Wolfchev's Laboratory

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This page is a translated version of the page Wolfchev's Laboratory and the translation is 100% complete.
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Informationen

  • Basislevel 150
  • Voraussetzungen: Verfluchter Geist und Gefährliche Gerüchte
  • Wolfchevs Labor besteht aus vier Räumen, in denen du jedes Mal gegen verschiedene Gegnergruppen kämpfst, um den MVP zu erreichen.
  • In den ersten drei Räumen triffst du auf ein großes Rudel Wölfe/Wölfebabys. Töte sie alle, um weiterzukommen. Im zweiten Raum gibt es einen Timer von etwa 120–140 Sekunden. Schließe ihn unbedingt ab, bevor er abgelaufen ist.
  • Im vierten Raum erscheint der MVP des Biolabors. Besiege ihn, bevor du mit Wolfchev sprichst, um deine Belohnungen zu erhalten.
  • Du hast 4 Stunden Zeit, um diese Instanz abzuschließen.
  • 1 Tag Abklingzeit

Instanz

  1. Sprich mit dem Forscher bei (lhz_dun04 151, 276) und wähle Ins Labor gehen, um die Instanz zu generieren.
  2. Klicke auf den Laboreingang, um ihn zu betreten, und wähle Hineingehen.
  3. Töte alle hungernden Labortiere, um fortzufahren.
  4. Sieh dir die Anleitung (39, 168) an, um Anweisungen zu den Ventilen zu erhalten. Merke sie dir.
  5. Sprich mit dem benötigten Ventil und führe die zuvor beschriebenen Schritte aus. Sobald du fertig bist, öffnet sich ein Portal zum zweiten Raum.
  6. Töte alle Mobs in diesem Raum, um das Portal zum dritten Raum zu öffnen.
  7. Wiederhole den obigen Schritt, um den Endgegnerraum (vierter Raum) zu erreichen.
  8. Ein zufälliger Bio3- oder Bio4-MVP erscheint.
  9. Sobald du ihn besiegt hast, erscheint Wolfchev am Ende des Raums (137, 156). Du musst dich in Reichweite des MVPs befinden, während er getötet wird.
  10. Wenn du die MVP-Jagd-Quest abgeschlossen hast (töte alle 13 MVPs), erhältst du eine der möglichen Belohnungen (Zufallswahrscheinlichkeit).

Monsters

Possible MvPs from Bio 3
Monster Level HP Size/Race/Element
1646.gif
Lord Knight Seyren (1646)
160 4,680,000 Medium/Demi-Human/Fire 4
1647.gif
Assassin Cross Eremes (1647)
160 4,230,000 Medium/Demi-Human/Poison 4
1648.gif
Whitesmith Harword (1648)
160 6,750,000 Medium/Demi-Human/Earth 4
1649.gif
High Priest Magaleta (1649)
160 4,800,000 Medium/Demi-Human/Holy 4
1650.gif
Sniper Shecil (1650)
160 4,140,000 Medium/Demi-Human/Wind 4
1651.gif
High Wizard Katrinn (1651)
160 4,500,000 Medium/Demi-Human/Ghost 3

MVPs

Possible MvPs from Bio 4
Monster Level HP Size/Race/Element
2235.gif
Paladin Randel (2235)
160 6,870,000 Medium/Demi-Human/Holy 4
2236.gif
Creator Flamel (2236)
160 4,230,000 Medium/Demi-Human/Fire 4
2237.gif
Professor Celia (2237)
160 3,847,804 Medium/Demi-Human/Ghost 3
2238.gif
Champion Chen (2238)
160 4,249,350 Medium/Demon/Water 4
2239.gif
Stalker Gertie (2239)
160 4,057,279 Medium/Demon/Poison 4
2240.gif
Clown Alphoccio (2240)
160 3,894,278 Medium/Demi-Human/Wind 4
2241.gif
Gypsy Trentini (2241)
160 3,894,278 Medium/Demi-Human/Wind 4

Cards

Item Description
4357.png [MVP] Lord Knight Seyren Card (4357) MaxHP -50%
_______________________
Enables the use of Level 1 Berserk.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
4359.png [MVP] Assassin Cross Eremes Card (4359) Enables the use of Level 3 Cloaking.

_______________________
Type: Card
Compound on: Garment
Weight: 1
4362.png Howard Card (4362) HIT +30
_______________________
Increases After Attack Delay by 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4363.png [MVP] High Priest Magaleta Card (4363) Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack.

_______________________
Type: Card
Compound on: Armor
Weight: 1
4367.png [MVP] Sniper Shecil Card (4367) Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP.
Disables HP Recovery Rate.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4365.png [MVP] High Wizard Katrinn Card (4365) Ignores magical defense of Normal class by 100%.
Increases Variable Casting Time by 100%.
Disables SP Recovery Rate.
Drains 2,000 SP when the compounded headgear is unequipped.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
4565.png [MVP] Paladin Randel Card (4565) Random chance to auto-cast Level 10 Grand Cross when receiving physical damage.
_______________________
MaxHP +10%
_______________________
Base INT at least 110:
MaxHP +10%

_______________________
Type: Card
Compound on: Armor
Weight: 1
4563.png [MVP] Creator Flamel Card (4563) Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage.
_______________________
CRI +20
_______________________
Base STR at least 110:
CRI +20

_______________________
Type: Card
Compound on: Armor
Weight: 1
4561.png [MVP] Professor Celia Card (4561) Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage.
_______________________
MATK +7%
_______________________
Base DEX at least 110:
MATK +7%

_______________________
Type: Card
Compound on: Armor
Weight: 1
4562.png [MVP] Champion Chen Card (4562) Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage.
_______________________
Increases physical damage against all classes by 7%
_______________________
Base AGI at least 110:
Increases physical damage against all classes by 7%

_______________________
Type: Card
Compound on: Armor
Weight: 1
4564.png [MVP] Stalker Gertie Card (4564) Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage.
_______________________
HIT +20
_______________________
Base LUK at least 110:
HIT +20

_______________________
Type: Card
Compound on: Armor
Weight: 1
4560.png [MVP] Clown Alphoccio Card (4560) FLEE +20

Base VIT at least 110:
FLEE +20
_______________________
When compounded on a Musical Instrument or Whip class weapon:
Enables the use of Level 10 Poem of Bragi.

_______________________
Type: Card
Compound on: Armor
Weight: 1
4566.png [MVP] Gypsy Trentini Card (4566) When compounded on a Whip or Musical Instrument class weapon:
Enables the use of Level 10 Fortune's Kiss.
_______________________
FLEE +20
_______________________
Base VIT at least 110:
FLEE +20

_______________________
Type: Card
Compound on: Armor
Weight: 1

Belohnungen

This items are rewards from the instance Werner's_Laboratory.

Item Description
2582.png Salvage Cape (2582) This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock and Archbishop
_______________________
Type: Armor
Position: Garment
Defense: 1
Armor Level: 1
Refinable
Weight: 40
Required Level: 130
18570.png Ancient Gold Ornament [1] (18570) A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
3rd classes
_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Refinable
Weight: 40
Required Level: 100
16017.png Bloody Cross (16017) A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
_______________________
When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
_______________________
Element: Shadow
Enchantable: Yes
_______________________
Class Restrictions:
Transcendent Acolyte
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 100
1291.png Guillotine Katar [1] (1291) Long ago, a Guillotine Cross used this to kill his betrayer.
_______________________
DEX +2
FLEE -30
_______________________
Increases Physical Damage against Demi-Human race by 50%.
_______________________
Increases damage of Cross Impact by 30%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 140
1584.png Chilly Spell Book [2] (1584) One of the 4 element magic books which have a High Socerer's study. [Part. ice]
_______________________
DEX +1
MATK +160
_______________________
Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
_______________________
Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
_______________________
Indestructible in battle
_______________________
Element: Water
Enchantable: Yes
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
1490.png Giant Lance (1490) The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
_______________________
ASPD -10
_______________________
When you unequip this weapon it will drain SP by 600.
_______________________
Increases skill cooldown of Spiral Pierce by 20 seconds.
_______________________
Base STR at least 120:
ATK +300
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 20
Weapon Level: 4
Refinable
Weight: 2,000
Required Level: 140
6471.png Ghost Chill (6471)

Possible amount: x10 / x20

The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

6469.png Will of Warrior (6469)

Possible amount: x10 / x20

A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

6470.png Blood Thirst (6470)

Possible amount: x10 / x20

Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab