Choi's Magic and Support Cardinal Guide: Difference between revisions
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[[Category:Arch Bishop]] | |||
== Introduction == | == Introduction == | ||
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback! | The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback! | ||
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Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats: | Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats: | ||
# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. | # Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, so I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. However, 100% VCT reduction through gear is just as viable, and you can opt for this route as well. | ||
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats. | # Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats. | ||
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into. | # After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into. | ||
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals | # Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals | ||
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities. | # Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities. | ||
Also big shout out to Miku Kitsune for his recommendations on this. | |||
=== Relevant Skills === | === Relevant Skills === | ||
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* {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0. | * {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0. | ||
* {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member. | * {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member. | ||
* {{#skill:1014}}: The Panic button. Sacrifices your HP to resurrect all fallen party members on screen. Make sure to carry around {{#item:607}} for this. | |||
* {{#skill:5268}}: Fully Restores the target's HP which will be useful for you or other tanky members if they become low HP. | |||
* {{#skill:78}}: A Targeted debuff that makes the target take double the damage. | * {{#skill:78}}: A Targeted debuff that makes the target take double the damage. | ||
* {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer. | * {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer. | ||
* {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX. | * {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX. | ||
* {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI. | * {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI. | ||
* {{#skill: | * {{#skill:2045}}: Provides Kyrie Eleison effect to your whole party. At Max skill level, Praefatio blocks 16 hits. | ||
* {{#skill:5281}}: Gives SPL/WIS/STA to a target. | * {{#skill:5281}}: Gives SPL/WIS/STA to a target. | ||
* {{#skill:5282}}: Gives POW/CRT/CON to a target. | * {{#skill:5282}}: Gives POW/CRT/CON to a target. | ||
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* {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES. | * {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES. | ||
* {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate. | * {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate. | ||
* {{#skill:5011}}: Self Buff that increases your Healing Power | * {{#skill:5011}}: Self Buff that increases your Healing Power but increases your SP costs by 300% | ||
* {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes. | * {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes. | ||
* {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes. | * {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes. | ||
There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press! | There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press! | ||
=== Stats and Traits === | === Stats and Traits === | ||
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# '''Str:''' Provides additional weight capacity which will help for farming. | # '''Str:''' Provides additional weight capacity which will help for farming. | ||
# '''Luk:''' Provides the second-highest bonus in StatusMATK. | # '''Luk:''' Provides the second-highest bonus in StatusMATK. | ||
Note: If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly. | |||
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: | Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: | ||
# '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage. | # '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage. | ||
# '''STA (72-110):''' Provides Physical Resistance. | # '''STA (72-110):''' Provides Physical Resistance. | ||
# '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this. | # '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this. | ||
=== Gear Progression === | === Gear Progression === | ||
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{{#item:2864}} is an interesting item, as with the {{#item: 4803}} enchant, the cooldown on {{#skill:2051}} will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best. | {{#item:2864}} is an interesting item, as with the {{#item: 4803}} enchant, the cooldown on {{#skill:2051}} will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best. | ||
Also big shout out to Soothing and [[Fuka' | The {{#item:15399}} and the {{#item:32248}}/{{#item:32249}} and {{#item:32251}} will provide much more tanky stats. The {{#item:450182}}{{#item:490120}}{{#item:490121}} will provide more ACD Reduction. | ||
Also big shout out to Soothing and [[Fuka's Serious Guide for FS Cardinal]] both of whom I used as a reference for this phase. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]] | | Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]. {{#item:29101}}, {{#item:4724}} or {{#item:4744}} | ||
|- | |- | ||
| Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card. | | Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card. | ||
|- | |- | ||
| Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]] | | Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]. The {{#item:19439}} combos with the {{#item:20749}}. | ||
|- | |- | ||
| Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> | | Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> Sprint: 2x {{#item: 29010}} | ||
|- | |- | ||
| Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] | | Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] | ||
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| Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. | | Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. | ||
|- | |- | ||
| Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]] | | Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]. The {{#item:20749}} needs to be the slotted version | ||
|- | |- | ||
| Shoe || +11 {{#item:470094}} <br> +11 {{#item: | | Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}} <br> +11 {{#item:470066}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item:1000736}} and your choice for Slot 4. Slot 2 can be ignored. <br> Sprint: 2x {{#item: 29010}}. Can be used if you continue to use the full Sprint combo. | ||
|- | |- | ||
| Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}} | | Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant | | Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}} | ||
|} | |} | ||
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During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear. | During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear. | ||
I | In this phase, I would consider whether you will go for VCT Reduction through Stats or through Gears. | ||
* For VCT through Stats, you can ignore any enchants that provide VCT reduction %. Instead, lean more towards Dex over Vit enchants, but having some Vit enchants is not bad. You will want to find a balance though. Generally, if you are using more DEX than VIT in your base stats VIT to get instant cast, then DEX enchants are better and vis-versa. | |||
* For VCT through Gear, you will forgo any DEX enchants and opt for VIT instead. Additionally, you should look for more VCT Reduction %, but just make sure that you aren't wasting any enchants or gears after you hit 100% VCT Reduction. | |||
Some gears and enchants to consider when going through VCT through Gear: | |||
* {{#item:19480}} and {{#item:400465}} will provide you VCT%, whereas {{#item:18972}} and {{#item:400537}} will not. | |||
* VCT% enchants will be important on {{#item:16099}}, {{#item: 590049}}, and {{#item:1659}} | |||
* {{#item:490163}} and {{#item:32231}} can provide you VCT%, whereas {{#item:2864}} will not. | |||
* {{#item:24749}} and {{#item:24750}} can be used instead of {{#item:24339}} and {{#item:24340}} | |||
* Note that your shadow gear can also be enchanted with VCT% options. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}}|| TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}}, {{#item:4743}} or {{#item:4713}} | | Upper || +10 to +12 {{#item:18972}} <br> +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}} <br> +11 [C] {{#item:400465}}|| Mitra: {{#item:29101}}, {{#item:4724}} or {{#item:4744}} <br> TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}} or {{#item:29677}}, {{#item:4743}} or {{#item:4713}} <br> Thanatos: [[Drooping_Thanatos's_Dolor-LT|Obtained through item reform]]. Sacrifices tanky stats for more ACD Reduction. | ||
|- | |- | ||
| Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus. | | Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus. | ||
|- | |- | ||
| Lower || {{#item:420269}}|| Resistances (DEF, MDEF, RES, MRES), attack speed, or healing effectiveness enchants should be the main focus. I recommend using {{#item:102677}} or {{#item:100488}} | | Lower || {{#item:420269}} <br> {{#item:19244}} || Ace: Resistances (DEF, MDEF, RES, MRES), attack speed, or healing effectiveness enchants should be the main focus. I recommend using {{#item:102677}} or {{#item:100488}}. <br> Rosary: [[Equipment_Crafting#Orbs_of_Survival,_Survival_Circlet,_Heart_Wings_Hairband,_Rosary's_Necklace,_Drooping_Gunslinger|Can be obtained through Equipment Crafting]] | ||
|- | |- | ||
| Armor || +12 [A] {{#item:450170 | | Armor || +12 [A] {{#item:450170}} <br> +12 [A] {{#item:450243}} || Nebula: [[Constellation_Tower#Faint_and_Nebula_Armors| Obtained through Constellation Tower]]. I highly recommend Stamina over Wisdom. {{#item:310679}}, {{#item:310744}} or {{#item:310741}}, {{#item:4723}} or {{#item:4744}} <br> Glade: The full Glade combo will provide less HP than the nebula combo, but the Armor should provide more ACD Reduction. | ||
|- | |- | ||
| Weapon || +11 {{#item:16099}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber: [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}} | | Weapon || +11 {{#item:16099}} <br> +11 {{#item: 590049}} <br> +10 to +12 {{#item:1659}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber: [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Flush: [[Einbech#Flush_Weapons|Obtained through Einbech Exchanger.]] {{#item: 311394}} or {{#item: 311404}}. The Flush Rubber Hammer provides more healing effectiveness at the cost of some ACD reduction <br>LoR: Dropped by Magaleta in Bio 3. Should be paired with {{#item:19244}} <br> Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}. | ||
|- | |- | ||
| Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. <br> [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item: 310853}} or {{#item: | | Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. <br> Bunny: [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item:310853}}, {{#item:310875}}, or {{#item:310860}} | ||
|- | |- | ||
| Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | | Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | ||
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| Shoe || +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | | Shoe || +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | ||
|- | |- | ||
| Accessory (Right) || {{#item:490133 | | Accessory (Right) || {{#item:490133}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Obtained through Constellation Tower]]. You should still use this even without the {{#item:450170}} combo. <br> {{#item:310721}} or {{#item:310726}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} | | Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} <br> {{#item:32231}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> King Schmidt: [[King_Schmidts_Insignias|Obtained as part of Fall of Glast Heim.]] {{#item:4826}}, {{#item:4744}} or {{#item:4724}} | ||
|} | |} | ||
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* Shield: {{#item:24746}} | * Shield: {{#item:24746}} | ||
* Shoes: {{#item:24763}} | * Shoes: {{#item:24763}} | ||
* Earring: {{#item:24339}} | * Earring: {{#item:24339}} or {{#item:24749}} | ||
* Pendant: {{#item:24340}} | * Pendant: {{#item:24340}} or {{#item:24750}} | ||
==== Costume Stones and Pets ==== | ==== Costume Stones and Pets ==== | ||
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}}, {{#item:1000859}}, and {{#item: | [[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}} or {{#item:25707}}, {{#item:1000859}}, and {{#item:25709}} | ||
[[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices. | [[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices. | ||
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=== Notes === | === Notes === | ||
DPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like {{#skill:2041}} or {{#skill:54}}. Additionally, Arch Bishop's zero to low fixed cast requirements on Adoramus and Arbitrium make it fairly newbie friendly. However, due to its main fourth class damage skill being Holy element, you will have to be careful where you level and farm, as you won't be able to damage holy element. | |||
Big shout out to Chyester for helping me test a few Cardinal builds. | |||
=== Relevant Skills === | === Relevant Skills === | ||
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| Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} || | | Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} || | ||
|- | |- | ||
| Weapon || +7 to +11 {{#item:550031 | | Weapon || +7 to +11 {{#item:550031}} or +7 to +11 {{#item:550030}} || | ||
|- | |- | ||
| Shield || {{#item:460018}} || | | Shield || {{#item:460018}} || | ||
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | | Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | ||
|- | |- | ||
| Weapon || | | Weapon || +12 [A] {{#item:550089}}|| Dim: {{#item:311458}}{{#item:311301}}{{#item:311301}} | ||
|- | |- | ||
| Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | | Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | ||
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| Garment || +11 {{#item:480125}} <br> +9 or +10 {{#item:450267}} || <br> Glacier: {{#item:312070}} for Slot 2 | | Garment || +11 {{#item:480125}} <br> +9 or +10 {{#item:450267}} || <br> Glacier: {{#item:312070}} for Slot 2 | ||
|- | |- | ||
| Shoe || | | Shoe || +12 [A] {{#item:470204}} || | ||
|- | |- | ||
| Accessory (Right) || {{#item:490304}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but its a .05% chance. | | Accessory (Right) || {{#item:490304}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but its a .05% chance. | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || | | Upper || +12 [A]{{#item:400537}} || {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}} | ||
|- | |- | ||
| Middle || {{#item:410233}} || | | Middle || {{#item:410233}} || | ||
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==== Costume Stones and Pets ==== | ==== Costume Stones and Pets ==== | ||
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br> | [[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br> | ||
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}}) The Arch Bishop Combo is better for EXO builds<br><br> | * Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}} | ||
* Cardinal Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}}) The Arch Bishop Combo is better for EXO builds<br><br> | |||
[[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices. | [[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices. | ||
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| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | | Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | ||
|- | |- | ||
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}} | | Garment || {{#item:300375}}, {{#item:300424}}, {{#item:300122}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}} | ||
|- | |- | ||
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}} | | Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}} |
Latest revision as of 13:48, 12 November 2024
Introduction
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with Choi's Guide To Magic which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn Cardi!
Notes
Cardinal is one of the most popular Support Builds with very useful supportive abilities and powerful heals. However, it also has strong magic builds and can be used for solo play and farming. It also has a physical build, but I won't be covering that.
This build will have two full sections for Support and Magic. Expand the sections below for more information!
Full Support | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Full SupportNotesCardinal is one of the most popular support builds in the game, as it provides a plethora of supportive buffs and has strong heals. Additionally, due to Mediale Votum scaling off the target's HP, Cardinal can work very effectively as a tank. However, as solo farming is the main activity people do and party play is limited, you will have difficulty gearing or leveling, so I don't recommend this as your first class unless you are playing with a group of friends or a guild. Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats:
Also big shout out to Miku Kitsune for his recommendations on this. Relevant Skills
There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press! Stats and TraitsGenerally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:
Note: If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly. Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:
Gear ProgressionMadame Celery's Guide to MuhRO has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Full Support Cardinal. It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. Phase EdenAt Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require Old Pick (7318) , Blue Hair (1034) , and Elastic Band (7200) . Phase OneMoving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your tankiness. At Level 150, you can start using Grace Magic Boots [1] (470021) , which can be obtained after completing the 17.1 Questline from the Sentinel NPC. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, both are powerful, and you will also be using pieces of both sets. For all of the Illusion Gear, if you plan on using them for a while, you can enchant them with double Rune of Vitality Lv2 (29010) Rune of Vitality Lv2 (29010) and upgrade them to +11 for a big boost in HP.
Phase TwoPhase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support.
The Illusion Goibne and Illusion Sprint Combo from the previous Phase are quite strong and provide a lot of After Cast Delay Reduction, HP, and Fixed Cast Reduction that you will need, so I would pivot off of these slowly. After finishing your shoes and obtaining the FCT requirement, you can start replacing other pieces of your gear. Light of Cure (2864) is an interesting item, as with the Cure Lv1 (4803) enchant, the cooldown on Highness Heal will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best. The VIT Soutane [1] (15399) and the Safety Pendant R [1] (32248) / Safety Pendant B [1] (32249) and Safety Epaulet B [1] (32251) will provide much more tanky stats. The Illusion Sprint Mail [1] (450182) Illusion Sprint Ring [1] (490120) Illusion Sprint Glove [1] (490121) will provide more ACD Reduction. Also big shout out to Soothing and Fuka's Serious Guide for FS Cardinal both of whom I used as a reference for this phase.
Phase ThreeYou should feel overall pretty good with your build after Phase Two. However, there are a lot of ways you can improve your gear greatly. After Phase Three you should feel comfortable tanking the hardest MvPs and dungeons. The biggest bonus will be from the Nebula and Stellar Seal combo or the Glade Rune Gear. The Nebula combo will provide more HP than the Glade Rune Combo, but the Glade Rune Armor will provide more ACD Reduction. Stamina Nebula: 133% bonus HP and 40% healing effectiveness as well as some resistances while the Glade Rune Armor + Combo will provide 95% bonus HP and 15% ACD Reduction as well as some STA. Both are great options. During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear. In this phase, I would consider whether you will go for VCT Reduction through Stats or through Gears.
Some gears and enchants to consider when going through VCT through Gear:
MiscShadow GearSome great options for mixed Blue Shadow Gear are:
Costume Stones and PetsCostume Stones: Arch Bishop Combo: Arch Bishop Stone (Top) (1000857) , Arch Bishop Stone (1000858) or High Priest Stone (25707) , Arch Bishop Stone (Low) (1000859) , and Archbishop Stone (Garment) (25709) Cute Pets: Blue Moon Loli Ruri Egg (9140) , Aliza Egg (9120) , and Bacsojin Egg (9115) are good choices. CardsYou can find a great list of cards to use in Celery's Guide.
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Magic DPS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magic DPSNotesDPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like Clementia or Resurrection. Additionally, Arch Bishop's zero to low fixed cast requirements on Adoramus and Arbitrium make it fairly newbie friendly. However, due to its main fourth class damage skill being Holy element, you will have to be careful where you level and farm, as you won't be able to damage holy element. Big shout out to Chyester for helping me test a few Cardinal builds. Relevant Skills
Stats and TraitsGenerally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:
Gear ProgressionMadame Celery's Guide to MuhRO has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly for DPS Cardinal. As you read through, you can look at the Magic Gear Progression Table on my Guide to Magic. This table will have links that will guide you to the relevant pages. It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. Phase EdenAt Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require Old Pick (7318) , Blue Hair (1034) , and Elastic Band (7200) . Phase OneMoving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). At Level 150, you can start using Grace Magic Boots [1] (470021) , which can be obtained after completing the 17.1 Questline from the Sentinel NPC. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. As both of your damaging abilities only have a 1s Fixed Cast Time, the Grace Boots should be enough for now. Additionally, while you are leveling as an Arch Bishop, you may want to invest in Archbishop Shadow Shield (24305) and Archbishop Shadow Weapon (24292) as well as Archbishop Stone (Garment) (25709) and High Priest Stone (25707) , as both combos will reduce Adoramus Cooldown by 1s each. If you don't want to break the Advanced Paradise Shadow Combo, then you can just get the Archbishop Stone (Garment) (25709) and High Priest Stone (25707) combo.
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get Underwater Refinement Box (100425) and Labyrinth Refinement Box (100423) to upgrade your gear or to make Safe to Refine tickets! Phase Two1s Fixed Cast Reduction is what you need. However, 1.5s is better since some of your supportive skills have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the Gray Wolf Shoes [1] (470088) with the Wolf Orb (Fixed Casting) Lv.3 (310602) or whether you want to sit on the Grace Magic Boots [1] (470021) until Phase Three. Pneumaticus Procella has a 2s Fixed Cast time, but you can worry about that later. The Brilliant/ Sinful Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the Minor Casting Stone (Garment) (25170) that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a Arch Bishop Stone (Low) (1000859) for .5s FCT reduction. I do not recommend getting a Cast Stone (Garment) (25067) if it's too expensive, as you'll already have enough FCT! Between the Gray Wolf Robe [1] (450178) and the Snow Flower Robe [1] (450207) , both options are great. Gray Wolf Robe [1] (450178) provides more damage and Snow Flower Robe [1] (450207) provides more tankiness. Generally, Snow Flower Robe [1] (450207) will be cheaper, as you can buy the necessary enchantment stones from other players. However, this requires other players to have and be willing to sell those stones, which may not always be the case. Gray Wolf Robe [1] (450178) , however, requires farming of Amethyst Fragment (1000405) which may be grindier but more reliable. My recommendation if you plan on going the snow flower route is to make sure that the stones you need for the Snow Flower Robe [1] (450207) are available. The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. You can try to farm these if you would like or buy these from a vendor. In terms of Priority:
Zeny Tip: Thanatos 11 and 12 are great places to farm at this point and in general, and you'll be able to farm the materials for your accessories. Guyak Pudding (12710) will help tremendously to prevent the Decrease Agility debuff effect. Phase ThreeYou can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your Shadow gear as well! Dim Glacier Weapons are a great place to start dipping your toes into the painful world of item grading! Luckily, the Dim Glacier Reinforcement Device (101637) helps ease you in. Dim Glacier and Snow equipment can be obtained after completing Episode 19. To craft the Convertible Magical Wing [1] (480125) , you'll need a +7 Supplement Part VIT [1] (20732) , a +7 Upgrade Part - Engine [1] (20733) , a +7 Pile Bunker S [1] (16030) , 5 Opal (727) , and 3 Repair Robot Turbo Card (27015) .
Zeny Tip: You should be able to farm comfortably at Clock Tower Basement and Niflheim 2 now, and they'll provide a lot of great end-game material as well. As mentioned, now would be a great time to work on your shadow gear, as both those maps provide Shadowdecon (25729) . Phase FourWe're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2. For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo. Phase FiveAKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2. The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you'll need after losing the Convertible Magical Wing and Wolf Robe. I don't recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded. The Engraved Soul Purification Rune Robe [1] (450284) is the better armor, particularly against bosses. However, you will still likely need Nebula Robe of Spell [1] (450173) before being able to farm Biosphere Depths effectively. The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.
For pure damage, Temple Rune Ring [1] (490304) is better than Stellar Spell Seal [1] (490136) due to the power of the Second Slot Enchant. However, the Second Slot Enchant is limited to two races (unless you get the normal/boss enchant). Additionally, the Stellar Seal gives 30% variable cast reduction from a single accessory which is very powerful. Sinful Sapphire Ring [1] (490052) and Sinful Sapphire Necklace [1] (490053) will still be useful to have due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky. MiscShadow GearFor more information on Magic Shadow Gear, please check out the Shadow Gear section on the Guide to Magic. Some great options for mixed Blue Shadow Gear are:
Costume Stones and Pets
Cute Pets: White Knight Egg (9134) and Icewind Egg (9147) are good choices. CardsYou can find a list of cards to use in my Guide to Magic.
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