Biolab Gear
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
Equipment

- Go to Lighthalzen and walk to the Guard. (lighthalzen 267, 200) Talk to him until a blue text appears, and he lets you through.
- Find the Weird Old Man (lighthalzen 342, 290) and choose Talk with him.
Currency
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
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Equipment List
Armors | ||
Name | Price | Description |
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100 ![]() 50 35 |
Made similar to a Giant's shield that was an Ancient Temple guardian. _______________________ Decreases damage taken from Large size by 5%. _______________________ Refine Level +9: Decreases damage taken from Large size by 5%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight and Royal Guard _______________________ Type: Armor Position: Left Hand Defense: 130 Armor Level: 1 Refinable Weight: 280 Required Level: 100 |
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100 ![]() 50 22 |
One of Geffenia's secret treasures. There are not many people who can use this shield's magic. _______________________ INT +1 MDEF +2 _______________________ Base INT at least 120: MATK +10 MaxHP +800 _______________________ When equipped with Lacryma Stick: Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Left Hand Defense: 30 Armor Level: 1 Refinable Weight: 100 Required Level: 100 |
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100 ![]() 50 22 |
An ancient book of sacred songs handed down in the cathedral. _______________________ MDEF +5 _______________________ Enables the use of Level 2 Odin's Power. _______________________ Increases Healing skills effectiveness by 5%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Left Hand Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 140 |
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300 ![]() 300 400 |
This wide Manteau carries with it the meaning of Salvation. _______________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. _______________________ Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock and Archbishop _______________________ Type: Armor Position: Garment Defense: 1 Armor Level: 1 Refinable Weight: 40 Required Level: 130 |
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100 ![]() 50 35 |
A glove designed to defend and attack at the same time. _______________________ MaxSP +20 DEF +3 CRI +3 _______________________ When equipped with Krishna: ATK +50 FLEE -30 Increases damage of Sonic Blow by 50%. _______________________ When equipped with Cakram: MaxHP -10% CRI +4 Increases Critical Damage by 40%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Right Accessory Defense: 3 Armor Level: 1 Weight: 40 Required Level: 100 |
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100 ![]() 50 30 |
A lab outfit from a student who went crazy while studying Homunculi for too long. _______________________ DEX +1 MaxSP +30 _______________________ When equipped with Scalpel: Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol. This rate increases depending on the Refine Level. _______________________ Enchantable: Yes _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Armor Defense: 66 Armor Level: 1 Refinable Weight: 66 Required Level: 100 |
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300 ![]() 300 400 |
A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. _______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: 3rd classes _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Refinable Weight: 40 Required Level: 100 |
Weapons | ||
Name | Price | Description |
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50 ![]() 100 10 |
The Katar used by an assassin who never lose targets in any situation used. He even used his luck to focus on the target. _______________________ Increases HIT by 1 for every 2 LUK. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 170 Weapon Level: 3 Refinable Weight: 120 Required Level: 100 |
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50 ![]() 100 85 |
Long ago, a Guillotine Cross used this to kill his betrayer. _______________________ DEX +2 FLEE -30 _______________________ Increases Physical Damage against Demi-Human race by 50%. _______________________ Increases damage of Cross Impact by 30%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 140 |
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50 ![]() 100 35 |
A large axe made by a blacksmith from the fires of a volcano. _______________________ Random chance to inflict Burning status on the target or wielder when dealing physical damage. _______________________ Indestructible in battle _______________________ Element: Fire Enchantable: Yes _______________________ Class Restrictions: Transcendent Swordsman and Merchant _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 190 Required Level: 95 |
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50 ![]() 100 35 |
An axe made of arctic ice. _______________________ Random chance to inflict Crystallization status on the target or wielder when dealing physical damage. _______________________ Indestructible in battle _______________________ Element: Water Enchantable: Yes _______________________ Class Restrictions: Transcendent Swordsman and Merchant _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 190 Required Level: 95 |
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50 ![]() 100 40 |
A very sharp spear made from cranium. _______________________ MaxSP -100 _______________________ Increases damage of Cannon Spear by 10%. _______________________ For each Refine Level: Increases damage of Cannon Spear by 3%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 160 Required Level: 100 |
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300 ![]() 300 400 |
The mini sized version of a spear from the Giants who were guardians in an Ancient temple. _______________________ ASPD -10 _______________________ When you unequip this weapon it will drain SP by 600. _______________________ Increases skill cooldown of Spiral Pierce by 20 seconds. _______________________ Base STR at least 120: ATK +300 _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 20 Weapon Level: 4 Refinable Weight: 2,000 Required Level: 140 |
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50 ![]() 100 40 |
One of the 4 element magic books which have a High Socerer's study. [Part. ice] _______________________ DEX +1 MATK +160 _______________________ Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. _______________________ Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level. _______________________ Indestructible in battle _______________________ Element: Water Enchantable: Yes _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 100 Required Level: 100 |
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50 ![]() 100 40 |
A staff used for healing skill. _______________________ MATK +160 _______________________ Increases Healing skills effectiveness by (6*Refine Level)%. Increases SP Consumption of Heal, Coluceo Heal and Highness Heal based on Refine Level. _______________________ Indestructible in battle _______________________ Element: Holy Enchantable: Yes _______________________ Class Restrictions: Archbishop _______________________ Type: Staff Position: Right Hand Physical Attack: 30 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 40 Required Level: 110 |
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50 ![]() 100 35 |
Blue dagger that has opposite magic power in. _______________________ MATK +80 _______________________ Random chance to inflict Frozen status when dealing physical damage. Increases the chance with each Refine Level. _______________________ Element: Wind Enchantable: Yes _______________________ Class Restrictions: Transcendent Novice, Swordsman, Merchant and Thief _______________________ Type: Dagger Position: Right Hand Physical Attack: 160 Magic Attack: 80 Weapon Level: 4 Refinable Weight: 50 Required Level: 110 |
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50 ![]() 100 35 |
A gigantic and ridiculously heavy axe that requires great strength to use it properly. _______________________ Increases After Attack Delay by 40%. _______________________ Increases SP Consumption by 100%. _______________________ Base STR at least 95: ATK +340 Random chance to inflict Stun status on the target when dealing physical damage. Random chance to destroy target's armor when dealing physical damage. _______________________ Can be enchanted by: <NAVI>Mayomayo<INFO>malangdo,213,167,0,100,0,0</INFO></NAVI> _______________________ Class Restrictions: Swordsman and Merchant _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 10 Weapon Level: 4 Refinable Weight: 600 Required Level: 80 |
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50 ![]() 100 40 |
A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. _______________________ When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. _______________________ Element: Shadow Enchantable: Yes _______________________ Class Restrictions: Transcendent Acolyte _______________________ Type: Mace Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 100 |
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50 ![]() 100 35 |
A bow developed by thief guild, especially made to fire multiple arrows at a time. _______________________ Increases damage of Triangle Shot by (2*Refine Level)%. Increases SP Consumption of Triangle Shot based on Refine Level. _______________________ Enchantable: Yes _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 110 Required Level: 100 |
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50 ![]() 100 35 |
A very sensitive bow to use and it is specialized on fusillade. _______________________ Increases damage of Arrow Storm by (Refine Level*5)%. _______________________ Increases SP Consumption by (Refine Level*5)%. _______________________ Base AGI at least 120: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 160 Weapon Level: 4 Refinable Weight: 90 Required Level: 110 |
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50 ![]() 100 35 |
A bow made with a strong stem from the devildom. By using spider web arrow, it ties enemies. _______________________ DEX +1 _______________________ When using physical attacks, it has a chance to auto-cast Level 1 Spider Web with a certain rate. _______________________ Enchantable: Yes _______________________ Class Restrictions: Ranger, Minstrel and Wanderer _______________________ Type: Bow Position: Right Hand Physical Attack: 150 Weapon Level: 3 Refinable Weight: 150 Required Level: 120 |
Enchantment

- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories (lhz_dun02 206, 33).
- There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
- Cost's
Blood Thirst (6470) and
Will of Warrior (6469) .
Currency
Name | Description |
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10 ![]() |
Reset enchantment. |
10 ![]() |
Enchants the 3rd slot. |
10 ![]() |
Enchants the 4th slot. |
Enchant List
Weapon Enchants |
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Armor Enchants |
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