Rakugaki's PvM Hyper Novice: Difference between revisions
(→Skills: Added Job Level 65 skill tree examples.) |
(→Equipment: Just learned the rowspan trick! Dunno if this'll make my messy guide a bit cleaner. Anyways~) |
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Holden (slotted) | Holden (slotted) | ||
|Starter Headgear. Gives +1 all stats. | |Starter Headgear. Gives +1 all stats. | ||
|- | |- | ||
|{{#item:2340}} | |{{#item:2340}} | ||
| Line 613: | Line 608: | ||
|Yuno - King's Shop | |Yuno - King's Shop | ||
|Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump ({{#item:2352|Tattered Novice Ninja Suit }}). | |Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump ({{#item:2352|Tattered Novice Ninja Suit }}). | ||
|- | |||
|{{#item:2113}} | |||
|Shield | |||
|rowspan="3"| Lighthalzen Armory | |||
|One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral. | |||
|- | |||
|{{#item:2512}} | |||
|Garment | |||
|Starter Garment - gives 10% Neutral resistance. | |||
|- | |||
|{{#item:2416}} | |||
|Footgear | |||
|Starter Shoes. Gives an HP boost. | |||
|- | |||
|{{#item:5125}} | |||
|Upper Headgear | |||
|Toad | |||
|Part of the Angel's Set. Adds 3% SP recovery. | |||
|- | |- | ||
|{{#item:15012}} | |{{#item:15012}} | ||
| Line 624: | Line 637: | ||
|MDEF+20 | |MDEF+20 | ||
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast. | When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast. | ||
|- | |- | ||
|{{#item:2183}} | |{{#item:2183}} | ||
| Line 634: | Line 642: | ||
|Mastering | |Mastering | ||
|Part of the Angel's Set. | |Part of the Angel's Set. | ||
|- | |- | ||
|{{#item:20710}} | |{{#item:20710}} | ||
| Line 644: | Line 647: | ||
|Vagabond Wolf | |Vagabond Wolf | ||
|Part of the Angel's Set. Adds 5% HP recovery. | |Part of the Angel's Set. Adds 5% HP recovery. | ||
|- | |- | ||
|{{#item:22015}} | |{{#item:22015}} | ||
| Line 656: | Line 654: | ||
|- | |- | ||
|{{#item:2628}} | |{{#item:2628}} | ||
|Accessory | |rowspan="2"| Accessory | ||
|Izlude Armor Dealer | |Izlude Armor Dealer | ||
|Starter accessory. Doesn't give any stats, but at least it's slotted and cheap. | |Starter accessory. Doesn't give any stats, but at least it's slotted and cheap. | ||
|- | |- | ||
|{{#item:2607}} | |{{#item:2607}} | ||
|Dragon Fly | |Dragon Fly | ||
|Gives 10SP. | |Gives 10SP. | ||
| Line 668: | Line 665: | ||
|- | |- | ||
|'''Advanced Paradise Set''' | |'''Advanced Paradise Set''' | ||
| | |rowspan="4"| Equipment Set | ||
|[[Beginners Guide|Eden Academy]], Base Level 100 | |[[Beginners Guide|Eden Academy]], Base Level 100 | ||
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | |Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | ||
| Line 679: | Line 676: | ||
{{#item:490015}} | {{#item:490015}} | ||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | ||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | |Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | ||
| Line 690: | Line 686: | ||
{{#item:490018}} | {{#item:490018}} | ||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | ||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | |Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | ||
| Line 701: | Line 696: | ||
{{#item:490020}} | {{#item:490020}} | ||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | ||
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}. | |Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}. | ||
|- | |- | ||
|{{#item:550044}} | |{{#item:550044}} | ||
|Rod | |rowspan="2"| Rod | ||
|[[Beginners Guide|Eden Academy]], Base Level 100 and above | |[[Beginners Guide|Eden Academy]], Base Level 100 and above | ||
|Go back to where you got the Paradise Set and pay Labraham 10 {{#item:25223}}. Initially gives decent MATK but leveling up makes it significantly better. The glaring downsides - no slots and it can't be refined. | |Go back to where you got the Paradise Set and pay Labraham 10 {{#item:25223}}. Initially gives decent MATK but leveling up makes it significantly better. The glaring downsides - no slots and it can't be refined. | ||
|- | |- | ||
|{{#item:550080}} | |{{#item:550080}} | ||
|[[Bioresearch Laboratory]], Base Level 100 and above | |[[Bioresearch Laboratory]], Base Level 100 and above | ||
|An ancient rod. See the link above for more info on patenting it. | |An ancient rod. See the link above for more info on patenting it. | ||
| Line 733: | Line 726: | ||
|- | |- | ||
|{{#item:2924}} | |{{#item:2924}} | ||
|Accessory | |rowspan="2"| Accessory | ||
|Eclage Glove Seller (10 Splendide Coins) | |Eclage Glove Seller (10 Splendide Coins) | ||
|This is the more offensive-oriented accessory. If your base INT is 110, equip two of these as it adds MATK for every 10 base INT and +1% MATK if base INT is 110. | |This is the more offensive-oriented accessory. If your base INT is 110, equip two of these as it adds MATK for every 10 base INT and +1% MATK if base INT is 110. | ||
|- | |- | ||
|{{#item:2898}} | |{{#item:2898}} | ||
|Nightmare Wraith Dead | |Nightmare Wraith Dead | ||
|Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen. | |Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen. | ||
| Line 756: | Line 748: | ||
|- | |- | ||
|{{#item:15377}} | |{{#item:15377}} | ||
|Armor | |rowspan="2"| Armor | ||
|[[17.1 Illusion]] | |[[17.1 Illusion]] | ||
|An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{#item:39540}} and two {{#item:39535}} are recommended. | |An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{#item:39540}} and two {{#item:39535}} are recommended. | ||
|- | |- | ||
|{{#item:450128}} | |{{#item:450128}} | ||
|[[17.2 Sage Legacy]] | |[[17.2 Sage Legacy]] | ||
|An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{#item:1000128|Automatic Module (Magical Force)}}, {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000123|Automatic Module (Magic)}} and {{#item:1000168|Automatic Module (Shadow Spell)}}. | |An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{#item:1000128|Automatic Module (Magical Force)}}, {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000123|Automatic Module (Magic)}} and {{#item:1000168|Automatic Module (Shadow Spell)}}. | ||
|- | |- | ||
|{{#item:550044}} | |{{#item:550044}} | ||
|Rod | |rowspan="3"| Rod | ||
|[[Beginners Guide|Eden Academy]], Base Level 100 and above | |[[Beginners Guide|Eden Academy]], Base Level 100 and above | ||
|If better rods like the ones listed below are still out of reach, this humble rod will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Rod and almost the same damage as a +15 Rutilus Stick-OS with the MATK +15% enchant. | |If better rods like the ones listed below are still out of reach, this humble rod will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Rod and almost the same damage as a +15 Rutilus Stick-OS with the MATK +15% enchant. | ||
|- | |- | ||
|{{#item:26151}} | |{{#item:26151}} | ||
|[[OS / OSAD Weapons]] | |[[OS / OSAD Weapons]] | ||
|A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness. | |A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness. | ||
|- | |- | ||
|{{#item:550081}} | |{{#item:550081}} | ||
|[[Bioresearch Laboratory]] | |[[Bioresearch Laboratory]] | ||
|An upgraded version of {{#item:550080}}. Refine it to +7 to gain access to level 5 {{#skill:2449}}, which will make leveling and killing monsters a lot easier. | |An upgraded version of {{#item:550080}}. Refine it to +7 to gain access to level 5 {{#skill:2449}}, which will make leveling and killing monsters a lot easier. | ||
|- | |- | ||
|{{#item:2113}} | |{{#item:2113}} | ||
|Shield | |rowspan="3"| Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|Illusion Silver Guard, Magic Absorber, Glacier Shield or Mad Bunny-LT still out of reach? The Novice Shield is still decent, thanks to its 20% resistance against all elements except Neutral. It may also help in reducing, or even fully negating Lasgand's Earth and Fire element attacks when paired with the right equipment and cards. | |Illusion Silver Guard, Magic Absorber, Glacier Shield or Mad Bunny-LT still out of reach? The Novice Shield is still decent, thanks to its 20% resistance against all elements except Neutral. It may also help in reducing, or even fully negating Lasgand's Earth and Fire element attacks when paired with the right equipment and cards. | ||
|- | |- | ||
|{{#item:28942|Cursed Knight's Shield }} | |{{#item:28942|Cursed Knight's Shield }} | ||
|Cash Shop | |Cash Shop | ||
|A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future. | |A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future. | ||
|- | |- | ||
|{{#item:460018}} | |{{#item:460018}} | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to get 2 Spellbound Nives. | |A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to get 2 Spellbound Nives. | ||
|- | |- | ||
|{{#item:20934}} | |{{#item:20934}} | ||
|Garment | |rowspan="2"| Garment | ||
|[[17.1 Illusion]] | |[[17.1 Illusion]] | ||
|Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with {{#item:39542|Modification Orb<br>(Above All)}} and 2 {{#item:39537|Modification Orb (Fast)}} modules. | |Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with {{#item:39542|Modification Orb<br>(Above All)}} and 2 {{#item:39537|Modification Orb (Fast)}} modules. | ||
|- | |- | ||
|{{#item:480021}} | |{{#item:480021}} | ||
|[[17.2 Sage Legacy]] | |[[17.2 Sage Legacy]] | ||
|Improved version of the Illusion Engine Wing. Choose between {{#item:1000136}}, {{#item:1000125}} and {{#item:1000126}}. | |Improved version of the Illusion Engine Wing. Choose between {{#item:1000136}}, {{#item:1000125}} and {{#item:1000126}}. | ||
|- | |- | ||
|{{#item:22197}} | |{{#item:22197}} | ||
|Footgear | |rowspan="3"| Footgear | ||
|[[17.1 Illusion]] | |[[17.1 Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{#item:39531|Modification Orb (Vital)}} for more survivability or {{#item:39530|Modification Module (Mental)}} for more SP, and {{#item:39541|Modification Module(Fixed Casting)}}. | |Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{#item:39531|Modification Orb (Vital)}} for more survivability or {{#item:39530|Modification Module (Mental)}} for more SP, and {{#item:39541|Modification Module(Fixed Casting)}}. | ||
|- | |- | ||
|{{#item:22238}} | |{{#item:22238}} | ||
| | | | ||
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{#item:550081}}. Try to refine this to +11, then use the {{#item:100747}} to turn it to a +10 Hero Boots-LT. | |An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{#item:550081}}. Try to refine this to +11, then use the {{#item:100747}} to turn it to a +10 Hero Boots-LT. | ||
|- | |- | ||
|{{#item:470023}} | |{{#item:470023}} | ||
|[[17.2 Sage Legacy]] | |[[17.2 Sage Legacy]] | ||
|Improved version of the Illusion Leg. Enchant with the following: {{#item:1000147}}, {{#item:1000151}} and {{#item:1000135}}. | |Improved version of the Illusion Leg. Enchant with the following: {{#item:1000147}}, {{#item:1000151}} and {{#item:1000135}}. | ||
|- | |- | ||
|{{#item:32209}} | |{{#item:32209}} | ||
|Accessory | |rowspan="4"| Accessory | ||
|[[Illusion]] | |rowspan="2"| [[17.1 Illusion]] | ||
|One of the best accessories for this build. Grants MATK +5%. {{#item:29545|Modification Orb<br>(Magic Healing)}} and {{#item:25680|Modification Module (Spell)}} or {{#item:25681|Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | |One of the best accessories for this build. Grants MATK +5%. {{#item:29545|Modification Orb<br>(Magic Healing)}} and {{#item:25680|Modification Module (Spell)}} or {{#item:25681|Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | ||
|- | |- | ||
|{{#item:32210}} | |{{#item:32210}} | ||
|One of the best accessories for this build. Grants MATK +5%. {{#item:29546|Modification Orb<br>(Magic Soul)}} and {{#item:25680|Modification Module (Spell)}} or {{#item:25681|Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | |One of the best accessories for this build. Grants MATK +5%. {{#item:29546|Modification Orb<br>(Magic Soul)}} and {{#item:25680|Modification Module (Spell)}} or {{#item:25681|Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | ||
|- | |- | ||
|{{#item:490026}} | |{{#item:490026}} | ||
| | |rowspan="2"| [[17.2 Sage Legacy]] | ||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Battle Chip. Choose between {{#item:1000139|Automatic Module (Magic Healing)}}, {{#item:1000115|Automatic Module (Spell)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000144|Automatic Module (All Force)}}. | |An improved version of the Illusion Battle Chip. Choose between {{#item:1000139|Automatic Module (Magic Healing)}}, {{#item:1000115|Automatic Module (Spell)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000144|Automatic Module (All Force)}}. | ||
|- | |- | ||
|{{#item:490027}} | |{{#item:490027}} | ||
|An improved version of the Illusion Battle Chip. Choose between {{#item:1000140|Automatic Module (Magic Soul)}}, {{#item:1000115|Automatic Module (Spell)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000144|Automatic Module (All Force)}}. | |An improved version of the Illusion Battle Chip. Choose between {{#item:1000140|Automatic Module (Magic Soul)}}, {{#item:1000115|Automatic Module (Spell)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000144|Automatic Module (All Force)}}. | ||
|- | |- | ||
| Line 852: | Line 831: | ||
|{{#item:410092}} | |{{#item:410092}} | ||
|Middle Headgear | |Middle Headgear | ||
|[[Rudus]] | |rowspan="2"| [[Rudus]] | ||
|Boosts all elemental Magic Damage while reducing Variable Cast Time and After-Cast Delay. The slotted version's bonus is a bit less. Pair with {{#item:420003}} for more Magic Damage, but try not to whack stuff and trigger Soul Strike and its ACD. Unlike the three mid-headgears below, it cannot be enchanted. | |Boosts all elemental Magic Damage while reducing Variable Cast Time and After-Cast Delay. The slotted version's bonus is a bit less. Pair with {{#item:420003}} for more Magic Damage, but try not to whack stuff and trigger Soul Strike and its ACD. Unlike the three mid-headgears below, it cannot be enchanted. | ||
|- | |- | ||
|{{#item:420003}} | |{{#item:420003}} | ||
|Lower Headgear | |Lower Headgear | ||
|Boosts all elemental Magic Damage when paired with {{#item:410092}}, but try not to auto-whack stuff and trigger Soul Strike and its ACD. | |Boosts all elemental Magic Damage when paired with {{#item:410092}}, but try not to auto-whack stuff and trigger Soul Strike and its ACD. | ||
|- | |- | ||
|{{#item:450178}} | |{{#item:450178}} | ||
|Armor | |rowspan="2"| Armor | ||
|[[Gray Wolf Equipment]] | |[[Gray Wolf Equipment]] | ||
|An improved version of the Automatic Armor, it gives a large increase in MATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | |An improved version of the Automatic Armor, it gives a large increase in MATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | ||
|- | |- | ||
|{{#item:450207}} | |{{#item:450207}} | ||
|[[Issgard Equipment]] | |[[Issgard Equipment]] | ||
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | |A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | ||
|- | |- | ||
|{{#item:550057}} | |{{#item:550057}} | ||
|Rod | |rowspan="3"| Rod | ||
|[[Amicitia]] | |[[Amicitia]] | ||
|A level 5 weapon that boosts {{#skill:5456}} and {{#skill:5455}} damage. Try refining this to +8. | |A level 5 weapon that boosts {{#skill:5456}} and {{#skill:5455}} damage. Try refining this to +8. | ||
|- | |- | ||
|{{#item:550075}} | |{{#item:550075}} | ||
|[[OS / OSAD Weapons]] | |[[OS / OSAD Weapons]] | ||
|A stronger and sadder version of the {{#item:26151}}, providing better After-Cast Delay reduction, less Variable Cast Time and a permanent 30% boost to Neutral and Fire element damage instead of a random limited-duration buff. | |A stronger and sadder version of the {{#item:26151}}, providing better After-Cast Delay reduction, less Variable Cast Time and a permanent 30% boost to Neutral and Fire element damage instead of a random limited-duration buff. | ||
|- | |- | ||
|{{#item:550069}} | |{{#item:550069}} | ||
|[[Issgard Equipment]] | |[[Issgard Equipment]] | ||
|A non-slotted wand that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful {{#item:550089}} is obtained. | |A non-slotted wand that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful {{#item:550089}} is obtained. | ||
|- | |- | ||
|{{#item:460018}} | |{{#item:460018}} | ||
|Shield | |rowspan="2"| Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | |A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | ||
|- | |- | ||
|{{#item:460005}} | |{{#item:460005}} | ||
|[[Geffen Night Arena]] | |[[Geffen Night Arena]] | ||
|Increases Magical Damage and provides some MDEF. Can be enchanted. Try getting enchants that ignore the MDEF of Normal or Boss monsters, preferably Boss monsters. | |Increases Magical Damage and provides some MDEF. Can be enchanted. Try getting enchants that ignore the MDEF of Normal or Boss monsters, preferably Boss monsters. | ||
|- | |- | ||
|{{#item:480090}} | |{{#item:480090}} | ||
|Garment | |rowspan="3"| Garment | ||
|[[Gray Wolf Equipment]] | |[[Gray Wolf Equipment]] | ||
|Improved version of the Illusion Engine Wing and Automatic Engine Wing. | |Improved version of the Illusion Engine Wing and Automatic Engine Wing. | ||
|- | |- | ||
|{{#item:480160}} | |{{#item:480160}} | ||
|[[Issgard Equipment]] | |[[Issgard Equipment]] | ||
|Improved version of the Gray Wolf Muffler. | |Improved version of the Gray Wolf Muffler. | ||
|- | |- | ||
|{{#item:480125}} | |{{#item:480125}} | ||
|[[Convertible Wings]] | |[[Convertible Wings]] | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost magic power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost magic power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | ||
|- | |- | ||
|{{#item:470094}} | |{{#item:470094}} | ||
|Footgear | |rowspan="3"| Footgear | ||
| | | | ||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{#item:550082}}. Try to aim for a +11 Grade C at least. | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{#item:550082}}. Try to aim for a +11 Grade C at least. | ||
|- | |- | ||
|{{#item:470088}} | |{{#item:470088}} | ||
|[[Gray Wolf Equipment]] | |[[Gray Wolf Equipment]] | ||
|Improved version of the Illusion Leg and Automatic Leg. | |Improved version of the Illusion Leg and Automatic Leg. | ||
|- | |- | ||
|{{#item:470116}} | |{{#item:470116}} | ||
|[[Issgard Equipment]] | |[[Issgard Equipment]] | ||
|Improved version of the Gray Shoes. | |Improved version of the Gray Shoes. | ||
| Line 928: | Line 898: | ||
{{#item:490064}} | {{#item:490064}} | ||
|Accessory (Right) | |Accessory (Right) | ||
|[[Thanatos Tower]] | |rowspan="2"| [[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | ||
|- | |- | ||
| Line 934: | Line 904: | ||
{{#item:490065}} | {{#item:490065}} | ||
|Accessory (Left) | |Accessory (Left) | ||
|These two are almost virtually identical to each other. Both give additional MATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |These two are almost virtually identical to each other. Both give additional MATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | ||
|- | |- | ||
| Line 947: | Line 917: | ||
|- | |- | ||
|{{#item:410080}} | |{{#item:410080}} | ||
|Middle Headgear | |rowspan="2"| Middle Headgear | ||
|[[Verus]] | |[[Verus]] | ||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get MATK enchants. | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get MATK enchants. | ||
|- | |- | ||
|{{#item:400002}} | |{{#item:400002}} | ||
|[[Amicitia]] (0.05%) | |[[Amicitia]] (0.05%) | ||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get MATK enchants. | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get MATK enchants. | ||
| Line 977: | Line 946: | ||
|- | |- | ||
|{{#item:480284}} | |{{#item:480284}} | ||
|Garment | |rowspan="2"| Garment | ||
|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|This muffler doesn't emit greenhouse gases, but it does emit a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |This muffler doesn't emit greenhouse gases, but it does emit a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item:480233}} | |{{#item:480233}} | ||
|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|A powerful manteau that grows stronger the higher its refinement and grade. The 10% After-Cast Delay reduction at Grade A makes skill rotation a lot easier, especially when Ground Gravitation is part of the rotation. | |A powerful manteau that grows stronger the higher its refinement and grade. The 10% After-Cast Delay reduction at Grade A makes skill rotation a lot easier, especially when Ground Gravitation is part of the rotation. | ||
|- | |- | ||
|{{#item:470198}} | |{{#item:470198}} | ||
|Footgear | |rowspan="2"| Footgear | ||
|[[20 The Immortal]] | |[[20 The Immortal]] | ||
|A pair of shoes that gives a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come. | |A pair of shoes that gives a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come. | ||
|- | |- | ||
|{{#item:470204}} | |{{#item:470204}} | ||
|Sunken Ship | |Sunken Ship | ||
|Climbing and/or moaning noises not included. One of, if not the best footgear due to the FCT reduction and MATK bonuses, but at the cost of increased SP consumption. It is highly recommended to give this thing a C-grade at the very least for the big 1-second Fixed Cast Time reduction. Grade A is definitely the best, because SPL is one of the major factors affecting all of the skills' damage. | |Climbing and/or moaning noises not included. One of, if not the best footgear due to the FCT reduction and MATK bonuses, but at the cost of increased SP consumption. It is highly recommended to give this thing a C-grade at the very least for the big 1-second Fixed Cast Time reduction. Grade A is definitely the best, because SPL is one of the major factors affecting all of the skills' damage. | ||
| Line 998: | Line 965: | ||
|{{#item:490304}} | |{{#item:490304}} | ||
|Accessory (Right) | |Accessory (Right) | ||
| | |rowspan="2"| Upper Headgear | ||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |One of the best-in-slot accessories. EXPENSIVE to enchant! | ||
|- | |- | ||
|{{#item:490307}} | |{{#item:490307}} | ||
|Accessory (Left) | |Accessory (Left) | ||
|One of, if not the best-in-slot accessories. EXPENSIVE to enchant! | |One of, if not the best-in-slot accessories. EXPENSIVE to enchant! | ||
|- | |- | ||
| Line 1,015: | Line 981: | ||
|{{#item:410233}} | |{{#item:410233}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |rowspan="2"| [[Alice Twisted Madness]] | ||
| | | | ||
|- | |- | ||
| Line 1,024: | Line 990: | ||
|- | |- | ||
|{{#item:450284}} | |{{#item:450284}} | ||
|Armor | |rowspan="2"| Armor | ||
|[[Varmundt's Biosphere Depth]] | |[[Varmundt's Biosphere Depth]] | ||
|The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of MATK and magical damage, especially at higher grades and higher refines. | |The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of MATK and magical damage, especially at higher grades and higher refines. | ||
|- | |- | ||
|{{#item:450173}} | |{{#item:450173}} | ||
|[[Constellation Tower]] | |[[Constellation Tower]] | ||
|The best-in-slot armor, '''but only if all the stars align'''. {{#item:450284}} by itself is a lot more powerful, so stick to it in the meantime. But once you obtain a {{#item:480351}} with the {{#item:313018}} enchant, {{#item:490136}} with {{#item:313038}}, and {{#item:490485}} with {{#item:312996}}, there will be a huge increase in power, at the cost of some survivability. But with such power, almost everything drops dead, and that in itself is a form of "survivability" - just kill'em fast before they kill you fast. | |The best-in-slot armor, '''but only if all the stars align'''. {{#item:450284}} by itself is a lot more powerful, so stick to it in the meantime. But once you obtain a {{#item:480351}} with the {{#item:313018}} enchant, {{#item:490136}} with {{#item:313038}}, and {{#item:490485}} with {{#item:312996}}, there will be a huge increase in power, at the cost of some survivability. But with such power, almost everything drops dead, and that in itself is a form of "survivability" - just kill'em fast before they kill you fast. | ||
| Line 1,039: | Line 1,004: | ||
|- | |- | ||
|{{#item:460020}} | |{{#item:460020}} | ||
|Shield | |rowspan="2"| Shield | ||
|Alice | |[[Alice Twisted Madness]] | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 to take advantage of the {{#item:300379}}. | |The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 to take advantage of the {{#item:300379}}. | ||
|- | |- | ||
|{{#item:460040}} | |{{#item:460040}} | ||
|Episode 20 | |Episode 20 | ||
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to +12 to take advantage of {{#item:300379}}'s damage reduction bonuses. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. The 10% reduced VCT will come in handy when using the {{#item:300522}}/{{#item:300529}} combo, while having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |The more defensive-oriented shield. Upgrade it to Grade C and refine it to +12 to take advantage of {{#item:300379}}'s damage reduction bonuses. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. The 10% reduced VCT will come in handy when using the {{#item:300522}}/{{#item:300529}} combo, while having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
| Line 1,081: | Line 1,045: | ||
|- | |- | ||
|{{#item:470337}} | |{{#item:470337}} | ||
|Footgear | |rowspan="2"| Footgear | ||
|??? | |??? | ||
|Boosts magic power and almost all elemental magic damage except for Undead and Ghost. Increases overall magic power by itself, but enchanting it makes it SIGNIFICANTLY more powerful. This cold and wet pair of shoes is the most likely successor to the {{#item:470204}} when fully enchanted. The moaning stops. The wet socks start. | |Boosts magic power and almost all elemental magic damage except for Undead and Ghost. Increases overall magic power by itself, but enchanting it makes it SIGNIFICANTLY more powerful. This cold and wet pair of shoes is the most likely successor to the {{#item:470204}} when fully enchanted. The moaning stops. The wet socks start. | ||
|- | |- | ||
|{{#item:470338}} | |{{#item:470338}} | ||
|??? | |??? | ||
|Boosts magic power and almost all elemental magic damage except for Water and Poison. Increases overall magic power by itself, but enchanting it makes it SIGNIFICANTLY more powerful. This hot and sweaty pair of shoes is the most likely successor to the {{#item:470204}} when fully enchanted. The moaning stops. The acrid, foul smell starts. | |Boosts magic power and almost all elemental magic damage except for Water and Poison. Increases overall magic power by itself, but enchanting it makes it SIGNIFICANTLY more powerful. This hot and sweaty pair of shoes is the most likely successor to the {{#item:470204}} when fully enchanted. The moaning stops. The acrid, foul smell starts. | ||
| Line 1,093: | Line 1,056: | ||
|- | |- | ||
|'''Beginner Shadow Gear''' | |'''Beginner Shadow Gear''' | ||
|Shadow Gear Set | |rowspan="2"| Shadow Gear Set | ||
|@go eden, Lucy | |rowspan="2"| @go eden, Lucy | ||
|Starter shadow set | |Starter shadow set | ||
|- | |- | ||
|'''Advanced Shadow Gear''' | |'''Advanced Shadow Gear''' | ||
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | |Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | ||
|- | |- | ||
|{{#item:24883}}<br>{{#item:24884}} | |{{#item:24883}}<br>{{#item:24884}} | ||
|Shadow Armor, Shadow Shoes | |Shadow Armor, Shadow Shoes | ||
|[[Shadow Gear]] | |rowspan="5"| [[Shadow Gear]] | ||
|Shadow armor and shoes that increase magical damage. | |Shadow armor and shoes that increase magical damage. | ||
|- | |- | ||
|{{#item:24753}}<br>{{#item:24754}} | |{{#item:24753}}<br>{{#item:24754}} | ||
|Shadow Weapon, Shadow Shield | |Shadow Weapon, Shadow Shield | ||
|Combos with the Magical Spell Armor and Shoes. Enchant with MATK and Spell for damage, or Heal% and H.PLUS or CRT for additional healing and less potion use, or a mix of both for balance. | |Combos with the Magical Spell Armor and Shoes. Enchant with MATK and Spell for damage, or Heal% and H.PLUS or CRT for additional healing and less potion use, or a mix of both for balance. | ||
|- | |- | ||
|<br>{{#item:24665}}<br>{{#item:24668}} | |<br>{{#item:24665}}<br>{{#item:24668}} | ||
|Shadow Ring, Shadow Earring | |Shadow Ring, Shadow Earring | ||
|Provides full MDEF penetration when both pieces are +9 and above. Enchant with MATK and Spell for damage, or Heal% and H.PLUS or CRT for additional healing and less potion use, or a mix of both for balance. | |Provides full MDEF penetration when both pieces are +9 and above. Enchant with MATK and Spell for damage, or Heal% and H.PLUS or CRT for additional healing and less potion use, or a mix of both for balance. | ||
|- | |- | ||
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | |{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | ||
|Shadow Gear Set | |rowspan="2"| Shadow Gear Set | ||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and SPL. | |Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and SPL. | ||
|- | |- | ||
|{{#item:24946}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24947}}<br>{{#item:24944}}<br>{{#item:24945}}<br> | |{{#item:24946}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24947}}<br>{{#item:24944}}<br>{{#item:24945}}<br> | ||
|An improved version of the Master Shadow Set, tailored for Magic Hyper Novices. Increases the damage of all skills except Hell's Drive and Ground Gravitation. Enchant with the spell of your choosing and SPL. | |An improved version of the Master Shadow Set, tailored for Magic Hyper Novices. Increases the damage of all skills except Hell's Drive and Ground Gravitation. Enchant with the spell of your choosing and SPL. | ||
|- | |- | ||
Revision as of 13:33, 18 October 2025
| CAUTION | This guide is still a work in progress |
|---|---|
| The Magical section is updated for the most part, but the Physical and Hybrid sections are still outdated and have erroneous (wrong) info |
| Super Novice | |
|---|---|
| Job base: | Novice |
| Written By: | Rakugaki |

Overview
Work in progress
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance its capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created.
Notice: This guide is tailor-made for MuhRO. There are things here which may not be found in other servers.
Skills Overview

Featuring GaoSuper (left)!
Builds
With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle three different kinds of builds - Mage, Physical, and Hybrid.
These builds are here for reference. You don't necessarily need to follow everything here exactly. Be free, experiment and tinker until you've built the Super Novice that suits you best.
Mage

Click here for a more specialized and in-depth guide on Magic Hyper Novices: Psoron's Magic Hyper Novice Guide
(Description WIP) - The Super Novice can take one of two routes - Mage or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes and Breaking the Rules along the way, they triumph, going from Super to Hyper, and I got writer's block. I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... I don't know.
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 1+ | Leftover. Mainly used for increased carrying capacity. |
| AGI | 60-80 100+ (Judge / Conjurator Card Combo) |
Used mainly for reducing animation and flinching animation time and the chances of getting inflicted by Bleeding and Sleep. Try to get 100 Total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-90 100+ (Judge / Conjurator Card Combo) |
Increases Max HP while reducing the chances of getting inflicted by Poison. Try to get 100 Total VIT for full immunity against Poison. |
| INT | 120+ 130 (Judge / Conjurator Card Combo) |
Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
| DEX | 120+ 1-9 (Judge / Conjurator Card Combo) |
At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. When using the |
| LUK | 60-80 100+ (Judge / Conjurator Card Combo) |
Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. Try to get 100 Total LUK for full immunity against Curse. LUK increases MATK more than DEX, so increase this a lot more when using the |
| Trait | Amount | Notes |
|---|---|---|
| POW | 0 | Not needed. Using magic sticks to whack things is not the best idea... |
| STA | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| WIS | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. |
| SPL | 110 | Primary trait. Max this for the highest possible Magic Damage. |
| CON | 110 | Secondary trait. Max this for even more Magic Damage and marginally increased survivability thanks to increased Flee. |
| CRT | 0-72 | After getting 110 SPL and CON, adjust STA, WIS, or CRT. Thanks to a buff making Heal spammable, investing into CRT instead of STA or WIS is now viable. 72 CRT almost doubles healing (e.g. 5500 to 9750), and with enough ACD and ASPD, one can spam heal to save a lot of potions and zeny. However, a decent amount of ACD reduction (40%+) and ASPD (165+) are needed for it to be effective. |
Skills
| Skills: Super Novice (45-99) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After getting promoted to Ex. Super Novice, reset all skills.
| Skills: Expanded Super Novice (99-200) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice (Example build - Jack Frost Nova / Hell's Jack) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Here's my build. It takes advantage of Dim Glacier's Hell's Jack enchant, focusing on Jack Frost Nova and Hell's Drive. It also works great with the TDRC + Time Gap combo. There are two variations: a more powerful glass cannon build, and a slightly less powerful but much beefier variant. More comments below the screenshots.
However, there are compromises resulting in around 10-15% less damage. Self Study Sorcery (SSS) is down to level 5. The main skills Hell's Drive (HD) and Jack Frost Nova (JFN) are maxed, Jupitel Thunderstorm (JTS) is down to level 9, and Ground Gravitation (GG) is down to level 7. JTS has max hits and AoE at level 9, while GG has max AoE at level 7. Despite the reduced damage, soloing Depth 2 (with adequate equipment) is very possible and relatively comfy, with a Brilliant Protection Scroll and Thunderproof Potion of course.
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to specialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
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Equipment
| Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Novice (45-99)
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| Quality of Life Equipment | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Leveling (WIP) |
|---|
WORK IN PROGRESS, placeholder, may contain wrong info
|
| Strategy (WIP) |
|---|
| The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's heavy investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing.
When soloing, I get writer's block! In a party setting, You'll be the secondary support, providing crowd control and extra buffs and heals. Quagmire, Storm Gust and Sightrasher will be your main crowd control skills. Once you see the tank and its lures approaching, cast Quagmire on the mobs to slow them down in order for the DPSes more easily dispose of them. Also watch out if the tank lured too many or if there are monsters coming from the side and rear - use Sightrasher to push them away or Storm Gust to freeze them in place. From time to time, you may also buff your teammates, provide additional heals with your cute Heals.
WORK IN PROGRESS!!! Break the Rule of Er and destroy all who bring you down. Don't let them go, let them gravitate to you. Devastate their mental health, freeze them to the core, shock them with baleful thunder and call forth the wrath of the skies until they're no more. Beat the already dead horse by summoning the wrath of the skies and command the earth to swallow it whole, driving them down to a place worse than the deepest depths of the darkest despair. WIP: Buffing rotation:
|
| Strategy Depth 1 |
|---|
| The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D1 parties at the moment.
1 - Get powerful-enough equips (check Equipment 230-275 above) and have at least 60,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
|
| Strategy Depth 2 |
|---|
| The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment.
1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP. 2 - Use 3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
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Physical
For a better and more comprehensive guide on Physical Build Hyper Novices, check out Melee Hyper Novice Guide by Jetago
(Description WIP) - The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. However, by learning from other classes and improving their most notable skills, they Break through the Super Novice's Limits, transcending from Super into Hyper, and I got writer's block.
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
| AGI | 60-100 | Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep. |
| VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun. |
| INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence. |
| DEX | 60-80 / 120 (Ranged Hyper Novice builds) | Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. |
| LUK | 60-80 / 120-125 (Mega Sonic Blow builds) | Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Primary trait. Max this for the highest possible damage. |
| STA | Optional | If more RES is needed and there are still some points to spare, grab a few points here. |
| WIS | Optional | If more MRES is needed and there are still some points to spare, grab a few points here. |
| SPL | 0 | Absolutely unnecessary, because screaming out "Mega Sonic Blow !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying. |
| CON | 72-110 | Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait. |
| CRT | 72-110 | Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved. |
Skills
| Skills: Physical | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The example build below is an HP-leech focused build that sacrifices a little bit of power in exhcnage for increased survivability. It is ideal for slaughtering hordes of mobs, especially when a lack of power is compensated by increased survivability. Heal one's self by hurting others. The more, the merrier. But in exhcnage, become a slave to the RNG gods.
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Equipment
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You can use Eden Gear or choose from the list below...
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| Quality of Life Equipment | |||||||||||||||||||
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At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
| Strategy (WIP) |
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| The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
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Hybrid (Experimental, work in progress)

(Description WIP) - The late-game Hybrid build combines the best of both worlds. While it doesn't have access to AP skills, it more than makes up in versatility, especially in certain places where both physical and magical attacks are required. This build is so meme omg...
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| AGI | 80+ | Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep. |
| VIT | 80+ | Increases Max HP while reducing the chances of getting inflicted by Poison. |
| INT | 100+ or 120 | Depending on which gears are less powerful, adjust STR or INT accordingly. |
| DEX | 100+ or 1-9 | DEX is needed for Hit, while also raising a bit of ATK and MATK. If you have 100% VCT reduction, leave this below 10. |
| LUK | 80+ | Get at least 100 Total LUK for immunity against Curse. Raise it further if more CRIT is needed for Mega Sonic Blow. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 70-100 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| STA | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or skills like Autoguard. |
| WIS | 0 | No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or skills like Autoguard. |
| SPL | 70-100 | Adjust POW or SPL accordingly depending on which gears are less powerful. |
| CON | 70-100 | Adjust CON or CRT accordingly. More CON means more Flee, a bit more damage, but less healing and C.Rate. |
| CRT | 70-100 | Adjust CON or CRT accordingly. More CRT means more C.Rate and healing, but less Flee and damage if not using Mega Sonic Blow. |
Skills
| Skills: Super Novice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
| Skills: Hyper Novice (Example build - Jack Frost Nova) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
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Equipment
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Super Novice
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| Quality of Life Equipment | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
| Strategy (WIP) |
|---|
| How to solo Alice Hard hmmmm... |
| Cult |
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Overcoming Crisis.