Wolfchev's Laboratory

This page is a translated version of the page Wolfchev's Laboratory and the translation is 100% complete.

Informations

  • Niveau de base 150
  • Prérequis : Cursed Spirit et Dangerous Rumors
  • Wolfchev's Laboratory se compose de 4 salles dans lesquelles vous affronterez à chaque fois différentes séries de monstres pour atteindre le MVP.
  • Dans les 3 premières salles, vous ferez face à une grande meute de loups et de bébés loups. Tuez-les tous pour pouvoir continuer. Un chronomètre d'environ 120-140 secondes est actif dans la 2e salle, alors assurez-vous de la nettoyer avant la fin du temps imparti.
  • Dans la 4e salle, un MVP de bio labs apparaîtra et vous devrez le vaincre avant de parler à Wolfchev pour recevoir vos récompenses.
  • Vous avez 4 heures pour terminer cette instance.
  • Temps de recharge de 1 jour

Instance

  1. Parlez au Researcher à (lhz_dun04 151, 276) et sélectionnez Going into the laboratory pour générer l'instance.
     
  2. Cliquez sur la Laboratory Entrance pour y entrer et sélectionnez Go inside.
     
  3. Tuez tous les Starving Lab animals pour continuer.
  4. Regardez la Manual Sheet (39, 168) pour obtenir les indications concernant les valves. Mémorisez-les.
  5. Parlez à la Valve demandée et effectuez les opérations indiquées juste avant. Une fois terminé, un portail s'ouvrira pour accéder à la deuxième salle.
  6. Tuez tous les monstres de cette salle pour ouvrir le portail vers la troisième salle.
  7. Répétez l'étape ci-dessus pour accéder à la salle du boss final (quatrième salle).
  8. Un MVP aléatoire de Bio3 ou Bio4 apparaîtra alors.
  9. Une fois qu'il est vaincu, Wolfchev apparaîtra au fond de la salle (137, 156). Vous devez rester à portée du MVP pendant qu'il se fait tuer.
  10. Si vous avez terminé la quête de chasse aux MVP (tuer chacun des 13 MVP), vous recevrez l'une des récompenses possibles (au hasard).

Monstres

MVP possibles de Bio 3
Monstre Niveau HP Taille/Race/Élément
1646.png
Lord Knight Seyren (1646)
160 4,680,000 Moyen/Demi-Humain/Feu 4
1647.png
Assassin Cross Eremes (1647)
160 4,230,000 Moyen/Demi-Humain/Poison 4
1648.png
Whitesmith Harword (1648)
160 6,750,000 Moyen/Demi-Humain/Terre 4
1649.png
High Priest Magaleta (1649)
160 4,800,000 Moyen/Demi-Humain/Sacré 4
1650.png
Sniper Shecil (1650)
160 4,140,000 Moyen/Demi-Humain/Vent 4
1651.png
High Wizard Katrinn (1651)
160 4,500,000 Moyen/Demi-Humain/Fantôme 3

MVPs

MVP possibles de Bio 4
Monstre Niveau HP Taille/Race/Élément
2235.png
Paladin Randel (2235)
160 6,870,000 Moyen/Demi-Humain/Sacré 4
2236.png
Creator Flamel (2236)
160 4,230,000 Moyen/Demi-Humain/Feu 4
2237.png
Professor Celia (2237)
160 3,847,804 Moyen/Demi-Humain/Fantôme 3
2238.png
Champion Chen (2238)
160 4,249,350 Moyen/Démon/Eau 4
2239.png
Stalker Gertie (2239)
160 4,057,279 Moyen/Démon/Poison 4
2240.png
Clown Alphoccio (2240)
160 3,894,278 Moyen/Demi-Humain/Vent 4
2241.png
Gypsy Trentini (2241)
160 3,894,278 Moyen/Demi-Humain/Vent 4

Cartes

Objet Description
4357.png [MVP] Lord Knight Seyren Card (4357) MaxHP -50%
_______________________
Enables the use of Level 1 Berserk.
_______________________
Type: Card
Compound on: Head Top
Weight: 1
4359.png [MVP] Assassin Cross Eremes Card (4359) Enables the use of Level 3 Cloaking.
_______________________
Type: Card
Compound on: Garment
Weight: 1
4362.png Howard Card (4362) HIT +30
_______________________
Increases After Attack Delay by 5%.
_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4363.png [MVP] High Priest Magaleta Card (4363) Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack.
_______________________
Type: Card
Compound on: Armor
Weight: 1
4367.png [MVP] Sniper Shecil Card (4367) Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP.
Disables HP Recovery Rate.
_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4365.png [MVP] High Wizard Katrinn Card (4365) Ignores magical defense of Normal class by 100%.
Increases Variable Casting Time by 100%.
Disables SP Recovery Rate.
Drains 2,000 SP when the compounded headgear is unequipped.
_______________________
Type: Card
Compound on: Head Top
Weight: 1
4565.png [MVP] Paladin Randel Card (4565) Random chance to auto-cast Level 10 Grand Cross when receiving physical damage.
_______________________
MaxHP +10%
_______________________
Base INT at least 110:
MaxHP +10%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4563.png [MVP] Creator Flamel Card (4563) Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage.
_______________________
CRI +20
_______________________
Base STR at least 110:
CRI +20
_______________________
Type: Card
Compound on: Armor
Weight: 1
4561.png [MVP] Professor Celia Card (4561) Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage.
_______________________
MATK +7%
_______________________
Base DEX at least 110:
MATK +7%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4562.png [MVP] Champion Chen Card (4562) Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage.
_______________________
Increases physical damage against all classes by 7%
_______________________
Base AGI at least 110:
Increases physical damage against all classes by 7%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4564.png [MVP] Stalker Gertie Card (4564) Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage.
_______________________
HIT +20
_______________________
Base LUK at least 110:
HIT +20
_______________________
Type: Card
Compound on: Armor
Weight: 1
4560.png [MVP] Clown Alphoccio Card (4560) FLEE +20

Base VIT at least 110:
FLEE +20
_______________________
When compounded on a Musical Instrument or Whip class weapon:
Enables the use of Level 10 Poem of Bragi.
_______________________
Type: Card
Compound on: Armor
Weight: 1
4566.png [MVP] Gypsy Trentini Card (4566) When compounded on a Whip or Musical Instrument class weapon:
Enables the use of Level 10 Fortune's Kiss.
_______________________
FLEE +20
_______________________
Base VIT at least 110:
FLEE +20
_______________________
Type: Card
Compound on: Armor
Weight: 1

Récompenses

This items are rewards from the instance Werner's_Laboratory.

Item Description
2582.png Salvage Cape (2582) This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock and Archbishop
_______________________
Type: Armor
Position: Garment
Defense: 1
Armor Level: 1
Refinable
Weight: 40
Required Level: 130
18570.png Ancient Gold Ornament [1] (18570) A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
3rd classes
_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Refinable
Weight: 40
Required Level: 100
16017.png Bloody Cross (16017) A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
_______________________
When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
_______________________
Element: Shadow
Enchantable: Yes
_______________________
Class Restrictions:
Transcendent Acolyte
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 100
1291.png Guillotine Katar [1] (1291) Long ago, a Guillotine Cross used this to kill his betrayer.
_______________________
DEX +2
FLEE -30
_______________________
Increases Physical Damage against Demi-Human race by 50%.
_______________________
Increases damage of Cross Impact by 30%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 140
1584.png Chilly Spell Book [2] (1584) One of the 4 element magic books which have a High Socerer's study. [Part. ice]
_______________________
DEX +1
MATK +160
_______________________
Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
_______________________
Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
_______________________
Indestructible in battle
_______________________
Element: Water
Enchantable: Yes
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
1490.png Giant Lance (1490) The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
_______________________
ASPD -10
_______________________
When you unequip this weapon it will drain SP by 600.
_______________________
Increases skill cooldown of Spiral Pierce by 20 seconds.
_______________________
Base STR at least 120:
ATK +300
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 20
Weapon Level: 4
Refinable
Weight: 2,000
Required Level: 140
6471.png Ghost Chill (6471)

Possible amount: x10 / x20

The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

6469.png Will of Warrior (6469)

Possible amount: x10 / x20

A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

6470.png Blood Thirst (6470)

Possible amount: x10 / x20

Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab