Wolfchev's Laboratory
Información
- Nivel base 150
- Prerrequisitos: Cursed Spirit y Dangerous Rumors
- Wolfchev's Laboratory consta de 4 salas donde lucharás contra diferentes grupos de mobs cada vez para llegar al MVP.
- En las primeras 3 salas, te enfrentarás a una gran manada de lobos/lobos bebé. Mátalos a todos para poder avanzar. Hay un temporizador de alrededor de 120-140 segundos en la 2ª sala, así que asegúrate de limpiarla antes de que se acabe el tiempo.
- En la 4ª sala, aparecerá el MVP de bio labs y deberás derrotarlo antes de hablar con Wolfchev para obtener tus recompensas.
- Tienes 4 horas para completar esta instancia.
- Enfriamiento de 1 día
Instancia
- Habla con el Researcher en (lhz_dun04 151, 276) y selecciona Going into the laboratory para generar la instancia.
- Haz clic en la Laboratory Entrance para entrar y selecciona Go inside.
- Mata a todos los Starving Lab animals para continuar.
- Mira la Manual Sheet (39, 168) para obtener indicaciones sobre las válvulas. Recuérdalas.
- Habla con la Valve requerida y realiza las operaciones indicadas justo antes. Una vez que termines, se abrirá un portal para acceder a la segunda sala.
- Mata a todos los mobs en esta sala para abrir el portal a la tercera sala.
- Repite el paso anterior para acceder a la sala final del jefe (cuarta sala).
- Entonces aparecerá un MVP aleatorio de Bio3 o 4.
- Una vez que lo derrotes, Wolfchev aparecerá al final de la sala (137, 156). Debes estar dentro del rango del MVP mientras es asesinado.
- Si completaste la MVP hunt quest (matar a los 13 MVPs) serás recompensado con una de las posibles recompensas (probabilidad aleatoria).
Monstruos
| Posibles MVPs de Bio 3 | ||||
| Monstruo | Nivel | HP | Tamaño/Raza/Elemento | |
Lord Knight Seyren (1646) |
160 | 4,680,000 | Mediano/Semi-Humano/Fuego 4 | |
Assassin Cross Eremes (1647) |
160 | 4,230,000 | Mediano/Semi-Humano/Veneno 4 | |
Whitesmith Harword (1648) |
160 | 6,750,000 | Mediano/Semi-Humano/Tierra 4 | |
High Priest Magaleta (1649) |
160 | 4,800,000 | Mediano/Semi-Humano/Sagrado 4 | |
Sniper Shecil (1650) |
160 | 4,140,000 | Mediano/Semi-Humano/Viento 4 | |
High Wizard Katrinn (1651) |
160 | 4,500,000 | Mediano/Semi-Humano/Fantasma 3 | |
MVPs
| Posibles MVPs de Bio 4 | ||||
| Monstruo | Nivel | HP | Tamaño/Raza/Elemento | |
Paladin Randel (2235) |
160 | 6,870,000 | Mediano/Semi-Humano/Sagrado 4 | |
Creator Flamel (2236) |
160 | 4,230,000 | Mediano/Semi-Humano/Fuego 4 | |
Professor Celia (2237) |
160 | 3,847,804 | Mediano/Semi-Humano/Fantasma 3 | |
Champion Chen (2238) |
160 | 4,249,350 | Mediano/Demonio/Agua 4 | |
Stalker Gertie (2239) |
160 | 4,057,279 | Mediano/Demonio/Veneno 4 | |
Clown Alphoccio (2240) |
160 | 3,894,278 | Mediano/Semi-Humano/Viento 4 | |
Gypsy Trentini (2241) |
160 | 3,894,278 | Mediano/Semi-Humano/Viento 4 | |
Cartas
| Objeto | Descripción |
| MaxHP -50% _______________________ Enables the use of Level 1 Berserk. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Enables the use of Level 3 Cloaking. _______________________ Type: Card Compound on: Garment Weight: 1 | |
| HIT +30 _______________________ Increases After Attack Delay by 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack. _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP. Disables HP Recovery Rate. _______________________ Type: Card Compound on: Right Hand Weight: 1 | |
| Ignores magical defense of Normal class by 100%. Increases Variable Casting Time by 100%. Disables SP Recovery Rate. Drains 2,000 SP when the compounded headgear is unequipped. _______________________ Type: Card Compound on: Head Top Weight: 1 | |
| Random chance to auto-cast Level 10 Grand Cross when receiving physical damage. _______________________ MaxHP +10% _______________________ Base INT at least 110: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage. _______________________ CRI +20 _______________________ Base STR at least 110: CRI +20 _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage. _______________________ MATK +7% _______________________ Base DEX at least 110: MATK +7% _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage. _______________________ Increases physical damage against all classes by 7% _______________________ Base AGI at least 110: Increases physical damage against all classes by 7% _______________________ Type: Card Compound on: Armor Weight: 1 | |
| Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage. _______________________ HIT +20 _______________________ Base LUK at least 110: HIT +20 _______________________ Type: Card Compound on: Armor Weight: 1 | |
| FLEE +20 Base VIT at least 110: FLEE +20 _______________________ When compounded on a Musical Instrument or Whip class weapon: Enables the use of Level 10 Poem of Bragi. _______________________ Type: Card Compound on: Armor Weight: 1 | |
| When compounded on a Whip or Musical Instrument class weapon: Enables the use of Level 10 Fortune's Kiss. _______________________ FLEE +20 _______________________ Base VIT at least 110: FLEE +20 _______________________ Type: Card Compound on: Armor Weight: 1 |
Recompensas
This items are rewards from the instance Werner's_Laboratory.
| Item | Description |
|---|---|
| This wide Manteau carries with it the meaning of Salvation. _______________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. _______________________ Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock and Archbishop _______________________ Type: Armor Position: Garment Defense: 1 Armor Level: 1 Refinable Weight: 40 Required Level: 130 | |
| A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. _______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: 3rd classes _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Refinable Weight: 40 Required Level: 100 | |
| A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. _______________________ When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. _______________________ Element: Shadow Enchantable: Yes _______________________ Class Restrictions: Transcendent Acolyte _______________________ Type: Mace Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 100 | |
| Long ago, a Guillotine Cross used this to kill his betrayer. _______________________ DEX +2 FLEE -30 _______________________ Increases Physical Damage against Demi-Human race by 50%. _______________________ Increases damage of Cross Impact by 30%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 140 | |
| One of the 4 element magic books which have a High Socerer's study. [Part. ice] _______________________ DEX +1 MATK +160 _______________________ Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. _______________________ Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level. _______________________ Indestructible in battle _______________________ Element: Water Enchantable: Yes _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 100 Required Level: 100 | |
| The mini sized version of a spear from the Giants who were guardians in an Ancient temple. _______________________ ASPD -10 _______________________ When you unequip this weapon it will drain SP by 600. _______________________ Increases skill cooldown of Spiral Pierce by 20 seconds. _______________________ Base STR at least 120: ATK +300 _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 20 Weapon Level: 4 Refinable Weight: 2,000 Required Level: 140 | |
Possible amount: x10 / x20 |
The darkness of Nifflheim is lumped into this. |
Possible amount: x10 / x20 |
A collection of biological relics from various warriors |
Possible amount: x10 / x20 |
Reactionary forces causes the thirst for blood |

