Wolfchev's Laboratory

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정보

  • 기본 레벨 150
  • 선행 퀘스트: Cursed Spirit 및 Dangerous Rumors
  • Wolfchev's Laboratory는 4개의 방으로 구성되어 있으며, MVP에 도달하기 위해 각 방에서 매번 서로 다른 몬스터 무리를 상대하게 됩니다.
  • 처음 3개의 방에서는 늑대/아기 늑대 무리를 상대하게 됩니다. 계속 진행하려면 모두 처치하세요. 2번째 방에는 약 120-140초의 타이머가 있으니 타이머가 끝나기 전에 반드시 클리어하세요.
  • 4번째 방에서는 bio labs MVP가 등장하며, 보상을 받기 위해 Wolfchev와 대화하기 전에 처치해야 합니다.
  • 이 인스턴스를 완료하려면 4시간이 주어집니다.
  • 1일 재사용 대기시간

인스턴스

  1. (lhz_dun04 151, 276)에서 Researcher와 대화하고 Going into the laboratory를 선택해 인스턴스를 생성하세요.
  2. Laboratory Entrance를 클릭해 입장한 뒤 Go inside를 선택하세요.
  3. 계속 진행하려면 Starving Lab animals를 모두 처치하세요.
  4. Manual Sheet (39, 168)를 확인해 밸브에 대한 안내를 얻으세요. 안내를 기억해 두세요.
  5. 필요한 Valve와 대화하고 바로 직전에 주어진 작업을 수행하세요. 완료하면 두 번째 방으로 이동하는 포털이 열립니다.
  6. 이 방의 몬스터를 모두 처치해 세 번째 방으로 가는 포털을 여세요.
  7. 위 단계를 반복해 최종 보스 방(네 번째 방)으로 입장하세요.
  8. 그러면 무작위로 Bio3 또는 Bio4 MVP가 등장합니다.
  9. 처치하면 방 끝 (137, 156)에 Wolfchev가 나타납니다. MVP가 처치되는 동안 MVP의 범위 안에 있어야 합니다.
  10. MVP 사냥 퀘스트(13명의 MVP 모두 처치)를 완료했다면 가능한 보상 중 하나를 무작위 확률로 받습니다.

몬스터

Bio 3에서 등장 가능한 MVP
몬스터 레벨 HP 크기/종족/속성
1646.png
Lord Knight Seyren (1646)
160 4,680,000 중형/인간형/화염 4
1647.png
Assassin Cross Eremes (1647)
160 4,230,000 중형/인간형/독 4
1648.png
Whitesmith Harword (1648)
160 6,750,000 중형/인간형/대지 4
1649.png
High Priest Magaleta (1649)
160 4,800,000 중형/인간형/성 4
1650.png
Sniper Shecil (1650)
160 4,140,000 중형/인간형/바람 4
1651.png
High Wizard Katrinn (1651)
160 4,500,000 중형/인간형/고스트 3

MVP

Bio 4에서 등장 가능한 MVP
몬스터 레벨 HP 크기/종족/속성
2235.png
Paladin Randel (2235)
160 6,870,000 중형/인간형/성 4
2236.png
Creator Flamel (2236)
160 4,230,000 중형/인간형/화염 4
2237.png
Professor Celia (2237)
160 3,847,804 중형/인간형/고스트 3
2238.png
Champion Chen (2238)
160 4,249,350 중형/악마형/물 4
2239.png
Stalker Gertie (2239)
160 4,057,279 중형/악마형/독 4
2240.png
Clown Alphoccio (2240)
160 3,894,278 중형/인간형/바람 4
2241.png
Gypsy Trentini (2241)
160 3,894,278 중형/인간형/바람 4

카드

아이템 설명
4357.png [MVP] Lord Knight Seyren Card (4357) MaxHP -50%
_______________________
Enables the use of Level 1 Berserk.
_______________________
Type: Card
Compound on: Head Top
Weight: 1
4359.png [MVP] Assassin Cross Eremes Card (4359) Enables the use of Level 3 Cloaking.
_______________________
Type: Card
Compound on: Garment
Weight: 1
4362.png Howard Card (4362) HIT +30
_______________________
Increases After Attack Delay by 5%.
_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4363.png [MVP] High Priest Magaleta Card (4363) Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack.
_______________________
Type: Card
Compound on: Armor
Weight: 1
4367.png [MVP] Sniper Shecil Card (4367) Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP.
Disables HP Recovery Rate.
_______________________
Type: Card
Compound on: Right Hand
Weight: 1
4365.png [MVP] High Wizard Katrinn Card (4365) Ignores magical defense of Normal class by 100%.
Increases Variable Casting Time by 100%.
Disables SP Recovery Rate.
Drains 2,000 SP when the compounded headgear is unequipped.
_______________________
Type: Card
Compound on: Head Top
Weight: 1
4565.png [MVP] Paladin Randel Card (4565) Random chance to auto-cast Level 10 Grand Cross when receiving physical damage.
_______________________
MaxHP +10%
_______________________
Base INT at least 110:
MaxHP +10%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4563.png [MVP] Creator Flamel Card (4563) Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage.
_______________________
CRI +20
_______________________
Base STR at least 110:
CRI +20
_______________________
Type: Card
Compound on: Armor
Weight: 1
4561.png [MVP] Professor Celia Card (4561) Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage.
_______________________
MATK +7%
_______________________
Base DEX at least 110:
MATK +7%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4562.png [MVP] Champion Chen Card (4562) Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage.
_______________________
Increases physical damage against all classes by 7%
_______________________
Base AGI at least 110:
Increases physical damage against all classes by 7%
_______________________
Type: Card
Compound on: Armor
Weight: 1
4564.png [MVP] Stalker Gertie Card (4564) Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage.
_______________________
HIT +20
_______________________
Base LUK at least 110:
HIT +20
_______________________
Type: Card
Compound on: Armor
Weight: 1
4560.png [MVP] Clown Alphoccio Card (4560) FLEE +20

Base VIT at least 110:
FLEE +20
_______________________
When compounded on a Musical Instrument or Whip class weapon:
Enables the use of Level 10 Poem of Bragi.
_______________________
Type: Card
Compound on: Armor
Weight: 1
4566.png [MVP] Gypsy Trentini Card (4566) When compounded on a Whip or Musical Instrument class weapon:
Enables the use of Level 10 Fortune's Kiss.
_______________________
FLEE +20
_______________________
Base VIT at least 110:
FLEE +20
_______________________
Type: Card
Compound on: Armor
Weight: 1

보상

This items are rewards from the instance Werner's_Laboratory.

Item Description
2582.png Salvage Cape (2582) This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock and Archbishop
_______________________
Type: Armor
Position: Garment
Defense: 1
Armor Level: 1
Refinable
Weight: 40
Required Level: 130
18570.png Ancient Gold Ornament [1] (18570) A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
3rd classes
_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Refinable
Weight: 40
Required Level: 100
16017.png Bloody Cross (16017) A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
_______________________
When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
_______________________
Element: Shadow
Enchantable: Yes
_______________________
Class Restrictions:
Transcendent Acolyte
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 100
1291.png Guillotine Katar [1] (1291) Long ago, a Guillotine Cross used this to kill his betrayer.
_______________________
DEX +2
FLEE -30
_______________________
Increases Physical Damage against Demi-Human race by 50%.
_______________________
Increases damage of Cross Impact by 30%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 140
1584.png Chilly Spell Book [2] (1584) One of the 4 element magic books which have a High Socerer's study. [Part. ice]
_______________________
DEX +1
MATK +160
_______________________
Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
_______________________
Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
_______________________
Indestructible in battle
_______________________
Element: Water
Enchantable: Yes
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
1490.png Giant Lance (1490) The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
_______________________
ASPD -10
_______________________
When you unequip this weapon it will drain SP by 600.
_______________________
Increases skill cooldown of Spiral Pierce by 20 seconds.
_______________________
Base STR at least 120:
ATK +300
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 20
Weapon Level: 4
Refinable
Weight: 2,000
Required Level: 140
6471.png Ghost Chill (6471)

Possible amount: x10 / x20

The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

6469.png Will of Warrior (6469)

Possible amount: x10 / x20

A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

6470.png Blood Thirst (6470)

Possible amount: x10 / x20

Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab