Rakugaki's PvM Hyper Novice and Sakura's Rawr (Dragonic Breath) guide towards the Journey's End: Difference between pages

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(→‎Equipment: Just learned the rowspan trick! Dunno if this'll make my messy guide a bit cleaner. Anyways~)
 
 
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{| class="wikitable" width="35%" style="background-color:#ffffcc;"
[[Category:Dragon Knight]]
|rowspan="2"|'''CAUTION'''
== '''Introduction''' ==
! style="text-align:center; {{#if:{{{bg|}}} | This guide is still a work in progress
Hello everybody, Sakura[[File:Sakura petals.png|frameless|25x25px]] here, i've been playing MuhRO for over a year at the time of writing this guide. I love the class a lot, being able to carry lots of stuff, hit hard and not afraid of being hit :< and you get to have a mount. The purpose of this guide is to show you how to progress to the end game and some tips and tricks for playing Dragon Knight mainly Dragonic Breath. As this is my first guide please be lenient >//< and enjoy reading! Don't hesitate to look for me or #swordie channel for questions! And [[#Special_Acknowledgement|Special Thank you to you all!]] [[File:Poring 1.gif|frameless]]
|-
|style="text-align:center;| The Magical section is updated for the most part, but the Physical and Hybrid sections are still outdated and have erroneous (wrong) info
|-
|}


<div style="float:left;">__TOC__</div>
== '''Videos''' ==
{{GuideBox
*'''[https://www.youtube.com/watch?v=oqEIKN2VONY A short video show casing the end game of Dragon Knight - Dragonic Breath Build] Featuring Biosphere Depth 2, CT 25* (Betelgeuse) and HoL Lv20 (Rigel).''' [[#MVP_Fighting_Tips|Click here for Tips for Fighting Rigel.]]
|job=Super Novice
*'''[https://youtu.be/RILFTlJYgXA DcB DK Solo Tan Hard]''' [[#MVP_Fighting_Tips|Click here for Tips for Fighting MVP Encroached Tan.]]
|image=Male_HN.jpeg
*'''[https://youtu.be/MJgl-PZFHn4 Leveling from Lv1 Swordman to Lv275 Dragon Knight in under 1 Hour. [EXP Event]]''' [[#Advance_Leveling_Guide|Click here for Tips for Leveling.]]
|basejob=Novice
*'''[https://youtu.be/-TDTxRZvIBw Farming Niflheim Dungeon 2 as DcB DK with Mid Progression Equipment]''' [[#Progression_Equipment|Click here for Progression Guide.]]
|author=Rakugaki
|str=7
|agi=7
|vit=6
|int=6
|dex=6
|luk=5
}}
<!---Supernovice2 m sd
8b281d84.png--->
[[File:Female_HN.png|300px|thumb|right|Cute and happy female Hyper Novice ready to stab things happily and cutely.]]


= Overview =
== '''Notable Stats+Traits, Skills and Consumables''' [[File:Gold Poring.gif|frameless]] ==
'''Work in progress'''


The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance its capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created.
[[File:Down arrow.png|frameless|35x35px]] A short explanation on Stats and Traits, more in-depth info can be found [[Stats|here.]]
 
{| class="wikitable"
'''Notice: This guide is tailor-made for MuhRO. There are things here which may not be found in other servers.'''
|+ style="white-space:nowrap; border:1px solid; padding:3px; |
 
=== Stats ===
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= Skills Overview =
[[File:Might and Magic Raku and Gao.jpg|thumb|The powers of might and magic unite together, ready to take on the toughest monsters in the world! <br> Featuring GaoSuper (left)! <!--- HAIL GAOSUPER!!! --->]]
<!---
[[File:ScreenMuhRO018.png|thumb|200px|right|These four are totally different from one another.]]
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="width:100%" |'''Skills'''
! Stats !! Effects !! Notes
|-
|{{Template:Super Novice Skills}}
|}
--->
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="width:100%"|'''Hidden Skills'''
|| Str || Increase Weight Attack & Weight Limit || Suggested Value at 100-120, it improve some of your Damage and easier loot management. [[#Stats_Test_for_Damage|Click here to see how much it affect your Damage.]]
|-
|-
|
|| Agi || Increase Attack Speed (Aspd) & Flee || Suggested Value at 1, its possible to get 193 (Max Aspd) with equipment and consumables alone.
{| class="wikitable" width="100%"
! style=" width: 20% " | Skill
! style=" width: 90% " | Notes
|-
|-
|{{#Skill:268}}
|| Vit || Increase Max HP & HP Healing Effectiveness || Suggested Value at 130, the most important stats for DcB DK. [[#Stats_Test_for_Damage|Click here to see how much it affect your Damage.]]
|Self buff. On death and with Base EXP at 99-99.9%, level 5 Steel Body will trigger while also fully restoring HP and SP. Think of it as an extra life. Succeeding deaths will not trigger the skill. Relogging restores the extra life. At max level 275, it prevents AP loss and will always trigger on death. If you're soloing and you still don't want to go back to your save point, bring a couple of extra Fly Wings and teleport around until you find a safe area. Relog to get the extra life back.
 
'''This skill will always trigger at Base Level 275. EXP cap is not required. ''' Credits to Yami and Ocean Star for pointing this out! /ene
 
|-
|-
|{{#Skill:270}}
|| Int || Increase Max SP & Reduce Cast Speed || Suggested Value at 60-100+, increasing Max SP improve some of our damage but not a lot, the main reason to up this stat is for the cast point. Stop adding Int until you get 530 cast point.(1 Int = 1 cast point)
|In MuhRO, casting Fury is weird, convoluted, and really buggy.
Unlike the normal Critical Explosion, it gives +50 CRIT instead of +20, and doesn't require Spirit Spheres or anything. Very useful for Melee builds, especially those focusing on Mega Sonic Blow. '''This hidden skill has many perplexing mysteries, explained below.'''
 
Enter the following text in '''public chat''' (Send to all) to gain Critical Explosion status:
* Dear angel, can you hear my voice?
* Insert random text here<!---I am <Your Name Here without the brackets> Super Novice~ --->
* Help me out~ Please~ T_T
* Insert random text here
To quickly cast, put these lines in macro (ALT+M). To cast it:
 
1 - Spam the chant 5x to trigger. There will be a 1-minute cooldown afterwards. If it doesn't work at all even at max level, see step 4.
 
2 - Spam the chant 2x so there will be a consistent 1-minute cooldown.
 
3 - When changing maps or relogging, repeat step 1.
 
4 - There will be a few occasions where it will not work at all for some reason. If this happens, change maps or relog, then try again.
 
5 - The 2nd line is buggy. Instead of typing your name, you can type in other things too.
 
'''6 - Even a totally new Super Novice at Base Level 45 and Job Level 1 (or 45/1), can use the chant! Free +50 CRIT that early! The ability to use it disappears at 99/99, but it is regained at 100/1 when upgrading to Expanded Super Novice.'''
 
Click on the left GIF to witness GaoSuper activating his fury from within. Click on the right GIF to witness GaoSuper also activating his fury from within. However, notice the 2nd line doesn't use his real name. HAIL GAOSUPER!!!
[[File:HAIL GAOSUPER.gif|thumb|left]]
[[File:HAIL GAOSUPER WHO HAILS PABLO JOB.gif|thumb|right]]
 
|-
|-
|Bonus stats
|| Dex || Reduce Cast Speed, Increase Hit & Slight Increase Attack Speed || Suggested Value at 120, the 2nd most important stats for DcB DK is to get 530 cast point((Dex*2) + int). Not worth to add beyond 120 Dex as it cost a lot just for +1 Dex (2 cast points), instead, relocate the remaining to Int until you reach instant cast. <br/> [[#Instant_Cast_by_Stats_VS_Instant_Cast_by_VCT_100%|Using Stats to gain Instant Cast is Better than getting Instant Cast by VCT 100%.]]
|Reaching Job Level 70 without dying will grant +10 to all stats. Dying removes it, even well after.
Super Novice Spirit restores the bonus (1% chance).
|-
|-
|| Luk || Increase some Hit & Attack || Suggested Value at 1-100, the main reason for this stats is just to get curse immunity (total Luk at 0 or 100).
|}
|}
|}
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= Builds =
*Tips:- Don't forget to visit Clan Room for '''permanent''' additional Stats gain, can switch between Clan anytime. [Sword Clan give +1 Str & Vit], [Arc Wand Clan give +1 int & Dex], [Golden Mace Clan give +1 Luk & Int], and [Crossbow Clan give +1 Dex & Agi] located at {{#navi:main_office|113|310}}.
With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle three different kinds of builds - Mage, Physical, and Hybrid.


'''These builds are here for reference. You don't necessarily need to follow everything here exactly. <u> Be free, experiment and tinker until you've built the Super Novice that suits you best.''' </u>
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Traits


== Mage ==
[[File:Mage SN in Depth 2.jpg|thumb|Mage build Hyper Novice spelunking in Depth 2. Using Safety Wall against Duneyrr's Spider Web saved his life.]]
[[File:Mage HN .jpg|thumb|Placeholder screenshot.]]
Click here for a more specialized and in-depth guide on Magic Hyper Novices: '''[[Psoron's Magic Hyper Novice Guide]]''' <br>
'''(Description WIP)''' - The Super Novice can take one of two routes - Mage or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes and Breaking the Rules along the way, they triumph, going from Super to Hyper, and I got writer's block. I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... I don't know.
===Stats and Traits===
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Stat
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|-
|STR
! Traits !! Effects !! Notes
|1+
|Leftover. Mainly used for increased carrying capacity.
|-
|-
|AGI
|| POW || Increases Attack & some P.Attack|| Suggested Value at 110, max this asap as this is our main trait for damage as it scale with DcB Skill.
|60-80<br>100+ (Judge / Conjurator Card Combo)
|Used mainly for reducing animation and flinching animation time and the chances of getting inflicted by Bleeding and Sleep. Try to get 100 Total AGI for full immunity against Bleeding and Sleep.
|-
|-
|VIT
|| STA || Increases RES || Suggested Value at 0-72, this trait reduce '''Physical''' damage receive. Choose either STA or WIS at 72, not enough trait points for both.
|70-90<br>100+ (Judge / Conjurator Card Combo)
|Increases Max HP while reducing the chances of getting inflicted by Poison. Try to get 100 Total VIT for full immunity against Poison.
|-
|-
|INT
|| WIS || Increases Mres || Suggested Value at 0-72, this trait reduce '''Magical''' damage receive. Choose either STA or WIS at 72, not enough trait points for both.
|120+<br>130 (Judge / Conjurator Card Combo)
|Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum.
|-
|-
|DEX
|| SPL || Increases Magic Attack || Suggested Value at 0.
|120+<br>1-9 (Judge / Conjurator Card Combo)
|At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. When using the {{#item:300522}}/{{#item:300529}} combo, leave DEX below 10 so SP Cost won't get too expensive. However, doing this requires 100% Variable Cast Time (VCT) reduction.
|-
|-
|LUK
|| CON || Increases Hit & some P.Attack || Suggested Value at 110, our secondary traits to increase damage.
|60-80<br>100+ (Judge / Conjurator Card Combo)
|Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. Try to get 100 Total LUK for full immunity against Curse. LUK increases MATK more than DEX, so increase this a lot more when using the {{#item:300522}}/{{#item:300529}} combo.
|-
|-
|}
|| CRT || Increases Critical Damage || Suggested Value at 0.
 
|}[[File:Down arrow.png|frameless|35x35px]] Notable Skills from Swordman to Dragon Knight. Further info can can visit [[Dragon Knight|here.]]
{| class="wikitable"
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Trait
|+ style="white-space:nowrap; border:1px solid; padding:3px; |
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|POW
|0
|Not needed. Using magic sticks to whack things is not the best idea...
|-
|STA
|0-72
|After getting 110 SPL and CON, adjust STA, WIS, or CRT.
|-
|WIS
|0-72
|After getting 110 SPL and CON, adjust STA, WIS, or CRT.
|-
|SPL
|110
|Primary trait. Max this for the highest possible Magic Damage.
|-
|CON
|110
|Secondary trait. Max this for even more Magic Damage and marginally increased survivability thanks to increased Flee.
|-
|CRT
|0-72
|After getting 110 SPL and CON, adjust STA, WIS, or CRT.  Thanks to a buff making Heal spammable, investing into CRT instead of STA or WIS is now viable. 72 CRT almost doubles healing (e.g. 5500 to 9750), and with enough ACD and ASPD, one can spam heal to save a lot of potions and zeny. However, a decent amount of ACD reduction (40%+) and ASPD (165+) are needed for it to be effective.
|-
|}


===Skills===
=== Skills ===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " | Skills: Super Novice (45-99)
|-
|[[File:Mage SN 45 99.png|left|900x900px|thumb|Skill set overview from level 45-99.]]
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{#Skill:19}}
|4
|Prerequisite for Fireball.
|-
|-
|{{#Skill:17}}
!  !! Skills !! Effects !! Notes
|10
|Your main source of damage from 45-99, especially because a lot of the quests here will revolve around purifying the undead by fire. Being quick to cast and having decent AoE are important because the pitifully low HP and SP will force you to move a lot. Usually one of the first, if not the first magic skill learned by a lot of isekai protagonists.
|-
|-
|{{#Skill:9}}
|| '''<center>Swordman<center/>'''|| {{#skill:7}} || When casted, the buff last for 10 seconds that increase +20% fire physical property to your Damage || This skill is super good to improve damage during MVP fight, not so much for farming as you need to refresh every 10 seconds.
|5-10
|Compensates for the Super Novice's puddle-deep SP pool at the early game and helps save some SP at the end-game when SP Cost skyrockets due to certain equipment and cards.
|-
|-
|{{#Skill:28}}
|<center>↑<center/> || {{#skill:8}} || When casted, the buff last for 37 seconds or after taking 7 hits from monster (whichever come first) will make you immune to stagger effect from physical hit || This skill has niche usage when you are not wearing Lord Bearer's Shadow Gear.
|3-10
|Mainly for self-healing. Also helpful in healing teammates.
|-
|-
|{{#Skill:29}}
| '''<center>Knight<center/>'''|| {{#skill:55}} || A Passive skill that +40 Mastery Attack || More Attack is always welcome.
|10
|VERY IMPORTANT buff to get! AGI, Flee, and mobility are a must to survive as Super Novice, no thanks to the pitifully low HP pool which can result in death in 5 hits at most even with a lot of VIT.
|-
|-
|{{#Skill:22}}
|<center>↑<center/> || {{#skill:63}} || A Passive skill that enable us to get a mount which Improve movement speed, increase weight limit, Ignore Size Penalty with Spears Weapon, + Mastery Attack || Never say no to a Cute Mount and all the benefits it bring :3  [[File:Peco Peco.gif|frameless]]
|5
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies.
|-
|-
|{{#Skill:34}}
|<center>↑<center/>|| {{#skill:64}} || A Passive skill that regain our Attack Speed back to normal || Riding a mount reduces our Attack Speed so this skill balance back the Attack Speed.
|10
|Grants STR, INT and DEX bonuses. Very useful buff.
|-
|-
|{{#Skill:24}}
|<center>↑<center/>|| {{#skill:1001}} || An Active Skill that you cast on a target and "Jump" towards it from 14 Cells away || This skill is one of the best movement skill in game as it bring you closer to the monster, faster movement = faster kill = faster farming.
|1
|Basically an improved Sight skill. Deals Holy Element magic damage to revealed enemies.
|-
|-
|{{#Skill:26}}
|<center>↑<center/>|| {{#skill:357}} || When Casted, the buff last for 1 minute that increase +15% Attack, +50 Hit at a cost of -15% Def || This skill improve Damage by a bit, good for MVP and its duration is manageable in farming.
|1
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)!
|-
|-
|{{#Skill:43}}
|'''<center>Rune Knight<center/>''' || {{#skill:2007}} || A Passive skill that works like {{#skill:63}} but slightly better || This skill alone restore our Attack speed back to normal.
|3
|Prerequisite for Vulture's Eye.
|-
|-
|{{#Skill:44}}
|<center>↑<center/>|| {{#skill:2008}} || An Active skill that deal AoE Fire Ranged Physical attack to a target || This skill is pre-requisite for Dragon Knight Skill.
|1
|Prerequisite for Attention Concentrate.
|-
|-
|{{#Skill:45}}
|<center>↑<center/>|| {{#skill:5004}} || An Active skill that deal AoE Water Ranged Physical attack to a target || This skill is pre-requisite for Dragon Knight Skill.
|10
|Your main source of DEX and AGI. Max this one for reduced cast time and increased Flee for better survival.
|-
|-
|{{#Skill:36}}
|<center>↑<center/>|| {{#skill:2010}} || A Passive skill that allow us to consume Runestones for self Buff & crafting Runestones || This skill is the most important skill that allow us to use Runestones. Check on [[#Consumables|Consumables Section.]] Also for [[#Runestone_Crafting_Chance|Runestone Crafting Chances.]]
|3
|Increases weight capacity. Prerequisite for Discount.
|-
|-
|{{#Skill:37}}
| '''<center>Dragon Knight<center/>''' || {{#skill:5207}} || A Passive skill that give reduce damage taken from 10% Small, 15% Medium and 18% Large sized monster || This skill is super good that increase our survivability.
|3
|Reduces cost of buying from almost all NPCs. Prerequisite for Overcharge.
|-
|-
|{{#Skill:38}}
|<center>↑<center/>|| {{#skill:5210}} || When casted on a monster, a buff will be applied on you and last for 5 minutes, it increases our main skill Dragonic Breath (DcB) by A LOT || This skill is the most important buff for Dragon Knight.
|10
|Increases cost of selling to all NPCs. Helps earn zeny faster.
|-
|{{#Skill:49}}
|10
|Last but not least, Improve Dodge further increases Flee, therefore increasing survival by A LOT. Max this.
|-
|-
|<center>↑<center/>|| {{#skill:6001}} || An Active skill that deal 9x9 AoE Ranged Physical attack to a target || This skill is our Main Skill, it IGNORE Def of monsters and its Damage scale with our POW, Max HP & Max SP. We need to achieve instant cast by getting 530 cast point, the formula is ((dex*2)+int) and 185+ Attack speed for max spam. Try to get 193 (max Attack speed) for seamless {{#skill:1001}} + {{#skill:6001}} spam.
|}
|}
|}
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Cutie Mounts {{#icon:63504}}
|-


After getting promoted to Ex. Super Novice, reset all skills.
! [[File:Knight Alternate .gif|thumb|<center>Knight<center/>]] !! [[File:Lord Knight Alternate.gif|thumb|<center>Lord Knight<center/>]] !! [[File:Rune Knight (J).gif|thumb|<center>Rune Knight (J)<center/>]] !! [[File:DK mount.gif|thumb|<center>Dragon Knight<center/>]]
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " | Skills: Expanded Super Novice (99-200)
|-
|[[File:Super Novice Mage 4599 Ex.png|900x900px|left|thumb|There are 6 excess points - Reduce Improve Dodge to Level 4. When reaching Job Level 70, put the remaining points there.]]
[[File:Super Novice Mage 99200 Ex.png|900x900px|left|thumb|The 6 missing points are allocated to Improve Dodge.]]
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{#Skill:17}}
|10
|Fireball still deals decent damage until around ~level 150. Having two Fire Condor cards can make this skill even stronger.
|-
|{{#Skill:14}}
|5
|Prerequisite for Frost Diver.
|-
|{{#Skill:15}}
|1
|Prerequisite for Storm Gust.
|-
|{{#Skill:20}}
|4
|Prerequisite for Thunderstorm and Jupitel Thunder.
|-
|{{#Skill:21}}
|1
|Prerequisite for Lord of Vermillion.
|-
|{{#Skill:11}}
|1
|Prerequisite for Jupitel Thunder. A cute little Ghost element poke with a tiny AoE (3x3 around the target).
|-
|{{#Skill:28}}
|3-10
|Mainly for self-healing. Also helpful in healing teammates.
|-
|{{#Skill:29}}
|10
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily.
|-
|{{#Skill:22}}
|5
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies.
|-
|{{#Skill:34}}
|10
|Grants STR, INT and DEX bonuses. Very useful buff.
|-
|{{#Skill:24}}
|1
|Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies.
|-
|{{#Skill:26}}
|1
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)!
|-
|{{#Skill:43}}
|3-10
|Prerequisite for Vulture's Eye.
|-
|{{#Skill:44}}
|1
|Prerequisite for Attention Concentrate.
|-
|{{#Skill:45}}
|10
|Your main source of DEX and AGI. Max this one for reduced cast times.
|-
| style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|-
|{{#Skill:89}}
|1 or 10
|Deals Water Element damage and a chance to cause Frozen status over a large area while knocking around enemies. Lower levels mean lower damage but much higher Freeze chance while higher levels mean higher damage but lower Freeze chance. Use at level 1 for more crowd control. Use at level 10 for more damage.
 
'''Notice: The skill has a tendency to push enemies to the upper right.'''
|-
|{{#Skill:84}}
|5-10
|An improved version of Lightning Bolt with an added knockback and removed cooldown.
|-
|{{#Skill:85}}
|10
|A larger and more powerful version of Thunderstorm with an added Blind effect. It can combo with Storm Gust, preferably Level 1 for a quick Freeze. Storm Gust pushes mobs away but guarantees they'll be not too far apart while they're chasing you, which is a good opportunity to blast them away with this skill.
|-
|{{#Skill:90}}
|3
|Prerequisite for Heaven's Drive. Essentially an Earth Bolt.
|-
|{{#Skill:91}}
|1-5
|Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance away.
|-
|{{#Skill:92}}
|5
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI, making escaping or killing mobs easier.
|-
|{{#Skill:74}}
|5
|Doubles SP Regeneration of the caster and the party. There's no Level 10 Increase SP Recovery - Magnificant alone is more than enough, as long as it's up most of the time.
|-
|{{#Skill:248}}
|10
|Adds up to 2000HP and increases Holy resistance by up to 50%. Every bit of HP counts.
|-
|{{#Skill:105}}
|1
|Prerequisite for Repair Weapon. Adds a tiny bit of STR and ATK.
|-
|{{#Skill:107}}
|1
|Prerequisite for Repair Weapon. Adds a tiny bit of ATK and HIT.
|-
|{{#Skill:108}}
|1
|Repairs weapons AND armors by using certain materials. A very handy skill when soloing and quite useful to the party if there are no Meisters and Biolos around, especially in areas where certain enemies destroy equipment.
LV 1 weapon: Iron Ore<br>
LV 2 weapon: Iron<br>
LV 3 weapon: Steel<br>
LV 4 weapon: Rough Oridecon<br>
Armors: Steel
|-
|{{#Skill:5076}}
|1
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. Beware of the ridiculously long 5-minute cooldown, so use wisely.
|-
|{{#Skill:5075}}
|5
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5.
|-
|{{#Skill:5077}}
|5
|Passive skill. Increases HP, SP, MATK and amount of healing given. Sizeable jump in bonuses from level 4 to 5.
|-
|{{#Skill:2449}}
|5
|Can be used only when a +7 {{#item:550081}} is equipped. A Neutral-element skill that makes life a lot easier due to its high damage.
|-
|-
|}
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
[[File:Down arrow.png|frameless|35x35px]]'''Be aware''' that consumables that get marked by '''<big>"X"</big>''' next to their name will be '''Dispelled upon death'''. [[File:Deviling.gif|frameless]]
*Only Hagalas Runestone get Dispelled when you Logout but not by death.
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; |


After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
=== Consumables ===


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " | Skills: Hyper Novice (Example build - Jack Frost Nova / Hell's Jack)
! Item !! Effects !! Notes !! Where to get
|-
|-
|Here's my build. It takes advantage of Dim Glacier's Hell's Jack enchant, focusing on Jack Frost Nova and Hell's Drive. It also works great with the TDRC + Time Gap combo. There are two variations: a more powerful glass cannon build, and a slightly less powerful but much beefier variant. More comments below the screenshots.
||{{#item:12264}} || +100% Drop rate for 30 minutes || A must have consumables for field, dungeon & instances farming. || can get from [[Eden Machine|Eden Machine.]]
 
 
[[File:HN Mage 1.png|left|900x900px|thumb]]
[[File:HN Mage 2.png|left|900x900px|thumb]]
[[File:HN Mage 3.png|left|900x900px|thumb|The first build has less damage (by appx. 10-15%) but has far greater survival thanks to Overcoming Crisis (OC). Even at just level 2 Overcoming Crisis, it still provides a decent boost to HP (example: from 85k to 125k), but more importantly, access to a panic / oh $$$$ button in case of emergency, as long as there is 50 AP and not on a 60-second cooldown. The bonus PATK and SMATK is the cherry on top.<br>
However, there are compromises resulting in around 10-15% less damage. Self Study Sorcery (SSS) is down to level 5. The main skills Hell's Drive (HD) and Jack Frost Nova (JFN) are maxed, Jupitel Thunderstorm (JTS) is down to level 9, and Ground Gravitation (GG) is down to level 7. JTS has max hits and AoE at level 9, while GG has max AoE at level 7. Despite the reduced damage, soloing Depth 2 (with adequate equipment) is very possible and relatively comfy, with a Brilliant Protection Scroll and Thunderproof Potion of course.]]
[[File:HN Mage 3 ver 2.png|left|900x900px|thumb|The second build has more damage (appx. 10-15%), thanks to a maxed out SSS, HD and JFN. JTS is still level 9. GG is now at level 9, resulting in increased damage and significantly less ACD. However, the lack of OC results in a more fragile Glass Cannon build, losing access to an HP boost and full heal. As a result, soloing Depth 2 is still possible, but significantly more care must be taken, especially against really hard-hitting Mosquitoes and Salamanders. The panic button is gone. Be careful!]]
[[File:HN JLvl65 Offensive.png|left|900x900px|thumb|'''Job Level 65.''' This screenshot shows a purely offensive, more glass cannon build. Deals more damage than the defensive build below by about 10-15%.]]
[[File:HN JLvl65 Defensive.png|left|900x900px|thumb|'''Job Level 65.''' This screenshot shows a build with less damage (by appx. 10-15% over the offensive one), but can survive better, thanks to level 5 {{#skill:5505}}.]]
 
 
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{#Skill:9}}
|10
|Increases SP recovery over time.
|-
|-
|{{#Skill:28}}
||{{#item:12883}} || +10 All Stats for 30 minutes || One of the essential Food Buff for DcB DK to reach Instant Cast. || can get from [[Eden Machine|Eden Machine.]]
|10
|Mainly for self-healing. Also helpful in healing teammates.
|-
|-
|{{#Skill:29}}
||{{#item:23204}} || +500 Def and +200 Mdef for 30 minutes|| Optional Scroll since we have High Max HP, use only when you die a lot. || can get from [[Eden Machine|Eden Machine.]]
|10
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily. Or make Lake of Fire runs a little faster.
|-
|-
|{{#Skill:22}}
||X {{#item:22758}} || +30% Range Physical Attack for 10 minutes || This Scroll increase Damage more than {{#item:11592}},|| can get from [[Eden Machine|Eden Machine.]]
|5
|Prerequisite for Blessing. Slightly reduces damage from Demon and Undead race enemies.
|-
|-
|{{#Skill:34}}
||X {{#item:12216}} || Self Buff a Lv10 {{#skill:29}} for 4 minutes || A super useful scroll if you don't want to keep going back to town for rebuff. || can get from {{#item:12914}} at [[Eden Machine|Eden Machine.]]
|10
|Grants STR, INT and DEX bonuses.
|-
|-
|{{#Skill:24}}
||X {{#item:12215}} || Self Buff a Lv10 {{#skill:34}} for 4 minutes || A super useful scroll if you don't want to keep going back to town for rebuff. || can get from {{#item:12913}} at [[Eden Machine|Eden Machine.]]
|1
|An improved Sight skill. Deals Holy Element magic damage to revealed enemies.
|-
|-
|{{#Skill:26}}
||X {{#item:657}} || Increases Attack Speed for 30 minutes || The Attack speed from this potion stack with {{#item:12437}}, || can get from any Tool Dealer.
|1
|Save weight, money, inventory space, the grind for a Creamy Card, crafting Teleport Shadow Armors, and burning obscene amounts of Fashion Points for a {{#item:25228}}! So much zeny and fashion points saved!
|-
|-
|{{#Skill:12}}
||{{#item:1100005}} || Heal 2750 HP  || This is the Best HP Potion we have, spam-able and Heal increases with Healing effectiveness and Vit. || can buy from players or created by Genetic, more info [[Creations from special jobclasses#Special_Pharmacy_(Genetic)|here.]]
|Optional
|Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking melee physical attacks, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
|-
|-
|{{#Skill:43}}
||{{#item:1100004}} || Heal 360 SP  || This is the Best SP Potion we have, spam-able and Heal increases with Healing effectiveness and Int. || can buy from players or created by Genetic, more info [[Creations from special jobclasses#Special_Pharmacy_(Genetic)|here.]]
|3 or 10
|Prerequisite for Vulture's Eye. Highly recommended to max to more easily achieve 100% Variable Cast Time reduction. When using the Yordos Judge / Yortus Conjurator combo, leave it at level 3.
|-
|-
|{{#Skill:44}}
||{{#item:607}} || 100% Full Heal HP & SP  || This is the only Item that Full Heal your HP & SP, but it has 4 seconds cooldown and is quite heavy to carry.  || can buy from players or farm from dungeons and instances.
|1
|Prerequisite for Attention Concentrate.
|-
|-
|{{#Skill:45}}
||{{#item:12437}} || +10% Attack speed for about 8 minutes+ (500 seconds)  || This Potion increases your Attack speed. You can get the 30 Minutes Version by Combining them from Mandy. <span style="color:#ffa200" id="n2ebb054d" class="copy-link" data-clipboard-text="@navi main_office 68/59">(main_office 68, 59)</span>. || can buy from players or created by Genetic, more info [[Creations from special jobclasses#Special_Pharmacy_(Genetic)|here.]]
|10
|Your main source of DEX and AGI. Max this one for reduced VCT and increased Flee.
|-
|-
| style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Expanded Super Novice'''
||{{#item:100232}} || +15% Melee & Range Physical Damage for about 8 minutes+ (500 Seconds) || This Potion increase our Damage by quite a bit, may help to 1 hit Kill the monster you're farming. You can get the 30 Minutes Version by Combining them from Mandy. <span style="color:#ffa200" id="n2ebb054d" class="copy-link" data-clipboard-text="@navi main_office 68/59">(main_office 68, 59)</span>. || can buy from players or created by Genetic, more info [[Creations from special jobclasses#Special_Pharmacy_(Genetic)|here.]]
|-
|-
|{{#Skill:66}}
||{{#item:12424}} || Heal 5% HP, and Max HP increased by 2500 + (10/3)*[Base Level] for 8 minutes+ (500 seconds).|| This Potion increases our Max HP by Flat Value and Damage by a bit, You can get the 30 Minutes Version by Combining them from Mandy. <span style="color:#ffa200" id="n2ebb054d" class="copy-link" data-clipboard-text="@navi main_office 68/59">(main_office 68, 59)</span>. || can buy from players or created by Genetic, more info [[Creations from special jobclasses#Special_Pharmacy_(Genetic)|here.]]
|5
|Provides additional ATK and MATK to you and the whole party.
|-
|-
|{{#Skill:74}}
||{{#item:12431}} || +20 Vit for 5 minutes  || This Food increases our Max HP and Damage by quite a bit, You can get the 30 Minutes Version by Combining them from Mandy. <span style="color:#ffa200" id="n2ebb054d" class="copy-link" data-clipboard-text="@navi main_office 68/59">(main_office 68, 59)</span>. || can buy from players or created by Genetic, more info [[Creations from special jobclasses#Special_Pharmacy_(Genetic)|here.]]
|5
|Doubles SP Regeneration of the caster and the party. This and maxing Increase SP Recovery can compensate for the increased SP Cost from late-game equips.
|-
|-
|{{#Skill:248}}
||X {{#item:12725}} || Recover 25% Max HP upon usage but the important one is it removes Stun, Sleep, <br/>Curse, Stone Curse, Poison Blind, Silence, Bleeding, Confusion, Frozen,Deep Sleep, <br/>Burning, Freezing, Guillotine Cross Poisons Marsh of Abyss and Mandragora Howling Debuff. <br/>Then Immune to those Debuff for 60 seconds || A super useful Runestones in Tower of Trials as monster there cast all sorts of Debuff.|| have to be crafted by yourself since the Runestones are untradable, more info [[#Runestone_Crafting_Table|here.]]
|Optional
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP and Holy Resistance are needed.
|-
|-
|{{#Skill:249}}
||X {{#item:12728}} || +50% Incoming Healing Effectiveness. Last 15 Minutes.|| This Runestone improve Healing from Potion by A Lot, worth to use if you use Potions a lot.|| have to be crafted by yourself since the Runestones are untradable, more info [[#Runestone_Crafting_Table|here.]]
|Optional
|If survival and not dying too much are some of the top priorities, get this skill, preferably maxed.
|-
|-
|{{#Skill:108}}
||X {{#item:12729}} || Increases Weapon ATK by 70+(7 x RuneMasteryLv) Increases Scaling ASPD by (0.4 x RuneMasteryLv). Last 15 Minutes.|| This Runestone increases your Damage and Attack Speed.|| have to be crafted by yourself since the Runestones are untradable, more info [[#Runestone_Crafting_Table|here.]]
|Optional
|Requires level 1 {{#Skill:105}} and level 1 {{#Skill:107}}. Repairs weapons AND armors by using certain materials. A very handy skill when soloing and quite useful to the party if there are no Meisters and Biolos around, especially in areas where certain enemies destroy equipment.
LV 1 weapon: Iron Ore<br>
LV 2 weapon: Iron<br>
LV 3 weapon: Steel<br>
LV 4 weapon: Rough Oridecon<br>
Armors: Steel
|-
|-
|{{#Skill:5076}}
|| {{#item:12733}} || Increases Def and Mdef based on this formula: (JobLevel x RuneMasteryLv / 4). Last 15 Minutes.|| A Defensive Runestone that help with survivability.|| have to be crafted by yourself since the Runestones are untradable, more info [[#Runestone_Crafting_Table|here.]]
|1
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When {{#item:1001329}} is equipped, using the skill grants a 15% boost to All Element Magic Damage for the duration of its cooldown - 5 minutes.
|-
|-
|{{#Skill:5075}}
||X {{#item:12731}} || +30 Str. Last 15 Minutes. || A Runestone that improve your Damage. || have to be crafted by yourself since the Runestones are untradable, more info  [[#Runestone_Crafting_Table|here.]]
|5
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5.
|-
|-
|{{#Skill:5077}}
||X {{#item:22540}} || Increase +30% Physical Damage to All Size, +30% Range & Melee Physical Attack, +30% Critical Damage, +30% Max HP & Max SP. Last 15 Minutes.|| This is the Best Runestone, it increase your Damage significantly.|| have to be crafted by yourself since the Runestones are untradable, more info  [[#Runestone_Crafting_Table|here.]]
|5
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5.
|-
|-
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>


All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to specialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
[[File:Down arrow.png|frameless|35x35px]] There are a Total of 10 types of Runestone, i only listed the one that are useful.
*Tips for Runestone Crafting, up 130 stats on Dex & Luk, remaining stats point go towards Str for holding more materials while crafting, [[#Runestone_Crafting_Chance|'''click here to see the crafting success chance.''']] You can Reset / Save Stats build with NPC Lotus located at {{#navi:main_office|124|167}}.
{| class="wikitable" style="font-size:small;width:80%;"
|+ style="white-space:nowrap; border:1px solid; padding:3px; |


{| class="wikitable" width="100%"
=== {{#icon:12725}}{{#icon:12728}}{{#icon:12729}} Runestone Crafting Table {{#icon:12733}}{{#icon:12731}}{{#icon:22540}} ===
! style=" width: 15% " | Skill
!| Runestone
! style=" width: 5% " | Level
!colspan=5| Materials
! style=" width: 90% " | Notes
!| Crafting Stones
|-
| style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Hyper Novice'''
|-
|-
|{{#Skill:5450}}
||{{#item:12725}}
|5+
|rowspan=6|<center><big>'''x1''' {{#item:7939}}</big>
|Passive that adds up to 10 S.MATK. Higher levels increase the damage of all skills in the Mage tree.
{{#mob:1995}} at {{#navi:spl_fild02}}
<big>'''-'''</big>Can get the drops at Biosphere Depth 2 too.</center>
|rowspan=4|<center><big>'''x1''' {{#item:7938}}</big>
{{#mob:21972}} at {{#navi:jor_maze}} <br/>'''or'''<br/>
{{#mob:1989}} at {{#navi:man_fild03}}</center>
||<center><big>'''x1''' {{#item:7069}}</big>
{{#mob:1584}} at {{#navi:ayo_dun02}}
<br/><big>'''-'''</big>Recommend to use World Tour Ticket to teleport to ayo_dun02.
<big>'''-'''</big>Drop Mystic Rough Runestone too.</center>
|colspan=2|<center><big>'''x1''' {{#item:7099}}</big>
{{#mob:1882}} at {{#navi:mosk_dun03}}</center>
|rowspan=6|
<center><big>'''x1''' {{#item:12737}}</big> +4% Success Rate<center/> <br/>
<center>or<center/><br/>
<big>'''x1''' {{#item:12734}}</big> +8% Success Rate <br/>
<center>or<center/> <br/>
<big>'''x1''' {{#item:12738}}</big> +15% Success Rate <br/>
<center>or<center/><br/>
<big>'''x1''' {{#item:12735}}</big> +30% Success Rate <br/>
<center>or<center/><br/>
<big>'''x1''' {{#item:12736}}</big> +60% Success Rate <br/>
[[#Runestone_Crafting_Chance|'''Click here to see the crafting success chance.''']]
|-
|-
|{{#Skill:5455}}
||<center>{{#item:12728}}</center>
|5 or 8
|colspan=3|<center><big>'''x1''' {{#item:7097}}</big>
|The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area at level 8 and above. The first meteor will always strike the cell it's casted on. Succeeding meteors are random.
{{#mob:1836}} at {{#navi:ve_fild03}}
Fixed Cast Time: 1.5 seconds<br>
<big>'''-'''</big>Can get the drops at Biosphere Depth 2 too.</center>
Skill cooldown: 2.5 seconds<br>
No Aftercast Delay
|-
|-
|{{#Skill:5456}}
||<center>{{#item:12729}}</center>
|9 or 10
|colspan=2|<center><big>'''x1''' {{#item:7002}}</big>
|Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10.
{{#mob:1213}} at {{#navi:alde_dun02}}</center>
Fixed Cast Time: 1 second<br>
Skill cooldown: 2 seconds, 1.5 seconds with {{#item:550152}}<br>
Max AoE of 9x9 and max of 10 hits at level 9. Very short Aftercast Delay
|-
|-
|{{#Skill:5457}}
||<center>{{#item:12733}}</center>
|10
||<center><big>'''x1''' {{#item:1096}}</big>
|A strong Water element spell that lingers in a 9x9 area at max level. Hits 12 times at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks.
{{#mob:1194}} at {{#navi:alde_dun01}}
Fixed Cast Time: 1.5 seconds<br>
<big>'''-'''</big>Can get the drops at Biosphere Depth 2 too.</center>
Skill cooldown: 3 seconds<br>
|colspan=2|<center><big>'''x1''' {{#item:7123}}</big>
Max AoE of 9x9 at level 6, but max number of hits (12) at level 10. Short Aftercast Delay.
{{#mob:20691}} at {{#navi:ba_pw03}}
<big>'''-'''</big>Can farm Eden Coin too.</center>
|-
|-
|{{#Skill:5458}}
||<center>{{#item:12731}}</center>
|5 or 10
||<center><big>'''x1''' {{#item:7030}}</big>
|An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out.
{{#mob:1106}} at {{#navi:ra_fild01}}
Fixed Cast Time: 1 second<br>
<big>'''-'''</big>Drop Blood of Wolf for Cooking +20 Int Food.</center>
Skill cooldown: 2 seconds at level 5, 0.7 seconds at level 10<br>
|colspan=2|<center><big>'''x1''' {{#item:1034}}</big><br/>
Max AoE of 9x9 at level 10. Short-ish Aftercast Delay
{{#mob:1133}} at {{#navi:ra_fild05}}</center>
|-
|-
|{{#Skill:5459}}
||<center>{{#item:22540}}</center>
|7 - 10
|<center><big>'''x3''' {{#item:7938}}</big>
|An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at level 7 and above. Enemies affected receive increased damage while slowing them down.
{{#mob:21972}} at {{#navi:jor_maze}}<br/>'''or'''<br/>
Fixed Cast Time: 1.5 seconds<br>
{{#mob:1989}} at {{#navi:man_fild03}}</center>
Skill cooldown: 5 seconds<br>
|colspan=3|<center><big>'''x3''' {{#item:969}}</big>
Max AoE of 9x9 at level 7. Aftercast Delay is significantly reduced at level 9 and above.
{{#mob:20594}} at {{#navi:ein_dun03}}  
|-
<big>'''-'''</big>Recommended to just Buy from Knight NPC at {{#navi:main_office|48|58}}.</center>
|{{#Skill:5460}}
|5
|A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area.
Fixed Cast Time: 1 seconds<br>
Skill cooldown: 0.3 seconds<br>
Short Aftercast Delay
|-
|{{#Skill:5462}}
|Optional
|The Mage Tree's AP skill greatly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of reduced damage.
|-
|{{#Skill:5505}}
|Optional
|Overcoming Crisis is a super-duper skill that increases Max HP, adds PATK and SMATK, and fully restores HP. It costs a mere 50 AP to cast and has a 60-second cooldown. A fantastic panic button to prevent a terrible fate. Due to skill point constraints, mage builds will be forced to compromise and make decisions on what skills to get.
|-
|-
|}
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>


===Equipment===
== '''Progression Equipment''' [[File:Eggring.gif]] ==


<!--- [[File:Mage SN 2.png|thumb|300px|right|Mage build Super Novice in action.]]
[[File:Down arrow.png|frameless|35x35px]] These Equipment will help you towards the end game and is budget conscious. It is targeted to farm at [[Niflheim#Level_2|Niflheim Dungeon 2]] as efficient as possible. With Almighty Food, Runestone and Agility + Blessing from the healer, you can [[#Videos|one shot monster from Niflheim Dungeon 02, please enjoy this short video.]]  
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{| style="background: #FAFAFA; width: 100%; border-style: dotted dotted dotted dotted;"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Fire Ball
|-
|[[File:File:Mage SN 3.png|thumb|300px|right|It takes time, but killing some MVPs is possible.]] -->
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Equipment
|-
|
|
#For Progression (In my opinion), after getting to Dragon Knight with [[#Advance_Leveling_Guide|Wind Cutter Equipment,]] you can start making Progression Equipment for Dragonic Breath Build (Listed below).
#After you get most of the Equipment from the List below and achieved Instant Cast. You can try +12 A your {{#icon:630041}}{{#linkitem:630041|Dimensions Dragon Lance}}, after that try saving zeny and get a +11/+12 A {{#icon:400529}}{{#linkitem:400529|Time Dimensions Rune Crown Dragon Knight}}(Without Enchant) for -0.15 CD for DcB, or ask some one with depth 2 reputation to help you craft a clean one, after that you should be focusing on getting Shadow Gear. Enchanting Dragon Lance and TDRC is a bit tricky as you need Depth 1 & 2 reputation, you can join public party at #lfg to build up your reputation or buy the Equipment with Full Enchant and may cost a lot.
#After +9/+10 {{#icon:24339}}{{#linkitem:24339|Almighty Shadow Earring}}{{#icon:24340}}{{#linkitem:24340|Almighty Shadow Pendant}}, try getting +10 {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}}{{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}} then follow by +7/+9 {{#icon:24792}}{{#linkitem:24792|Master Shadow Weapon}}{{#icon:24793}}{{#linkitem:24793|Master Shadow Shield}}(Just get the Stats Enchant Dex/Vit first, don't enchant the traits since might reset later on depending on your cast point. And can try buying Any cheap Bio5 MVP Card that give +20 to All Stats.
#You should have a lot of Excess Cast Point ((Dex*2) + Int), now you can decide to slowly replace Progression Equipment to [[#MVP_and_Farming_Equipment|End Game Equipment.]]
#Shoe to +12 A {{#icon:470260}}{{#linkitem:470260|Gaebolg Boots}}(Full Enchant) → +12 A {{#icon:450171}}{{#linkitem:450171|Nebula Suit of Concentration}}(Full Enchant) → +11 A {{#icon:400529}}{{#linkitem:400529|TDRC}}(Enchant Vit Jewel Lv3 & Adamantine Any LVL) → {{#icon:490133}}{{#linkitem:490133|Stamina Signet of Star}}(Just Enchant x2 Master Archer Lv5) → +12 A {{#icon:480350}}{{#linkitem:480350|Circulation of Life Summer}}(Don't need to Enchant first) → {{#icon:490484}}{{#linkitem:490484|Signet of Circulation Summer}}(Just get the Token of Life Enchant) → {{#icon:490133}}{{#linkitem:490133|Stamina Signet of Star}}(Enchant Star Cluster of Str Lv5) → {{#icon:490484}}{{#linkitem:490484|Signet of Circulation Summer}}(Enchant Concentration Lv3) → {{#icon:480350}}{{#linkitem:480350|Circulation of Life Summer}}(Fully Enchant 2nd Slot) → {{#icon:480350}}{{#linkitem:480350|Circulation of Life Summer}}(Fully Enchant 3rd Slot) → {{#icon:490484}}{{#linkitem:490484|Signet of Circulation Summer}}(Enchant Concentration Lv5) → Reform Gaebolg Boots to Yorscalp Boots.
#After that you can revisit the rest of the Enchant/Refine that is not fully upgraded, or even invest in some MVP Card (RK Seyren, TGK & Ghost Ship Captain), lastly visit Shadow Gear Enchanting for min/maxing.
|-
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice (45-99)'''
|}
{| class="wikitable" width="100%"
{| class="wikitable"
! style=" width: 20% " | Item
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Progression Equipment
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
|-
|'''Paradise Set'''
! !! Equipment !! Notes
|Equipment Set
|[[Beginners Guide|Eden Academy]], Base Level 10
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE'''. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|-
|-
|{{#item:5119}}
| Upper Head Gear || +9 D {{#item:400110}} || This Crown doesn't need to be Graded too much, just at +9 D with Runestones Buff, it is sufficient to 1 hit kill monsters in Niflheim Dungeon 2, you can invest on it more but i'd recommended stop at Refine +11 Grade C. Further info can visit [[#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|here.]]
|Upper Headgear
|Lighthalzen Armory (unslotted)
Holden (slotted)
|Starter Headgear. Gives +1 all stats.
|-
|-
|{{#item:2340}}
| Mid Head Gear ||
|Armor
*{{#item:19117}}  
|Yuno - King's Shop
*{{#item:19118}}
|Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump ({{#item:2352|Tattered Novice Ninja Suit }}).
|| Depends whether you need the card slot for slight damage increase for last hitting monster. Further info can visit [[Increase_item_drop_gears#Equipment_that_increases_drop_rate|here.]]
|-
|-
|{{#item:2113}}
| Low Head Gear (Farm) || |{{#item:19147}} || Try to get {{#item:19147}} because of the +2 Dex but can get any balloon from [[Poring_Family_Balloons#Poring_Family_Balloons|Poring Family]] for 5% drop rate if you don't need the stats. Balloons from Poring Family can be Enchanted, BiS for the enchant is {{#item:310991}} more info [[Poring_Family_Balloons#Enchantment|here]]. Further info for drop rate can visit [[Increase_item_drop_gears#Equipment_that_increases_drop_rate|here.]]
|Shield
|rowspan="3"| Lighthalzen Armory
|One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral.
|-
|-
|{{#item:2512}}
| Armor || | +9  {{#item:15400}} || This Armor provide the highest Dex Boost in all off the Equipment. Best enchant on 2nd slot is {{#item:310079}} 3rd slot and 4th is {{#item:4727}}, you don't have to get a perfect +8 Dex, +7/+6 Dex works too, so long as you can get instant cast. Further info can visit [[Odin#Equipment|here.]] <br/> Tips:- For Refining Lv1 Armor please use Guarantee Certificates, Click [[Refinement#Guarantee_Certificates|here for more info.]]
|Garment
|Starter Garment - gives 10% Neutral resistance.
|-
|-
|{{#item:2416}}
| Weapon ||
|Footgear
*+9 {{#item:630018}}
|Starter Shoes. Gives an HP boost.
*+9 {{#item:630041}}  
||
*At Lv210 you can use Glacier Two-Handed Lance, Best Enchant on 1st slot is {{#item:311443}}, 2nd slot is {{#item:311348}}, 3rd slot can pick any one of the Physical - Size, Element, or Race. 4th slot is {{#item:311342}}. Further info on getting it can visit [[Issgard_Equipment#Glacier_Weapons_(Melee_and_Bows)|here,]] for enchantment can visit [[Issgard_Equipment#Glacier_Weapons|here.]]
*Once you reached Lv250, switch to Dimensional Dragon Lance. At just +9 without enchant it already out damage +9 Glacier fully enchanted. This is the single piece of equipment on this list that is worth fully refine and grade it to +12 A, it is future proofed. Can use {{#item:102668}} for refine. Further info can visit [[Dimension_Weapons#Dimensions_Weapons_Enchants|here.]]
'''[[#+9_Glacier_Fully_Enchanted_VS_+9_Clean_Dimensions_Dragon_Lance|Click here for +9 Fully Enchanted Glacier Lance VS +9 Clean Dimensions Dragon Lance.]]'''
|-
|-
|{{#item:5125}}
| Garment || | +9 {{#item:20947}} || The main reason for this Garment is for the Dex stats enchant it provide. Best enchant for 2nd, 3rd and 4th slot is {{#item:4727}}, you don't have to get a perfect +8 Dex, +7/+6 Dex works too, so long as you can get instant cast. Further info can visit [[Odin#Equipment|here.]] <br/> Tips:- For Refining Lv1 Armor please use Guarantee Certificates, Click [[Refinement#Guarantee_Certificates|here for more info.]]
|Upper Headgear
|Toad
|Part of the Angel's Set. Adds 3% SP recovery.
|-
|-
|{{#item:15012}}
| Shoes || | +11 {{#item:470066}} || This Shoe provide Dex stats on its enchant and some Long Range Physical Damage %, best enchant to get is {{#item:29004}}. Don't have to spend too much on the enchant, if you get {{#item:29003}} it works too. Can use {{#item:100699}} on the +4 {{#item:470066}} to try for +10 and use {{#item:6225}} and try for +11 refine. For Enchantment can use {{#item:25271}}. Further info on getting it can visit [[Illusion_of_Twins#Illusion_Gear|here,]] for enchantment can visit [[Illusion_Enchantment#Enchanting|here.]]
|Armor
|Orc Lady
|Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|-
|-
|{{#item:2355}}
| Accessory 1 || | {{#item:490056}} || It is good when fighting Angel & Demon Race. The best enchant on 3rd slot is {{#item:310236}} and 4th slot is {{#item:310251}} but '''prioritize''' on 4th slot more than 3rd slot. Further info on getting it can visit [[Memories_of_Thanatos#Brilliant_Light_Accessories|here,]] for enchantment can visit [[Memories_of_Thanatos#Brilliant_Light_Accessory_Enchant|here.]]
|Armor
|Eclipse
|MDEF+20
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast.
|-
|-
|{{#item:2183}}
| Accessory 2 || | {{#item:490057}} || It is good when fighting Angel & Demon Race. The best enchant on 3rd slot is {{#item:310236}} and 4th slot is {{#item:310251}} but '''prioritize''' on 4th slot more than 3rd slot. Further info on getting it can visit [[Memories_of_Thanatos#Brilliant_Light_Accessories|here,]] for enchantment can visit [[Memories_of_Thanatos#Brilliant_Light_Accessory_Enchant|here.]]
|Shield
|Mastering
|Part of the Angel's Set.
|-
|-
|{{#item:20710}}
| Accessory 1.1 || | {{#item:490327}} || It is good for general use but is a bit pricey to enchant. The best enchant on 2 slot is {{#item:312089}} 3rd slot is {{#item:312084}} and 4th slot is {{#item:312054}}. Further info on getting it can visit [[20_The_Immortal#Glacier_Accessories_(Left)|here.]]
|Garment
|Vagabond Wolf
|Part of the Angel's Set. Adds 5% HP recovery.
|-
|-
|{{#item:22015}}
| Accessory 2.2 || | {{#item:490328}} || It is good for general use but is a bit pricey to enchant. The best enchant on 2 slot is {{#item:312089}} 3rd slot is {{#item:312084}} and 4th slot is {{#item:312051}}. Further info on getting it can visit [[20_The_Immortal#Glacier_Accessories_(Right)|here.]]
|Footgear
|}
|Vocal
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|Part of the Angel's Set. HP +100.
|-
|{{#item:2628}}
|rowspan="2"| Accessory
|Izlude Armor Dealer
|Starter accessory. Doesn't give any stats, but at least it's slotted and cheap.
|-
|{{#item:2607}}
|Dragon Fly
|Gives 10SP.
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
|-
|'''Advanced Paradise Set'''
|rowspan="4"| Equipment Set
|[[Beginners Guide|Eden Academy]], Base Level 100
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece.
|-
|{{#item:450122}}


{{#item:470017}}
[[File:Down arrow.png|frameless|35x35px]]These Cards are all good for starting out, some of them are being used even at the End Game.
 
{| class="wikitable"
{{#item:480014}}
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Progression Cards
 
{{#item:490015}}
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]]
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}}
|-
|{{#item:450124}}
 
{{#item:470019}}
 
{{#item:480017}}
 
{{#item:490018}}
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]]
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of...
|-
|-
|{{#item:450126}}
! [[File:Down arrow.png|frameless|23x23px]]!! Cards !! Notes
 
{{#item:470021}}
 
{{#item:480019}}
 
{{#item:490020}}
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]]
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}.
|-
|-
|{{#item:550044}}
| Upper Head Gear ||
|rowspan="2"| Rod
{{#item:300174}}
|[[Beginners Guide|Eden Academy]], Base Level 100 and above
||
|Go back to where you got the Paradise Set and pay Labraham 10 {{#item:25223}}. Initially gives decent MATK but leveling up makes it significantly better. The glaring downsides - no slots and it can't be refined.
This Card can be used for general farming give +10% Max HP and a total of 4% decreased damage from Earth and Poison elemental @ base vit 130.
|-
|-
|{{#item:550080}}
| Mid Head Gear ||
|[[Bioresearch Laboratory]], Base Level 100 and above
{{#item:300174}}
|An ancient rod. See the link above for more info on patenting it.
||
This Card can be used for general farming give +10% Max HP and a total of 4% decreased damage from Earth and Poison elemental @ base vit 130.
|-
|-
|{{#item:5897}}
| Low Head Gear || | -  || -
|Upper Headgear
|[[Cash Shop]]
|A good mid game headgear that provides a lot of bonuses.
|-
|-
|{{#item:2113}}
| Armor ||
|Shield
*{{#item:300525}}
|Lighthalzen Armory
*{{#item:300524}}
|One of the best early-game shields the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
*{{#item:300254}}
*{{#item:4392}}
||
*Both of these Cards Combo with Yoster Negotiator Card (Garment Card), both work about the same can choose either one. (Yoscopus Sorcerer for Dex stats and Yoscopus Guardian for Str stats)
*Amitera Card is good if you prefer more HP, but it loses out some Damage against Yoscopus Sorcerer and Yoscopus Guardian.
*Use Observation Card to combo with Empathize Card (Garment Card) if this is the only option for you.
'''[[#Yoster_Sorceror_Card_+_Yoster_Negotiator_Card_VS_the_Rest|Click here for Yoster Sorceror Card + Yoster Negotiator Card VS the Rest from the list.]]'''
|-
|-
|{{#item:22008}}
| Weapon || |
|Footgear
* {{#item:300519}}
|[[Old Glast Heim]]
* {{#item:300506}}
|When paired to Giant Faceworm Skin, it gives a boost to HP and SP. If base DEX = 120, fixed cast time -0.5 seconds. This is very important, as you need to quickly cast spells and remain mobile. Try to get the Spell enchant. The second enchant can be Muscular Endurance or Lucky Day.
* {{#item:27361}}
* {{#item:300264}}


'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
||
|-
* Yormi Card + Scalleg Card combo is BiS if you are starting out, and depending on the card availability and your budget, you can try the rest of the listed card.
|{{#item:2924}}
'''[[#Yormi Card + Scalleg Card VS the Rest|Click here for Yormi Card + Scalleg Card Test Result against the rest on the list.]]'''
|rowspan="2"| Accessory
|Eclage Glove Seller (10 Splendide Coins)
|This is the more offensive-oriented accessory. If your base INT is 110, equip two of these as it adds MATK for every 10 base INT and +1% MATK if base INT is 110.
|-
|{{#item:2898}}
|Nightmare Wraith Dead
|Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen.
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (175-200)'''
|-
|{{#item:400054}}
{{#item:400044}}
|Upper Headgear
|[[OS / OS-LT Headgears]]
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume.
|-
|{{#item:18874}}
|Mid Headgear
|Owl Viscount, Owl Marquees
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{#item:6396}}.
|-
|{{#item:15377}}
|rowspan="2"| Armor
|[[17.1 Illusion]]
|An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{#item:39540}} and two {{#item:39535}} are recommended.
|-
|{{#item:450128}}
|[[17.2 Sage Legacy]]
|An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{#item:1000128|Automatic Module (Magical Force)}}, {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000123|Automatic Module (Magic)}} and {{#item:1000168|Automatic Module (Shadow Spell)}}.
|-
|{{#item:550044}}
|rowspan="3"| Rod
|[[Beginners Guide|Eden Academy]], Base Level 100 and above
|If better rods like the ones listed below are still out of reach, this humble rod will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Rod and almost the same damage as a +15 Rutilus Stick-OS with the MATK +15% enchant.
|-
|{{#item:26151}}
|[[OS / OSAD Weapons]]
|A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness.
|-
|{{#item:550081}}
|[[Bioresearch Laboratory]]
|An upgraded version of {{#item:550080}}. Refine it to +7 to gain access to level 5 {{#skill:2449}}, which will make leveling and killing monsters a lot easier.
|-
|{{#item:2113}}
|rowspan="3"| Shield
|Lighthalzen Armory
|Illusion Silver Guard, Magic Absorber, Glacier Shield or Mad Bunny-LT still out of reach? The Novice Shield is still decent, thanks to its 20% resistance against all elements except Neutral. It may also help in reducing, or even fully negating Lasgand's Earth and Fire element attacks when paired with the right equipment and cards.
|-
|{{#item:28942|Cursed Knight's Shield }}
|Cash Shop
|A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future.
|-
|{{#item:460018}}
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to get 2 Spellbound Nives.
|-
|{{#item:20934}}
|rowspan="2"| Garment
|[[17.1 Illusion]]
|Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with {{#item:39542|Modification Orb<br>(Above All)}} and 2 {{#item:39537|Modification Orb (Fast)}} modules.
|-
|{{#item:480021}}
|[[17.2 Sage Legacy]]
|Improved version of the Illusion Engine Wing. Choose between {{#item:1000136}}, {{#item:1000125}} and {{#item:1000126}}.
|-
|{{#item:22197}}
|rowspan="3"| Footgear
|[[17.1 Illusion]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{#item:39531|Modification Orb (Vital)}} for more survivability or {{#item:39530|Modification Module (Mental)}} for more SP, and {{#item:39541|Modification Module(Fixed Casting)}}.
|-
|{{#item:22238}}
|
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{#item:550081}}. Try to refine this to +11, then use the {{#item:100747}} to turn it to a +10 Hero Boots-LT.
|-
|{{#item:470023}}
|[[17.2 Sage Legacy]]
|Improved version of the Illusion Leg. Enchant with the following: {{#item:1000147}}, {{#item:1000151}} and {{#item:1000135}}.
|-
|{{#item:32209}}
|rowspan="4"| Accessory
|rowspan="2"| [[17.1 Illusion]]
|One of the best accessories for this build. Grants MATK +5%. {{#item:29545|Modification Orb<br>(Magic Healing)}} and {{#item:25680|Modification Module (Spell)}} or {{#item:25681|Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
|{{#item:32210}}
|One of the best accessories for this build. Grants MATK +5%. {{#item:29546|Modification Orb<br>(Magic Soul)}} and {{#item:25680|Modification Module (Spell)}} or {{#item:25681|Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
|-
|{{#item:490026}}
| Garment || |
|rowspan="2"| [[17.2 Sage Legacy]]
* {{#item:300517}}
|An improved version of the Illusion Battle Chip. Choose between {{#item:1000139|Automatic Module (Magic Healing)}}, {{#item:1000115|Automatic Module (Spell)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000144|Automatic Module (All Force)}}.
* {{#item:300270}}  
||  
*Yoster Negotiator is BiS card if combo with either Yoscopus Sorcerer (Armor Card) or Yoscopus Guardian (Armor Card).
*Use Empathize Card if Yoster Negotiator is unavailable.
'''[[#Yoster_Sorceror_Card_+_Yoster_Negotiator_Card_VS_the_Rest|Click here for Yoster Sorceror Card + Yoster Negotiator Card VS the Rest from the list.]]'''
|-
|-
|{{#item:490027}}
| Shoes || |
|An improved version of the Illusion Battle Chip. Choose between {{#item:1000140|Automatic Module (Magic Soul)}}, {{#item:1000115|Automatic Module (Spell)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000144|Automatic Module (All Force)}}.
*{{#item:300509}}
*{{#item:300091}}
 
||
*Cliolima Card, BiS card for farming '''Demon''' race. Best for Niflheim Dungeon 2, since most of the monster there are Demon.
*Papila Card is good for general farming and the the +2 Dex is good for Instant Cast if you haven't already reach it. Any Shoe Cards from [[Cards_(17.2)#Water_Garden_(Easy_&_Hard_mode)|Episode 17.2]] that give +10% Max HP & Max SP works too.
|-
|-
| Accessory 1 || |
*{{#item:300076}}
*{{#item:300077}}
*{{#item:300468}}
||
*BiS card for all purpose farm, any Vit stats + % Max HP are welcome.
*Get Broken Omega Cleaner Card if you still need Dex for instance cast. Or can get any accessories card from [[Cards_(17.2)|Episode 17.2]], that give +10% Max HP if Broken Beta Guards Card is unavailable.
*Can use Snow Rabbit Iceslug Card if this is the only option available to you.
'''[[#Broken_Beta_Guards_Card_VS_Snow_Rabbit_Iceslug_Card|Click here for +6 Vit | +20% Max HP VS +21% Long Range Physical Damage.]]'''


|-
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (200-230)'''
| Accessory 2 || |
|-
*{{#item:300076}}
|{{#item:400263}}
*{{#item:300077}}
{{#item:400265}}
*{{#item:300447}}  
|Upper Headgear
||  
|[[OS / OS-LT Headgears]]
*BiS card for all purpose farm, any Vit stats + % Max HP are welcome.  
|Upgraded versions of OS Headgears. Boosts magic damage, especially at high refines. Choose which one looks good without an upper headgear costume.
*Get Broken Omega Cleaner Card if you still need Dex for instance cast. Or can get any accessories card from [[Cards_(17.2)|Episode 17.2]], that give +10% Max HP if Broken Beta Guards Card is unavailable.
|-
*Can use Aferde Card if this is the only option available to you.
|{{#item:410092}}
'''[[#Broken_Beta_Guards_Card_VS_Snow_Rabbit_Iceslug_Card|Click here for +6 Vit | +20% Max HP VS +21% Long Range Physical Damage.]]'''
|Middle Headgear
|rowspan="2"| [[Rudus]]
|Boosts all elemental Magic Damage while reducing Variable Cast Time and After-Cast Delay. The slotted version's bonus is a bit less. Pair with {{#item:420003}} for more Magic Damage, but try not to whack stuff and trigger Soul Strike and its ACD. Unlike the three mid-headgears below, it cannot be enchanted.
|-
|{{#item:420003}}
|Lower Headgear
|Boosts all elemental Magic Damage when paired with {{#item:410092}}, but try not to auto-whack stuff and trigger Soul Strike and its ACD.
|-
|{{#item:450178}}
|rowspan="2"| Armor
|[[Gray Wolf Equipment]]
|An improved version of the Automatic Armor, it gives a large increase in MATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
|-
|{{#item:450207}}
|[[Issgard Equipment]]
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans.
|-
|{{#item:550057}}
|rowspan="3"| Rod
|[[Amicitia]]
|A level 5 weapon that boosts {{#skill:5456}} and {{#skill:5455}} damage. Try refining this to +8.
|-
|{{#item:550075}}
|[[OS / OSAD Weapons]]
|A stronger and sadder version of the {{#item:26151}}, providing better After-Cast Delay reduction, less Variable Cast Time and a permanent 30% boost to Neutral and Fire element damage instead of a random limited-duration buff.
|-
|{{#item:550069}}
|[[Issgard Equipment]]
|A non-slotted wand that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful {{#item:550089}} is obtained.
|-
|{{#item:460018}}
|rowspan="2"| Shield
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives.
|-
|{{#item:460005}}
|[[Geffen Night Arena]]
|Increases Magical Damage and provides some MDEF. Can be enchanted. Try getting enchants that ignore the MDEF of Normal or Boss monsters, preferably Boss monsters.
|-
|{{#item:480090}}
|rowspan="3"| Garment
|[[Gray Wolf Equipment]]
|Improved version of the Illusion Engine Wing and Automatic Engine Wing.
|-
|{{#item:480160}}
|[[Issgard Equipment]]
|Improved version of the Gray Wolf Muffler.
|-
|{{#item:480125}}
|[[Convertible Wings]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost magic power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears.
|-
|{{#item:470094}}
|rowspan="3"| Footgear
|
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{#item:550082}}. Try to aim for a +11 Grade C at least.
|-
|{{#item:470088}}
|[[Gray Wolf Equipment]]
|Improved version of the Illusion Leg and Automatic Leg.
|-
|{{#item:470116}}
|[[Issgard Equipment]]
|Improved version of the Gray Shoes.
|-
|{{#item:490052}}
{{#item:490064}}
|Accessory (Right)
|rowspan="2"| [[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction.
|-
|{{#item:490053}}
{{#item:490065}}
|Accessory (Left)
 
|These two are almost virtually identical to each other. Both give additional MATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction.
|-
|-
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (230-275)'''
|-
|{{#item:400111}}
|Upper Headgear
|Juperos F2 near entrance
|One of the best upper headgears for this build. Refining and grading it results in a significant increase in damage. Grade it to at least B for the 0.5-second FCT reduction, so you can replace {{#item:25067}}, {{#item:25170}} and {{#item:1000521}} for something better.
|-
|{{#item:410080}}
|rowspan="2"| Middle Headgear
|[[Verus]]
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get MATK enchants.
|-
|{{#item:400002}}
|[[Amicitia]] (0.05%)
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get MATK enchants.
|-
|{{#item:420066}}
|Lower Headgear
|Rock Ridge
|Lower headgear that boosts magical damage while reducing variable casting time.
|-
|{{#item:450271}}
|Armor
|[[20 The Immortal]]
|An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|-
|{{#item:550089}}
|Rod
|[[Issgard Equipment]]
|2nd best-in-slot weapon despite having just 1 slot. It can have three very powerful enchants of your choosing, which means no RNG nonsense. It can be easily graded as well, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine.
|-
|{{#item:460040}}
|Shield
|Episode 20
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
|-
|{{#item:480284}}
|rowspan="2"| Garment
|[[20 The Immortal]]
|This muffler doesn't emit greenhouse gases, but it does emit a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|-
|{{#item:480233}}
|[[Varmundt's Biosphere]]
|A powerful manteau that grows stronger the higher its refinement and grade. The 10% After-Cast Delay reduction at Grade A makes skill rotation a lot easier, especially when Ground Gravitation is part of the rotation.
|-
|{{#item:470198}}
|rowspan="2"| Footgear
|[[20 The Immortal]]
|A pair of shoes that gives a lot of power, sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come.
|-
|{{#item:470204}}
|Sunken Ship
|Climbing and/or moaning noises not included. One of, if not the best footgear due to the FCT reduction and MATK bonuses, but at the cost of increased SP consumption. It is highly recommended to give this thing a C-grade at the very least for the big 1-second Fixed Cast Time reduction. Grade A is definitely the best, because SPL is one of the major factors affecting all of the skills' damage.
|-
|{{#item:490304}}
|Accessory (Right)
|rowspan="2"| Upper Headgear
|One of the best-in-slot accessories. EXPENSIVE to enchant!
|-
|{{#item:490307}}
|Accessory (Left)
|One of, if not the best-in-slot accessories. EXPENSIVE to enchant!
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 275+'''
|-
|{{#item:400545}}
|Upper Headgear
|Depth 2
|One of the best upper headgears for this build and can be used in Physical builds. Enchanting it is EXPENSIVE, thanks to utterly infuriating RNG.
|-
|{{#item:410233}}
|Middle Headgear
|rowspan="2"| [[Alice Twisted Madness]]
|
|-
|{{#item:420213}}
|Lower Headgear
|
|
|-
|{{#item:450284}}
|rowspan="2"| Armor
|[[Varmundt's Biosphere Depth]]
|The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of MATK and magical damage, especially at higher grades and higher refines.
|-
|{{#item:450173}}
|[[Constellation Tower]]
|The best-in-slot armor, '''but only if all the stars align'''. {{#item:450284}} by itself is a lot more powerful, so stick to it in the meantime. But once you obtain a {{#item:480351}} with the {{#item:313018}} enchant, {{#item:490136}} with {{#item:313038}}, and {{#item:490485}} with {{#item:312996}}, there will be a huge increase in power, at the cost of some survivability. But with such power, almost everything drops dead, and that in itself is a form of "survivability" - just kill'em fast before they kill you fast.
|-
|{{#item:550152}}
|Rod
|[[Time Gap Weapons]]
|Most powerful and best-in-slot weapon, but can be difficult to obtain. It can have two powerful enchants of your choosing, no RNG nonsense. Greatly boosts {{#Skill:5457}} and {{#Skill:5456}} when paired with {{#item:400545}}, but can feel a little ''heavy'' compared to {{#item:550089}} + {{#item:400111}}.
|-
|{{#item:460020}}
|rowspan="2"| Shield
|[[Alice Twisted Madness]]
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 to take advantage of the {{#item:300379}}.
|-
|{{#item:460040}}
|Episode 20
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to +12 to take advantage of {{#item:300379}}'s damage reduction bonuses. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. The 10% reduced VCT will come in handy when using the {{#item:300522}}/{{#item:300529}} combo, while having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
|-
|{{#item:480351}}
|Garment
|[[Garden of Time]] - [[Divine Beast's Cloak: Autumn]]
|Best-in-slot Garment, becoming even stronger when all the stars align. See the {{#item:450173}} above for more info.
|-
|{{#item:470204}}
|Footgear
|Sunken Ship
|Climbing and/or moaning noises not included. Refine to +14 or higher for the best results.
|-
|{{#item:490136}}
|Accessory (Right)
|[[Constellation Tower]]
|The best-in-slot accessory, but it is very expensive to enchant due to extremely maddening RNG. When using the {{#item:300522}}/{{#item:300529}} combo, equipping this is '''HIGHLY RECOMMENDED''' due to the VCT reduction from the two {{#item:310711}} enchants. DEX can be reduced to 1, negating the combo's eye-watering SP Cost increase due to Base DEX, which can be used in boosting other stats, while also freeing up some skill points - less points to Owl's Eye can be used elsewhere.
|-
|{{#item:490485}}
|Accessory (Left)
|[[Garden of Time]] - [[Circulation of Life Accessories]]
|The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480351}}.
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)'''
|-
|{{#item:400991}}
|Headgear
|???
|Headgear that greatly boosts the Hyper Novice's ability to effectively manipulate Wind and Water. Significantly boosts Wind and Water Magic Damage and the equivalent skills {{#skill:5456}} and {{#skill:5457}}. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:550177}}. Pairing them will result in {{#skill:5462}} granting an extra effect to the two aforementioned skills for half of its duration (150 seconds). {{#skill:5456}} will autocast Level 5 {{#skill:2453}} on the target. {{#skill:5457}} will autocast Level 5 {{#skill:5216}} where you stand. This is the best-in-slot headgear for Wind and/or Water-focused Hyper Novices.
|-
|{{#item:550177}}
|Weapon
|???
|Significantly boosts Wind and Water Magic Damage and the equivalent skills {{#skill:5456}} and {{#skill:5457}}. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400991}}. The combo's downside is {{#skill:5462}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running.
|-
|{{#item:470337}}
|rowspan="2"| Footgear
|???
|Boosts magic power and almost all elemental magic damage except for Undead and Ghost. Increases overall magic power by itself, but enchanting it makes it SIGNIFICANTLY more powerful. This cold and wet pair of shoes is the most likely successor to the {{#item:470204}} when fully enchanted. The moaning stops. The wet socks start.
|-
|{{#item:470338}}
|???
|Boosts magic power and almost all elemental magic damage except for Water and Poison. Increases overall magic power by itself, but enchanting it makes it SIGNIFICANTLY more powerful. This hot and sweaty pair of shoes is the most likely successor to the {{#item:470204}} when fully enchanted. The moaning stops. The acrid, foul smell starts.
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Shadow Equipment'''
|-
|'''Beginner Shadow Gear'''
|rowspan="2"| Shadow Gear Set
|rowspan="2"| @go eden, Lucy
|Starter shadow set
|-
|'''Advanced Shadow Gear'''
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon.
|-
|{{#item:24883}}<br>{{#item:24884}}
|Shadow Armor, Shadow Shoes
|rowspan="5"| [[Shadow Gear]]
|Shadow armor and shoes that increase magical damage.
|-
|{{#item:24753}}<br>{{#item:24754}}
|Shadow Weapon, Shadow Shield
|Combos with the Magical Spell Armor and Shoes. Enchant with MATK and Spell for damage, or Heal% and H.PLUS or CRT for additional healing and less potion use, or a mix of both for balance.
|-
|<br>{{#item:24665}}<br>{{#item:24668}}
|Shadow Ring, Shadow Earring
|Provides full MDEF penetration when both pieces are +9 and above. Enchant with MATK and Spell for damage, or Heal% and H.PLUS or CRT for additional healing and less potion use, or a mix of both for balance.
|-
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}}
|rowspan="2"| Shadow Gear Set
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and SPL.
|-
|{{#item:24946}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24947}}<br>{{#item:24944}}<br>{{#item:24945}}<br>
|An improved version of the Master Shadow Set, tailored for Magic Hyper Novices. Increases the damage of all skills except Hell's Drive and Ground Gravitation. Enchant with the spell of your choosing and SPL.
|-
|}
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
[[File:Down arrow.png|frameless|35x35px]]These Blue Shadow Gear were BiS before the release of Advance Shadow Gear from [[Tower_of_Trials|Tower of Trials.]] You can wear these Blue SG for quite some time while farming for the [[#Shadow_Gears_&_Costume_Stones|Advance Shadow Gear.]]
*For Costume Stones you can use the same as [[#Shadow_Gears_&_Costume_Stones|here.]]
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Shadow Gears
|-
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Quality of Life Equipment
! [[File:Down arrow.png|frameless|23x23px]]!! Item!! Notes
|-
|-
|At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
| Armor || | +10 {{#item:24764}} || Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use {{#item:101262}} for the enchant. Further info can visit [[Shadow_Enchanting#New_Sets|here for enchant,]] and [[Shadow_Gear#Eno_(A-H)|here for the Shadow Gear under Bearer's Conversion/Upgrade.]]
<gallery>
Pot of Greed 1.png|In the Skill Bar, place two pieces of equipment with a gap in-between for the skill.
Pot of Greed 2.png|Equip the item with the skill. In this case, {{#item:2576}}
Pot of Greed 3.png|Use the skill<!--POT OF GREED!!!-->.
Pot of Greed 4.png|Re-equip the default gear.
</gallery>
|-
|-
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | Life of Quality Equipment
| Shoes || | +10 {{#item:24763}}
{| class="wikitable" width="100%"
|| Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use {{#item:101262}} for the enchant. Further info can visit [[Shadow_Enchanting#New_Sets|here for enchant,]] and [[Shadow_Gear#Eno_(A-H)|here for the Shadow Gear under Bearer's Conversion/Upgrade.]]
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
|-
|{{#item:19204}}
| Weapon || | +10 {{#item:24792}} || Best enchant on slot 1 is +3 Pow and for slot 2 is +5 Vit or +5 Dex, pick Vit for Damage or Dex for instant cast. Further info can visit [[Shadow_Enchanting#Weapon_&_Shield|here for enchant,]] and [[Shadow_Gear#Master_Shadow_Gear|here for the Shadow Gear.]]
|Upper Headgear
|[[Hugel Race]], Base Level 100
|This headgear is tedious to get and may require multiple alts to speed things up, but it is so, so worth it. Fully enchanting it will grant use of level 3 {{#skill:2478}}, basically a free {{#item:12710}} but can be removed with skills like {{#skill:92}} and {{#skill:30}}. Still a huge quality of life upgrade. Just switch to this headgear, activate {{#skill:2478}} for a big speed boost, then switch back to your default headgear.
|-
|-
|{{#item:28900}}
|Shield || | +10 {{#item:24793}}
|Shield
|| Best enchant on slot 1 is +3 Pow and for slot 2 is +5 Vit or +5 Dex, pick Vit for Damage or Dex for instant cast. Further info can visit [[Shadow_Enchanting#Weapon_&_Shield|here for enchant,]] and [[Shadow_Gear#Master_Shadow_Gear|here for the Shadow Gear.]]
|[[16.1 Banquet for Heroes]], 800 {{#item:6919}}
|Enables use of level 1 {{#skill:2315}}, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of {{#skill:28}} and potions.
|-
|-
|{{#item:2576}}<s>of {{#skill:1013}}</s>
| Accessory 1 || | +10 {{#item:24340}} || Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use {{#item:101262}} for the enchant. Further info can visit [[Shadow_Enchanting#New_Sets|here for enchant,]] and [[Shadow_Gear#Milo_(S-Z)|here for the Shadow Gear under Status Conversion/Upgrade.]]
|Garment <s>of {{#skill:1013}}</s>
|[[Equipment Crafting]] <s>of {{#skill:1013}}</s>
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!'''
|-
|-
|}
| Accessory 2 || | +10 {{#item:24339}} || Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use {{#item:101262}} for the enchant. Further info can visit [[Shadow_Enchanting#New_Sets|here for enchant,]] and [[Shadow_Gear#Milo_(S-Z)|here for the Shadow Gear under Status Conversion/Upgrade.]]
|}
|}


===Cards and Pets===
== '''MVP and Farming Equipment''' [[File:King Poring (s).gif]] ==
 
[[File:Down arrow.png|frameless|35x35px]] Farm gear are basically gears that provide increase drop rate %, the higher it is the more item drops you'll get. Be wary equipping farm gear may reduce your Damage, and always try to aim for 1 Hit / 2 Hit kill the monster you're farming for maximum efficiency. [[File:Angeling.gif|frameless]]
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{| class="wikitable"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment for MVP & Farming
! style="background-color:#ADD8E6; color:Black;  width: 100% " |'''Cards and Costume Stones'''
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Card
! style=" width: 10% " | Slot
! style=" width: 80% " | Notes
|-
|{{#item:27310}}
{{#item:4600}} <br>
{{#item:4586}} <br>
{{#item:4597}} <br>
{{#item:4599}} <br>
{{#item:4598}} <br>
|Headgear
|These cards increase elemental damage. Put them in high refine headgears.
*Plaga: Neutral
*Green: Earth
*Tikbalang: Wind
*Blue: Water
*Red: Fire
*Yellow: Ghost
|-
|{{#item:300251}}
{{#item:300259}} <br>
{{#item:300255}} <br>
{{#item:300257}} <br>
{{#item:300256}} <br>
|Headgear
|These cards increase elemental damage at the cost of slightly increasing SP Consumption. Put them in low refine or slotted middle headgears.
*Plagarion: Neutral
*Fulgor: Earth
*Litus: Wind
*Vanilaqus: Water
*Fillia: Fire
|-
|{{#item:27328}}
|Headgear
|Early-game card. It can be paired with multiple cards for more bonuses.
|-
|{{#item:300359}}
|Headgear
|Increases Water Element Magic Damage at the cost of increasing SP consumption. Further increases MATK when paired with {{#item:300361}}. Works best with Jack Frost Nova.
|-
|{{#item:300174}}
|Headgear
|If you can already deal tons of damage but want a little more survivability, use this card. Increases HP by 10%.
|-
|{{#item:4241}}
|Headgear
|Doubles HP and SP recovery is Base LUK is 77 and above. Helps mitigate some of the sky-high SP consumption at the end-game.
|-
|{{#item:300308}}
|Armor
|At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{#item:300424}} card.
|-
|{{#item:300361}}
|Armor
|Increases Water Element Magic Damage. When paired with {{#item:300359}}, MATK +10%. Good for Jack Frost Nova.
|-
|{{#item:300376}}
|Armor
|Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card.
|-
|{{#item:4023}}
|Armor
|Early-game cheap card which can be paired with the {{#item:27328}} for increased MATK.
|-
|{{#item:4392}}
|Armor
|When paired with an Eldest card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|-
|{{#item:300529}}
|Armor
|At the cost of reduced HP and an abhorrently repugnant increase in SP Cost depending on Base DEX, it increases MATK. When combined with certain garment cards (see below), it greatly boosts various elements' power. It is '''HIGHLY RECOMMENDED''' to find a way to have close to or 100% VCT Reduction before using this card combo, so DEX can be kept below 10 and the extra points can be used elsewhere.
|-
|{{#item:300472}}
|Armor
|A Lasgandious MVP card that greatly boosts magic damage against boss-type enemies at the cost of reduced HP. Lasgandaciously lasgandious against late-game enemies. Lasgand.
|-
|{{#item:27196}}
|Weapon
|Early-mid game card that boosts damage against small monsters.
|-
|{{#item:27289}}
|Weapon
|Early-mid game card that boosts damage against Medium-sized monsters.
|-
|{{#item:27286}}
|Weapon
|Early-mid game card that boosts damage against Large monsters.
|-
|{{#item:4394}}
|Weapon
|When paired with a Smile Giver card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|-
|{{#item:27384}}
|Weapon
|Mid-game card that substantially boosts magic damage against medium and large-sized enemies. Best paired with Mutated Khalitzburg Knight card.
|-
|{{#item:300114}}
{{#item:300140}} <br>
{{#item:300010}} <br>
{{#item:27324}} <br>
{{#item:300124}} <br>
{{#item:27320}} <br>
{{#item:300106}} <br>
{{#item:300009}}
|Weapon
|These cards boost elemental damage, especially at high refines.
*Magic Poisoned Plaga: Neutral.
*Deep Sea Sropho: Wind, but cheaper
*Arch Plasma: Wind
*Brinaranea: Water, but slightly cheaper and without the need for high refines.
*Blue Pitaya: Water
*E-EA1L: Fire, but cheaper
*Red Pitaya: Fire
*Spectral Plasma: Ghost
|-
|{{#item:300442}}
|Weapon
|Boosts all-element Magic Damage, meaning it's all the weapon element cards above merged into one. It matches the above cards by giving a 30% bonus at +12 and level 200. One of the best weapon cards. Dead sera sera, whatever will be, will be.
|-
|{{#item:300455}}
|Weapon
|A card that increases magical damage against cute little enemies. But when inserted into a Level 5 weapon, it can also deal increased magical damage against medium-sized enemies. When paired with {{#item:300458}}, it can also deal magical damage against big bad enemies.
|-
|{{#item:27356}}
|Shield
|The cheap, slightly inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters.
|-
|{{#item:27385}}
|Shield
|Best paired with Mutated White Knight Card. Gives 25% damage reduction against Physical and Magical damage from Medium and Large Monsters (30% if paired with MWK) plus additional MDEF. Increases overall survivability as long as the monster isn't Small.
|-
|{{#item:4413}}
|Shield
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked.
|-
|{{#item:300379}}
|Shield
|A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12.
|-
|{{#item:27176}}
|Garment
|A decent garment card, good for early-mid game. MATK +3 and ASPD +1% for every 10 base INT. If base INT is 120 and above, MATK +40. Increases ASPD, making spell spamming faster.
|-
|{{#item:300123}}
{{#item:4629}} <br>
{{#item:300149}} <br>
{{#item:27167}} <br>
{{#item:4657}} <br>
{{#item:300372}} <br>
|Garment
|These cards reduces Neutral element damage while boosting elemental magical attacks. The higher the refine level, the better.
*Purple Pitaya: Neutral
*Arc Elder: Earth
*Deep Sea Phen: Wind
*Faceworm Larva: Water
*Nightmare Ancient Mummy: Fire
*Cave Flower (not implemented): Ghost
|-
|-
|{{#item:300269}}
! !! Equipment !! Notes
|Garment
|When paired with a Dame of Sentinel card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|-
|-
|{{#item:300273}}
| Upper Head Gear || +12 A {{#item:400529}} || Best enchant on 2nd slot is {{#item:312783}} 3rd slot is {{#item:312706}} 4th slot can go for any stats. Further info can visit [[Dimensions_Rune_Crowns|here.]]
|Garment
|When paired with a Lady Solace card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|-
|-
|{{#item:300260}}
| Mid Head Gear || | {{#item:410233}} || BiS is 10% Long range, but if you get 10% Max HP it works too, use {{#item:102343}} to enchant. Further info can visit [[Alice_Twisted_Madness#Enchants_2|here.]]
|Garment
|The garment cards above are specialized to boost a particular element. This one however, boosts all elements simply by giving LOTS of MATK but under the condition of having 125 Base INT. Use this for a more all-around damage increase across all skills.
|-
|-
|{{#item:300375}}
| Mid Head Gear (Farm) ||
|Garment
*{{#item:19117}}
|Requires a +12 level 2 Garment to reach its full potential. Increases damage of Holy, Shadow, Neutral and Ghost elements. Good for Napalm Vulcan Strike and Ground Gravitation.
*{{#item:19118}}
|| Depends whether you need the card slot for slight damage increase for last hitting monster. Further info can visit [[Increase_item_drop_gears#Equipment_that_increases_drop_rate|here.]]
|-
|-
|{{#item:300424}}
| Low Head Gear || | {{#item:420220}} || BiS is 5 Vit and 7% Long range but Prioritize on 7% Long range then follow by stats, use {{#item:102342}} to enchant. Further info can visit [[Alice_Twisted_Madness#Enchants_3|here.]]
|Garment
|Best paired with the armor card {{#item:300308}} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into.
|-
|-
|{{#item:300521}}
| Low Head Gear (Farm) || |  {{#item:19095}} or {{#item:19143}}  || BiS is Happy Balloon for the 10% drop rate but if it's too pricey, 2nd best would be {{#item:19147}} because of the +2 Dex but can get any balloon from [[Poring_Family_Balloons#Poring_Family_Balloons|Poring Family]] for 5% drop rate if you don't need the stats. Balloons from Poring Family can be Enchanted, BiS for the enchant is {{#item:310991}} more info [[Poring_Family_Balloons#Enchantment|here]]. Further info for drop rate can visit [[Increase_item_drop_gears#Equipment_that_increases_drop_rate|here.]]
|Garment
|Significantly boosts Fire, Neutral, Shadow, Holy, and Ghost Element magic damage. Good for those focusing on Meteor Storm Buster, Ground Gravitation, and Napalm Soul Vulcan. Best paired with {{#item:300529}}.
|-
|-
|{{#item:300522}}
| Armor || | +12 A {{#item:450171}} || Best enchant on 2nd slot is {{#item:310682}} 3rd slot is {{#item:310732}} 4th slot can go for Vit or Dex. Further info can visit [[Constellation_Tower#Nebula_Armor_Enchantment|here.]] <br/> [[#Nebula_of_Expert_ArcherLv3_vs_Nebula_of_HealthLv3|'''Click here for Expert Archer<sup>Lv3</sup> VS Health<sup>Lv3</sup> on 3rd Enchant.''']]
|Garment
|Significantly boosts Wind, Water, Earth, Poison, and Undead Element magic damage. Good for those focusing on Jupitel Thunderstorm, Jack Frost Nova, and Hell's Drive. Best paired with {{#item:300529}}.
|-
|-
|{{#item:27362}}
| Armor (Farm) || | +12 {{#item:15186}} || Best enchant to get from 1st line is Indestructible, 2nd line would be either Vit or Dex. You can use {{#item:23175}} for the enchant. By replacing Nebula Armor, you'll lose a lot of Attack Speed and may slow down your farm. Further info can visit [[Increase_item_drop_gears#Equipment_that_increases_drop_rate|here.]]
|Garment
|Grants a HUGE 100% bonus to Water and Earth magical damage, perfectly complementing a Dim Glacier Wand with 2 Hell's Jack enchants. If you have tons of luck or tons of money, try getting this.
|-
|-
|{{#item:4576}}
|Garment
|Grants a HUGE 100% bonus to Wind and Ghost magical damage, half-perfectly complementing a Dim Glacier Wand with 2 Meteor Thunder enchants. If you have tons of luck or tons of money, try getting this.
|-
|-
|{{#item:27249}}
| Weapon || | +12 A {{#item:630041}} || For the enchant you can choose which monster / MVP you want to focus. Further info can visit [[Dimension_Weapons#Dimensions_Weapons_Enchants|here.]]
|Footgear
* For {{#linkmob:22174}} (Formless | <span style="background-color:none; color:#DEA193;">Neutral</span>) hence, {{#item:311934}} & {{#item:312800}}
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card for the early game. Obtained at the [[Geffen Magic Tournament]].
* For {{#linkmob:20994}} (Dragon | <span style="background-color:none; color:#DEA193;">Neutral</span>) hence, {{#item:311928}} & {{#item:312800}}
* For {{#linkmob:22373}} (Demi-Human | <span style="background-color:none; color:purple;">Poison</span>) hence, {{#item:311937}} & {{#item:312800}}
* For [[Varmundt%27s_Biosphere_Depth_2#Monsters_Info|Biosphere Depth 2]] my build rely on these 2 enchant {{#item:311934}} & {{#item:311874}}
Tips:- Notice how the 3 MVP listed shared the same {{#item:312800}}, you can save some zeny to use 1 lance against 3 of them.
|-
|-
|{{#item:300177}}
| Garment || | +12 A {{#item:480350}} || This Garment should be the most expensive gear to make but it has the highest damage boost and should last a very long time. Prioritize to max the enchant on 2nd slot and aim for {{#item:313015}} (RNG involved to get Concentration). After 2nd enchant then only start focusing on 3rd enchant {{#item:312538}}. The last enchant to focus is the 4th enchant {{#item:312513}}. Further info can visit [[Divine Beast's Cloak: Summer|here.]]
|Footgear
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]].
|-
|-
|{{#item:4658}}
| Shoes || | +11 C {{#item:470073}} || This is like the cheat code damage boost for DcB DK, once the bonus vit is proc from the boots, your damage will be boosted by a large amount. BiS is 10% Max HP, the 2nd line enchant preferably MHP (flat 50~1000) too but can be any as long as you get 10% max HP on the first line enchant. Tips to use [[Board_Quests#Instance_Coin_Shop|Doil the Instance Coin Shop]] if you don't want to run the instance. Further info can visit [[Airship_Crash#Item_Exchange|here.]]
|Footgear
[[#Boots_of_Unknown_Life_VS_Yorscalp_Boots|'''Click here for Boots of Unknown Life VS Yorscalp Boots test.''']]
|Boosts MATK, especially at high refines. Good for a more even spread of damage across all elements.
|-/
| Shoes (Farm) || |
* +12 A {{#item:470303}}
* +12 A {{#item:470174}}
*+12 {{#item:22048}}
||
* BiS Boots for general farming and higher HP for higher survivability, best enchant on 2nd slot is {{#item:313097}} 3rd slot is {{#item:313094}} 4th slot is {{#item:313090}} Further info can visit [[21_Age_of_Heroes#Footgear_Enchants|here.]]
* Glade Rune Boots have higher damage IF hitting the monster that match the element of the 2nd enchant of the boots at Lv5 (Example:- {{#item:311876}} against Wind and Earth element, other elements Glade Rune Boots fall behind in Damage compared to Yorscalp. Further info can visit [[Varmundt%27s_Biosphere#Rune_Armors_Enchant|here.]] <br/>'''[[#Glade_Rune_Boots_VS_Gaebolg_Boots_VS_Yorscalp_Boots|Click here for Glade Rune Boots VS Yorscalp Boots test.]]'''
* Sombre Shoe provide 10% drop rate or any other drop rate shoe. If you have trouble 1 shot killing the monster, considering not using drop rate shoe and go for Yorscalp or Glade Rune Boots. Further info can visit [[Increase_item_drop_gears#Equipment_that_increases_drop_rate|here.]]
|-
|-
|{{#item:27255}}
| Accessory 1 || | {{#item:490133}} || Best enchant on 2nd slot is {{#item:313028}} 3rd and 4th slot is {{#item:310701}} (RNG involved to get double Master Archer). Further info can visit [[Constellation_Tower#Stellar_Seal_Accessories_Enchantment|here.]]
|Footgear
|Good for Wind and Water focused builds.
|-
|-
|{{#item:27253}}
| Accessory 2 || | {{#item:490484}} || Best enchant on 2nd slot is {{#item:312991}} (There's a perfect enchant concentration Lv1 but cost x20 times the materials) 3rd slot is {{#item:312981}}. Further info can visit [[Circulation_of_Life_Accessories#Circulation_of_Life_Accessory_Enchantment|here.]]
|Footgear
|Good for Fire focused builds.
|-
|{{#item:27250}}
|Footgear
|Good for Neutral and Earth focused builds.
|-
|{{#item:27179}}
|Footgear
|Early-game card that prevents cast interruption with no penalties to Variable and Fixed Cast Time, but at the cost of reduced Max HP and SP.
|-
|{{#item:300458}}
|Footgear
|At the cost of increased SP Consumption, it grants some nice bonuses, especially when paired with a {{#item:300455}}. Insert this into a Level 2 Footgear, like {{#item:470204}}. Again, that pair of shoes does not come with climbing noises.
|-
|{{#item:4077}}
{{#item:4327}}
|Accessory
|These cards prevent cast interruption at the cost of increasing Variable Cast Time. A good early-game card until Fixed and Variable Cast Times are reduced to a minimum.
|-
|{{#item:27026}}
|Accessory
|An early-game card that greatly boosts Fire Ball damage. Best to have two of these for an easier early-game.
|-
|{{#item:4577}}
{{#item:300222}} <br>
{{#item:27125}} <br>
{{#item:300364}} <br>
{{#item:27161}} <br>
{{#item:300216}} <br>
{{#item:300211}} <br>
{{#item:27262}} <br>
{{#item:300218}} <br>
{{#item:300006}} <br>
{{#item:300267}} <br>
{{#item:300268}} <br>
|Accessory
|These cards boost elemental damage.
*Elvira: Wind and Ghost (20%)
*Firewind Kite: Wind (35%) Left accessory
*Headless Mule: Water (20%)
*Calmaring: Water (35%)
*Mavka: Fire and Earth (20%)
*Lava Toad: Fire (35%) Left accessory
*Ash Toad: Earth (35%) Left accessory
*Ashhopper: Neutral (35%) Left accessory
*Dwigh: Neutral (20%)
*Jewelry Ant (Left accessory only): Neutral (30% but needs to be paired with {{#item:4336}}
*Crow Baron (level 200+): Fire and Wind (15%)
*Crow Duke (level 200+): Water and Earth (15%, MATK +5%)
|-
|{{#item:300243}}
|Accessory
|Boosts MATK. Use two of these for a more even spread of damage across all elements.
|-
|{{#item:1000857}}
{{#item:1000859}} <br>
{{#item:25709}}
|Upper costume headgear, low costume headgear, garment costume
|The more offensive set. Despite not being an Archbishop, Hyper Novices can gain its magic damage bonuses with these three.
|-
|{{#item:25170}}
{{#item:25067}}
|Garment costume
|These two reduce Fixed Cast Time by 0.3 and 0.5 seconds respectively. Replace these with something better once your equipment can substantially reduce Fixed Cast Time.
|-
|{{#item:1001329}}
|Lower costume headgear
|This lower headgear costume stone grants bonus +15% Magic Element damage for 5 minutes after using Angel Help Me!
|-
|{{#item:1001327}}
{{#item:25454}} <br>
{{#item:1001326}}
|Upper costume headgear, mid costume headgear, garment costume
|Using these costume stones grants access to Judex. High Wizard Stone increases Judex's damage. It can help make leveling more tolerable, especially at level 150 when paired with a +7 {{#item:550081}}.
|-
|{{#item:1001327}}
{{#item:1001328}}<br>
{{#item:1001329}}<br>
{{#item:1001489}}
|Upper costume headgear, mid costume headgear, low costume headgear, garment costume
|The Hyper Novice set boosts Water, Wind, and Ghost element damage and its related skills, Jack Frost Nova, Jupitel Thunderstorm and Napalm Vulcan Strike. Max out Jack Frost Nova and Self Study Sorcery to reap its full benefits. However, reports of an upcoming skill may slightly reduce this combo's effectiveness, as it requires level 5 Self Study Tactics from the Physical Tree. Be a more powerful glass cannon, or a more tanky kind of mage with slightly less damage.
|-
|}
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
<br><br>


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
== '''Cards recommendation for MVP / Farming''' [[File:Drops.gif|frameless]] ==
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Pets
|-
|
 
The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.


*{{#item:9104}}: MATK +3%. Don't have the time, patience and money to get an Am Mut? Get this Hyena instead.
{| class="wikitable"
*{{#item:9089}}: MATK +4%. The mainstream go-to pet for mage builds.
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Cards
*{{#item:9088}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings.
*{{#item:9134}}: MATK +5%, SMATK +2, increases magical damage against Boss monsters by 5%. The best pet for magic builds. Evolve a {{#item:9133}} to get this. The best pet for this build.
|-
|-
|}
! [[File:Down arrow.png|frameless|23x23px]]!! Cards !! Notes
 
===Tips and Tricks===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Leveling (WIP)
| Upper Head Gear ||
*{{#item:300528}}
*{{#item:4583}}
||
*This Card give +7% Max HP, if refine +10 additional +3% Max HP and if refine +14 additional +2% Max HP. With a Total +12% Max HP.
*Use this Card if you lack Damage against {{#linkmob:22373}} since his Element is Poison. It 30% increased damage against poison monster.
|-
|-
|'''WORK IN PROGRESS''', placeholder, may contain wrong info
| Mid Head Gear ||
 
*{{#item:300174}}
*1-20 Prontera Field / Culvert, grab Eden stuff
*{{#item:4583}}
*20-45 Payon Dungeon, activate Manual at level 40
*{{#item:27109}}
*45-70 Orc Dungeon, max Fire Ball
||
*70-99 Glast Heim Monastery, Malaya Quest, '''DON'T CHANGE JOB UNTIL YOU REACH JOB LEVEL 99!!!'''
*This Card can be used for general farming give +10% Max HP and a total of 4% decreased damage from Earth and Poison elemental @ base vit 130.
*100-125 [[16.1 Banquet for Heroes]], grab some honor token quests, get Noblesse Equips
*Use this Card if you lack Damage against {{#linkmob:22373}} since his Element is Poison. It 30% increased damage against poison monster.
*125-150 [[16.2 Terra Gloria]], grab some gray honor token quests, get Imperial Equips
*Use this card only when fighting Neutral type MVP (Rigel and Betelgeuse) when proc it will double your damage against neutral monster and must use with the Singing Pere Card (Accessory slot) and Playing Pere Card (Accessory slot), not recommended to use for farming since the proc is unreliable and it hinders movement.
*150-170 [[17.1 Illusion]], farm Cor Core and Unknown Parts, get Grace Equips and some MATK OS Headgear and Rutilus Stick-OS. If possible, get enough zeny to buy/craft Freedom Stick, then upgrade to Patent Freedom Stick
*170-200 [[17.2 Sage Legacy]], level up via Illusion Dungeons
*200-210 [[18 Direction of Prayer]], Nif1, Rudus4
*210-230 [[19 Isgard Land of Snow Flowers]], Ami1, Ami2 at 230
*230-250 [[20 The Immortal]], Nif2 at 240
*250-275 [[21 Age of Heroes]], [[Garden of Time]], [[Varmundt's Biosphere]], [[Varmundt's Biosphere Depth]] if there are [[In Depth review about Varmundt Depth 1 and 2 dungeons with the Depth Keeper himself|Depth Parties]]
|-
|-
|}
| Low Head Gear || |  - || -
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Strategy (WIP)
| Armor || {{#item:4302}} || This MVP Card is BiS for armor, it gives +100% Max HP and is the highest impact card to improve Damage. The downside of this card is -50% of Def & Mdef. <br/> Encroached Tan Card is not really good for DcB Build. <br/>'''[[#MVP_Tao_Gunka_Card_VS_MVP_Encroached_Tan_Card|Click here for MVP Tao Gunka Card VS MVP Encroached Tan Card.]]'''
|-
|-
|The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's heavy investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing. <!--- This strategy is focused more on a modestly built Hyper Novice with very little to no consumables used even in the thick of battle.
| Weapon || |
'''This is subject to change depending on the market:''' As of the time of this writing, my idea of a "modestly built" Hyper Novice has the full Illusion Morpheus Set with the hood and shawl both at +9, a Paradise Super Novice Wand, a +9 Grace Super Novice Robe, a +9 Grace Magic Boots and a Novice Shield. --->
* {{#item:300532}}
 
* {{#item:4140}}
 
* {{#item:27361}}
<u>Super Novice:</u>
* {{#item:300519}}
 
* {{#item:300506}}
*Focus more on hit-and-run tactics by leveling up quick-cast skills like Fire Ball, Fire Wall and Soul Strike.
* {{#item:300240}}
*Safety Wall will be your wall of safety in dangerous situations but it will cost a lot of skill points.
* {{#item:300241}}
*DEX will be your primary stat, very closely followed by INT, so Variable Casting Time will be reduced.
*Due to the Super Novice having absolutely atrocious HP and SP pools until level 99, your primary survival stat is AGI, not VIT. All the VIT and DEF in the world won't do much if you have a mere 700 HP. It's better to completely evade attacks instead of taking a hit with such low HP.
*Be very judicious in your movements and casting. You'll find yourself running out of SP very quickly or dying in just a single CRIT attack from Orc Zombies if you're not careful!
*When in a party... I have writer's block!
 
 
<u>Ex. Super Novice</u>
 
When soloing, I get writer's block!
 
In a party setting, You'll be the secondary support, providing crowd control and extra buffs and heals. Quagmire, Storm Gust and Sightrasher will be your main crowd control skills. Once you see the tank and its lures approaching, cast Quagmire on the mobs to slow them down in order for the DPSes more easily dispose of them. Also watch out if the tank lured too many or if there are monsters coming from the side and rear - use Sightrasher to push them away or Storm Gust to freeze them in place. From time to time, you may also buff your teammates, provide additional heals with your cute Heals.
 
 
<u>Hyper Novice</u>
 
WORK IN PROGRESS!!! Break the Rule of Er and destroy all who bring you down. Don't let them go, let them gravitate to you. Devastate their mental health, freeze them to the core, shock them with baleful thunder and call forth the wrath of the skies until they're no more. Beat the already dead horse by summoning the wrath of the skies and command the earth to swallow it whole, driving them down to a place worse than the deepest depths of the darkest despair.
 
'''WIP:'''
 
Buffing rotation:<br>
Every 90 seconds: Magni, Impo, Shield Spell, Cart Boost<br>
Every 180 seconds: Improve Concentration, Increase AGI, Blessing, Magni, Impo, Shield Spell, Cart Boost
 
 
Skill rotation (Based on the skill build above, ~100% VCT reduction and 1.5sec FCT reduction, 30% or better ACD reduction):<br>
(start) JFN > JT > GG > JT // JFN > JT > HD > JT > HDx2 (end)(repeat from the start)


||
* x2 MVP Ghost Ship Captain Card is BiS for farming Boss Protocol Monster [[File:Mvp icon.png|frameless]] [[File:Boss icon.png|frameless]] where their sizes are mix (Example:- Biosphere D1, D2 and Tower of Trials)
* Abysmal Knight Card + Polluted Wander Man Card are 2nd Best for Fighting Boss Protocol Monster [[File:Mvp icon.png|frameless]] [[File:Boss icon.png|frameless]] if there's only Large and Medium sized monster. (Example:- Biosphere D2)
* Yormi Card + Scalleg Card is a good combo if fighting non-boss protocol and good for Small, Medium and Large sized monster.
* x2 Gan Ceann Card is good for ONLY fighting Large sized Monster. (Example:- Rigel and Betelgeuse)
* x2 Brutal Murderer Card is good for ONLY fighting Medium sized Monster. (Example:- Biosphere D1)
* The Highest Damage output for weapon card combo from this list is to have Boss + Size (MVP Ghost Ship Captain Card + Gan Ceann Card for Large sized monster or MVP Ghost Ship Captain Card + Brutal Murderer Card for Medium sized monster)
'''[[#Weapon_Card_Test|Click here for Weapon Card Test Result]]'''
|-
|-
|}
| Garment || |
 
* {{#item:4679}}
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
* {{#item:300473}}
||
* This card is Bis and provide the best utility for DcB DK, +2 Aspd, +15% physical damage to all races and most importantly +20 to all stats which help reaching instant cast tremendously.
* This card give a huge boost to Long Range damage, @ +15 refine it gives 55% LR%, but the important one is +10% boss damage as this modifier is quite rare.
'''[[#MVP_Rune_Knight_Seyren_Card_vs_MVP_Snow_Angel_Card|Click here for MVP Rune Knight Seyren Card VS MVP Snow Angel Card]]'''
|-
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Strategy Depth 1
| Shoes || |
* {{#item:27150}}
* {{#item:300509}}
* {{#item:300510}}
* {{#item:300511}}
* {{#item:300514}}
* {{#item:300516}} 
||
*BiS card for ALL purpose farm as it provide 15% Max HP & Max SP which scale with DcB damage, the flat Max HP boost is a bonus since with the rest of the card and gear, we will reach a very high % Max HP and flat Max HP will provide a slight boost.
*Letterster Card, BiS card for farming '''Insect''' race.
*Cliolima Card, BiS card for farming '''Demon''' race .
*Rockstriker Card, BiS card for farming '''Undead''' monster race . Can be use on MVP Ghost Ship Captain or MVP Lasgand.
*Yoster Cleaner Card, BiS card for farming '''Dragon''' monster race . Can be use on MVP Betelgeuse.
*Yoster Collector Card, BiS card for farming '''Formless''' monster race . Can be use on MVP Rigel, or field farming [[Forgotten_Time#Monster|Forgotten Time Zone 1 or Zone 2.]]
'''[[#MVP_Venom_Chimera_Card_VS_Specific_Monster_Race_Card|Click here for MVP Venom Chimera Card VS Specific Monster Race Card]]'''
|-
|-
|The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D1 parties at the moment.
| Accessory 1 || |
 
*{{#item:300076}}  
1 - Get powerful-enough equips (check Equipment 230-275 above) and have at least 60,000HP.
*{{#item:27107}}  
 
||
2 - Use {{#item:23204}} so you won't get 1-shot by some mobs, especially the Fatums (dwarf) and Kapha (green fishermen). {{#item:50035}} is even better.
*BiS card for all purpose farm, any Vit stats + % Max HP are welcome.
 
*Only use this card in combo with Jitterbug card (Headgear slot).
3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
 
*'''Enemy no. 1 - Lava Toads.''' If you see even just one, KILL IT ASAP! If they get near, they will STRIP your equipment one by one. They will almost always strip your shield first, followed your armor. If you have a friend or alt Biolo that can cast {{#skill:479}}, this is still enemy no. 1 because if they get close, they can do a surprise CRIT Attack that actually hits like a truck. Again, KILL LAVA TOADS THE MOMENT YOU SEE THEM!
*'''Enemy no. 2 - Fatums.''' They have powerful Wind-Element Spells but they can be interrupted. They will often initiate with {{#skill:20}}, and it hits rather hard. If you see one, interrupt it immediately, then kill it.
*'''Enemy no. 3 - The Waterborne, Kapha and Anolian.''' Kapha usually doesn't initiate with {{#skill:86}}, but they'll eventually do it. If you see it casting, interrupt it. Anolian has two deadly skills, {{#skill:136}}, {{#skill:2447}}, but will use them only if they get close. All will usually result in death or close to it. Stay away from the Anolian. Zap'em both dead.
*'''Enemy no. 4 - The Pullers, Skeleton Archer and Dragon Tail.''' These two can occasionally cast Grasp of Death, teleporting you to their location. Skeleton Archer seems to use Grasp of Death more frequently than Dragon Tail, but Dragon Tail hits harder and has a much higher HIT rate. Grasp of Death is infuriating at best, but can result in dragging you back to the enemy mosh pit and result in death at worst. Though sometimes, they can actually save your life.
*Enemy no. 5 - The Bogdowns, Sting and Pom Spider, because they can bog you down. Stings can occasionally cast {{#skill:92}}, removing {{#skill:29}}, {{#skill:45}}, and {{#skill:2478}} and reducing DEX and AGI. Really annoying because you need to recast those skills, but {{#item:12710}} fixes that problem. Pom Spiders can occasionally cast {{#skill:405}} when attacked, sticking you in place for 8 seconds. If your character can't move for some reason, kill the spider quickly, especially if a huge horde is nearby.
*Enemy no. 6 - Retribution, Wood Goblin, Holy Skogul, Dark Pinguicula, Fire Frilldora. They're not as threatening as the others I guess, but watch out for Holy Skogul's {{#skill:18}}.
|-
|-
| Accessory 2 || |
*{{#item:300076}}
*{{#item:27108}}
||
*BiS card for all purpose farm, any Vit stats + % Max HP are welcome.
*Only use this card in combo with Jitterbug card (Headgear slot).
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
<br><br>


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
== '''Shadow Gears & Costume Stones''' [[File:Ghostring.gif|frameless]] ==
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Strategy Depth 2
|-
|The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment.
 
1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP.
 
2 - Use {{#item:23204}} so you won't get 1-shot by Moskrillos and Salamanders. {{#item:50035}} is significantly better.
 
3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier.
 
*'''Enemy no. 1 - Salamanders. KILL ON SIGHT, even if they're alone!''' These annoying fire lizards are almost always the main reason for dying here due to Earthquake. But if they don't cast Earthquake first, then their CRIT Attack is almost a guaranteed kill. Again, KILL ON SIGHT!!!
*'''Enemy no. 2 - The Graspers/Pullers, Frozen Gargoyle and Ancient Tree.''' In a place where mobs hit like a truck with a serious urge to isekai, and can occasionally "combo" with the Fiber Lockers, getting pulled to the wrong place at the wrong time can be certain death. Kill these two, especially the more dangerous and Grasp-Happy Gargoyle that can cast {{#skill:88}}.
*'''Enemy no. 3 - The Windborne Moskrillo and Blue Acidus.''' Prepare for trouble, and make it double! They are mostly on the same priority as The Pullers simply because they hit hard. They are deadly in their own unique ways. Moskrillo has a powerful {{#skill:20}} and an even more powerful CRIT Attack, but they're rather squishy compared to others. The Blue Acidus is tankier, but can potentially deal as much as damage as Moskrilli/Moskrillos, because they tend to cast {{#skill:21}} and {{#skill:84}} in quick succession.
*'''Enemy no. 4 - The Fiber Lockers, Duneyrr and Ancient Tree. Mostly applies to Duneyrr''' because my goodness, they cast {{#skill:405}} like it's going out of style! By themselves, they're not that threatening. But when surrounded, they can prevent escaping from a sticky situation by causing a sticky situation, especially when there are Pullers around.
 
<!--Here's a true story that happened to my main SN Rakugaki multiple times: He attempts to escape a huge horde. Duneyrr casts Spider Web. He gets stuck for 8 seconds. Two or more Duneyrrs casting Spider Web? Make that 16 seconds because their duration stacks for some reason. A Gargoyle grasps him back but somehow he still can't move, even if the spider web is all the way over there. He breaks free of the sticky, but he has less than 100 Hard MDEF, and a Gargoyle casts Frost Nova. Or if he has less than 100 Total LUK, a Morroc Incarnation casts Wide Curse. Or he has less than 100 Hard MDEF and 100 Total LUK, and he's both Frozen and Cursed! He's Frozen in place, or can barely even move, or both, and there's a Salamander (or a huge horde) nearby. Salamander casts Earthquake, and he's STILL NOT DEAD thanks to the Hyper Novice's extra life. But because {{#skill:268}} drastically reduces movement speed, there's no escaping the massive horde stampeding towards him. One more spider web sticks him in place, the sheer amount of REALLY ANGRY monsters overwhelms his 90% damage reduction, and his fate is sealed. COMBO KILL!!! ALL THE MONSTERS IN DEPTH2 ARE CHEERING!!! THE VERDICT - 10 10 9001!!! -->
 
*Enemy no. 5 - Naga. They have {{#skill:57}}, but {{#skill:86}} is more threatening. Having high FLEE isn't a problem with high CON trait and AGI stat, and they usually don't initiate with Water Ball. Still, kill them quickly because they will eventually cast Water Ball.
*Enemy no. 6 - Morroc Incarnation. This false angel is a serious problem only if you have insufficient LUK. They usually initiate with Wide Curse, so have at least 100 Total LUK. That leaves Dark Grand Cross, but thankfully, it is cast only after Wide Curse is cast, and takes a good 2 seconds to do so.
*Enemy no. 7 - Dollocaris and Flame Ghost. They don't really do all that much I think. Dollocaris is kinda tanky and can cast a ghost and an earth skill. Flame Ghost is just sneaky, but don't really do that much damage.
|-
|}
 
<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene  --->
 
== Physical ==
[[File:PhysHN .jpg|thumb|Physical build Hyper Novice treating dangerous monsters as if they're bowling pins.]]
[[File:PhysHN .jpg|thumb|Placeholder screenshot]]
 
'''For a better and more comprehensive guide on Physical Build Hyper Novices, check out [[Melee Hyper Novice Guide by Jetago]]'''
 
'''(Description WIP)''' - The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. However, by learning from other classes and improving their most notable skills, they Break through the Super Novice's Limits, transcending from Super into Hyper, and I got writer's block.
<!---[[File:Raid SN Juperos.png|300px|right|thumb|Melee build Super Novice farming in Juperos.]] [[File:Raku Meteor Strike OGH Norm.png|300px|right|thumb|Meteor Strike Super Novice in Old Glast Heim Normal.]] [[File:File:Melee SN HTF.png|300px|right|thumb|Meteor Strike Super Novice soloing Horror Toy Factory.]] --->
 
=== Stats and Traits ===


{| class="wikitable"
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Stat
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Shadow Gears
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|-
|STR
! [[File:Down arrow.png|frameless|23x23px]]!! Item!! Notes
|100-120
|Main stat. Increases ATK and carrying capacity.
|-
|-
|AGI
These New Advance Shadow Gear from [[Tower_of_Trials|Tower of Trials]] triumph when facing High RES monster because of the -20% ignore RES from both sets and it surpasses the Blue Shadow Gear even at '''RES 0'''. '''[[#Blue_Shadow_Gear_vs_New_Advance_Shadow_Gear|Click here for the Test Result.]]''' Be aware that using this new set may improve Damage but you'll lose Max HP and have to relocate your stats again for Instant Cast.
|60-100
| Armor || | +10 {{#item:1270025}} || Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use {{#item:101262}} for the enchant. Further info can visit [[Shadow_Enchanting#New_Sets|here for enchant,]] and [[Shadow_Gear#Advanced|here for the Shadow Gear.]]
|Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. Try to get 100 total AGI for full immunity against Bleeding and Sleep.
|-
|-
|VIT
| Shoes || | +10 {{#item:1270026}}
|70-80
|| Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use {{#item:101262}} for the enchant. Further info can visit [[Shadow_Enchanting#New_Sets|here for enchant,]] and [[Shadow_Gear#Advanced|here for the Shadow Gear.]]
|Increases Max HP while reducing the chances of getting Poisoned and Stunned. Try to get 100 total VIT for full immunity against Poison and Stun.
|-
|-
|INT
| Weapon || | +10 {{#item:24792}} || Best enchant on slot 1 is +3 Pow and for slot 2 is +5 Vit or +5 Dex, pick Vit for Damage or Dex for instant cast. Further info can visit [[Shadow_Enchanting#Weapon_&_Shield|here for enchant,]] and [[Shadow_Gear#Master_Shadow_Gear|here for the Shadow Gear.]]
|70-80
|Increases Max HP while reducing the chances of getting Silenced. Try to get 100 total INT for full immunity against Blind and Silence.
|-
|-
|DEX
|Shield || | +10 {{#item:24793}}
|60-80 / 120 (Ranged Hyper Novice builds)
|| Best enchant on slot 1 is +3 Pow and for slot 2 is +5 Vit or +5 Dex, pick Vit for Damage or Dex for instant cast. Further info can visit [[Shadow_Enchanting#Weapon_&_Shield|here for enchant,]] and [[Shadow_Gear#Master_Shadow_Gear|here for the Shadow Gear.]]
|Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max.
|-
|-
|LUK
| Accessory 1 || | +10 {{#item:1270011}} || Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use {{#item:101262}} for the enchant. Further info can visit [[Shadow_Enchanting#New_Sets|here for enchant,]] and [[Shadow_Gear#Bow_Master|here for the Shadow Gear.]]
|60-80 / 120-125 (Mega Sonic Blow builds)
|Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 (or 125 with {{#item:300261}}) to get as much CRIT Rate as possible while waiting for level 275 to access the Super Novice chant (see Hidden Skills above).
|-
|-
| Accessory 2 || | +10 {{#item:1270012}} || Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use {{#item:101262}} for the enchant. Further info can visit [[Shadow_Enchanting#New_Sets|here for enchant,]] and [[Shadow_Gear#Bow_Master|here for the Shadow Gear.]]
|}
|}
{| class="wikitable"
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Trait
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Costume Stones
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|POW
|110
|Primary trait. Max this for the highest possible damage.
|-
|-
|STA
! [[File:Down arrow.png|frameless|23x23px]]!! Item!! Notes
|Optional
|If more RES is needed and there are still some points to spare, grab a few points here.
|-
|-
|WIS
| Top || | {{#item:1001939}} || This stone provide a total of 10% Long Range Damage when Lv10 {{#skill:2007}} is learned. Further info can visit [[Costume_Enchants_(Fashion_Points)#Top_Box_3|here.]]
|Optional
|If more MRES is needed and there are still some points to spare, grab a few points here.
|-
|-
|SPL
| Mid || | {{#item:1001940}} || This stone doesn't provide anything on it's own but it combo with Dragon Knight Stone II (Garment). Further info can visit [[Costume_Enchants_(Fashion_Points)#Mid_Box_3|here.]]
|0
|'''Absolutely unnecessary''', because screaming out "Mega Sonic Blow !!" again and again in a berserk rage doesn't really conjure violent earthquakes, howling blizzards, scary lightning storms, or world-ending meteor showers. It just makes eliminating enemies a lot more satisfying.
|-
|-
|CON
| Low || | {{#item:1000376}} || This stone provide 3% Long Range Damage on it's own and combo with Ranged Stone (Dual). We have a few option for Costume Stone (Low), you can even use {{#item:25228}} for Field Farming, {{#item:25228}} for Tower of Trials, even {{#item:25062}} for Treasure Chest reward type like CT and OGHC, '''[[#Costume_Stone_(Garment_Dual_&_Low)_Comparison|but Ranged Stone (Low) has the highest Damage.]]''' Further info can visit [[Costume_Enchants_(Fashion_Points)#Low_Box_1|here.]]
|72-110
|Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. Those leaning more towards Double Bowling Bash may max this Trait.
|-
|CRT
|72-110
|Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. Those leaning more towards Mega Sonic Blow may max this Trait. Also buffs Heal, resulting in some potions saved.
|-
|-
| Garment || | {{#item:1001948}} & {{#item:1000523}} || DK Stone II (Garment) Combo with RK Stone II (Top & Mid) which provide +15% physical damage against all size, +5% Max HP and +10% DcB Skill Modifier. Ranged Stone (Dual) provide +4% Long Range Damage on it's own and another +2% Long Range Damage with the combo with Ranged Stone (Low). Further info can visit [[Costume_Enchants_(Fashion_Points)#Garment_Box_3|here for Dragon Knight Stone II (Garment),]] and [[Costume_Enchants_(Fashion_Points)#Garment_2nd_slot_Box_1|here for Ranged Stone (Dual).]]
 
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
<br><br>


=== Skills ===
== '''Pets & Runes Tablet System ''' [[File:Poporing.gif|frameless]] ==


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Pets
|-
|-
! style="background-color:#880808; color:White;  width: 100% " |Skills: Physical
! Pet Name !! Notes
|-
|-
|<!---[[File:Melee SN HTF.png|300px|right|thumb|With the power of the {{#item:16043| Chevrolet Suburban }}, a Super Novice makes sad Kimi happy.]] --->
The example build below is an HP-leech focused build that sacrifices a little bit of power in exhcnage for increased survivability. It is ideal for slaughtering hordes of mobs, especially when a lack of power is compensated by increased survivability. Heal one's self by hurting others. The more, the merrier. But in exhcnage, become a slave to the RNG gods.


{| class="wikitable" width="100%"
|[[File:MG KNIGHT OF ABYSS.gif|frameless]] <br/> {{#linkmob:1219}} || The best pet for fighting any Boss Protocol monster, the easiest way to tell is by these symbol on the monster name [[File:Mvp icon.png|frameless]] and [[File:Boss icon.png|frameless]]. It provide Atk + 5%, P.Atk + 2 Increases physical damage against boss monsters by 5% when intimacy level is at Loyal. Further info can visit [[Pet_System#Pets_that_begin_with_"A"|here]].
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice'''
| [[File:Blue Moon Loli.gif|frameless]] <br/> {{#linkmob:20940}} || One of the best pet for fighting any monster that is NOT Boss Protocol monster. It provide +4 Vit, +5% Max HP and chance to auto cast Lv2 {{#skill:73}} on yourself when receiving physical damage (not very important) when intimacy is at Loyal. Further info can visit [[Pet_System#Pets_that_begin_with_"B"|here]].
|-
|-
|{{#skill:48 |Double Attack}}
| [[File:Incubus.gif|frameless]]<br/> {{#linkmob:1374}} || Good for farming any map that you've already able to 1 hit kill the monster. It provide Max SP +5% with low chance of healing your SP with your 1% damage dealt when intimacy is at Loyal. Further info can visit [[Pet_System#Pets_that_begin_with_"I"|here]].
|Optional
|At level 10, add a 70% chance to double attack while increasing Hit by 10%.
 
Optional. With a Sidewinder card, it enables Double Attack on any weapon. Get this if you want more single-target damage.
|-
|-
|{{#skill:50 |Steal}}
| [[File:Succubus.gif]] <br/> {{#linkmob:1370}} || Good for farming any map that you've already able to 1 hit kill the monster. It provide Max HP +1% with low chance of healing your HP with your 5% damage dealt when intimacy is at Loyal. Further info can visit [[Pet_System#Pets_that_begin_with_"S"|here]].
|5
|Steal items from one target. Prerequisite for Hiding.
|-
|-
|{{#skill:51 |Hiding}}
|}
|1
{| class="wikitable"
|Causes the player to become invisible, but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race and Boss monsters. Prerequisite for Tunnel Drive.
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Runes Tablet
|-
|{{#skill:28 |Heal}}
|3
|Mainly for self-healing purposes.
|-
|{{#skill:29 |Increase AGI}}
|10
|At level 10, +12 AGI and +25% movement speed for 240 seconds (4 minutes).
 
Makes you evade most physical attacks better, move faster and attack quicker. Max this one.
|-
|{{#skill:31 |Aqua Benedicta}}
|1
|Fills up an Empty Bottle with Holy Water. Requires the player to be standing on water for this to work. Saves up to 200z per Holy Water bottle.
|-
|{{#skill:34 |Blessing}}
|Optional
|Makes you hit harder and more accurately. Optional.
|-
|{{#skill:9 |Increase SP Recovery}}
|Optional
|Optional. If you need better SP management or if your main source of damage leans more towards spamming "Raid", then it's good to invest some skill points here.
|-
|{{#skill:45 |Attention Concentrate}}
|10
|At level 10, it increases DEX and AGI by 12% for 240 seconds (4 minutes).
 
Your main source of DEX and AGI at higher levels. Max this.
|-
|{{#skill:24 |Ruwach}}
|1
|Reveals and deals Holy Element magic damage to hidden enemies.
|-
|{{#skill:26 |Teleport}}
|1
|Save weight, money, inventory space and the grind for items that enable it!
|-
|{{#skill:11 |Napalm Beat}}
|Optional
|Prerequisite for Soul Strike and Safety Wall.
|-
|{{#skill:13 |Soul Strike}}
|Optional
|Prerequisite for Safety Wall.
|-
|{{#skill:12 |Safety Wall}}
|Optional
|While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
 
Consumes 1 Blue Gemstone for each wall created, not the number of times the skill is cast.
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|-
|{{#skill:210 |Snatcher (Gank)}}
|4
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned.
|-
|{{#skill:213 |Tunnel Drive}}
|2
|Moving while hiding makes escaping or positioning for a raid easier.
|-
|{{#skill:211 |Steal Coin (Mug)}}
|4
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because obviously it is very mad that you stole some of its hard-earned money.
|-
|{{#skill:212 |Back Stab}}
|2
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because it got back-stabbed.
|-
|{{#skill:213 |Raid (Sightless Mind)}}
|5
|Requires being hidden before use. This is your main source of damage. Causes physical damage to all enemies in a 7x7 area around you and chance to cause Blind and Stun. For 10 seconds, it increases damage, both physical and magical, to affected enemies by 30% for non-bosses and 15% for MVPs.
 
The skill is almost spammable, having no cooldown or after-cast delay. Just alternate Hide and Raid as quickly as possible. MuhRO's Turbo makes this significantly, significantly easier. '''See below on how to set this up''' the bomb. However, beware that getting hit will Hiding will reveal your location and will interrupt your Raid spamming.
|-
|{{#skill:66 |Impositio Manus}}
|3
|Increases the ATK and MATK of all party members by up to 25 for 120 seconds.
|-
|{{#skill:68 |Aspersio}}
|1-5
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use.
|-
|{{#skill:90 |Earth Spike}}
|Optional
|Prerequisite for Quagmire.
|-
|{{#skill:91 |Heaven's Drive}}
|Optional
|Prerequisite for Quagmire.
|-
|{{#skill:92 |Quagmire}}
|Optional
|Optional. If you need enemies to slow down and chill before properly setting up their deaths via Raid spamming, take this skill. Note that a maximum of 3 Quagmires can be active at a time.
|-
|{{#skill:5075 |Breakthrough}}
|5
|More HP, SP and received healing is always better. Max this.
|-
|{{#skill:5076 |Help Me Angel!}}
|Optional
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
|-
|{{#skill:5077 |Transcendence}}
|Optional
|More HP, SP and healing power is always welcome. For this build, it is optional. Get this if more HP and SP are needed.
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (WIP)'''
|-
|{{#skill:5449 |Self Study Tactics}}
|5-10
|Passive that ddds up to P.ATK +10. Higher levels increase the damage of all skills in the Physical tree.
|-
|-
|{{#skill:5451 |Double Bowling Bash}}
! Tablet !! Notes
|7-10
|A powerful but rather clunky melee skill which deals damage in a 7x7 area around the target and knocks them back. More enemies caught results in more damage - at least 3 enemies are needed for maximum damage. However, its knockback is finicky and unpredictable. If there are 3 or less mobs, it will always push them back. If there are at least 4 mobs, sometimes they're knocked back, other times they're not.
|-
|-
|{{#skill:5452 |Mega Sonic Blow}}
| '''Demigod Set''' || This is the best rune tablet in the game right now if you're fighting Boss Protocol monster [[File:Mvp icon.png|frameless]] [[File:Boss icon.png|frameless]]. It may look intimidating to fully activate it (3 pieces) but you can just activate the 2 pieces to get +10% increase damage against Boss Protocol [[File:Mvp icon.png|frameless]] [[File:Boss icon.png|frameless]]. When its fully activated (3 pieces) you can go ahead and upgraded to +15, you'll get +40% Damage increase damage against Boss Protocol [[File:Mvp icon.png|frameless]] [[File:Boss icon.png|frameless]]. Further info can visit [[Rune_Tablet_System#Informations|here]].
|7-10
*After activate the Demigod Set, don't forget to Equip it on your character. It is shared across your Master Account, all your alts benefit from it but you have to equip them 1 by 1.
|A spammable single-target melee skill that can CRIT, perfect for those pesky mobs which love to Agi Up. Supposedly has a chance to Stun the target. Despite the description, its CRIT Rate is actually dependent on CRIT Rate, not the CRT trait.
|-
|-
|{{#skill:5453 |Shield Chain Rush}}
|<div class="center">[[File:Down arrow.png|frameless|23x23px]]</div>
|7-10
| To Activate the Demigod 2 pieces, first you'll need to activate the Phantom Kite Rune and Grey Wolf Rune, after that you can activate the Demigod Set, collect the item listed Below. [[File:Down arrow.png|frameless|23x23px]]
|A spammable ranged physical attack which hits enemies in a 7x7 area around the target, applying a debuff that increases damage received by 10% (not applicable to boss monsters). Supposedly it can slow enemies down, but it seems like it's bugged for now.
|-
|-
|{{#skill:5454 |Spiral Pierce Max}}
| Phantom Kite Rune || x450 {{#item:1000405}} <br/> x3 {{#item:300222}} <br/> x3 {{#item:300223}} <br/> x150 {{#item:1059}} <br/> x50 {{#item:6691}}
|7-10
|A spammable single-target ranged attack with the ability to immobilize for 2 seconds. The larger the enemy, the less damage dealt.
|-
|-
|{{#skill:5461 |Breaking Limit}}
| Grey Wolf Rune || x550 {{#item:1000405}} <br/> x1 {{#item:300220}} <br/> x75 {{#item:920}}
|1
|Significantly increases the damage of all skills in the Physical tree.
|-
|-
| Demigod Set || x1250 {{#item:1000405}} <br/> x150 {{#item:1001282}} <br/> x2 {{#item:1001283}}
*To get Imperfect Rune and Perfect Rune you'll need to recycle {{#item:300482}} or a certain number of monster cards. Further info for [[Rune_Tablet_System#Cards|Imperfect and Perfect run click here,]] and [[Main_Office#Card_Exchanger_Sakura|click here for Lesser Rune Card.]]
|-
| '''Demigod Rune<sup>3 pieces</sup>''' || [[File:Twisted God Freyja (s).gif]][[File:Schulang (s).gif]]<br/>x750 {{#item:1000405}} <br /> x1 {{#item:300228}} <br /> x1 {{#item:300227}} <br /> x100 {{#item:1000501}} <br /> x100 {{#item:1000502}}
*All of these item and cards can be farmed at [[Villa of Deception]], both Normal and Hard mode drop the card, and both purification potions only drop from Hard mode.
|-
|}
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
<br>


=== Equipment ===
== '''Tips and Tricks''' [[File:Pouring.gif|frameless]] ==


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{| class="wikitable"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px; |  
! style="background-color:#880808; color:White; width: 100% " |Equipment
=== MVP Fighting Tips ===
|-
|<!---The {{#item:2942|Taekwon Manual }} will be very important across all levels - be sure to get it by completing the Eden quest chain and '''ALL tutorials.''' It allows use of a gap closer, level 5 {{#skill:421 |Flying Side Kick}}, and the ability to change your weapon's element to either Earth, Wind, Water or Fire via {{#skill:425 |Warm Wind}}, though only until level 4. Place this on your right accessory slot (lowest left side in the equipment window). '''The ability to equip Novice Job Manuals is a custom feature. It may not be the case in other servers!'''--->
 
You can use Eden Gear or choose from the list below...
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{#item:34805}}
|Chest
|[[Beginners Guide|Eden Academy]], Base Level 10
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, use the Paradise Physical Set provided by Eden Academy. It will serve you well until around level 100 when you'll get the better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|-
|{{#item:5119}}
|Upper Headgear
|Lighthalzen Armory (unslotted)
Holden (slotted)
|Starter Headgear. Gives +1 all stats.
|-
|{{#item:18776}}
|Upper Headgear
|Toad
|Part of the Angel's Set. Adds 3% SP recovery.
|-
|{{#item:2340}}
|Armor
|Yuno - King's Shop
|Starter Armor, though it's a little expensive at 89,000 zeny. At least you're no longer wearing stinky rags that came from the dump ({{#item:2352|Tattered Novice Ninja Suit }}).
|-
|{{#item:15012}}
|Armor
|Orc Lady
|Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|-
|{{#item:2355}}
|Armor
|Eclipse
|MDEF+20
When complete, the Angel's Set gives a boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. The After Cast Delay that happens each time the skill is autocast makes equipping the whole set not too good.
|-
|{{#item:2113}}
|Shield
|Lighthalzen Armory
|The combination of having frighteningly low HP until level 98 and the massive -10 ASPD penalty makes wearing a shield more of a detriment, reducing your damage while not providing enough protection despite its awesome 20% resistance to all elements except Neutral bonus. It will become much better at higher levels, so save it for later until you have way more HP and ASPD to compensate.
|-
|{{#item:2183}}
|Shield
|Mastering
|Part of the Angel's Set.
|-
|{{#item:2512}}
|Garment
|Lighthalzen Armory
|Starter Garment - gives 10% Neutral resistance.
|-
|{{#item:20710}}
|Garment
|Vagabond Wolf
|Part of the Angel's Set. Adds 5% HP recovery.
|-
|{{#item:2416}}
|Footgear
|Lighthalzen Armory
|Starter Shoes. Gives an HP boost.
|-
|{{#item:22015}}
|Footgear
|Vocal
|Part of the Angel's Set. HP +100.
|-
|{{#item:2628}}
|Accessory
|Izlude Armor Dealer
|Starter accessory for Novices. Doesn't give any stats, but at least it's slotted and cheap.
|-
|-
|{{#item:2607}}
! MVP !! Cards !!Consumables Used !! Notes
|Accessory
|Dragon Fly
|Gives 10SP. Because Super Novices have really low SP early on, every bit counts.
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
||{{#mob:22174|center}} <br/>(Formless | <span style="background-color:none; color:#DEA193;">Neutral<sup>Lv2</sup></span> | Large) <br/> (RES:1833 | MRES:850) <br/> [[Hall of Life|From Hall of Life]]
||
x2 {{#item:300240}} <br/> {{#item:27109}} <br/> {{#item:27107}} <br/> {{#item:27108}} <br/> {{#item:300516}} <br/>
||
*[[#Consumables|Use most consumables from here.]] 
*{{#item:102433}}
*{{#item:102434}} [[Garden_of_Time#Various_Goods_Vending_Machine|Can get from here]]
||
*If you have unlocked the Family Reputation you can apply [[21_Age_of_Heroes#Family_Reputation|Family Blessings to further improve your Damage.]]
*Unsealing scrolls and Warm Shield Scroll is a must to fight this MVP. [[Hall_of_Life#Mechanics_&_Skills| Click here to learn about the MVP mechanics.]]
*For Traits, get 72 STA and try to avoid scattered orange squares because Aimed Shower Hurts (Physical Damage). <br/> [[#Videos | Click here to watch the fight.]]
|-
|-
|{{#item:35108}}
||{{#mob:20994|center}} <br/>(Dragon | <span style="color:#DEA193;">Neutral<sup>Lv2</sup></span> | Large) <br/> (RES:500 | MRES:500) <br/> [[Constellation Tower|From Constellation Tower]]
|Chest
||
|[[Beginners Guide|Eden Academy]], Base Level 100
x2 {{#item:300240}} <br/> {{#item:27109}} <br/> {{#item:27107}} <br/> {{#item:27108}} <br/> {{#item:300514}} <br/>
|Upon reaching Base Level 100, you'll be given this chest, which contains a set of advanced Eden Armors which will suffice until you progress through the Eden Academy quest chain and earn enough {{#item:25223}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free.
||
|-
*[[#Consumables|Use most consumables from here.]]
|{{#item:450122}}
*{{#item:506}} (Tool Dealer)
*{{#item:12118}} [[Eden_Market#Elemental_Potions/Converter|Can get from here]]


{{#item:470017}}
||
 
*If you have unlocked the Family Reputation you can apply [[21_Age_of_Heroes#Family_Reputation|Family Blessings to further improve your Damage.]]
{{#item:480014}}
*Green Potion is important to cure Hallucination Debuff.
 
*Fireproof Potion is to tank {{#skill:83}} (Fire).
{{#item:490015}}
*For Traits, if you don't play on {{#skill:288}} get 72 WIS to tank {{#skill:2213}} (Neutral) and {{#skill:83}} (Fire) and must avoid moving Traps.
|Equipment Set
*Be wary when Betelgeuse casting Max Pain, may cause Party Wipe. <br/>[[#Videos | Click here to watch the fight.]]
|10 {{#item:6919}} per piece. Obtained by completing the account-wide [[Beginners Guide|Eden Academy]] questline.
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}}
|-
|-
|{{#item:450124}}
||{{#mob:22373|center}} <br/>(Demi-Human | <span style="color:purple;">Poison<sup>Lv3</sup></span> | Large) <br/> (RES:868 | MRES:744) <br/> [[Final_Battle | From Final Battle]]
||
x2 {{#item:300240}} <br/> x2 {{#item:4583}}
||
*[[#Consumables|Use most consumables from here.]] 
*{{#item:12119}} [[Eden_Market#Elemental_Potions/Converter|Can get from here]]
*{{#item:12733}}
*{{#item:12114}} [[Eden_Market#Elemental_Potions/Converter|Can get from here]]
*{{#item:12115}}
*{{#item:12116}}
*{{#item:12117}}


{{#item:470019}}
||
*If you have unlocked the Family Reputation you can apply [[21_Age_of_Heroes#Family_Reputation|Family Blessings to further improve your Damage.]]
*Coldproof Potion is important against Encroached Tan {{#skill:2204}}, if still get one shot by it, get 72 WIS.
*Hagalas Runestone is crucial to gain Freeze immunity (100 Mdef from equipment) from {{#skill:2204}}, Encroaced Tan is level 268 <br/> if your Level is lower than him, you may need more Mdef.
*Can use any Elemental Converter to imbue your weapon and deal extra 25% Damage against Poison.
*Encroached Tan Hard Mode just need to out Damage his Regen, where as in Normal mode if you kill all his "Shadows" <br/> it stuns him and you'll deal significantly more damage to him. Shadows are Ghost property. <br/>[[#Videos | Click here to watch the fight.]]


{{#item:480017}}
{{#item:490018}}
|Equipment Set
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] quest line.
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of...
|-
|-
|{{#item:450126}}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>


{{#item:470021}}


{{#item:480019}}
{| style="background:  #ffffff; width: 100%; border-style: frame;" 
|+ style="white-space:nowrap; border:1px solid; padding:3px; |
=== Biosphere Depth 2 Monsters ===


{{#item:490020}}
|
|Equipment Set
*There are a total of 10 types of monster in D2, consist of '''6 Large sized and 4 Medium sized'''. All are unique Race, but some having the same Element. Please use this to plan which Element / Race you want to target and enchant your Time Dimensions Weapon accordingly. [[Varmundt's Biosphere Depth 2|Click here for more info.]]
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] questline.
|}
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}.
|-
|{{#item:450185|Paradise Luxury Suit }}
{{#item:470069|Paradise Luxury Boots }}
|Armor and Shoes
|Eden Academy, level 100
|Strangely enough, equipping these two instead of their +9 Grace equivalents will deal more damage in most situations! However, there are no card slots and they cannot be upgraded. It is free and surprisingly effective. They're good until you obtain a +7 Patent Blessed Knife or reach level 200, when the Grace set's slots get a big advantage in the form of the Shelter/Happiness Giver card combo for Melee builds or Observation/Empathizer card combo for Ranged builds.
|-
|{{#item:510039|Paradise Super Novice Dagger }}
|Weapon
|[[Eden Group]]
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined.
|-
|{{#item:18776|Advanced Angel's Kiss  }}
|Upper Headgear
|Reno (@go 36), 20 Pure Energy Crystals
|Part of the Advanced Angel's Set. Gives a more SP recovery over the normal version.
|-
|{{#item:5358|Peco Ears }}
|Mid Headgear
|[[Gold Coins]]
|Adds a little bit of AGI and MDEF for slightly increased survivability.
|-
|{{#item:15068|Advanced Angelic Protection  }}
|Armor
|Reno (@go 36), 20 Pure Energy Crystals
|MDEF+30
When complete, the Advanced Angel's Set gives even better bonuses compared to the normal version, though the HP and SP boost remains the same. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Take note of the After Cast Delay that happens each time the skill is autocast.
|-
|{{#item:15116|Armor of Airship }}
|Armor
|[[Airship Assault]]
|No slot, but it gives a bit of MDEF and a large boost to HP and SP, especially when the set is complete.
|-
|{{#item:28705|Crimson Dagger |slots=2 }}
|Dagger
|Desert Wolf, Pasana, Porcellio, Skeleton General, Sleeper, Whikebain
|An easy-to-get dagger with good attack power, becoming stronger the higher your Base Level and the weapon's refine rate. However, its damage somewhat falls off the larger the enemy (100% - 75% - 50% damage against small, medium and large-sized enemies respectively).
|-
|{{#item:16040|Crimson Mace |slots=2 }}
|Mace
|Am Mut, Earth Petite, Erend, Marionette,  Kobold Leader, Li Me Mang Ryang / Jing Guai, Solider
|An easy-to-get mace with good attack power, becoming stronger the higher your Base Level and the weapon's refine rate. This has less overall damage unless carded with Sidewinder. It has better size modifiers compared to the dagger (75% - 100% - 100% damage against small, medium and large-sized enemies respectively) and it has a less severe Attack Speed penalty as well (-10 vs -15).
|-
|{{#item:2183|Advanced Angelic Guard  }}
|Shield
|Reno (@go 36), 20 Pure Energy Crystals
|Part of the Advanced Angel's Set.
|-
|{{#item:2113|Novice Shield  }}
|Shield
|Lighthalzen Armory
|You may or may not wear a shield. Novices and Super Novices have a huge -10 Attack Speed penalty. Equip a shield only if more Defense is needed or if ASPD is good enough.
|-
|{{#item:20710|Advanced Angelic Cardigan  }}
|Garment
|Reno (@go 36), 20 Pure Energy Crystals
|Part of the Advanced Angel's Set. Gives more HP recovery over the normal version.
|-
|{{#item:20743|Cloak of Airship  }}
|Garment
|[[Airship Assault]]
|An improved version of the Novice Manteau, it adds Flee and reduced cast time in addition to Neutral resist.
|-
|{{#item:22015|Advanced Angelic Reincarnation  }}
|Footgear
|Reno (@go 36), 20 Pure Energy Crystals
|Part of the Advanced Angel's Set. Gives a bigger HP boost plus an added SP boost over the normal version.
|-
|{{#item:22046|Boots of Airship }}
|Footgear
|[[Airship Assault]]
|Use this to complete the Airship set. Gives an ASPD boost.
|-
|{{#item:2921|Str Glove  }}
|Accessory
|Eclage Glove Seller (10 Splendide Coins)
|If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110.
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''175-200'''
|-
|{{#item:5897|Ascendant Crown  }}
|Upper Headgear
|[[Cash Shop]]
|A very good headgear that provides a lot of bonuses, especially at higher refines.
|-
|{{#item:18874|Monocle  }}
|Mid Headgear
|Owl Viscount, Owl Marquees
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}.
|-
|{{#item:5361|Gangster Scarf }}
|Lower Headgear
|Cash Shop
[[Custom Headgear Quests]]
|Gives ATK+5.
|-
|{{#item:15376|Illusion Armor A-type}}
|Armor
|[[Illusion]]
|This is an improvement over the Grace set only at +9 and with modification modules. Gives a large increase in ATK (+100), more ATK at higher refines, a boost to ASPD (+10%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Recommended enchants are {{#item:39540|Modification Orb (Delay After Skill)}} and two {{#item:39534|Modification Orb (Power)}}.
|-
|{{#item:510039|Paradise Super Novice Dagger }}
|Weapon
|[[Eden Group]]
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined.
|-
|{{#item:16043| Meteor Strike|slots=2 }}
|Mace
|[[Meteor Strike Quest]]
|A f****** heavy-a** mace weapon where its power depends on the level of certain skills. At the cost of skill flexibility, it grants a huge increase to ATK while also being cheaper than a +15 Crimson Mace or +15 Vicious Mind Mace.
|-
|{{#item:16040|Crimson Mace |slots=2 }}
|Mace
|Am Mut, Earth Petite, Erend, Marionette,  Kobold Leader, Li Me Mang Ryang / Jing Guai, Solider
|Compared to the Vicious Mind Mace, this has less ATK and no enchants but has 2 slots, allowing for more options for carding. Get a Neutral element mace. At +15, it deals slightly less damage (around 3%) than a +4 Meteor Strike. While significantly more expensive, the greatest benefits are increased versatility and weight savings (2000 weight saved!). You're not carrying an overloaded Class-8 Peterbilt Truck on one hand anymore!
|-
|{{#item:500007|Hypocrisy Machine |slots=3 }}
|One-Handed Sword
|Broken Security Beta, Verporte
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any Physical build, whether it is spamming Raid, autoattacking, or throwing Shield Chains if you have the Super Power Shadow Set (see below) to enable it.
|-
|{{#item:510071|Patent Blessed Knife |slots=2 }}
|Dagger
|[[Ancient Hero]]
|This patented and blessed knife is the most expensive choice for this level range, but it makes life a lot easier because it enables the use of Level 10 <s>{{#skill:2284 |Fatal Menace}}</s> '''FATAL MENAS™''' at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range despite the price.
|-
|{{#item:2113|Novice Shield  }}
|Shield
|Lighthalzen Armory
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields.
|-
|{{#item:460017|Illusion Guard  }}
|Shield
|[[Illusion of Twins]]
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|-
|{{#item:28942|Cursed Knight's Shield  }}
|Shield
|Cash Shop
|A nice shield that provides many bonuses, especially at higher refines. Highly recommended to keep it at +4 in case you want to upgrade it to a Purified Knight's Shield.
|-
|{{#item:20718|Giant Faceworm Skin  }}
|Garment
|[[Faceworm's Nest]]
|Recommended to obtain at least a +10 with pure STR or a mix of AGI and STR enchants. Gives lots of DEF and various stats.
|-
|{{#item:20933|Illusion Engine Wing A-type}}
|Garment
|[[Illusion]]
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Enchant it with 1 {{#item:39537|Modification Orb (Fast)}} and 2 {{#item:39539|Modification Orb (Critical)}}.
|-
|{{#item:2576|Heroic Backpack  }}
|Garment
|[[Gold Coins]] for the Vending Machine (@go 36), [[Monster Hunter]] Shop, Valor Badges from [[Battlegrounds]]
|When refined to +7 and +9, it gives bonuses depending on which base stat is at least 90. Try getting this, especially at +9.
|-
|{{#item:22011|Temporal Boots of Luck  }}
|Footgear
|[[Old Glast Heim]]
[[Temporal Boots]]
|When paired with a Giant Faceworm Skin, it gives a boost to HP and SP. If base LUK = 120, Crit Damage +30% and MDEF +5. Greatly boosts autoattack damage. Having 120 LUK to get the increased Crit Damage also increases ATK, Flee, Crit and Perfect Dodge in the process. This is good for autoattack CRIT builds.


'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
{| style="background: #ffffff; width: 100%; border-style: none none none none;"  
|-
|{{#item:22196|Illusion Leg A-type  }}
|Accessory
|[[Illusion]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{#item:39531|Modification Orb (Vital)}} for more survivability or {{#item:39530|Modification Module (Mental)}} for more SP, and {{#item:39550|Modification Module (Overpower)}} or {{#item:39551|Modification Module (Fatal Flash)}} for increased damage.
|-
|{{#item:22238|Great Hero Boots}}
|Footgear
|
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{#item:510071|Patent Blessed Knife |slots=2 }}. Try to refine this to +11, then use the {{#item:100747|Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT.
|-
|{{#item:2963|Physical Enhancer Ring  }}
|Accessory
|[[Geffen Magic Tournament]]
|ATK +5%. Enchant this with a mix of CRIT damage and ASPD. Adjust accordingly.
|-
|{{#item:52228|King Schmidt's Strong Insignia  }}
|Accessory
|[[Fall of Glast Heim]]
|ATK +10%. ATK +25 and Hit +10 when equipped with King Schmidt's Suit and Manteau. When paired with {{#item:4877|Speed of Light)}}, {{#item:29587|Flash)}} and {{#item:4864|Fatal Lv.2)}} are recommended enchants to further boost CRIT damage.
|-
|{{#item:42207|Illusion Booster R  }}
|Accessory
|[[Illusion]]
|ATK +5%. {{#item:25696|Modification Module (Drain Life)}}, {{#item:25681|Modification Module (Attack Speed)}} and {{#item:25682|Modification Module (Fatal)}} are recommended enchants.
|-
|{{#item:42208|Illusion Booster L  }}
|Accessory
|[[Illusion]]
|ATK +5%. {{#item:39544|Modification Orb (Drain Soul)}}, {{#item:25681|Modification Module (Attack Speed)}} and {{#item:25682|Modification Module (Fatal)}} are recommended enchants.
|-
|{{#item:24318|Super Novice Shadow Shield }}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if if necessary, max Double Attack for faster ASPD.
|-
|{{#item:24282|Super Novice Shadow Gauntlet }}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Sword Mastery to further pierce DEF.
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (WIP)'''
|-
|{{#item:5897|Ascendant Crown  }}
|Upper Headgear
|[[Cash Shop]]
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|-
|{{#item:34281|Clark Sidecap EVT}}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{#item:34278|Chung Cap EVT}}
{{#item:34280|Stripe Cap EVT}}<br>
{{#item:34284|Red Coronet EVT}}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{#item:410080|Deep Blue Sunglasses }}
|Middle Headgear
|
|Requires a non-slotted {{#item:410079|Deep Blue Sunglasses}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants.
|-
|{{#item:400002|Victory Wing Ears }}
|Middle Headgear
|
|Requires a non-slotted {{#item:400001|Victory Wing Ears}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction.
|-
|{{#item:18754|Blood Sucker}}
|Lower Headgear
|{{#item:28620|Lower Hat Box}}
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|-
|{{#item:450127|Automatic Armor A-type}}
|Armor
|[[Illusion]]
|Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000122|Automatic Module (Power)}}, {{#item:1000129|Automatic Module (Attacker Force)}}, {{#item:1000131|Automatic Module (Critical Force)}}.
|-
|{{#item:510054|Fortified Edge |slots=2 }}
|Dagger
|Broken Security Beta, Verporte
|A level 5 weapon that boosts {{#skill:5451 |Double Bowling Bash}} damage. Refine this to +8.
|-
|{{#item:510039|Paradise Super Novice Dagger }}
|Dagger
|[[Eden Group]]
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|-
|{{#item:500007|Hypocrisy Machine |slots=3 }}
|One-Handed Sword
|Broken Security Beta, Verporte
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond.
|-
|{{#item:510072|Blessed Knife-LT |slots=2 }}
|Dagger
|[[Ancient Hero]]
|Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{#item:470094|Hero Boots-LT}}
'''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{#item:28946|Purified Knight's Shield  }} with the "Remove Size Penalty" enchant or {{#item:24150|Infinity Shadow Ring }} and {{#item:24151|Infinity Shadow Bracer }} with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3.
|-
|{{#item:500046|Poenitentia Orbis |slots=2 }}
|One-Handed Sword
|[[Tomb of Remorse]]
|A sword that boosts {{#skill:5453 |Shield Chain Rush}} and {{#skill:5451 |Double Bowling Bash}} damage, especially at higher refines and grades.
|-
|{{#item:2113|Novice Shield  }}
|Shield
|Lighthalzen Armory
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|-
|{{#item:460017|Illusion Guard  }}
|Shield
|[[Illusion of Twins]]
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|-
|{{#item:28946|Purified Knight's Shield  }}
|Shield
|Cash Shop
|A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{#item:510072|Blessed Knife-LT |slots=2 }} as your main weapon.
|-
|{{#item:460018|Illusion Silver Guard  }}
|Shield
|Cash Shop
|Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds.
|-
|{{#item:480020|Automatic Engine Wing A-type}}
|Garment
|[[Sage's Legacy]]
|Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{#item:1000125|Automatic Module (Fast)}}, {{#item:1000127|Automatic Module (Critical)}} and {{#item:1000143|Automatic Module (Powerful)}}.
|-
|{{#item:480124|Convertible Physical Wing}}
|Garment
|[[Sunken Sands]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged.
|-
|{{#item:480197|Convertible Critical Wing}}
|Garment
|[[Sunken Sands]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|-
|{{#item:470022|Automatic Leg A-type}}
|Shoes
|[[Sage's Legacy]]
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{#item:1000119|Automatic Module (Vital)}}, {{#item:1000120|Automatic Module (Mental)}}, {{#item:1000135|Automatic Module (Fixed Casting)}}, {{#item:1000149|Automatic Module (Overpower)}} or {{#item:1000150|Automatic Module (Fatal Flash)}} for increased damage.
|-
|{{#item:470094|Hero Boots-LT}}
|Footgear
|
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least.
|-
|{{#item:490024|Automatic Booster R}}
|Accessory
|[[Sage's Legacy]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{#item:1000137|Automatic Module (Drain Life)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|-
|{{#item:490025|Automatic Booster L }}
|Accessory
|[[Sage's Legacy]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{#item:1000138|Automatic Module (Drain Soul)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|-
|{{#item:24619|Super Power Shadow Glove}}
|Shadow Gear
|[[Ancient Laboratory]]
|An improved version of the already really good Super Novice Shadow Gauntlet and the centerpiece of the Super Power Shadow Set. For Hyper Novices, only this is needed. The brooch and bangle are unnecessary.


'''Unlike what the description says, it DOES NOT need the Super Power Shadow Bangle and Brooch below to get the DEF pierce, just this glove and the SN Shadow Shield below and the refine rate of both. Type @battlestats or @bs to confirm.'''
||{{#mob:22260|center}} <br/>(Formless | <span style="color:red;">Fire<sup>Lv2</sup></span> | Large) <br/> (RES:1987 | MRES:2311)
|-
*Earthquake
|{{#item:24318|Super Novice Shadow Shield }}
*Fireball
|Shadow Gear
*Sonic Blow
|go 15
*Critical Attack
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if necessary, max Double Attack for faster ASPD.
||
{{#mob:22252|center}} <br/>(Demi-Human | <span style="color:red;">Fire<sup>Lv3</sup></span> | Large) <br/> (RES:1725 | MRES:2009)
*Fiber Lock
||
{{#mob:22257|center}} <br/>(Undead | <span style="color:red;">Fire<sup>Lv2</sup></span> | Medium) <br/> (RES:1067 | MRES:2177)
*Meteor Assault
*Deadly Curse
*Lightning Bolt
*Cloaking
*Snap
||
{{#mob:22254|center}} <br/>(Plant | <span style="color:brown;">Earth<sup>Lv2</sup></span> | Large) <br/> (RES:2066 | MRES:2401)
*Pneuma
*Grasp of Death
*Fiber Lock
*AoE Lex Aeterna
||  
{{#mob:22253|center}} <br/>(Brute | <span style="color:brown;">Earth<sup>Lv2</sup></span> | Large) <br/> (RES:1651 | MRES:1923)
*Waterball
*Brandish Spear
|-
|-
|{{#item:24150|Infinity Shadow Ring }}
{| style="background:  #ffffff; width: 100%; border-style: frame;"
{{#item:24151|Infinity Shadow Bracer }}
|Shadow Gear
|go 15
|Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick.
|-
|-
||
{{#mob:22255|center}} <br/>(Fish | <span style="color:brown;">Earth<sup>Lv3</sup></span> | Medium) <br/> (RES:1734| MRES:2019)
*Hiding
*Grimtooth
*Lightning Bolt
*Heaven's Drive
||
{{#mob:22258|center}} <br/>(Dragon | <span style="color:green;">Wind<sup>Lv2</sup></span> | Large) <br/> (RES:2412| MRES:1768)
*Jupitel Thunder
*Lightning Bolt
*Thunderstorm
||
{{#mob:22261|center}} <br/>(Insect | <span style="color:green;">Wind<sup>Lv3</sup></span> | Medium) <br/> (RES:2257| MRES:2623)
*Lightning Bolt
||
{{#mob:22256|center}} <br/>(Demon | <span style="color:blue;">Water<sup>Lv3</sup></span> | Medium) <br/> (RES:851| MRES:1915)
*Grasp of Death
*Arrow Repel
||
{{#mob:22259|center}} <br/>(Angel | Dark<sup>Lv1</sup> | Large) <br/> (RES:1734| MRES:2019)
*Pneuma
*Wide Curse
*Dispel
*Pulse Strike
|}
|}
|}
{| style="background:  #ffffff; width: 100%; border-style: ;"
 
||Deadly Skills that may 1 shot you:-
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
*Earthquake from Salamander, spam potions through it or kill it before it cast. WIS trait will help to reduce the damage.  
|-
*Sonic Blow from Salamander, it will cast this when in melee range. Kill it before it reaches you.
! style="background-color:#880808; color:white; width: 100% " |Quality of Life Equipment
*Meteor Assault from Flame Ghost, it always cast this when near with Cloaking (Invisible) or Snap, if its uncloak kill him before he gets near. Use detection ({{#item:4103}}) when its in Cloaking. <br/> Having High MaxHP and STA trait will help you survive or High Flee at 970 (95% dodge).
|-
||Skills that are very annoying:-
|At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
*Pneuma from Ancient Tree & Morroc Incarnation, they will cast it when you deal Physical Range damage when near them. Have to kill them further away. Example:- Using Charge attack (Range Physical Damage) on them will make them cast Pneuma instantly.
<gallery>
*Wide Curse from Morroc Incarnation, having total of 0 or 100 Luck stats will prevent curse.
Pot of Greed 1.png|In the Skill Bar, place two pieces of equipment with a gap in-between for the skill.
*Deadly Curse from Flame Ghost, this only affects people who use Golden Thief Bug Card. This skill remove Magic Immune Effect from GTB.
Pot of Greed 2.png|Equip the item with the skill. In this case, {{#item:2576}}
*Fiber Lock from Duneyrr & Bio Ancient Tree, if you get Fiber Lock and Pneuma on you. Try to use charge attack on another monster to temporarily escape.
Pot of Greed 3.png|Use the skill<!--POT OF GREED!!!-->.
*Dispel from Morroc Incarnation, although it doesn't cast very frequently but still good to keep an eye on it.
Pot of Greed 4.png|Re-equip the default gear.
*Death grasp (Pull towards monster) and Arrow Repel (Push away from monster) , these skill cause displacement. Usually only affects Melee Class.  
</gallery>
|-
| style="background-color: #880808; color:white; text-align: center;" colspan="4" | Life of Quality Equipment
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
|{{#item:19204}}
|Upper Headgear
|[[Hugel Race]], Base Level 100
|This headgear is tedious to get and may require multiple alts to speed things up, but it is so, so worth it. Fully enchanting it will grant use of level 3 {{#skill:2478}}, basically a free {{#item:12710}} but can be removed with skills like {{#skill:92}} and {{#skill:30}}. Still a huge quality of life upgrade. Just switch to this headgear, activate {{#skill:2478}} for a big speed boost, then switch back to your default headgear.
|-
|{{#item:28900}}
|Shield
|[[16.1 Banquet for Heroes]], 800 {{#item:6919}}
|Enables use of level 1 {{#skill:2315}}, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of {{#skill:28}} and potions.
|-
|{{#item:2576}}<s>of {{#skill:1013}}</s>
|Garment <s>of {{#skill:1013}}</s>
|[[Equipment Crafting]] <s>of {{#skill:1013}}</s>
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!'''
|-
|-
|}
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
<br/>


=== Cards and Pets ===
{| class="wikitable"
|+style="white-space:nowrap; border:1px solid; padding:3px; |


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
=== Leveling Tips & EXP Gears ===
|-
! style="background-color:#880808; color:White;  width: 100% " |'''Cards and Costume Stones'''
|-
|
{| class="wikitable" width="100%"
! style=" width: 20% " | Card
! style=" width: 10% " | Slot
! style=" width: 80% " | Notes
|-
|{{#item:4468}}
{{#item:4458}}
|Headgear
|Early-game ATK-boosting card. Both give +10 ATK. Dark Pinguicula adds a chance of dropping Guillotine Cross (GX) poison herbs, while Duneyrr adds a chance of increasing ASPD.
|-
| {{#item:30150}}
|Headgear
|One of the best Headgear cards, especially when paired with the Deep Sea Merman Card. Insert this in high refine headgears. Max HP -5%, ATK +1% for every 3 refine rate.
|-
|{{#item:40015}}
|Headgear
|Boosts ATK in exchange for reduced HP and SP. If you don't have a Deep Sea Merman card, use two of this card. If you have a Deep Sea Merman card to pair with Deep Sea King Dramoh, insert this in a slotted middle headgear.
|-
|-
|{{#item:27328}}
||
|Headgear
'''Notes:-'''
|Early-game card dropped by all [[Bios Island]] non-boss monsters. Increases maximum HP by 500 and maximum SP by 50 at the cost of receiving 50% more damage from Angel Race monsters. For this build, it is best paired with a Desert Wolf Card.
*There are many other Leveling route out there, but this is the one that i always use as it is quite straight forward and try to wear some EXP Gear to speed up the Leveling process, but don't over wear them to the point that it affects your Damage.
When equipp?ed with Orc Baby Card, reduces damage taken from neutral property by 5%, Flee + 5.
*It is '''super important''' to finish the starting tutorial for {{#item:7803}} as it boost EXP gain from monster defeated and quest submission by 200% for 30 minutes. This Costume {{#item:20307}} is super useful for starting out your journey.
 
*Einbech 3 EXP gain from Eden Board yield higher EXP and Faster submission (160 kill count) compared to Abyss Lake 4 (240 kill count). In my opinion, if you are leeching Alts '''without''' Even Share EXP Party Setup, do Einbech 3. IF you are SOLO or Leveling Alts '''with''' Even Share EXP Party Setup, do Abyss Lake 4 (Monster at Abyss Lake 4 is about 43% more exp than monster in Einbech 3).
When equipped with Baby Desert Wolf Card, Int + 3, MaxSP + 100, Matk + 5%.
'''Step-by-Step Guide:-'''
 
#After Tutorial, you should be able to change job [Swordman].
When equipped with Familiar Card, Atk + 15, increase physical damage against shadow property enemies by 20%.
#Go Eden and talk to Secretary Lime and Register yourself as a Member of Eden, you'll get {{#item:22508}}. 
 
#Go Payon Cave kill anything to get some skills and '''be aware not to level pass Lv40.'''
When equipped with Orc Warrior Card, reduce damage taken from demihuman race enemies by 15%.
#Use {{#item:7803}} and go Orc dungeon and hit anything to at least Lv70 or able to change job [Knight].
#Go Eden and talk to Eden board [[File:Eden Board.png|frameless|42x42px]] [[Kill_Quests_and_Item_Collection_Boards#Level_70_~_99|(Lv70-Lv99 Mission Board)]] and choose pick all.  
#Then go Dungeon > Glast Heim(GH) > Monastery and kill x15 {{#linkmob:1192}} & x 15 {{#linkmob:1435}} keep doing the board quest until 99/50 then do once more but this time keep and '''don't submit''' the quest.
#After Rebirth you'll be at Lv1. Go Payon Cave kill anything then change job [High Swordman].
#Submit Board quest (GH Monastery) that you kept before Rebirth to job 50 then change job [Lord Knight].
#Repeat Eden board quest (GH Monastery) until job 70 and change job [Rune Knight].
#Do Eden board quest (GH Monastery) once to Lv100+ and talk to Daily Hunts NPC Roxanne.
#Complete Illusion of Moonlight daily once (Kill count 100).
#Complete Illusion of Vampire daily once (Kill count 100).
#Complete Illusion of Twins daily once (Kill count 100), this should bring you past Lv180+.
#Go Eden and talk to Eden board [[File:Eden Board.png|frameless|42x42px]] [[Kill_Quests_and_Item_Collection_Boards#Level_130_~_190|(Lv130-Lv190 Mission Board)]] and choose pick all. Then go Einbech 3 dungeon (use Acolyte Skill {{#skill:27}} to Einbech 3 if you have the memo, otherwise just walk from Einbech dungeon 1) finish the board quest once (160 kill count) and change job [Dragon Knight]. <br/> Then rinse repeat at Einbech 3 to Lv250 (Just focus on the 160 kill count and submit, the different kill count quest from Daily Hunts NPC (Example:- kill x10 {{#linkmob:20603}} is just bonus). <br/> Or you can go over to Abyss Lake 4 depending on your Party EXP Setup. Don't forget to use {{#item:12114}} for ghost type monster in Einbech 3 and Abyss Lake 4.
#Lv250-275 go Depth 1 or Depth 2 depending on your gears.


'''When equipped with Desert Wolf Card, increases physical damage against medium and large enemies by 15%.'''
When equipped with Phen Card, reduces variable casting time by 25%.
When equipped with Orc Zombie Card, Hit + 15, Flee + 15, i?ncrease critical damage by 15%.
When equipped with Verit Card, MaxHP + 4%, MaxSP + 4%.
When equipped with Magalodon Card, Def + 100.
|-
|-
|{{#item:27288}}
|}
|Armor
[[File:Down arrow.png|frameless|35x35px]] All the EXP Bonus from EXP Gear are from '''Defeating''' monster, it doesn't boost EXP gain from Board Quest / Daily Quest submission. However, it does provide Bonus EXP from an Even Shared EXP Party Setup even though you are not the one who defeat the monster. Super awesome for Leeching :3
|Early-mid game card. Increases Hit and ATK.
*EXP Gears are great investment if you are planning to create more Alts.
*By wearing ALL the EXP Gears, potentially you'll get '''99% EXP Bonus''' for any defeated monster.
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; |
'''EXP Gear'''
|-
|-
|{{#item:4393}}
! Equipment !! Notes !! Where to get
|Armor
|Every 18 Base STR = +1 INT. When paired with {{C#item:300271 Happiness Giver}}, it further increases Melee Physical Damage by 15% and for every 40 Base STR.
|-
|-
|{{#item:4392}}
||
|Armor
{{#item:24683}}
|Every 18 Base VIT = +1 DEX. When paired with {{C#item:300270 Empathizer}}, it further increases Ranged Physical Damage by 15% and for every 40 Base DEX.
||
*If Base level <175, gives 20% EXP
*If Base level = or >175, gives 10% EXP
*Each +2 refine +1% EXP
*At +10, gives additional 5% EXP (Totaling 20% EXP at lvl 175 above)
|| [[Shadow_Gear#Eno_(A-H)| Under EXP Equipment.]]
|-
|-
|{{#item:300310}}
||
|Armor
{{#item:24770}}
|Increases melee and ranged physical damage by 4% every 3 refine rate. If having 120 Base STR or DEX is a bit too much and you want more stat flexibility, this is a very good alternative, especially when paired with {{C#item:300422 }} for melee builds or {{C#item:300426}} for ranged builds. Try to +12 the armor this card is slotted in. All of these bonuses come at a cost of 10% increased SP Consumption.
||
*If Base level <175, gives 20% EXP
*If Base level = or >175, gives 10% EXP
*Each +2 refine +1% EXP
*At +10, gives additional 5% EXP (Totaling 20% EXP at lvl 175 above)
|| [[Shadow_Gear#Eno_(A-H)| Under EXP Equipment.]]
|-
|-
|{{#item:4082}}
||{{#item:25171}}
|Weapon
||
|ATK +5 and increases damage to Small monsters by 15%. When combined with the '''Corrupt Life Card''', damage to Medium and Large monsters is increased by 15%. If you don't have the zeny or Contaminated Magic to get the White Knight and Khalitzburg Knight cards, this is a cheap alternative.
*The stone alone give 2% EXP
*If combo with {{#item:25141}} & {{#item:25015}}, it give additional 3%
|| [[Costume_Enchants_(Fashion_Points)#Top_Box_1| From Costume Enchants Top Box 1.]]
|-
|-
|{{#item:4117}}
||
|Weapon
{{#item:25141}}
|Enables Double Attack when using non-dagger weapons, scaling by the level learned.
|| The stone alone give 2% EXP
|| [[Costume_Enchants_(Fashion_Points)#Mid_Box_1| From Costume Enchants Mid Box 1.]]
|-
|-
|{{#item:4115}}
||
|Weapon
{{#item:25015}}
|Use this card if more survivability is needed. Adds a 3% chance to leech HP from enemies based on 15% of the amount of damage dealt.
|| The stone alone give 2% EXP
|| [[Costume_Enchants_(Fashion_Points)#Low_Box_1| From Costume Enchants Low Box 1.]]
|-
|-
|{{#item:31024}}
||
|Weapon
*{{#item:19157}} or
|Boosts attack and adds a small chance to autocast Level 5 Ignition Break while physically attacking, resulting in sporadic bursts of damage. Good for autoattack builds but is heavily reliant on RNG.
*{{#item:19136}}
||
*All stats +1, -10% SP Consumption for skills, +5% EXP and Drop rate, Refine at +9 give Aspd, at +12 give Movement speed. It is Enchantable with {{#item:23100}}.
*Each +2 refine give +1% EXP and Drop rate, Each +4 refine give +4% Max HP & SP, Refine at +9 give +40% HP & SP Recovery Rate, at +12 give +3% Max HP & SP.
|| Click here for [[Equipment_Crafting#Jewy_-_Orbs_of_Survival,_Survival_Circlet,_Heart_Wings_Hairband,_Rosary's_Necklace,_Drooping_Gunslinger|crafting Drooping Gunslinger & Spirit Of Chung E]] & {{#item:23100}} can get from [[Market_Place#Muzaszir| Muzaszir NPC]]. The possible Enchants for Drooping Gunslingers are [https://wiki.muhro.eu/index.php?title=Overview_of_our_enchant-tables.&mobileaction=toggle_view_desktop  here.]] 
|-
|-
|{{#item:27339}}
||
|Weapon
*{{#item:19117}} or
|This card is good for One-Handed swords, as it fully compensates for their size penalty against Small and Large monsters. If you have a Hypocrisy Machine, use this until you refine it to +9, then find better cards.
*{{#item:18839}}
||
+5% / +4% EXP & Drop rate. It depends on whether you need the Slot for extra DPS.
|| You can get them from [[Poring_Village#Enchanting_Angel_Poring_Boots| Poring Village.]]
|-
|-
|{{#item:300231}}
||
|Weapon
{{#item:22101}}
|This card is good for good for one-handed Axes as it compensates for their size penalty against Small and Medium-sized monsters. If you have a Purified Knight's Shield with the "Remove weapon's size penalty" enchant, then look for better cards. '''Now for the big question. Is there a decent One-Handed Axe a Hyper Novice can use?'''
|| All stats +1, combo with Poring Sunglasses to get additional +5 / +4 % EXP. It can be Enchanted.
|| You can get them from [[Poring_Village#Enchanting_Angel_Poring_Boots| Poring Village.]]
|-
|-
|{{#item:300420}}
||
|Weapon
{{#item:15186}}
|This card is good for Maces and especially good for daggers as it compensates for their size penalty against Large monsters. If you have a Purified Knight's Shield with the "Remove weapon's size penalty" enchant, then look for better cards.
|| Give +5% EXP and Drop rate. Each refine +100 Max HP & +20 Max SP, Refine at +7 give +3% Max HP & SP, at +9 give +5% Max HP & SP, +12 give +100% HP & SP Recovery Rate
|| Further info can get from [[Increase_item_drop_gears#Equipment_that_increases_drop_rate| here.]]
|-
|-
|{{#item:4608}}
||
|Weapon
{{#item:28439}}
|Best paired with Khalitzburg Knight card. Gives +20% more damage to Medium and Large monsters. When comboed with Khalitzburg Knight, it gives 15% more damage and also reduces 5% more damage from Medium and Large monsters.
|| All stats +1, give extra 5% EXP. It is Enchantable with {{#item:23170}}.
||Click here [[Equipment_Crafting#Captain_-_Sea_Otter_and_Fur_Seal_Mini_Fan,_Turtle_Hat|for crafting Sea Otter Mini Fan.]]
|-
|-
|{{#item:300263}}
||
|Weapon
{{#item:28440}}
|When inserted in daggers and one-handed swords, it increases ATK and Melee Physical Damage, even moreso if you're level 200+ and the weapon is highly refined.
|| All stats +1, give extra 5% EXP. It is Enchantable with {{#item:23170}}.
||Click here [[Equipment_Crafting#Captain_-_Sea_Otter_and_Fur_Seal_Mini_Fan,_Turtle_Hat|for crafting Seal Mini Fan.]]
|-
|-
|{{#item:4609}}
||{{#item:2195}}
|Shield
|| The main reason for this Shield is the +10% EXP, or use any other shield from Royal Hunt.
|Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) plus additional DEF. Greatly increases overall survivability as long as the monster isn't Small.
||Click here [[Royal_Hunting#Royal_Secret_Box|for Royal Hunt Shield.]]
|-
|-
|{{#item:300240}}
||
|Shield
{{#item:19152}}
|A much cheaper version of the expensive Mutated Khalitzburg card with slighty worse effects, namely the 5% increased damage taken from Small monsters.
|| Increase +5% EXP and Drop rate, or use any other Balloon from Poring Family. It can be Enchanted, and most preferably try to get {{#item:311004}} for extra 5% EXP from '''Any''' monster defeated, this enchant is optional as it is quite rare.
||Click here [[Poring_Family_Balloons|for Porings Balloon,]] and here [[Poring_Family_Balloons#Normal_Enchants|for the Enchants.]]
|-
|-
|{{#item:4413}}
|}
|Shield
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|A good all-around damage reducing card. Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked.
[[File:Down arrow.png|frameless|35x35px]] All of these Cards are to be slotted into Shoes Slot. Super useful if you know which monster you are going to kill the most. (Example:- [[Abyss_Lake#Monsters|Abyss Lake 4]] consist more of Dragon Race. [[Einbech#Monsters|Einbech 3]] most of them are Formless Race. [[Varmundt%27s_Biosphere_Depth#Monsters_Info|Bioshpere Depth 1,]] 4 of the monster there are Angel Race.)
|-
{| class="wikitable"
|{{#item:4588}}
! Cards !! Notes
|Garment
|Early-game damage boosting card. +5 ATK for every 10 base STR. If you have 120 base STR, it means +60 ATK.
|-
|{{#item:27176}}
|Garment
|Mid-game damage boosting card. +3 ATK and +1% ASPD for every 10 base STR. If base STR is 120 and above, +40 ATK. If you have 120 base STR, that means +70 ATK and +12% ASPD.
|-
|{{#item:300271}}
|Garment
|One of, if not the best card for Melee Physical builds. Increases Melee Physical Damage at the cost of reducing Max SP. Melee Physical Damage is further increased when paired with a {{C#item:4393 Mistress of Shelter}} and every 40 Base STR.
|-
|{{#item:300270}}
|Garment
|One of, if not the best card for Ranged Physical builds. Increases Ranged Physical Damage at the cost of reducing Max SP. Ranged Physical Damage is further increased when paired with a {{C#item:4393 Mistress of Shelter}} and every 40 Base DEX.
|-
|-
|{{#item:300422}}
||
|Garment
{{#item:4245}}
|If having 120 Base STR is a bit too much and you want more stat flexibility, use this card over the Happiness Giver. Best paired with the armor card {{C#item:300310 Helmut Lugenburg}} for a 5% melee physical damage bonus. Increases melee physical damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted in. All of these bonuses come at a cost of 10% reduction in Neutral Element resistance.
|| Increase +10% EXP from defeating Demi-Human race monster.
|-
|-
|{{#item:300426}}
||
|Garment
{{#item:4204}}
|If having 120 Base DEX is a bit too much and you want more stat flexibility, use this card over the Empathizer. Best paired with the armor card {{C#item:300310 Helmut Lugenburg}} for a 5% ranged physical damage bonus. Increases ranged physical damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted in. All of these bonuses come at a cost of 10% reduction in Neutral Element resistance.
|| Increase +10% EXP from defeating Brute race monster.
|-
|-
|{{#item:27249}}
||
|Footgear
{{#item:4221}}
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]].
|| Increase +10% EXP from defeating Insect race monster.
|-
|-
|{{#item:27251}}
||
|Footgear
{{#item:4239}}
|Critical Damage +3%, ASPD 5%. The increased critical damage synergizes well with Super Novice Fury. Obtained at the [[Geffen Magic Tournament]].
|| Increase +10% EXP from defeating Formless race monster.
|-
|-
|{{#item:27252}}
||
|Footgear
{{#item:4249}}
|Critical Damage +5%, ASPD 3%. The increased critical damage synergizes well with Super Novice Fury. Obtained at the [[Geffen Magic Tournament]].
|| Increase +10% EXP from defeating Demon race monster.
|-
|-
|{{#item:27258}}
||
|Footgear
{{#item:4275}}
|ATK+3%, increases ASPD by 5%. Makes this build hit harder and faster. Obtained at the [[Geffen Magic Tournament]].
|| Increase +10% EXP from defeating Undead race monster.
|-
|-
|{{#item:27256}}
||
|Footgear
{{#item:4164}}
|ATK+3%, increases long ranged physical damage by 5%. Obtained at the [[Geffen Magic Tournament]]. Good for ranged builds.
|| Increase +10% EXP from defeating Fish race monster.
|-
|-
|{{#item:30144}}
||
|Footgear
{{#item:4151}}
|ATK +4 every 15 Base STR. When combined with {{#item:30150}}, increases Critical Damage by 15%.
|| Increase +10% EXP from defeating Plant race monster.
|-
|-
|{{#item:27183}}
||
|Accessory
{{#item:4267}}
|ATK+20. If Base STR is 120 and above, additional ATK+20. Comes at the cost of decreased ASPD (-3%).
|| Increase +10% EXP from defeating Dragon race monster.
|-
|-
|{{#item:300108}}
||
|Accessory
{{#item:4235}}
|Increases HP and Fatal Menace damage. Further increases Fatal Menace damage when comboed with {{#item:27172}} and {{#item:300097}} cards. This combo is best used when your main weapon is a Patent Blessed Knife or Blessed Knife-LT. Very good for leveling from 175 onwards, but not the best for the end-game.
|| Increase +10% EXP from defeating Angel race monster.
|-
|{{#item:27171}}
|Accessory
|STR +4, ATK +4%. Further increases your attack power, especially when combined with the Shotgun Buffalo Bandit Card (STR+3 and ATK+3%). Place the accessory equipped with this card on the right side.
|-
|{{#item:27170}}
|Accessory
|AGI +7, Hit +7. When combined with Revolver Buffalo Bandit Card, it adds an additional STR +3 and ATK +3%. A good card that increases AGI for faster ASPD and hit to further augment your already really high hit rate. Place the accessory equipped with this card on the left side.
|-
|{{#item:300242}}
|Accessory
|Boosts ATK and HP. This is the best-in-slot accessory card. Grab a pair of these incredibly cheap but incredibly effective cards for stronger bash, <!-- UNITED STATES OF -->smash, pierce and blow.
|-
|{{#item:25207}}
{{#item:25208}}
|Upper costume headgear, garment costume
|If you need a bit more survivability in exchange for slightly reduced damage or if buying thousands of Concentrated Golden Syrup Potions is burning hole in your wallet, then these can help. Best paired with an Incubus Pet and other SP-leeching effects.
|-
|{{#item:25210}}
{{#item:25209}}
|Upper costume headgear, garment costume
|If you need a bit more SP leeching in exchange for slightly reduced damage or if buying thousands of Concentrated Blue Syrup Potions is burning hole in your wallet, then these can help. Best paired with a Succubus Pet and other HP-leeching effects.
|-
|{{#item:1000377}}
{{#item:1000378}}<br>
{{#item:1000379}}
|Upper costume headgear, middle costume headgear, lower costume headgear
|These three boost melee damage.
|-
|{{#item:25304}}
{{#item:25060}}<br>
{{#item:25305}}
|Upper costume headgear, middle costume headgear, lower costume headgear
|These three boost Critical Damage. Good for builds focused on Mega Sonic Blow or autoattacking.
|-
|{{#item:1000375}}
{{#item:25061}}<br>
{{#item:1000376}}
|Upper costume headgear, middle costume headgear, lower costume headgear
|These three boost ranged damage.
|-
|{{#item:1001328}}
|Mid costume headgear
|This mid headgear costume stone is not yet implemented.
|-
|{{#item:25710}}
{{#item:25492}} <br>
{{#item:1001326}}
|Upper costume headgear, lower costume headgear, garment costume
|{{#item:2005}} This garment costume stone is not yet implemented. When paired with a Stalker Onyx and a Paladin Onyx, its bonuses are not yet implemented. However, you got to spin it to win it to know It.
|-
|-
|}
|}
|}
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; |


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
=== Advance Leveling Guide ===
|-
! style="background-color:#880808; color:White;  width: 100% " |Pets
|-
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
 
*{{#item:9002 }}: Hit+3, ATK+3
*{{#item:9005}}: STR+1, ATK+5
*{{#item:9090}}: ATK+4%
*{{#item:9097}}: ATK and MATK +2%, HP and SP +1%, chance autocast level 3 Fire Bolt when doing melee physical damage
*{{#item:9098}}: AGI+3, ASPD+3% (delay after attack)
*{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt.
*{{#item:9055}}: Add a 3% chance to drain HP based on 5% of the damage dealt.
*{{#item:9121}}: ATK+7%, Crit Damage +3% when loyal
*{{#item:9126}}: ASPD+7%, Hit+18, Melee Physical Damage +5% when loyal. Good for melee builds
|-
|-
|Best time to level a character is during EXP Event, with proper preparation it is possible to get from Lv1 to Lv275 in under 1 Hour. [[#Videos|Click here to watch the Video.]]  [[File:Arc Angeling.gif]]
'''Before we start, there are few things to cover :-'''
*The main EXP gain is from EXP Event and Battle Manual Books (Bonus EXP on defeating monster, Quest & Daily submission). This is optional but with Dancer/Bard Skill {{#skill:307}} (a buff that give 60% Bonus EXP from defeating monster). Further info on EXP Event can visit [[Global Exp Event|here.]]
*If you don't mind using Alts for Buffing, Cardinal and Trouvere/Troubadour are both super good. In order to use {{#skill:307}}, you'll need a partner Dancer/Bard but you can bypass this condition and perform solo with Trouvere skill {{#skill:5352}}. Further info can visit [[Trouvere|here.]]
*The Leveling route that i used in the video is the same as the one [[#Leveling_Tips_&_EXP_Gears|i posted above.]] I transition from Lv120 Rune Knight {{#skill:2005}} Build (Equipment Listed Below) to Lv250 Dragon Knight {{#skill:6001}} Build ([[#MVP_and_Farming_Equipment|change Equipment to this set),]]  but Shadow Gear remained the same as below.
*Rune Knight {{#skill:2005}} Skill have some requirement to achieve but its easier to achieve compared to {{#skill:2006}} Skill and {{#skill:2008}} Skill. Since {{#skill:2005}} Skill ignore monster Def and have 0 Cast Time, you'll just have to get minimum '''185 ASPD''' and '''40% ACD''' for max Spam.
|}
|}
 
[[File:Down_arrow.png|frameless|35x35px]]
=== Tips and Tricks ===
Consumables that i used are listed below. Equipment are entirely Optional and dependent on your budget.
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="background-color:#880808; color:White;  width: 100% " |Strategy (WIP)
|-
|The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
 
 
<u>Super Novice:</u>
 
*You can focus on hard-hitting skills like Bash and Mammonite, or deal sustained damage over time with Double Attack. Both can be amplified with Provoke and Magnum Break.
*Like in the Mage build above, Safety Wall will still be your wall of safety in dangerous situations if you wish to have it, but it will cost a lot of skill points.
*Go for a more or less even spread of STR, AGI and DEX, with AGI and DEX being a little higher for increased survivability and actually landing hits. Add some INT to the side for SP Recovery and better Heals. Put remaining points into VIT or LUK, whichever is preferable.
*Watch your surroundings and always be ready to move out of harm's way. Archer-type monsters will can snipe from a distance and will often land hits, while mage-types like Evil Druid can cast a spell out of nowhere, and it can be potentially fatal.
 
When in a party... I have writer's block.
 
 
<u>Ex. Super Novice</u>
When soloing, I get writer's block!
 
In a party setting, I also get writer's block!
 
 
<u>Hyper Novice</u>
WORK IN PROGRESS!!! Shielding, throwing, never for defending. Hard head, bowling ball, striking not sparing. Sonically blowing, spiral piercing, stops the mega fighting.
 
|-
|-
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Consumables and Skills used in the Video
||
*{{#skill:307}}
*{{#item:7803}}<big><big>●</big></big>{{#item:12411}}
*{{#item:12883}}<big><big>●</big></big>{{#item:601}}
*{{#item:12728}}<big><big>●</big></big>{{#item:12729}}
*{{#item:12733}}<big><big>●</big></big>{{#item:12731}}
*{{#item:22540}}<big><big>●</big></big>{{#item:12114}}
|}
|}
<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene  --->
== Hybrid (Experimental, work in progress) ==
[[File:SN Hybrid Placeholder.jpg|thumb|Placeholder screenshot.]]
'''(Description WIP)''' - The late-game Hybrid build combines the best of both worlds. While it doesn't have access to AP skills, it more than makes up in versatility, especially in certain places where both physical and magical attacks are required. This build is so meme omg...
===Stats and Traits===
{| class="wikitable"
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Stat
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Equipment for Leveling
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|STR
|100+ or 120
|Depending on which gears are less powerful, adjust STR or INT accordingly.
|-
|-
|AGI
! [[File:Down arrow.png|frameless|23x23px]]!! Cards !! Equipment !! Notes !! Costume Stone
|80+
|Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep.
|-
|-
|VIT
| Upper Head Gear ||
|80+
{{#item:27396}} or
|Increases Max HP while reducing the chances of getting inflicted by Poison.
{{#item:300456}} <br/>
For 5% ACD
|| {{#item:5899}} || It boost your {{#skill:2005}} by 50%. Can be crafted [[Equipment_Crafting#Trainer_Adric_-_Black_Ribbon,_Divine_Guard_Hat,_Palace_Guard|here.]] || {{#item:313726}} <br/> For Melee Physical Damage %
|-
|-
|INT
| Mid Head Gear || {{#item:27396}} <br/> For 5% ACD || {{#item:19117}}  || This is for the 5%/4% Bonus EXP, also combo with Angel Poring Boots. It also depends whether you need the slot for extra Damage or Utility Card. || {{#item:313727}} <br/> For Increase Wind Cutter Skill % & 5% ACD
|100+ or 120
|Depending on which gears are less powerful, adjust STR or INT accordingly.
|-
|-
|DEX
| Low Head Gear || - || {{#item:19152}} || This is for the 5% Bonus EXP from defeated monster and possible additional 5% Bonus EXP depending on the enchant. Further info can visit [[Poring_Family_Balloons#Enchantment|here.]] || {{#item:29462}}  <br/> +% ASPD
|100+ or 1-9
|DEX is needed for Hit, while also raising a bit of ATK and MATK. If you have 100% VCT reduction, leave this below 10.
|-
|-
|LUK
| Armor i || {{#item:4393}} <br/> Combo with Happy Card || {{#item:15186}} ||This is for the 5% Bonus EXP from defeated monster. Later on we will change into a stronger Armor. Further info can visit [[Increase_item_drop_gears#Equipment_that_increases_drop_rate|here.]] || -
|80+
|Get at least 100 Total LUK for immunity against Curse. Raise it further if more CRIT is needed for Mega Sonic Blow.
|-
|-
|}
| Armor ii || {{#item:4393}} <br/> Combo with Happy Card || +11 {{#item:450177}} || Best enchant on 2nd slot is {{#item:310517}} 3rd slot is {{#item:310515}} 4th slot is {{#item:310506}}. Further info can visit [[Gray_Wolf_Enchantments#Gray_Wolf_Armor_Enchantments|here.]] <br/>Tips:- For Refining Lv1 Armor please use Guarantee Certificates, Click [[Refinement#Guarantee_Certificates|here for more info.]] || -  
 
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Trait
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|-
|POW
| Weapon i || x2 {{#item:300086}} <br/> For Melee Physical Damage % || +9 {{#item:21050}} || A super good starter weapon for Wind Cutter Build for the 20% ACD, the enchant could be any but preferably Physical Attack to Normal monster on the 4th Line Enchant, will be changing into a better weapon later. You can use {{#item:100423}} on a +4 {{#item:21050}} to try and get to +9. Further info on getting the weapon can visit [[Illusion_of_Labyrinth#Illusion_Gear|here,]] for the enchant click [[Illusion_Enchantment#Possible_enchants_on_level_4_weapons:|here.]] || -
|70-100
|Adjust POW or SPL accordingly depending on which gears are less powerful.
|-
|-
|STA
| Weapon ii || x2 {{#item:300263}} <br/> For Melee Physical Damage %  ||
|0
* +11 {{#item:600008}} or
|No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or skills like Autoguard.
* +12 {{#item:600017}}
||
*Hypocrisy Edge is slightly weaker than Adulter Fides Two-Handed Sword but its much more easier to get and doesn't need +12 for full potential. For Enchant, preferably try to get increase Melee Physical Damage on 2nd Line and increase Damage to Normal monster on 3rd Line. Further info for getting the weapon and Enchantment can visit [[Sin Weapons and Enchants (17.2)|here.]]
*Adulter Fides Two-Handed Sword is strong but have to +12 for full potential and it's quite troublesome to get, either opening {{#item:102562}} for a chance to get one, or MVP drop from [[Villa of Deception|Villa of Deception Instance.]] For Enchant, try to get on 2 enchant line increase Melee Physical Damage. <br/>
Tips:- For Refining Lv4 Weapon please use Guarantee Certificates, Click [[Refinement#Guarantee_Certificates|here for more info.]]
|| -
|-
|-
|WIS
| Garment || {{#item:300271}} <br/> For Melee Physical Damage %  || +11 {{#item:480090}} || This Garment combo with Gray Wolf Suit for the 10% ACD. Best enchant on 2nd slot is {{#item:310584}} 3rd slot is {{#item:310575}} 4th slot is {{#item:310494}} for 3% ACD. Further info can visit [[Gray_Wolf_Enchantments#Gray_Wolf_Armor_Enchantments|here.]] <br/>Tips:- For Refining Lv1 Armor please use Guarantee Certificates, Click [[Refinement#Guarantee_Certificates|here for more info.]] || {{#item:29463}} <br/> For 5% ACD when combo with Lord Knight Stone (Low) & {{#item:311014}} <br/> For 5% ACD
|0
|No STA or WIS will be used for this build. There are ways to compensate reduced RES and MRES, such as increased healing or skills like Autoguard.
|-
|-
|SPL
| Shoes || Any Bonus EXP Monster Race Card || {{#item:22101}} || This is to combo with Poring Sunglasses. || -
|70-100
|Adjust POW or SPL accordingly depending on which gears are less powerful.
|-
|-
|CON
| Accessory 1 || {{#item:300467}} <br/> For Melee Physical Damage %  || {{#item:28439}} || For 5% Bonus EXP from defeated monster. || -
|70-100
|Adjust CON or CRT accordingly. More CON means more Flee, a bit more damage, but less healing and C.Rate.
|-
|CRT
|70-100
|Adjust CON or CRT accordingly. More CRT means more C.Rate and healing, but less Flee and damage if not using Mega Sonic Blow.
|-
|-
| Accessory 2 || {{#item:300367}} <br/> For Melee Physical Damage %  || {{#item:28440}} || For 5% Bonus EXP from defeated monster. || -
|}
|}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>


===Skills===
[[File:Down arrow.png|frameless|35x35px]] The Blue Shadow Gear listed below, Lord Bearer's and Almighty Shadow Gear are previously BiS before the release of Advance Shadow Gear from ToT.
 
{| class="wikitable"
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Shadow Gears
|-
! style="background-color:#66023C; color:White;  width: 100% " | Skills: Super Novice
|-
|
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Super Novice'''
|-
|{{#Skill:19}}
|4
|Prerequisite for Fireball.
|-
|{{#Skill:17}}
|6-10
|Deals decent Fire damage in a 5x5 AoE around the target and has a quick cast time. Very useful in taking out Earth and Undead enemies and good in the very early game.
|-
|{{#Skill:10}}
|1
|Reveals enemies around you for a short duration. Prerequisite for Sightrasher.
|-
|{{#Skill:14}}
|5
|Prerequisite for Frost Diver.
|-
|{{#Skill:15}}
|1
|Prerequisite for Storm Gust.
|-
|{{#Skill:20}}
|4
|Prerequisite for Thunderstorm and Jupitel Thunder.
|-
|{{#Skill:21}}
|1
|Prerequisite for Lord of Vermillion.
|-
|{{#Skill:11}}
|1
|Prerequisite for Jupitel Thunder. A cute little Ghost element poke with a tiny AoE (3x3 around the target).
|-
|{{#Skill:16}}
|1
|Prerequisite for Earth Spike.
|-
|{{#Skill:9}}
|5-10
|Compensates for the Super Novice's very low SP pool.
|-
|{{#Skill:28}}
|3-10
|Mainly for self-healing. Also helpful in healing teammates.
|-
|{{#Skill:29}}
|10
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily.
|-
|{{#Skill:22}}
|5
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies.
|-
|{{#Skill:34}}
|10
|Grants STR, INT and DEX bonuses. Very useful buff.
|-
|{{#Skill:24}}
|1
|Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies.
|-
|{{#Skill:26}}
|1
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)!
|-
|{{#Skill:12}}
|Optional
|Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
|-
|{{#Skill:43}}
|3
|Prerequisite for Vulture's Eye.
|-
|{{#Skill:44}}
|1
|Prerequisite for Attention Concentrate.
|-
|{{#Skill:45}}
|10
|Your main source of DEX and AGI. Max this one for reduced cast times.
|-
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|-
|{{#Skill:81}}
|2
|Utility skill that deals Fire damage and pushes enemies away from you. Requires Sight to be active before use. Use this to push back enemies away from you or party member/s getting mobbed to death. This is a very effective means of escape when combined with Quagmire.
|-
|{{#Skill:83}}
|10
|Bombards an area with meteors, dealing Fire Element damage.
|-
|{{#Skill:89}}
|1 or 10
|Deals Water Element damage and a chance to cause Frozen status over a large area while knocking around enemies. Lower levels means lower damage but much higher chances of freezing while higher levels means higher damage but much lower chances of freezing. Keep it at level 1 for crowd control purposes. Max it to level 10 if more damage is desired.
 
'''Notice: The skill has a tendency to push enemies to the upper right at the default orientation.'''
|-
|{{#Skill:84}}
|5-10
|An improved version of Lightning Bolt with an added knockback and removed cooldown.
|-
|{{#Skill:85}}
|10
|This is a larger and more powerful version of Thunderstorm with an added Blind effect. It can combo with Storm Gust. Storm Gust pushes mobs away but guarantees they'll be not too far apart while they're chasing you, which is a good opportunity to blast them away with this skill.
|-
|{{#Skill:90}}
|3
|Prerequisite for Heaven's Drive. Essentially an Earth Bolt.
|-
|{{#Skill:91}}
|1-5
|Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance away.
|-
|{{#Skill:92}}
|5
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI. This makes escaping or killing mobs easier.
|-
|{{#Skill:66}}
|Optional
|Provides additional Weapon ATK and MATK to you and the whole party.
|-
|-
|{{#Skill:74}}
! [[File:Down arrow.png|frameless|23x23px]]!! Item!! Notes
|5
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells.
|-
|-
|{{#Skill:248}}
| Armor || | +10 {{#item:24764}} || Max HP % increases survivability and Damage improvement when we transition into DcB Build. Having permanent {{#skill:8}} is good too.
|Optional
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP is needed.
|-
|-
|{{#Skill:249}}
| Shoes || | +10 {{#item:24763}}
|Optional
|| Max HP % increases survivability and Damage improvement when we transition into DcB Build. Having permanent {{#skill:8}} is good too.
|If survival and not dying too much are one of the top priorities, get this skill, preferably maxed.
|-
|-
|{{#Skill:5076}}
| Weapon || | +10 {{#item:24770}}  
|1
|| Use it for the Bonus +20% EXP Bonus from defeating monster.
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
|-
|-
|{{#Skill:5075}}
|Shield || | +10 {{#item:24683}}
|Optional
|| Use it for the Bonus +20% EXP Bonus from defeating monster.
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill.
|-
|-
|{{#Skill:5077}}
| Accessory 1 || | +10 {{#item:24339}} || One of the most versatile Shadow Gear in the game, +10 to All stats for survivability, Damage improvement and getting instant cast when we transition into DcB Build.
|5
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have.
|-
|-
|}
| Accessory 2 || | +10 {{#item:24340}} || One of the most versatile Shadow Gear in the game, +10 to All stats for survivability, Damage improvement and getting instant cast when we transition into DcB Build.
|}
|}


After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
== '''Test with Screenshots''' [[File:Santa poring.gif|frameless]] ==
This section of the guide provide test for various combination of Cards, Costume Stones and Gears. All the test have been done as fair as possible. Buff used are all self-casted. Test Setup for Dummy are '''Damage Taken 10% Average Variance | Large | Formless''' unless stated otherwise under notes.


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{| class="wikitable"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Buffs and Consumables for all the Test
! style="background-color:#66023C; color:White; width: 100% " | Skills: Hyper Novice (Example build - Jack Frost Nova)
||
|-
* {{#skill:29}} and {{#skill:34}} from Healer
|There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
*{{#skill:5210}}
{| class="wikitable" width="100%"
*{{#item:12883}} get from [[Eden Machine|here.]]
! style=" width: 15% " | Skill
*{{#item:657}} get from Tool Dealer.
! style=" width: 5% " | Level
*{{#item:100232}} get from [[Creations from special jobclasses#Special_Pharmacy_(Genetic)|here.]]
! style=" width: 90% " | Notes
*{{#item:12437}} get from [[Creations from special jobclasses#Special_Pharmacy_(Genetic)|here.]]
|-
*{{#item:12424}} get from [[Creations from special jobclasses#Special_Pharmacy_(Genetic)|here.]]
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Super Novice'''
*{{#item:12431}} get from [[Creations from special jobclasses#Mixed_Cooking_(Genetic)|here.]]
|-
*{{#item:12729}} get from [[#Runestone_Crafting_Table|here.]]
|{{#Skill:9}}
*{{#item:12731}} get from [[#Runestone_Crafting_Table|here.]]
|10
*{{#item:22540}} get from [[#Runestone_Crafting_Table|here.]]
|Increases SP recovery over time. If Super Novice Shadow Gauntlet is equipped, max this, because each level gives 3% MDEF pierce to normal mobs, a maximum of 30% at level 10.
|-
|{{#Skill:28}}
|10
|Mainly for self-healing. Also helpful in healing teammates.
|-
|{{#Skill:29}}
|10
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily.
|-
|{{#Skill:22}}
|5
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies.
|-
|{{#Skill:34}}
|10
|Grants STR, INT and DEX bonuses. Very useful buff.
|-
|{{#Skill:24}}
|1
|Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies.
|-
|{{#Skill:26}}
|1
|Save weight, money, inventory space, the grind for a Creamy Card and crafting Teleport Shadow Armors! So much zeny saved in the long run!
|-
|{{#Skill:12}}
|Optional
|Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
|-
|{{#Skill:43}}
|10
|Prerequisite for Vulture's Eye. Highly recommended to max to more easily achieve 100% Variable Cast Time reduction.
|-
|{{#Skill:44}}
|1
|Prerequisite for Attention Concentrate.
|-
|{{#Skill:45}}
|10
|Your main source of DEX and AGI. Max this one for reduced cast times.
|-
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|-
|{{#Skill:66}}
|Optional
|Provides additional ATK and MATK to you and the whole party.
|-
|{{#Skill:74}}
|Optional
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells.
|-
|{{#Skill:248}}
|Optional
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP and Holy resistance are needed.
|-
|{{#Skill:249}}
|Optional
|If survival and not dying too much are some of the top priorities, get this skill, preferably maxed.
|-
|{{#Skill:5076}}
|1
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
|-
|{{#Skill:5075}}
|5
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill.
|-
|{{#Skill:5077}}
|5
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have.
|-
|{{#Skill:108}}
|1
|Requires level 1 {{#skill:105 |Hilt Binding}} and level 1 {{#skill:107 |Weapon Research}}
Repairs weapons AND ARMORS. Bring a few Steel and Rough Oridecon just in case so you don't have to go back to your save point or ask a Meister for repairs. Quality of life! Sad that it doesn't repair equipment broken by refining though.
|-
|}
|}


All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
{| class="wikitable"


{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Hyper Novice'''
|-
|{{#Skill:248}}
|7 or 9
|Passive that adds up to 10 S.MATK. Higher levels increase the damage of all skills in the Mage tree.
|-
|{{#Skill:5455}}
|5 or 8
|The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area.
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 2.5 seconds<br>
No Aftercast Delay
|-
|{{#Skill:5456}}
|9
|Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10.
Fixed Cast Time: 1 second<br>
Skill cooldown: 2 seconds<br>
Very short Aftercast Delay
|-
|{{#Skill:5457}}
|10
|A strong Water element spell that lingers in a 9x9 area at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. Hits 12 times.
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 3 seconds<br>
Short Aftercast Delay
|-
|{{#Skill:5458}}
|5 or 10
|An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out.
Fixed Cast Time: 1 second<br>
Skill cooldown: 2 seconds at level 5, 0.7 seconds at level 10
Short-ish Aftercast Delay
|-
|-
|{{#Skill:5459}}
!  [[File:Down arrow.png|frameless|29x29px]]!! Screen Shot with Notes at the bottom
|7
|An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at max level. Enemies affected receive increased damage while slowing them down.
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 5 seconds<br>
Significant Aftercast Delay! Be careful when using this skill!
|-
|-
|{{#Skill:5460}}
||
|5
<top>===== Weapon Card Test =====</top>
|A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area.
|| [[File:Weapon Cards Test.png|Weapon Cards Test.png]] <br/> '''Note:-''' DK can easily reach high value of Long Range % and Size % Modifier due to Lux Anima Runestone, once reaching around 100% Size Modifier we can start building Boss % Modifier. Hence the result showing Boss + Size yield the highest Damage among all the other combination.
Fixed Cast Time: 1 seconds<br>
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
Skill cooldown: 0.3 seconds<br>
Short Aftercast Delay
|-
|-
|{{#Skill:5462}}
||
|Optional
|The Mage Tree's AP skill significantly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of reduced damage.
|-
|}
|}


===Equipment===
===== MVP Rune Knight Seyren Card vs MVP Snow Angel Card =====  
 
||
<!--- [[File:Mage SN 2.png|thumb|300px|right|Mage build Super Novice in action.]]
[[File:Rune Knight Seyren Card VS Snow Angel Card.png]] <br/> '''Note:-'''
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
*Left Image is MVP Rune Knight Seyren Card
|-
*Right Image is MVP Snow Angel Card
! style="background-color:#66023C; color:White;  width: 100% " |Fire Ball
This test is with RES 0 to make it fair for Almighty Shadow Gear. <br/>'''MVP Snow Angel Card will be BiS''' by wearing with Bow Master Shadow set , BUT have to consume +20 Int {{#item:12430}} & +20 Dex {{#item:12432}} to replace the stats lose from Almighty Shadow Gear for Instant Cast.
|-
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|[[File:File:Mage SN 3.png|thumb|300px|right|It takes time, but killing some MVPs is possible.]] -->
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#66023C; color:White;  width: 100% " |Equipment
|-
|-
|
|
|-
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Super Novice'''
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
|'''Paradise Set'''
|Chest
|[[Beginners Guide|Eden Academy]], Base Level 100
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10. get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE''. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|-
|{{#item:5119}}
|Upper Headgear
|Lighthalzen Armory (unslotted)
Holden (slotted)
|Starter Headgear. Gives +1 all stats.
|-
|{{#item:18776}}
|Upper Headgear
|Toad
|Part of the Angel's Set. Adds 3% SP recovery.
|-
|{{#item:2340}}
|Armor
|Yuno - King's Shop
|Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump ({{#item:2352|Tattered Novice Ninja Suit }}).
|-
|{{#item:15012}}
|Armor
|Orc Lady
|Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|-
|{{#item:2355}}
|Armor
|Eclipse
|MDEF+20
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast.
|-
|{{#item:2113}}
|Shield
|Lighthalzen Armory
|One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral.
|-
|{{#item:2183}}
|Shield
|Mastering
|Part of the Angel's Set.
|-
|{{#item:2512}}
|Garment
|Lighthalzen Armory
|Starter Garment - gives 10% Neutral resistance.
|-
|{{#item:20710}}
|Garment
|Vagabond Wolf
|Part of the Angel's Set. Adds 5% HP recovery.
|-
|{{#item:2416}}
|Footgear
|Lighthalzen Armory
|Starter Shoes. Gives an HP boost.
|-
|{{#item:22015}}
|Footgear
|Vocal
|Part of the Angel's Set. HP +100.
|-
|{{#item:2628}}
|Accessory
|Izlude Armor Dealer
|Starter accessory. Doesn't give any stats, but at least it's slotted and cheap.
|-
|{{#item:2607}}
|Accessory
|Dragon Fly
|Gives 10SP.
|-
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
|-
|'''Advanced Paradise Set'''
|Chest
|[[Beginners Guide|Eden Academy]], Base Level 100
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece.
|-
|{{#item:450122}}
{{#item:470017}}
{{#item:480014}}


{{#item:490015}}
===== Blue Shadow Gear vs New Advance Shadow Gear  =====
|Equipment Set
||  
|10 {{#item:6919}} per piece. Obtained by completing the account-wide [[Beginners Guide|Eden Academy]] questline.
[[File:Blue SG VS New Advance SG.png|Blue SG VS New Advance SG.png]] <br> '''Note:-'''
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}}
*The Left image is with '''Vit''' Enchant on Nebula armor and both Master Shadow Weapon+Shield.  
*The Middle image is with '''Dex''' Enchant on Nebula armor and both Master Shadow Weapon+Shield, the reason behind is because dropping Almighty Shadow Gear loses stats for instant cast and have to get back the stats from equipment enchant.  
*The Right image is with Madness Breath Shadow set.
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|-
|-
|{{#item:450124|Imperial Super Novice Robe}}
|
 
{{#item:470019|Imperial Magic Boots}}
 
{{#item:480017|Imperial Magic Manteau}}


{{Item List|id=490018|Imperial Magic Ring}}
===== MVP Venom Chimera Card VS Specific Monster Race Card =====
|Equipment Set
||  
|3 {{#item:25223|Paradise Coins}} per piece. Obtained by completing the account-wide [[Beginners Guide|Eden Academy]] quest chain.
[[File:Venom chimera vs specific monster race card.png|Venom chimera vs specific monster race card.png]] <br> '''Note:-''' The Left image is with MVP Venom Chimera Card. The Right image is with Specific Monster Race in this test we target Formless.
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129|Refine Ticket}}, for the low cost of just 3 {{#item:25223|Paradise Coins}}!
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|-
|-
|{{#item:450126}}
|
 
{{#item:470021}}
 
{{#item:480019}}


{{#item:490020}}
===== MVP Tao Gunka Card VS MVP Encroached Tan Card =====
|Equipment Set
||  
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] questline.
[[File:TGK VS TAN.png|TGK VS TAN.png]] <br> '''Note:-'''
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}.
*The Left image is with MVP Tao Gunka Card.  
*The Right image is with MVP Encroached Tan card. <br/> We lose a lot of Max HP and Damage for using Encroached Tan.
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|-
|-
|{{#item:550044}}
|
|Rod
|[[Beginners Guide|Eden Academy]], Base Level 100 and above
|Go back to where you got the Paradise Set and pay Labraham 10 {{#item:25223}}. Initially gives decent MATK but leveling up makes it significantly better. It is surprisingly strong, dealing more damage than a +15 Crimson Rod and a +8 Fortified Rod. This humble Rod will serve you well, even beyond level 200 if much better rods are still out of reach. The glaring downsides - no slots and it can't be refined.
|-
|{{#item:5897}}
|Upper Headgear
|[[Cash Shop]]
|A good mid game headgear that provides a lot of bonuses.
|-
|{{#item:15068}}
|Armor
|Reno (@go 36), 20 Pure Energy Crystals
|MDEF+30
When complete, the Advanced Angel's Set gives even better bonuses compared to the normal version, though the HP and SP boost remains the same. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware of the After Cast Delay that happens each time the skill is autocast.
|-
|{{#item:1680}}
|Rod
|Bathory, Laurell Weinder
|Gives a good amount of MATK at high refines. Better to use this as material for making other things instead of refining it to +15.
|-
|{{#item:2113}}
|Shield
|Lighthalzen Armory
|One of the best early-game shields the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
|-
|{{#item20718}}
|Garment
|[[Faceworm's Nest]]
|Gives lots of DEF, some MDEF and various stats.
Get at least a +10 with a mix of DEX (bigger priority) and INT enchants for reduced variable cast time.
|-
|{{#item:22008}}
|Footgear
|[[Old Glast Heim]]
[[Temporal Boots]]
|When paired to Giant Faceworm Skin, it gives a boost to HP and SP. If base DEX = 120, fixed cast time -0.5 seconds. This is very important, as you need to quickly cast spells and remain mobile. Try to get the Spell enchant. The second enchant can be Muscular Endurance or Lucky Day.


'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
===== Costume Stone (Garment Dual & Low) Comparison =====
||
[[File:Costume Stone (low) comparison.png|Costume Stone (low) comparison.png]] <br> '''Note:-''' In this test we compared a few Costume Stone in different combination, Ranged Stone (Garment), Ranged Stone (Low), Vit Convert (Low) and Power Stone (Dual). '''This test was tested with Damage Taken 30% Average Variance | Medium | Formless'''
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|-
|-
|{{#item:2924}}
|
|Accessory
|Eclage Glove Seller (10 Splendide Coins)
|This is the more offensive-oriented accessory. If your base INT is 110, equip two of these as it adds MATK for every 10 base INT and +1% MATK if base INT is 110.
|-
|{{#item:2898}}
|Accessory
|Nightmare Wraith Dead
|Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen.
|-
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Expanded Super Novice 175-200'''
|-
|{{#item:19428}}
 
{{#item:20948}}


{{#item:32239}}
===== Glade Rune Boots VS Gaebolg Boots VS Yorscalp Boots =====
 
||  
{{#item:32238}}
[[File:Glade rune boots VS Gaebolg VS Yorscalp.png|Glade rune boots VS Gaebolg VS Yorscalp.png]] <br> '''Note:-'''
|Equipment Set
In this test, the Glade Rune Boots 2nd Enchant is {{#item:311876}} '''(40% extra Damage against Wind & Earth Element)''' <br/>
|[[Illusion of Labyrinth]]
*On 1st image, Glade Rune Boots was tested on '''Neutral Element dummy''' and it loses out to Gaebolg Boots & Yorscalp Boots in Damage.
|Early-mid game set. It can be further boosted with an {{#item:550030|slots=2|Illusion Thorn Staff of Darkness}} but it requires {{Skill Info|class=Soul Linker|id=451|Supernovice Spirit}} to use.
*On 2nd image, Glade Rune Boots was tested on '''Wind Element dummy''' and it win Gaebolg Boots & Yorscalp Boots in Damage.
For this level range, try to get both the Hood and Shawl to at least +7. This can be done easily by obtaining or buying {{#item:100423|Labyrinth Refine Box}}, which will refine them at +7 - 10 at random.
*On the last image, Yorscalp Boots damage is getting close to Glade Rune Boots '''2nd image''', and are not locked to 2 type of monster Elemental like Glade Rune Boots.
|-
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|{{#item:18848|Vibrant Rose }}
|Upper Headgear
|[[Horror Toy Factory]], 300 {{#item:7642|Bloody Coin}}
|Gives a good amount of MATK and can be very easily refined to +9 and above, thanks to {{#item:35551|Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor.
|-
|{{#item:18874}}
|Mid Headgear
|Owl Viscount, Owl Marquees
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{#item:6396|Spiritual Auger }}.
|-
|{{#item:15377}}
|Armor
|[[Illusion]]
|This is an upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{#item:39540|Modification Orb (Delay After Skill)}} and two {{#item:39535|Modification Orb (Magic)}} are recommended.
|-
|{{#item:550044}}
|Rod
|[[Beginners Guide|Eden Academy]], Base Level 100 and above
|If better rods like the ones listed below are still out of reach, this humble rod will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Rod and almost the same damage as a +15 Rutilus Stick-OS with the MATK +15% enchant.
|-
|{{#item:1680}}
|Rod
|[[Illusion]]
|A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness.
|-
|{{#item:550080}}
|Rod
|[[Ancient Hero]]
|A really good rod which gives a boost to MATK, especially at high refines. If it is still too difficult to obtain, the Paradise Super Novice Wand will suffice.
|-
|{{#item:550030}}
|Rod
|[[Illusion of Twins]]
|Early-mid game rod that gives a lot of bonuses, especially when paired with an {{#item:19428}}. For this level range, refine both to at least a +7.
To easily get to +7, refine it to +4, obtain or buy {{#item:100699|Twins Refine Box}} and it will be refined to +7 - 10 at random. There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle.
|-
|{{#item:2113}}
|Shield
|Lighthalzen Armory
|Cursed Knight Shield or Illusion Silver Guard still out of reach? The Novice Shield is still decent, thanks to its 20% resistance against all elements except Neutral.
|-
|{{#item:28942|Cursed Knight's Shield  }}
|Shield
|Cash Shop
|A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future.
|-
|{{#item:460018}}
|Shield
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to get 2 Spellbound Nives.
|-
|{{#item:20934}}
|Garment
|[[Illusion]]
|Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with {{#item:39542|Modification Orb<br>(Above All)}} and 2 {{#item:39537|Modification Orb (Fast)}} modules.
|-
|{{#item:22197}}
|Footgear
|[[Illusion]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{#item:39531|Modification Orb (Vital)}} for more survivability or {{#item:39530|Modification Module (Mental)}} for more SP, and {{#item:39541|Modification Module(Fixed Casting)}}.
|-
|{{#item:42209}}
|Accessory
|[[Illusion]]
|One of the best accessories for this build. Grants MATK +5%. {{#item:39545|Modification Orb<br>(Magic Healing)}} and {{#item:25680|Modification Module (Spell)}} or {{#item:25681|Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
|{{#item:42210}}
|Accessory
|[[Illusion]]
|One of the best accessories for this build. Grants MATK +5%. {{#item:39546|Modification Orb<br>(Magic Soul)}} and {{#item:25680|Modification Module (Spell)}} or {{#item:25681|Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
|-
|


===== Stats Test for Damage =====
||
[[File:Stats Test.png]]
<br>'''Note:-'''
In this test, we are testing to see how much Str and Vit affect our Damage. Although it may not look like there's huge difference, keep in mind the dummy is set with 10% Damage Taken. Some of this mini boost may be the differences to be able to 1 shot the monster you're farming.
* Left Image is with 130 Vit & Str
* Middle Image is with 130 Vit & 110 Str
* Right Image is with 120 Vit & Str
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|-
|-
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Hyper Novice 200-240'''
|-
|{{#item:19428}}
{{#item:20948}}
{{#item:32239}}
{{#item:32238}}
|Equipment Set
|[[Illusion of Labyrinth]]
|Completing the highly affordable Illusion Morpheus' Set and refining the Hood and Shawl to +9 and above gives a significant increase to MATK while reducing annoyances like Skill Interruption, Aftercast Delay and Cast Times. The set can be further boosted with an {{#item:550030|slots=2|Illusion Thorn Staff of Darkness}} (or Illusion TSOD for short) but it requires {{Skill Info|class=Soul Linker|id=451|Supernovice Spirit}} to use.
For this level range, try to get a +10 Hood, +10 Shawl and +10 Illusion TSOD, then refine the weapon to +12 so you'll get most of the benefits without spending too much Zeny and dealing with too much RNG Minorous-poop. Once you're ready, refine both the Hood and Shawl to +11 and enchant them both with {{#item:29100|Spellbound Nive Lv1}} or {{#item:29101|Spellbound Nive Lv2}}
|-
|{{#item:34279|Antiquity Cap EVT }}
{{#item:34282|Ceremonial Crown EVT  }}<br>
{{#item:34283|Celestial Coronet EVT  }}
|Upper Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{#item:18849|Celine Ribbon }}
|Upper Headgear
|[[Horror Toy Factory]], +9 {{#item:18848|Vibrant Rose }} and 1000 {{#item:7642|Bloody Coin}}
|Part of the Celine set. Each enemy killed by magic restores 200 HP. Drains 50 HP every 5 seconds, but that shouldn't be a problem at this point. It is highly recommended to refine it to at least +12 to easily get the Dress' maximum bonus, which requires a total refine rate of +23. This is made relatively easy thanks to {{#item:35551|Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor. Pair it with the full set to experience the full power.
|-
|{{#item:410080|Deep Blue Sunglasses }}
|Middle Headgear
|
|
|Requires a non-slotted {{#item:410079|Deep Blue Sunglasses}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
 
===== Nebula of Expert Archer<sup>Lv3</sup> vs Nebula of Health<sup>Lv3</sup>=====
||
[[File:Nebula 3rd enchant EA VS Health.png]]
<br>'''Note:-'''
*Left Image is Nebula Suit of Concentration with {{#item:310732}}.
*Right Image is Nebula Suit of Concentration with {{#item:310744}}.
We get more Damage with Expert Archer Lv3 but loses some Max HP.
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|-
|-
|{{#item:400002|Victory Wing Ears }}
|Middle Headgear
|
|
|Requires a non-slotted {{Item List|id=400001|Victory Wing Ears}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
===== Instant Cast by Stats VS Instant Cast by VCT 100% =====
|-
||  
|{{#item:32200|Rosary in Mouth}}
[[File:Instant Cast by Stats VS Instant Cast by % VCT.png]]
|Lower Headgear
<br>'''Note:-'''
|[[Custom Headgear Quests]]
*Left Image and Middle Image get Instant Cast by using Stats (Dex + Int) to gain 530 cast point.  
|Gives a tiny little bit of extra stats, MATK and MDEF.
*Right Image get Instant Cast by using VCT 100% (x2 {{#item:4145}}(60%) + {{#item:4366}}(10%) + {{#item:630041}}(10%) + {{#item:480346}}(10%) + {{#item:490484}}(10%))
|-
By using VCT 100%, we can drop Almighty Shadow Gear and go for full Damage Bow Master Shadow Gear. But in the process we lose -20% Max HP and -6 Vit from x2 {{#item:300076}}, another -10% Max HP from {{#item:300174}} and -153 Hit from having only 1 Dex.
|{{#item:32201|Magical Rosary in Mouth}}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|Lower Headgear
|[[Headgear Awakening]]
|Requires {{#item:32200|Rosary in Mouth }}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF.
|-
|{{#item:450128|Automatic Armor B-type}}
|Armor
|[[Sage's Legacy]]
|An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{#item:1000128|Automatic Module (Magical Force)}}, {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000123|Automatic Module (Magic)}} and {{#item:1000168|Automatic Module (Shadow Spell)}}.
|-
|-
|{{#item:26162|Welding Wand |slots=2}}
|Rod
|[[Einbech Dungeon 3]]
|'''Note: {{Skill Info|class=Soul Linker|id=451|Supernovice Spirit}} and Base Level 96 are required to equip this!"
A good upgrade over the Crimson Rod at high refines. Despite the Level 170 requirement, Super Novices with the SN Spirit buff can equip this at level 96. Even if the buff expires, it will remain equipped unless when logging off or dying and switching maps. Dying on the same map will not unequip - use Siegfried's Token or ask a someone to revive and the weapon will still be equipped.
|-
|{{#item:550030|slots=2|Illusion Thorn Staff of Darkness}}
|Rod
|[[Illusion of Twins]]
|A powerful rod that gives A LOT of bonuses, especially when paired with an {{#item:19428|Illusion Morpheus' Hood}}. It can be enchanted by using {{#item:100004|Dawn Dissonance Stone)}} There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle.
|-
|{{#item:550057|Fortified Rod|slots=2}}
|Rod
|[[Amicitia Dungeon]]
|A level 5 weapon that boosts {{Skill Info|class=Soul Linker|id=5456|Jupitel Thunderstorm}} and {{Skill Info|class=Soul Linker|id=5455|Meteor Storm Buster}} damage. Try refining this to +8.
|-
|{{#item:1680|Rutilus Stick-OS |slots=2 }}
|Rod
|[[Illusion]]
|A strong rod that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness.
|-
|{{#item:550069}}
|Rod
|[[Issgard]]
|A non-slotted wand that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful {{#item:550089}} is obtained.
|-
|{{#item:28946|Purified Knight's Shield  }}
|Shield
|Cash Shop
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters.
|-
|{{#item:460018|Illusion Silver Guard }}
|Shield
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives.
|-
|{{#item:480021|Automatic Engine Wing B-type}}
|Garment
|[[Sage's Legacy]]
|Improved version of the Illusion Engine Wing. Choose between {{#item:1000136|Automatic Module (Above All)}}, {{#item:1000125|Automatic Module (Fast)}} and {{#item:1000126|Automatic Module (Caster)}}.
|-
|{{#item:470023|Automatic Leg B-type}}
|Footgear
|[[Sage's Legacy]]
|Improved version of the Illusion Leg. Enchant with the following: {{#item:1000147|Automatic Module (Spell Buster)}}, {{#item:1000151|Automatic Module (Lucky Strike)}} and {{#item:1000135|Automatic Module (Fixed Casting)}}.
|-
|{{#item:22238|Great Hero Boots}}
|Footgear
|
|
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{#item:550081|Patent Freedom Stick|slots=2}}. Try to refine this to +11, then use the {{#item:100747|Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT.
 
|-
===== Runestone Crafting Chance =====
|{{#item:490026|Automatic Battle Chip R }}
||
|Accessory
[[File:Runestone Success Rate.png]]
|[[Sage's Legacy]]
<br>'''Note:-''' The Table above is base on this formula:- [Base Success Rate + ((DEX ÷ 30) + LUK ÷ 10) + (JobLv ÷ 10)) + Crafting Stone Bonus - Rune Difficulty]%. <br/>
|An improved version of the Illusion Battle Chip. Choose between {{#item:1000139|Automatic Module (Magic Healing)}}, {{#item:1000115|Automatic Module (Spell)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000144|Automatic Module (All Force)}}.
It was computed by using the lowest quality crafting stone {{#item:12737}} (+4% success chance) and crafting the hardest Runestone (-20% success chance) with just base stats 130 Dex & Luk without Stats from Equipment, Buff or Food and at Lv60 Job Level and Lv10 {{#skill:2010}}, you'll get a '''97% success chance'''. <br/>So it's safe to use any other crafting stone that is better than {{#item:12737}} to get pass 100% success chance, or you could also wear some Luk Equipment to make a total of 157 Luk to get 100% success chance.
|-
*Please use {{#item:12736}} to craft {{#item:22540}} to get the minimum '''2~6''' quantity per craft, because {{#item:969}} is expensive, and the other crafting stones will have chance to get minimum '''1~6''' quantity per craft. The rest of the runestone can use any crafting stone depending your budget.
|{{#item:490027|Automatic Battle Chip L }}
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|Accessory
|[[Sage's Legacy]]
|An improved version of the Illusion Battle Chip. Choose between {{#item:1000140|Automatic Module (Magic Soul)}}, {{#item:1000115|Automatic Module (Spell)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000144|Automatic Module (All Force)}}.
|-
|-
|{{#item:24318|Super Novice Shadow Shield }}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=43|Owl's Eye}} to reduce Variable Casting Time.
|-
|{{#item:24282|Super Novice Shadow Gauntlet }}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=9|Increase SP Recovery}} to further pierce MDEF.
|-
|-
| style="background-color: #66023C; text-align: center;" colspan="4" | '''Hyper Novice 240-260'''
|-
|{{#item:400246|EVT Bacsojin Hat-LT }}
|Upper Headgear
|[[Endeavor Token]] - EVT Refine Hammer
|A powerful headgear that provides large amounts of MATK, especially at higher refines and grades. Try to aim for at least Grade C, but Grade B is highly recommended.
|-
|{{#item:400154|Survival Circlet-LT }}
|[[Sunken Sands]]
|Upper Headgear
|Provides copious amounts of bonuses to MATK, magic elemental damage and ACD reduction, especially at higher refines, higher grades and when paired to the Survival Orb-LT. Highly recommended to get it to Grade B. This is one of, if not the best headgears for this build.
|-
|{{#item:400111}}
|Upper Headgear
|Somewhere in jupe_2
|Currently the best-in-slot headgear. Refining and grading this results in a significant increase in damage. Grade this to B for the 0.5-second FCT reduction, so you can replace {{#item:25067}}, {{#item:25170}} and {{#item:1000521}} for something better.
|-
|{{#item:410080|Deep Blue Sunglasses }}
|Middle Headgear
|
|
|Requires a non-slotted {{#item:410079|Deep Blue Sunglasses}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
===== Boots of Unknown Life VS Yorscalp Boots =====
||
[[File:Boots of Unknown VS Yorscalp Boots.png]]
<br>'''Note:-'''This test was tested with '''Damage Taken 100%''' Average Variance | Large | Formless. Tested multiple times for consistent result.
*Left Image is Yorscalp Boots
*Right Image is Boots of Unknown Life<br/>
Notice when Boots of Unknown proc on Right Image, Max HP increases significantly passing '''1 Million Max HP'''. This improve Damage tremendously, hence the nick name "Cheat code boots" for DcB DK.
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|-
|-
|{{#item:400002|Victory Wing Ears }}
|Middle Headgear
|
|
|Requires a non-slotted {{#item:400001|Victory Wing Ears}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
===== +9 Glacier Fully Enchanted VS +9 Clean Dimensions Dragon Lance =====
||  
[[File:Glacier Lance VS Dimensions Dragon Lance.png]]
<br>'''Note:-'''This test was tested with '''Damage Taken 100%''' Average Variance | Medium | Demon | No Runes | Only Almighty Food | No Shadow Gear, Only Costume Stone.
*Left Image is +9 Fully Enchanted Glacier Lance
*Right Image is +9 Clean Dimensions Dragon Lance<br/>
Dimensions Dragon Lance at +9 without Grading and Enchant, already getting Higher Damage and you get additional x2 Card Slots.
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|-
|-
|{{#item:410017|Battle Processor }}
|Middle Headgear
|
|
|Requires a non-slotted {{#item:410016|Battle Processor}} and {{#item:6396|Spiritual Auger }} to slot. The most offensive-oriented of the three mid headgears. Try to get MATK or elemental magic bonuses.
|-
|{{#item:32200|Rosary in Mouth}}
|Lower Headgear
|[[Custom Headgear Quests]]
|Gives a tiny little bit of extra stats, MATK and MDEF.
|-
|{{#item:32201|Magical Rosary in Mouth}}
|Lower Headgear
|[[Headgear Awakening]]
|Requires {{#item:32200|Rosary in Mouth }}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF.
|-
|{{#item:18536|Foxtail}}
|Lower Headgear
|[[Sunken Sands]]
|MATK +10 and FCT -0.1 sec. Helps with FCT issues.
|-
|{{#item:420066|Survival Orb-LT}}
|Lower Headgear
|[[Sunken Sands]]
|Lower headgear that boosts magical damage while reducing variable casting time. The best lower headgear for this build, but very difficult to obtain.
|-
|{{#item:450128|Automatic Armor B-type}}
|Armor
|[[Sage's Legacy]]
|Refine this to +11 and choose between {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000123|Automatic Module (Magic)}} and most especially {{#item:1000168|Automatic Module (Shadow Spell)}}.
|-
|{{#item:450178|Gray Wolf Robe}}
|Armor
|[[Direction of Prayer]]
|This is better than the Automatic Armor B-Type... if RNG is on your side. Otherwise, stick to the AAB.
|-
|{{#item:450179|Celine's Dress}}
|Armor
|[[Nightmare Toy Factory]]
|This old, bloody dress is one of the best armors for this build. It is highly recommended to refine this to +12 and equip the whole set to reap its full benefits.
|-
|{{#item:550082|Freedom Stick-LT|slots=2}}
|Rod
|[[Ancient Hero]]
|The current final form of the Freedom Stick is this Level 5 beast. Enables use of Level 5 {{Skill Info|class=Soul Linker|id=2449|Psychic Wave}} at +7 and while it is focused on boosting Earth and Neutral element damage, pairing it with the Hero Boots-LT plus the added S.MATK at higher refines and grades makes it really good even for spells that aren't Earth and Neutral. A good upgrade over the Illusion Thorn Staff of Darkness at high refines and good enchants. Aim for at least a +11 Grade C and best paired with {{#item:470094|Hero Boots-LT}}
|-
|{{#item:550062|Poenitentia Ferrum|slots=2}}
|Rod
|[[Tomb of Remorse]]
|If {{#skill:5457 |Jack Frost Nova}} and {{#skill:5455 |Meteor Storm Buster}} are your main skills, then this rod is very good at boosting their damage, especially at higher refines and grades.
|-
|{{#item:550089}}
|Rod
|[[Issgard]]
|Best-in-slot weapon despite having just 1 slot. It can have three very powerful enchants of your choosing, which means no RNG nonsense. It can be easily graded as well, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine.
|-
|{{#item:28946|Purified Knight's Shield  }}
|Shield
|Cash Shop
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters.
|-
|{{#item:460018|Illusion Silver Guard }}
|Shield
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get {{#item:29100|Spellbound Nive Lv1}} or {{#item:29101|Spellbound Nive Lv2}}.
|-
|{{#item:20966|Temporal Int Manteau}}
|Garment
|[[Legacy of Glast Heim]] - [[Temporal Stat Manteaus]]
|A powerful manteau that grows stronger the higher its refinement. Aim for at least +9 and get MATK or Aftercast Delay enchants.
|-
|{{#item:480125|Convertible Magical Wing}}
|Garment
|[[Sunken Sands]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost magic power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears.
|-
|{{#item:470094|Hero Boots-LT}}
|Footgear
|
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{#item:550082|Freedom Stick-LT|slots=2}}. Try to aim for a +11 Grade C at least.
|-
|{{#item:470204}}
|Footgear
|
|One of, if not the best-in-slot footgear due to the huge FCT reduction and MATK bonuses. Climbing noises not included. It is highly recommended to give this thing a C-grade at the very least for the big 1-second Fixed Cast Time reduction.
|-
|{{#item:470122}}
|Footgear
|
|Compared to the Moan of Corruption, this gives less power but more survivability. Grade it to C and refine it to +11.
|-
|{{#item:490052|Sinful Sapphire Ring }}
{{#item:490064|Brilliant Light Sapphire Ring }}
|Accessory (Right)
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction.
|-
|{{#item:490053|Sinful Sapphire Necklace }}
{{#item:490065|Brilliant Light Sapphire Necklace }}
|Accessory (Left)
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional MATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction.
|-
|{{#item:490163|Hero's Badge }}
|Accessory (Left)
|[[Sunken Sands]]
|It isn't much at first glance, but its power is unleashed when enchanted and when paired with an enchanted Hero Boots-LT.
|-
|{{#item:2980|Evil Gloves }}
|Accessory
|[[Horror Toy Factory]]
|Part of the Celine set. Enables use of Level 1 {{Skill Info|class=Soul Linker|id=405|Spider Web}}
|-
|{{#item:34697|Celine's Brooch }}
|Accessory
|[[Nightmare Toy Factory]]
|Part of the Celine set.
|-
|{{#item:24282|Super Novice Shadow Gauntlet }}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=9|Increase SP Recovery}} to further pierce MDEF.
|-
|{{#item:24616|Super Magic Shadow Shield }}
|Shadow Gear
|[[Faceworm's Nest]]
|The centerpiece of the Super Magic Shadow Set and the next upgrade to the Super Novice Shadow Shield. Combining the {{#item:24282|Super Novice Shadow Gauntlet }} (with level 10 {{Skill Info|class=Soul Linker|id=9|Increase SP Recovery}} of course) and this shield results in A LOT of MDEF pierce. 40% Racial MDEF pierce from this, 30% Normal MDEF pierce from the Gauntlet if {{Skill Info|class=Soul Linker|id=9|Increase SP Recovery}} is level 10, and an extra 3% Normal MDEF pierce per refine rate of the Gauntlet. To get Boss MDEF pierce though, you need to enchant a {{#item:28946|Purified Knight's Shield  }} with the "Ignore MDEF of Boss Monsters" enchant.
'''Unlike what the description says, it DOES NOT need the Super Magic Shadow Cape and Boots below to get the elemental damage bonuses, just the required refine level. Additionally, while the description in-game says that it ignores Physical Defense, it actually ignores Magic Defense. Finally, the MDEF pierce comes from this shield, the Super Novice Shadow Gauntlet and their refine levels, <u>EXCLUDING</u> the other two items below. Type @battlestats or @bs to confirm.'''
|-
|}
|}


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
===== Yormi Card + Scalleg Card VS the Rest =====
|-
||
! style="background-color:#66023C; color:white; width: 100% " |Quality of Life Equipment
[[File:Yormi and Scalleg VS the Rest(1).png]]
|-
<br>'''Note:-'''This test was tested with '''Damage Taken 100%''' Average Variance | Medium | Demon | No Runes | Only Almighty Food | No Shadow Gear, Only Costume Stone.
|At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
*Most Right Image is {{#item:300519}} + {{#item:300506}} <br/>
<gallery>
It depends on your budget and card availability, but x2 {{#item:27361}} is a good 2nd choice and x1 {{#item:27361}} + x1 {{#item:300264}} is 3rd choice.
Pot of Greed 1.png|In the Skill Bar, place two pieces of equipment with a gap in-between for the skill.
<div style="float: right;">   [[#top|<big>'''[Top]'''</big>]]</div>
Pot of Greed 2.png|Equip the item with the skill. In this case, {{#item:2576}}
Pot of Greed 3.png|Use the skill<!--POT OF GREED!!!-->.
Pot of Greed 4.png|Re-equip the default gear.
</gallery>
|-
| style="background-color: #66023C; color:white; text-align: center;" colspan="4" | Life of Quality Equipment
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
|{{#item:19204}}
|Upper Headgear
|[[Hugel Race]], Base Level 100
|This headgear is tedious to get and may require multiple alts to speed things up, but it is so, so worth it. Fully enchanting it will grant use of level 3 {{#skill:2478}}, basically a free {{#item:12710}} but can be removed with skills like {{#skill:92}} and {{#skill:30}}. Still a huge quality of life upgrade. Just switch to this headgear, activate {{#skill:2478}} for a big speed boost, then switch back to your default headgear.
|-
|{{#item:28900}}
|Shield
|[[16.1 Banquet for Heroes]], 800 {{#item:6919}}
|Enables use of level 1 {{#skill:2315}}, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of {{#skill:28}} and potions.
|-
|{{#item:2576}}<s>of {{#skill:1013}}</s>
|Garment <s>of {{#skill:1013}}</s>
|[[Equipment Crafting]] <s>of {{#skill:1013}}</s>
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!'''
|-
|}
|}
 
===Cards and Pets===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#66023C; color:White;  width: 100% " |'''Cards and Costume Stones'''
|-
|-
|
|
{| class="wikitable" width="100%"
===== Yoster Sorceror Card + Yoster Negotiator Card VS the Rest =====  
! style=" width: 20% " | Card
||  
! style=" width: 10% " | Slot
[[File:Yoster Card Combo.png]]
! style=" width: 80% " | Notes
<br>'''Note:-'''This test was tested with '''Damage Taken 100%''' Average Variance | Medium | Demon | No Runes | Only Almighty Food | No Shadow Gear, Only Costume Stone.
|-
*Left Image is Yoster Sorceror Card + Yoster Negotiator Card
|{{#item:27310|Plaga }}
*Middle Image is Amitera Card + Yoster Negotiator Card
{{#item:4600|Lichtern Green }} <br>
*Right Image is Observation Card + Emphathize Card
{{#item:4586|Tikbalang }} <br>
Only use Amitera Card + Yoster Negotiator Card if you want some extra Max HP by sacrificing some Damage.
{{#item:4597|Lichtern Blue }} <br>
<div style="float: right;">   [[#top|<big>'''[Top]'''</big>]]</div>
{{#item:4599|Lichtern Red }} <br>
{{#item:4598|Lichtern Yellow }} <br>
|Headgear
|These cards increase elemental damage. Put them in high refine headgears.
*Plaga: Neutral
*Green: Earth
*Tikbalang: Wind
*Blue: Water
*Red: Fire
*Yellow: Ghost
|-
|{{#item:300251|Plagarion }}
{{#item:300259|Fulgor }} <br>
{{#item:300255|Litus }} <br>
{{#item:300257|Vanilaqus }} <br>
{{#item:300256|Fillia }} <br>
|Headgear
|These cards increase elemental damage at the cost of slightly increasing SP Consumption. Put them in low refine or slotted middle headgears.
*Plagarion: Neutral
*Fulgor: Earth
*Litus: Wind
*Vanilaqus: Water
*Fillia: Fire
|-
|{{#item:27328|Corrupt Life }}
|Headgear
|Dropped by all [[Bios Island]] non-boss monsters. A budget card with bonus effects depending on which card it is paired to. Good for the early-mid game.
|-
|{{#item:27396|Isaac Wigner }}
|Headgear
|Hate the excruciatingly long After-Cast Delay of Ground Gravitation or do you want to spam spells a bit faster? Then this card can help! Reduces ACD by 5%.
|-
|{{#item:300174|Melted Poring }}
|Headgear
|If you can already deal tons of damage but want a little more survivability, use this card. Increases HP by 10%.
|-
|{{#item:4409|Agav }}
|Armor
|MATK +5% and DEF -10. One of the best Armor Cards except when focusing on Ground Gravitation, a Neutral Element skill.
|-
|{{#item:300308|Meyer Lugenburg }}
|Armor
|Currently the best-in-slot card. At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{#item:300424|Friedrich S. Heine }} card.
|-
|{{#item:27114|Ominous Solider }}
|Armor
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%, add 1% every 3 refine rate. DEF +100 and VIT +3 at level 160+.
|-
|{{#item:300254|Amitera }}
|Armor
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%. Add 10% more HP at level 200+. Compared to the Ominous Solider card above, you get more HP but no DEF bonus.
|-
|{{#item:4023|Baby Desert Wolf }}
|Armor
|Early-game cheap card which can be paired with the Corrupt Life Card for increased MATK.
|-
|{{#item:27101|Sweet Nightmare }}
|Armor
|MATK +20. Uninterruptible casting outside of WoE.
|-
|{{#item:4392|Dame of Sentinel }}
|Armor
|When paired with an Eldest card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|-
|{{#item:27196|Nihil M. Heine }}
|Weapon
|Early-mid game card that boosts damage against small monsters.
|-
|{{#item:27289|Soul Fragment }}
|Weapon
|Early-mid game card that boosts damage against Medium-sized monsters.
|-
|{{#item:27286|Colorful Teddy Bear }}
|Weapon
|Early-mid game card that boosts damage against Large monsters.
|-
|{{#item:4394|Lady Solace }}
|Weapon
|When paired with a Smile Giver card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|-
|{{#item:27384|Mutated White Knight}}
|Weapon
|Expensive late-game card that substantially boosts magic damage against medium and large-sized enemies. Best paired with Mutated Khalitzburg Knight card.
|-
|{{#item:300114|Magic Poisoned Plaga}}
{{#item:40140|Deep Sea Sropho}} <br>
{{#item:40010|Arch Plasma}} <br>
{{#item:27324|Brinaranea}} <br>
{{#item:300124|Blue Pitaya}} <br>
{{#item:27320|E-EA1L}} <br>
{{#item:300106|Red Pitaya}} <br>
{{#item:40009|Spectral Plasma}}
|Weapon
|These cards boost elemental damage, especially at high refines.
*Magic Poisoned Plaga: Neutral.
*Deep Sea Sropho: Wind, but cheaper
*Arch Plasma: Wind
*Brinaranea: Water, but slightly cheaper and without the need for high refines.
*Blue Pitaya: Water
*E-EA1L: Fire, but cheaper
*Red Pitaya: Fire
*Spectral Plasma: Ghost
|-
|{{#item:27385|Frozen Gargoyle}}
|Shield
|The cheap, slightly inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get this if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters.
|-
|{{#item:27385|Mutated Khalitzburg}}
|Shield
|Best paired with Mutated White Knight Card. Gives 25% damage reduction against Physical and Magical damage from Medium and Large Monsters (30% if paired with MWK) plus additional MDEF. Increases overall survivability as long as the monster isn't Small.
|-
|{{#item:4413|Hodremlin }}
|Shield
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. If it procs, the additional Perfect Dodge makes you much harder to hit. An all-around good damage reducing card.
|-
|{{#item:27176|Marsh Arclouse }}
|Garment
|A decent garment card, good for early-mid game. MATK +3 and ASPD +1% for every 10 base INT. If base INT is 120 and above, MATK +40. Increases ASPD, making spell spamming faster.
|-
|{{#item:300123|Purple Pitaya }}
{{#item:4629|Arc Elder }} <br>
{{#item:30149|Deep Sea Phen }} <br>
{{#item:27167|Faceworm Larva }} <br>
{{#item:4657|Nightmare Ancient Mummy }} <br>
{{#item:300372|Cave Flower }} <br>
|Garment
|These cards reduces Neutral element damage while boosting elemental magical attacks. The higher the refine level, the better.
*Purple Pitaya: Neutral
*Arc Elder: Earth
*Deep Sea Phen: Wind
*Faceworm Larva: Water
*Nightmare Ancient Mummy: Fire
*Cave Flower (not implemented): Ghost
|-
|{{#item:300269|Eldest }}
|Garment
|When paired with a Dame of Sentinel card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|-
|{{#item:300273|Smile Giver}}
|Garment
|When paired with a Lady Solace card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|-
|{{#item:300260|Napeo }}
|Garment
|The garment cards above are specialized to boost a particular element. This one however, boosts all elements simply by giving LOTS of MATK but under the condition of having 125 Base INT. Use this for a more all-around damage increase across all skills.
|-
|{{#item:300424|Friedrich S. Heine }}
|Garment
|Currently the best in slot garment card. Best paired with the armor card {{#item:300308|Meyer Lugenburg }} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into.
|-
|{{#item:27249|Arhi }}
|Footgear
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]].
|-
|{{#item:27249|Arhi }}
|Footgear
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]].
|-
|{{#item:4658|Nightmare Verit }}
|Footgear
|Boosts MATK, especially at high refines. Good for a more even spread of damage across all elements.
|-
|{{#item:27255|Ordre }}
|Footgear
|Good for Wind and Water focused builds.
|-
|{{#item:27253|Geffen Shoplifter }}
|Footgear
|Good for Fire focused builds.
|-
|{{#item:27250|Dio Anemos }}
|Footgear
|Good for Neutral and Earth focused builds.
|-
|{{#item:27179|Coyote }}
|Footgear
|Early-game card that prevents cast interruption with no penalties to Variable and Fixed Cast Time, but at the cost of reduced Max HP and SP.
|-
|{{#item:4077|Phen }}
{{#item:4327|Bloody Butterfly }}
|Accessory
|These cards prevent cast interruption at the cost of increasing Variable Cast Time. A good early-game card until Fixed and Variable Cast Times are reduced to a minimum.
|-
|{{#item:27026|Fire Condor }}
|Accessory
|An early-game card that greatly boosts Fire Ball damage. Best to have two of these for an easier early-game.
|-
|{{#item:4577|Elvira }}
{{#item:300222|Firewind Kite }} <br>
{{#item:27125|Headless Mule }} <br>
{{#item:300364|Calmaring }} <br>
{{#item:27161|Mavka }} <br>
{{#item:300216|Lava Toad }} <br>
{{#item:300211|Crow Duke }} <br>
{{#item:27262|Dwigh }} <br>
{{#item:300218|Ashhopper }} <br>
{{#item:40000|Jewelry Ant }} <br>
{{#item:300267|Crow Baron }} <br>
{{#item:300268|Crow Duke }} <br>
|Accessory
|These cards boost elemental damage.
*Elvira: Wind and Ghost (20%)
*Firewind Kite: Wind (35%) Left accessory
*Headless Mule: Water (20%)
*Calmaring: Water (35%) '''Not yet implemented, Left accessory'''
*Mavka: Fire and Earth (20%)
*Lava Toad: Fire (35%) Left accessory
*Ash Toad: Earth (35%) Left accessory
*Ashhopper: Neutral (35%) Left accessory
*Dwigh: Neutral (20%)
*Jewelry Ant (Left accessory only): Neutral (30% but needs to be paired with {{#item:4336|Ungoliant }}
*Crow Baron (level 200+): Fire and Wind (15%)
*Crow Duke (level 200+): Water and Earth (15%, MATK +5%)
|-
|{{#item:300243|Lude Gal }}
|Accessory
|Boosts MATK. Use two of these for a more even spread of damage across all elements.
|-
|{{#item:1000528}}
{{#item:1000529}} <br>
{{#item:1000530}}
|Upper costume headgear, mid costume headgear, lower costume headgear
|These three boost elemental damage and must be together for maximum effectiveness.
|-
|{{#item:25170}}
{{#item:25067}}
|Garment costume
|These two reduce FCT by 0.3 and 0.5 seconds respectively. They're important because the FCT of a lot of HN magic spells is 1.5 seconds.
|-
|{{#item:1001329}}
|Lower costume headgear
|This lower headgear costume stone is not yet implemented.
|-
|{{#item:1001327}}
{{#item:25454}} <br>
{{#item:1001326}}
|Upper costume headgear, mid costume headgear, garment costume
|{{#skill:2038 |This garment costume stone is not yet implemented. When paired with the High Wizard Stone and another unimplemented costume stone for the uppear headgear, its bonuses are not yet implemented.}}
|-
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#66023C; color:White;  width: 100% " |Pets
|-
|-
|
|
 
===== Broken Beta Guards Card VS Snow Rabbit Iceslug Card =====
The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
||
 
[[File:Broken Beta Guards Card VS Snow Rabbit Iceslug Card.png]]
*{{#item:9089}}: MATK +4%. The mainstream go-to pet for mage builds.
<br>'''Note:-'''This test was tested with '''Damage Taken 100%''' Average Variance | Medium | Demon | No Runes | Only Almighty Food | No Shadow Gear, Only Costume Stone.
*{{#item:9122}}: MATK +40, increases Ghost and Fire magic damage by 7%. The main luxurious go-to pet for mage builds.
*Left Image is x2 Broken Beta Guards Card (total +6 Vit | +20% Max HP)
*{{#item:9088}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings.
*Middle Image is x2 Broken Omega Cleaner Card (total +4 Dex +2 Vit | +20% Max HP)
*Right Image is Snow Rabbit Iceslug Card + Aferde Card (total +21% Long Range Physical Damage)
Max HP % is Strong in this Test.
<div style="float: right;">  [[#top|<big>'''[Top]'''</big>]]</div>
|-
|-
|}
===Tips and Tricks===


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#66023C; color:White;  width: 100% " |Strategy (WIP)
|-
|How to solo Alice Hard hmmmm...
|-
|}
|}


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
== '''{{#icon:60986}} Special Acknowledgement {{#icon:60986}}''' ==
|-
Thank you all so much for helping me on my journey {{#icon:62973}}:- <br/>
! style="background-color:#66023C; color:White;  width: 100% " |Cult
[[File:RIGHT Bunny.png|RIGHT Bunny.png|25x25px]] Miks {{#icon:31607}}for helping me starting out in MuhRO and bringing me to the end <br/>
|-
[[File:RIGHT Bunny.png|RIGHT Bunny.png|25x25px]]Sofiya {{#icon:18848}}for teaching me how to start a Wikipage <br/>
|[[File:SN Cult.jpg]]
[[File:RIGHT Bunny.png|RIGHT Bunny.png|25x25px]]Shadow {{#icon:60452}}for helping me proofread <br/>
|-
[[File:RIGHT Bunny.png|RIGHT Bunny.png|25x25px]]GM Icecold {{#icon:40132}}and GM Muh {{#icon:40083}}for the wonderful Server.
|}


[[Category:Hyper Novice]]
== Update Log ==
05/10/25 -Officially posted the Guide <br/>
06/10/25 -Added D2 under Tips and Tricks section <br/>
07/10/25 -Added Stats+Traits, Nebula Con EA vs Health & Stats VS VCT Instant Cast <br/>
11/10/25 -Added Leveling Tips & EXP Gears under Tips and Tricks section & Runestone Crafting Chances under Screenshot.<br/>
16/10/25 -Added Progression Equipment Section and Tons of Screen Shot to test.

Revision as of 16:05, 18 October 2025

Introduction

Hello everybody, Sakura here, i've been playing MuhRO for over a year at the time of writing this guide. I love the class a lot, being able to carry lots of stuff, hit hard and not afraid of being hit :< and you get to have a mount. The purpose of this guide is to show you how to progress to the end game and some tips and tricks for playing Dragon Knight mainly Dragonic Breath. As this is my first guide please be lenient >//< and enjoy reading! Don't hesitate to look for me or #swordie channel for questions! And Special Thank you to you all!

Videos

Notable Stats+Traits, Skills and Consumables

A short explanation on Stats and Traits, more in-depth info can be found here.

Stats

Stats Effects Notes
Str Increase Weight Attack & Weight Limit Suggested Value at 100-120, it improve some of your Damage and easier loot management. Click here to see how much it affect your Damage.
Agi Increase Attack Speed (Aspd) & Flee Suggested Value at 1, its possible to get 193 (Max Aspd) with equipment and consumables alone.
Vit Increase Max HP & HP Healing Effectiveness Suggested Value at 130, the most important stats for DcB DK. Click here to see how much it affect your Damage.
Int Increase Max SP & Reduce Cast Speed Suggested Value at 60-100+, increasing Max SP improve some of our damage but not a lot, the main reason to up this stat is for the cast point. Stop adding Int until you get 530 cast point.(1 Int = 1 cast point)
Dex Reduce Cast Speed, Increase Hit & Slight Increase Attack Speed Suggested Value at 120, the 2nd most important stats for DcB DK is to get 530 cast point((Dex*2) + int). Not worth to add beyond 120 Dex as it cost a lot just for +1 Dex (2 cast points), instead, relocate the remaining to Int until you reach instant cast.
Using Stats to gain Instant Cast is Better than getting Instant Cast by VCT 100%.
Luk Increase some Hit & Attack Suggested Value at 1-100, the main reason for this stats is just to get curse immunity (total Luk at 0 or 100).
  • Tips:- Don't forget to visit Clan Room for permanent additional Stats gain, can switch between Clan anytime. [Sword Clan give +1 Str & Vit], [Arc Wand Clan give +1 int & Dex], [Golden Mace Clan give +1 Luk & Int], and [Crossbow Clan give +1 Dex & Agi] located at (main_office 113, 310).
Traits
Traits Effects Notes
POW Increases Attack & some P.Attack Suggested Value at 110, max this asap as this is our main trait for damage as it scale with DcB Skill.
STA Increases RES Suggested Value at 0-72, this trait reduce Physical damage receive. Choose either STA or WIS at 72, not enough trait points for both.
WIS Increases Mres Suggested Value at 0-72, this trait reduce Magical damage receive. Choose either STA or WIS at 72, not enough trait points for both.
SPL Increases Magic Attack Suggested Value at 0.
CON Increases Hit & some P.Attack Suggested Value at 110, our secondary traits to increase damage.
CRT Increases Critical Damage Suggested Value at 0.

Notable Skills from Swordman to Dragon Knight. Further info can can visit here.

Skills

Skills Effects Notes
Swordman
7.png Magnum Break When casted, the buff last for 10 seconds that increase +20% fire physical property to your Damage This skill is super good to improve damage during MVP fight, not so much for farming as you need to refresh every 10 seconds.
8.png Endure When casted, the buff last for 37 seconds or after taking 7 hits from monster (whichever come first) will make you immune to stagger effect from physical hit This skill has niche usage when you are not wearing Lord Bearer's Shadow Gear.
Knight
55.png Spear Mastery A Passive skill that +40 Mastery Attack More Attack is always welcome.
63.png Riding A Passive skill that enable us to get a mount which Improve movement speed, increase weight limit, Ignore Size Penalty with Spears Weapon, + Mastery Attack Never say no to a Cute Mount and all the benefits it bring :3
64.png Cavalry Mastery A Passive skill that regain our Attack Speed back to normal Riding a mount reduces our Attack Speed so this skill balance back the Attack Speed.
1001.png Charge Attack An Active Skill that you cast on a target and "Jump" towards it from 14 Cells away This skill is one of the best movement skill in game as it bring you closer to the monster, faster movement = faster kill = faster farming.
357.png Concentration When Casted, the buff last for 1 minute that increase +15% Attack, +50 Hit at a cost of -15% Def This skill improve Damage by a bit, good for MVP and its duration is manageable in farming.
Rune Knight
2007.png Dragon Training A Passive skill that works like 63.png Riding but slightly better This skill alone restore our Attack speed back to normal.
2008.png Dragon Breath An Active skill that deal AoE Fire Ranged Physical attack to a target This skill is pre-requisite for Dragon Knight Skill.
5004.png Dragon Breath Water An Active skill that deal AoE Water Ranged Physical attack to a target This skill is pre-requisite for Dragon Knight Skill.
2010.png Rune Mastery A Passive skill that allow us to consume Runestones for self Buff & crafting Runestones This skill is the most important skill that allow us to use Runestones. Check on Consumables Section. Also for Runestone Crafting Chances.
Dragon Knight
5207.png Two Handed Defense A Passive skill that give reduce damage taken from 10% Small, 15% Medium and 18% Large sized monster This skill is super good that increase our survivability.
5210.png Dragonic Aura When casted on a monster, a buff will be applied on you and last for 5 minutes, it increases our main skill Dragonic Breath (DcB) by A LOT This skill is the most important buff for Dragon Knight.
6001.png Dragonic Breath An Active skill that deal 9x9 AoE Ranged Physical attack to a target This skill is our Main Skill, it IGNORE Def of monsters and its Damage scale with our POW, Max HP & Max SP. We need to achieve instant cast by getting 530 cast point, the formula is ((dex*2)+int) and 185+ Attack speed for max spam. Try to get 193 (max Attack speed) for seamless 1001.png Charge Attack + 6001.png Dragonic Breath spam.
Cutie Mounts 63504.png
Knight
Lord Knight
Rune Knight (J)
Dragon Knight
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Be aware that consumables that get marked by "X" next to their name will be Dispelled upon death.

  • Only Hagalas Runestone get Dispelled when you Logout but not by death.

Consumables

Item Effects Notes Where to get
12264.png [Bound] Bubble Gum (12264) +100% Drop rate for 30 minutes A must have consumables for field, dungeon & instances farming. can get from Eden Machine.
12883.png Almighty (12883) +10 All Stats for 30 minutes One of the essential Food Buff for DcB DK to reach Instant Cast. can get from Eden Machine.
23204.png Brilliant Protection Scroll (23204) +500 Def and +200 Mdef for 30 minutes Optional Scroll since we have High Max HP, use only when you die a lot. can get from Eden Machine.
X 22758.png Collection Of Scrolls Shooting Transformation (22758) +30% Range Physical Attack for 10 minutes This Scroll increase Damage more than 11592.png Trans Candy Red (11592) , can get from Eden Machine.
X 12216.png Level 10 Increase Agility Scroll (12216) Self Buff a Lv10 29.png Increase Agility for 4 minutes A super useful scroll if you don't want to keep going back to town for rebuff. can get from 12914.png Increase Agility Scroll Box (10) (12914) at Eden Machine.
X 12215.png Level 10 Blessing Scroll (12215) Self Buff a Lv10 34.png Blessing for 4 minutes A super useful scroll if you don't want to keep going back to town for rebuff. can get from 12913.png Blessing Scroll Box (10) (12913) at Eden Machine.
X 657.png Berserk Potion (657) Increases Attack Speed for 30 minutes The Attack speed from this potion stack with 12437.png Enrich Celermine Juice (12437) , can get from any Tool Dealer.
1100005.png Concentrated Golden Syrup Potion (1100005) Heal 2750 HP This is the Best HP Potion we have, spam-able and Heal increases with Healing effectiveness and Vit. can buy from players or created by Genetic, more info here.
1100004.png Concentrated Blue Syrup Potion (1100004) Heal 360 SP This is the Best SP Potion we have, spam-able and Heal increases with Healing effectiveness and Int. can buy from players or created by Genetic, more info here.
607.png Yggdrasil Berry (607) 100% Full Heal HP & SP This is the only Item that Full Heal your HP & SP, but it has 4 seconds cooldown and is quite heavy to carry. can buy from players or farm from dungeons and instances.
12437.png Enrich Celermine Juice (12437) +10% Attack speed for about 8 minutes+ (500 seconds) This Potion increases your Attack speed. You can get the 30 Minutes Version by Combining them from Mandy. (main_office 68, 59). can buy from players or created by Genetic, more info here.
100232.png Red Herb Activator (100232) +15% Melee & Range Physical Damage for about 8 minutes+ (500 Seconds) This Potion increase our Damage by quite a bit, may help to 1 hit Kill the monster you're farming. You can get the 30 Minutes Version by Combining them from Mandy. (main_office 68, 59). can buy from players or created by Genetic, more info here.
12424.png HP Increase Potion (Large) (12424) Heal 5% HP, and Max HP increased by 2500 + (10/3)*[Base Level] for 8 minutes+ (500 seconds). This Potion increases our Max HP by Flat Value and Damage by a bit, You can get the 30 Minutes Version by Combining them from Mandy. (main_office 68, 59). can buy from players or created by Genetic, more info here.
12431.png Minor Brisket (12431) +20 Vit for 5 minutes This Food increases our Max HP and Damage by quite a bit, You can get the 30 Minutes Version by Combining them from Mandy. (main_office 68, 59). can buy from players or created by Genetic, more info here.
X 12725.png Nosiege Runestone (12725) Recover 25% Max HP upon usage but the important one is it removes Stun, Sleep,
Curse, Stone Curse, Poison Blind, Silence, Bleeding, Confusion, Frozen,Deep Sleep,
Burning, Freezing, Guillotine Cross Poisons Marsh of Abyss and Mandragora Howling Debuff.
Then Immune to those Debuff for 60 seconds
A super useful Runestones in Tower of Trials as monster there cast all sorts of Debuff. have to be crafted by yourself since the Runestones are untradable, more info here.
X 12728.png Isia Runestone (12728) +50% Incoming Healing Effectiveness. Last 15 Minutes. This Runestone improve Healing from Potion by A Lot, worth to use if you use Potions a lot. have to be crafted by yourself since the Runestones are untradable, more info here.
X 12729.png Asir Runestone (12729) Increases Weapon ATK by 70+(7 x RuneMasteryLv) Increases Scaling ASPD by (0.4 x RuneMasteryLv). Last 15 Minutes. This Runestone increases your Damage and Attack Speed. have to be crafted by yourself since the Runestones are untradable, more info here.
12733.png Hagalas Runestone (12733) Increases Def and Mdef based on this formula: (JobLevel x RuneMasteryLv / 4). Last 15 Minutes. A Defensive Runestone that help with survivability. have to be crafted by yourself since the Runestones are untradable, more info here.
X 12731.png Turisus Runestone (12731) +30 Str. Last 15 Minutes. A Runestone that improve your Damage. have to be crafted by yourself since the Runestones are untradable, more info here.
X 22540.png Lux Anima Runestone (22540) Increase +30% Physical Damage to All Size, +30% Range & Melee Physical Attack, +30% Critical Damage, +30% Max HP & Max SP. Last 15 Minutes. This is the Best Runestone, it increase your Damage significantly. have to be crafted by yourself since the Runestones are untradable, more info here.
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There are a Total of 10 types of Runestone, i only listed the one that are useful.

  • Tips for Runestone Crafting, up 130 stats on Dex & Luk, remaining stats point go towards Str for holding more materials while crafting, click here to see the crafting success chance. You can Reset / Save Stats build with NPC Lotus located at (main_office 124, 167).

12725.png 12728.png 12729.png Runestone Crafting Table 12733.png 12731.png 22540.png

Runestone Materials Crafting Stones
12725.png Nosiege Runestone (12725)
x1 7939.png Elder Branch (7939)

1995.png
Pinguicula (1995) at (spl_fild02 , )

-Can get the drops at Biosphere Depth 2 too.
x1 7938.png Light Granule (7938)

21972.png
Jormungandr Guardian (21972) at (jor_maze , )
or

1989.png
Hillsrion (1989) at (man_fild03 , )
x1 7069.png Destroyed Armor (7069)

1584.png
Tamruan (1584) at (ayo_dun02 , )
-Recommend to use World Tour Ticket to teleport to ayo_dun02.

-Drop Mystic Rough Runestone too.
x1 7099.png Worn-out Magic Scroll (7099) 1882.png
Baba Yaga (1882) at (mosk_dun03 , )
x1 12737.png General Rough Runestone (12737) +4% Success Rate

or

x1 12734.png Quality Rough Runestone (12734) +8% Success Rate

or

x1 12738.png Rare Rough Runestone (12738) +15% Success Rate

or

x1 12735.png Ancient Rough Runestone (12735) +30% Success Rate

or

x1 12736.png Mystic Rough Runestone (12736) +60% Success Rate
Click here to see the crafting success chance.

12728.png Isia Runestone (12728)
x1 7097.png Burning Heart (7097)

1836.png
Magmaring (1836) at (ve_fild03 , )

-Can get the drops at Biosphere Depth 2 too.
12729.png Asir Runestone (12729)
x1 7002.png Ogre Tooth (7002) 1213.png
High Orc (1213) at (alde_dun02 , )
12733.png Hagalas Runestone (12733)
x1 1096.png Round Shell (1096)

1194.png
Arclouze (1194) at (alde_dun01 , )

-Can get the drops at Biosphere Depth 2 too.
x1 7123.png Dragon Skin (7123)

20691.png
Spell Addicted Plaga (20691) at (ba_pw03 , )

-Can farm Eden Coin too.
12731.png Turisus Runestone (12731)
x1 7030.png Claw of Desert Wolf (7030)

1106.png
Desert Wolf (1106) at (ra_fild01 , )

-Drop Blood of Wolf for Cooking +20 Int Food.
x1 1034.png Blue Hair (1034)
1133.png
Kobold (1133) at (ra_fild05 , )
22540.png Lux Anima Runestone (22540)
x3 7938.png Light Granule (7938)

21972.png
Jormungandr Guardian (21972) at (jor_maze , )
or

1989.png
Hillsrion (1989) at (man_fild03 , )
x3 969.png Gold (969)

20594.png
Green Mineral (20594) at (ein_dun03 , )

-Recommended to just Buy from Knight NPC at (main_office 48, 58).
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Progression Equipment

These Equipment will help you towards the end game and is budget conscious. It is targeted to farm at Niflheim Dungeon 2 as efficient as possible. With Almighty Food, Runestone and Agility + Blessing from the healer, you can one shot monster from Niflheim Dungeon 02, please enjoy this short video.

  1. For Progression (In my opinion), after getting to Dragon Knight with Wind Cutter Equipment, you can start making Progression Equipment for Dragonic Breath Build (Listed below).
  2. After you get most of the Equipment from the List below and achieved Instant Cast. You can try +12 A your 630041.png Dimensions Dragon Lance , after that try saving zeny and get a +11/+12 A 400529.png Time Dimensions Rune Crown Dragon Knight (Without Enchant) for -0.15 CD for DcB, or ask some one with depth 2 reputation to help you craft a clean one, after that you should be focusing on getting Shadow Gear. Enchanting Dragon Lance and TDRC is a bit tricky as you need Depth 1 & 2 reputation, you can join public party at #lfg to build up your reputation or buy the Equipment with Full Enchant and may cost a lot.
  3. After +9/+10 24339.png Almighty Shadow Earring 24340.png Almighty Shadow Pendant , try getting +10 24764.png Lord Bearer's Shadow Armor 24763.png Lord Bearer's Shadow Shoes then follow by +7/+9 24792.png Master Shadow Weapon 24793.png Master Shadow Shield (Just get the Stats Enchant Dex/Vit first, don't enchant the traits since might reset later on depending on your cast point. And can try buying Any cheap Bio5 MVP Card that give +20 to All Stats.
  4. You should have a lot of Excess Cast Point ((Dex*2) + Int), now you can decide to slowly replace Progression Equipment to End Game Equipment.
  5. Shoe to +12 A 470260.png Gaebolg Boots (Full Enchant) → +12 A 450171.png Nebula Suit of Concentration (Full Enchant) → +11 A 400529.png TDRC (Enchant Vit Jewel Lv3 & Adamantine Any LVL) → 490133.png Stamina Signet of Star (Just Enchant x2 Master Archer Lv5) → +12 A 480350.png Circulation of Life Summer (Don't need to Enchant first) → 490484.png Signet of Circulation Summer (Just get the Token of Life Enchant) → 490133.png Stamina Signet of Star (Enchant Star Cluster of Str Lv5) → 490484.png Signet of Circulation Summer (Enchant Concentration Lv3) → 480350.png Circulation of Life Summer (Fully Enchant 2nd Slot) → 480350.png Circulation of Life Summer (Fully Enchant 3rd Slot) → 490484.png Signet of Circulation Summer (Enchant Concentration Lv5) → Reform Gaebolg Boots to Yorscalp Boots.
  6. After that you can revisit the rest of the Enchant/Refine that is not fully upgraded, or even invest in some MVP Card (RK Seyren, TGK & Ghost Ship Captain), lastly visit Shadow Gear Enchanting for min/maxing.
Progression Equipment
Equipment Notes
Upper Head Gear +9 D 400110.png Crown of Beelzebub [1] (400110) This Crown doesn't need to be Graded too much, just at +9 D with Runestones Buff, it is sufficient to 1 hit kill monsters in Niflheim Dungeon 2, you can invest on it more but i'd recommended stop at Refine +11 Grade C. Further info can visit here.
Mid Head Gear Depends whether you need the card slot for slight damage increase for last hitting monster. Further info can visit here.
Low Head Gear (Farm) 19147.png Drops Balloon (19147) Try to get 19147.png Drops Balloon (19147) because of the +2 Dex but can get any balloon from Poring Family for 5% drop rate if you don't need the stats. Balloons from Poring Family can be Enchanted, BiS for the enchant is 310991.png MaxHP Lv.2 (310991) more info here. Further info for drop rate can visit here.
Armor +9 15400.png DEX Soutane [1] (15400) This Armor provide the highest Dex Boost in all off the Equipment. Best enchant on 2nd slot is 310079.png DEX Blessing (310079) 3rd slot and 4th is 4727.png DEX+8 (4727) , you don't have to get a perfect +8 Dex, +7/+6 Dex works too, so long as you can get instant cast. Further info can visit here.
Tips:- For Refining Lv1 Armor please use Guarantee Certificates, Click here for more info.
Weapon

Click here for +9 Fully Enchanted Glacier Lance VS +9 Clean Dimensions Dragon Lance.

Garment +9 20947.png Clergy's Manteau [1] (20947) The main reason for this Garment is for the Dex stats enchant it provide. Best enchant for 2nd, 3rd and 4th slot is 4727.png DEX+8 (4727) , you don't have to get a perfect +8 Dex, +7/+6 Dex works too, so long as you can get instant cast. Further info can visit here.
Tips:- For Refining Lv1 Armor please use Guarantee Certificates, Click here for more info.
Shoes +11 470066.png Illusion Sprint Shoes [1] (470066) This Shoe provide Dex stats on its enchant and some Long Range Physical Damage %, best enchant to get is 29004.png Rune of Dexterity Lv2 (29004) . Don't have to spend too much on the enchant, if you get 29003.png Rune of Dexterity Lv1 (29003) it works too. Can use 100699.png Twins Refinement Box (100699) on the +4 470066.png Illusion Sprint Shoes [1] (470066) to try for +10 and use 6225.png HD Carnium (6225) and try for +11 refine. For Enchantment can use 25271.png Illusion Stone (25271) . Further info on getting it can visit here, for enchantment can visit here.
Accessory 1 490056.png Brilliant Light Ruby Ring [1] (490056) It is good when fighting Angel & Demon Race. The best enchant on 3rd slot is 310236.png Solace Lv5 (310236) and 4th slot is 310251.png Divine Evil Lv5 (310251) but prioritize on 4th slot more than 3rd slot. Further info on getting it can visit here, for enchantment can visit here.
Accessory 2 490057.png Brilliant Light Ruby Necklace [1] (490057) It is good when fighting Angel & Demon Race. The best enchant on 3rd slot is 310236.png Solace Lv5 (310236) and 4th slot is 310251.png Divine Evil Lv5 (310251) but prioritize on 4th slot more than 3rd slot. Further info on getting it can visit here, for enchantment can visit here.
Accessory 1.1 490327.png Glacier Ring [1] (490327) It is good for general use but is a bit pricey to enchant. The best enchant on 2 slot is 312089.png Glacier Flower Meow Power (All Force) (312089) 3rd slot is 312084.png Glacier Flower Meow Power (Expert Archer) (312084) and 4th slot is 312054.png Glacier Flower Meow Power (VIT) (312054) . Further info on getting it can visit here.
Accessory 2.2 490328.png Glacier Pendant [1] (490328) It is good for general use but is a bit pricey to enchant. The best enchant on 2 slot is 312089.png Glacier Flower Meow Power (All Force) (312089) 3rd slot is 312084.png Glacier Flower Meow Power (Expert Archer) (312084) and 4th slot is 312051.png Glacier Flower Meow Power (DEX) (312051) . Further info on getting it can visit here.
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These Cards are all good for starting out, some of them are being used even at the End Game.

Progression Cards
Cards Notes
Upper Head Gear

300174.png Melted Poring Card (300174)

This Card can be used for general farming give +10% Max HP and a total of 4% decreased damage from Earth and Poison elemental @ base vit 130.

Mid Head Gear

300174.png Melted Poring Card (300174)

This Card can be used for general farming give +10% Max HP and a total of 4% decreased damage from Earth and Poison elemental @ base vit 130.

Low Head Gear - -
Armor
  • Both of these Cards Combo with Yoster Negotiator Card (Garment Card), both work about the same can choose either one. (Yoscopus Sorcerer for Dex stats and Yoscopus Guardian for Str stats)
  • Amitera Card is good if you prefer more HP, but it loses out some Damage against Yoscopus Sorcerer and Yoscopus Guardian.
  • Use Observation Card to combo with Empathize Card (Garment Card) if this is the only option for you.

Click here for Yoster Sorceror Card + Yoster Negotiator Card VS the Rest from the list.

Weapon
  • Yormi Card + Scalleg Card combo is BiS if you are starting out, and depending on the card availability and your budget, you can try the rest of the listed card.

Click here for Yormi Card + Scalleg Card Test Result against the rest on the list.

Garment
  • Yoster Negotiator is BiS card if combo with either Yoscopus Sorcerer (Armor Card) or Yoscopus Guardian (Armor Card).
  • Use Empathize Card if Yoster Negotiator is unavailable.

Click here for Yoster Sorceror Card + Yoster Negotiator Card VS the Rest from the list.

Shoes
  • Cliolima Card, BiS card for farming Demon race. Best for Niflheim Dungeon 2, since most of the monster there are Demon.
  • Papila Card is good for general farming and the the +2 Dex is good for Instant Cast if you haven't already reach it. Any Shoe Cards from Episode 17.2 that give +10% Max HP & Max SP works too.
Accessory 1
  • BiS card for all purpose farm, any Vit stats + % Max HP are welcome.
  • Get Broken Omega Cleaner Card if you still need Dex for instance cast. Or can get any accessories card from Episode 17.2, that give +10% Max HP if Broken Beta Guards Card is unavailable.
  • Can use Snow Rabbit Iceslug Card if this is the only option available to you.

Click here for +6 Vit | +20% Max HP VS +21% Long Range Physical Damage.

Accessory 2
  • BiS card for all purpose farm, any Vit stats + % Max HP are welcome.
  • Get Broken Omega Cleaner Card if you still need Dex for instance cast. Or can get any accessories card from Episode 17.2, that give +10% Max HP if Broken Beta Guards Card is unavailable.
  • Can use Aferde Card if this is the only option available to you.

Click here for +6 Vit | +20% Max HP VS +21% Long Range Physical Damage.

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These Blue Shadow Gear were BiS before the release of Advance Shadow Gear from Tower of Trials. You can wear these Blue SG for quite some time while farming for the Advance Shadow Gear.

  • For Costume Stones you can use the same as here.
Shadow Gears
Item Notes
Armor +10 24764.png Lord Bearer's Shadow Armor (24764) Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use 101262.png Advanced Shadow Spellbook (Range) (101262) for the enchant. Further info can visit here for enchant, and here for the Shadow Gear under Bearer's Conversion/Upgrade.
Shoes +10 24763.png Lord Bearer's Shadow Shoes (24763) Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use 101262.png Advanced Shadow Spellbook (Range) (101262) for the enchant. Further info can visit here for enchant, and here for the Shadow Gear under Bearer's Conversion/Upgrade.
Weapon +10 24792.png Master Shadow Weapon (24792) Best enchant on slot 1 is +3 Pow and for slot 2 is +5 Vit or +5 Dex, pick Vit for Damage or Dex for instant cast. Further info can visit here for enchant, and here for the Shadow Gear.
Shield +10 24793.png Master Shadow Shield (24793) Best enchant on slot 1 is +3 Pow and for slot 2 is +5 Vit or +5 Dex, pick Vit for Damage or Dex for instant cast. Further info can visit here for enchant, and here for the Shadow Gear.
Accessory 1 +10 24340.png Almighty Shadow Pendant (24340) Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use 101262.png Advanced Shadow Spellbook (Range) (101262) for the enchant. Further info can visit here for enchant, and here for the Shadow Gear under Status Conversion/Upgrade.
Accessory 2 +10 24339.png Almighty Shadow Earring (24339) Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use 101262.png Advanced Shadow Spellbook (Range) (101262) for the enchant. Further info can visit here for enchant, and here for the Shadow Gear under Status Conversion/Upgrade.

MVP and Farming Equipment

Farm gear are basically gears that provide increase drop rate %, the higher it is the more item drops you'll get. Be wary equipping farm gear may reduce your Damage, and always try to aim for 1 Hit / 2 Hit kill the monster you're farming for maximum efficiency.

End Game Equipment for MVP & Farming
Equipment Notes
Upper Head Gear +12 A 400529.png Time Dimensions Rune Crown (Dragon Knight) [1] (400529) Best enchant on 2nd slot is 312783.png Adamantine Jewel Lv5 (312783) 3rd slot is 312706.png Time Dimension Jewel (Vitality) Lv3 (312706) 4th slot can go for any stats. Further info can visit here.
Mid Head Gear 410233.png Gambler's Seal [1] (410233) BiS is 10% Long range, but if you get 10% Max HP it works too, use 102343.png Loki's Black Coin (102343) to enchant. Further info can visit here.
Mid Head Gear (Farm) Depends whether you need the card slot for slight damage increase for last hitting monster. Further info can visit here.
Low Head Gear 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) BiS is 5 Vit and 7% Long range but Prioritize on 7% Long range then follow by stats, use 102342.png Loki's Advice (Ranged Physical) (102342) to enchant. Further info can visit here.
Low Head Gear (Farm) 19095.png Happy Balloon (19095) or 19143.png Poring Balloon (19143) BiS is Happy Balloon for the 10% drop rate but if it's too pricey, 2nd best would be 19147.png Drops Balloon (19147) because of the +2 Dex but can get any balloon from Poring Family for 5% drop rate if you don't need the stats. Balloons from Poring Family can be Enchanted, BiS for the enchant is 310991.png MaxHP Lv.2 (310991) more info here. Further info for drop rate can visit here.
Armor +12 A 450171.png Nebula Suit of Concentration [1] (450171) Best enchant on 2nd slot is 310682.png Star Cluster of Concentration Lv.3 (310682) 3rd slot is 310732.png Nebula of Expert Archer Lv.3 (310732) 4th slot can go for Vit or Dex. Further info can visit here.
Click here for Expert ArcherLv3 VS HealthLv3 on 3rd Enchant.
Armor (Farm) +12 15186.png Kafra Uniform [1] (15186) Best enchant to get from 1st line is Indestructible, 2nd line would be either Vit or Dex. You can use 23175.png Uniform Repair Kit (23175) for the enchant. By replacing Nebula Armor, you'll lose a lot of Attack Speed and may slow down your farm. Further info can visit here.
Weapon +12 A 630041.png Dimensions Dragon Lance [2] (630041) For the enchant you can choose which monster / MVP you want to focus. Further info can visit here.

Tips:- Notice how the 3 MVP listed shared the same 312800.png Varmundt's Crystal (Poison) Lv3 (312800) , you can save some zeny to use 1 lance against 3 of them.

Garment +12 A 480350.png Circulation of Life Summer [1] (480350) This Garment should be the most expensive gear to make but it has the highest damage boost and should last a very long time. Prioritize to max the enchant on 2nd slot and aim for 313015.png Life of Summer (Concentration) (313015) (RNG involved to get Concentration). After 2nd enchant then only start focusing on 3rd enchant 312538.png Physical Fruit Lv20 (312538) . The last enchant to focus is the 4th enchant 312513.png Physical Flower Lv5 (312513) . Further info can visit here.
Shoes +11 C 470073.png Boots of Unknown Life [1] (470073) This is like the cheat code damage boost for DcB DK, once the bonus vit is proc from the boots, your damage will be boosted by a large amount. BiS is 10% Max HP, the 2nd line enchant preferably MHP (flat 50~1000) too but can be any as long as you get 10% max HP on the first line enchant. Tips to use Doil the Instance Coin Shop if you don't want to run the instance. Further info can visit here.

Click here for Boots of Unknown Life VS Yorscalp Boots test.

Shoes (Farm)
Accessory 1 490133.png Stamina Signet of Star [1] (490133) Best enchant on 2nd slot is 313028.png Star Cluster of Strength Lv5 (313028) 3rd and 4th slot is 310701.png Star of Master Archer Lv5 (310701) (RNG involved to get double Master Archer). Further info can visit here.
Accessory 2 490484.png Signet of Circulation Summer [1] (490484) Best enchant on 2nd slot is 312991.png Signet of Concentration Lv5 (312991) (There's a perfect enchant concentration Lv1 but cost x20 times the materials) 3rd slot is 312981.png Token of Life (312981) . Further info can visit here.
[Top]



Cards recommendation for MVP / Farming

Cards
Cards Notes
Upper Head Gear
  • This Card give +7% Max HP, if refine +10 additional +3% Max HP and if refine +14 additional +2% Max HP. With a Total +12% Max HP.
  • Use this Card if you lack Damage against Encroached Tan (22373) since his Element is Poison. It 30% increased damage against poison monster.
Mid Head Gear
  • This Card can be used for general farming give +10% Max HP and a total of 4% decreased damage from Earth and Poison elemental @ base vit 130.
  • Use this Card if you lack Damage against Encroached Tan (22373) since his Element is Poison. It 30% increased damage against poison monster.
  • Use this card only when fighting Neutral type MVP (Rigel and Betelgeuse) when proc it will double your damage against neutral monster and must use with the Singing Pere Card (Accessory slot) and Playing Pere Card (Accessory slot), not recommended to use for farming since the proc is unreliable and it hinders movement.
Low Head Gear - -
Armor 4302.png [MVP] Tao Gunka Card (4302) This MVP Card is BiS for armor, it gives +100% Max HP and is the highest impact card to improve Damage. The downside of this card is -50% of Def & Mdef.
Encroached Tan Card is not really good for DcB Build.
Click here for MVP Tao Gunka Card VS MVP Encroached Tan Card.
Weapon
  • x2 MVP Ghost Ship Captain Card is BiS for farming Boss Protocol Monster where their sizes are mix (Example:- Biosphere D1, D2 and Tower of Trials)
  • Abysmal Knight Card + Polluted Wander Man Card are 2nd Best for Fighting Boss Protocol Monster if there's only Large and Medium sized monster. (Example:- Biosphere D2)
  • Yormi Card + Scalleg Card is a good combo if fighting non-boss protocol and good for Small, Medium and Large sized monster.
  • x2 Gan Ceann Card is good for ONLY fighting Large sized Monster. (Example:- Rigel and Betelgeuse)
  • x2 Brutal Murderer Card is good for ONLY fighting Medium sized Monster. (Example:- Biosphere D1)
  • The Highest Damage output for weapon card combo from this list is to have Boss + Size (MVP Ghost Ship Captain Card + Gan Ceann Card for Large sized monster or MVP Ghost Ship Captain Card + Brutal Murderer Card for Medium sized monster)

Click here for Weapon Card Test Result

Garment
  • This card is Bis and provide the best utility for DcB DK, +2 Aspd, +15% physical damage to all races and most importantly +20 to all stats which help reaching instant cast tremendously.
  • This card give a huge boost to Long Range damage, @ +15 refine it gives 55% LR%, but the important one is +10% boss damage as this modifier is quite rare.

Click here for MVP Rune Knight Seyren Card VS MVP Snow Angel Card

Shoes
  • BiS card for ALL purpose farm as it provide 15% Max HP & Max SP which scale with DcB damage, the flat Max HP boost is a bonus since with the rest of the card and gear, we will reach a very high % Max HP and flat Max HP will provide a slight boost.
  • Letterster Card, BiS card for farming Insect race.
  • Cliolima Card, BiS card for farming Demon race .
  • Rockstriker Card, BiS card for farming Undead monster race . Can be use on MVP Ghost Ship Captain or MVP Lasgand.
  • Yoster Cleaner Card, BiS card for farming Dragon monster race . Can be use on MVP Betelgeuse.
  • Yoster Collector Card, BiS card for farming Formless monster race . Can be use on MVP Rigel, or field farming Forgotten Time Zone 1 or Zone 2.

Click here for MVP Venom Chimera Card VS Specific Monster Race Card

Accessory 1
  • BiS card for all purpose farm, any Vit stats + % Max HP are welcome.
  • Only use this card in combo with Jitterbug card (Headgear slot).
Accessory 2
  • BiS card for all purpose farm, any Vit stats + % Max HP are welcome.
  • Only use this card in combo with Jitterbug card (Headgear slot).
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Shadow Gears & Costume Stones

These New Advance Shadow Gear from Tower of Trials triumph when facing High RES monster because of the -20% ignore RES from both sets and it surpasses the Blue Shadow Gear even at RES 0. Click here for the Test Result. Be aware that using this new set may improve Damage but you'll lose Max HP and have to relocate your stats again for Instant Cast.
Shadow Gears
Item Notes
Armor +10 1270025.png Madness Breath Shadow Armor (1270025) Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use 101262.png Advanced Shadow Spellbook (Range) (101262) for the enchant. Further info can visit here for enchant, and here for the Shadow Gear.
Shoes +10 1270026.png Madness Breath Shadow Shoes (1270026) Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use 101262.png Advanced Shadow Spellbook (Range) (101262) for the enchant. Further info can visit here for enchant, and here for the Shadow Gear.
Weapon +10 24792.png Master Shadow Weapon (24792) Best enchant on slot 1 is +3 Pow and for slot 2 is +5 Vit or +5 Dex, pick Vit for Damage or Dex for instant cast. Further info can visit here for enchant, and here for the Shadow Gear.
Shield +10 24793.png Master Shadow Shield (24793) Best enchant on slot 1 is +3 Pow and for slot 2 is +5 Vit or +5 Dex, pick Vit for Damage or Dex for instant cast. Further info can visit here for enchant, and here for the Shadow Gear.
Accessory 1 +10 1270011.png Bow Master Shadow Earring (1270011) Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use 101262.png Advanced Shadow Spellbook (Range) (101262) for the enchant. Further info can visit here for enchant, and here for the Shadow Gear.
Accessory 2 +10 1270012.png Bow Master Shadow Pendant (1270012) Best enchant is Long Range Damage % on 1st line and Pow or P.atk on 2nd line. Prioritize on LR % > Pow / P.atk. Can use 101262.png Advanced Shadow Spellbook (Range) (101262) for the enchant. Further info can visit here for enchant, and here for the Shadow Gear.
Costume Stones
Item Notes
Top 1001939.png Rune Knight Stone II (Top) (1001939) This stone provide a total of 10% Long Range Damage when Lv10 2007.png Dragon Training is learned. Further info can visit here.
Mid 1001940.png Rune Knight Stone II (Mid) (1001940) This stone doesn't provide anything on it's own but it combo with Dragon Knight Stone II (Garment). Further info can visit here.
Low 1000376.png Ranged Stone (Low) (1000376) This stone provide 3% Long Range Damage on it's own and combo with Ranged Stone (Dual). We have a few option for Costume Stone (Low), you can even use 25228.png Teleport Stone (Low) (25228) for Field Farming, 25228.png Teleport Stone (Low) (25228) for Tower of Trials, even 25062.png Greed Stone (Low) (25062) for Treasure Chest reward type like CT and OGHC, but Ranged Stone (Low) has the highest Damage. Further info can visit here.
Garment 1001948.png Dragon Knight Stone II (Garment) (1001948) & 1000523.png Ranged Stone (Dual) (1000523) DK Stone II (Garment) Combo with RK Stone II (Top & Mid) which provide +15% physical damage against all size, +5% Max HP and +10% DcB Skill Modifier. Ranged Stone (Dual) provide +4% Long Range Damage on it's own and another +2% Long Range Damage with the combo with Ranged Stone (Low). Further info can visit here for Dragon Knight Stone II (Garment), and here for Ranged Stone (Dual).
[Top]



Pets & Runes Tablet System

Pets
Pet Name Notes

Abysmal Knight (1219)
The best pet for fighting any Boss Protocol monster, the easiest way to tell is by these symbol on the monster name and . It provide Atk + 5%, P.Atk + 2 Increases physical damage against boss monsters by 5% when intimacy level is at Loyal. Further info can visit here.

Blue Moon Loli Ruri (20940)
One of the best pet for fighting any monster that is NOT Boss Protocol monster. It provide +4 Vit, +5% Max HP and chance to auto cast Lv2 73.png Kyrie Eleison on yourself when receiving physical damage (not very important) when intimacy is at Loyal. Further info can visit here.

Incubus (1374)
Good for farming any map that you've already able to 1 hit kill the monster. It provide Max SP +5% with low chance of healing your SP with your 1% damage dealt when intimacy is at Loyal. Further info can visit here.

Succubus (1370)
Good for farming any map that you've already able to 1 hit kill the monster. It provide Max HP +1% with low chance of healing your HP with your 5% damage dealt when intimacy is at Loyal. Further info can visit here.
Runes Tablet
Tablet Notes
Demigod Set This is the best rune tablet in the game right now if you're fighting Boss Protocol monster . It may look intimidating to fully activate it (3 pieces) but you can just activate the 2 pieces to get +10% increase damage against Boss Protocol . When its fully activated (3 pieces) you can go ahead and upgraded to +15, you'll get +40% Damage increase damage against Boss Protocol . Further info can visit here.
  • After activate the Demigod Set, don't forget to Equip it on your character. It is shared across your Master Account, all your alts benefit from it but you have to equip them 1 by 1.
To Activate the Demigod 2 pieces, first you'll need to activate the Phantom Kite Rune and Grey Wolf Rune, after that you can activate the Demigod Set, collect the item listed Below.
Phantom Kite Rune x450 1000405.png Amethyst Fragment (1000405)
x3 300222.png Firewind Kite Card (300222)
x3 300223.png Phantom Wolf Card (300223)
x150 1059.png Fabric (1059)
x50 6691.png Burning Feather (6691)
Grey Wolf Rune x550 1000405.png Amethyst Fragment (1000405)
x1 300220.png Grey Wolf Card (300220)
x75 920.png Wolf Claw (920)
Demigod Set x1250 1000405.png Amethyst Fragment (1000405)
x150 1001282.png Imperfect Rune (1001282)
x2 1001283.png Perfect Rune (1001283)
Demigod Rune3 pieces
x750 1000405.png Amethyst Fragment (1000405)
x1 300228.png [MVP] Twisted God Card (300228)
x1 300227.png [MVP] Schulang Card (300227)
x100 1000501.png Holy Oil of Purification (1000501)
x100 1000502.png Holy Water of Purification (1000502)
  • All of these item and cards can be farmed at Villa of Deception, both Normal and Hard mode drop the card, and both purification potions only drop from Hard mode.
[Top]


Tips and Tricks

MVP Fighting Tips

MVP Cards Consumables Used Notes
22174.png
Rigel (22174)
(Formless | NeutralLv2 | Large)
(RES:1833 | MRES:850)
From Hall of Life

x2 300240.png Gan Ceann Card (300240)
27109.png Jitterbug Card (27109)
27107.png Playing Pere Card (27107)
27108.png Singing Pere Card (27108)
300516.png Yoster Collector Card (300516)

20994.png
Betelgeuse (20994)
(Dragon | NeutralLv2 | Large)
(RES:500 | MRES:500)
From Constellation Tower

x2 300240.png Gan Ceann Card (300240)
27109.png Jitterbug Card (27109)
27107.png Playing Pere Card (27107)
27108.png Singing Pere Card (27108)
300514.png Yoster Cleaner Card (300514)

  • If you have unlocked the Family Reputation you can apply Family Blessings to further improve your Damage.
  • Green Potion is important to cure Hallucination Debuff.
  • Fireproof Potion is to tank 83.png Meteor Storm (Fire).
  • For Traits, if you don't play on 288.png Land Protector get 72 WIS to tank 2213.png Comet (Neutral) and 83.png Meteor Storm (Fire) and must avoid moving Traps.
  • Be wary when Betelgeuse casting Max Pain, may cause Party Wipe.
    Click here to watch the fight.
22373.png
Encroached Tan (22373)
(Demi-Human | PoisonLv3 | Large)
(RES:868 | MRES:744)
From Final Battle

x2 300240.png Gan Ceann Card (300240)
x2 4583.png Engkanto Card (4583)

  • If you have unlocked the Family Reputation you can apply Family Blessings to further improve your Damage.
  • Coldproof Potion is important against Encroached Tan 2204.png Jack Frost, if still get one shot by it, get 72 WIS.
  • Hagalas Runestone is crucial to gain Freeze immunity (100 Mdef from equipment) from 2204.png Jack Frost, Encroaced Tan is level 268
    if your Level is lower than him, you may need more Mdef.
  • Can use any Elemental Converter to imbue your weapon and deal extra 25% Damage against Poison.
  • Encroached Tan Hard Mode just need to out Damage his Regen, where as in Normal mode if you kill all his "Shadows"
    it stuns him and you'll deal significantly more damage to him. Shadows are Ghost property.
    Click here to watch the fight.
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Biosphere Depth 2 Monsters

  • There are a total of 10 types of monster in D2, consist of 6 Large sized and 4 Medium sized. All are unique Race, but some having the same Element. Please use this to plan which Element / Race you want to target and enchant your Time Dimensions Weapon accordingly. Click here for more info.
22260.png
Depth Salamander (22260)
(Formless | FireLv2 | Large)
(RES:1987 | MRES:2311)
  • Earthquake
  • Fireball
  • Sonic Blow
  • Critical Attack

22252.png
Depth Duneyrr (22252)
(Demi-Human | FireLv3 | Large)
(RES:1725 | MRES:2009)

  • Fiber Lock

22257.png
Depth Flame Ghost (22257)
(Undead | FireLv2 | Medium)
(RES:1067 | MRES:2177)

  • Meteor Assault
  • Deadly Curse
  • Lightning Bolt
  • Cloaking
  • Snap

22254.png
Bio Ancient Tree (22254)
(Plant | EarthLv2 | Large)
(RES:2066 | MRES:2401)

  • Pneuma
  • Grasp of Death
  • Fiber Lock
  • AoE Lex Aeterna

22253.png
Depth Naga (22253)
(Brute | EarthLv2 | Large)
(RES:1651 | MRES:1923)

  • Waterball
  • Brandish Spear

22255.png
Depth Dollocaris (22255)
(Fish | EarthLv3 | Medium)
(RES:1734| MRES:2019)

  • Hiding
  • Grimtooth
  • Lightning Bolt
  • Heaven's Drive

22258.png
Depth Acidus (22258)
(Dragon | WindLv2 | Large)
(RES:2412| MRES:1768)

  • Jupitel Thunder
  • Lightning Bolt
  • Thunderstorm

22261.png
Depth Moskillro (22261)
(Insect | WindLv3 | Medium)
(RES:2257| MRES:2623)

  • Lightning Bolt

22256.png
Depth Frozen Gargoyle (22256)
(Demon | WaterLv3 | Medium)
(RES:851| MRES:1915)

  • Grasp of Death
  • Arrow Repel

22259.png
Depth Morroc Incarnation (22259)
(Angel | DarkLv1 | Large)
(RES:1734| MRES:2019)

  • Pneuma
  • Wide Curse
  • Dispel
  • Pulse Strike
Deadly Skills that may 1 shot you:-
  • Earthquake from Salamander, spam potions through it or kill it before it cast. WIS trait will help to reduce the damage.
  • Sonic Blow from Salamander, it will cast this when in melee range. Kill it before it reaches you.
  • Meteor Assault from Flame Ghost, it always cast this when near with Cloaking (Invisible) or Snap, if its uncloak kill him before he gets near. Use detection (4103.png Horong Card (4103) ) when its in Cloaking.
    Having High MaxHP and STA trait will help you survive or High Flee at 970 (95% dodge).
Skills that are very annoying:-
  • Pneuma from Ancient Tree & Morroc Incarnation, they will cast it when you deal Physical Range damage when near them. Have to kill them further away. Example:- Using Charge attack (Range Physical Damage) on them will make them cast Pneuma instantly.
  • Wide Curse from Morroc Incarnation, having total of 0 or 100 Luck stats will prevent curse.
  • Deadly Curse from Flame Ghost, this only affects people who use Golden Thief Bug Card. This skill remove Magic Immune Effect from GTB.
  • Fiber Lock from Duneyrr & Bio Ancient Tree, if you get Fiber Lock and Pneuma on you. Try to use charge attack on another monster to temporarily escape.
  • Dispel from Morroc Incarnation, although it doesn't cast very frequently but still good to keep an eye on it.
  • Death grasp (Pull towards monster) and Arrow Repel (Push away from monster) , these skill cause displacement. Usually only affects Melee Class.
[Top]


Leveling Tips & EXP Gears

Notes:-

  • There are many other Leveling route out there, but this is the one that i always use as it is quite straight forward and try to wear some EXP Gear to speed up the Leveling process, but don't over wear them to the point that it affects your Damage.
  • It is super important to finish the starting tutorial for 7803.png Novice Battle Manual (7803) as it boost EXP gain from monster defeated and quest submission by 200% for 30 minutes. This Costume 20307.png C. Beginner Cap (20307) is super useful for starting out your journey.
  • Einbech 3 EXP gain from Eden Board yield higher EXP and Faster submission (160 kill count) compared to Abyss Lake 4 (240 kill count). In my opinion, if you are leeching Alts without Even Share EXP Party Setup, do Einbech 3. IF you are SOLO or Leveling Alts with Even Share EXP Party Setup, do Abyss Lake 4 (Monster at Abyss Lake 4 is about 43% more exp than monster in Einbech 3).

Step-by-Step Guide:-

  1. After Tutorial, you should be able to change job [Swordman].
  2. Go Eden and talk to Secretary Lime and Register yourself as a Member of Eden, you'll get 22508.png Eden Group Mark (22508) .
  3. Go Payon Cave kill anything to get some skills and be aware not to level pass Lv40.
  4. Use 7803.png Novice Battle Manual (7803) and go Orc dungeon and hit anything to at least Lv70 or able to change job [Knight].
  5. Go Eden and talk to Eden board (Lv70-Lv99 Mission Board) and choose pick all.
  6. Then go Dungeon > Glast Heim(GH) > Monastery and kill x15 Wraith (1192) & x 15 Evil Druid (1435) keep doing the board quest until 99/50 then do once more but this time keep and don't submit the quest.
  7. After Rebirth you'll be at Lv1. Go Payon Cave kill anything then change job [High Swordman].
  8. Submit Board quest (GH Monastery) that you kept before Rebirth to job 50 then change job [Lord Knight].
  9. Repeat Eden board quest (GH Monastery) until job 70 and change job [Rune Knight].
  10. Do Eden board quest (GH Monastery) once to Lv100+ and talk to Daily Hunts NPC Roxanne.
  11. Complete Illusion of Moonlight daily once (Kill count 100).
  12. Complete Illusion of Vampire daily once (Kill count 100).
  13. Complete Illusion of Twins daily once (Kill count 100), this should bring you past Lv180+.
  14. Go Eden and talk to Eden board (Lv130-Lv190 Mission Board) and choose pick all. Then go Einbech 3 dungeon (use Acolyte Skill 27.png Warp Portal to Einbech 3 if you have the memo, otherwise just walk from Einbech dungeon 1) finish the board quest once (160 kill count) and change job [Dragon Knight].
    Then rinse repeat at Einbech 3 to Lv250 (Just focus on the 160 kill count and submit, the different kill count quest from Daily Hunts NPC (Example:- kill x10 Abyssman (20603) is just bonus).
    Or you can go over to Abyss Lake 4 depending on your Party EXP Setup. Don't forget to use 12114.png Fire Elemental Converter (12114) for ghost type monster in Einbech 3 and Abyss Lake 4.
  15. Lv250-275 go Depth 1 or Depth 2 depending on your gears.

All the EXP Bonus from EXP Gear are from Defeating monster, it doesn't boost EXP gain from Board Quest / Daily Quest submission. However, it does provide Bonus EXP from an Even Shared EXP Party Setup even though you are not the one who defeat the monster. Super awesome for Leeching :3

  • EXP Gears are great investment if you are planning to create more Alts.
  • By wearing ALL the EXP Gears, potentially you'll get 99% EXP Bonus for any defeated monster.
EXP Gear
Equipment Notes Where to get

24683.png Experience Shadow Shield (24683)

  • If Base level <175, gives 20% EXP
  • If Base level = or >175, gives 10% EXP
  • Each +2 refine +1% EXP
  • At +10, gives additional 5% EXP (Totaling 20% EXP at lvl 175 above)
Under EXP Equipment.

24770.png Experience Shadow Weapon (24770)

  • If Base level <175, gives 20% EXP
  • If Base level = or >175, gives 10% EXP
  • Each +2 refine +1% EXP
  • At +10, gives additional 5% EXP (Totaling 20% EXP at lvl 175 above)
Under EXP Equipment.
25171.png EXP Stone (Top) (25171) From Costume Enchants Top Box 1.

25141.png Exp Stone (Mid) (25141)

The stone alone give 2% EXP From Costume Enchants Mid Box 1.

25015.png EXP Stone (Low) (25015)

The stone alone give 2% EXP From Costume Enchants Low Box 1.
  • All stats +1, -10% SP Consumption for skills, +5% EXP and Drop rate, Refine at +9 give Aspd, at +12 give Movement speed. It is Enchantable with 23100.png Gunslinger Scroll (23100) .
  • Each +2 refine give +1% EXP and Drop rate, Each +4 refine give +4% Max HP & SP, Refine at +9 give +40% HP & SP Recovery Rate, at +12 give +3% Max HP & SP.
Click here for crafting Drooping Gunslinger & Spirit Of Chung E & 23100.png Gunslinger Scroll (23100) can get from Muzaszir NPC. The possible Enchants for Drooping Gunslingers are here.]

+5% / +4% EXP & Drop rate. It depends on whether you need the Slot for extra DPS.

You can get them from Poring Village.

22101.png Angel Poring Boots [1] (22101)

All stats +1, combo with Poring Sunglasses to get additional +5 / +4 % EXP. It can be Enchanted. You can get them from Poring Village.

15186.png Kafra Uniform [1] (15186)

Give +5% EXP and Drop rate. Each refine +100 Max HP & +20 Max SP, Refine at +7 give +3% Max HP & SP, at +9 give +5% Max HP & SP, +12 give +100% HP & SP Recovery Rate Further info can get from here.

28439.png Sea Otter Mini Fan [1] (28439)

All stats +1, give extra 5% EXP. It is Enchantable with 23170.png Fan Modification Kit (23170) . Click here for crafting Sea Otter Mini Fan.

28440.png Seal Mini Fan [1] (28440)

All stats +1, give extra 5% EXP. It is Enchantable with 23170.png Fan Modification Kit (23170) . Click here for crafting Seal Mini Fan.
2195.png Lien Shield [1] (2195) The main reason for this Shield is the +10% EXP, or use any other shield from Royal Hunt. Click here for Royal Hunt Shield.

19152.png Angeling Balloon (19152)

Increase +5% EXP and Drop rate, or use any other Balloon from Poring Family. It can be Enchanted, and most preferably try to get 311004.png Blessing of Rune Midgarts (311004) for extra 5% EXP from Any monster defeated, this enchant is optional as it is quite rare. Click here for Porings Balloon, and here for the Enchants.
[Top]

All of these Cards are to be slotted into Shoes Slot. Super useful if you know which monster you are going to kill the most. (Example:- Abyss Lake 4 consist more of Dragon Race. Einbech 3 most of them are Formless Race. Bioshpere Depth 1, 4 of the monster there are Angel Race.)

Cards Notes

4245.png Am Mut Card (4245)

Increase +10% EXP from defeating Demi-Human race monster.

4204.png Mini Demon Card (4204)

Increase +10% EXP from defeating Brute race monster.

4221.png Skeleton General Card (4221)

Increase +10% EXP from defeating Insect race monster.

4239.png Iron Fist Card (4239)

Increase +10% EXP from defeating Formless race monster.

4249.png Ancient Worm Card (4249)

Increase +10% EXP from defeating Demon race monster.

4275.png Zombie Prisoner Card (4275)

Increase +10% EXP from defeating Undead race monster.

4164.png Gullinbursti Card (4164)

Increase +10% EXP from defeating Fish race monster.

4151.png Gajomart Card (4151)

Increase +10% EXP from defeating Plant race monster.

4267.png Explosion Card (4267)

Increase +10% EXP from defeating Dragon race monster.

4235.png Christmas Cookie Card (4235)

Increase +10% EXP from defeating Angel race monster.

Advance Leveling Guide

Best time to level a character is during EXP Event, with proper preparation it is possible to get from Lv1 to Lv275 in under 1 Hour. Click here to watch the Video.

Before we start, there are few things to cover :-

  • The main EXP gain is from EXP Event and Battle Manual Books (Bonus EXP on defeating monster, Quest & Daily submission). This is optional but with Dancer/Bard Skill 307.png Mr. Kim A Rich Man (a buff that give 60% Bonus EXP from defeating monster). Further info on EXP Event can visit here.
  • If you don't mind using Alts for Buffing, Cardinal and Trouvere/Troubadour are both super good. In order to use 307.png Mr. Kim A Rich Man, you'll need a partner Dancer/Bard but you can bypass this condition and perform solo with Trouvere skill 5352.png Sonata of Kvasir. Further info can visit here.
  • The Leveling route that i used in the video is the same as the one i posted above. I transition from Lv120 Rune Knight 2005.png Wind Cutter Build (Equipment Listed Below) to Lv250 Dragon Knight 6001.png Dragonic Breath Build (change Equipment to this set), but Shadow Gear remained the same as below.
  • Rune Knight 2005.png Wind Cutter Skill have some requirement to achieve but its easier to achieve compared to 2006.png Ignition Break Skill and 2008.png Dragon Breath Skill. Since 2005.png Wind Cutter Skill ignore monster Def and have 0 Cast Time, you'll just have to get minimum 185 ASPD and 40% ACD for max Spam.

Consumables that i used are listed below. Equipment are entirely Optional and dependent on your budget.

Consumables and Skills used in the Video
Equipment for Leveling
Cards Equipment Notes Costume Stone
Upper Head Gear

27396.png Isaac Wigner Card (27396) or 300456.png Icewind Egg Card (300456)
For 5% ACD

5899.png Black Ribbon [1] (5899) It boost your 2005.png Wind Cutter by 50%. Can be crafted here. 313726.png Rune Knight Stone II (Top) (313726)
For Melee Physical Damage %
Mid Head Gear 27396.png Isaac Wigner Card (27396)
For 5% ACD
19117.png Poring Sunglasses (19117) This is for the 5%/4% Bonus EXP, also combo with Angel Poring Boots. It also depends whether you need the slot for extra Damage or Utility Card. 313727.png Rune Knight Stone II (Mid) (313727)
For Increase Wind Cutter Skill % & 5% ACD
Low Head Gear - 19152.png Angeling Balloon (19152) This is for the 5% Bonus EXP from defeated monster and possible additional 5% Bonus EXP depending on the enchant. Further info can visit here. 29462.png Lord Knight Stone (Low) (29462)
+% ASPD
Armor i 4393.png Shelter Card (4393)
Combo with Happy Card
15186.png Kafra Uniform [1] (15186) This is for the 5% Bonus EXP from defeated monster. Later on we will change into a stronger Armor. Further info can visit here. -
Armor ii 4393.png Shelter Card (4393)
Combo with Happy Card
+11 450177.png Grey Wolf Suit [1] (450177) Best enchant on 2nd slot is 310517.png Wolf Orb (Cutter Break) (310517) 3rd slot is 310515.png Wolf Orb (After Cast Delay) (310515) 4th slot is 310506.png Wolf Orb (Warrior) Lv.2 (310506) . Further info can visit here.
Tips:- For Refining Lv1 Armor please use Guarantee Certificates, Click here for more info.
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Weapon i x2 300086.png Senior Special Alnoldi Card (300086)
For Melee Physical Damage %
+9 21050.png Illusion Tae Goo Lyeon [2] (21050) A super good starter weapon for Wind Cutter Build for the 20% ACD, the enchant could be any but preferably Physical Attack to Normal monster on the 4th Line Enchant, will be changing into a better weapon later. You can use 100423.png Labyrinth Refinement Box (100423) on a +4 21050.png Illusion Tae Goo Lyeon [2] (21050) to try and get to +9. Further info on getting the weapon can visit here, for the enchant click here. -
Weapon ii x2 300263.png Rekenber Guard Card (300263)
For Melee Physical Damage %
  • Hypocrisy Edge is slightly weaker than Adulter Fides Two-Handed Sword but its much more easier to get and doesn't need +12 for full potential. For Enchant, preferably try to get increase Melee Physical Damage on 2nd Line and increase Damage to Normal monster on 3rd Line. Further info for getting the weapon and Enchantment can visit here.
  • Adulter Fides Two-Handed Sword is strong but have to +12 for full potential and it's quite troublesome to get, either opening 102562.png Antiquity Villa (Twisted God) (102562) for a chance to get one, or MVP drop from Villa of Deception Instance. For Enchant, try to get on 2 enchant line increase Melee Physical Damage.

Tips:- For Refining Lv4 Weapon please use Guarantee Certificates, Click here for more info.

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Garment 300271.png Happy Card (300271)
For Melee Physical Damage %
+11 480090.png Grey Wolf Muffler [1] (480090) This Garment combo with Gray Wolf Suit for the 10% ACD. Best enchant on 2nd slot is 310584.png Wolf Orb (Powerful) Lv.3 (310584) 3rd slot is 310575.png Wolf Orb (Fast) Lv.3 (310575) 4th slot is 310494.png Wolf Orb (VIT) Lv.3 (310494) for 3% ACD. Further info can visit here.
Tips:- For Refining Lv1 Armor please use Guarantee Certificates, Click here for more info.
29463.png Rune Knight Stone (Garment) (29463)
For 5% ACD when combo with Lord Knight Stone (Low) & 311014.png Reload Stone (Dual) (311014)
For 5% ACD
Shoes Any Bonus EXP Monster Race Card 22101.png Angel Poring Boots [1] (22101) This is to combo with Poring Sunglasses. -
Accessory 1 300467.png Angel Iceslug Card (300467)
For Melee Physical Damage %
28439.png Sea Otter Mini Fan [1] (28439) For 5% Bonus EXP from defeated monster. -
Accessory 2 300367.png Lower Rgan Card (300367)
For Melee Physical Damage %
28440.png Seal Mini Fan [1] (28440) For 5% Bonus EXP from defeated monster. -
[Top]

The Blue Shadow Gear listed below, Lord Bearer's and Almighty Shadow Gear are previously BiS before the release of Advance Shadow Gear from ToT.

Shadow Gears
Item Notes
Armor +10 24764.png Lord Bearer's Shadow Armor (24764) Max HP % increases survivability and Damage improvement when we transition into DcB Build. Having permanent 8.png Endure is good too.
Shoes +10 24763.png Lord Bearer's Shadow Shoes (24763) Max HP % increases survivability and Damage improvement when we transition into DcB Build. Having permanent 8.png Endure is good too.
Weapon +10 24770.png Experience Shadow Weapon (24770) Use it for the Bonus +20% EXP Bonus from defeating monster.
Shield +10 24683.png Experience Shadow Shield (24683) Use it for the Bonus +20% EXP Bonus from defeating monster.
Accessory 1 +10 24339.png Almighty Shadow Earring (24339) One of the most versatile Shadow Gear in the game, +10 to All stats for survivability, Damage improvement and getting instant cast when we transition into DcB Build.
Accessory 2 +10 24340.png Almighty Shadow Pendant (24340) One of the most versatile Shadow Gear in the game, +10 to All stats for survivability, Damage improvement and getting instant cast when we transition into DcB Build.

Test with Screenshots

This section of the guide provide test for various combination of Cards, Costume Stones and Gears. All the test have been done as fair as possible. Buff used are all self-casted. Test Setup for Dummy are Damage Taken 10% Average Variance | Large | Formless unless stated otherwise under notes.

Buffs and Consumables for all the Test
Screen Shot with Notes at the bottom

<top>===== Weapon Card Test =====</top>

Weapon Cards Test.png
Note:- DK can easily reach high value of Long Range % and Size % Modifier due to Lux Anima Runestone, once reaching around 100% Size Modifier we can start building Boss % Modifier. Hence the result showing Boss + Size yield the highest Damage among all the other combination.
MVP Rune Knight Seyren Card vs MVP Snow Angel Card


Note:-

  • Left Image is MVP Rune Knight Seyren Card
  • Right Image is MVP Snow Angel Card

This test is with RES 0 to make it fair for Almighty Shadow Gear.
MVP Snow Angel Card will be BiS by wearing with Bow Master Shadow set , BUT have to consume +20 Int 12430.png Warg Blood Cocktail (12430) & +20 Dex 12432.png Siroma Icetea (12432) to replace the stats lose from Almighty Shadow Gear for Instant Cast.

Blue Shadow Gear vs New Advance Shadow Gear

Blue SG VS New Advance SG.png
Note:-

  • The Left image is with Vit Enchant on Nebula armor and both Master Shadow Weapon+Shield.
  • The Middle image is with Dex Enchant on Nebula armor and both Master Shadow Weapon+Shield, the reason behind is because dropping Almighty Shadow Gear loses stats for instant cast and have to get back the stats from equipment enchant.
  • The Right image is with Madness Breath Shadow set.
MVP Venom Chimera Card VS Specific Monster Race Card

Venom chimera vs specific monster race card.png
Note:- The Left image is with MVP Venom Chimera Card. The Right image is with Specific Monster Race in this test we target Formless.

MVP Tao Gunka Card VS MVP Encroached Tan Card

TGK VS TAN.png
Note:-

  • The Left image is with MVP Tao Gunka Card.
  • The Right image is with MVP Encroached Tan card.
    We lose a lot of Max HP and Damage for using Encroached Tan.
Costume Stone (Garment Dual & Low) Comparison

Costume Stone (low) comparison.png
Note:- In this test we compared a few Costume Stone in different combination, Ranged Stone (Garment), Ranged Stone (Low), Vit Convert (Low) and Power Stone (Dual). This test was tested with Damage Taken 30% Average Variance | Medium | Formless

Glade Rune Boots VS Gaebolg Boots VS Yorscalp Boots

Glade rune boots VS Gaebolg VS Yorscalp.png
Note:- In this test, the Glade Rune Boots 2nd Enchant is 311876.png Varmundt's Crystal (Plain) Lv5 (311876) (40% extra Damage against Wind & Earth Element)

  • On 1st image, Glade Rune Boots was tested on Neutral Element dummy and it loses out to Gaebolg Boots & Yorscalp Boots in Damage.
  • On 2nd image, Glade Rune Boots was tested on Wind Element dummy and it win Gaebolg Boots & Yorscalp Boots in Damage.
  • On the last image, Yorscalp Boots damage is getting close to Glade Rune Boots 2nd image, and are not locked to 2 type of monster Elemental like Glade Rune Boots.
Stats Test for Damage


Note:- In this test, we are testing to see how much Str and Vit affect our Damage. Although it may not look like there's huge difference, keep in mind the dummy is set with 10% Damage Taken. Some of this mini boost may be the differences to be able to 1 shot the monster you're farming.

  • Left Image is with 130 Vit & Str
  • Middle Image is with 130 Vit & 110 Str
  • Right Image is with 120 Vit & Str
Nebula of Expert ArcherLv3 vs Nebula of HealthLv3


Note:-

We get more Damage with Expert Archer Lv3 but loses some Max HP.

Instant Cast by Stats VS Instant Cast by VCT 100%


Note:-

By using VCT 100%, we can drop Almighty Shadow Gear and go for full Damage Bow Master Shadow Gear. But in the process we lose -20% Max HP and -6 Vit from x2 300076.png Broken Beta Guards Card (300076) , another -10% Max HP from 300174.png Melted Poring Card (300174) and -153 Hit from having only 1 Dex.

Runestone Crafting Chance


Note:- The Table above is base on this formula:- [Base Success Rate + ((DEX ÷ 30) + LUK ÷ 10) + (JobLv ÷ 10)) + Crafting Stone Bonus - Rune Difficulty]%.
It was computed by using the lowest quality crafting stone 12737.png General Rough Runestone (12737) (+4% success chance) and crafting the hardest Runestone (-20% success chance) with just base stats 130 Dex & Luk without Stats from Equipment, Buff or Food and at Lv60 Job Level and Lv10 2010.png Rune Mastery, you'll get a 97% success chance.
So it's safe to use any other crafting stone that is better than 12737.png General Rough Runestone (12737) to get pass 100% success chance, or you could also wear some Luk Equipment to make a total of 157 Luk to get 100% success chance.

  • Please use 12736.png Mystic Rough Runestone (12736) to craft 22540.png Lux Anima Runestone (22540) to get the minimum 2~6 quantity per craft, because 969.png Gold (969) is expensive, and the other crafting stones will have chance to get minimum 1~6 quantity per craft. The rest of the runestone can use any crafting stone depending your budget.
Boots of Unknown Life VS Yorscalp Boots


Note:-This test was tested with Damage Taken 100% Average Variance | Large | Formless. Tested multiple times for consistent result.

  • Left Image is Yorscalp Boots
  • Right Image is Boots of Unknown Life

Notice when Boots of Unknown proc on Right Image, Max HP increases significantly passing 1 Million Max HP. This improve Damage tremendously, hence the nick name "Cheat code boots" for DcB DK.

+9 Glacier Fully Enchanted VS +9 Clean Dimensions Dragon Lance


Note:-This test was tested with Damage Taken 100% Average Variance | Medium | Demon | No Runes | Only Almighty Food | No Shadow Gear, Only Costume Stone.

  • Left Image is +9 Fully Enchanted Glacier Lance
  • Right Image is +9 Clean Dimensions Dragon Lance

Dimensions Dragon Lance at +9 without Grading and Enchant, already getting Higher Damage and you get additional x2 Card Slots.

Yormi Card + Scalleg Card VS the Rest


Note:-This test was tested with Damage Taken 100% Average Variance | Medium | Demon | No Runes | Only Almighty Food | No Shadow Gear, Only Costume Stone.

It depends on your budget and card availability, but x2 27361.png Polluted Wander Man Card (27361) is a good 2nd choice and x1 27361.png Polluted Wander Man Card (27361) + x1 300264.png Rekenber High Guard Card (300264) is 3rd choice.

Yoster Sorceror Card + Yoster Negotiator Card VS the Rest


Note:-This test was tested with Damage Taken 100% Average Variance | Medium | Demon | No Runes | Only Almighty Food | No Shadow Gear, Only Costume Stone.

  • Left Image is Yoster Sorceror Card + Yoster Negotiator Card
  • Middle Image is Amitera Card + Yoster Negotiator Card
  • Right Image is Observation Card + Emphathize Card

Only use Amitera Card + Yoster Negotiator Card if you want some extra Max HP by sacrificing some Damage.

Broken Beta Guards Card VS Snow Rabbit Iceslug Card


Note:-This test was tested with Damage Taken 100% Average Variance | Medium | Demon | No Runes | Only Almighty Food | No Shadow Gear, Only Costume Stone.

  • Left Image is x2 Broken Beta Guards Card (total +6 Vit | +20% Max HP)
  • Middle Image is x2 Broken Omega Cleaner Card (total +4 Dex +2 Vit | +20% Max HP)
  • Right Image is Snow Rabbit Iceslug Card + Aferde Card (total +21% Long Range Physical Damage)

Max HP % is Strong in this Test.

60986.png Special Acknowledgement 60986.png

Thank you all so much for helping me on my journey 62973.png :-
RIGHT Bunny.png Miks 31607.png for helping me starting out in MuhRO and bringing me to the end
RIGHT Bunny.pngSofiya 18848.png for teaching me how to start a Wikipage
RIGHT Bunny.pngShadow 60452.png for helping me proofread
RIGHT Bunny.pngGM Icecold 40132.png and GM Muh 40083.png for the wonderful Server.

Update Log

05/10/25 -Officially posted the Guide
06/10/25 -Added D2 under Tips and Tricks section
07/10/25 -Added Stats+Traits, Nebula Con EA vs Health & Stats VS VCT Instant Cast
11/10/25 -Added Leveling Tips & EXP Gears under Tips and Tricks section & Runestone Crafting Chances under Screenshot.
16/10/25 -Added Progression Equipment Section and Tons of Screen Shot to test.