 Refine, Variable Cast Time -1%
  • If refine is +9 or higher, Mdef +8
  • If refine is +9 or higher, Magical damage taken from small enemies -1%
  • If refine is +11 or higher, Magical damage taken from small enemies -2%
Perrotzoist Card (300247)
  • Variable Cast Time +5%
  • For every 1 refine, Variable Cast Time -1%
  • If refine is +9 or higher, Ghost Magic Damage +1%
  • If refine is +11 or higher, Ghost Magic Damage +2%
Greater Papila Cae Card (300096) Weapon
  • If equipped with an Instrument or Whip weapon:
  • Matk +20
  • If refine is +10 or higher, Matk +20
  • If refine is +10 or higher, Variable Cast Time -10%
  • If refine is +13 or higher, Matk +20
Senior Aries Card (300098) Garment
  • Matk +5
  • Wind Blade, Freezing Spear, Flaming Petals damage +10%
  • If refine is +7 or higher, Variable Cast Time -5%
Midnight Kuro Akuma Card (300185) Footgear
  • Variable Cast Time -10%
  • Ranged Damage +8%
  • Wind Blade, Freezing Spear, Flaming Petals damage +15%
After Cast Delay Cards
Card Slot Effect Combo Effects
Ancient Stalactic Golem Card (27292) Garment
  • For every 10 Base Vit, MaxHP +150
  • For every 10 Base Vit, ASPD +1%
  • If Base Vit is 120 or higher, After Cast Delay -3%
Elder of Chung-Geum Card (300103) Footgear
  • Matk +15
  • If refine is +9 or higher, Magic damage against Fish race +10%
  • If refine is +9 or higher, Magic damage against Demi-Human race +10%
  • If refine is +11 or higher, After Cast Delay -3%
Attack Speed Cards
Card Slot Effect Combo Effects
Armed Guard Soheon Card (4575) Weapon
  • Atk +10
  • If equipped with a Dagger weapon:
  • If refine is +10 or higher, ASPD +1
  • If refine is +14 or higher, ASPD +1
Shecil Card (4368)
  • Hit -30
  • ASPD +5%
Dancing Marionette Card (31021)
  • ASPD +10%
  • Atk -3%
Elite Shotgun Buffalo Bandit Card (27173)
  • ASPD +10%
Ancient Stalactic Golem Card (27292) Garment
  • For every 10 Base Vit, MaxHP +150
  • For every 10 Base Vit, ASPD +1%
  • If Base Vit is 120 or higher, After Cast Delay -3%
Ancient Stone Shooter Card (27295)
  • For every 10 Base Luk, Critical Damage +1%
  • For every 10 Base Luk, ASPD +1%
  • If Base Luk is 120 or higher, Critical Damage +5%
Ancient Wootan Shooter Card (27296) Garment
  • For every 10 Base Dex, Ranged Damage with a Bow +1%
  • For every 10 Base Dex, ASPD +1%
  • If Base Dex is 120 or higher, Atk +40
Swamp Cramp Card (27176)
  • For every 10 Base Str, Atk +3
  • For every 10 Base Str, ASPD +1%
  • If Base Str is 120 or higher, Atk +40
Cenere Card (4595)
  • For every 10 Base Agi, ASPD +2%
Swamp Arclouse Card (27177)
  • For every 10 Base Int, Matk +3
  • For every 10 Base Int, ASPD +1%
  • If Base Int is 120 or higher, Matk +40
Midnight Geffen Thug Card (300181) Footgear
  • ASPD +10%
  • Critical Damage +7%
Midnight Geffen Gangster Card (300180)
  • ASPD +7%
  • Critical Damage +10%
Midnight Ipodus Card (300186)
  • ASPD +7%
  • Melee Damage +7%
Midnight Odorico Card (300187)
  • ASPD +7%
  • Ranged Damage +7%
Armor Element Cards
Card Slot Effect Combo Effects
Angeling Card (4054) Armor
  • Endow Armor with Holy property.
Argiope Card (4114)
  • Endow Armor with Poison property.
Bathory Card (4119)
  • Endow Armor with Shadow property.
Dokebi Card (4098)
  • Endow Armor with Wind property.
Evil Druid Card (4141)
  • Endow Armor with Undead property.
Ghostring Card (4047)
  • Endow Armor with Ghost property.
Pasana Card (4099)
  • Endow Armor with Fire property.
Pot Dofle Card (4523)
  • Endow Armor with Water property.
  • Reduce Fish damage taken by 10%
Sandman Card (4101)
  • Endow Armor with Earth property.
Swordfish Card (4089)
  • Endow Armor with Water property.
Utility Cards
Card Slot Effect Combo Effects
Living Dead Card (27103) Armor
  • Atk +20
  • Weapon and Armor are indestructible
Marc Card (4105)
  • Gain immunity to Frozen status
Brain Sucker Card (300172) Weapon
  • MaxHP -15%
  • Drain 2 SP every time you attack
  • 1% Chance to Leech 20% of damage you deal as HP
Hunter Fly Card (4115)
  • 3% Chance to Leech 15% of damage you deal as HP
Defensive Shield Cards
Card Slot Effect Combo Effects
Alice Card (4253) Shield
  • Damage taken from Boss enemies -40%
  • Damage taken from Normal enemies +40%
Skill Damage Cards
Card Slot Effect Combo Effects
Arena Ju Card (300189) Weapon
  • Fire Bolt, Cold Bolt, Lightning Bolt Damage +15%
  • If equipped on Book, Fire Bolt, Cold Bolt, Lightning Bolt Damage +20%
  • If Book refine is +14 or higher, Fire Bolt, Cold Bolt, Lightning Bolt Damage +30%
Heart Hunter Bellare Card (27306)
  • If equipped with a Revolver weapon:
  • Hit +20
  • Ranged Damage +5%
  • For every 1 refine, Ranged Damage +1%
  • If refine is +10 or higher, Fire Dance Damage +15%
Book of Death Card (300279)
  • Soul Expansion damage +30%
  • Combo with Death Word Card (Weapon, 4388)
  • Ghost Magic Damage +30%


  • Death Word Card:
  • Napalm Beat, Soul Strike, Napalm Vulcan damage +5%
Mutant Heart Hunter Bellare Card (27307)
  • If equipped with a Gatling Gun weapon:
  • Hit +20
  • Ranged Damage +5%
  • For every 1 refine, Ranged Damage +1%
  • If refine is +10 or higher, Round Trip Damage +15%
Greater Broken Gardener Beta Card (300088)
  • If equipped with a Book weapon:
  • Hit +20
  • Atk +5%
  • For every 1 refine, Melee Damage +1%
  • If refine is +10 or higher, Full Moon Kick and Falling Star damage +15%
Ju Card (27261)
  • Fire Bolt, Cold Bolt, Lightning Bolt Damage +10%
  • If equipped on Book, Fire Bolt, Cold Bolt, Lightning Bolt Damage +20%
  • If refine is +14 or higher, Fire Bolt, Cold Bolt, Lightning Bolt Damage +20%
Kick and Kick Card (27013)
  • Vulcan Arm Damage +10%
  • If refine is +10 or higher, Vulcan Arm Damage +20%
  • Combos with Kick Step Card (Armor, 27012)
  • Remove Mado Gear's fuel consumption


  • Kick Step Card
  • MaxHP +8%
  • If equipped by Mechanic:
  • Ranged damage taken -30%
Rock Step Card (4699)
  • Arm Cannon Damage +20%
  • If refine is +10 or higher, Arm Cannon Damage +20%
  • Combos with Kick Step Card (Armor, 27012)
  • Remove Mado Gear's fuel consumption


  • Kick Step Card
  • MaxHP +8%
  • If equipped by Mechanic:
  • Ranged damage taken -30%
Step Card (4698)
  • Axe Boomerang Damage +30%
  • If refine is +10 or higher, Axe Boomerang Damage +30%
Alphoccio Basil Card (4696)
  • Reverberation Damage +20%
  • If weapon is level 4 or higher, Reverberation Damage +20%
  • If refine is +10 or higher, Reverberation Damage +20%
Shecil Damon Card (4687)
  • Cluster Bomb Damage +20%
  • If weapon is level 4 or higher, Cluster Bomb Damage +20%
  • If refine is +10 or higher, Cluster Bomb Damage +20%
Celia Alde Card (4692)
  • Varetyr Spear Damage +20%
  • If weapon is level 4 or higher, Varetyr Spear Damage +20%
  • If refine is +10 or higher, Varetyr Spear Damage +20%
Chen Liu Card (4693)
  • Rampage Blaster Damage +20%
  • If weapon is level 4 or higher, Rampage Blaster Damage +20%
  • If refine is +10 or higher, Rampage Blaster Damage +20%
Eremes Guile Card (4684)
  • Cross Impact Damage +20%
  • If weapon is level 4 or higher, Cross Impact Damage +20%
  • If refine is +10 or higher, Cross Impact Damage +20%
Flamel Emure Card (4691)
  • Cart Tornado Damage +20%
  • If weapon is level 4 or higher, Cart Tornado Damage +20%
  • If refine is +10 or higher, Cart Tornado Damage +20%
Gertie We Card (4694)
  • Feint Bomb Damage +20%
  • If weapon is level 4 or higher, Feint Bomb Damage +20%
  • If refine is +10 or higher, Feint Bomb Damage +20%
Harword Alteisen Card (4688)
  • Axe Tornado Damage +20%
  • If weapon is level 4 or higher, Axe Tornado Damage +20%
  • If refine is +10 or higher, Axe Tornado Damage +20%
Katrinn Sorin Card (4686)
  • Crimson Rock Damage +20%
  • If weapon is level 4 or higher, Crimson Rock Damage +20%
  • If refine is +10 or higher, Crimson Rock Damage +20%
Magaleta Sorin Card (4685)
  • Adoramus Damage +20%
  • If weapon is level 4 or higher, Adoramus Damage +20%
  • If refine is +10 or higher, Adoramus Damage +20%
Randel Lawrence Card (4690)
  • Earth Drive Damage +20%
  • If weapon is level 4 or higher, Earth Drive Damage +20%
  • If refine is +10 or higher, Earth Drive Damage +20%
Seyren Windsor Card (4689)
  • Ignition Break Damage +20%
  • If weapon is level 4 or higher, Ignition Break Damage +20%
  • If refine is +10 or higher, Ignition Break Damage +20%
Trentini Card (4695)
  • Severe Rainstorm Damage +20%
  • If weapon is level 4 or higher, Severe Rainstorm Damage +20%
  • If refine is +10 or higher, Severe Rainstorm Damage +20%
Senior Aries Card (300098) Garment
  • Matk +5
  • Wind Blade, Freezing Spear, Flaming Petals damage +10%
  • If refine is +7 or higher, Variable Cast Time -5%
Abyssman Card (300005) Footgear
  • MaxHP +10%
  • Earth Grave damage +10%
  • Combos with Pitman Card (Weapon, 4335)
  • Earth Grave damage +10%
  • For every 1 refine, Earth Grave damage +1%
Midnight Kuro Akuma Card (300185)
  • Variable Cast Time -10%
  • Ranged Damage +8%
  • Wind Blade, Freezing Spear, Flaming Petals damage +15%

Notable Items

Instance Loots are not listed, they should obviously be kept.

Note: If you want items added to this list, let me know so I can add them!

Item Purpose Where to obtain
6635.png Blacksmith's Blessing (6635) Refining Equipment Forgotten Heirloom
Ore Boxes from Cash Shop
Seasonal Events
Bought with 25731.png Zelunium (25731)
Daily Login Rewards
Bought for 10m Zeny in Para Market
984.png Oridecon (984) Refining Equipment Clock Tower Basement
Istana Cave
Bought with 6224.png Bradium (6224)
Lasagna Dungeon 3
985.png Elunium (985) Refining Equipment Istana Dungeon
Clock Tower Basement
Bought with 6223.png Carnium (6223)
Lasagna Dungeon 2/3
25729.png Shadowdecon (25729) Crafting Shadow Gears
Buying 1000430.png Weapon Upgrade Stone (Low) (1000430)
Buying 1000434.png Armor Upgrade Stone (Low) (1000434)
Buying 1000438.png Accessory Upgrade Stone (Low) (1000438)
Oz Dungeon 02
Clock Tower Basement
Thanatos Tower
Rudus Dungeon 3/4
Amicitia Dungeon
Niflheim Dungeon
Most Endgame Dungeons
25731.png Zelunium (25731) Buying 6635.png Blacksmith's Blessing (6635) Oz Dungeon 02
Clock Tower Basement
Thanatos Tower
Rudus Dungeon 3/4
Amicitia Dungeon
Niflheim Dungeon
Most Endgame Dungeons
1000322.png Etel Dust (1000322) Refining Equipment Clock Tower Basement
Rudus Dungeon 4
Amicitia Dungeon
Niflheim Dungeon
6223.png Carnium (6223) Buying 985.png Elunium (985) Lasagna Dungeon 2
6224.png Bradium (6224) Buying 984.png Oridecon (984) Matt Drainliar (illusion of Vampire)
Lasagna Dungeon 3
990.png Red Blood (990)

991.png Crystal Blue (991)


992.png Wind of Verdure (992)


993.png Green Live (993)

Crafting Elemental Converters
Sorcerer Skills
Amicitia Dungeon 1
937.png Venom Canine (937)

7033.png Poison Spore (7033)


972.png Karvodailnirol (972)


939.png Bee Sting (939)


952.png Cactus Needle (952)

678.png Poison Bottle (678) Mjolnir_03

Mjolnir_06


Para Market NPC (Top Middle)


Prt_fild05


Moc_fild01

994.png Flame Heart (994)

995.png Mystic Frozen (995)


997.png Great Nature (997)


996.png Rough Wind (996)

Crafting Elemental Converters
Sorcerer Skills
Amicitia Dungeon 2
7436.png Fragment of Agony (7436)

7437.png Fragment of Misery (7437)


7438.png Fragment of Hatred (7438)


7439.png Fragment of Despair (7439)

Daily Quest Board Thanatos Tower 9, 10, 11, 12
(12 is best)
7347.png Research Chart (7347) Bio 5 Entry Fee Bioresearch Laboratory Instance
50033.png Shadow (50033) Crafting Shadow Gears 50034.png Shadow Crate (50034) (From Field MvPs)
Endless Tower MvPs
Endless Cellar MvPs
Constellation Tower MvPs
Central Laboratory MvPs
Any Unique MvP Drop Crafting Shadow Gears Field MvPs
Forgotten Heirlooms
719.png Amethyst (719) Grading Equipment

Gremlin
644.png Gift Box (644)
Old Glast Heim Treasure Room

720.png Aquamarine (720) Grading Equipment

Marin
Strouf / illusion Strouf
Merman / illusion Merman
Old Glast Heim Treasure Room

Refine Tickets

I recommend making 6993.png Safe to +10 Weapon Certificate (6993) and 6994.png Safe to +10 Armor Certificate (6994) using the following methods, and use HD Ores to refine your main equipment above +10 afterwards.


Use only normal 984.png Oridecon (984) , and 985.png Elunium (985) for these refining methods.


Note: You need x6 6229.png Safe to +8 Weapon Certificate (6229) to make x1 6993.png Safe to +10 Weapon Certificate (6993) , or x3 6228.png Safe to +9 Weapon Certificate (6228) to a +10 ticket.

x2 6229.png Safe to +8 Weapon Certificate (6229) = x1 6228.png Safe to +9 Weapon Certificate (6228)
x3 6228.png Safe to +9 Weapon Certificate (6228) = x1 6993.png Safe to +10 Weapon Certificate (6993)

For weapon refine tickets you have three options.

  • First you can farm Crimson Weapons, refine them to +10, and then trade them for +8 Refine Tickets.
  • You can also risk refining them to +11 with regular Bradium, and trade them for +9 Refine Tickets.
  • Desert Wolves are a good option to farm Crimson Weapons.
  • Second you can farm Vicious Mind Weapons, refine them to +9, and then trade them for +8 Refine Tickets.
  • You can also risk refining them to +10, and trade them for +9 Refine Tickets.
  • Vicious Mind Weapons drop in the Sky Fortress Instance.
  • Third you can farm illusion Dungeons for Refinement Cubes, and use them to refine illusion weapons randomly between +7 to +10.
  • You can then use +10 Weapons to make +9 Tickets, or use +9 Weapons to make +8 Tickets.
  • I recommend farming illusion Underwater 02, illusion Labrynth, or illusion Twins, since they have the most mobs.


For armor refine tickets you have two options.

  • First you can farm armors from Magma Dungeon 3, and Odin's Past.
  • You can then refine them to +9 to make +8 refine ticekts.
  • Second you can farm illusion Dungeons for Refinement Cubes, and use them to refine illusion armors randomly between +7 to +10.
  • You can then use +10 Armors to make +9 Tickets, or use +9 Armors to make +8 Tickets.
  • I recommend farming illusion Underwater 02, illusion Labrynth, or illusion Twins, since they have the most mobs.

Zeny Farming

Areas are listed from top to bottom (best to worst).
No amounts of zeny are listed because it varies on how well you farm, how fast you farm, your class, and your builds ability to farm. Do not ask me how much you can get somewhere, I will tell you to refer to this table >:(

Raw Zeny: Zeny that comes straight from monsters, or junk that you sell to the Tool Dealer NPC.


Map What you farm here Notes
Clock Tower Basement Dungeon Zeny
25731.png Zelunium (25731)
25730.png Zelunium Ore (25730)
25729.png Shadowdecon (25729)
25728.png Shadowdecon Ore (25728)
984.png Oridecon (984)
985.png Elunium (985)
1000322.png Etel Dust (1000322)
616.png Old Card Album (616)
This is the best area for farming zeny as well as many needed materials, it has an extremely high amount of monsters.

However it gives less raw zeny than Thanatos Tower 12.

Thanatos Tower 12 Zeny
25731.png Zelunium (25731)
25730.png Zelunium Ore (25730)
25729.png Shadowdecon (25729)
25728.png Shadowdecon Ore (25728)
The best farming spot for raw zeny farming.

One of the mobs casts Decrease Agility on you, so you will want to either have Guyak Pudding or be a Mechanic to farm here. Alternatively Brilliant Protection scroll gives a chance to ignore Decrease Agility, but it doesn't always work.
Some mobs also drain your SP, so bring SP potions to recover it quickly.

illusion Underwater 2 Zeny
illusion Equipment
100425.png Underwater Refinement Box (100425)
Farm the mobs and sell the trash for raw zeny. If you drop illusion weapons or armor you can try to refine them and make refinement tickets. Use the Refinement Boxes to try and cheat +9 and +10 illusion equipment for Refinement Tickets as well.

You can also go to illusion Twins or illusion Labyrinth if illusion Underwater 2 is too hard for you.

Thanatos Tower (Old) 10 Zeny Just farm the loots and sell to Tool Dealer NPC.
Magma 3 Zeny
25728.png Shadowdecon Ore (25728)
25730.png Zelunium Ore (25730)
Just farm the loots and sell to Tool Dealer NPC. Each Lava Leather piece is worth 25,000 zeny each.

Some mobs here drain your SP, so bring SP potions to recover it quickly. Alternative, just go back to town and warp back.

Magma 2 Zeny Just farm the loots and sell to Tool Dealer NPC.
Sarah's Memory Instance Zeny This is a quick and easy instance that gives around 1.5 - 2m zeny per run.

Leveling Guide

  1. Starting at level 1, follow and finish the tutorial so you get the free battle manual, and enough job levels to become your first class. This battle manual lasts only for 30 minutes, keep that in mind.
  2. Now head to @go eden, and go into the back doors. Enter the room on the rightside, and speak with Lucy to get free shadow gear, speak with Lothaire to get a free weapon, and Lothaire again to get a free set of armor, which can be magical or physical depending on what you need.
  3. Now use your battle manual and head to Anthell Dungeon. Kill Ant Eggs until you are around level 40 or 50. If there are no ant eggs at the entrance, you can walk down a bit and there are some more.
  4. Now move to Orc Dungeon, and kill Orc Zombies until you are job level 50.
  5. Go back to the Main Office, @go main, and change into your second class.
  6. Head back to Eden, and talk to Labraham this time, they will give you a stronger weapon. If you can, choose the weapon that enhances your area of effect skill. If you do not have an area of effect skill on your class, choose the best single target skill, or ASPD boosting weapon.
  7. Now head back to Orc Dungeon until you are around level 70-80.
  8. This is where leveling methods will depend on your class. If your class has an area of effect skill, head to magma dungeon 2. Be aware that you will need to be careful, otherwise you might die a lot. But even so, this is extremely fast leveling. I recommend bringing fly wings so you can quickly teleport around if you are going to die or take too much damage.
  9. If your class does not have an area of effect skill, head to Ice dungeon and kill siroma until level 90. Once you hit 90 grab the eden board quest for hunting siroma. Do not turn this quest in until you rebirth later (unless you are an expanded class, in that case turn it in right away). Next head outside the portal of Ice Dungeon and hunt Desert Wolves until you are max level.
  10. Head to the main office and Rebirth.
  11. We are going to basically repeat this whole process for rebirth.
  12. Go to Anthell to start, followed by Orc Dungeon, and then either Magma2 or Siromas. Once you are your second class, you can turn in the Siroma board quest. Finish with Desert Wolves until you are max level again.
  13. After becoming your third class, you need to collect some items for the next set of eden gears.
  14. Head to Ice dungeon, enter the entrance portal, then go to the south portal, then go through the east portal. Kill Kobolds until you collect 3 Blue Hair.
  15. Now head to Beach Dungeon 2, and go through the portal in the top right. Hunt Wootan Shooters until you get 15 Elastic Bands.
  16. Finally head to einbroch dungeon 1, hunt Pitman until you collect 15 Old Pick.
  17. Go back to eden to obtain the new gear. Louis offers the Advanced Armor sets, be careful not to spam enter when talking to them, otherwise you might select physical instead of magical by accident. Labraham offers the weapons, try to choose the weapon that gives a skill bonus to the better leveling skill. This might be hard to figure out, so you can ask in #support or #global chat channels for help.
  18. You can also now buy Advanced Shadow Gear from Lucy, however this will cost you 20 Eden Coins to rent for 3 days. Eden Coins are obtained by doing Eden Boards for level 100 or higher.
  19. Now go to the main office, and head to the far right. Take all the available quests on the board. Head to complete illusion Moonlight, illusion Frozen, and illusion Vampire. You can turn the quest in after you complete each one.
  20. Now is where it can get a little bit difficult depending on your build and the gear you have available. Try to do illusion Teddy, illusion Abyss2, illusion Luanda, illusion Twins, and illusion Labyrinth.
  21. It's ok to struggle through these if you are making progress on the quest. The huge exp is worth it.
  22. If you can't do any more of these you can do some eden board quests. Once you run out of quests you can reasonably finish, start the episode 17.1 main questline.
  23. Once you gain access to Rudus dungeon, you can grind at Rudus floor 2, and Rudus floor 3. Make sure to take the Eden Board quests for these areas as well. Cor Core and Unknown Parts are valuable items for newer players.
  24. If it's tough to kill these monsters, finish the episode 17.1 questline and buy the Grace Set equipment. This should help a bit, but you may need to acquire some cards for it to be better than Advanced Eden Armor. This depends on the build you are playing though.
  25. An easy boost of exp at level 180+ is the thanatos fragment turn in. However its kind of a lot of work to obtain the fragments at this point. So try and buy them from other players that can easily obtain them. (It takes a geared player like a few minutes to get enough).
  26. Basically continue struggling with Main office boards and Eden Board Quests until you hit level 200. This is by far the hardest part of leveling.
  27. After you finish grinding to 200, leveling from this point forward is a bit easier until level 230. But at this point you should be looking into what gear you can get to improve from here, opposed to being super focused on leveling.
  28. For level 240+ you can level in the Clock Tower Basement Dungeon. (This is a new dungeon not just the regular floors of the clock tower). It is extremely crowded with monsters, but is the best place to level besides daily quest turn ins. It's also a great place to farm zeny and valuable materials.