Choi's Magic and Support Cardinal Guide: Difference between revisions
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[[Category: | [[Category:Cardinal]] | ||
== Introduction == | == Introduction == | ||
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Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn Cardi! | Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn Cardi! | ||
<big><span style="color:#871b1b">Last updated: March 31st, 2026</span></big><br> | |||
== Notes == | == Notes == | ||
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This build will have two full sections for Support and Magic. Expand the sections below for more information! | This build will have two full sections for Support and Magic. Expand the sections below for more information! | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" style="width: 100%;" | ||
|- style="background-color:#FFFACD; text-align: center; font-size: 150% | |- style="background-color:#FFFACD; text-align: center; font-size: 150%;" | ||
| Full Support | | Full Support | ||
|- | |- | ||
| | | | ||
== Full Support == | == Full Support == | ||
=== Notes === | === Notes === | ||
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# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, so I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. However, 100% VCT reduction through gear is just as viable, and you can opt for this route as well. | # Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, so I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. However, 100% VCT reduction through gear is just as viable, and you can opt for this route as well. | ||
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats. | # Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats. | ||
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:78}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into. Note: If you want to have Max Lex Aeterna spam, you will need 96% After Cast Delay Reduction | # After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:78}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into. | ||
#* Note: If you want to have Max Lex Aeterna spam, you will need 96% After Cast Delay Reduction | |||
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals | # Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals | ||
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities. | # Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities. | ||
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For now, just assume that your VCT will come in time and go full int and dex for your stats. | For now, just assume that your VCT will come in time and go full int and dex for your stats. | ||
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. <br> | At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. You can get the {{#item:100130}} to upgrade your grace gear.<br> | ||
At Level 160, you will have access to [[Illusion_of_Luanda| Illusion of Luanda's Goibne Gear]] and [[Illusion_of_Twins| Illusion of Twins' Sprint Gear]]. Both sets are very useful and the full combos can provide a mix of tankiness, ACD reduction, and .7s FCT reduction. For FCT reduction, you can also use {{#item:1000857}} for .5s FCT reduction and {{#item:25170}} or {{#item:25067}} for .3s or .5s FCT reduction respectively.<br> | At Level 160, you will have access to [[Illusion_of_Luanda| Illusion of Luanda's Goibne Gear]] and [[Illusion_of_Twins| Illusion of Twins' Sprint Gear]]. Both sets are very useful and the full combos can provide a mix of tankiness, ACD reduction, and .7s FCT reduction. For FCT reduction, you can also use {{#item:1000857}} for .5s FCT reduction and {{#item:25170}} or {{#item:25067}} for .3s or .5s FCT reduction respectively. For all Illusion dungeon gear (except accessories), you can get refinement boxes like {{#item:100423}} from the monsters in the dungeons.<br> | ||
Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, both are powerful, and you will also be using pieces of both sets. | Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, both are powerful, and you will also be using pieces of both sets. | ||
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For now, just assume that your VCT will come in time and go full int and dex for your stats. | For now, just assume that your VCT will come in time and go full int and dex for your stats. | ||
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. As both of your damaging abilities only have a 1s Fixed Cast Time, the Grace Boots should be enough for now. <br> | At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. As both of your damaging abilities only have a 1s Fixed Cast Time, the Grace Boots should be enough for now. You can get the {{#item:100130}} to upgrade your grace gear. <br> | ||
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br> | At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. For all Illusion dungeon gear (except accessories), you can get refinement boxes like {{#item:100423}} from the monsters in the dungeons.<br> | ||
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. | Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. | ||
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{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky. | {{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky. | ||
<big><span style="color:#871b1b">Gaebolg and Yorscalp Gear</span></big><br> | |||
[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Gear]] are both powerful gears that will provide an increase in damage from Phase 4 (especially Yorscalp). However, due to the high cost of resources, high reputation costs, and the difficult mvps/instances needed to create and enchant these gears, I do not currently recommend them as an intermediate step between Phases 4 and 5. Instead, I recommend that you go directly to Phase 5. | |||
==== Phase Five ==== | ==== Phase Five ==== | ||
Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, Biosphere Depths and Depths 2. | |||
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT. | The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT. | ||
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The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | ||
Dependent on market prices of material and parties, you may be able to skip {{#item:480233}} and work on {{#item:480351}} and {{#item:490485}}. | |||
{| class="wikitable" | {| class="wikitable" | ||
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| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310860}}, {{#item:310856}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. | | Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310860}}, {{#item:310856}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. | ||
|- | |- | ||
| Garment || +11 | | Garment || +11 [A] {{#item:480233}} || {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. | ||
|- | |- | ||
| Shoe || +12 [A] {{#item:470204}} || | | Shoe || +12 [A] {{#item:470204}} || | ||
|- | |- | ||
| Accessory (Right) || {{#item:490136 | | Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | ||
|- | |- | ||
| Accessory (Left) || {{#item: | | Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance. | ||
|} | |} | ||
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# {{#item:410233}} and {{#item:420213}} | # {{#item:410233}} and {{#item:420213}} | ||
# {{#item:490136}} with the {{#item:313038}} enchant | # {{#item:490136}} with the {{#item:313038}} enchant | ||
==== Phase Six ==== | |||
AKA the final phase. Phase Six involves the toughest gear to get from Hall of Life and Chapter 1. | |||
Need further testing on Frontier vs TDRC, but Frontier should be better in theory. | |||
Shout out to Aewu for helping me with this section! | |||
{| class="wikitable" | |||
|+ Phase 5 Gear | |||
|- | |||
! Type !! Item !! Notes | |||
|- | |||
| Upper || +12 [A]{{#item:400537}} <br> +12[A]{{#item:400983}}|| TDRC: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}} <br> Frontier: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}} | |||
|- | |||
| Middle || {{#item:410233}} || | |||
|- | |||
| Lower || {{#item:420213}} || | |||
|- | |||
| Armor || +12 [A]{{#item:450173}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} | |||
|- | |||
| Weapon || +12 [A] {{#item:550156}} <br> +12 [A] {{#item:550130}} <br> +12[A]{{#item:550176}}|| For the Time Gap Weapon, use the enchant you prefer. <br> For the Dimensions Weapon, use the enchant you prefer. <br> FAC: Most useful will be Magic Damage of Holy/Neutral, MATK%, or VCT (as necessary for your build). | |||
|- | |||
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310860}}, {{#item:310856}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. | |||
|- | |||
| Garment || +11 to +12 [A]{{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | |||
|- | |||
| Shoe || +12 [A]{{#item:470338}}|| {{#item:313926}}, Your choice for Slot 3 and 4 | |||
|- | |||
| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | |||
|- | |||
| Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}} | |||
|} | |||
In terms of Priority I would recommend: | |||
# {{#item:480351}} and {{#item:490485}} | # {{#item:480351}} and {{#item:490485}} | ||
# {{#item:470338}} | |||
After completing Phase 6 for gear, you can work on Special Master Shadow Gear if you decide to go that route for shadow gear. | |||
=== Misc === | === Misc === | ||
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* Earring: {{#item:24665}} | * Earring: {{#item:24665}} | ||
* Pendant: {{#item:24668}} | * Pendant: {{#item:24668}} | ||
For Special Master Shadow Gear: | |||
* Armor: {{#item:24997}} | |||
* Weapon: {{#item:24792}} | |||
* Shield: {{#item:24793}} | |||
* Shoes: {{#item:24998}} | |||
* Earring: {{#item:24999}} | |||
* Pendant: {{#item:1270000}} | |||
==== Costume Stones and Pets ==== | ==== Costume Stones and Pets ==== | ||
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| Middle || {{#item:300252}} or {{#item:4169}} || Depends on how much VCT you need | | Middle || {{#item:300252}} or {{#item:4169}} || Depends on how much VCT you need | ||
|- | |- | ||
| Armor || {{#item:300376}}, {{#item:300308}}, or {{#item:4409}} || | | Armor || {{#item:300376}}, {{#item:300529}}, {{#item:300308}}, or {{#item:4409}} || {{#item:300529}} Pairs with {{#item:300521}}. | ||
|- | |- | ||
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}} | | Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}} | ||
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| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | | Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | ||
|- | |- | ||
| Garment || {{#item:300375}}, {{#item:300424}}, {{#item:300122}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}} | | Garment || {{#item:300375}}, {{#item:300521}}, {{#item:300424}}, {{#item:300122}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}} | ||
|- | |- | ||
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}} | | Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}} | ||