Choi's Magic and Support Cardinal Guide: Difference between revisions
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== Introduction == | == Introduction == | ||
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or | The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Light) for any questions or feedback! | ||
Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn Cardi! | Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn Cardi! | ||
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Cardinal is one of the most popular support builds in the game, as it provides a plethora of supportive buffs and has strong heals. Additionally, due to {{#skill:5269}} scaling off the target's HP, Cardinal can work very effectively as a tank. However, as solo farming is the main activity people do and party play is limited, you will have difficulty gearing or leveling, so I don't recommend this as your first class unless you are playing with a group of friends or a guild. | Cardinal is one of the most popular support builds in the game, as it provides a plethora of supportive buffs and has strong heals. Additionally, due to {{#skill:5269}} scaling off the target's HP, Cardinal can work very effectively as a tank. However, as solo farming is the main activity people do and party play is limited, you will have difficulty gearing or leveling, so I don't recommend this as your first class unless you are playing with a group of friends or a guild. | ||
Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends | Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 7.14 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats: | ||
# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. | # Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, so I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. However, 100% VCT reduction through gear is just as viable, and you can opt for this route as well. | ||
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats. | # Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats. | ||
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill: | # After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:78}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into. | ||
#* Note: If you want to have Max Lex Aeterna spam, you will need 96% After Cast Delay Reduction | |||
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals | # Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals | ||
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities. | # Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities. | ||
Also big shout out to | Also big shout out to Miku Kitsune for his recommendations on this. | ||
=== Relevant Skills === | === Relevant Skills === | ||
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# '''Str:''' Provides additional weight capacity which will help for farming. | # '''Str:''' Provides additional weight capacity which will help for farming. | ||
# '''Luk:''' Provides the second-highest bonus in StatusMATK. | # '''Luk:''' Provides the second-highest bonus in StatusMATK. | ||
If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly. | Note: If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly. | ||
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: | Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: | ||
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# '''STA (72-110):''' Provides Physical Resistance. | # '''STA (72-110):''' Provides Physical Resistance. | ||
# '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this. | # '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this. | ||
Additionally, you can use this chart to see what healing skills benefit from which stat/substat: <br> | |||
[[File:Cardi healing effectiveness.png|Cardi healing effectiveness.png]] | |||
=== Gear Progression === | === Gear Progression === | ||
The information I will provide for Gear Progression will be more specific to Full Support Cardinal. | |||
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | ||
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For now, just assume that your VCT will come in time and go full int and dex for your stats. | For now, just assume that your VCT will come in time and go full int and dex for your stats. | ||
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. <br> | At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. You can get the {{#item:100130}} to upgrade your grace gear.<br> | ||
At Level 160, you will have access to [[Illusion_of_Luanda| Illusion of Luanda's Goibne Gear]] and [[Illusion_of_Twins| Illusion of Twins' Sprint Gear]]. Both sets are very useful and the full combos can provide a mix of tankiness, ACD reduction, and .7s FCT reduction. For FCT reduction, you can also use {{#item:1000857}} for .5s FCT reduction and {{#item:25170}} or {{#item:25067}} for .3s or .5s FCT reduction respectively.<br> | At Level 160, you will have access to [[Illusion_of_Luanda| Illusion of Luanda's Goibne Gear]] and [[Illusion_of_Twins| Illusion of Twins' Sprint Gear]]. Both sets are very useful and the full combos can provide a mix of tankiness, ACD reduction, and .7s FCT reduction. For FCT reduction, you can also use {{#item:1000857}} for .5s FCT reduction and {{#item:25170}} or {{#item:25067}} for .3s or .5s FCT reduction respectively. For all Illusion dungeon gear (except accessories), you can get refinement boxes like {{#item:100423}} from the monsters in the dungeons.<br> | ||
Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, both are powerful, and you will also be using pieces of both sets. | Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, both are powerful, and you will also be using pieces of both sets. | ||
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==== Phase Two ==== | ==== Phase Two ==== | ||
Phase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support. | Phase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support. <br> | ||
The Illusion Goibne and Illusion Sprint Combo from the previous Phase are quite strong and provide a lot of After Cast Delay Reduction, HP, and Fixed Cast Reduction that you will need, so I would pivot off of these slowly. | The Illusion Goibne and Illusion Sprint Combo from the previous Phase are quite strong and provide a lot of After Cast Delay Reduction, HP, and Fixed Cast Reduction that you will need, so I would pivot off of these slowly. Instead, the first upgrade you should focus on is the {{#item:16099}} which will give you a big bonus in After Cast Delay. <br> | ||
Instead, the first upgrade you should focus on is the {{#item:16099}} which will give you a big bonus in After Cast Delay. <br> | |||
Afterwards, if you were using the Goibne's Set, then you should focus on getting your shoes of choice, as you will need the FCT reduction before switching out other gear. If you were using Sprint Set then you can go for the {{#item: 19439}} and {{#item:20749}} combo and {{#item:18972}} before working on your shoes. <br> | Afterwards, if you were using the Goibne's Set, then you should focus on getting your shoes of choice, as you will need the FCT reduction before switching out other gear. If you were using Sprint Set then you can go for the {{#item: 19439}} and {{#item:20749}} combo and {{#item:18972}} before working on your shoes. <br> | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]. {{#item:29101}}, {{#item:4724}} or {{#item:4744}} | | Upper || +10 to +12 {{#item:18972}} <br> +11 {{#item:400465}}|| Old Mitra: [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]. {{#item:29101}}, {{#item:4724}} or {{#item:4744}} <br> Thanatos: [[Drooping_Thanatos's_Dolor-LT|Obtained through item reform]]. Sacrifices tanky stats for more ACD Reduction. {{#item:29103}} | ||
|- | |- | ||
| Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card. | | Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card. | ||
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| Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]. The {{#item:19439}} combos with the {{#item:20749}}. | | Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]. The {{#item:19439}} combos with the {{#item:20749}}. | ||
|- | |- | ||
| Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> | | Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> Sprint: 2x {{#item: 29010}} | ||
|- | |- | ||
| Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] | | Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] | ||
|- | |- | ||
| Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot | | Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 1. | ||
|- | |- | ||
| Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]. The {{#item:20749}} needs to be the slotted version | | Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]. The {{#item:20749}} needs to be the slotted version | ||
|- | |- | ||
| Shoe || +11 {{#item:470094}} <br> +11 {{#item: | | Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}} <br> +11 {{#item:470066}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item:1000736}} and your choice for Slot 4. Slot 2 can be ignored. <br> Sprint: 2x {{#item: 29010}}. Can be used if you continue to use the full Sprint combo. | ||
|- | |- | ||
| Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}} | | Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant | | Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}} | ||
|} | |} | ||
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The biggest bonus will be from the Nebula and Stellar Seal combo or the Glade Rune Gear. The Nebula combo will provide more HP than the Glade Rune Combo, but the Glade Rune Armor will provide more ACD Reduction. Stamina Nebula: 133% bonus HP and 40% healing effectiveness as well as some resistances while the Glade Rune Armor + Combo will provide 95% bonus HP and 15% ACD Reduction as well as some STA. Both are great options. | The biggest bonus will be from the Nebula and Stellar Seal combo or the Glade Rune Gear. The Nebula combo will provide more HP than the Glade Rune Combo, but the Glade Rune Armor will provide more ACD Reduction. Stamina Nebula: 133% bonus HP and 40% healing effectiveness as well as some resistances while the Glade Rune Armor + Combo will provide 95% bonus HP and 15% ACD Reduction as well as some STA. Both are great options. | ||
During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear. | During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear. | ||
In this phase, I would consider whether you will go for VCT Reduction through Stats or through Gears. | |||
* For VCT through Stats, you can ignore any enchants that provide VCT reduction %. Instead, lean more towards Dex over Vit enchants, but having some Vit enchants is not bad. You will want to find a balance though. Generally, if you are using more DEX than VIT in your base stats VIT to get instant cast, then DEX enchants are better and vis-versa. | |||
* For VCT through Gear, you will forgo any DEX enchants and opt for VIT instead. Additionally, you should look for more VCT Reduction %, but just make sure that you aren't wasting any enchants or gears after you hit 100% VCT Reduction. | |||
Some gears and enchants to consider when going through VCT through Gear: | |||
* {{#item:19480}} and {{#item:400465}} will provide you VCT%, whereas {{#item:18972}} and {{#item:400537}} will not. | |||
* VCT% enchants will be important on {{#item:16099}}, {{#item: 590049}}, and {{#item:1659}} | |||
* {{#item:490163}} and {{#item:490485}} can provide you VCT%, whereas {{#item:2864}} will not. | |||
* {{#item:24749}} and {{#item:24750}} can be used instead of {{#item:24339}} and {{#item:24340}} | |||
* Note that your shadow gear can also be enchanted with VCT% options. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +10 to +12 {{#item:18972}} <br> +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}} <br> +11 [C] {{#item:400465}}|| Mitra: {{#item:29101}}, {{#item:4724}} or {{#item:4744}} <br> TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}}, {{#item:4743}} or {{#item:4713}} <br> Thanatos: [[Drooping_Thanatos's_Dolor-LT|Obtained through item reform]]. Sacrifices tanky stats for more ACD Reduction. | | Upper || +10 to +12 {{#item:18972}} <br> +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}} <br> +11 [C] {{#item:400465}}|| Mitra: {{#item:29101}}, {{#item:4724}} or {{#item:4744}} <br> TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}} or {{#item:29677}}, {{#item:4743}} or {{#item:4713}} <br> Thanatos: [[Drooping_Thanatos's_Dolor-LT|Obtained through item reform]]. Sacrifices tanky stats for more ACD Reduction. {{#item:29103}} | ||
|- | |- | ||
| Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus. | | Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus. | ||
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| Weapon || +11 {{#item:16099}} <br> +11 {{#item: 590049}} <br> +10 to +12 {{#item:1659}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber: [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Flush: [[Einbech#Flush_Weapons|Obtained through Einbech Exchanger.]] {{#item: 311394}} or {{#item: 311404}}. The Flush Rubber Hammer provides more healing effectiveness at the cost of some ACD reduction <br>LoR: Dropped by Magaleta in Bio 3. Should be paired with {{#item:19244}} <br> Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}. | | Weapon || +11 {{#item:16099}} <br> +11 {{#item: 590049}} <br> +10 to +12 {{#item:1659}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber: [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Flush: [[Einbech#Flush_Weapons|Obtained through Einbech Exchanger.]] {{#item: 311394}} or {{#item: 311404}}. The Flush Rubber Hammer provides more healing effectiveness at the cost of some ACD reduction <br>LoR: Dropped by Magaleta in Bio 3. Should be paired with {{#item:19244}} <br> Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}. | ||
|- | |- | ||
| Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot | | Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 1. <br> Bunny: [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item:310853}}, {{#item:310875}}, or {{#item:310860}} | ||
|- | |- | ||
| Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | | Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | ||
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| Shoe || +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | | Shoe || +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | ||
|- | |- | ||
| Accessory (Right) || {{#item:490133}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Obtained through Constellation Tower]]. <br> {{#item:310721}} or {{#item:310726}} | | Accessory (Right) || {{#item:490133}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Obtained through Constellation Tower]]. You should still use this even without the {{#item:450170}} combo. <br> {{#item:310721}} or {{#item:310726}}, {{#item:313043}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} | | Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} <br> {{#item:490485}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> SoC: [[Circulation_of_Life_Accessories|Obtained as part of Hall of Life.]] {{#item:312981}}, {{#item:313001}}. Can use any Signet of Circulation | ||
|} | |} | ||
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* Shield: {{#item:24746}} | * Shield: {{#item:24746}} | ||
* Shoes: {{#item:24763}} | * Shoes: {{#item:24763}} | ||
* Earring: {{#item:24339}} | * Earring: {{#item:24339}} or {{#item:24749}} | ||
* Pendant: {{#item:24340}} | * Pendant: {{#item:24340}} or {{#item:24750}} | ||
==== Costume Stones and Pets ==== | ==== Costume Stones and Pets ==== | ||
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}}, {{#item:1000859}}, and {{#item: | [[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}}, {{#item:1000859}} or {{#item:25708}}, and {{#item:25709}} <br> | ||
If you need more FCT Reduction, {{#item:25067}} or the {{#item:25170}}{{#item:1000521}} combo can be used. | |||
[[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices. | [[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices. | ||
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=== Notes === | === Notes === | ||
DPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like {{#skill:2041}} or {{#skill:54}}. Additionally, Arch Bishop's zero to low fixed cast requirements on | DPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like {{#skill:2041}} or {{#skill:54}}. Additionally, Arch Bishop's zero to low fixed cast requirements on {{#skill:2040}} and {{#skill:5273}} make it fairly newbie friendly. However, due to its main fourth class damage skill being Holy element, you will have to be careful where you level and farm, as you won't be able to damage holy element with it. However, Cardinal's newest skill {{#skill:6518}} should help greatly with this, as you can turn it neutral. You can even use {{#skill:6518}} as your main skill if you would like! | ||
Big shout out to Chyester for helping me test a few Cardinal builds. | Big shout out to Chyester for helping me test a few Cardinal builds. | ||
=== Relevant Skills === | === Relevant Skills === | ||
* {{#skill:5273}}: Your main damaging | * {{#skill:5273}}: Your main damaging ability. Provides very strong damage to a target in a 9x9 AOE. This will be your highest DPS skill. | ||
* {{#skill:6518}}: Your other main damaging ability. Provides very strong damage to a target in a 7x7 AOE. This skill can be turned into Neutral element with {{#item:12333}}. | |||
* {{#skill:5279}}: A very powerful ground targeted ability with a 11x11 AOE. It does neutral damage which will be helpful against holy mobs. However, this skill has a 5s cooldown, so it should not be your main skill. | * {{#skill:5279}}: A very powerful ground targeted ability with a 11x11 AOE. It does neutral damage which will be helpful against holy mobs. However, this skill has a 5s cooldown, so it should not be your main skill. | ||
* {{#skill:5284}}: Provides decent damage to a target in a 7x7 AOE. It does significantly less damage than Arbitrium, but this skill only has a shorter .3s cooldown. | * {{#skill:5284}}: Provides decent damage to a target in a 7x7 AOE. It does significantly less damage than Arbitrium, but this skill only has a shorter .3s cooldown. | ||
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=== Gear Progression === | === Gear Progression === | ||
The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly for DPS Cardinal. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages. | |||
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | ||
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For now, just assume that your VCT will come in time and go full int and dex for your stats. | For now, just assume that your VCT will come in time and go full int and dex for your stats. | ||
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. As both of your damaging abilities only have a 1s Fixed Cast Time, the Grace Boots should be enough for now. <br> | At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. As both of your damaging abilities only have a 1s Fixed Cast Time, the Grace Boots should be enough for now. You can get the {{#item:100130}} to upgrade your grace gear. <br> | ||
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br> | At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. For all Illusion dungeon gear (except accessories), you can get refinement boxes like {{#item:100423}} from the monsters in the dungeons.<br> | ||
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. | Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. | ||
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| Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} || | | Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} || | ||
|- | |- | ||
| Weapon || +7 to +11 {{#item:550031}} | | Weapon || +7 to +11 {{#item:550031}} or +7 to +11 {{#item:550030}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} as a cheaper card option. | ||
|- | |- | ||
| Shield || {{#item:460018}} || | | Shield || {{#item:460018}} || | ||
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | | Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | ||
|- | |- | ||
| Weapon || +12 [A] {{#item:550089}} || Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301}} | | Weapon || +12 [A] {{#item:550089}} || Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301}} <br> Divinus Flos: {{#item:311458}}{{#item:313812}}{{#item:313812}} | ||
|- | |- | ||
| Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | | Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | ||
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* You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | * You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | ||
As mentioned, now would be a great time to work on your shadow gear, particularly your {{#item:24665}} and {{#item:24668}}! | |||
Zeny Tip: [[Rudus|Rudus F4]] and [[Niflheim|Niflheim Dungeon F1]] will be great places to farm Zelunium and Shadowdecon until you're strong enough to farm in [[Niflheim|Niflheim Dungeon F2]] and [[Clock Tower Unknown Basement|Clock Tower Basement]] | |||
==== Phase Four ==== | ==== Phase Four ==== | ||
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) | We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard), Depth 1 and 2, and Hall of Life. | ||
For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo. | For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo. | ||
Please keep in mind that {{#item:480125}} provides a lot of VCT reduction which you may need as part of your build. | |||
{| class="wikitable" | {| class="wikitable" | ||
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | | Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | ||
|- | |- | ||
| Weapon || +12 [A] {{#item:550089}}|| | | Weapon || +12 [A] {{#item:550089}}|| Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301}} <br> Divinus Flos: {{#item:311458}}{{#item:313812}}{{#item:313812}} | ||
|- | |- | ||
| Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | | Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | ||
|- | |- | ||
| Garment || +11 {{#item:480125}} <br> + | | Garment || +11 to +12 {{#item:480125}} <br> +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || <br> DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}}, {{#item:312136}} | ||
|- | |- | ||
| Shoe || +12 [A] {{#item:470204}} || | | Shoe || +12 [A] {{#item:470204}} || | ||
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| Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance. | | Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance. | ||
|} | |} | ||
{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky. | |||
==== Phase Five ==== | ==== Phase Five ==== | ||
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, | AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, Biosphere Depths and Depths 2, and Hall of Life. Of these, Hall of Life is the most difficult. | ||
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you | The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT. | ||
Standalone, {{#item:450284}} is the better armor, particularly against bosses. However, you will still likely need {{#item:450173}} before being able to farm Biosphere Depths effectively. Additionally, {{#item:450173}} will be stronger with the rest of the Hall of Life gear. | |||
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | ||
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| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | | Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | ||
|- | |- | ||
| Weapon || +12 [A] {{#item:550130}} || For the Dimensions Weapon, use the enchant you prefer. | | Weapon || +12 [A] {{#item:550156}} <br> +12 [A] {{#item:550130}} || For the Time Gap Weapon, use the enchant you prefer. <br> For the Dimensions Weapon, use the enchant you prefer. | ||
|- | |- | ||
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310860}} or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. | | Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310860}}, {{#item:310856}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. | ||
|- | |- | ||
| Garment || +11 | | Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | ||
|- | |- | ||
| Shoe || +12 [A] {{#item:470204}} || | | Shoe || +12 [A] {{#item:470204}} || | ||
|- | |- | ||
| Accessory (Right) || {{#item:490136}} <br> {{#item:490304}} || SSS: {{#item:310711}}{{#item:310711}} <br> TRR: {{#item:311958}}{{#item:311998}} If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead. | | Accessory (Right) || {{#item:490136}} <br> {{#item:490304}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} <br> TRR: {{#item:311958}}{{#item:311998}} If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead. | ||
|- | |- | ||
| Accessory (Left) || {{#item: | | Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}} | ||
|} | |} | ||
In terms of Priority I would recommend: | |||
# {{#item:400537}} and {{#item:550130}} | |||
{{#item: | # {{#item:450173}} and {{#item:490136}} with the {{#item:310711}}{{#item:310711}} enchants | ||
# {{#item:410233}} and {{#item:420213}} | |||
# {{#item:490136}} with the {{#item:313038}} enchant | |||
# {{#item:480351}} and {{#item:490485}} | |||
=== Misc === | === Misc === | ||
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[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br> | [[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br> | ||
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}} | * Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}} | ||
* Cardinal Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}}) | * Cardinal Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}})<br><br> | ||
[[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices. | [[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices. | ||
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| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | | Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | ||
|- | |- | ||
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}} | | Garment || {{#item:300375}}, {{#item:300424}}, {{#item:300122}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}} | ||
|- | |- | ||
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}} | | Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}} |
Latest revision as of 14:26, 14 June 2025
Introduction
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with Choi's Guide To Magic which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Light) for any questions or feedback!
Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn Cardi!
Notes
Cardinal is one of the most popular Support Builds with very useful supportive abilities and powerful heals. However, it also has strong magic builds and can be used for solo play and farming. It also has a physical build, but I won't be covering that.
This build will have two full sections for Support and Magic. Expand the sections below for more information!
Full Support | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Full SupportNotesCardinal is one of the most popular support builds in the game, as it provides a plethora of supportive buffs and has strong heals. Additionally, due to Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 7.14 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats:
Also big shout out to Miku Kitsune for his recommendations on this. Relevant Skills
There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press! Stats and TraitsGenerally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:
Note: If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly. Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:
Additionally, you can use this chart to see what healing skills benefit from which stat/substat: Gear ProgressionThe information I will provide for Gear Progression will be more specific to Full Support Cardinal. It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. Phase EdenAt Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require Phase OneMoving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your tankiness. At Level 150, you can start using Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, both are powerful, and you will also be using pieces of both sets. For all of the Illusion Gear, if you plan on using them for a while, you can enchant them with double
Phase TwoPhase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support. After finishing your shoes and obtaining the FCT requirement, you can start replacing other pieces of your gear.
The Also big shout out to Soothing and Fuka's Serious Guide for FS Cardinal both of whom I used as a reference for this phase.
Phase ThreeYou should feel overall pretty good with your build after Phase Two. However, there are a lot of ways you can improve your gear greatly. After Phase Three you should feel comfortable tanking the hardest MvPs and dungeons. The biggest bonus will be from the Nebula and Stellar Seal combo or the Glade Rune Gear. The Nebula combo will provide more HP than the Glade Rune Combo, but the Glade Rune Armor will provide more ACD Reduction. Stamina Nebula: 133% bonus HP and 40% healing effectiveness as well as some resistances while the Glade Rune Armor + Combo will provide 95% bonus HP and 15% ACD Reduction as well as some STA. Both are great options. During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear. In this phase, I would consider whether you will go for VCT Reduction through Stats or through Gears.
Some gears and enchants to consider when going through VCT through Gear:
MiscShadow GearSome great options for mixed Blue Shadow Gear are:
Costume Stones and Pets Costume Stones: Arch Bishop Combo: Cute Pets: CardsYou can find a great list of cards to use in Celery's Guide.
|
Magic DPS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magic DPSNotesDPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like Big shout out to Chyester for helping me test a few Cardinal builds. Relevant Skills
Stats and TraitsGenerally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:
Gear ProgressionThe information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly for DPS Cardinal. As you read through, you can look at the Magic Gear Progression Table on my Guide to Magic. This table will have links that will guide you to the relevant pages. It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. Phase EdenAt Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require Phase OneMoving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). At Level 150, you can start using Additionally, while you are leveling as an Arch Bishop, you may want to invest in
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get Phase Two1s Fixed Cast Reduction is what you need. However, 1.5s is better since some of your supportive skills have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the The Brilliant/ Sinful Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the Between the The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. You can try to farm these if you would like or buy these from a vendor. In terms of Priority:
Zeny Tip: Thanatos 11 and 12 are great places to farm at this point and in general, and you'll be able to farm the materials for your accessories. Phase ThreeYou can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your Shadow gear as well! Dim Glacier Weapons are a great place to start dipping your toes into the painful world of item grading! Luckily, the To craft the
As mentioned, now would be a great time to work on your shadow gear, particularly your Zeny Tip: Rudus F4 and Niflheim Dungeon F1 will be great places to farm Zelunium and Shadowdecon until you're strong enough to farm in Niflheim Dungeon F2 and Clock Tower Basement Phase FourWe're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard), Depth 1 and 2, and Hall of Life. For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo. Please keep in mind that
Phase FiveAKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, Biosphere Depths and Depths 2, and Hall of Life. Of these, Hall of Life is the most difficult. The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT. Standalone, The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.
In terms of Priority I would recommend:
MiscShadow GearFor more information on Magic Shadow Gear, please check out the Shadow Gear section on the Guide to Magic. Some great options for mixed Blue Shadow Gear are:
Costume Stones and Pets
Cute Pets: CardsYou can find a list of cards to use in my Guide to Magic.
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