This guide is a WORK IN PROGRESS, and is made by a Hyper Novice main who loves playing Sky Emperor.
The info found here may be erroneous and/or sub-optimal. If there are far better Sky Emperors out there, please feel free to make a better guide than this, or provide suggestions and corrections.
There are no Sky Emperor guides around here, so I decided to make one. (this overview will change once I'm mentally recharged)
Builds
Currently, there are two (or three?) viable builds - CRIT Sun Build, VCT Moon Build, and... "Sky" Build?
CRIT Sun
[[File:|thumb|Sun Build screenshot coming soon.]]
Stats and Traits
Stat
Amount
Notes
STR
100+
Main stat. Increases damage.
AGI
80+
Mainly for ASPD, needed for spamming Sunset Blast as quickly as possible. 100 Total AGI also provides Sleep and Bleeding Immunity.
VIT
80+
100 Total VIT is required for Poison and Stun Immunity.
INT
80+
100 Total INT is required for Silence and Blind Immunity.
DEX
1+
Increase this for HIT Rate at earlier levels. If you have enough CRIT, then this is leftover.
LUK
100+
Increases CRIT Rate by 1 for every 3 point. 100 Total LUK is needed for Curse Immunity.
Trait
Amount
Notes
POW
110
Main Trait. Max it out.
STA
0+
Optional Trait. Invest some points here if more RES is needed.
WIS
0+
Optional Trait. Invest some points here if more MRES is needed.
SPL
0
Unnecessary. Sky Emperors don't read books. They use them to kick their enemies to death, not for academic study or reading various spells to conjure anything...
CON
72
Further increases damage while marginally increasing survivability via increased FLEE.
CRT
110
Second most important trait, mainly for raising C.RATE for increased CRIT damage.
Skills
Skills: 1st Job - Taekwon Kid
Skill set overview for 1st class, focused on Tornado Kick
Skill
Level
Notes
Taekwon Kid
Tornado Kick
7
Enable Tornado Stance before using. Deals damage in a 5x5 AoE. While autoattacking, there's a small chance to get into Tornado Stance. While in Tornado Stance, activate it quickly, or else you'll go back to autoattacking.
Tornado Stance
1
Enables use of Tornado Kick. Requires level 1 Tornado Kick.
Kihop
5
Increases Attack Power. Prerequisite for Mild Wind
Flying Kick
7
Gap closer. Deals significantly increased damage when used while Runninging.
Running
10
Provides a number of nice early-game effects. Gotta go fast but in One Direction!
Hitting a wall or any entity causes you to get knocked back. Use Flying Kick while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When no weapon is equipped, get +10 Barehanded Mastery Attack. Use and immediately cancel for +10 STR (Spurt Status), but lose the bonus when equipping a weapon.
Peaceful Break
5-10
Prerequisite for Mild Wind
Happy Break
5
Prerequisite for Mild Wind
Mild Wind
7
Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and Undead Element respectively.
Leap
5
Jump around in most places, up to 10 cells at Level 5. Can go through walls and ledges and can be used to traverse straight corridors super fast.
Tumbling
1
Adds a chance to block Ranged Attacks. When in Spurt Status (see Running above), it can block other kinds of attacks too.
Skills: Star Gladiator
A few excess skill points to the other 3 levels of Warm Wind and Tumble.
Skill
Level
Notes
Star Gladiator
Feeling the Sun Moon and Stars
3
Align a map with the Sun, Moon, or Stars. Enables a variety of skills.
Anger of the Sun Anger of the Moon Anger of the Stars
3
Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Solar Wrath works only on Small monsters. Lunar Wrath works only on Medium monsters. Stellar Wrath works only on Large monsters.
Blessing of the Sun Blessing of the Moon Blessing of the Stars
4
Increases EXP gained from monsters targeted by the Wrath skills above. Check the time, or type @time to see what day it is on your server. Solar monsters give bonus EXP on even-numbered days. Lunar monsters give bonus EXP on odd-numbered days. Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20).
Comfort of the Sun
4
Can be used only on Solar Maps and only on even-numbered days. Reduces damage by a fixed amount.
Skills: Star Emperor
There are three different skill branches - Sun, Moon, and Star. Feel free to max out 2 of the 3 branches of your choosing.
Skill
Level
Notes
Star Emperor
Document of Sun Moon and Star
3
Level 1: resets Feeling the Sun Moon and Stars. Level 2: resets Anger of the Sun, Anger of the Moon, Anger of the Stars. Level 3: resets everything.
Sun Stance
3
When activated, enables the use of Sun Skills and increases ATK.
Prominence Kick
7
Hits all enemies around the target in a 3x3 area.
Solar Burst
10 or Optional
Prominence Kick must be used before using this skill. Hits all enemies in a 7x7 area around you.
Light of Sun
5 or Optional
Increases the damage of Solar Burst.
Lunar Stance
3
When activated, enables the use of Moon Skills and increases HP.
New Moon Kick
7
Self-cast skill that hits all enemies in a 7x7 area around you, followed by a special form of cloaking that cannot be detected by Insect and Demon monsters.
Full Moon Kick
10 or Optional
Requires New Moon Kick to activate. Reveal yourself and hit all enemies in a 7x7 around you.
Light of Moon
5 or Optional
Increases the damage of Full Moon Kick.
Star Stance
3
When activated, enables the use of Star Skills, and increases ASPD (post-attack delay or after-attack delay).
Flash Kick
7
Marks enemies. Up to 5 marks can be activate at a time.
Falling Star
10 or Optional
On activation, while autoattacking, add a chance to drop stars on marked enemies, dealing damage to surrounding enemies in a 5x5 area. Because up to 5 marks can be active at the same time, enemies can be hit up to 5 instances of this skill at a time. Very RNG dependent.
Light of Star
3
Increases the damage of Falling Star.
Universe Stance
3
When activated, enables the use of Sun, Moon, and Star Skills, and increases All Stats by 5 at level 3.
Skills: Sky Emperor
Skill
Level
Notes
Heaven Emperor
War Book Mastery
10
Increases PATK and Hit. Max it out.
Sky Mastery
10
Further increases the damage of all skills, except the "Sky" skills.
Rising Sun
5
Enables the use of Sun Skills for a certain duration. Can be used up to three times and affects what skills can be used and their effects. One use (Sunrise) - Enables use of Solar Burst only. Two uses (Noon) - Enables the use of Sunset Blast. Solar Burst gains the ability to CRIT, and gains even more CRIT DMG based on half of the C.RATE (?). Three uses (Sunset) - disables the use Solar Burst, only Sunset Blast can be used, but gains the ability to CRIT, and gains even more CRIT DMG based on half of the C.RATE (?).
Noon Blast
5
Hits all enemies in a 7x7 area around the target. Can CRIT when Rising Sun is at Noon, or when Enchanting Sky is activated.
Sunset Blast
5
Hits all enemies in a 7x7 area around the target. Can CRIT when Rising Sun is at Sunset, or when Enchanting Sky is activated. Despite its shorter CD, it's initially much weaker compared to Noon Blast. However, when Time Dimensions Rune Crown (Sky Emperor) [1] (400543) and Dimensions Emperor Sun Book [2] (540083) are equipped and both are A-Grade, this becomes SIGNIFICANTLY STRONGER because using this skill will autocast Noon Blast.
Enchanting Sky
10
Enables the use of all skills at their maximum potential.
Twinkling Galaxy
1
Calls forth some random meteors from the sky.
Star Burst
3-5
Requires Twinkling Galaxy to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes, increasing the chances of activating Lifesteal (e.g. from Succubus Pet), SP Drain (e.g. from Incubus Pet), or the SP Recovery from the Burning Fang Rune Set.
Star Cannon
3
Prerequisite for Star Light Kick. Makes said random meteors a bit more powerful.
Star Light Kick
5
Gap closer, an improved version of Flying Kick, dealing 7x7 AoE damage but has shorter range.
HIGHLY RECOMMENDED! Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find Paradise Equipment and talk to Lothaire to get the set FOR FREE. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 Eden Coin (25223) per piece.
Good until level 125. It is highly recommended to complete the 16.1 Banquet for Heroes quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the Noblesses Refine Ticket (100128) at a price of 10 Token of Honor (6919)
Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the Imperial Refine Ticket (100129), at the cost of...
Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 Unknown Parts (25669) while the Grace Refine Ticket (100130) costs 20 Cor Core (25723).
Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength.
The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the Cash Shop, but only a few can be slotted by the Spiritual Auger (6396).
An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted.
An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
Increases ATK, ASPD (after attack delay reduction), damage against Small and Medium monsters, and CRIT DMG at +11. Best to refine it to +9, then reform it to Printed Circuit Board-OS (1001363), or get a Relapse Book [2] (540043) instead.
Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength.
An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans.
A non-slotted book that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful Dim Glacier Book [1] (540056) is obtained.
A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives.
Really THICC book that increases ATK and provides some MDEF. Can be enchanted. Try getting enchants that ignore the DEF of Normal or Boss monsters, preferably Boss monsters.
A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears.
The current final form of the Ancient Hero Boots, this pair of shiny shoes gives a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the Freedom Stick-LT [2] (550082).
These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction.
These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction.
An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
2nd best-in-slot weapon despite having just 1 slot. It can have three very powerful enchants of your choosing, which means no RNG nonsense. It can be easily graded as well, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine.
Easy to get and fully enchant - the rewards from 20 The Immortal is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come.
The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK, CRIT, and CRIT DMG, especially at higher grades and higher refines.
Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting Noon Blast while using Sunset Blast when paired with a Grade A Time Dimensions Rune Crown (Hyper Novice) [1] (400545), significantly increasing damage.
The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 to take advantage of the Renovated Upper Rgan (300379).
The more defensive-oriented shield. Upgrade it to Grade C and refine it to +12 to take advantage of Renovated Upper Rgan (300379)'s damage reduction bonuses. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. The 10% reduced VCT will come in handy when using the Yordos Judge Card (300522)/Yortus Conjurator Card (300529) combo, while having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with Circulation of Life Winter [1] (480352).
Headgear that further aligns the Sky Emperor to the Sun. Significantly boosts Sun-related Skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 Frontier Emperor Battle Book [2] (540111). Pairing them will make Noon Blast autocast Sunset Blast and Sky Sun for 150 seconds after activating Enchanting Sky.
{{#item:540111}
Weapon
???
Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 Frontier Rune Crown (Sky Emperor) [1] (400989). The downside to this combo is, Enchanting Sky must be activated at all times and must be reactivated every 150 seconds for its effects to stay up and running.
Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one.
Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one.
Shadow Equipment
Beginner Shadow Gear
Shadow Gear Set
@go eden, Lucy
Starter shadow set
Advanced Shadow Gear
Shadow Gear Set
@go eden, Lucy
Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 Eden Coin (25223) per week or 30 Eden Coin (25223) per piece, 80 Eden Coin (25223) for the class-specific weapon.
An improved version of the Master Shadow Set, tailored for Sun-Aligned Sky Emperors. Enchant with the spell of your choosing and POW .
Quality of Life Equipment
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
In the Skill Bar, place two pieces of equipment with a gap in-between for the skill.
Enables use of level 1 Shield Spell, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of Heal and potions.
I'LL BEGIN BY ACTIVATING MY POT BACKPACK OF Greed!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF Greed BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! Greed!!11111!
Doubles HP and SP recovery is Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really kuripot stingy with zeny and refuse to buy SP-recovering stuff, like me.
Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card.
A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan.
Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a Infinity Shadow Weapon (24386).
The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters.
Best paired with White Knight Card (4608). Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small.
A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the Geffen Night Arena.
Little Isis Egg (9090): Increases damage against Normal and Boss enemies.
Kiel-D-01 Egg (9126): Luxurious pet that increases ASPD, Hit, and Melee damage.
Mistress Egg (9193): Luxurious pet that nullifies weapon size penalty.
Eddga Egg (9142): One of, if not the best pets, because it increases CRIT.
Abysmal Knight Egg (9132): Increases ATK and damage against Boss enemies.
Tips and Tricks
Leveling (WIP)
WORK IN PROGRESS,
Strategy (WIP)
To be added soon.
VCT Moon
THIS SECTION IS A WORK IN PROGRESS AND IS CURRENTLY A COPY-PASTE OF THE CRIT SUN BUILD.
SE kicking Forgotten Time enemies... to the moon! ALT+P Hold 3 spin2win something free.
Stats and Traits
Stat
Amount
Notes
STR
120+
Main stat. Increases damage.
AGI
80+
Mainly for ASPD, needed for spamming Dawn Break as quickly as possible. 100 Total AGI also provides Sleep and Bleeding Immunity.
VIT
80+
100 Total VIT is required for Poison and Stun Immunity.
INT
80+
100 Total INT is required for Silence and Blind Immunity.
DEX
1+
Increase this for HIT Rate at earlier levels. If you have close to or 100% VCT reduction, then put leftover points here, unless you needed more HIT.
LUK
80+
100 Total LUK is needed for Curse Immunity.
Trait
Amount
Notes
POW
110
Main Trait. Max it out.
STA
0-72
Adjust STA or WIS depending on which form of damage needs more reduction.
WIS
0-72
Adjust STA or WIS depending on which form of damage needs more reduction.
SPL
0
Unnecessary. Sky Emperors don't read books. They use them to kick their enemies to death, not for academic study or reading various spells to conjure anything...
CON
110
Further increases damage while marginally increasing survivability via increased FLEE.
CRT
0
Not needed for this build, because the Moon doesn't CRIT.
Skills
Skills: 1st Job - Taekwon Kid
Skill set overview for 1st class, focused on Tornado Kick
Skill
Level
Notes
Taekwon Kid
Tornado Kick
7
Enable Tornado Stance before using. Deals damage in a 5x5 AoE. While autoattacking, there's a small chance to get into Tornado Stance. While in Tornado Stance, activate it quickly, or else you'll go back to autoattacking.
Tornado Stance
1
Enables use of Tornado Kick. Requires level 1 Tornado Kick.
Kihop
5
Increases Attack Power. Prerequisite for Mild Wind
Flying Kick
7
Gap closer. Deals significantly increased damage when used while Runninging.
Running
10
Provides a number of nice early-game effects. Gotta go fast but in One Direction!
Hitting a wall or any entity causes you to get knocked back. Use Flying Kick while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When no weapon is equipped, get +10 Barehanded Mastery Attack. Use and immediately cancel for +10 STR (Spurt Status), but lose the bonus when equipping a weapon.
Peaceful Break
5-10
Prerequisite for Mild Wind
Happy Break
5
Prerequisite for Mild Wind
Mild Wind
7
Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and Undead Element respectively.
Leap
5
Jump around in most places, up to 10 cells at Level 5. Can go through walls and ledges and can be used to traverse straight corridors super fast.
Tumbling
1
Adds a chance to block Ranged Attacks. When in Spurt Status (see Running above), it can block other kinds of attacks too.
Skills: Star Gladiator
A few excess skill points to the other 3 levels of Warm Wind and Tumble.
Skill
Level
Notes
Star Gladiator
Feeling the Sun Moon and Stars
3
Align a map with the Sun, Moon, or Stars. Enables a variety of skills.
Anger of the Sun Anger of the Moon Anger of the Stars
3
Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Solar Wrath works only on Small monsters. Lunar Wrath works only on Medium monsters. Stellar Wrath works only on Large monsters.
Blessing of the Sun Blessing of the Moon Blessing of the Stars
4
Increases EXP gained from monsters targeted by the Wrath skills above. Check the time, or type @time to see what day it is on your server. Solar monsters give bonus EXP on even-numbered days. Lunar monsters give bonus EXP on odd-numbered days. Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20).
Comfort of the Sun
4
Can be used only on Solar Maps and only on even-numbered days. Reduces damage by a fixed amount.
Skills: Star Emperor
There are three different skill branches - Sun, Moon, and Star. Feel free to max out 2 of the 3 branches of your choosing.
Skill
Level
Notes
Star Emperor
Document of Sun Moon and Star
3
Level 1: resets Feeling the Sun Moon and Stars. Level 2: resets Anger of the Sun, Anger of the Moon, Anger of the Stars. Level 3: resets everything.
Sun Stance
3
When activated, enables the use of Sun Skills and increases ATK.
Prominence Kick
7
Hits all enemies around the target in a 3x3 area.
Solar Burst
10 or Optional
Prominence Kick must be used before using this skill. Hits all enemies in a 7x7 area around you.
Light of Sun
5 or Optional
Increases the damage of Solar Burst.
Lunar Stance
3
When activated, enables the use of Moon Skills and increases HP.
New Moon Kick
7
Self-cast skill that hits all enemies in a 7x7 area around you, followed by a special form of cloaking that cannot be detected by Insect and Demon monsters.
Full Moon Kick
10 or Optional
Requires New Moon Kick to activate. Reveal yourself and hit all enemies in a 7x7 around you.
Light of Moon
5 or Optional
Increases the damage of Full Moon Kick.
Star Stance
3
When activated, enables the use of Star Skills, and increases ASPD (post-attack delay or after-attack delay).
Flash Kick
7
Marks enemies. Up to 5 marks can be activate at a time.
Falling Star
10 or Optional
On activation, while autoattacking, add a chance to drop stars on marked enemies, dealing damage to surrounding enemies in a 5x5 area. Because up to 5 marks can be active at the same time, enemies can be hit up to 5 instances of this skill at a time. Very RNG dependent.
Light of Star
3
Increases the damage of Falling Star.
Universe Stance
3
When activated, enables the use of Sun, Moon, and Star Skills, and increases All Stats by 5 at level 3.
Skills: Sky Emperor
thumb
Skill
Level
Notes
Heaven Emperor
War Book Mastery
10
Increases PATK and Hit. Max it out.
Sky Mastery
10
Further increases the damage of all skills, except the "Sky" skills.
Rising Moon
5
Enables the use of Moon Skills for a certain duration. Can be used up to three times and affects what skills can be used and their effects. One use (Moonrise) - Enables use of Midnight Kick only. Two uses (Midnight) - Enables the use of Dawn Break. Midnight Kick deals increased damage. Three uses (Moonset) - disables the use Midnight Kick, only Dawn Break can be used, but gains increased damage.
Midnight Kick
5
Hits all enemies in a 7x7 area around the target. Deals increased damage when Rising Moon is at Midnight, or when Enchanting Sky is activated.
Dawn Break
5
Hits all enemies in a 7x7 area around the target. Deals increased damage when Rising Moon is at Moonset, or when Enchanting Sky is activated. Despite its shorter CD, it's initially much weaker compared to Rising Moon. However, when Time Dimensions Rune Crown (Sky Emperor) [1] (400543) and Dimensions Emperor Moon Book [2] (540082) are equipped and both are A-Grade, this becomes SIGNIFICANTLY STRONGER because using this skill will autocast Midnight Kick.
Enchanting Sky
10
Enables the use of all skills at their maximum potential.
Twinkling Galaxy
1
Calls forth some random meteors from the sky.
Star Burst
3-5
Requires Twinkling Galaxy to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes, increasing the chances of activating Lifesteal (e.g. from Succubus Pet), SP Drain (e.g. from Incubus Pet), or the SP Recovery from the Burning Fang Rune Set.
Star Cannon
3
Prerequisite for Star Light Kick. Makes said random meteors a bit more powerful.
Star Light Kick
5
Gap closer, an improved version of Flying Kick, dealing 7x7 AoE damage but has shorter range.
HIGHLY RECOMMENDED! Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find Paradise Equipment and talk to Lothaire to get the set FOR FREE. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 Eden Coin (25223) per piece.
Good until level 125. It is highly recommended to complete the 16.1 Banquet for Heroes quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the Noblesses Refine Ticket (100128) at a price of 10 Token of Honor (6919)
Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the Imperial Refine Ticket (100129), at the cost of...
Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 Unknown Parts (25669) while the Grace Refine Ticket (100130) costs 20 Cor Core (25723).
Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength.
The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the Cash Shop, but only a few can be slotted by the Spiritual Auger (6396).
An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted.
An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
Increases ATK, ASPD (after attack delay reduction), damage against Small and Medium monsters, and CRIT DMG at +11. Best to refine it to +9, then reform it to Printed Circuit Board-OS (1001363), or get a Relapse Book [2] (540043) instead.
Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength.
An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans.
A non-slotted book that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful Dim Glacier Book [1] (540056) is obtained.
A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives.
Really THICC book that increases ATK and provides some MDEF. Can be enchanted. Try getting enchants that ignore the DEF of Normal or Boss monsters, preferably Boss monsters.
A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears.
The current final form of the Ancient Hero Boots, this pair of shiny shoes gives a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the Freedom Stick-LT [2] (550082).
These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction.
These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction.
An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
2nd best-in-slot weapon despite having just 1 slot. It can have three very powerful enchants of your choosing, which means no RNG nonsense. It can be easily graded as well, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine.
Easy to get and fully enchant - the rewards from 20 The Immortal is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive Blacksmith's Blessing (6635) to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come.
The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK, CRIT, and CRIT DMG, especially at higher grades and higher refines.
Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting Noon Blast while using Sunset Blast when paired with a Grade A Time Dimensions Rune Crown (Hyper Novice) [1] (400545), significantly increasing damage.
The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 to take advantage of the Renovated Upper Rgan (300379).
The more defensive-oriented shield. Upgrade it to Grade C and refine it to +12 to take advantage of Renovated Upper Rgan (300379)'s damage reduction bonuses. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. The 10% reduced VCT will come in handy when using the Yordos Judge Card (300522)/Yortus Conjurator Card (300529) combo, while having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with Circulation of Life Winter [1] (480352).
The moon counterpart of Frontier Emperor Battle Book [2] (540111), it significantly boosts damage of Moon-related skills. When Enchanting Sky is active, using Sky Moon will autocast Dawn Break, and using Dawn Break will autocast Midnight Kick for 150 seconds. However, it is unknown if using Sky Moon will autocast Dawn Break, which will autocast Midnight Kick in a domino effect, similar to its Sun Counterpart (see Frontier Rune Crown (Sky Emperor) [1] (400989) in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, Enchanting Sky must be activated at all times and must be reactivated every 150 seconds for its effects to stay up and running.
Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful.
Shadow Equipment
Beginner Shadow Gear
Shadow Gear Set
@go eden, Lucy
Starter shadow set
Advanced Shadow Gear
Shadow Gear Set
@go eden, Lucy
Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 Eden Coin (25223) per week or 30 Eden Coin (25223) per piece, 80 Eden Coin (25223) for the class-specific weapon.
An improved version of the Master Shadow Set, tailored for Sun-Aligned Sky Emperors. Enchant with the spell of your choosing and POW .
Quality of Life Equipment
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
In the Skill Bar, place two pieces of equipment with a gap in-between for the skill.
Enables use of level 1 Shield Spell, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of Heal and potions.
I'LL BEGIN BY ACTIVATING MY POT BACKPACK OF Greed!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF Greed BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! Greed!!11111!
Doubles HP and SP recovery is Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really kuripot stingy with zeny and refuse to buy SP-recovering stuff, like me.
Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card.
A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan.
Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a Infinity Shadow Weapon (24386).
The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters.
Best paired with White Knight Card (4608). Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small.
A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the Geffen Night Arena.