Wolfchev's Laboratory
Informações
- Nível base 150
- Pré-requisitos: Cursed Spirit e Dangerous Rumors
- Wolfchev's Laboratory é composto por 4 salas onde você enfrentará diferentes grupos de monstros a cada vez até chegar ao MVP.
- Nas primeiras 3 salas, você enfrentará um grande grupo de lobos/lobos bebês. Mate todos eles para prosseguir. Há um cronômetro de cerca de 120-140 segundos na 2ª sala, então certifique-se de limpá-la antes que o tempo acabe.
- Na 4ª sala, o MVP do Bio Labs vai surgir e você precisará derrotá-lo antes de falar com Wolfchev para receber suas recompensas.
- Você tem 4 horas para completar esta instância.
- 1 dia de cooldown
Instância
- Fale com o Researcher em (lhz_dun04 151, 276) e selecione Going into the laboratory para gerar a instância.
- Clique na Laboratory Entrance para entrar e selecione Go inside.
- Mate todos os Starving Lab animals para prosseguir.
- Olhe para o Manual Sheet (39, 168) para obter instruções sobre as válvulas. Lembre-se delas.
- Fale com a Valve necessária e faça as operações indicadas logo antes. Quando terminar, um portal se abrirá para acessar a segunda sala.
- Mate todos os monstros desta sala para abrir o portal para a terceira sala.
- Repita o passo acima para acessar a sala do chefe final (quarta sala).
- Um MVP aleatório do Bio3 ou 4 surgirá então.
- Depois de derrotá-lo, Wolfchev aparecerá no final da sala (137, 156). Você deve estar dentro do alcance do MVP enquanto ele estiver sendo derrotado.
- Se você concluiu a missão de caça aos MVPs (matar todos os 13 MVPs), você será recompensado com uma das recompensas possíveis (chance aleatória).
Monstros
| MVPs possíveis do Bio 3 | ||||
| Monstro | Nível | HP | Tamanho/Raça/Elemento | |
Lord Knight Seyren (1646) |
160 | 4,680,000 | Médio/Semihumano/Fogo 4 | |
Assassin Cross Eremes (1647) |
160 | 4,230,000 | Médio/Semihumano/Veneno 4 | |
Whitesmith Harword (1648) |
160 | 6,750,000 | Médio/Semihumano/Terra 4 | |
High Priest Magaleta (1649) |
160 | 4,800,000 | Médio/Semihumano/Sagrado 4 | |
Sniper Shecil (1650) |
160 | 4,140,000 | Médio/Semihumano/Vento 4 | |
High Wizard Katrinn (1651) |
160 | 4,500,000 | Médio/Semihumano/Fantasma 3 | |
MVPs
| MVPs possíveis do Bio 4 | ||||
| Monstro | Nível | HP | Tamanho/Raça/Elemento | |
Paladin Randel (2235) |
160 | 6,870,000 | Médio/Semihumano/Sagrado 4 | |
Creator Flamel (2236) |
160 | 4,230,000 | Médio/Semihumano/Fogo 4 | |
Professor Celia (2237) |
160 | 3,847,804 | Médio/Semihumano/Fantasma 3 | |
Champion Chen (2238) |
160 | 4,249,350 | Médio/Demônio/Água 4 | |
Stalker Gertie (2239) |
160 | 4,057,279 | Médio/Demônio/Veneno 4 | |
Clown Alphoccio (2240) |
160 | 3,894,278 | Médio/Semihumano/Vento 4 | |
Gypsy Trentini (2241) |
160 | 3,894,278 | Médio/Semihumano/Vento 4 | |
Cartas
| Item | Descrição |
| MaxHP -50% _______________________ Enables the use of Level 1 Berserk. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Enables the use of Level 3 Cloaking. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| HIT +30 _______________________ Increases After Attack Delay by 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack. _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP. Disables HP Recovery Rate. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Ignores magical defense of Normal class by 100%. Increases Variable Casting Time by 100%. Disables SP Recovery Rate. Drains 2,000 SP when the compounded headgear is unequipped. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Random chance to auto-cast Level 10 Grand Cross when receiving physical damage. _______________________ MaxHP +10% _______________________ Base INT at least 110: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage. _______________________ CRI +20 _______________________ Base STR at least 110: CRI +20 _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage. _______________________ MATK +7% _______________________ Base DEX at least 110: MATK +7% _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage. _______________________ Increases physical damage against all classes by 7% _______________________ Base AGI at least 110: Increases physical damage against all classes by 7% _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage. _______________________ HIT +20 _______________________ Base LUK at least 110: HIT +20 _______________________ Type: Card Compound on: Armor Weight: 1 | |
| FLEE +20 Base VIT at least 110: FLEE +20 _______________________ When compounded on a Musical Instrument or Whip class weapon: Enables the use of Level 10 Poem of Bragi. _______________________ Type: Card Compound on: Armor Weight: 1 | |
| When compounded on a Whip or Musical Instrument class weapon: Enables the use of Level 10 Fortune's Kiss. _______________________ FLEE +20 _______________________ Base VIT at least 110: FLEE +20 _______________________ Type: Card Compound on: Armor Weight: 1 |
Recompensas
This items are rewards from the instance Werner's_Laboratory.
| Item | Description |
|---|---|
| This wide Manteau carries with it the meaning of Salvation. _______________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. _______________________ Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock and Archbishop _______________________ Type: Armor Position: Garment Defense: 1 Armor Level: 1 Refinable Weight: 40 Required Level: 130 | |
| A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. _______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: 3rd classes _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Refinable Weight: 40 Required Level: 100 | |
| A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. _______________________ When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. _______________________ Element: Shadow Enchantable: Yes _______________________ Class Restrictions: Transcendent Acolyte _______________________ Type: Mace Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 100 | |
| Long ago, a Guillotine Cross used this to kill his betrayer. _______________________ DEX +2 FLEE -30 _______________________ Increases Physical Damage against Demi-Human race by 50%. _______________________ Increases damage of Cross Impact by 30%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 140 | |
| One of the 4 element magic books which have a High Socerer's study. [Part. ice] _______________________ DEX +1 MATK +160 _______________________ Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. _______________________ Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level. _______________________ Indestructible in battle _______________________ Element: Water Enchantable: Yes _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 100 Required Level: 100 | |
| The mini sized version of a spear from the Giants who were guardians in an Ancient temple. _______________________ ASPD -10 _______________________ When you unequip this weapon it will drain SP by 600. _______________________ Increases skill cooldown of Spiral Pierce by 20 seconds. _______________________ Base STR at least 120: ATK +300 _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 20 Weapon Level: 4 Refinable Weight: 2,000 Required Level: 140 | |
Possible amount: x10 / x20 |
The darkness of Nifflheim is lumped into this. |
Possible amount: x10 / x20 |
A collection of biological relics from various warriors |
Possible amount: x10 / x20 |
Reactionary forces causes the thirst for blood |