User:Goldie: Difference between revisions
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| colspan="3" | '''Conditions Observed''' | | colspan="3" | '''Conditions Observed''' | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is Ardor and Fire Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span> | | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span> | ||
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| colspan="3" | '''Conditions Observed''' | | colspan="3" | '''Conditions Observed''' | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is Terremotus and Earth Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span> | | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span> | ||
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***'''54''','''100%''' (2x https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span>) + '''21''','''600%''' (<span style="color:#A35946;">Terra Drive</span>) + '''15''','''600%''' (<span style="color:#07C4D9;">Diamond Storm</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#44C769;">Lightning Land</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#ED3F13;">Conflagration</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#7E139E;">Venom Swamp</span>) | ***'''54''','''100%''' (2x https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span>) + '''21''','''600%''' (<span style="color:#A35946;">Terra Drive</span>) + '''15''','''600%''' (<span style="color:#07C4D9;">Diamond Storm</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#44C769;">Lightning Land</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#ED3F13;">Conflagration</span>) + '''18''','''600%''' (<small>3 ticks of</small> <span style="color:#7E139E;">Venom Swamp</span>) | ||
****'''Total MAtk%''' = '''147''','''100%''' | ****'''Total MAtk%''' = '''147''','''100%''' | ||
* The conclusion to draw from these results is that Time Dimensions is still a strong and close choice for when you are up against a specific element/race hugely thanks to its enchants. While it is harder to get the perfect enchants for Elemental Spirits, it still performed a tad bit better and could even dish out higher DPS numbers when enchants are catered towards a specific element/race. | * The conclusion to draw from these results is that Time Dimensions is still a strong and close choice for when you are up against a specific element/race hugely thanks to its enchants. While it is harder to get the perfect enchants for Elemental Spirits, it still performed a tad bit better and could even dish out higher DPS numbers when enchants are catered towards a specific element/race. | ||
====Which is Stronger Against a Non-Specific Race and Element==== | ====Which is Stronger Against a Non-Specific Race and Element==== | ||
Revision as of 18:34, 20 April 2026
Elemental Spirits 
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Frequently Asked Questions (FAQs)
Time Dimensions vs. Elemental Spirits
Which is Stronger Against a Specific Race and Element
To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out.
- In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
- Time Dimensions combo consisting of
Time Dimensions Rune Crown (Elemental Master) +
Dimensions Elemental Magic Book or
Dimensions Elemental Spell Book only needed 60% ACD, while 72% ACD was used for
Elemental Spirits ' set-up. - Both builds are close in damage numbers, with Elemental Spirits being higher by ≈9B. The enchants on the Time Dimension Book were
Varmundt's Crystal (Poison) Lv3 (312800) and
Biosphere Gem (Vibra-rupt) (311934) , while Elemental Spirits had MAtk + 9% and Earth elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against Neutral Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply. - 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits).
- Absence of specific Racial/Neutral enchants and reduced Elemental Buster skill modifier on Elemental Spirits were compensated with every half a second spammability of
Elemental Buster,
Warrant of Bailiff 's procs, up to 180%
Terra Drive skill modifiers, and two of our skills benefitting simultaneously from
[MVP] Polluted Queen Spider Card (27362) . - Total MAtk% of all our skills for Time Dimensions weighed 101,450%, while Elemental Spirits had 147,100%.
- Time Dimensions
- 27,050% (
Elemental Buster) + 21,600% (3 ticks of Conflagration) + 15,600% (Diamond Storm) + 18,600% (3 ticks of Lightning Land) + 18,600% (3 ticks of Venom Swamp)
- Total MAtk% = 101,450%
- 27,050% (
- Elemental Spirits
- 54,100% (2x
Elemental Buster) + 21,600% (Terra Drive) + 15,600% (Diamond Storm) + 18,600% (3 ticks of Lightning Land) + 18,600% (3 ticks of Conflagration) + 18,600% (3 ticks of Venom Swamp)
- Total MAtk% = 147,100%
- 54,100% (2x
- Time Dimensions
- The conclusion to draw from these results is that Time Dimensions is still a strong and close choice for when you are up against a specific element/race hugely thanks to its enchants. While it is harder to get the perfect enchants for Elemental Spirits, it still performed a tad bit better and could even dish out higher DPS numbers when enchants are catered towards a specific element/race.
Which is Stronger Against a Non-Specific Race and Element
To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out.
- In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD.
- For this was a test against a non-specific element/race, the dummy's element/race were purposedly changed to Holy/Plant while the Neutral/Formless enchants on gears were left untouched. Most of the damage modifiers from cards and gears were funneled to size modifiers instead.
- Based from the results of the tests, once element/race advantage are taken out of the equation, Elemental Spirits + Yorscalp Crown's 106B won and dealt the most in terms of DPS—so much so that the difference in damage leaped by ≈24B coming from Time Dimension's 82B.
- Elemental Spirits gets an advantage in this scenario due to
Yorscalp Crown of Judgment 's
Warrant of Bailiff 's procs which basically grants 20% Size/Race/Element/Protocol modifiers, so even though we cut out all of the element/race modifiers from our gears and cards alike we won back some of them. - The conclusion we can draw out from the tests is that when doing instances like Tower of Trials or farming maps where there are a lot of unequal variations of element/race among monsters, Elemental Spirits will be the clear winner. It is just a matter of procing and upkeeping Warrant of Bailiff, though for our class that won't be a problem because we are almost always guaranteed to have it activated due to the nature of our skills being multi-hit.
When to Use Time Dimensions or Elemental Spirits
- While Elemental Spirits for the most part is the better choice, Time Dimensions is still useable and not completely obsolete.
- Later on, you might decide to make a x1 EM character to gain the +50% Drop Rate buff, and you will be needing leveling up gears to get you to max level. Time Dimensions is already functional by Level 250, while Elemental Spirits won't be 'til you reach Level 265.
- Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as
Conflagration and
Venom Swamp. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on
Warrant of Bailiff 's procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%.
- For me personally, I still use my Time Dimensions gears for Varmundt's Biosphere Depth 2, specifically. As an Elemental Master that has access to the Poison element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my Poison-endowed
Elemental Buster, including the Shadow element Depth Morroc Incarnation (huge thanks to my book's Fire/Shadow and Angel/Formless enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with
Lian Shoes .
- For me personally, I still use my Time Dimensions gears for Varmundt's Biosphere Depth 2, specifically. As an Elemental Master that has access to the Poison element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my Poison-endowed
What Enchants to Aim for Encroached Book
Earth Magic + 25% |
MAtk + 3% vs. Brute Race |
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-Insert Texts and Explanations-










