Biolab Gear

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You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.

Equipment

  1. Go to Lighthalzen and walk to the Guard. (lighthalzen 267, 200) Talk to him until a blue text appears, and he lets you through.
  2. Find the Weird Old Man (lighthalzen 342, 290) and choose Talk with him.

Currency

To obtain these equipment, you need three type of currencies.

They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.

6471.png Ghost Chill (6471) 6469.png Will of Warrior (6469) (Level 3) 6470.png Blood Thirst (6470) (Level 4)

Equipment List

Armors
Name Price Description
2160.png Giant Shield [1] (2160) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Made similar to a Giant's shield that was an Ancient Temple guardian.
_______________________
Decreases damage taken from Large size by 5%.
_______________________
Refine Level +9:
Decreases damage taken from Large size by 5%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight and Royal Guard
_______________________
Type: Armor
Position: Left Hand
Defense: 130
Armor Level: 1
Refinable
Weight: 280
Required Level: 100
2161.png Geffenia Water Book [1] (2161) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

One of Geffenia's secret treasures. There are not many people who can use this shield's magic.
_______________________
INT +1
MDEF +2
_______________________
Base INT at least 120:
MATK +10
MaxHP +800
_______________________
When equipped with Lacryma Stick:
Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock
_______________________
Type: Armor
Position: Left Hand
Defense: 30
Armor Level: 1
Refinable
Weight: 100
Required Level: 100
2162.png Bible of Promise Vol.2 [1] (2162) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

An ancient book of sacred songs handed down in the cathedral.
_______________________
MDEF +5
_______________________
Enables the use of Level 2 Odin's Power.
_______________________
Increases Healing skills effectiveness by 5%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Armor
Position: Left Hand
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 140
2582.png Salvage Cape (2582) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock and Archbishop
_______________________
Type: Armor
Position: Garment
Defense: 1
Armor Level: 1
Refinable
Weight: 40
Required Level: 130
2892.png Assassin's Handcuffs [1] (2892) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

A glove designed to defend and attack at the same time.
_______________________
MaxSP +20
DEF +3
CRI +3
_______________________
When equipped with Krishna:
ATK +50
FLEE -30
Increases damage of Sonic Blow by 50%.
_______________________
When equipped with Cakram:
MaxHP -10%
CRI +4
Increases Critical Damage by 40%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Armor
Position: Right Accessory
Defense: 3
Armor Level: 1
Weight: 40
Required Level: 100
15044.png Green Operation Coat [1] (15044) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

30 6471.png Ghost Chill (6471)

A lab outfit from a student who went crazy while studying Homunculi for too long.
_______________________
DEX +1
MaxSP +30
_______________________
When equipped with Scalpel:
Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol.
This rate increases depending on the Refine Level.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Genetic
_______________________
Type: Armor
Position: Armor
Defense: 66
Armor Level: 1
Refinable
Weight: 66
Required Level: 100
18570.png Ancient Gold Ornament [1] (18570) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
3rd classes
_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Refinable
Weight: 40
Required Level: 100
Weapons
Name Price Description
1290.png Agent Katar [1] (1290) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

10 6471.png Ghost Chill (6471)

The Katar used by an assassin who never lose targets in any situation used. He even used his luck to focus on the target.
_______________________
Increases HIT by 1 for every 2 LUK.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 170
Weapon Level: 3
Refinable
Weight: 120
Required Level: 100
1291.png Guillotine Katar [1] (1291) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

85 6471.png Ghost Chill (6471)

Long ago, a Guillotine Cross used this to kill his betrayer.
_______________________
DEX +2
FLEE -30
_______________________
Increases Physical Damage against Demi-Human race by 50%.
_______________________
Increases damage of Cross Impact by 30%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 140
1392.png Ygnus Stale [1] (1392) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

A large axe made by a blacksmith from the fires of a volcano.
_______________________
Random chance to inflict Burning status on the target or wielder when dealing physical damage.
_______________________
Indestructible in battle
_______________________
Element: Fire
Enchantable: Yes
_______________________
Class Restrictions:
Transcendent Swordsman and Merchant
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 190
Required Level: 95
1393.png End Sektura [1] (1393) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

An axe made of arctic ice.
_______________________
Random chance to inflict Crystallization status on the target or wielder when dealing physical damage.
_______________________
Indestructible in battle
_______________________
Element: Water
Enchantable: Yes
_______________________
Class Restrictions:
Transcendent Swordsman and Merchant
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 190
Required Level: 95
1435.png Cannon Spear [1] (1435) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

A very sharp spear made from cranium.
_______________________
MaxSP -100
_______________________
Increases damage of Cannon Spear by 10%.
_______________________
For each Refine Level:
Increases damage of Cannon Spear by 3%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 160
Required Level: 100
1490.png Giant Lance (1490) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
_______________________
ASPD -10
_______________________
When you unequip this weapon it will drain SP by 600.
_______________________
Increases skill cooldown of Spiral Pierce by 20 seconds.
_______________________
Base STR at least 120:
ATK +300
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 20
Weapon Level: 4
Refinable
Weight: 2,000
Required Level: 140
1584.png Chilly Spell Book [2] (1584) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

One of the 4 element magic books which have a High Socerer's study. [Part. ice]
_______________________
DEX +1
MATK +160
_______________________
Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
_______________________
Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
_______________________
Indestructible in battle
_______________________
Element: Water
Enchantable: Yes
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
1659.png Light of Recovery [1] (1659) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

A staff used for healing skill.
_______________________
MATK +160
_______________________
Increases Healing skills effectiveness by (6*Refine Level)%.
Increases SP Consumption of Heal, Coluceo Heal and Highness Heal based on Refine Level.
_______________________
Indestructible in battle
_______________________
Element: Holy
Enchantable: Yes
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 30
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 40
Required Level: 110
13069.png Aztoe Nail (13069) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Blue dagger that has opposite magic power in.
_______________________
MATK +80
_______________________
Random chance to inflict Frozen status when dealing physical damage.
Increases the chance with each Refine Level.
_______________________
Element: Wind
Enchantable: Yes
_______________________
Class Restrictions:
Transcendent Novice, Swordsman, Merchant and Thief
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 160
Magic Attack: 80
Weapon Level: 4
Refinable
Weight: 50
Required Level: 110
13070.png Scarletto Nail (13070) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

A gigantic and ridiculously heavy axe that requires great strength to use it properly.
_______________________
Increases After Attack Delay by 40%.
_______________________
Increases SP Consumption by 100%.
_______________________
Base STR at least 95:
ATK +340
Random chance to inflict Stun status on the target when dealing physical damage.
Random chance to destroy target's armor when dealing physical damage.
_______________________
Can be enchanted by:
<NAVI>Mayomayo<INFO>malangdo,213,167,0,100,0,0</INFO></NAVI>
_______________________
Class Restrictions:
Swordsman and Merchant
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 10
Weapon Level: 4
Refinable
Weight: 600
Required Level: 80
16017.png Bloody Cross (16017) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
_______________________
When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
_______________________
Element: Shadow
Enchantable: Yes
_______________________
Class Restrictions:
Transcendent Acolyte
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 100
18109.png Catapult [2] (18109) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

A bow developed by thief guild, especially made to fire multiple arrows at a time.
_______________________
Increases damage of Triangle Shot by (2*Refine Level)%.
Increases SP Consumption of Triangle Shot based on Refine Level.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 110
Required Level: 100
18110.png Big Crossbow [2] (18110) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

A very sensitive bow to use and it is specialized on fusillade.
_______________________
Increases damage of Arrow Storm by (Refine Level*5)%.
_______________________
Increases SP Consumption by (Refine Level*5)%.
_______________________
Base AGI at least 120:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 160
Weapon Level: 4
Refinable
Weight: 90
Required Level: 110
18111.png Creeper Bow [2] (18111) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

A bow made with a strong stem from the devildom. By using spider web arrow, it ties enemies.
_______________________
DEX +1
_______________________
When using physical attacks, it has a chance to auto-cast Level 1 Spider Web with a certain rate.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Ranger, Minstrel and Wanderer
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 150
Weapon Level: 3
Refinable
Weight: 150
Required Level: 120


Enchantment

  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories (lhz_dun02 206, 33).
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.

There are a few rules you must keep in mind:

  • You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
  • Enchants can be reset separately.
  • You must be wearing the equipment to enchant it.
  • Can't Break.
  • Can be reset.
  • Cost's 6470.png Blood Thirst (6470) and 6469.png Will of Warrior (6469) .

Currency

Name Description
10 6471.png Ghost Chill (6471) Reset enchantment.
10 6470.png Blood Thirst (6470) Enchants the 3rd slot.
10 6469.png Will of Warrior (6469) Enchants the 4th slot.

Enchant List

Weapon Enchants
4702.png STR+3 (4702)
4732.png AGI+3 (4732)
4742.png VIT+3 (4742)
4712.png INT+3 (4712)
4722.png DEX+3 (4722)
4752.png LUK+3 (4752)
4809.png Fighting Spirit Lv3 (4809)
4816.png Sharp Lv3 (4816)
4834.png Expert Archer Lv3 (4834)
4813.png Spell Lv3 (4813)
4807.png ASPD+1 (4807)
Armor Enchants
4702.png STR+3 (4702)
4732.png AGI+3 (4732)
4742.png VIT+3 (4742)
4712.png INT+3 (4712)
4722.png DEX+3 (4722)
4752.png LUK+3 (4752)
4794.png DEF+12 (4794)
4790.png MDEF+10 (4790)
4797.png HP+300 (4797)
4800.png SP+50 (4800)
4862.png MaxHP+2% (4862)