Choi's Magic and Support Cardinal Guide: Difference between revisions

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[[Category:Arch Bishop]]
== Introduction ==
== Introduction ==
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
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Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats:  
Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats:  
# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530.  
# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, so I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. However, 100% VCT reduction through gear is just as viable, and you can opt for this route as well.  
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats.  
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats.  
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into.  
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into.  
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities.  
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities.  
Also big shout out to Miku Kitsune for his recommendations on this.


=== Relevant Skills ===
=== Relevant Skills ===
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* {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0.  
* {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0.  
* {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member.  
* {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member.  
* {{#skill:1014}}: The Panic button. Sacrifices your HP to resurrect all fallen party members on screen. Make sure to carry around {{#item:607}} for this.
* {{#skill:5268}}: Fully Restores the target's HP which will be useful for you or other tanky members if they become low HP.
* {{#skill:78}}: A Targeted debuff that makes the target take double the damage.  
* {{#skill:78}}: A Targeted debuff that makes the target take double the damage.  
* {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer.   
* {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer.   
* {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX.  
* {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX.  
* {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI.  
* {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI.  
* {{#skill:2043}}: Provides Kyrie Eleison effect to your whole party. At Max skill level, Praefatio blocks 16 hits.  
* {{#skill:2045}}: Provides Kyrie Eleison effect to your whole party. At Max skill level, Praefatio blocks 16 hits.  
* {{#skill:5281}}: Gives SPL/WIS/STA to a target.
* {{#skill:5281}}: Gives SPL/WIS/STA to a target.
* {{#skill:5282}}: Gives POW/CRT/CON to a target.
* {{#skill:5282}}: Gives POW/CRT/CON to a target.
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* {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES.
* {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES.
* {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate.
* {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate.
* {{#skill:5011}}: Self Buff that increases your Healing Power.
* {{#skill:5011}}: Self Buff that increases your Healing Power but increases your SP costs by 300%
* {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes.  
* {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes.  
* {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes.
* {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes.


There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press!  
There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press!


=== Stats and Traits ===
=== Stats and Traits ===
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# '''Str:''' Provides additional weight capacity which will help for farming.  
# '''Str:''' Provides additional weight capacity which will help for farming.  
# '''Luk:''' Provides the second-highest bonus in StatusMATK.
# '''Luk:''' Provides the second-highest bonus in StatusMATK.
Note: If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly.


Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
# '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''STA (72-110):''' Provides Physical Resistance.
# '''STA (72-110):''' Provides Physical Resistance.
# '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this.  
# '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this.


=== Gear Progression ===
=== Gear Progression ===
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At Level 160, you will have access to [[Illusion_of_Luanda| Illusion of Luanda's Goibne Gear]] and [[Illusion_of_Twins| Illusion of Twins' Sprint Gear]]. Both sets are very useful and the full combos can provide a mix of tankiness, ACD reduction, and .7s FCT reduction. For FCT reduction, you can also use {{#item:1000857}} for .5s FCT reduction and {{#item:25170}} or {{#item:25067}} for .3s or .5s FCT reduction respectively.<br>
At Level 160, you will have access to [[Illusion_of_Luanda| Illusion of Luanda's Goibne Gear]] and [[Illusion_of_Twins| Illusion of Twins' Sprint Gear]]. Both sets are very useful and the full combos can provide a mix of tankiness, ACD reduction, and .7s FCT reduction. For FCT reduction, you can also use {{#item:1000857}} for .5s FCT reduction and {{#item:25170}} or {{#item:25067}} for .3s or .5s FCT reduction respectively.<br>


Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, you will be using pieces of both sets.  
Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, both are powerful, and you will also be using pieces of both sets.  


For all of the Illusion Gear, if you plan on using them for a while, you can enchant them with double {{#item: 29010}}{{#item: 29010}} and upgrade them to +11 for a big boost in HP.  
For all of the Illusion Gear, if you plan on using them for a while, you can enchant them with double {{#item: 29010}}{{#item: 29010}} and upgrade them to +11 for a big boost in HP.  
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| Armor || +9 to +11 {{#item:450182}} <br> +9 to +10 {{#item:15348}} ||
| Armor || +9 to +11 {{#item:450182}} <br> +9 to +10 {{#item:15348}} ||
|-
|-
| Weapon || {{#item:16063}} ||  
| Weapon || {{#item:16063}} or {{#item: 590029}} ||  
|-
|-
| Shield || +10 {{#item:460018}} || If you plan to use the ISG for a while, you can enchant it with 2x {{#item: 29010}}
| Shield || +10 {{#item:460018}} || If you plan to use the ISG for a while, you can enchant it with 2x {{#item: 29010}}
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==== Phase Two ====
==== Phase Two ====
Phase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support.
Phase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support.
The Illusion Goibne and Illusion Sprint Combo from the previous Phase are quite strong and provide a lot of After Cast Delay Reduction, HP, and Fixed Cast Reduction that you will need, so I would pivot off of these slowly.  
The Illusion Goibne and Illusion Sprint Combo from the previous Phase are quite strong and provide a lot of After Cast Delay Reduction, HP, and Fixed Cast Reduction that you will need, so I would pivot off of these slowly. <br>
Instead, the first upgrade you should focus on is the {{#item:16099}} which will give you a big bonus in After Cast Delay. <br>
Afterwards, if you were using the Goibne's Set, then you should focus on getting your shoes of choice, as you will need the FCT reduction before switching out other gear. If you were using Sprint Set then you can go for the {{#item: 19439}} and {{#item:20749}} combo and {{#item:18972}} before working on your shoes. <br>
 
After finishing your shoes and obtaining the FCT requirement, you can start replacing other pieces of your gear.
 
{{#item:2864}} is an interesting item, as with the {{#item: 4803}} enchant, the cooldown on {{#skill:2051}} will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best.
 
The {{#item:15399}} and the {{#item:32248}}/{{#item:32249}} and {{#item:32251}} will provide much more tanky stats. The {{#item:450182}}{{#item:490120}}{{#item:490121}} will provide more ACD Reduction.  


Also big shout out to [[Fuka's_Serious_Guide_for_FS_Cardinal]] which I used as a reference for this phase.  
Also big shout out to Soothing and [[Fuka's Serious Guide for FS Cardinal]] both of whom I used as a reference for this phase.  


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]
| Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]. {{#item:29101}}, {{#item:4724}} or {{#item:4744}}
|-
|-
| Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card.  
| Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card.  
|-
|-
| Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]  
| Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]. The {{#item:19439}} combos with the {{#item:20749}}.
|-
|-
| Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> ISM: 2x {{#item: 29010}}
| Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> Sprint: 2x {{#item: 29010}}
|-
|-
| Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]]  
| Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]]  
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| Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3.  
| Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3.  
|-
|-
| Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]  
| Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]. The {{#item:20749}} needs to be the slotted version
|-
|-
| Shoe || +11 {{#item:470094}} <br> +11 {{#item:470023}} <br> +10 {{#item:470115}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Automatic: [[Automatic_Equipment_(17.2)#17.2_Episode_Equipment_Automatic_Gear|Obtained through Episode 17.2.]] {{#item:1000144}}, {{#item: 1000134}}, {{#item: 1000119}} or {{#item: 1000121}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item: 1000736}} for Slot 3. Your choice of enchant for Slot 4, and Slot 2 can be ignored.  
| Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}} <br> +11 {{#item:470066}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item:1000736}} and your choice for Slot 4. Slot 2 can be ignored. <br> Sprint: 2x {{#item: 29010}}. Can be used if you continue to use the full Sprint combo.
|-
|-
| Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]]
| Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}}
|-
|-
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety:  [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety:  [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}}
|}
|}


==== Phase Three ====
==== Phase Three ====
You should feel overall pretty good with your build after Phase Two. However, there are a lot of ways you can improve your gear greatly. After Phase Three you should feel comfortable tanking the hardest MvPs and dungeons.
You should feel overall pretty good with your build after Phase Two. However, there are a lot of ways you can improve your gear greatly. After Phase Three you should feel comfortable tanking the hardest MvPs and dungeons. <br>
 
The biggest bonus will be from the Nebula and Stellar Seal combo or the Glade Rune Gear. The Nebula combo will provide more HP than the Glade Rune Combo, but the Glade Rune Armor will provide more ACD Reduction. Stamina Nebula: 133% bonus HP and 40% healing effectiveness as well as some resistances while the Glade Rune Armor + Combo will provide 95% bonus HP and 15% ACD Reduction as well as some STA. Both are great options.
During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear.
 
In this phase, I would consider whether you will go for VCT Reduction through Stats or through Gears.
* For VCT through Stats, you can ignore any enchants that provide VCT reduction %. Instead, lean more towards Dex over Vit enchants, but having some Vit enchants is not bad. You will want to find a balance though. Generally, if you are using more DEX than VIT in your base stats VIT to get instant cast, then DEX enchants are better and vis-versa.
* For VCT through Gear, you will forgo any DEX enchants and opt for VIT instead. Additionally, you should look for more VCT Reduction %, but just make sure that you aren't wasting any enchants or gears after you hit 100% VCT Reduction.
Some gears and enchants to consider when going through VCT through Gear:
* {{#item:19480}} and {{#item:400465}} will provide you VCT%, whereas {{#item:18972}} and {{#item:400537}} will not.
* VCT% enchants will be important on {{#item:16099}}, {{#item: 590049}}, and {{#item:1659}}
* {{#item:490163}} and {{#item:32231}} can provide you VCT%, whereas {{#item:2864}} will not.
* {{#item:24749}} and {{#item:24750}} can be used instead of {{#item:24339}} and {{#item:24340}}
* Note that your shadow gear can also be enchanted with VCT% options.  


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}}|| TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}}, {{#item:4743}} or {{#item:4713}}
| Upper || +10 to +12 {{#item:18972}} <br> +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}} <br> +11 [C] {{#item:400465}}|| Mitra: {{#item:29101}}, {{#item:4724}} or {{#item:4744}} <br> TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}} or {{#item:29677}}, {{#item:4743}} or {{#item:4713}} <br> Thanatos: [[Drooping_Thanatos's_Dolor-LT|Obtained through item reform]]. Sacrifices tanky stats for more ACD Reduction.
|-
|-
| Middle || {{#item:410233}} || [[Alice_Twisted_Madness#Gambler's_Seal|Obtained through Alice Twisted Madness]]
| Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus.
|-
|-
| Lower || {{#item:420269}}|| [[Alice_Twisted_Madness#Cards_in_Mouth|Obtained through Alice Twisted Madness]]
| Lower || {{#item:420269}} <br> {{#item:19244}} || Ace: Resistances (DEF, MDEF, RES, MRES), attack speed, or healing effectiveness enchants should be the main focus. I recommend using {{#item:102677}} or {{#item:100488}}. <br> Rosary: [[Equipment_Crafting#Orbs_of_Survival,_Survival_Circlet,_Heart_Wings_Hairband,_Rosary's_Necklace,_Drooping_Gunslinger|Can be obtained through Equipment Crafting]]
|-
|-
| Armor || +12 {{#item:450170}} <br> +12 {{#item:450174}}|| [[Constellation_Tower#Faint_and_Nebula_Armors|Both are obtained through Constellation Tower]]. I highly recommend Stamina over Wisdom. Wisdom will provide better heals. <br> {{#item:310679}} or {{#item:310691}}, {{#item:310744}} or {{#item:310741}}, {{#item:4723}} or {{#item:4744}}
| Armor || +12 [A] {{#item:450170}} <br> +12 [A] {{#item:450243}} || Nebula: [[Constellation_Tower#Faint_and_Nebula_Armors| Obtained through Constellation Tower]]. I highly recommend Stamina over Wisdom. {{#item:310679}}, {{#item:310744}} or {{#item:310741}}, {{#item:4723}} or {{#item:4744}} <br> Glade: The full Glade combo will provide less HP than the nebula combo, but the Armor should provide more ACD Reduction.
|-
|-
| Weapon ||  +11 {{#item:16099}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber:  [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}. Wicked Cross isn't really worth the effort unless you want to do some type of hybrid damage support build.  
| Weapon ||  +11 {{#item:16099}} <br> +11 {{#item: 590049}} <br> +10 to +12 {{#item:1659}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber:  [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Flush: [[Einbech#Flush_Weapons|Obtained through Einbech Exchanger.]] {{#item: 311394}} or {{#item: 311404}}. The Flush Rubber Hammer provides more healing effectiveness at the cost of some ACD reduction <br>LoR: Dropped by Magaleta in Bio 3. Should be paired with {{#item:19244}} <br>  Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}.
|-
|-
| Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. <br> [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item: 310853}} or {{#item: 310875}}
| Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. <br> Bunny: [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item:310853}}, {{#item:310875}}, or {{#item:310860}}
|-
|-
| Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
| Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
|-
|-
| Shoe ||  +11 to +13 [A] {{#item:470094}} <br> +11 [A] +11 {{#item:470174}}  || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
| Shoe ||  +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}}  || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
|-
|-
| Accessory (Right) || {{#item:490133}} <br> {{#item:490137}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Both are obtained through Constellation Tower]]. <br> {{#item:310721}} or {{#item:310726}}
| Accessory (Right) || {{#item:490133}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Obtained through Constellation Tower]]. You should still use this even without the {{#item:450170}} combo. <br> {{#item:310721}} or {{#item:310726}}
|-
|-
| Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}}
| Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} <br> {{#item:32231}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> King Schmidt: [[King_Schmidts_Insignias|Obtained as part of Fall of Glast Heim.]] {{#item:4826}}, {{#item:4744}} or {{#item:4724}}
|}
|}


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* Shield: {{#item:24746}}
* Shield: {{#item:24746}}
* Shoes: {{#item:24763}}
* Shoes: {{#item:24763}}
* Earring: {{#item:24339}}
* Earring: {{#item:24339}} or {{#item:24749}}
* Pendant: {{#item:24340}}
* Pendant: {{#item:24340}} or {{#item:24750}}


==== Costume Stones and Pets ====
==== Costume Stones and Pets ====
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}}, and {{#item:1000859}}
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}} or {{#item:25707}}, {{#item:1000859}}, and {{#item:25709}}


[[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices.
[[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices.
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| Garment || {{#item:27292}} ||
| Garment || {{#item:27292}} ||
|-
|-
| Shoe || {{#item:300095}} or {{#item:300091}} ||
| Shoe || {{#item:300095}}/{{#item:300091}} or {{#item:300188}}||
|-
|-
| Accessory (Right) || {{#item:300077}}||
| Accessory (Right) || {{#item:300077}}||
|-
|-
| Accessory (Left) || {{#item:300077}} or {{#item:27343}} ||  
| Accessory (Left) || {{#item:300077}} or {{#item:27343}} ||  
|}
|}
|}
|}
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{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"  
{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"  
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|  Magic
|  Magic DPS
|-
|-
|
|


== Magic ==
== Magic DPS ==


=== Notes ===
=== Notes ===
DPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like {{#skill:2041}} or {{#skill:54}}. Additionally, Arch Bishop's zero to low fixed cast requirements on Adoramus and Arbitrium make it fairly newbie friendly. However, due to its main fourth class damage skill being Holy element, you will have to be careful where you level and farm, as you won't be able to damage holy element.


Big shout out to Chyester for helping me test a few Cardinal builds.


=== Relevant Skills ===
=== Relevant Skills ===
'''Talisman''':
* {{#skill:5273}}: Your main damaging abilities. Provides very strong damage to a target in a 9x9 AOE. This will be your highest DPS skill.  
* {{#skill:5429}}: Your main ability while leveling. It provides good damage and a large 11x11 ground targeted AOE.
* {{#skill:5279}}: A very powerful ground targeted ability with a 11x11 AOE. It does neutral damage which will be helpful against holy mobs. However, this skill has a 5s cooldown, so it should not be your main skill.  
* {{#skill:5427}}: Has a huge 15x15 AOE around the caster but provides significantly less damage than Black Tortoise. However, it is super useful for farming and once you get your Time Dimension Combo, every time you cast White Tiger, you will auto-cast Black Tortoise.  
* {{#skill:5284}}: Provides decent damage to a target in a 7x7 AOE. It does significantly less damage than Arbitrium, but this skill only has a shorter .3s cooldown.
* {{#skill:5431}}: A powerful ability but its main benefit is that it activates the Blessing of the Four Directions which provides a very significant buff to all of your Talisman Skills. To activate it, you cast Blue Dragon -> White Tiger -> Red Phoenix -> Black Tortoise -> Circle of Direction and Elementals. It's confusing at first, but you'll quickly get the hang of it!
* {{#skill:2046}}: Decreases Holy resistances of all enemies on screen with a 90% chance.
* {{#skill:5428}} and {{#skill:5426}}: While not powerful on their own, the combo becomes very powerful for single targets with the Time Dimension combo that auto-casts Red Phoenix when Blue Dragon is cast.
* {{#skill:5281}}: Gives SPL/WIS/STA to a target.
 
* {{#skill:5271}}: Provides a buff to the target that allows them to ignore 25% MRES.
'''EXO''':
* {{#skill:5278}}: Restores HP and SP in an AOE and provides a huge 50 P.ATK and S.ATK buff.  
* {{#skill:5425}}: Your main skill in the EXO build. It is very powerful and has a large 13x13 AOE around the caster.
* {{#skill:2040}}: For early leveling, Adoramus will be your main skill before you become a cardinal. {{#item:12333}} will make the skill do neutral damage.
* {{#skill:5421}}: Allows the user to collect souls while {{#skill:2609}} is active. Everytime you use EXO, you will have to cast Soul Gathering, so your combo will be Soul Gathering -> EXO -> Soul Gathering -> EXO, and so on.
* {{#skill:5422}}: A really useful supportive skill that provides HP and SP in an AOE. However, it also provides a huge buff to EXO when the user is under the Totem of Tutelary effect.
 
'''General''':
* {{#skill:425}}: A super useful ability that allows you to change the element of your damaging abilities. Use this effectively to take advantage of [[Elements|elemental weaknesses]].
* {{#skill:426}}: A movement ability that allows you to leap a decent distance and over terrain.  
* {{#skill:420}}: A self buff that provides a 20% chance of blocking long ranged abilities.
* {{#skill:465}}: Provides a buff that resurrects you when you die. But surely you won't ever die if you follow my guide right?
* {{#skill:463}}: Provides a buff that trades some of your SP to gain HP whenever you are hit.  
* {{#skill:2612}}: On the other hand, trades some of your HP to gain SP.
* {{#skill:5424}}: A damaging ability that also restores some of your SP.
* {{#skill:2601}}: Curses a target making it take increased damage from Shadow element.
 
'''Supportive''':
* {{#skill:2599}} Fairy Soul: Provides MATK and VCT% reduction
* {{#skill:5420}}: Provides S.MATK
* {{#skill:5423}}: Provides an increase in damage against water, wind, earth, fire, and neutral element
* {{#skill:5432}}: A party buff that provides a large buff in damage and recovers AP
* {{#skill:5418}}: Provides HP recovery every 3 seconds
* {{#skill:5419}}: Provides P.ATK
* {{#skill:2598}} Falcon Soul: Provides ATK and HIT
* {{#skill:2596}} Golem Soul: Provides DEF and MDEF
* {{#skill:2597}} Shadow Soul: Provides Critical and ASPD
* {{#skill:2605}}: A party buff that provides HP recovery every 3 seconds
Generally, if I am playing by myself, Fairy Soul, Talisman of Magician, Talisman of Protection, and Talisman of Five Elements are the main buffs that I provide to myself. If I have the available skill points for Soul of Heaven and Earth, then I will cast that on myself as well.
 
'''Leveling''' is a bit difficult for Soul Reaper before reaching Soul Ascetic due to the Soul requirements on skills. As such, I recommend leveling with either {{#skill:2602}} and {{#skill:2604}} or {{#skill:2600}} and {{#skill:2601}}.
* {{#skill:2602}}: At level 10, Espa has no soul requirements, so is easy to spam. Affected by {{#skill:425}}
* {{#skill:2604}}: Very powerful ability but can only be used after Espa has been cast. Consumes 1 soul energy at level 10. Affected by {{#skill:425}}
* {{#skill:2600}}: Has no soul requirements, so it is easy to spam. It does Shadow damage.
* {{#skill:2601}}: Curses a target making it take increased damage from {{#skill:2600}} and increased damage from Shadow element. Consumes 3 Soul Energy


=== Stats and Traits ===
=== Stats and Traits ===
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=== Gear Progression ===
=== Gear Progression ===
[[Madame Celery's Guide to MuhRO]] has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly EXO and Talisman Soul Ascetics. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages.  
[[Madame Celery's Guide to MuhRO]] has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly for DPS Cardinal. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages.  


It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.  
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.  
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==== Phase One ====
==== Phase One ====
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). <br> Abilities will have a specific Fixed Cast Time and Variable Cast Time. For EXO your fixed cast time is 1.5s and your Variable Cast time is 2.2s. For Talisman your fixed cast time is 1.5s and your Variable Cast time is 1s <br>
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). <br> Abilities will have a specific Fixed Cast Time and Variable Cast Time. For Arbitrium your fixed cast time is 1s and your Variable Cast time is 4s. <br>
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).<br>
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).<br>
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)). <br>
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)). <br>
For now, just assume that your VCT will come in time and go full int and dex for your stats.  
For now, just assume that your VCT will come in time and go full int and dex for your stats.  


At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for {{#item:470088}} or {{#item:450268}} as soon as possible. <br>
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. As both of your damaging abilities only have a 1s Fixed Cast Time, the Grace Boots should be enough for now. <br>
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br>
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br>
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  
Additionally, while you are leveling as an Arch Bishop, you may want to invest in {{#item:24305}} and {{#item:24292}} as well as {{#item:25709}} and {{#item:25707}}, as both combos will reduce Adoramus Cooldown by 1s each. If you don't want to break the Advanced Paradise Shadow Combo, then you can just get the {{#item:25709}} and {{#item:25707}} combo.


{| class="wikitable"
{| class="wikitable"
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| Lower || {{#item:420003}} ||
| Lower || {{#item:420003}} ||
|-
|-
| Armor || {{#item:450186}}, +7 to +9 {{#item:450118}} or +7 or +9 {{#item:450119}} || Espa: {{#item:450118}} or Curse Explosion: {{#item:450119}}
| Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} ||
|-
|-
| Weapon || {{#item:2051}} or {{#item:550030}} ||
| Weapon || +7 to +11 {{#item:550031}} or +7 to +11 {{#item:550030}} ||
|-
|-
| Shield || {{#item:460018}} ||  
| Shield || {{#item:460018}} ||  
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| Garment || +9 to +11 {{#item:20948}} or +7 or +9 {{#item:480019}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.  
| Garment || +9 to +11 {{#item:20948}} or +7 or +9 {{#item:480019}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.  
|-
|-
| Shoe || +7 to +9 {{#item:470021}} <br> +7 {{#item:470088}} <br> +7 {{#item:450268}} || Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly.
| Shoe || +7 to +9 {{#item:470021}} ||
|-
|-
| Accessory (Right) || {{#item:32238}} or {{#item:490020}} || Use the Grace Ring if you're using the Grace Set.
| Accessory (Right) || {{#item:32238}} or {{#item:490020}} || Use the Grace Ring if you're using the Grace Set.
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|}
|}


Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets!  
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets!


==== Phase Two ====
==== Phase Two ====
1.5s Fixed Cast Reduction is what you need. If you haven't already, your focus will be on getting {{#item:470088}} with the {{#item:310602}} or any other 1s FCT reduction shoe.
1s Fixed Cast Reduction is what you need. However, 1.5s is better since some of your supportive skills have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the {{#item:470088}} with the {{#item:310602}} or whether you want to sit on the {{#item:470021}} until Phase Three. {{#skill:5279}} has a 2s Fixed Cast time, but you can worry about that later.


The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1.5s or 1.6s FCT reduction. I do not recommend getting a {{#item:25067}} if it's too expensive, as you'll already have enough FCT!<br>
The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a {{#item:1000859}} for .5s FCT reduction. I do not recommend getting a {{#item:25067}}if it's too expensive, as you'll already have enough FCT!<br>
Moving forward, we're just working on damage; let's up those numbers!!  
Moving forward, we're just working on damage; let's up those numbers!!  


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| Garment || +9 or +11 {{#item:20948}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.  
| Garment || +9 or +11 {{#item:20948}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.  
|-
|-
| Shoe || +7 {{#item:470088}} <br> +7 {{#item:450268}} || GW: {{#item:310602}}. The other enchants don't matter. <br> Glacier: {{#item:312076}}
| Shoe || +7 to +9 {{#item:470021}} <br> +7 {{#item:470088}} <br> +7 {{#item:450268}} || <br> GW: {{#item:310602}}. The other enchants don't matter. <br> Glacier: {{#item:312076}}
|-
|-
| Accessory (Right) || {{#item:490064}} <br> {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. <br> [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both.  
| Accessory (Right) || {{#item:490064}} <br> {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. <br> [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both.  
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
|-
|-
| Weapon || +12 [A] {{#item:550089}} || EXO: {{#item:311458}}{{#item:311320}}{{#item:311320}} <br> Talisman: {{#item:311458}}{{#item:311319}}{{#item:311319}} or {{#item:311458}}{{#item:311317}}{{#item:311317}}
| Weapon || +12 [A] {{#item:550089}} || Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301}}
|-
|-
| Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
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We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.  
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.  


For Talisman Builds, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo.
For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo.  
For EXO Builds, you will continue to use the Vesper Helm, so you will want to Grade and Enhance it.  


{| class="wikitable"
{| class="wikitable"
Line 426: Line 426:
! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || Talisman: +9 to +11 {{#item:400154}} or +9 to +12 {{#item:400111}} <br> EXO: +11 to +12  [A]{{#item:400111}} || Talisman: Grading and Upgrading of Vesper Helm is optional for Talisman builds.
| Upper || +9 to +11 {{#item:400154}} <br> +9 to +11 {{#item:400111}} ||  
|-
|-
| Middle || {{#item:410017}} or {{#item:410080}} ||
| Middle || {{#item:410017}} or {{#item:410080}} ||
Line 434: Line 434:
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
|-
|-
| Weapon || +12 [A] {{#item:550089}} || EXO: {{#item:311458}}{{#item:311320}}{{#item:311320}} <br> Talisman: {{#item:311458}}{{#item:311319}}{{#item:311319}} or {{#item:311458}}{{#item:311317}}{{#item:311317}}
| Weapon || +12 [A] {{#item:550089}}|| Dim: {{#item:311458}}{{#item:311301}}{{#item:311301}}
|-
|-
| Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
Line 460: Line 460:
! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || EXO: +11 to +12  [A]{{#item:400111}} <br> Talisman: +11 to +12  [A]{{#item:400544}} || <br> TD: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}
| Upper || +12  [A]{{#item:400537}} || {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}
|-
|-
| Middle || {{#item:410233}} ||
| Middle || {{#item:410233}} ||
Line 468: Line 468:
| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
|-
|-
| Weapon || EXO: +12 [A] {{#item:550089}} <br> EXO: +11 [A] {{#item: 550092}} <br> Talisman: +12 [A] {{#item:550131}} or +12 [A] {{#item:550132}} || Dim: {{#item:311458}}{{#item:311320}}{{#item:311320}} <br> Flush: {{#item:311393}}{{#item:311404}} <br> Time Dim: For the Dimensions Weapon, use the enchant you prefer.  
| Weapon || +12 [A] {{#item:550130}} || For the Dimensions Weapon, use the enchant you prefer.  
|-
|-
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} || MB: {{#item:310860}} or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} || MB: {{#item:310860}} or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard.
Line 499: Line 499:
==== Costume Stones and Pets ====
==== Costume Stones and Pets ====
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br>
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br>
* Soul Ascetic Combo: {{#item: 1001789}}, {{#item: 1001050}}, {{#item: 1001051}}, {{#item: 1001052}}/{{#item: 25845}} The Soul Ascetic Combo is better for Talisman builds.<br>
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}) The Arch Bishop Combo is better for EXO builds<br><br>
* Cardinal Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}}) The Arch Bishop Combo is better for EXO builds<br><br>


[[Pet_System|Cute Pets]]: {{#item:9134}}, {{#item:9122}}, {{#item:9139}}, and Icewind Egg (9147) are good choices.  
[[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices.


==== Cards ====
==== Cards ====
You can find a list of cards to use in my [[Choi's_Guide_To_Magic#Cards|Guide to Magic]]. Depending on which element you are planning on using with {{#skill:425}}, the cards that you use may be different. However, the focus of the cards below are for a neutral element focus.  
You can find a list of cards to use in my [[Choi's_Guide_To_Magic#Cards|Guide to Magic]].


{| class="wikitable"
{| class="wikitable"
Line 512: Line 512:
! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || {{#item:27310}} or {{#item:4366}} || Depends on how much VCT you need
| Upper || {{#item:27309}} or {{#item:4366}} || Depends on how much VCT you need
|-
|-
| Middle || {{#item:300251}} or {{#item:4169}} || Depends on how much VCT you need
| Middle || {{#item:300252}} or {{#item:4169}} || Depends on how much VCT you need
|-
|-
| Armor || {{#item:300376}} or {{#item:300308}} ||
| Armor || {{#item:300376}}, {{#item:300308}}, or {{#item:4409}} ||
|-
|-
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}}
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}}
Line 522: Line 522:
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
|-
|-
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300273}} || {{#item:300273}} pairs with {{#item:4394}}
| Garment || {{#item:300375}}, {{#item:300424}}, {{#item:300122}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}}
|-
|-
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300221}} || {{#item:300455}} Pairs with {{#item:300458}}
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}}
|-
|-
| Accessory (Right) || {{#item:300470}} or {{#item:4040}}|| {{#item:4040}} allows the use of teleport!
| Accessory (Right) || {{#item:300464}} ||
|-
|-
| Accessory (Left) || {{#item:300218}} ||  
| Accessory (Left) || {{#item:300448}} ||  
|}
|}
|}
|}

Latest revision as of 13:48, 12 November 2024


Introduction

The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with Choi's Guide To Magic which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!

Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn Cardi!

Notes

Cardinal is one of the most popular Support Builds with very useful supportive abilities and powerful heals. However, it also has strong magic builds and can be used for solo play and farming. It also has a physical build, but I won't be covering that.

This build will have two full sections for Support and Magic. Expand the sections below for more information!

Full Support

Full Support

Notes

Cardinal is one of the most popular support builds in the game, as it provides a plethora of supportive buffs and has strong heals. Additionally, due to 5269.png Mediale Votum scaling off the target's HP, Cardinal can work very effectively as a tank. However, as solo farming is the main activity people do and party play is limited, you will have difficulty gearing or leveling, so I don't recommend this as your first class unless you are playing with a group of friends or a guild.

Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats:

  1. Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by 2041.png Clementia and the stats you can afford not indexing into damage, so I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. However, 100% VCT reduction through gear is just as viable, and you can opt for this route as well.
  2. Tankiness: Overall, HP and resists, are super effective on Cardinal. Since 5269.png Mediale Votum scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats.
  3. After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, 54.png Resurrection has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into.
  4. Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals
  5. Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities.

Also big shout out to Miku Kitsune for his recommendations on this.

Relevant Skills

  • 5269.png Mediale Votum: One of the most powerful new abilities as a Cardinal. The ability heals in a 9x9 area based on a percentage of the target's max HP. If you go a tankier build, you'll be able to heal your team solely based on your HP.
  • 5280.png Dilectio Heal: Mediale requires your team members to be next to you. Dilectio Heal provides a powerful targeted heal in a 7x7 area around the target.
  • 2051.png Highness Heal: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with 2864.png Light of Cure (2864) and 4803.png Cure Lv1 (4803) the skill cooldown will go to 0.
  • 54.png Resurrection: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member.
  • 1014.png Redemptio: The Panic button. Sacrifices your HP to resurrect all fallen party members on screen. Make sure to carry around 607.png Yggdrasil Berry (607) for this.
  • 5268.png Reparatio: Fully Restores the target's HP which will be useful for you or other tanky members if they become low HP.
  • 78.png Lex Aeterna: A Targeted debuff that makes the target take double the damage.
  • 5072.png Vituperatum: Gives 78.png Lex Aeterna effect in an AOE. However, the cooldown is significantly longer.
  • 2041.png Clementia: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX.
  • 2042.png Cantocandidus: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI.
  • 2045.png Praefatio: Provides Kyrie Eleison effect to your whole party. At Max skill level, Praefatio blocks 16 hits.
  • 5281.png Religio: Gives SPL/WIS/STA to a target.
  • 5282.png Benedictum: Gives POW/CRT/CON to a target.
  • 5278.png Competentia: Restores HP and SP in an AOE and provides a huge 50 P.ATK and S.ATK buff.
  • 5271.png Argutus Vita: Provides a buff to the target that allows them to ignore 25% MRES.
  • 5272.png Argutus Telum: Provides a buff to the target that allows them to ignore 25% RES.
  • 5275.png Presens Acies: Provides a buff to the target that gives 10 C.Rate.
  • 5011.png Offertorium: Self Buff that increases your Healing Power but increases your SP costs by 300%
  • 2047.png Lauda Agnus: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes.
  • 2048.png Lauda Ramus: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes.

There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press!

Stats and Traits

Generally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:

  1. Dex: Provides the highest reduction in Variable Cast Time from stats. It also provides the third-highest bonus in StatusMATK. You will want enough Dex to reach full VCT reduction.
  2. Int: Provides the the second-highest reduction in Variable Cast Time. It also provides the highest bonus in StatusMATK. You will want enough Int to reach full VCT reduction.
  3. Vit: Provides a lot of tankiness through HP, SoftDEF, and SoftMDEF.
  4. Agi: Provides some additional tankiness by providing FLEE, and the ATKSPD improves cast speed by reducing Cast animation.
  5. Str: Provides additional weight capacity which will help for farming.
  6. Luk: Provides the second-highest bonus in StatusMATK.

Note: If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly.

Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:

  1. WIS (72-110): Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.
  2. STA (72-110): Provides Physical Resistance.
  3. CRT (72-110): Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this.

Gear Progression

Madame Celery's Guide to MuhRO has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Full Support Cardinal.

It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.

Phase Eden

At Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require 7318.png Old Pick (7318) , 1034.png Blue Hair (1034) , and 7200.png Elastic Band (7200) .
Additionally, you can talk with Lucy in the same room to receive your Advanced Paradise Shadow Gear by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total.

Phase One

Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your tankiness.
Abilities will have a specific Fixed Cast Time and Variable Cast Time. For Cardinal, 1.5s Fixed Cast Reduction should be enough for the majority of your skills. However, some of your abilities will have 2s Fixed Cast, but you can aim for 1s or 1.5s for now. In general, some cast time is less punishing for Cardinals. Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)).
For now, just assume that your VCT will come in time and go full int and dex for your stats.

At Level 150, you can start using 470021.png Grace Magic Boots [1] (470021) , which can be obtained after completing the 17.1 Questline from the Sentinel NPC. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7.
At Level 160, you will have access to Illusion of Luanda's Goibne Gear and Illusion of Twins' Sprint Gear. Both sets are very useful and the full combos can provide a mix of tankiness, ACD reduction, and .7s FCT reduction. For FCT reduction, you can also use 1000857.png Arch Bishop Stone (Top) (1000857) for .5s FCT reduction and 25170.png Minor Casting Stone (Garment) (25170) or 25067.png Cast Stone (Garment) (25067) for .3s or .5s FCT reduction respectively.

Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, both are powerful, and you will also be using pieces of both sets.

For all of the Illusion Gear, if you plan on using them for a while, you can enchant them with double 29010.png Rune of Vitality Lv2 (29010) 29010.png Rune of Vitality Lv2 (29010) and upgrade them to +11 for a big boost in HP.

Phase 1 Gear
Type Item Notes
Upper +9 to +10 19366.png Illusion Goibne's Helm [1] (19366)
Middle 410091.png Cor Core Booster (410091) or 410092.png Cor Core Booster [1] (410092) Depending on if you have a card or not.
Lower There's no good lower headgear worth getting at this point.
Armor +9 to +11 450182.png Illusion Sprint Mail [1] (450182)
+9 to +10 15348.png Illusion Goibne's Armor [1] (15348)
Weapon 16063.png Illusion Long Mace [2] (16063) or 590029.png Paradise Archbishop Mace (590029)
Shield +10 460018.png Illusion Silver Guard [1] (460018) If you plan to use the ISG for a while, you can enchant it with 2x 29010.png Rune of Vitality Lv2 (29010)
Garment +9 to +10 20923.png Illusion Goibne's Spaulders [1] (20923)
480106.png Advanced Paradise Muffler (480106)
Only use the Goibne's Spaulders if you're using the full Goibne's Combo
Shoe +9 to +11 470066.png Illusion Sprint Shoes [1] (470066)
+7 to +10 22192.png Illusion Goibne's Greaves [1] (22192)
+7 470021.png Grace Magic Boots [1] (470021)
Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly.
Accessory (Right) 490120.png Illusion Sprint Ring [1] (490120)
Accessory (Left) 490121.png Illusion Sprint Glove [1] (490121)

Phase Two

Phase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support. The Illusion Goibne and Illusion Sprint Combo from the previous Phase are quite strong and provide a lot of After Cast Delay Reduction, HP, and Fixed Cast Reduction that you will need, so I would pivot off of these slowly.
Instead, the first upgrade you should focus on is the 16099.png Rubber Hammer [2] (16099) which will give you a big bonus in After Cast Delay.
Afterwards, if you were using the Goibne's Set, then you should focus on getting your shoes of choice, as you will need the FCT reduction before switching out other gear. If you were using Sprint Set then you can go for the 19439.png Vicious Mind Aura (19439) and 20749.png Fallen Warrior Manteau [1] (20749) combo and 18972.png Old Mitra [1] (18972) before working on your shoes.

After finishing your shoes and obtaining the FCT requirement, you can start replacing other pieces of your gear.

2864.png Light of Cure (2864) is an interesting item, as with the 4803.png Cure Lv1 (4803) enchant, the cooldown on 2051.png Highness Heal will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best.

The 15399.png VIT Soutane [1] (15399) and the 32248.png Safety Pendant R [1] (32248) /32249.png Safety Pendant B [1] (32249) and 32251.png Safety Epaulet B [1] (32251) will provide much more tanky stats. The 450182.png Illusion Sprint Mail [1] (450182) 490120.png Illusion Sprint Ring [1] (490120) 490121.png Illusion Sprint Glove [1] (490121) will provide more ACD Reduction.

Also big shout out to Soothing and Fuka's Serious Guide for FS Cardinal both of whom I used as a reference for this phase.

Phase 2 Gear
Type Item Notes
Upper +10 to +12 18972.png Old Mitra [1] (18972) Obtained in Nightmare Biolabs. 29101.png Adamantine Lv1 (29101) , 4724.png DEX+5 (4724) or 4744.png VIT+5 (4744)
Middle 400002.png Victory Wing Ears [1] (400002)
410091.png Cor Core Booster (410091)
Victory Wing Ears can be enchanted
Cor Core Booster is a fine option if you don't have a card.
Lower 19439.png Vicious Mind Aura (19439) Obtained from Bioresearch Laboratory. The 19439.png Vicious Mind Aura (19439) combos with the 20749.png Fallen Warrior Manteau [1] (20749) .
Armor +10 to +12 15399.png VIT Soutane [1] (15399)
+11 450182.png Illusion Sprint Mail [1] (450182)
Obtained from Odin's Past. 310078.png VIT Blessing (310078) , 4900.png MaxHP+5% (4900) or 4747.png VIT+8 (4747) , 4900.png MaxHP+5% (4900) or 4747.png VIT+8 (4747)
Sprint: 2x 29010.png Rune of Vitality Lv2 (29010)
Weapon +11 16099.png Rubber Hammer [2] (16099) To Obtain the Rubber Hammer. The Rubber Hammer can be enchanted as well.
Shield +11 460018.png Illusion Silver Guard [1] (460018)
+10 [D] 460040.png Glacier Guard [1] (460040)
ISG: 2x 29010.png Rune of Vitality Lv2 (29010)
Glacier: Your choice for Slot 2 and 3. 312094.png Glacier Flower Meow Power(Guardian) (312094) for Slot 3.
Garment +10 20749.png Fallen Warrior Manteau [1] (20749) Obtained in Nightmare Biolabs. The 20749.png Fallen Warrior Manteau [1] (20749) needs to be the slotted version
Shoe +11 470094.png Hero Boots-LT [1] (470094)
9 to +11 470116.png Snow Flower Shoes [1] (470116)
+11 470066.png Illusion Sprint Shoes [1] (470066)
Hero: Obtained in Bioresearch Labs 310912.png Vigor of Warlord (310912) , 4812.png Spell Lv4 (4812) , 4744.png VIT+5 (4744) or 4714.png INT+5 (4714)
SF: Obtained through Episode 19. 1000736.png Ice Flower Magic Stone(Fixed Casting) (1000736) and your choice for Slot 4. Slot 2 can be ignored.
Sprint: 2x 29010.png Rune of Vitality Lv2 (29010) . Can be used if you continue to use the full Sprint combo.
Accessory (Right) 2864.png Light of Cure (2864)
32248.png Safety Pendant R [1] (32248) /32249.png Safety Pendant B [1] (32249)
490120.png Illusion Sprint Ring [1] (490120)
LoC: Obtained in Mora 4803.png Cure Lv1 (4803) , 4721.png DEX+2 (4721)
Safety: Obtained in Einbech Dungeons.
Sprint: The Sprint Accessory combo can be continued to use if you are using 450182.png Illusion Sprint Mail [1] (450182)
Accessory (Left) 490163.png Hero's Badge [1] (490163)
32251.png Safety Epaulet B [1] (32251)
490121.png Illusion Sprint Glove [1] (490121)
Hero: Obtained from Biolabs 3 or 4 MVPs. To be paired with 470094.png Hero Boots-LT [1] (470094) . 310918.png Vitality (310918) , 4812.png Spell Lv4 (4812) , 4744.png VIT+5 (4744) or 4714.png INT+5 (4714)
Safety: Obtained in Einbech Dungeons. Paired with Safety Pendant
Sprint: The Sprint Accessory combo can be continued to use if you are using 450182.png Illusion Sprint Mail [1] (450182)

Phase Three

You should feel overall pretty good with your build after Phase Two. However, there are a lot of ways you can improve your gear greatly. After Phase Three you should feel comfortable tanking the hardest MvPs and dungeons.

The biggest bonus will be from the Nebula and Stellar Seal combo or the Glade Rune Gear. The Nebula combo will provide more HP than the Glade Rune Combo, but the Glade Rune Armor will provide more ACD Reduction. Stamina Nebula: 133% bonus HP and 40% healing effectiveness as well as some resistances while the Glade Rune Armor + Combo will provide 95% bonus HP and 15% ACD Reduction as well as some STA. Both are great options. During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear.

In this phase, I would consider whether you will go for VCT Reduction through Stats or through Gears.

  • For VCT through Stats, you can ignore any enchants that provide VCT reduction %. Instead, lean more towards Dex over Vit enchants, but having some Vit enchants is not bad. You will want to find a balance though. Generally, if you are using more DEX than VIT in your base stats VIT to get instant cast, then DEX enchants are better and vis-versa.
  • For VCT through Gear, you will forgo any DEX enchants and opt for VIT instead. Additionally, you should look for more VCT Reduction %, but just make sure that you aren't wasting any enchants or gears after you hit 100% VCT Reduction.

Some gears and enchants to consider when going through VCT through Gear:

Phase 3 Gear
Type Item Notes
Upper +10 to +12 18972.png Old Mitra [1] (18972)
+11 [C] 400537.png Time Dimensions Rune Crown(Cardinal) [1] (400537)
+10 to +12 19480.png Temporal Circlet (Archbishop) [1] (19480)
+11 [C] 400465.png Thanatos' Anguish-LT [1] (400465)
Mitra: 29101.png Adamantine Lv1 (29101) , 4724.png DEX+5 (4724) or 4744.png VIT+5 (4744)
TD: Obtained in Depth 2. 312779.png Adamantine Jewel 1Lv (312779) , 312706.png Time Dimension Jewel (Vitality) 3Lv (312706) or 312700.png Time Dimension Jewel (Agility) 3Lv (312700) , 4714.png INT+5 (4714) or 4744.png VIT+5 (4744)
Temporal: Obtained through Old Glast Heim Challenge Mode. 29101.png Adamantine Lv1 (29101) , 29680.png Temporal Jewel (VIT) Lv 3 (29680) or 29677.png Temporal Jewel (AGI) Lv 3 (29677) , 4743.png VIT+4 (4743) or 4713.png INT+4 (4713)
Thanatos: Obtained through item reform. Sacrifices tanky stats for more ACD Reduction.
Middle 410233.png Gambler's Seal [1] (410233) HP or ACD reduction enchants should be the main focus.
Lower 420269.png Ace of Clovers in Mouth (Defense) (420269)
19244.png Rosary's Necklace (19244)
Ace: Resistances (DEF, MDEF, RES, MRES), attack speed, or healing effectiveness enchants should be the main focus. I recommend using 102677.png Loki's Advice(Defense) (102677) or 100488.png Loki's Advice(Magical) (100488) .
Rosary: Can be obtained through Equipment Crafting
Armor +12 [A] 450170.png Nebula Armor of Stamina [1] (450170)
+12 [A] 450243.png Glade Rune Armor [1] (450243)
Nebula: Obtained through Constellation Tower. I highly recommend Stamina over Wisdom. 310679.png Star Cluster of Stamina Lv.3 (310679) , 310744.png Nebula of Health Lv.3 (310744) or 310741.png Nebula of Healing Lv.3 (310741) , 4723.png DEX+4 (4723) or 4744.png VIT+5 (4744)
Glade: The full Glade combo will provide less HP than the nebula combo, but the Armor should provide more ACD Reduction.
Weapon +11 16099.png Rubber Hammer [2] (16099)
+11 590049.png Flush Rubber Hammer [2] (590049)
+10 to +12 1659.png Light of Recovery [1] (1659)
+10 to +12 [A] 590036.png Wicked Cross [2] (590036)
Rubber: To Obtain the Rubber Hammer. The Rubber Hammer can be enchanted as well.
Flush: Obtained through Einbech Exchanger. 311394.png After Attack Delay Lv5 (311394) or 311404.png Caster Lv5 (311404) . The Flush Rubber Hammer provides more healing effectiveness at the cost of some ACD reduction
LoR: Dropped by Magaleta in Bio 3. Should be paired with 19244.png Rosary's Necklace (19244)
Wicked: Obtained through Clock Tower Unknown Basement 311020.png Clockwork (After Cast Delay) (311020) , 311050.png Arbitrium Tuning Device (311050) .
Shield +10 to +12 460018.png Illusion Silver Guard [1] (460018)
+10 to +12 [D] 460040.png Glacier Guard [1] (460040)
+7 to +12 [A] 460020.png Mad Bunny-LT [1] (460020)
ISG: 2x 29010.png Rune of Vitality Lv2 (29010)
Glacier: Your choice for Slot 2 and 3. 312094.png Glacier Flower Meow Power(Guardian) (312094) for Slot 3.
Bunny: Obtained through Alice Twisted Madness. 310853.png After Cast Delay Lv.3 (310853) , 310875.png HP Lv.3 (310875) , or 310860.png Variable Casting (Magical) Lv.3 (310860)
Garment +9 to +12 [A] 480231.png Glade Rune Manteau [1] (480231) Obtained in Biosphere. 310938.png Stamina of Varmundt Lv3 (310938) or 310935.png Wisdom of Varmundt Lv3 (310935) , 4723.png DEX+4 (4723) or 4744.png VIT+5 (4744)
Shoe +11 to +13 [A] 470094.png Hero Boots-LT [1] (470094)
+11 [A] 470174.png Glade Rune Boots [1] (470174)
Hero: Obtained in Bioresearch Labs 310912.png Vigor of Warlord (310912) , 4812.png Spell Lv4 (4812) , 4744.png VIT+5 (4744) or 4714.png INT+5 (4714)
Glade: Obtained in Biosphere. 310938.png Stamina of Varmundt Lv3 (310938) or 310935.png Wisdom of Varmundt Lv3 (310935) , 4723.png DEX+4 (4723) or 4744.png VIT+5 (4744)
Accessory (Right) 490133.png Stellar Stamina Seal [1] (490133) Obtained through Constellation Tower. You should still use this even without the 450170.png Nebula Armor of Stamina [1] (450170) combo.
310721.png Star of Vital Lv.5 (310721) or 310726.png Star of Spirit Lv.5 (310726)
Accessory (Left) 490163.png Hero's Badge [1] (490163)
2864.png Light of Cure (2864)
32231.png King Schmidt's Rigid Body Insignia [1] (32231)
Hero: Obtained from Biolabs 3 or 4 MVPs. To be paired with 470094.png Hero Boots-LT [1] (470094) . 310918.png Vitality (310918) , 4812.png Spell Lv4 (4812) , 4744.png VIT+5 (4744) or 4714.png INT+5 (4714)
LoC: Obtained in Mora 4803.png Cure Lv1 (4803) , 4721.png DEX+2 (4721)
King Schmidt: Obtained as part of Fall of Glast Heim. 4826.png Spell Lv5 (4826) , 4744.png VIT+5 (4744) or 4724.png DEX+5 (4724)

Misc

Shadow Gear

Some great options for mixed Blue Shadow Gear are:

Costume Stones and Pets

Costume Stones: Arch Bishop Combo: 1000857.png Arch Bishop Stone (Top) (1000857) , 1000858.png Arch Bishop Stone (1000858) or 25707.png High Priest Stone (25707) , 1000859.png Arch Bishop Stone (Low) (1000859) , and 25709.png Archbishop Stone (Garment) (25709)

Cute Pets: 9140.png Blue Moon Loli Ruri Egg (9140) , 9120.png Aliza Egg (9120) , and 9115.png Bacsojin Egg (9115) are good choices.

Cards

You can find a great list of cards to use in Celery's Guide.

Cards
Type Item Notes
Upper 300174.png Melted Poring Card (300174) , 4582.png Bungisngis Card (4582) , or 300456.png Icewind Egg Card (300456)
Middle 300174.png Melted Poring Card (300174) , 27351.png Rigid Sky Deleter Card (27351) , or 27396.png Isaac Wigner Card (27396)
Armor 300376.png Two Eyes Dollocaris Card (300376) or 27114.png Ominous Solider Card (27114) 300376.png Two Eyes Dollocaris Card (300376) should be used on a +12 armor
Weapon 27308.png Heart Hunter Sanare Card (27308) or 31021.png Dancing Marionette Card (31021)
Shield 300379.png Modified Senior Rgan Card (300379) or 300465.png Elite Rgan Guardian Card (300465) 300379.png Modified Senior Rgan Card (300379) should be used on a +12 shield
Garment 27292.png Ancient Stalactic Golem Card (27292)
Shoe 300095.png Papila Cae Card (300095) /300091.png Papila Card (300091) or 300188.png Midnight Rechenier Card (300188)
Accessory (Right) 300077.png Broken Omega Cleaner Card (300077)
Accessory (Left) 300077.png Broken Omega Cleaner Card (300077) or 27343.png Acolyte of Chaos Card (27343)



Magic DPS

Magic DPS

Notes

DPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like 2041.png Clementia or 54.png Resurrection. Additionally, Arch Bishop's zero to low fixed cast requirements on Adoramus and Arbitrium make it fairly newbie friendly. However, due to its main fourth class damage skill being Holy element, you will have to be careful where you level and farm, as you won't be able to damage holy element.

Big shout out to Chyester for helping me test a few Cardinal builds.

Relevant Skills

  • 5273.png Arbitrium: Your main damaging abilities. Provides very strong damage to a target in a 9x9 AOE. This will be your highest DPS skill.
  • 5279.png Pneumaticus Procella: A very powerful ground targeted ability with a 11x11 AOE. It does neutral damage which will be helpful against holy mobs. However, this skill has a 5s cooldown, so it should not be your main skill.
  • 5284.png Framen: Provides decent damage to a target in a 7x7 AOE. It does significantly less damage than Arbitrium, but this skill only has a shorter .3s cooldown.
  • 2046.png Oratio: Decreases Holy resistances of all enemies on screen with a 90% chance.
  • 5281.png Religio: Gives SPL/WIS/STA to a target.
  • 5271.png Argutus Vita: Provides a buff to the target that allows them to ignore 25% MRES.
  • 5278.png Competentia: Restores HP and SP in an AOE and provides a huge 50 P.ATK and S.ATK buff.
  • 2040.png Adoramus: For early leveling, Adoramus will be your main skill before you become a cardinal. 12333.png Ancilla (12333) will make the skill do neutral damage.

Stats and Traits

Generally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:

  1. Int: Provides the highest bonus in StatusMATK. It also provides the second-highest reduction in Variable Cast Time.
  2. Dex: Provides the third-highest bonus in StatusMATK. It also provides the highest reduction in Variable Cast Time from stats. Early on, you will want a lot of Dex, as your gear may not provide the VCT reduction you need. Later on, it will be a lower priority. However, I tend to keep a lot of dex in my full build, as I don't always use my full build in lieu of item drop rate gear.
  3. Vit: Provides a lot of tankiness through HP, SoftDEF, and SoftMDEF.
  4. Agi: Provides some additional tankiness by providing FLEE, and the ATKSPD improves DPS by reducing Cast animation.
  5. Str: Provides additional weight capacity which will help for farming.
  6. Luk: Provides the second-highest bonus in StatusMATK. However, I use more Dex than Luk because of the cast time reduction.

Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:

  1. SPL (110): Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.
  2. CON (100-110): Provides the second-highest bonus in S.MATK.
  3. WIS (50-82): Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.
  4. STA (0-32): Provides Physical Resistance.

Gear Progression

Madame Celery's Guide to MuhRO has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly for DPS Cardinal. As you read through, you can look at the Magic Gear Progression Table on my Guide to Magic. This table will have links that will guide you to the relevant pages.

It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.

Phase Eden

At Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require 7318.png Old Pick (7318) , 1034.png Blue Hair (1034) , and 7200.png Elastic Band (7200) .
Additionally, you can talk with Lucy in the same room to receive your Advanced Paradise Shadow Gear by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total.

Phase One

Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now).
Abilities will have a specific Fixed Cast Time and Variable Cast Time. For Arbitrium your fixed cast time is 1s and your Variable Cast time is 4s.
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)).
For now, just assume that your VCT will come in time and go full int and dex for your stats.

At Level 150, you can start using 470021.png Grace Magic Boots [1] (470021) , which can be obtained after completing the 17.1 Questline from the Sentinel NPC. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. As both of your damaging abilities only have a 1s Fixed Cast Time, the Grace Boots should be enough for now.
At Level 170, you will have access to the Illusion of Labyrinth and its related equipment. The Illusion Morpheus Set will provide a good boost in damage, and a +9 19428.png Illusion Morpheus's Hood [1] (19428) will give you Skill Cast Interruption Protection.
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.

Additionally, while you are leveling as an Arch Bishop, you may want to invest in 24305.png Archbishop Shadow Shield (24305) and 24292.png Archbishop Shadow Weapon (24292) as well as 25709.png Archbishop Stone (Garment) (25709) and 25707.png High Priest Stone (25707) , as both combos will reduce Adoramus Cooldown by 1s each. If you don't want to break the Advanced Paradise Shadow Combo, then you can just get the 25709.png Archbishop Stone (Garment) (25709) and 25707.png High Priest Stone (25707) combo.

Phase 1 Gear
Type Item Notes
Upper +9 to +11 19428.png Illusion Morpheus's Hood [1] (19428) You can use 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Hood. Make it +11 if you decide to enchant it.
Middle 410091.png Cor Core Booster (410091) or 410092.png Cor Core Booster [1] (410092) Depending on if you have a card or not.
Lower 420003.png CD in Mouth (420003)
Armor +7 to +11 450144.png Illusion Saint Robe [1] (450144) or +7 to +9 450094.png Grace Adora Robe [1] (450094)
Weapon +7 to +11 550031.png Illusion Dea Staff [2] (550031) or +7 to +11 550030.png Illusion Thorny Staff of Darkness [2] (550030)
Shield 460018.png Illusion Silver Guard [1] (460018)
Garment +9 to +11 20948.png Illusion Morpheus's Shawl [1] (20948) or +7 or +9 480019.png Grace Magic Manteau [1] (480019) You can use 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.
Shoe +7 to +9 470021.png Grace Magic Boots [1] (470021)
Accessory (Right) 32238.png Illusion Morpheus's Ring [1] (32238) or 490020.png Grace Magic Ring [1] (490020) Use the Grace Ring if you're using the Grace Set.
Accessory (Left) 32239.png Illusion Morpheus's Bracelet [1] (32239)

Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get 100425.png Underwater Refinement Box (100425) and 100423.png Labyrinth Refinement Box (100423) to upgrade your gear or to make Safe to Refine tickets!

Phase Two

1s Fixed Cast Reduction is what you need. However, 1.5s is better since some of your supportive skills have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the 470088.png Gray Wolf Shoes [1] (470088) with the 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) or whether you want to sit on the 470021.png Grace Magic Boots [1] (470021) until Phase Three. 5279.png Pneumaticus Procella has a 2s Fixed Cast time, but you can worry about that later.

The Brilliant/ Sinful Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the 25170.png Minor Casting Stone (Garment) (25170) that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a 1000859.png Arch Bishop Stone (Low) (1000859) for .5s FCT reduction. I do not recommend getting a 25067.png Cast Stone (Garment) (25067) if it's too expensive, as you'll already have enough FCT!
Moving forward, we're just working on damage; let's up those numbers!!

Between the 450178.png Gray Wolf Robe [1] (450178) and the 450207.png Snow Flower Robe [1] (450207) , both options are great. 450178.png Gray Wolf Robe [1] (450178) provides more damage and 450207.png Snow Flower Robe [1] (450207) provides more tankiness. Generally, 450207.png Snow Flower Robe [1] (450207) will be cheaper, as you can buy the necessary enchantment stones from other players. However, this requires other players to have and be willing to sell those stones, which may not always be the case. 450178.png Gray Wolf Robe [1] (450178) , however, requires farming of 1000405.png Amethyst Fragment (1000405) which may be grindier but more reliable. My recommendation if you plan on going the snow flower route is to make sure that the stones you need for the 450207.png Snow Flower Robe [1] (450207) are available.

The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. You can try to farm these if you would like or buy these from a vendor.

Phase 2 Gear
Type Item Notes
Upper +9 to +11 400154.png Survival Circlet-LT [1] (400154) or +9 400111.png Vesper Headgear [1] (400111) To Craft and To Reform the Survival Circlet. To Craft the Vesper Helmet
Middle 410017.png Battle Processor [1] (410017) or 410092.png Cor Core Booster [1] (410092) Unslotted versions are fine if you don't have a card to use.
Lower 420066.png Orbs of Survival-LT (420066)
420022.png Young Leaf of World Tree (Intelligence) (420022)
420003.png CD in Mouth (420003)
OoS: To Craft and To Reform. Use OoS if you're using Survival Circlet.
YL: 311081.png SPL Lv2 (311081) or 310985.png S.MATK Lv.2 (310985) , 4814.png Spell Lv2 (4814) or 310989.png MATK Lv.2 (310989) , 4712.png INT+3 (4712) . Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter.
Alternatively, you can continue to use CD in mouth combo for a while.
Armor +9 to +11 450178.png Gray Wolf Robe [1] (450178)
+9 to +11 450207.png Snow Flower Robe [1] (450207)
+9 to +11 450265.png Glacier Robe [1] (450265)
GW: 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507) . Gray Wolf Gear can be obtained after completing Episode 18

SF: 1000717.png Ice Flower Magic Stone(Physical Defense) (1000717) or 1000718.png Ice Flower Magic Stone(Magical Defense) (1000718) , 1000721.png Ice Flower Magic Stone(Magician) (1000721) , 1000773.png Ice Flower Magic Stone(Shadow Spell) (1000773) . Snow Flower gear can be obtained after completing Episode 19 . Only get Snow Flower if the related Ice Flower Magic Stones are easily obtainable (available in vend).
Glacier: 312066.png Glacier Flower Meow Power(Grand Mage) (312066) , 312063.png Glacier Flower Meow Power(Mage) (312063) or 312067.png Glacier Flower Meow Power(Power Force) (312067) , 312059.png Glacier Flower Meow Power(SPL&WIS) (312059) . Glacier gear can be obtained after completing Episode 20 .

Weapon +9 640033.png Glacier Staff (640033) 311353.png Glacier Flower Spell (Magical - Element) (311353) 311351.png Glacier Flower Spell (Magical - Size) (311351) 311349.png Glacier Flower Spell (Magical - Race) (311349) 311343.png Glacier Flower Spell (MATK) (311343) Just buy this from a seller!
Shield N/A
Garment +9 or +11 20948.png Illusion Morpheus's Shawl [1] (20948) You can use 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.
Shoe +7 to +9 470021.png Grace Magic Boots [1] (470021)
+7 470088.png Gray Wolf Shoes [1] (470088)
+7 450268.png Glacier Shoes [1] (450268)

GW: 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) . The other enchants don't matter.
Glacier: 312076.png Glacier Flower Meow Power(Fixed Casting) (312076)
Accessory (Right) 490064.png Brilliant Light Sapphire Ring [1] (490064)
490052.png Sinful Sapphire Ring [1] (490052)
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
Accessory (Left) 490065.png Brilliant Light Sapphire Necklace [1] (490065)
490053.png Sinful Sapphire Necklace [1] (490053)
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.

In terms of Priority:

  1. Shoes and Weapon
  2. Accessories and Minor Cast Stone
  3. Armor and Headgears
  4. Garment and Shoes.

Zeny Tip: Thanatos 11 and 12 are great places to farm at this point and in general, and you'll be able to farm the materials for your accessories. 12710.png Guyak Pudding (12710) will help tremendously to prevent the 30.png Decrease Agility debuff effect.

Phase Three

You can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your Shadow gear as well!

Dim Glacier Weapons are a great place to start dipping your toes into the painful world of item grading! Luckily, the 101637.png Dim Glacier Reinforcement Device (101637) helps ease you in. Dim Glacier and Snow equipment can be obtained after completing Episode 19.

Phase 3 Gear
Type Item Notes
Upper +9 to +11 400154.png Survival Circlet-LT [1] (400154) or +9 400111.png Vesper Headgear [1] (400111) To Craft and To Reform the Survival Circlet. To Craft the Vesper Helmet
Middle 410017.png Battle Processor [1] (410017) or 410080.png Deep Blue Sunglasses [1] (410080)
Lower 420066.png Orbs of Survival-LT (420066)
420022.png Young Leaf of World Tree (Intelligence) (420022)
OoS: To Craft and To Reform. Use OoS if you're using Survival Circlet.
YL: 311081.png SPL Lv2 (311081) or 310985.png S.MATK Lv.2 (310985) , 4814.png Spell Lv2 (4814) or 310989.png MATK Lv.2 (310989) , 4712.png INT+3 (4712) . Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter.
Armor +11 450178.png Gray Wolf Robe [1] (450178)
+9 to +11 450207.png Snow Flower Robe [1] (450207)
+9 to +11 450265.png Glacier Robe [1] (450265)
GW: 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507)
SF: 1000717.png Ice Flower Magic Stone(Physical Defense) (1000717) or 1000718.png Ice Flower Magic Stone(Magical Defense) (1000718) , 1000721.png Ice Flower Magic Stone(Magician) (1000721) , 1000773.png Ice Flower Magic Stone(Shadow Spell) (1000773)
Glacier: 312066.png Glacier Flower Meow Power(Grand Mage) (312066) , 312063.png Glacier Flower Meow Power(Mage) (312063) or 312067.png Glacier Flower Meow Power(Power Force) (312067) , 312059.png Glacier Flower Meow Power(SPL&WIS) (312059)
Weapon +12 [A] 550089.png Dim Glacier Wand [1] (550089) Arbitrium: 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311301.png Glacier Flower Spell (Arbitrium) (311301) 311301.png Glacier Flower Spell (Arbitrium) (311301)
Shield +11 460018.png Illusion Silver Guard [1] (460018)
+10 460040.png Glacier Guard [1] (460040)
ISG: 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
Glacier: Your choice on the enchants for the Glacier Guard.
Garment +11 480125.png Convertible Magical Wing [1] (480125)
+9 or +10 450267.png Glacier Muffler [1] (450267)
CMW: Please see below notes for more information on the convertible Wing
Glacier: 312070.png Glacier Flower Meow Power(Caster) (312070) for Slot 2
Shoe +7 to +9 [C] 470204.png Moan of Corruption [1] (470204) to craft it
Accessory (Right) 490064.png Brilliant Light Sapphire Ring [1] (490064)
490052.png Sinful Sapphire Ring [1] (490052)
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
Accessory (Left) 490065.png Brilliant Light Sapphire Necklace [1] (490065)
490053.png Sinful Sapphire Necklace [1] (490053)
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.

To craft the 480125.png Convertible Magical Wing [1] (480125) , you'll need a +7 20732.png Supplement Part VIT [1] (20732) , a +7 20733.png Upgrade Part - Engine [1] (20733) , a +7 16030.png Pile Bunker S [1] (16030) , 5 727.png Opal (727) , and 3 27015.png Repair Robot Turbo Card (27015) .

Zeny Tip: You should be able to farm comfortably at Clock Tower Basement and Niflheim 2 now, and they'll provide a lot of great end-game material as well. As mentioned, now would be a great time to work on your shadow gear, as both those maps provide 25729.png Shadowdecon (25729) .

Phase Four

We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.

For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo.

Phase 4 Gear
Type Item Notes
Upper +9 to +11 400154.png Survival Circlet-LT [1] (400154)
+9 to +11 400111.png Vesper Headgear [1] (400111)
Middle 410017.png Battle Processor [1] (410017) or 410080.png Deep Blue Sunglasses [1] (410080)
Lower 420066.png Orbs of Survival-LT (420066)
420022.png Young Leaf of World Tree (Intelligence) (420022)
OoS: To Craft and To Reform. Use 420066.png Orbs of Survival-LT (420066) if you are using the Survival Circlet-LT
YL: 311081.png SPL Lv2 (311081) or 310985.png S.MATK Lv.2 (310985) , 4814.png Spell Lv2 (4814) or 310989.png MATK Lv.2 (310989) , 4712.png INT+3 (4712) . Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it's the enchants that matter.
Armor +11 450178.png Gray Wolf Robe [1] (450178)
+9 to +11 450207.png Snow Flower Robe [1] (450207)
+9 to +11 450265.png Glacier Robe [1] (450265)
GW: 310532.png Wolf Orb (Shadow Spell) (310532) 310510.png Wolf Orb (Mage) Lv.3 (310510) 310507.png Wolf Orb (Mage) Lv.2 (310507)
SF: 1000717.png Ice Flower Magic Stone(Physical Defense) (1000717) or 1000718.png Ice Flower Magic Stone(Magical Defense) (1000718) , 1000721.png Ice Flower Magic Stone(Magician) (1000721) , 1000773.png Ice Flower Magic Stone(Shadow Spell) (1000773)
Glacier: 312066.png Glacier Flower Meow Power(Grand Mage) (312066) , 312063.png Glacier Flower Meow Power(Mage) (312063) or 312067.png Glacier Flower Meow Power(Power Force) (312067) , 312059.png Glacier Flower Meow Power(SPL&WIS) (312059)
Weapon +12 [A] 550089.png Dim Glacier Wand [1] (550089) Dim: 311458.png Glacier Flower Spell (Magical Grade) Lv5 (311458) 311301.png Glacier Flower Spell (Arbitrium) (311301) 311301.png Glacier Flower Spell (Arbitrium) (311301)
Shield +11 460018.png Illusion Silver Guard [1] (460018) or
+10 or +11 [C] 460040.png Glacier Guard [1] (460040)
ISG: 29001.png Rune of Intellect Lv2 (29001) 29001.png Rune of Intellect Lv2 (29001)
Glacier: Your choice on the enchants for the Glacier Guard.
Garment +11 480125.png Convertible Magical Wing [1] (480125)
+9 or +10 450267.png Glacier Muffler [1] (450267)

Glacier: 312070.png Glacier Flower Meow Power(Caster) (312070) for Slot 2
Shoe +12 [A] 470204.png Moan of Corruption [1] (470204)
Accessory (Right) 490304.png Temple Rune Ring [1] (490304) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is 311943.png Brilliant Biosphere Gem (Boss Type) (311943) but its a .05% chance.
Accessory (Left) 490307.png Temple Magic Ring [1] (490307) 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is 311943.png Brilliant Biosphere Gem (Boss Type) (311943) but it's a .05% chance.

Phase Five

AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2. The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you'll need after losing the Convertible Magical Wing and Wolf Robe. I don't recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded.

The 450284.png Engraved Soul Purification Rune Robe [1] (450284) is the better armor, particularly against bosses. However, you will still likely need 450173.png Nebula Robe of Spell [1] (450173) before being able to farm Biosphere Depths effectively.

The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.

Phase 5 Gear
Type Item Notes
Upper +12 [A]400537.png Time Dimensions Rune Crown(Cardinal) [1] (400537) 4714.png INT+5 (4714) , 312718.png Time Dimension Jewel (Wisdom) 3Lv (312718) or 312700.png Time Dimension Jewel (Agility) 3Lv (312700) or 312709.png Time Dimension Jewel (Intelligence) 3Lv (312709) , 312759.png Magic Essence Jewel 1Lv (312759)
Middle 410233.png Gambler's Seal [1] (410233)
Lower 420213.png Ace of Spades in Mouth (Magical) (420213)
Armor +12 [A]450173.png Nebula Robe of Spell [1] (450173)
+11 to +12 [A]450284.png Engraved Soul Purification Rune Robe [1] (450284)
Nebula: 310688.png Star Cluster of Spell Lv.3 (310688) ,310738.png Nebula of Spell Lv.3 (310738) or 310744.png Nebula of Health Lv.3 (310744) , 4714.png INT+5 (4714)
Depth: 312374.png Soul Purification Rune 10Lv (312374) , 312364.png Purification Rune 5Lv (312364) , 312359.png Soul Rune 5Lv (312359)
Weapon +12 [A] 550130.png Dimensions Saint Rod [2] (550130) For the Dimensions Weapon, use the enchant you prefer.
Shield +9 to +12 [A] 460020.png Mad Bunny-LT [1] (460020)
+10 to +12 [C] 460040.png Glacier Guard [1] (460040)
MB: 310860.png Variable Casting (Magical) Lv.3 (310860) or 310872.png Magical Lv.3 (310872) .
Glacier: Your choice on the enchants for the Glacier Guard.
Garment +11 [A] 480233.png Death Rune Manteau [1] (480233)
+11 [A] 480284.png Dim Glacier Muffler [1] (480284)
DRM: 310925.png Spell of Varmundt Lv3 (310925) 4714.png INT+5 (4714) Second Slot Enchant is your choice.
Dim: 312157.png Grace of the Snake God (312157) , 312156.png Malice of the Snake God(MATK) Lv10 (312156) , 312136.png Malice of the Snake God(DEF) Lv10 (312136)
Shoe +12 [A] 470204.png Moan of Corruption [1] (470204)
Accessory (Right) 490136.png Stellar Spell Seal [1] (490136)
490304.png Temple Rune Ring [1] (490304)
SSS: 310711.png Star of Spell Lv.5 (310711) 310711.png Star of Spell Lv.5 (310711)
TRR: 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998) If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead.
Accessory (Left) 490307.png Temple Magic Ring [1] (490307) TMR: 311958.png Intelligence of Varmundt Lv5 (311958) 311998.png Fragment of Varmundt (SPL) Lv5 (311998) Second Slot Enchant is your choice. Best is 311943.png Brilliant Biosphere Gem (Boss Type) (311943)

For pure damage, 490304.png Temple Rune Ring [1] (490304) is better than 490136.png Stellar Spell Seal [1] (490136) due to the power of the Second Slot Enchant. However, the Second Slot Enchant is limited to two races (unless you get the normal/boss enchant). Additionally, the Stellar Seal gives 30% variable cast reduction from a single accessory which is very powerful.

490052.png Sinful Sapphire Ring [1] (490052) and 490053.png Sinful Sapphire Necklace [1] (490053) will still be useful to have due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.

Misc

Shadow Gear

For more information on Magic Shadow Gear, please check out the Shadow Gear section on the Guide to Magic.

Some great options for mixed Blue Shadow Gear are:

Costume Stones and Pets

Costume Stones:

Cute Pets: 9134.png White Knight Egg (9134) and Icewind Egg (9147) are good choices.

Cards

You can find a list of cards to use in my Guide to Magic.

Cards
Type Item Notes
Upper 27309.png Mutant Heart Hunter Sanare Card (27309) or 4366.png Katrinn Card (4366) Depends on how much VCT you need
Middle 300252.png Deadre Card (300252) or 4169.png Dark Illusion Card (4169) Depends on how much VCT you need
Armor 300376.png Two Eyes Dollocaris Card (300376) , 300308.png Meyer Lugenburg Card (300308) , or 4409.png Agav Card (4409)
Weapon 27384.png Mutating White Knight Card (27384) , 300455.png Copo Card (300455) , or 4394.png Solace Card (4394) 300455.png Copo Card (300455) Pairs with 300458.png Icewind Card (300458)
Shield 27385.png Mutating Khalitzburg Card (27385) or 300379.png Modified Senior Rgan Card (300379) 300379.png Modified Senior Rgan Card (300379) should be used on a +12 shield
Garment 300375.png One Eye Dollocaris Card (300375) , 300424.png Friedrich S. Heine Card (300424) , 300122.png Yellow Pitaya Card (300122) , or 300272.png Pray Card (300272) 300272.png Pray Card (300272) pairs with 4394.png Solace Card (4394)
Shoe 4658.png Nightmare Verit Card (4658) , 300458.png Icewind Card (300458) , or 300188.png Midnight Rechenier Card (300188) 300455.png Copo Card (300455) Pairs with 300458.png Icewind Card (300458)
Accessory (Right) 300464.png Elite Rgan Warlock Card (300464)
Accessory (Left) 300448.png Dispol Card (300448)