Magic
Notes
Relevant Skills
Talisman:
Talisman of Black Tortoise: Your main ability while leveling. It provides good damage and a large 11x11 ground targeted AOE.
Talisman of White Tiger: Has a huge 15x15 AOE around the caster but provides significantly less damage than Black Tortoise. However, it is super useful for farming and once you get your Time Dimension Combo, every time you cast White Tiger, you will auto-cast Black Tortoise.
Circle of Directions and Elementals: A powerful ability but its main benefit is that it activates the Blessing of the Four Directions which provides a very significant buff to all of your Talisman Skills. To activate it, you cast Blue Dragon -> White Tiger -> Red Phoenix -> Black Tortoise -> Circle of Direction and Elementals. It's confusing at first, but you'll quickly get the hang of it!
Talisman of Red Phoenix and Talisman of Blue Dragon: While not powerful on their own, the combo becomes very powerful for single targets with the Time Dimension combo that auto-casts Red Phoenix when Blue Dragon is cast.
EXO:
Exorcism of Malicious Soul: Your main skill in the EXO build. It is very powerful and has a large 13x13 AOE around the caster.
Soul Gathering: Allows the user to collect souls while Soul Collect is active. Everytime you use EXO, you will have to cast Soul Gathering, so your combo will be Soul Gathering -> EXO -> Soul Gathering -> EXO, and so on.
Totem of Tutelary: A really useful supportive skill that provides HP and SP in an AOE. However, it also provides a huge buff to EXO when the user is under the Totem of Tutelary effect.
General:
Mild Wind: A super useful ability that allows you to change the element of your damaging abilities. Use this effectively to take advantage of elemental weaknesses.
Leap: A movement ability that allows you to leap a decent distance and over terrain.
Tumbling: A self buff that provides a 20% chance of blocking long ranged abilities.
Kaite: Provides a buff that resurrects you when you die. But surely you won't ever die if you follow my guide right?
Kaahi: Provides a buff that trades some of your SP to gain HP whenever you are hit.
Kaute: On the other hand, trades some of your HP to gain SP.
Talisman of Soul Stealing: A damaging ability that also restores some of your SP.
Curse of Wicked Soul: Curses a target making it take increased damage from Shadow element.
Supportive:
Fairy Soul: Provides MATK and VCT% reduction
Talisman of Magician: Provides S.MATK
Talisman of Five Elements: Provides an increase in damage against water, wind, earth, fire, and neutral element
Soul of Heaven and Earth: A party buff that provides a large buff in damage and recovers AP
Talisman of Protection: Provides HP recovery every 3 seconds
Talisman of Warrior: Provides P.ATK
Falcon Soul: Provides ATK and HIT
Golem Soul: Provides DEF and MDEF
Shadow Soul: Provides Critical and ASPD
Soul Unity: A party buff that provides HP recovery every 3 seconds
Generally, if I am playing by myself, Fairy Soul, Talisman of Magician, Talisman of Protection, and Talisman of Five Elements are the main buffs that I provide to myself. If I have the available skill points for Soul of Heaven and Earth, then I will cast that on myself as well.
Leveling is a bit difficult for Soul Reaper before reaching Soul Ascetic due to the Soul requirements on skills. As such, I recommend leveling with either Espa and Eswhoo or Curse Explosion and Curse of Wicked Soul.
Espa: At level 10, Espa has no soul requirements, so is easy to spam. Affected by Mild Wind
Eswhoo: Very powerful ability but can only be used after Espa has been cast. Consumes 1 soul energy at level 10. Affected by Mild Wind
Curse Explosion: Has no soul requirements, so it is easy to spam. It does Shadow damage.
Curse of Wicked Soul: Curses a target making it take increased damage from Curse Explosion and increased damage from Shadow element. Consumes 3 Soul Energy
Stats and Traits
Generally, Stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. Instead, I'll provide my priority and the benefits of each Stat:
- Int: Provides the highest bonus in StatusMATK. It also provides the second-highest reduction in Variable Cast Time.
- Dex: Provides the third-highest bonus in StatusMATK. It also provides the highest reduction in Variable Cast Time from stats. Early on, you will want a lot of Dex, as your gear may not provide the VCT reduction you need. Later on, it will be a lower priority. However, I tend to keep a lot of dex in my full build, as I don't always use my full build in lieu of item drop rate gear.
- Vit: Provides a lot of tankiness through HP, SoftDEF, and SoftMDEF.
- Agi: Provides some additional tankiness by providing FLEE, and the ATKSPD improves DPS by reducing Cast animation.
- Str: Provides additional weight capacity which will help for farming.
- Luk: Provides the second-highest bonus in StatusMATK. However, I use more Dex than Luk because of the cast time reduction.
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:
- SPL (110): Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.
- CON (100-110): Provides the second-highest bonus in S.MATK.
- WIS (50-82): Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.
- STA (0-32): Provides Physical Resistance.
Gear Progression
Madame Celery's Guide to MuhRO has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly EXO and Talisman Soul Ascetics. As you read through, you can look at the Magic Gear Progression Table on my Guide to Magic. This table will have links that will guide you to the relevant pages.
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.
Phase Eden
At Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require Old Pick (7318) , Blue Hair (1034) , and Elastic Band (7200) . Additionally, you can talk with Lucy in the same room to receive your Advanced Paradise Shadow Gear by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total.
Phase One
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). Abilities will have a specific Fixed Cast Time and Variable Cast Time. For EXO your fixed cast time is 1.5s and your Variable Cast time is 2.2s. For Talisman your fixed cast time is 1.5s and your Variable Cast time is 1s
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)).
For now, just assume that your VCT will come in time and go full int and dex for your stats.
At Level 150, you can start using Grace Magic Boots [1] (470021) , which can be obtained after completing the 17.1 Questline from the Sentinel NPC. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for Gray Wolf Shoes [1] (470088) or Glacier Shoes [1] (450268) as soon as possible.
At Level 170, you will have access to the Illusion of Labyrinth and its related equipment. The Illusion Morpheus Set will provide a good boost in damage, and a +9 Illusion Morpheus's Hood [1] (19428) will give you Skill Cast Interruption Protection.
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get Underwater Refinement Box (100425) and Labyrinth Refinement Box (100423) to upgrade your gear or to make Safe to Refine tickets!
Phase Two
1.5s Fixed Cast Reduction is what you need. If you haven't already, your focus will be on getting Gray Wolf Shoes [1] (470088) with the Wolf Orb (Fixed Casting) Lv.3 (310602) or any other 1s FCT reduction shoe.
The Brilliant/ Sinful Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the Minor Casting Stone (Garment) (25170) that gives .3s FCT reduction, you'll have a total of 1.5s or 1.6s FCT reduction. I do not recommend getting a Cast Stone (Garment) (25067) if it's too expensive, as you'll already have enough FCT!
Moving forward, we're just working on damage; let's up those numbers!!
Between the Gray Wolf Robe [1] (450178) and the Snow Flower Robe [1] (450207) , both options are great. Gray Wolf Robe [1] (450178) provides more damage and Snow Flower Robe [1] (450207) provides more tankiness. Generally, Snow Flower Robe [1] (450207) will be cheaper, as you can buy the necessary enchantment stones from other players. However, this requires other players to have and be willing to sell those stones, which may not always be the case. Gray Wolf Robe [1] (450178) , however, requires farming of Amethyst Fragment (1000405) which may be grindier but more reliable. My recommendation if you plan on going the snow flower route is to make sure that the stones you need for the Snow Flower Robe [1] (450207) are available.
The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. You can try to farm these if you would like or buy these from a vendor.
Phase 2 Gear
Type |
Item |
Notes
|
Upper |
+9 to +11 Survival Circlet-LT [1] (400154) or +9 Vesper Headgear [1] (400111) |
To Craft and To Reform the Survival Circlet. To Craft the Vesper Helmet
|
Middle |
Battle Processor [1] (410017) or Cor Core Booster [1] (410092) |
Unslotted versions are fine if you don't have a card to use.
|
Lower |
Orbs of Survival-LT (420066) Young Leaf of World Tree (Intelligence) (420022) CD in Mouth (420003) |
OoS: To Craft and To Reform. Use OoS if you're using Survival Circlet. YL: SPL Lv2 (311081) or S.MATK Lv.2 (310985) , Spell Lv2 (4814) or MATK Lv.2 (310989) , INT+3 (4712) . Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. Alternatively, you can continue to use CD in mouth combo for a while.
|
Armor |
+9 to +11 Gray Wolf Robe [1] (450178) +9 to +11 Snow Flower Robe [1] (450207) +9 to +11 Glacier Robe [1] (450265) |
GW: Wolf Orb (Shadow Spell) (310532) Wolf Orb (Mage) Lv.3 (310510) Wolf Orb (Mage) Lv.2 (310507) . Gray Wolf Gear can be obtained after completing Episode 18
SF: Ice Magic Stone (Defense) (1000717) or Ice Magic Stone (Magic Defense) (1000718) , Ice Magic Stone (Mage) (1000721) , Ice Magic Stone (Shadow Spell) (1000773) . Snow Flower gear can be obtained after completing Episode 19 . Only get Snow Flower if the related Ice Flower Magic Stones are easily obtainable (available in vend). Glacier: Glacier Flower Meow Power (Grand Mage) (312066) , Glacier Flower Meow Power (Mage) (312063) or Glacier Flower Meow Power (Power Force) (312067) , Glacier Flower Meow Power (SPL & WIS) (312059) . Glacier gear can be obtained after completing Episode 20 .
|
Weapon |
+9 Glacier Staff (640033) |
Glacier Flower Spell (Magical-Element) (311353) Glacier Flower Spell (Magical-Size) (311351) Glacier Flower Spell (Magical-Race) (311349) Glacier Flower Spell (MATK) (311343) Just buy this from a seller!
|
Shield |
N/A |
|
Garment |
+9 or +11 Illusion Morpheus's Shawl [1] (20948) |
You can use Rune of Intellect Lv2 (29001) Rune of Intellect Lv2 (29001) depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.
|
Shoe |
+7 Gray Wolf Shoes [1] (470088) +7 Glacier Shoes [1] (450268) |
GW: Wolf Orb (Fixed Casting) Lv.3 (310602) . The other enchants don't matter. Glacier: Glacier Flower Meow Power (Fixed Casting) (312076)
|
Accessory (Right) |
Brilliant Light Sapphire Ring [1] (490064) Sinful Sapphire Ring [1] (490052) |
For Brilliant Enchants: Any Happiness, Any Destructive Evil. For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
|
Accessory (Left) |
Brilliant Light Sapphire Necklace [1] (490065) Sinful Sapphire Necklace [1] (490053) |
For Brilliant Enchants: Any Happiness, Any Destructive Evil. For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
|
In terms of Priority:
- Shoes and Weapon
- Accessories and Minor Cast Stone
- Armor and Headgears
- Garment and Shoes.
Zeny Tip: Thanatos 11 and 12 are great places to farm at this point and in general, and you'll be able to farm the materials for your accessories. Guyak Pudding (12710) will help tremendously to prevent the Decrease Agility debuff effect.
Phase Three
You can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your Shadow gear as well!
Dim Glacier Weapons are a great place to start dipping your toes into the painful world of item grading! Luckily, the Dim Glacier Reinforcement Device (101637) helps ease you in. Dim Glacier and Snow equipment can be obtained after completing Episode 19.
Phase 3 Gear
Type |
Item |
Notes
|
Upper |
+9 to +11 Survival Circlet-LT [1] (400154) or +9 Vesper Headgear [1] (400111) |
To Craft and To Reform the Survival Circlet. To Craft the Vesper Helmet
|
Middle |
Battle Processor [1] (410017) or Deep Blue Sunglasses [1] (410080) |
|
Lower |
Orbs of Survival-LT (420066) Young Leaf of World Tree (Intelligence) (420022) |
OoS: To Craft and To Reform. Use OoS if you're using Survival Circlet. YL: SPL Lv2 (311081) or S.MATK Lv.2 (310985) , Spell Lv2 (4814) or MATK Lv.2 (310989) , INT+3 (4712) . Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter.
|
Armor |
+11 Gray Wolf Robe [1] (450178) +9 to +11 Snow Flower Robe [1] (450207) +9 to +11 Glacier Robe [1] (450265) |
GW: Wolf Orb (Shadow Spell) (310532) Wolf Orb (Mage) Lv.3 (310510) Wolf Orb (Mage) Lv.2 (310507) SF: Ice Magic Stone (Defense) (1000717) or Ice Magic Stone (Magic Defense) (1000718) , Ice Magic Stone (Mage) (1000721) , Ice Magic Stone (Shadow Spell) (1000773) Glacier: Glacier Flower Meow Power (Grand Mage) (312066) , Glacier Flower Meow Power (Mage) (312063) or Glacier Flower Meow Power (Power Force) (312067) , Glacier Flower Meow Power (SPL & WIS) (312059)
|
Weapon |
+12 [A] Dim Glacier Wand [1] (550089) |
EXO: Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Spirit Purification) (311320) Glacier Flower Spell (Spirit Purification) (311320) Talisman: Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (Black Tortoise) (311319) Glacier Flower Spell (Black Tortoise) (311319) or Glacier Flower Spell (Magical Grade) Lv5 (311458) Glacier Flower Spell (White Tiger) (311317) Glacier Flower Spell (White Tiger) (311317)
|
Shield |
+11 Illusion Silver Guard [1] (460018) +10 Glacier Guard [1] (460040) |
ISG: Rune of Intellect Lv2 (29001) Rune of Intellect Lv2 (29001) Glacier: Your choice on the enchants for the Glacier Guard.
|
Garment |
+11 Convertible Magical Wing [1] (480125) +9 or +10 Glacier Muffler [1] (450267) |
CMW: Please see below notes for more information on the convertible Wing Glacier: Glacier Flower Meow Power (Caster) (312070) for Slot 2
|
Shoe |
+7 to +9 [C] Moan of Corruption [1] (470204) |
to craft it
|
Accessory (Right) |
Brilliant Light Sapphire Ring [1] (490064) Sinful Sapphire Ring [1] (490052) |
For Brilliant Enchants: Any Happiness, Any Destructive Evil. For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
|
Accessory (Left) |
Brilliant Light Sapphire Necklace [1] (490065) Sinful Sapphire Necklace [1] (490053) |
For Brilliant Enchants: Any Happiness, Any Destructive Evil. For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both.
|
To craft the Convertible Magical Wing [1] (480125) , you'll need a +7 Supplement Part VIT [1] (20732) , a +7 Upgrade Part - Engine [1] (20733) , a +7 Pile Bunker S [1] (16030) , 5 Opal (727) , and 3 Repair Robot Turbo Card (27015) .
Zeny Tip: You should be able to farm comfortably at Clock Tower Basement and Niflheim 2 now, and they'll provide a lot of great end-game material as well. As mentioned, now would be a great time to work on your shadow gear, as both those maps provide Shadowdecon (25729) .
Phase Four
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.
For Talisman Builds, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo.
For EXO Builds, you will continue to use the Vesper Helm, so you will want to Grade and Enhance it.
Phase Five
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2.
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you'll need after losing the Convertible Magical Wing and Wolf Robe. I don't recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded.
The Engraved Soul Purification Rune Robe [1] (450284) is the better armor, particularly against bosses. However, you will still likely need Nebula Robe of Spell [1] (450173) before being able to farm Biosphere Depths effectively.
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.
For pure damage, Temple Rune Ring [1] (490304) is better than Spell Signet of Star [1] (490136) due to the power of the Second Slot Enchant. However, the Second Slot Enchant is limited to two races (unless you get the normal/boss enchant). Additionally, the Stellar Seal gives 30% variable cast reduction from a single accessory which is very powerful.
Sinful Sapphire Ring [1] (490052) and Sinful Sapphire Necklace [1] (490053) will still be useful to have due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.
Misc
Shadow Gear
For more information on Magic Shadow Gear, please check out the Shadow Gear section on the Guide to Magic.
Some great options for mixed Blue Shadow Gear are:
Costume Stones and Pets
Costume Stones:
Cute Pets: White Knight Egg (9134) , Gloom Under Night Egg (9122) , Dark Illusion Egg (9139) , and Icewind Egg (9147) are good choices.
Cards
You can find a list of cards to use in my Guide to Magic. Depending on which element you are planning on using with Mild Wind, the cards that you use may be different. However, the focus of the cards below are for a neutral element focus.
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