Wolfchev's Laboratory
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情報
- ベースレベル150
- 前提クエスト:Cursed Spirit と Dangerous Rumors
- Wolfchev's Laboratory は4つの部屋で構成されており、MVPに到達するまで各部屋で異なるモンスターの群れと戦います。
- 最初の3部屋では、大量の Wolf/Baby Wolf の群れと対峙します。先に進むにはすべて倒してください。2番目の部屋には約120~140秒のタイマーがあるので、時間切れになる前に殲滅してください。
- 4番目の部屋では Bio Labs のMVPが出現し、報酬を受け取るために Wolfchev と話す前にそれを倒す必要があります。
- このインスタンスの制限時間は4時間です。
- クールダウン1日
インスタンス
- (lhz_dun04 151, 276) にいる Researcher に話しかけ、研究室に入る を選択してインスタンスを生成します。
- Laboratory Entrance をクリックして中に入り、中に入る を選択します。
- Starving Lab animals をすべて倒すと先に進めます。
- (39, 168) にある Manual Sheet を調べて、バルブに関する指示を確認します。その内容を覚えておいてください。
- 指示された Valve に話しかけ、先ほど確認した操作を行います。完了すると、2番目の部屋へ進むためのポータルが開きます。
- この部屋のモンスターをすべて倒すと、3番目の部屋へのポータルが開きます。
- 上記の手順を繰り返して、最終ボス部屋(4番目の部屋)へ進みます。
- すると、Bio3またはBio4のMVPがランダムで出現します。
- 倒すと、部屋の奥 (137, 156) に Wolfchev が出現します。MVPを倒している間は、MVPの範囲内にいる必要があります。
- MVPハントクエストを完了している場合(13体のMVPをすべて討伐)、可能な報酬の中から1つがランダムで与えられます。
モンスター
| Bio 3から出現する可能性のあるMVP | ||||
| モンスター | レベル | HP | サイズ/種族/属性 | |
Lord Knight Seyren (1646) |
160 | 4,680,000 | 中型/人間族/火4 | |
Assassin Cross Eremes (1647) |
160 | 4,230,000 | 中型/人間族/毒4 | |
Whitesmith Harword (1648) |
160 | 6,750,000 | 中型/人間族/地4 | |
High Priest Magaleta (1649) |
160 | 4,800,000 | 中型/人間族/聖4 | |
Sniper Shecil (1650) |
160 | 4,140,000 | 中型/人間族/風4 | |
High Wizard Katrinn (1651) |
160 | 4,500,000 | 中型/人間族/念3 | |
MVP
| Bio 4から出現する可能性のあるMVP | ||||
| モンスター | レベル | HP | サイズ/種族/属性 | |
Paladin Randel (2235) |
160 | 6,870,000 | 中型/人間族/聖4 | |
Creator Flamel (2236) |
160 | 4,230,000 | 中型/人間族/火4 | |
Professor Celia (2237) |
160 | 3,847,804 | 中型/人間族/念3 | |
Champion Chen (2238) |
160 | 4,249,350 | 中型/悪魔族/水4 | |
Stalker Gertie (2239) |
160 | 4,057,279 | 中型/悪魔族/毒4 | |
Clown Alphoccio (2240) |
160 | 3,894,278 | 中型/人間族/風4 | |
Gypsy Trentini (2241) |
160 | 3,894,278 | 中型/人間族/風4 | |
カード
| アイテム | 説明 |
| MaxHP -50% _______________________ Enables the use of Level 1 Berserk. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Enables the use of Level 3 Cloaking. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| HIT +30 _______________________ Increases After Attack Delay by 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack. _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP. Disables HP Recovery Rate. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Ignores magical defense of Normal class by 100%. Increases Variable Casting Time by 100%. Disables SP Recovery Rate. Drains 2,000 SP when the compounded headgear is unequipped. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Random chance to auto-cast Level 10 Grand Cross when receiving physical damage. _______________________ MaxHP +10% _______________________ Base INT at least 110: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage. _______________________ CRI +20 _______________________ Base STR at least 110: CRI +20 _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage. _______________________ MATK +7% _______________________ Base DEX at least 110: MATK +7% _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage. _______________________ Increases physical damage against all classes by 7% _______________________ Base AGI at least 110: Increases physical damage against all classes by 7% _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage. _______________________ HIT +20 _______________________ Base LUK at least 110: HIT +20 _______________________ Type: Card Compound on: Armor Weight: 1 | |
| FLEE +20 Base VIT at least 110: FLEE +20 _______________________ When compounded on a Musical Instrument or Whip class weapon: Enables the use of Level 10 Poem of Bragi. _______________________ Type: Card Compound on: Armor Weight: 1 | |
| When compounded on a Whip or Musical Instrument class weapon: Enables the use of Level 10 Fortune's Kiss. _______________________ FLEE +20 _______________________ Base VIT at least 110: FLEE +20 _______________________ Type: Card Compound on: Armor Weight: 1 |
報酬
This items are rewards from the instance Werner's_Laboratory.
| Item | Description |
|---|---|
| This wide Manteau carries with it the meaning of Salvation. _______________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. _______________________ Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock and Archbishop _______________________ Type: Armor Position: Garment Defense: 1 Armor Level: 1 Refinable Weight: 40 Required Level: 130 | |
| A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. _______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: 3rd classes _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Refinable Weight: 40 Required Level: 100 | |
| A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. _______________________ When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. _______________________ Element: Shadow Enchantable: Yes _______________________ Class Restrictions: Transcendent Acolyte _______________________ Type: Mace Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 100 | |
| Long ago, a Guillotine Cross used this to kill his betrayer. _______________________ DEX +2 FLEE -30 _______________________ Increases Physical Damage against Demi-Human race by 50%. _______________________ Increases damage of Cross Impact by 30%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 140 | |
| One of the 4 element magic books which have a High Socerer's study. [Part. ice] _______________________ DEX +1 MATK +160 _______________________ Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. _______________________ Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level. _______________________ Indestructible in battle _______________________ Element: Water Enchantable: Yes _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 100 Required Level: 100 | |
| The mini sized version of a spear from the Giants who were guardians in an Ancient temple. _______________________ ASPD -10 _______________________ When you unequip this weapon it will drain SP by 600. _______________________ Increases skill cooldown of Spiral Pierce by 20 seconds. _______________________ Base STR at least 120: ATK +300 _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 20 Weapon Level: 4 Refinable Weight: 2,000 Required Level: 140 | |
Possible amount: x10 / x20 |
The darkness of Nifflheim is lumped into this. |
Possible amount: x10 / x20 |
A collection of biological relics from various warriors |
Possible amount: x10 / x20 |
Reactionary forces causes the thirst for blood |

