Wolfchev's Laboratory
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Informationen
- Basislevel 150
- Voraussetzungen: Verfluchter Geist und Gefährliche Gerüchte
- Wolfchevs Labor besteht aus vier Räumen, in denen du jedes Mal gegen verschiedene Gegnergruppen kämpfst, um den MVP zu erreichen.
- In den ersten drei Räumen triffst du auf ein großes Rudel Wölfe/Wölfebabys. Töte sie alle, um weiterzukommen. Im zweiten Raum gibt es einen Timer von etwa 120–140 Sekunden. Schließe ihn unbedingt ab, bevor er abgelaufen ist.
- Im vierten Raum erscheint der MVP des Biolabors. Besiege ihn, bevor du mit Wolfchev sprichst, um deine Belohnungen zu erhalten.
- Du hast 4 Stunden Zeit, um diese Instanz abzuschließen.
- 1 Tag Abklingzeit
Instanz
- Sprich mit dem Forscher bei (lhz_dun04 151, 276) und wähle Ins Labor gehen, um die Instanz zu generieren.
- Klicke auf den Laboreingang, um ihn zu betreten, und wähle Hineingehen.
- Töte alle hungernden Labortiere, um fortzufahren.
- Sieh dir die Anleitung (39, 168) an, um Anweisungen zu den Ventilen zu erhalten. Merke sie dir.
- Sprich mit dem benötigten Ventil und führe die zuvor beschriebenen Schritte aus. Sobald du fertig bist, öffnet sich ein Portal zum zweiten Raum.
- Töte alle Mobs in diesem Raum, um das Portal zum dritten Raum zu öffnen.
- Wiederhole den obigen Schritt, um den Endgegnerraum (vierter Raum) zu erreichen.
- Ein zufälliger Bio3- oder Bio4-MVP erscheint.
- Sobald du ihn besiegt hast, erscheint Wolfchev am Ende des Raums (137, 156). Du musst dich in Reichweite des MVPs befinden, während er getötet wird.
- Wenn du die MVP-Jagd-Quest abgeschlossen hast (töte alle 13 MVPs), erhältst du eine der möglichen Belohnungen (Zufallswahrscheinlichkeit).
Monsters
Possible MvPs from Bio 3 | ||||
Monster | Level | HP | Size/Race/Element | |
![]() Lord Knight Seyren (1646) |
160 | 4,680,000 | Medium/Demi-Human/Fire 4 | |
![]() Assassin Cross Eremes (1647) |
160 | 4,230,000 | Medium/Demi-Human/Poison 4 | |
![]() Whitesmith Harword (1648) |
160 | 6,750,000 | Medium/Demi-Human/Earth 4 | |
![]() High Priest Magaleta (1649) |
160 | 4,800,000 | Medium/Demi-Human/Holy 4 | |
![]() Sniper Shecil (1650) |
160 | 4,140,000 | Medium/Demi-Human/Wind 4 | |
![]() High Wizard Katrinn (1651) |
160 | 4,500,000 | Medium/Demi-Human/Ghost 3 |
MVPs
Possible MvPs from Bio 4 | ||||
Monster | Level | HP | Size/Race/Element | |
![]() Paladin Randel (2235) |
160 | 6,870,000 | Medium/Demi-Human/Holy 4 | |
![]() Creator Flamel (2236) |
160 | 4,230,000 | Medium/Demi-Human/Fire 4 | |
![]() Professor Celia (2237) |
160 | 3,847,804 | Medium/Demi-Human/Ghost 3 | |
![]() Champion Chen (2238) |
160 | 4,249,350 | Medium/Demon/Water 4 | |
![]() Stalker Gertie (2239) |
160 | 4,057,279 | Medium/Demon/Poison 4 | |
![]() Clown Alphoccio (2240) |
160 | 3,894,278 | Medium/Demi-Human/Wind 4 | |
![]() Gypsy Trentini (2241) |
160 | 3,894,278 | Medium/Demi-Human/Wind 4 |
Cards
Item | Description |
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MaxHP -50% _______________________ Enables the use of Level 1 Berserk. _______________________ Type: Card Compound on: Head Top Weight: 1 |
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Enables the use of Level 3 Cloaking. _______________________ Type: Card Compound on: Garment Weight: 1 |
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HIT +30 _______________________ Increases After Attack Delay by 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
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Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack. _______________________ Type: Card Compound on: Armor Weight: 1 |
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Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP. Disables HP Recovery Rate. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
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Ignores magical defense of Normal class by 100%. Increases Variable Casting Time by 100%. Disables SP Recovery Rate. Drains 2,000 SP when the compounded headgear is unequipped. _______________________ Type: Card Compound on: Head Top Weight: 1 |
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Random chance to auto-cast Level 10 Grand Cross when receiving physical damage. _______________________ MaxHP +10% _______________________ Base INT at least 110: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
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Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage. _______________________ CRI +20 _______________________ Base STR at least 110: CRI +20 _______________________ Type: Card Compound on: Armor Weight: 1 |
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Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage. _______________________ MATK +7% _______________________ Base DEX at least 110: MATK +7% _______________________ Type: Card Compound on: Armor Weight: 1 |
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Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage. _______________________ Increases physical damage against all classes by 7% _______________________ Base AGI at least 110: Increases physical damage against all classes by 7% _______________________ Type: Card Compound on: Armor Weight: 1 |
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Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage. _______________________ HIT +20 _______________________ Base LUK at least 110: HIT +20 _______________________ Type: Card Compound on: Armor Weight: 1 |
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FLEE +20 Base VIT at least 110: FLEE +20 _______________________ When compounded on a Musical Instrument or Whip class weapon: Enables the use of Level 10 Poem of Bragi. _______________________ Type: Card Compound on: Armor Weight: 1 |
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When compounded on a Whip or Musical Instrument class weapon: Enables the use of Level 10 Fortune's Kiss. _______________________ FLEE +20 _______________________ Base VIT at least 110: FLEE +20 _______________________ Type: Card Compound on: Armor Weight: 1 |
Belohnungen
This items are rewards from the instance Werner's_Laboratory.
Item | Description |
---|---|
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This wide Manteau carries with it the meaning of Salvation. _______________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. _______________________ Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock and Archbishop _______________________ Type: Armor Position: Garment Defense: 1 Armor Level: 1 Refinable Weight: 40 Required Level: 130 |
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A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. _______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: 3rd classes _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Refinable Weight: 40 Required Level: 100 |
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A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. _______________________ When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. _______________________ Element: Shadow Enchantable: Yes _______________________ Class Restrictions: Transcendent Acolyte _______________________ Type: Mace Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 100 |
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Long ago, a Guillotine Cross used this to kill his betrayer. _______________________ DEX +2 FLEE -30 _______________________ Increases Physical Damage against Demi-Human race by 50%. _______________________ Increases damage of Cross Impact by 30%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 140 |
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One of the 4 element magic books which have a High Socerer's study. [Part. ice] _______________________ DEX +1 MATK +160 _______________________ Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. _______________________ Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level. _______________________ Indestructible in battle _______________________ Element: Water Enchantable: Yes _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 100 Required Level: 100 |
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The mini sized version of a spear from the Giants who were guardians in an Ancient temple. _______________________ ASPD -10 _______________________ When you unequip this weapon it will drain SP by 600. _______________________ Increases skill cooldown of Spiral Pierce by 20 seconds. _______________________ Base STR at least 120: ATK +300 _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 20 Weapon Level: 4 Refinable Weight: 2,000 Required Level: 140 |
![]() Possible amount: x10 / x20 |
The darkness of Nifflheim is lumped into this. |
![]() Possible amount: x10 / x20 |
A collection of biological relics from various warriors |
![]() Possible amount: x10 / x20 |
Reactionary forces causes the thirst for blood |