Wolfchev's Laboratory

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Informações

  • Nível base 150
  • Pré-requisitos: Cursed Spirit e Dangerous Rumors
  • Wolfchev's Laboratory é composto por 4 salas onde você enfrentará diferentes grupos de monstros a cada vez até chegar ao MVP.
  • Nas primeiras 3 salas, você enfrentará um grande grupo de lobos/lobos bebês. Mate todos eles para prosseguir. Há um cronômetro de cerca de 120-140 segundos na 2ª sala, então certifique-se de limpá-la antes que o tempo acabe.
  • Na 4ª sala, o MVP do Bio Labs vai surgir e você precisará derrotá-lo antes de falar com Wolfchev para receber suas recompensas.
  • Você tem 4 horas para completar esta instância.
  • 1 dia de cooldown

Instância

  1. Fale com o Researcher em (lhz_dun04 151, 276) e selecione Going into the laboratory para gerar a instância.
     
  2. Clique na Laboratory Entrance para entrar e selecione Go inside.
     
  3. Mate todos os Starving Lab animals para prosseguir.
  4. Olhe para o Manual Sheet (39, 168) para obter instruções sobre as válvulas. Lembre-se delas.
  5. Fale com a Valve necessária e faça as operações indicadas logo antes. Quando terminar, um portal se abrirá para acessar a segunda sala.
  6. Mate todos os monstros desta sala para abrir o portal para a terceira sala.
  7. Repita o passo acima para acessar a sala do chefe final (quarta sala).
  8. Um MVP aleatório do Bio3 ou 4 surgirá então.
  9. Depois de derrotá-lo, Wolfchev aparecerá no final da sala (137, 156). Você deve estar dentro do alcance do MVP enquanto ele estiver sendo derrotado.
  10. Se você concluiu a missão de caça aos MVPs (matar todos os 13 MVPs), você será recompensado com uma das recompensas possíveis (chance aleatória).

Monstros

MVPs possíveis do Bio 3
Monstro Nível HP Tamanho/Raça/Elemento
1646.png
Lord Knight Seyren (1646)
160 4,680,000 Médio/Semihumano/Fogo 4
1647.png
Assassin Cross Eremes (1647)
160 4,230,000 Médio/Semihumano/Veneno 4
1648.png
Whitesmith Harword (1648)
160 6,750,000 Médio/Semihumano/Terra 4
1649.png
High Priest Magaleta (1649)
160 4,800,000 Médio/Semihumano/Sagrado 4
1650.png
Sniper Shecil (1650)
160 4,140,000 Médio/Semihumano/Vento 4
1651.png
High Wizard Katrinn (1651)
160 4,500,000 Médio/Semihumano/Fantasma 3

MVPs

MVPs possíveis do Bio 4
Monstro Nível HP Tamanho/Raça/Elemento
2235.png
Paladin Randel (2235)
160 6,870,000 Médio/Semihumano/Sagrado 4
2236.png
Creator Flamel (2236)
160 4,230,000 Médio/Semihumano/Fogo 4
2237.png
Professor Celia (2237)
160 3,847,804 Médio/Semihumano/Fantasma 3
2238.png
Champion Chen (2238)
160 4,249,350 Médio/Demônio/Água 4
2239.png
Stalker Gertie (2239)
160 4,057,279 Médio/Demônio/Veneno 4
2240.png
Clown Alphoccio (2240)
160 3,894,278 Médio/Semihumano/Vento 4
2241.png
Gypsy Trentini (2241)
160 3,894,278 Médio/Semihumano/Vento 4

Cartas

Item Descrição
4357.png [MVP] Lord Knight Seyren Card (4357) MaxHP -50%
_______________________
Enables the use of Level 1 Berserk.
_______________________
Type: Card
Compound on: Head Top
Weight: 1
4359.png [MVP] Assassin Cross Eremes Card (4359) Enables the use of Level 3 Cloaking.
_______________________
Type: Card
Compound on: Garment
Weight: 1
4362.png Howard Card (4362) HIT +30
_______________________
Increases After Attack Delay by 5%.
_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4363.png [MVP] High Priest Magaleta Card (4363) Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack.
_______________________
Type: Card
Compound on: Armor
Weight: 1
4367.png [MVP] Sniper Shecil Card (4367) Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP.
Disables HP Recovery Rate.
_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4365.png [MVP] High Wizard Katrinn Card (4365) Ignores magical defense of Normal class by 100%.
Increases Variable Casting Time by 100%.
Disables SP Recovery Rate.
Drains 2,000 SP when the compounded headgear is unequipped.
_______________________
Type: Card
Compound on: Head Top
Weight: 1
4565.png [MVP] Paladin Randel Card (4565) Random chance to auto-cast Level 10 Grand Cross when receiving physical damage.
_______________________
MaxHP +10%
_______________________
Base INT at least 110:
MaxHP +10%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4563.png [MVP] Creator Flamel Card (4563) Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage.
_______________________
CRI +20
_______________________
Base STR at least 110:
CRI +20
_______________________
Type: Card
Compound on: Armor
Weight: 1
4561.png [MVP] Professor Celia Card (4561) Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage.
_______________________
MATK +7%
_______________________
Base DEX at least 110:
MATK +7%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4562.png [MVP] Champion Chen Card (4562) Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage.
_______________________
Increases physical damage against all classes by 7%
_______________________
Base AGI at least 110:
Increases physical damage against all classes by 7%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4564.png [MVP] Stalker Gertie Card (4564) Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage.
_______________________
HIT +20
_______________________
Base LUK at least 110:
HIT +20
_______________________
Type: Card
Compound on: Armor
Weight: 1
4560.png [MVP] Clown Alphoccio Card (4560) FLEE +20

Base VIT at least 110:
FLEE +20
_______________________
When compounded on a Musical Instrument or Whip class weapon:
Enables the use of Level 10 Poem of Bragi.
_______________________
Type: Card
Compound on: Armor
Weight: 1
4566.png [MVP] Gypsy Trentini Card (4566) When compounded on a Whip or Musical Instrument class weapon:
Enables the use of Level 10 Fortune's Kiss.
_______________________
FLEE +20
_______________________
Base VIT at least 110:
FLEE +20
_______________________
Type: Card
Compound on: Armor
Weight: 1

Recompensas

This items are rewards from the instance Werner's_Laboratory.

Item Description
2582.png Salvage Cape (2582) This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock and Archbishop
_______________________
Type: Armor
Position: Garment
Defense: 1
Armor Level: 1
Refinable
Weight: 40
Required Level: 130
18570.png Ancient Gold Ornament [1] (18570) A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
3rd classes
_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Refinable
Weight: 40
Required Level: 100
16017.png Bloody Cross (16017) A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
_______________________
When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
_______________________
Element: Shadow
Enchantable: Yes
_______________________
Class Restrictions:
Transcendent Acolyte
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 100
1291.png Guillotine Katar [1] (1291) Long ago, a Guillotine Cross used this to kill his betrayer.
_______________________
DEX +2
FLEE -30
_______________________
Increases Physical Damage against Demi-Human race by 50%.
_______________________
Increases damage of Cross Impact by 30%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 140
1584.png Chilly Spell Book [2] (1584) One of the 4 element magic books which have a High Socerer's study. [Part. ice]
_______________________
DEX +1
MATK +160
_______________________
Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
_______________________
Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
_______________________
Indestructible in battle
_______________________
Element: Water
Enchantable: Yes
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
1490.png Giant Lance (1490) The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
_______________________
ASPD -10
_______________________
When you unequip this weapon it will drain SP by 600.
_______________________
Increases skill cooldown of Spiral Pierce by 20 seconds.
_______________________
Base STR at least 120:
ATK +300
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 20
Weapon Level: 4
Refinable
Weight: 2,000
Required Level: 140
6471.png Ghost Chill (6471)

Possible amount: x10 / x20

The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

6469.png Will of Warrior (6469)

Possible amount: x10 / x20

A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

6470.png Blood Thirst (6470)

Possible amount: x10 / x20

Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab