Thanatos Tower Revamp

Revision as of 04:37, 29 June 2023 by Stasi (talk | contribs)

Details

  • Questrequirement: Thanatos Tower
  • Monsters which spawned on 9F, 10F, 11F and 12F will be replaced by new stronger monsters.
  • The new monsters drop Shards, which are necessary to trade in new Accessories and enchanting them.
  • If you did the Thanatos Tower revamp quest and reached level 7, our warper will offer you 3 different levels of Thanatos tower to warp: Level 1, 7 and 9.

Monsters

Monster HP Race/Element/Size Card
20780.gif
Book of Death (20780)
3,864,501 Formless/Undead 4/Small 300279.png Book of Death Card (300279)
ItemID: 300279
_______________________
Increases damage of Soul Expansion by 30%.
_______________________
When equipped with Death Word Card:
Base Level at least 200:
Increases Magical Damage with Ghost element by 30%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
20779.gif
Void Mimic (20779)
3,842,817 Formless/Neutral 4/Medium 300278.png Void Mimic Card (300278)
ItemID: 300278
_______________________
Increases Critical Damage by 15%.
_______________________
When equipped with Treasure Mimic Card:
Base Level at least 200:
Increases Critical Damage by additional 15%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
20782.gif
Crow Duke (20782)
3,894,053 Demon/Wind 3/Medium 300268.png Crow Duke Card (300268)
ItemID: 300268
_______________________
MATK +5%
_______________________
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
_______________________
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.
_______________________
Type: Card
Compound on: Accessory (Right)
Weight: 1
20783.gif
Crow Baron (20783)
3,893,746 Demon/Neutral 3/Medium 300267.png Crow Baron Card (300267)
ItemID: 300267
_______________________
Increases Attack Speed by 5%.
_______________________
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
_______________________
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
20781.gif
Eldest (20781)
3,882,829 Demi Human/Dark 4/Large 300269.png Eldest Card (300269)
ItemID: 300269
_______________________
MaxSP -25%
_______________________
Increases Magical Damage with Ghost element by 10%.
_______________________
When equipped with Observation Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Ghost element by additional 15%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
20773.gif
Empathize (20773)
3,788,426 Angel/Ghost 4/Medium 300270.png Empathize Card (300270)
ItemID: 300270
_______________________
MaxSP -25%
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
When equipped with Observation Card and Base Level at least 200:
For each 40 base DEX:
Increases Ranged Physical Damage by additional 15%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
20774.gif
Happy (20774)
3,827,826 Angel/Wind 4/Small 300271.png Happy Card (300271)
ItemID: 300271
_______________________
MaxSP -25%
_______________________
Increases Melee Physical Damage by 10%.
_______________________
When equipped with Shelter Card and Base Level at least 200:
For each 40 base STR:
Increases Melee Physical Damage by additional 15%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
20844.gif
Pray (20844)
3,845,709 Angel/Ghost 3/Medium 300272.png Pray Card (300272)
ItemID: 300272
_______________________
MaxSP -25%
_______________________
Increases Magical Damage with Holy element by 10%.
_______________________
When equipped with Solace Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Holy element by additional 15%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
20845.gif
Smile (20845)
3,808,424 Angel/Holy 3/Medium 300273.png Smile Card (300273)
ItemID: 300273
_______________________
MaxSP -25%
_______________________
Increases Magical Damage with Neutral element by 10%.
_______________________
When equipped with Solace Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Neutral element by additional 15%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
20775.gif
Anger of Thanatos (20775)
3,845,405 Demon/Fire 4/Large 300274.png Anger of Thanatos Card (300274)
ItemID: 300274
_______________________
ATK -10%
_______________________
For each 3 Refine Levels:
ATK +3%
_______________________
Refine Level +11:
ATK +5%
_______________________
Type: Card
Compound on: Shield
Weight: 1
20776.gif
Horror of Thanatos (20776)
3,8007,368 Demon/Poison 4/Small 300275.png Horror of Thanatos Card (300275)
ItemID: 300275
_______________________
MATK -10%
_______________________
For each 3 Refine Levels:
MATK +3%
_______________________
Refine Level +11:
MATK +5%
_______________________
Type: Card
Compound on: Shield
Weight: 1
20777.gif
Resent of Thanatos (20777)
3,883,906 Undead/Ghost 4/Medium 300277.png Resent of Thanatos Card (300277)
ItemID: 300277
_______________________
Reflects 15% Physical Melee Damage taken back to the attackers.
_______________________
Type: Card
Compound on: Shield
Weight: 1
20778.gif
Regret of Thanatos (20778)
3,831,613 Demon/Ghost 4/Large 300276.png Regret of Thanatos Card (300276)
ItemID: 300276
_______________________
Increases Magical Damage against Angel race by 10%.
_______________________
Base Level at least 200:
Increases Magical Damage against Angel race by additional 20%.
_______________________
When equipped with Dolor of Thanatos Card:
Increases Magical Damage against Angel race by additional 20%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1

Equipment

Introduction

Good and Evil Headgears are series of headgears that gain powerful effects when paired with their Sinful Weapons counterpart.
Their synergy grow even stronger when fully enchanted to the 3rd slot.

Headgears

You can buy those headgears at NPC Govil (tha_t12 122, 88).
Costs:

 

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Good& Evil Headgears 1x 102075.png Crown of Good and Evil Refine Hammer (102075) 250x 1000257.png Piece of Sin (1000257)
250x 1000263.png Fragment of Good Will (1000263)
10x 1005.png Hammer of Blacksmith (1005)
1x 4690.png Randel Lawrence Card (4690)
1x 4694.png Gertie We Card (4694)
75x 1000257.png Piece of Sin (1000257)

75x 1000263.png Fragment of Good Will (1000263)

+1
Headgears:
400377.png Crown of Good and Evil (Elemental Master) [1] (400377)
ItemID: 400377
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Poison, Water and Earth element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Doom Bible:
For each 3 Refine Levels of Doom Bible:
Increases damage of Venom Swamp by 4%.
Increases damage of Conflagration by 5%.

If Doom Bible's Grade is B or higher:
Increases damage of Venom Swamp by additional 10%.

When equipped with Evil Spell:
Increases damage of Venom Swamp by additional 15%.
Increases damage of Conflagration by additional 20%.
_______________________
When equipped with Blessed Bible:
For each 3 Refine Levels of Blessed Bible:
Increases damage of Diamond Storm by 4%.
Increases damage of Terra Drive by 5%.

If Blessed Bible's Grade is B or higher:
Increases damage of Diamond Storm by additional 10%.

When equipped with Good Spell::
Increases damage of Diamond Storm by additional 15%.
Increases damage of Terra Drive by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3, S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Elemental Master
400381.png Crown of Good and Evil (Biolo) [1] (400381)
ItemID: 400381
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Blood Rapier:
For each 3 Refine Levels of Blood Rapier:
Increases damage of Mayhemic Thorns by 4%.
Increases Critical Damage by 10%.

If Blood Rapier's Grade is B or higher:
Increases damage of Mayhemic Thorns by additional 10%.

When equipped with Evil Spell:
Increases damage of Mayhemic Thorns by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
When equipped with Victory Sword:
For each 3 Refine Levels of Victory Sword:
Increases damage of Explosive Powder by 4%.
Increases Melee Physical Damage by 5%.

If Victory Sword's Grade is B or higher:
Increases damage of Explosive Powder by additional 10%.

When equipped with Good Spell::
Increases damage of Explosive Powder by additional 15%.
Increases Melee Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Biolo
400385.png Crown of Good and Evil (Trouvere&Troubadour) [1] (400385)
ItemID: 400385
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Crime Violin or Crime Whip:
For each 3 Refine Levels of Crime Violin or Crime Whip:
Increases damage of Metallic Fury by 4%.
Increases damage of Sound Blend by 5%.

If Crime Violin or Crime Whip's Grade is B or higher:
Increases damage of Metallic Fury by additional 10%.

When equipped with Evil Spell:
Increases damage of Metallic Fury by additional 15%.
Increases damage of Sound Blend by additional 20%.
_______________________
When equipped with Light Power Harp or Light Power Spark:
For each 3 Refine Levels of Light Power Harp or Light Power Spark:
Increases damage of Rhythm Shooting by 4%.
Increases damage of Rose Blossom by 5%.

If Light Power Harp or Light Power Spark's Grade is B or higher:
Increases damage of Rhythm Shooting by additional 10%.

When equipped with Good Spell::
Increases damage of Rhythm Shooting by additional 15%.
Increases damage of Rose Blossom by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Troubadour, Trouvere
400386.png Crown of Good and Evil (Shinkiro&Shiranui) [1] (400386)
ItemID: 400386
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Claw:
For each 3 Refine Levels of Devil Claw:
Increases damage of Darkening Cannon by 4%.
Increases damage of Red Flame Cannon by 5%.

If Devil Claw's Grade is B or higher:
Increases damage of Darkening Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Darkening Cannon by additional 15%.
Increases damage of Red Flame Cannon by additional 20%.
_______________________
When equipped with Huuma Shuriken Brilliance:
For each 3 Refine Levels of Huuma Shuriken Brilliance:
Increases damage of Huuma Shuriken - Construct by 4%.
Increases damage of Huuma Shuriken - Grasp by 5%.

If Huuma Shuriken Brilliance's Grade is B or higher:
Increases damage of Huuma Shuriken - Construct by additional 10%.

When equipped with Good Spell::
Increases damage of Huuma Shuriken - Construct by additional 15%.
Increases damage of Huuma Shuriken - Grasp by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Shinkiro, Shiranui
400387.png Crown of Good and Evil (Sky Emperor) [1] (400387)
ItemID: 400387
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Darkness Tablet:
For each 3 Refine Levels of Darkness Tablet:
Increases damage of Midnight Kick by 4%.
Increases damage of Dawn Break by 5%.

If Darkness Tablet's Grade is B or higher:
Increases damage of Midnight Kick by additional 10%.

When equipped with Evil Spell:
Increases damage of Midnight Kick by additional 15%.
Increases damage of Dawn Break by additional 20%.
_______________________
When equipped with Origin of Life:
For each 3 Refine Levels of Origin of Life:
Increases damage of Noon Blast by 4%.
Increases damage of Sunset Blast by 5%.

If Origin of Life's Grade is B or higher:
Increases damage of Noon Blast by additional 10%.

When equipped with Good Spell::
Increases damage of Noon Blast by additional 15%.
Increases damage of Sunset Blast by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Sky Emperor
400388.png Crown of Good and Evil (Soul Ascetic) [1] (400388)
ItemID: 400388
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Soul Harvest:
For each 3 Refine Levels of Soul Harvest:
Increases damage of Exorcism of Malicious Soul by 4%.
Increases damage of Talisman of Soul Stealing by 5%.

If Soul Harvest's Grade is B or higher:
Increases damage of Exorcism of Malicious Soul by additional 10%.

When equipped with Evil Spell:
Increases damage of Exorcism of Malicious Soul by additional 15%.
Increases damage of Talisman of Soul Stealing by additional 20%.
_______________________
When equipped with Soul Liberator:
For each 3 Refine Levels of Soul Liberator:
Increases damage of Talisman of Four Bearing God by 4%.
Increases damage of Talisman of Red Phoenix by 5%.

If Soul Liberator's Grade is B or higher:
Increases damage of Talisman of Four Bearing God by additional 10%.

When equipped with Good Spell::
Increases damage of Talisman of Four Bearing God by additional 15%.
Increases damage of Talisman of Red Phoenix by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Soul Ascetic
400390.png Crown of Good and Evil (Spirit Handler) [1] (400390)
ItemID: 400390
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
CRI +5
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Darkness Foxtail Model:
For each 3 Refine Levels of Darkness Foxtail Model:
Increases damage of Hyunrok Cannon by 4%.
Increases damage of Hyunrok Breeze by 5%.

If Darkness Foxtail Model's Grade is B or higher:
Increases damage of Hyunrok Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Hyunrok Cannon by additional 15%.
Increases damage of Hyunrok Breeze by additional 20%.
_______________________
When equipped with Lightforce Foxtail Wand:
For each 3 Refine Levels of Lightforce Foxtail Wand:
Increases damage of Chulho Sonic Claw by 4%.
Increases damage of Hogogong Strike by 5%.

If Lightforce Foxtail Wand's Grade is B or higher:
Increases damage of Chulho Sonic Claw by additional 10%.

When equipped with Good Spell::
Increases damage of Chulho Sonic Claw by additional 15%.
Increases damage of Hogogong Strike by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Spirit Handler
400392.png Crown of Good and Evil (Night Watch - Revolver) [1] (400392)
ItemID: 400392
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil's Bullet:
For each 3 Refine Levels of Devil's Bullet:
Increases damage of Only One Bullet by 4%.
Increases Ranged Physical Damage by additional 5%.

If Devil's Bullet's Grade is B or higher:
Increases damage of Only One Bullet by additional 10%.

When equipped with Evil Spell:
Increases damage of Only One Bullet by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Devil Hunter:
For each 3 Refine Levels of Devil Hunter:
Increases damage of Magazine for One by 4%.
Increases Critical Damage by 10%.

If Devil Hunter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Good Spell::
Increases damage of Magazine for One by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Night Watch
400393.png Crown of Good and Evil (Night Watch - Gatling Gun) [1] (400393)
ItemID: 400393
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with RG-5649:
For each 3 Refine Levels of RG-5649:
Increases damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.

If RG-5649's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Evil Spell:
Increases damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Lightning Splatter:
For each 3 Refine Levels of Lightning Splatter:
Increases damage of Magazine for One by 4%.
Increases Ranged Physical Damage by additional 5%.

If Lightning Splatter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Good Spell::
Increases damage of Magazine for One by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Night Watch
400394.png Crown of Good and Evil (Night Watch - Shotgun) [1] (400394)
ItemID: 400394
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Outlaw Cursed Shotgun:
For each 3 Refine Levels of Outlaw Cursed Shotgun:
Increases damage of Wild Fire by 4%.
Increases Ranged Physical Damage by additional 5%.

If Outlaw Cursed Shotgun's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Evil Spell:
Increases damage of Wild Fire by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Lord of Glory:
For each 3 Refine Levels of Lord of Glory:
Increases damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.

If Lord of Glory's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Good Spell::
Increases damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Night Watch
400389.png Crown of Good and Evil (Hyper Novice) [1] (400389)
ItemID: 400389
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Cursed Sword:
For each 3 Refine Levels of Devil Cursed Sword:
Increases damage of Napalm Vulcan Strike by 4%.
Increases damage of Ground Gravitation by 5%.

If Devil Cursed Sword's Grade is B or higher:
Increases damage of Napalm Vulcan Strike by additional 10%.

When equipped with Evil Spell:
Increases damage of Napalm Vulcan Strike by additional 15%.
Increases damage of Ground Gravitation by additional 20%.
_______________________
When equipped with Guardian Saber:
For each 3 Refine Levels of Guardian Saber:
Increases damage of Shield Chain Rush by 4%.
Increases damage of Spiral Pierce Max by 5%.

If Guardian Saber's Grade is B or higher:
Increases damage of Shield Chain Rush by additional 10%.

When equipped with Good Spell::
Increases damage of Shield Chain Rush by additional 15%.
Increases damage of Spiral Pierce Max by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Hyper Novice
400395.png Crown of Good and Evil (Night Watch - Rifle) [1] (400395)
ItemID: 400395
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Screaming Rifle:
For each 3 Refine Levels of Screaming Rifle:
Increases damage of Hasty Fire in the Hole by 4%.
Increases damage of Grenades Dropping by 5%.

If Screaming Rifle's Grade is B or higher:
Increases damage of Hasty Fire in the Hole by additional 10%.

When equipped with Evil Spell:
Increases damage of Hasty Fire in the Hole by additional 15%.
Increases damage of Grenades Dropping by additional 20%.
_______________________
When equipped with Last Dawn:
For each 3 Refine Levels of Last Dawn:
Increases damage of Spiral Shooting by 4%.
Increases damage of Only One Bullet by 5%.

If Last Dawn's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Good Spell::
Increases damage of Spiral Shooting by additional 15%.
Increases damage of Only One Bullet by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Night Watch
400378.png Crown of Good and Evil (Cardinal) [1] (400378)
ItemID: 400378
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
CRI +5
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Sealed Bible:
For each 3 Refine Levels of Sealed Bible:
Increases damage of Petitio by 4%.
Increases Critical Damage by 10%.

If Sealed Bible's Grade is B or higher:
Increases damage of Petitio by additional 10%.

When equipped with Evil Spell:
Increases damage of Petitio by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
When equipped with Saint Bringer:
For each 3 Refine Levels of Saint Bringer:
Increases damage of Framen by 4%.
Increases damage of Arbitrium by 5%.

If Saint Bringer's Grade is B or higher:
Increases damage of Framen by additional 10%.

When equipped with Good Spell::
Increases damage of Framen by additional 15%.
Increases damage of Arbitrium by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Cardinal
400374.png Crown of Good and Evil (Dragon Knight) [1] (400374)
ItemID: 400374
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Execution Great Sword:
For each 3 Refine Levels of Execution Great Sword:
Increases damage of Hack and Slasher by 4%.
Increases damage of Storm Slash by 5%.

If Execution Great Sword's Grade is B or higher:
Increases damage of Hack and Slasher by additional 10%.

When equipped with Evil Spell:
Increases damage of Hack and Slasher by additional 15%.
Increases damage of Storm Slash by additional 20%.
_______________________
When equipped with Jupiter Spear:
For each 3 Refine Levels of Jupiter Spear:
Increases damage of Dragonic Breath by 4%.
Increases damage of Madness Crusher by 5%.

If Jupiter Spear's Grade is B or higher:
Increases damage of Dragonic Breath by additional 10%.

When equipped with Good Spell::
Increases damage of Dragonic Breath by additional 15%.
Increases damage of Madness Crusher by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Dragon Knight
400379.png Crown of Good and Evil (Inquisitor) [1] (400379)
ItemID: 400379
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +10
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Demonic Claw:
For each 3 Refine Levels of Demonic Claw:
Increases damage of Explosion Blaster by 4%.
Increases damage of Oleum Sanctum by 5%.

If Demonic Claw's Grade is B or higher:
Increases damage of Explosion Blaster by additional 10%.

When equipped with Evil Spell:
Increases damage of Explosion Blaster by additional 15%.
Increases damage of Oleum Sanctum by additional 20%.
_______________________
When equipped with Punish Scepter:
For each 3 Refine Levels of Punish Scepter:
Increases damage of Third Punish by 4%.
Increases damage of First Brand by 5%.

If Punish Scepter's Grade is B or higher:
Increases damage of Third Punish by additional 10%.

When equipped with Good Spell::
Increases damage of Third Punish by additional 15%.
Increases damage of First Brand by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Inquisitor
400375.png Crown of Good and Evil (Imperial Guard) [1] (400375)
ItemID: 400375
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Guardian Sword:
For each 3 Refine Levels of Devil Guardian Sword:
Increases damage of Cross Rain by 4%.
Increases Magical Damage with Holy element by additional 5%.

If Devil Guardian Sword's Grade is B or higher:
Increases damage of Cross Rain by additional 10%.

When equipped with Evil Spell:
Increases damage of Cross Rain by additional 15%.
Increases Magical Damage with Holy element by additional 20%.
_______________________
When equipped with Holy Light Spear:
For each 3 Refine Levels of Holy Light Spear:
Increases damage of Overslash by 4%.
Increases Melee Physical Damage by additional 5%.

If Holy Light Spear's Grade is B or higher:
Increases damage of Overslash by additional 10%.

When equipped with Good Spell::
Increases damage of Overslash by additional 15%.
Increases Melee Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Imperial Guard
400383.png Crown of Good and Evil (Abyss Chaser) [1] (400383)
ItemID: 400383
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Dark Angel Ray Bow:
For each 3 Refine Levels of Dark Angel Ray Bow:
Increases damage of Chain Reaction Shot by 4%.
Increases damage of Frenzy Shot by 5%.

If Dark Angel Ray Bow's Grade is B or higher:
Increases damage of Chain Reaction Shot by additional 10%.

When equipped with Evil Spell:
Increases damage of Chain Reaction Shot by additional 15%.
Increases damage of Frenzy Shot by additional 20%.
_______________________
When equipped with Holy Light Dagger:
For each 3 Refine Levels of Holy Light Dagger:
Increases damage of Abyss Dagger by 4%.
Increases damage of Deft Stab by 5%.

If Holy Light Dagger's Grade is B or higher:
Increases damage of Abyss Dagger by additional 10%.

When equipped with Good Spell::
Increases damage of Abyss Dagger by additional 15%.
Increases damage of Deft Stab by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Abyss Chaser
400376.png Crown of Good and Evil (Arch Mage) [1] (400376)
ItemID: 400376
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Ghost, Shadow and Water element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Wing Staff:
For each 3 Refine Levels of Devil Wing Staff:
Increases damage of Soul Vulcan Strike by 4%.
Increases damage of Mystery Illusion by 5%.

If Devil Wing Staff's Grade is B or higher:
Increases damage of Soul Vulcan Strike by additional 10%.

When equipped with Evil Spell:
Increases damage of Soul Vulcan Strike by additional 15%.
Increases damage of Mystery Illusion by additional 20%.
_______________________
When equipped with Destiny Staff:
For each 3 Refine Levels of Destiny Staff:
Increases damage of Frozen Slash by 4%.
Increases damage of Rain of Crystal by 5%.

If Destiny Staff's Grade is B or higher:
Increases damage of Frozen Slash by additional 10%.

When equipped with Good Spell::
Increases damage of Frozen Slash by additional 15%.
Increases damage of Rain of Crystal by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Arch Mage
400380.png Crown of Good and Evil (Meister) [1] (400380)
ItemID: 400380
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Destruction Axe:
For each 3 Refine Levels of Destruction Axe:
Increases damage of Triple Laser by 4%.
Increases Critical Damage by 10%.

If Destruction Axe's Grade is B or higher:
Increases damage of Triple Laser by additional 10%.

When equipped with Evil Spell:
Increases damage of Triple Laser by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
When equipped with Divine Buster:
For each 3 Refine Levels of Divine Buster:
Increases damage of Mighty Smash by 4%.
Increases damage of Axe Stomp by 5%.

If Divine Buster's Grade is B or higher:
Increases damage of Mighty Smashh by additional 10%.

When equipped with Good Spell::
Increases damage of Mighty Smash by additional 15%.
Increases damage of Axe Stomp by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Meister
400391.png [1] (400391)
400382.png Crown of Good and Evil (Shadow Cross) [1] (400382)
ItemID: 400382
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with The Ripper:
For each 3 Refine Levels of The Ripper:
Increases damage of Impact Crater by 4%.
Increases Melee Physical Damage by 10%.

If The Ripper's Grade is B or higher:
Increases damage of Impact Crater by additional 10%.

When equipped with Evil Spell:
Increases damage of Impact Crater by additional 15%.
Increases Melee Physical Damage by additional 20%.
_______________________
When equipped with Shining Light Kater:
For each 3 Refine Levels of Shining Light Kater:
Increases damage of Eternal Slash by 4%.
Increases damage of Savage Impact by 5%.

If Shining Light Kater's Grade is B or higher:
Increases damage of Eternal Slash by additional 10%.

When equipped with Good Spell::
Increases damage of Eternal Slash by additional 15%.
Increases damage of Savage Impact by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Shadow Cross
400384.png Crown of Good and Evil (Windhawk) [1] (400384)
ItemID: 400384
_______________________
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee and Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Underworld Knife:
For each 3 Refine Levels of Underworld Knife:
Increases damage of Flame Trap and Solid Trap by 4%.
Increases damage of Swift Trap and Deep Blind Trap by 5%.

If Underworld Knife's Grade is B or higher:
Increases damage of Flame Trap and Solid Trap by additional 10%.

When equipped with Evil Spell:
Increases damage of Flame Trap and Solid Trap by additional 15%.
Increases damage of Swift Trap and Deep Blind Trap by additional 20%.
_______________________
When equipped with Angel Wing Bow:
For each 3 Refine Levels of Angel Wing Bow:
Increases damage of Crescive Bolt by 4%.
Increases damage of Gale Storm by 5%.

If Angel Wing Bow's Grade is B or higher:
Increases damage of Crescive Bolt by additional 10%.

When equipped with Good Spell::
Increases damage of Crescive Bolt by additional 15%.
Increases damage of Gale Storm by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 215
Windhawk


Enchantment

All of its enchants are pickable.

Target Items Slot 3 Slot 4 Reset Process
All Good and Evil Headgears 250x 1000257.png Piece of Sin (1000257)
250x 1000263.png Fragment of Good Will (1000263)
3x 1000874.png Enchant Ticket (1000874)
and
3,000,000 zeny
2x 7925.png Powerful Dimensional Essence (7925)
100x 1000257.png Piece of Sin (1000257)
100x 1000263.png Fragment of Good Will (1000263)
and
3,000,000 zeny
50x 1000257.png Piece of Sin (1000257)
50x 1000263.png Fragment of Good Will (1000263)
and
1,000,000 zeny
100% Chance

Slot 3 Enchant

312014.png Good Spell (312014) 312021.png Evil Spell (312021)

Slot 4 Enchant

Enchants Upgrade Options
Materials Level 2 Materials Level 3
29706.png Tenacity Lv1 (29706)
ItemID: 29706
_______________________
Increases Melee Physical Damage by 4%.
Perfect HIT +1
+ 50x 1000257.png Piece of Sin (1000257)
50x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
29707.png Tenacity Lv2 (29707)
ItemID: 29707
_______________________
Increases Melee Physical Damage by 8%.
Perfect HIT +2
+ 1x 7925.png Powerful Dimensional Essence (7925)
70x 1000257.png Piece of Sin (1000257)
70x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
29708.png Tenacity Lv3 (29708)
ItemID: 29708
_______________________
Increases Melee Physical Damage by 12%.
Perfect HIT +3
29101.png Adamantine Lv1 (29101)
ItemID: 29101
_______________________
MaxHP +5%
DEF +140
MDEF +20
29102.png Adamantine Lv2 (29102)
ItemID: 29102
_______________________
MaxHP +10%
DEF +180
MDEF +40
29103.png Adamantine Lv3 (29103)
ItemID: 29103
_______________________
MaxHP +15%
DEF +220
MDEF +60
29071.png Magic Essence Lv1 (29071)
ItemID: 29071
_______________________
MATK +4%
Decreases Fixed Casting Time by 0.1 second.
29072.png Magic Essence Lv2 (29072)
ItemID: 29072
_______________________
MATK +8%
Decreases Fixed Casting Time by 0.2 seconds.
29073.png Magic Essence Lv3 (29073)
ItemID: 29073
_______________________
MATK +12%
Decreases Fixed Casting Time by 0.3 seconds.
29091.png Master Archer Lv1 (29091)
ItemID: 29091
_______________________
Increases Ranged Physical Damage by 4%.
Increases Attack Speed by 1%.
29092.png Master Archer Lv2 (29092)
ItemID: 29092
_______________________
Increases Ranged Physical Damage by 8%.
Increases Attack Speed by 2%.
29093.png Master Archer Lv3 (29093)
ItemID: 29093
_______________________
Increases Ranged Physical Damage by 12%.
Increases Attack Speed by 3%.
29081.png Acute Lv1 (29081)
ItemID: 29081
_______________________
CRI +3
Increases Critical Damage by 20%.
29082.png Acute Lv2 (29082)
ItemID: 29082
_______________________
CRI +6
Increases Critical Damage by 35%.
29083.png Acute Lv3 (29083)
ItemID: 29083
_______________________
CRI +9
Increases Critical Damage by 50%.
29111.png Affection Lv1 (29111)
ItemID: 29111
_______________________
Increases Healing skills effectiveness by 5%.
MaxSP +3%
29112.png Affection Lv2 (29112)
ItemID: 29112
_______________________
Increases Healing skills effectiveness by 10%.
MaxSP +6%
29113.png Affection Lv3 (29113)
ItemID: 29113
_______________________
Increases Healing skills effectiveness by 15%.
MaxSP +9%

For the 4th Slot enchant you can also use the random enchant option: 1x 7925.png Powerful Dimensional Essence (7925) , 25x 1000257.png Piece of Sin (1000257) , 25x 1000263.png Fragment of Good Will (1000263) and 300,000 z.


Weapons

You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:

 

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Brilliant Light Weapons 1x 102072.png Good Weapon Refine Hammer (102072) 177x 1000263.png Fragment of Good Will (1000263)
10x 1005.png Hammer of Blacksmith (1005)
25x 984.png Oridecon (984)
1x 4267.png Explosion Card (4267)
1x 4685.png Magaleta Sorin Card (4685)
100x 1000263.png Fragment of Good Will (1000263) +1
Brilliant Light Weapons:
530045.png Holy Light Spear [2] (530045)
ItemID: 530045
_______________________
A one-handed spear whose divine power has increased by defeating demons for a long time.
_______________________
ATK +5%, POW +2
Increases damage of Overslash by 5%.
_______________________
Refine Level +5:
Increases damage of Overslash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Overslash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Overslash by additional 5%.
Increases Melee Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Spear
Attack: 210
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Imperial Guard
590045.png Punish Scepter [2] (590045)
ItemID: 590045
_______________________
A scepter said to be used to slay demons with evil energy.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Third Punish by 5%.
_______________________
Refine Level +5:
Increases damage of Third Punish by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Third Punish by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Third Punish by additional 5%.
Increases damage of First Brand by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Mace
Attack: 210
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Inquisitor
550094.png Soul Liberator [2] (550094)
ItemID: 550094
_______________________
A one-handed staff with the ability to liberate the soul.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Talisman of Four Bearing God by 5%.
_______________________
Refine Level +5:
Increases damage of Talisman of Four Bearing God by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Talisman of Four Bearing God by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Talisman of Four Bearing God by additional 5%.
Increases damage of Talisman of Red Phoenix by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 70
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Soul Ascetic
500063.png Guardian Saber [2] (500063)
ItemID: 500063
_______________________
A sword given to those who protect it.
_______________________
ATK +5%, POW +2
Increases damage of Shield Chain Rush by 5%.
_______________________
Refine Level +5:
Increases damage of Shield Chain Rush by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Shield Chain Rush by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Shield Chain Rush by additional 5%.
Increases damage of Spiral Pierce Max by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 210
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Hyper Novice
800027.png Devil Hunter [2] (800027)
ItemID: 800027
_______________________
A revolver that has killed countless demons.
_______________________
ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
_______________________
Refine Level +5:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Revolver
Attack: 250
Weight: 170
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
550088.png Saint Bringer [2] (550088)
ItemID: 550088
_______________________
A staff for guides on the path of the divine light.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Framen by 5%.
_______________________
Refine Level +5:
Increases damage of Framen by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 5%.
_______________________
Refine Level +9:
Increases damage of Framen by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Framen by additional 5%.
Increases damage of Arbitrium by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Holy element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 60
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Cardinal
830026.png Lightning Splatter [2] (830026)
ItemID: 830026
_______________________
A gatling gun used by the Knights of Light.
_______________________
ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
_______________________
Refine Level +5:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Magazine for One by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Gatling Gun
Attack: 295
Weight: 300
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
540055.png Origin of Life [2] (540055)
ItemID: 540055
_______________________
A tablet meaning that the beginning of light is the source of recorded life.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Noon Blast by 5%.
_______________________
Refine Level +5:
Increases damage of Noon Blast by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Noon Blast by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Noon Blast by additional 5%.
Increases damage of Sunset Blast by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 200
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Sky Emperor
550116.png Lightforce Foxtail Wand [2] (550116)
ItemID: 550116
_______________________
A foxtail wand that radiates energy of light.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Chulho Sonic Claw by 5%.
_______________________
Refine Level +5:
Increases damage of Chulho Sonic Claw by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Chulho Sonic Claw by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Chulho Sonic Claw by additional 5%.
Increases damage of Hogogong Strike by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 330
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Spirit Handler
820021.png Lord of Glory [2] (820021)
ItemID: 820021
_______________________
A shotgun with brilliant glory.
_______________________
ATK +5%, CON +2
Deals Splash Damage.
Increases damage of The Vigilante at Night by 5%.
_______________________
Refine Level +5:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of The Vigilante at Night by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Shotgun
Attack: 280
Weight: 230
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
650034.png Huuma Shuriken Brilliance [2] (650034)
ItemID: 650034
_______________________
A huuma shuriken that emits light imbued with holy power.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Huuma Shuriken - Construct by 5%.
_______________________
Refine Level +5:
Increases damage of Huuma Shuriken - Construct by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Huuma Shuriken - Construct by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Huuma Shuriken - Construct by additional 5%.
Increases damage of Huuma Shuriken - Grasp by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Ranged Damage against enemies of every size +10%.
_______________________
[Grade B]:
Ranged Damage against enemies of every race +10%.
_______________________
[Grade A]:
Ranged Damage against enemies of every element +10%.
_______________________
Type: Huuma Shuriken
Attack: 330
Weight: 260
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Shinkiro, Shiranui
510092.png Holy Light Dagger [2] (510092)
ItemID: 510092
_______________________
A dagger imbued with holy power used for self-defense.
_______________________
ATK +5%, POW +2
Increases damage of Abyss Dagger by 5%.
_______________________
Refine Level +5:
Increases damage of Abyss Dagger by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Abyss Dagger by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Abyss Dagger by additional 5%.
Increases damage of Deft Stab by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Dagger
Attack: 205
Weight: 80
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Abyss Chaser
640037.png Destiny Staff [2] (640037)
ItemID: 640037
_______________________
A two-handed staff with the power to choose fate.
_______________________
Indestructible in battle
_______________________
MATK +290
MATK +5%, SPL +2
Increases damage of Frozen Slash by 5%.
_______________________
Refine Level +5:
Increases damage of Frozen Slash by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water element by 5%.
_______________________
Refine Level +9:
Increases damage of Frozen Slash by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Frozen Slash by additional 5%.
Increases damage of Rain of Crystal by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Water element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Staff
Attack: 110
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Arch Mage
610045.png Shining Light Katar [2] (610045)
ItemID: 610045
_______________________
A katar infused with the power of radiant light to fight the devil.
_______________________
ATK +5%, POW +2.
Increases damage of Eternal Slash by 5%.
_______________________
Refine Level +5:
Increases damage of Eternal Slash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Eternal Slash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Eternal Slash by additional 5%.
Increases damage of Savage Impact by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Katar
Attack: 290
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Shadow Cross
840021.png Justice Bomber [2] (840021)
ItemID: 840021
_______________________
A grenade launcher of justice that punishes evil.
_______________________
ATK +5%, CON +2
Increases damage of Wild Fire by 5%.
_______________________
Refine Level +5:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Grenade Launcher
Attack: 330
Weight: 260
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
630027.png Jupiter Spear [2] (630027)
ItemID: 630027
_______________________
A holy two-handed spear made after the weapon used by the ancient gods.
_______________________
MaxHP +5%, POW +2.
Increases damage of Dragonic Breath by 5%.
_______________________
Refine Level +5:
Increases damage of Dragonic Breath by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Dragonic Breath by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Dragonic Breath by additional 5%.
Increases damage of Madness Crusher by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Spear
Attack: 300
Weight: 500
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Dragon Knight
570037.png Light Power Harp [2] (570037)
ItemID: 570037
_______________________
An instrument that absorbs light and emits it as music.
_______________________
ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Musical Instrument
Attack: 200
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Troubadour
500066.png Victory Sword [2] (500066)
ItemID: 500066
_______________________
A one-handed sword containing the power of a hero who won the battle.
_______________________
ATK +5%, POW +2
Increases damage of Explosive Powder by 5%.
_______________________
Refine Level +5:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Explosive Powder by additional 5%.
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 210
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Biolo
700065.png Angel Wing Bow [2] (700065)
ItemID: 700065
_______________________
A bow made of angel wings.
_______________________
Indestructible in battle
_______________________
ATK +5%, CON +2
Increases damage of Crescive Bolt by 5%.
_______________________
Refine Level +5:
Increases damage of Crescive Bolt by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Crescive Bolt by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Crescive Bolt by additional 5%.
Increases damage of Gale Storm by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Bow
Attack: 290
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Wind Hawk
810027.png Last Dawn [2] (810027)
ItemID: 810027
_______________________
A rifle that does not lose its luster until the final battle.
_______________________
ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases damage of Only One Bullet by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Rifle
Attack: 265
Weight: 170
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
540060.png Blessed Bible [2] (540060)
ItemID: 540060
_______________________
A bible blessed by the priests.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Diamond Storm by 5%.
_______________________
Refine Level +5:
Increases damage of Diamond Storm by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water and Earth element by 5%.
_______________________
Refine Level +9:
Increases damage of Diamond Storm by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Diamond Storm by additional 5%.
Increases damage of Terra Drive by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Water and Earth element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 60
Weight: 80
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Elemental Master
580038.png Light Power Spark [2] (580038)
ItemID: 580038
_______________________
A whip that releases the power of light.
_______________________
ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Whip
Attack: 200
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Trouvere
620022.png Divine Buster [2] (620022)
ItemID: 620022
_______________________
A two-handed axe with holy power used by the leader of the Holy Knights.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Mighty Smash by 5%.
_______________________
Refine Level +5:
Increases damage of Mighty Smash by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Mighty Smash by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Mighty Smash by additional 5%.
Increases damage of Axe Stomp by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
[Grade C]:
Physical Damage against enemies of every size +10%.
[Grade B]:
Physical Damage against enemies of every race +10%.
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Axe
Attack: 330
Weight: 660
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Meister

Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Brilliant Light Weapons 1x 7925.png Powerful Dimensional Essence (7925)
250x 1000263.png Fragment of Good Will (1000263)
and
3,000,000 zeny
150x 1000263.png Fragment of Good Will (1000263)
and
1,500,000 zeny
20x 1000263.png Fragment of Good Will (1000263)
and
1,000,000 zeny
100% Chance

Slot 3 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
4832.png Expert Archer Lv1 (4832)
ItemID: 4832
_______________________
Increases Ranged Physical Damage by 2%.
+
50x 1000263.png Fragment of Good Will (1000263)
4833.png Expert Archer Lv2 (4833)
ItemID: 4833
_______________________
Increases Ranged Physical Damage by 4%.
+
55x 1000263.png Fragment of Good Will (1000263)
4834.png Expert Archer Lv3 (4834)
ItemID: 4834
_______________________
Increases Ranged Physical Damage by 6%.
+
1x 7925.png Powerful Dimensional Essence (7925)
60x 1000263.png Fragment of Good Will (1000263)
4835.png Expert Archer Lv4 (4835)
ItemID: 4835
_______________________
Increases Ranged Physical Damage by 8%.
+
1x 7925.png Powerful Dimensional Essence (7925)
65x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
4836.png Expert Archer Lv5 (4836)
ItemID: 4836
_______________________
Increases Ranged Physical Damage by 10%.
311389.png Expert Magician Lv1 (311389)
ItemID: 311389
_______________________
Increases Magical Damage with every element by 2%.
311390.png Expert Magician Lv2 (311390)
ItemID: 311390
_______________________
Increases Magical Damage with every element by 4%.
311391.png Expert Magician Lv3 (311391)
ItemID: 311391
_______________________
Increases Magical Damage with every element by 6%.
311392.png Expert Magician Lv4 (311392)
ItemID: 311392
_______________________
Increases Magical Damage with every element by 8%.
311393.png Expert Magician Lv5 (311393)
ItemID: 311393
_______________________
Increases Magical Damage with every element by 10%.
311384.png Expert Fighter Lv1 (311384)
ItemID: 311384
_______________________
Increases Melee Physical Damage by 2%.
311385.png Expert Fighter Lv2 (311385)
ItemID: 311385
_______________________
Increases Melee Physical Damage by 4%.
311386.png Expert Fighter Lv3 (311386)
ItemID: 311386
_______________________
Increases Melee Physical Damage by 6%.
311387.png Expert Fighter Lv4 (311387)
ItemID: 311387
_______________________
Increases Melee Physical Damage by 8%.
311388.png Expert Fighter Lv5 (311388)
ItemID: 311388
_______________________
Increases Melee Physical Damage by 10%.

Slot 4 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
311400.png Caster Lv1 (311400)
ItemID: 311400
_______________________
Decreases Variable Casting Time by 2%.
+
40x 1000263.png Fragment of Good Will (1000263)
311401.png Caster Lv2 (311401)
ItemID: 311401
_______________________
Decreases Variable Casting Time by 4%.
+
45x 1000263.png Fragment of Good Will (1000263)
311402.png Caster Lv3 (311402)
ItemID: 311402
_______________________
Decreases Variable Casting Time by 6%.
+
1x 7925.png Powerful Dimensional Essence (7925)
50x 1000263.png Fragment of Good Will (1000263)
311403.png Caster Lv4 (311403)
ItemID: 311403
_______________________
Decreases Variable Casting Time by 8%.
+
1x 7925.png Powerful Dimensional Essence (7925)
55x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
311404.png Caster Lv5 (311404)
ItemID: 311404
_______________________
Decreases Variable Casting Time by 10%.
311395.png Hit Plus Lv1 (311395)
ItemID: 311395
_______________________
HIT +5
Perfect HIT +3%
311396.png Hit Plus Lv2 (311396)
ItemID: 311396
_______________________
HIT +10
Perfect HIT +6%
311397.png Hit Plus Lv3 (311397)
ItemID: 311397
_______________________
HIT +15
Perfect HIT +9%
311398.png Hit Plus Lv4 (311398)
ItemID: 311398
_______________________
HIT +20
Perfect HIT +12%
311399.png Hit Plus Lv5 (311399)
ItemID: 311399
_______________________
HIT +25
Perfect HIT +15%
4869.png After Attack Delay Lv1 (4869)
ItemID: 4869
_______________________
Decreases After Attack Delay by 4%.
4872.png After Attack Delay Lv2 (4872)
ItemID: 4872
_______________________
Decreases After Attack Delay by 6%.
4873.png After Attack Delay Lv3 (4873)
ItemID: 4873
_______________________
Decreases After Attack Delay by 8%.
4881.png After Attack Delay Lv4 (4881)
ItemID: 4881
_______________________
Decreases After Attack Delay by 10%.
311394.png After Attack Delay Lv5 (311394)
ItemID: 311394
_______________________
Increases Attack Speed by 10%.
ASPD +1
4818.png Sharp Lv1 (4818)
ItemID: 4818
_______________________
CRI +6
HIT +2
4817.png Sharp Lv2 (4817)
ItemID: 4817
_______________________
CRI +9
HIT +3
4816.png Sharp Lv3 (4816)
ItemID: 4816
_______________________
CRI +12
HIT +4
4843.png Sharp Lv4 (4843)
ItemID: 4843
_______________________
CRI +14
HIT +5
4844.png Sharp Lv5 (4844)
ItemID: 4844
_______________________
CRI +15
HIT +6


Introduction

Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their Good and Evil Headgears counterpart.

Weapons

You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:

 

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Sinful Weapons 1x 102073.png Evil Weapon Refine Hammer (102073) 166x 1000257.png Piece of Sin (1000257)
10x 1005.png Hammer of Blacksmith (1005)
25x 984.png Oridecon (984)
1x 4267.png Explosion Card (4267)
1x 4684.png Eremes Guile Card (4684)
100x 1000257.png Piece of Sin (1000257) +1
Sinful Weapons:
560036.png Demonic Claw [2] (560036)
ItemID: 560036
_______________________
A knuckle imbued with the power to slay numerous demons.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Explosion Blaster by 5%.
_______________________
Refine Level +5:
Increases damage of Explosion Blaster by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Explosion Blaster by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Explosion Blaster by additional 5%.
Increases damage of Oleum Sanctum by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Knuckle
Attack: 210
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Inquisitor
540053.png Sealed Bible [2] (540053)
ItemID: 540053
_______________________
A Bible sealed with evil energy.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Petitio by 5%.
_______________________
Refine Level +5:
Increases damage of Petitio by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Petitio by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Petitio by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 210
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Cardinal
540054.png Darkness Tablet [2] (540054)
ItemID: 540054
_______________________
A book created to gather and use the power of darkness.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2.
Increases damage of Midnight Kick by 5%.
_______________________
Refine Level +5:
Increases damage of Midnight Kick by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Midnight Kick by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Midnight Kick by additional 5%.
Increases damage of Dawn Break by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 200
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Sky Emperor
640036.png Devil Wing Staff [2] (640036)
ItemID: 640036
_______________________
A two-handed staff crafted to control demonic magic.
_______________________
Indestructible in battle
_______________________
MATK +290
MATK +5%, SPL +2
Increases damage of Soul Vulcan Strike by 5%.
_______________________
Refine Level +5:
Increases damage of Soul Vulcan Strike by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Ghost and Shadow element by 5%.
_______________________
Refine Level +9:
Increases damage of Soul Vulcan Strike by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Soul Vulcan Strike by additional 5%.
Increases damage of Mystery Illusion by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Ghost and Shadow element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Staff
Attack: 95
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Arch Mage
540059.png Doom Bible [2] (540059)
ItemID: 540059
_______________________
A bible containing information related to the power of destruction.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Venom Swamp by 5%.
_______________________
Refine Level +5:
Increases damage of Venom Swamp by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Fire and Poison element by 5%.
_______________________
Refine Level +9:
Increases damage of Venom Swamp by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Venom Swamp by additional 5%.
Increases damage of Conflagration by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Fire and Poison element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Book
Attack: 120
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Elemental Master
550093.png Soul Harvest [2] (550093)
ItemID: 550093
_______________________
A one-handed staff with the ability to gather souls.
_______________________
Indestructible in battle
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Exorcism of Malicious Soul by 5%.
_______________________
Refine Level +5:
Increases damage of Exorcism of Malicious Soul by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Exorcism of Malicious Soul by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Exorcism of Malicious Soul by additional 5%.
Increases damage of Talisman of Soul Stealing by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 90
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Soul Ascetic
610044.png The Ripper [2] (610044)
ItemID: 610044
_______________________
A katar with a sharp blade used by a person called a Shinigami.
_______________________
ATK +5%, POW +2
Increases damage of Impact Crater by 5%.
_______________________
Refine Level +5:
Increases damage of Impact Crater by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Impact Crater by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Impact Crater by additional 5%.
Increases Melee Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Katar
Attack: 290
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Shadow Cross
510091.png Underworld Knife [2] (510091)
ItemID: 510091
_______________________
A dagger with strong power crafted from hell.
_______________________
ATK +5%, CON +2
Increases damage of Flame Trap and Solid Trap by 5%.
_______________________
Refine Level +5:
Increases damage of Flame Trap and Solid Trap by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Flame Trap and Solid Trap by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Flame Trap and Solid Trap by additional 5%.
Increases damage of Swift Trap and Deep Blind Trap by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Dagger
Attack: 180
Weight: 100
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Wind Hawk
500062.png Devil Cursed Sword [2] (500062)
ItemID: 500062
_______________________
A one-handed sword specialized in magic attacks because of the devil's curse.
_______________________
MATK +220
MATK +5%, SPL +2
Increases damage of Napalm Vulcan Strike by 5%.
_______________________
Refine Level +5:
Increases damage of Napalm Vulcan Strike by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Ghost and Neutral element by 5%.
_______________________
Refine Level +9:
Increases damage of Napalm Vulcan Strike by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Napalm Vulcan Strike by additional 5%.
Increases damage of Ground Gravitation by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Ghost and Neutral element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 110
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Hyper Novice
700066.png Dark Angel Ray Bow [2] (700066)
ItemID: 700066
_______________________
A bow used by a fallen angel.
_______________________
ATK +5%, CON +2
Increases damage of Chain Reaction Shot by 5%.
_______________________
Refine Level +5:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Chain Reaction Shot by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Chain Reaction Shot by additional 5%.
Increases damage of Frenzy Shot by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Bow
Attack: 280
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Abyss Chaser
570036.png Crime Violin [2] (570036)
ItemID: 570036
_______________________
A violin that generates powerful power from the accumulation of evil spirits.
_______________________
MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.
_______________________
Refine Level +5:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Musical Instrument
Attack: 120
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Troubadour
580037.png Crime Whip [2] (580037)
ItemID: 580037
_______________________
A whip that generates powerful power from the accumulation of evil spirits.
_______________________
MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.
_______________________
Refine Level +5:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Whip
Attack: 120
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Trouvere
830025.png RG-5649 [2] (830025)
ItemID: 830025
_______________________
A gatling gun that has been strengthened by the power of destruction.
_______________________
ATK +5%, CON +2
Increases damage of The Vigilante at Night by 5%.
_______________________
Refine Level +5:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of The Vigilante at Night by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Gatling Gun
Attack: 295
Weight: 290
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
840020.png Devil Lord Launcher [2] (840020)
ItemID: 840020
_______________________
A grenade launcher crafted by a corrupted Gunmaster with demonic power.
_______________________
ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.
_______________________
Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +10:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Grenade Launcher
Attack: 330
Weight: 250
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
810026.png Screaming Rifle [2] (810026)
ItemID: 810026
_______________________
A rifle that is said to make you hear screams from the accumulated resentment.
_______________________
ATK +5%, CON +2
Increases damage of Hasty Fire in the Hole by 5%.
_______________________
Refine Level +5:
Increases damage of Hasty Fire in the Hole by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Hasty Fire in the Hole by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Hasty Fire in the Hole by additional 5%.
Increases damage of Grenades Dropping by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Rifle
Attack: 265
Weight: 220
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
800026.png Devil's Bullet [2] (800026)
ItemID: 800026
_______________________
A revolver known to use devil's bullets.
_______________________
ATK +5%, CON +2
Increases damage of Only One Bullet by 5%.
_______________________
Refine Level +5:
Increases damage of Only One Bullet by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Only One Bullet by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Only One Bullet by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Revolver
Attack: 250
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
820020.png Outlaw Cursed Shotgun [2] (820020)
ItemID: 820020
_______________________
A shotgun imbued with the curse of an outlaw.
_______________________
ATK +5%, CON +2
Deals Splash Damage.
Increases damage of Wild Fire by 5%.
_______________________
Refine Level +5:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases Ranged Physical Damage by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Shotgun
Attack: 280
Weight: 250
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Night Watch
500065.png Blood Rapier [2] (500065)
ItemID: 500065
_______________________
A one-handed sword with a bloody blade stained from the countless battles.
_______________________
ATK +5%, POW +2
Increases damage of Mayhemic Thorns by 5%.
_______________________
Refine Level +5:
Increases damage of Mayhemic Thorns by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Mayhemic Thorns by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Mayhemic Thorns by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 210
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Biolo
1341.png Destruction Axe [2] (1341)
ItemID: 1341
_______________________
A one-handed axe which is said to have changed for the destruction of the world.
_______________________
Indestructible in battle
_______________________
ATK +5%, POW +2
Increases damage of Triple Laser by 5%.
_______________________
Refine Level +5:
Increases damage of Triple Laser by additional 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Triple Laser by additional 10%.
_______________________
Refine Level +10:
CRI +10
_______________________
Refine Level +11:
Increases damage of Triple Laser by additional 5%.
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Axe
Attack: 230
Weight: 440
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Meister
650033.png Devil Claw [2] (650033)
ItemID: 650033
_______________________
A huuma shuriken that is imbued with demonic power and transformed into demonic claws.
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%, SPL +2
Increases damage of Darkening Cannon by 5%.
_______________________
Refine Level +5:
Increases damage of Darkening Cannon by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Shadow and Fire element by 5%.
_______________________
Refine Level +9:
Increases damage of Darkening Cannon by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Darkening Cannon by additional 5%.
Increases damage of Red Flame Cannon by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Shadow and Fire element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: Huuma Shuriken
Attack: 100
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Shinkiro, Shiranui
600041.png Execution Great Sword [2] (600041)
ItemID: 600041
_______________________
A two-handed sword that executes everything in sight.
_______________________
ATK +5%, POW +2.
Increases damage of Hack and Slasher by 5%.
_______________________
Refine Level +5:
Increases damage of Hack and Slasher by additional 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases damage of Hack and Slasher by additional 10%.
_______________________
Refine Level +10:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Hack and Slasher by additional 5%.
Increases damage of Storm Slash by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
_______________________
[Grade C]:
Physical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Physical Damage against enemies of every element +10%.
_______________________
Type: Two-Handed Sword
Attack: 280
Weight: 420
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Dragon Knight
500072.png Devil Guardian Sword [2] (500072)
ItemID: 500072
_______________________
A one-handed sword used by the gatekeeper who guards the gates of hell.
_______________________
MATK +220
_______________________
MATK +5%, SPL +2
Increases damage of Cross Rain by 5%.
_______________________
Refine Level +5:
Increases damage of Cross Rain by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 5%.
_______________________
Refine Level +9:
Increases damage of Cross Rain by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Cross Rain by additional 5%.
Increases Magical Damage with Holy element by additional 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with Holy element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Sword
Attack: 100
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Imperial Guard
550115.png Darkness Foxtail Model [2] (550115)
ItemID: 550115
_______________________
A foxtail model that grew up in a place where the power of darkness is settled.
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%, SPL +2
Increases damage of Hyunrok Cannon by 5%.
_______________________
Refine Level +5:
Increases damage of Hyunrok Cannon by additional 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases damage of Hyunrok Cannon by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Hyunrok Cannon by additional 5%.
Increases damage of Hyunrok Breeze by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
_______________________
[Grade C]:
Magical Damage against enemies of every size +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every race +10%.
_______________________
[Grade A]:
Magical Damage against enemies of every element +10%.
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 215
Spirit Handler

Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Sinful Weapons 1x 7925.png Powerful Dimensional Essence (7925)
250x 1000257.png Piece of Sin (1000257)
and
3,000,000 zeny
150x 1000257.png Piece of Sin (1000257)
and
1,500,000 zeny
20x 1000257.png Piece of Sin (1000257)
and
1,000,000 zeny
100% Chance

Slot 3 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
4832.png Expert Archer Lv1 (4832)
ItemID: 4832
_______________________
Increases Ranged Physical Damage by 2%.
+
50x 1000257.png Piece of Sin (1000257)
4833.png Expert Archer Lv2 (4833)
ItemID: 4833
_______________________
Increases Ranged Physical Damage by 4%.
+
55x 1000257.png Piece of Sin (1000257)
4834.png Expert Archer Lv3 (4834)
ItemID: 4834
_______________________
Increases Ranged Physical Damage by 6%.
+
1x 7925.png Powerful Dimensional Essence (7925)
60x 1000257.png Piece of Sin (1000257)
4835.png Expert Archer Lv4 (4835)
ItemID: 4835
_______________________
Increases Ranged Physical Damage by 8%.
+
1x 7925.png Powerful Dimensional Essence (7925)
65x 1000257.png Piece of Sin (1000257)
1x 1000874.png Enchant Ticket (1000874)
4836.png Expert Archer Lv5 (4836)
ItemID: 4836
_______________________
Increases Ranged Physical Damage by 10%.
311389.png Expert Magician Lv1 (311389)
ItemID: 311389
_______________________
Increases Magical Damage with every element by 2%.
311390.png Expert Magician Lv2 (311390)
ItemID: 311390
_______________________
Increases Magical Damage with every element by 4%.
311391.png Expert Magician Lv3 (311391)
ItemID: 311391
_______________________
Increases Magical Damage with every element by 6%.
311392.png Expert Magician Lv4 (311392)
ItemID: 311392
_______________________
Increases Magical Damage with every element by 8%.
311393.png Expert Magician Lv5 (311393)
ItemID: 311393
_______________________
Increases Magical Damage with every element by 10%.
311384.png Expert Fighter Lv1 (311384)
ItemID: 311384
_______________________
Increases Melee Physical Damage by 2%.
311385.png Expert Fighter Lv2 (311385)
ItemID: 311385
_______________________
Increases Melee Physical Damage by 4%.
311386.png Expert Fighter Lv3 (311386)
ItemID: 311386
_______________________
Increases Melee Physical Damage by 6%.
311387.png Expert Fighter Lv4 (311387)
ItemID: 311387
_______________________
Increases Melee Physical Damage by 8%.
311388.png Expert Fighter Lv5 (311388)
ItemID: 311388
_______________________
Increases Melee Physical Damage by 10%.

Slot 4 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
311400.png Caster Lv1 (311400)
ItemID: 311400
_______________________
Decreases Variable Casting Time by 2%.
+
40x 1000257.png Piece of Sin (1000257)
311401.png Caster Lv2 (311401)
ItemID: 311401
_______________________
Decreases Variable Casting Time by 4%.
+
45x 1000257.png Piece of Sin (1000257)
311402.png Caster Lv3 (311402)
ItemID: 311402
_______________________
Decreases Variable Casting Time by 6%.
+
1x 7925.png Powerful Dimensional Essence (7925)
50x 1000257.png Piece of Sin (1000257)
311403.png Caster Lv4 (311403)
ItemID: 311403
_______________________
Decreases Variable Casting Time by 8%.
+
1x 7925.png Powerful Dimensional Essence (7925)
55x 1000257.png Piece of Sin (1000257)
1x 1000874.png Enchant Ticket (1000874)
311404.png Caster Lv5 (311404)
ItemID: 311404
_______________________
Decreases Variable Casting Time by 10%.
311395.png Hit Plus Lv1 (311395)
ItemID: 311395
_______________________
HIT +5
Perfect HIT +3%
311396.png Hit Plus Lv2 (311396)
ItemID: 311396
_______________________
HIT +10
Perfect HIT +6%
311397.png Hit Plus Lv3 (311397)
ItemID: 311397
_______________________
HIT +15
Perfect HIT +9%
311398.png Hit Plus Lv4 (311398)
ItemID: 311398
_______________________
HIT +20
Perfect HIT +12%
311399.png Hit Plus Lv5 (311399)
ItemID: 311399
_______________________
HIT +25
Perfect HIT +15%
4869.png After Attack Delay Lv1 (4869)
ItemID: 4869
_______________________
Decreases After Attack Delay by 4%.
4872.png After Attack Delay Lv2 (4872)
ItemID: 4872
_______________________
Decreases After Attack Delay by 6%.
4873.png After Attack Delay Lv3 (4873)
ItemID: 4873
_______________________
Decreases After Attack Delay by 8%.
4881.png After Attack Delay Lv4 (4881)
ItemID: 4881
_______________________
Decreases After Attack Delay by 10%.
311394.png After Attack Delay Lv5 (311394)
ItemID: 311394
_______________________
Increases Attack Speed by 10%.
ASPD +1
4818.png Sharp Lv1 (4818)
ItemID: 4818
_______________________
CRI +6
HIT +2
4817.png Sharp Lv2 (4817)
ItemID: 4817
_______________________
CRI +9
HIT +3
4816.png Sharp Lv3 (4816)
ItemID: 4816
_______________________
CRI +12
HIT +4
4843.png Sharp Lv4 (4843)
ItemID: 4843
_______________________
CRI +14
HIT +5
4844.png Sharp Lv5 (4844)
ItemID: 4844
_______________________
CRI +15
HIT +6