Miyu's Imperial Guard Devotion and Tank Guide

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Imperial Guard
Job Base:
Royal Guard
Written by:

(Author)

Miyu / Mio
Job Bonuses (@ Baselevel 200)
STR
AGI
VIT
INT
DEX
LUK
+9 +3 +9 +10 +9 +3
4th Job Bonuses (@ Baselevel 260)
POW
STA
WIS
SPL
CON
CRT
+6 +9 +5 +7 +3 +3

Welcome to Miyu's Comprehensive Swordsman Guide!

Stand firm, defend with honor!

 (STILL UNDER CONSTRUCTION)

File:Miyu Swordsman Class Guide-removebg-preview.png

Greetings, Aspiring Guardian! This is Captain Miyu! ⚔️
I am Commander of the IG's, and I welcome you to Miyu's Comprehensive Imperial Guard Guide! 🛡️

  • 🛡️ Core Mechanics – Master the art of defense and protection
  • ⚔️ Builds – Forge your path as an unbreakable guardian
  • 🏰 Tactics – Learn advanced tanking strategies
  • 🔱 Equipment – Don the finest armor and shields of the realm
  • 📜 Advanced Skills – Discover the sacred arts of the Royal Imperial Guard

Whether you seek to become a stalwart defender in PvE, an immovable object in WoE, or a strategic guardian in group content, this guide will help you master the noble path of the Royal Guards.


About Imperial Guards

Imperial Guard

The Imperial Guard stands as the pinnacle of the Crusader class in Ragnarok Online, representing the highest job class. As the 4th job class, Imperial Guards succeed the Royal Guards, the third job class.

▶ The Imperial Guard class is exclusive to the Norman race, descendants of an ancient lineage blessed with extraordinary defensive capabilities.

▶ Legend speaks of the profound transformation from Royal Guard to Imperial Guard. In a time of great conflict, the Royal Guard order split between two paths: traditionalists who held to conventional methods, and visionaries who sought to merge martial prowess with divine power. The latter emerged victorious, ascending to become the Imperial Guards of today.

Through rigorous training and unwavering faith, they transcended their former limitations. No longer mere defenders, Imperial Guards are now warrior-mystics who channel divine energy through their shields and armor. Their presence on the battlefield serves as both inspiration to allies and warning to enemies, embodying the perfect union of martial excellence and spiritual power.


For more details about the initial release of the 4th job classes, visit the following link:

https://www.divine-pride.net/forum/index.php?/topic/4672-kro-fourth-class-jobs-skills-info-and-related-items-updated-23072023/

About me

Respect and Honor!

My Swordsman Journey ⚔️

📌You can mostly find me by my in-game aliases: Young

💬 "I've also been a dedicated Swordsman tank since my earliest days in Ragnarok Online. My journey started in KRO Korean Ragnarok Online from (2005-2014), continued in NovaRO Nova Ragnarok Online (2014-2022), and now I've found my new home in MuHRO since early 2022. "Defense is the best offense" - Miyu 2k25

Swordsman Tanking was one of the roles that i fell in love with and even to this day, although they aren't as popular as other roles/class however you can count yourself a very important asset to any team and party kind of runs or Party Activies.

Socials 🌐

My Discord: 민정#7897 / miyoung.
My Youtube: https://www.Youtube.com/미유/ https://bit.ly/Miyu
My Twitch: https://www.twitch.tv/miyuh2o

Disclaimer

I respect you, you respect me~

Credits ⚖️

"All credit goes to their respective owners. ♥ This guide is crafted with love and passion, straight from my heart and soul."
This guide is intended to assist anyone in need and will not be used for profit or illegal distribution.
"All Rights Reserved" ©

▶ Fair Use:

Copyright Disclaimer under Section 107 of the Copyright Act of 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.

  • Some tables and information are borrowed from external sources, but I have respectfully redesigned, improved, and created unique versions of them.
  • This guide is still a work in progress. Everything you see here may change or be adjusted depending on future game updates.
  • This guide is based on my personal experience, knowledge, opinions, and preferences in the game.
  • This is a guide, it's up to you whether you follow all or part of it or not at all.
  • This guide will assist you from the range of being a Magician class to the Arch Mage class.
  • I will strive to keep this guide up to date as long as I continue to play the game.
  • There may be errors or inaccuracies in this guide. If you spot any, feel free to contact me, and I would greatly appreciate any corrections!

Pros and Cons

A Soldier's Weakness and Strength.

Pros ✅

  • Exceptional Survivability: Royal Guards boast one of the highest HP pools in the game, combined with strong defensive skills like Prestige, Defender, and Auto-Guard, making them nearly unkillable in the right conditions.
  • Devotion Support: Their signature skill Devotion allows them to protect key party members (e.g., DPS and healers) by redirecting damage to themselves, making them invaluable in both PvP and PvM content.
  • High Damage Mitigation: With access to Defender, Shield Fortress, and equipment focused on reducing physical and magical damage, Royal Guards excel at absorbing enemy attacks.
  • Versatile Playstyle: They can adapt to various roles, from tanking and supporting with Inspiration to dealing respectable AoE damage with Overbrand and Earth Drive.
  • Strong Crowd Control: Royal Guards possess effective crowd control skills like Trample and Earth Drive, which can disrupt enemy formations and keep mobs under control.
  • Reflect Damage: The Reflect Damage skill punishes attackers, making it a great tool for handling high DPS opponents or mob-heavy situations.
  • Party Utility: Skills like Guardian Shield, Providence, and Ultimate Sacrifice provide significant buffs to themselves and their allies, enhancing survivability and damage output.
  • Immunity to Magic: With skills like Prestige, Royal Guards can hold their ground and maintain positioning, even in scenarios where Massive magic aoe's are in your screen.
  • Durability in PvP: Their ability to absorb and redirect damage, combined with their crowd control and reflect skills, makes them a dominant force in PvP environments.

Cons 🅾️

  • SP Intensive: Royal Guards rely heavily on their SP pool for maintaining key skills like Devotion and Inspiration, making SP management a constant challenge.
  • Gear Dependent: Optimal performance requires heavy investment in specialized gear for tanking, devotion, and reflect builds, which can be costly and time-consuming to acquire.
  • Limited Mobility: Royal Guards lack inherent mobility skills, making them slower compared to other classes and reliant on mounts or external buffs to improve movement speed.
  • Lower Damage Output: While capable of dealing damage, their primary focus on defense and support means their DPS is generally lower compared to dedicated damage-dealing classes.
  • Skill Cooldowns: Many of their key abilities, like Inspiration and Shield Fortress, have long cooldowns, limiting their uptime in extended fights.
  • Positioning Reliance: Skills like Devotion require careful positioning to ensure the right targets are protected, making them challenging to play effectively in chaotic scenarios.
  • Vulnerability to Dispells: Despite their strong physical and magic defenses, Royal Guards can struggle against monsters that can dispell your defensive skills
  • Complex Gameplay: Balancing their various roles (tank, support, and dps) can be challenging, requiring significant game knowledge and situational awareness.
  • High Cost of Maintenance: Maintaining mounts, gear, and consumables for SP and HP recovery and buffs adds to the expense of playing this class effectively.



Stats and traits

Imperial Guards excel at both defense and damage reflections - making them the ultimate tanks!

[ Stats ]
STR 30-90 Primary stat that increases weight capacity and physical attack power. (Aim for at least 50 STR for optimal tanking.)
AGI 60-90 Provides ASPD and Flee. Every 5 AGI grants 1 SoftDEF. (Focus more on damage absorption than evasion. 60-90 AGI is sufficient for most tank builds.)
VIT 130+ Core tanking stat that increases HP by 1% per point and enhances defense. Imperial Guards have excellent HP modifiers. (Aim for at least 120 VIT for maximum survivability.)
INT 80-100+ Provides SP management and magic defense. (Mostly for SP, magic defenses and for prestige activation)
DEX 90-120 Important for faster casting. (90 for pure tanks, 120+ only if you are lacking stats for no-cast)
LUK 90-100+ Helps with perfect defense chance and critical resistance. (Specifically for prestige activation)
[ 4th Job Trait Stats ]
POW 0+ Primary trait stat that increases physical attack. not as necessary as you may think.
STA 100-110 Core defensive trait that directly increases physical resistance. Crucial for tank builds.
WIS 100-110 Provides magic resistance. Important for overall survivability against magic damage.
SPL 0-72 Not a primary focus. Only invest if using magic-based shield skills.
CON 0 Better to contribute elsewhere. not as important for tanking.
CRT 0-72 Optional for pure healings. although not necessary but an option .

Stats 📀

★ Strength (STR) [Optional]
▷ Your primary stat for both defensive and offensive capabilities. Each point increases weight capacity and physical attack power. Higher STR allows you to wear heavier shields and armor while maintaining good damage reflection. For optimal performance, aim for [50+ STR].
STR also helps with Shield Chain damage if you're using that build variation.

★ Agility (AGI) [Optional]
▷ Provides ASPD and Flee bonuses, with every 5 points granting 1 SoftDEF. For tank builds, [60-90 AGI] is sufficient since the focus is on damage absorption rather than evasion.
AGI also helps reduce the duration of movement-impairing effects in PvP/WoE.

★ Vitality (VIT) [Essential]
▷ Your core tanking stat that increases Max HP by 1% per point and enhances defense. Imperial Guards have excellent HP modifiers, making VIT extremely effective. Aim for [120+ VIT] for maximum survivability.
VIT provides resistance against Crystallization, Freezing, and other status effects in PvP/WoE.

★ Intelligence (INT) [Essential]
▷ Primarily useful for SP management and magic defense. [90-100 INT] is sufficient for most tank builds to maintain SP and for Prestige.
INT helps reduce the duration of mental status effects like Sleep and Confusion.

★ Dexterity (DEX) [Optional]
▷ Important for insta-cast via stats. Pure tanks can manage with [70-90 DEX].
DEX also helps reduce the duration of some status effects like Crystallization.

★ Luck (LUK) [Essential]
▷ Contributes to perfect defense chance and provides critical resistance. [90-100 LUK] is sufficient for most builds, though most players would like 100% magic dodge chance. Can also help with status resistance in PvP situations.

Traits 💿

★ Power (POW) [Optional]
▷ Primary trait stat that increases physical attack. again not useful, unless you went for physical build tank.
Status physical attack increases by 5 per point.
P.ATK increases by 1 per 3 points.

★ Stamina (STA) [Essential]
▷ Core defensive trait that directly increases physical resistance (RES). Very Crucial for tank builds.
RES increases by 1 per point.
RES increases by 5 per 3 points.

★ Wisdom (WIS) [Essential]
▷ Provides magic resistance (MRES), crucial for overall survivability against magic damage.
MRES increases by 1 per point.
MRES increases by 5 per 3 points.

★ Spell (SPL) [Optional]
▷ Not a primary focus for Royal Guards. Only invest if using magic-based shield skills.
Status Magic Attack increases by 5 per point.
S.MATK increases by 1 per 3 points.

★ Concentration (CON) [Useless]
▷ Do not get, you'll benefit nothing from it at all.
HIT and FLEE increase by 1 per point.
Additional defensive bonuses every 5 points.

★ Creative (CRT) [Optional]
▷ Optional for higher healing numbers
H.PLUS increases by 1 per point.
C.RATE increases by 1 per 3 points.

Stats Allocations 📋

File:Stats12.pngFile:Stats22.pngFile:Stats32.png

💡[1st Image]: This 1st Build Mostly focuses on (test)

💡[2nd Image]: This 2nd Build Mostly focuses on (test)

💡[3rd Image]: This 3rd Build Mostly focuses on (test)

Prestige

Behold the RGTB, which stands for ROYAL GOLDEN THIEF BUG! (OwO;)

RGTB 🐞

Prestige is a supportive skill exclusive to the Paladin class in Ragnarok Online. It enhances the Paladin's DEF and provides a chance to completely dodge magic attacks.
I'll make your life easier by giving the requirements that you need for this built-in 4128.png [MVP] Golden Thief Bug Card (4128), the prestige!

⚠️Beware of Dispells though, they can instantly remove your prestige

Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to completely dodge magic attacks.
The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
LvSP CostFixed CastVariable CastCool DownDuration
1752s1s60s30s
2802s1s60s45s
3852s1s60s60s
4902s1s60s75s
5952s1s60s90s

Skill Effects

  • Increases DEF based on character level and skill level.
  • Chance to completely dodge magic attacks using a formula based on INT (Intelligence) and LUK (Luck).

Skill Formulas 📋

Magic Dodge Chance Formula

((INT + LUK) × Skill Level / 20 × Base Level) / 200 + Skill Level

DEF Bonus Formula

(Skill Level × 15) + (10 × Defender Skill Level) The result is then multiplied by (Base Level / 100).

Skill Duration Per Level

Skill Level Duration
Lv 1 30 seconds
Lv 2 45 seconds
Lv 3 60 seconds
Lv 4 75 seconds
Lv 5 90 seconds

INT + LUK Requirements 📈

To achieve a full 100% magic dodge using the Prestige skill, you need to meet the required (INT + LUK) values based on your Base Level and Skill Level.

Base Level Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
100 1900 950 633 475 380
150 1267 633 422 317 253
200 950 475 317 238 190
250 760 380 253 190 152
275 690 345 230 173 138

INT & LUK Distribution 📊

You can distribute your INT and LUK in different ways to meet the required total. Below are some possible equal and skewed distributions.

Base Level Skill Level Total (INT + LUK) Needed Even Split High INT High LUK
100 5 380 190 INT / 190 LUK 130 INT / 250 LUK 250 INT / 130 LUK
150 5 253 127 INT / 126 LUK 130 INT / 123 LUK 123 INT / 130 LUK
200 5 190 95 INT / 95 LUK 130 INT / 60 LUK 60 INT / 130 LUK
250 5 152 76 INT / 76 LUK 130 INT / 22 LUK 22 INT / 130 LUK
275 5 138 69 INT / 69 LUK 130 INT / 8 LUK 8 INT / 130 LUK

How to Use This Table 📝

1️⃣ Find your Base Level
2️⃣ See the required total (INT + LUK)
3️⃣ Choose a stat distribution
✅ Even Split (Balanced INT & LUK)
✅ High INT (More Magic Defense, SP, Resistance to some Statuses)
✅ High LUK (More Flee, Perfect Dodge, Slight Resistance to most Statuses)

Example: If you're Base Level 275, you need 138 total INT + LUK.
You can achieve this with:
📌 69 INT & 69 LUK (balanced)
📌 88 INT & 50 LUK (INT-focused)
📌 50 INT & 88 LUK (LUK-focused)

Game Commands and Settings

Game Commands for Swordsman ⚙️

Commands 📜 Example 💡 Description 📃
@ltp - Marks your last point after porting on the mini-map.
@hidemount - Swordsman Classes only. Hides your mount. Known issue: Take off mount button goes away (use @unmount)
@unmount - Swordsman Classes only. Helps you dismount if your mount is hidden with @hidemount
@cooldown - Displays the user's Instance cooldown timers
@showdelay - Displays Cast Delay or Cooldown for skills, requires Skill Failure Display option to be on
@lastwarp @lw - Teleports you to the last location you visited via Warper NPC
@refresh Reloads displayed positions (Removes Position Lag errors)
@noks - Prevents players from damaging mobs who hit you or were hit by you
@battlestats @bs - Displays in-depth character stats
@battlestats2 @bs2 - Displays in-depth defensive character stats
@killcounter mobid killcounterlist - You can count 5 different mobs at the same time. So you type @kc >mobid< >1 (first position of 5)<
@showzeny - Displays gained zeny.
@unequipall - Takes off the gear you wearing.
@hold - Movement by clicking will be ignored
@noattack - Autoattack action will be ignored (your character will still stand within attack range when clicking on an enemy)
@hidepet @hidepets - Pets will no longer be shown.
@hidehateffects - Turns off all headgear/garment effects on Player Characters
@autoloot @al - Automatically loots drop rate below the rate selected
@restock - Restock allows you to automatically draw a set of registered items from the current opened Storage.
@storeall - Stores all Items into an opened storage.
@getall - Moves all Items from an opened storage into inventory
@stockall - Moves all items from cart to inventory

Types: -1 = All (default), 0 = Healing, 2 = Usable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition

@dropall - Drops all items from inventory except equipped or favourited items

Types: -1 = All (default), 0 = Healing, 2 = Useable, 3 = Etc, 4 = Armor, 5 = Weapon, 6 = Card, 7 = Pet Egg, 8 = Pet Armor, 10 = Ammunition


Defensive Cards

HP Cards 🃏

Paladin's HP and Vit Cards

Up to date until EP21 (Episode 21)
HP
Head

4241.png Archangeling Card (4241)

27328.png Birth and Death Card (27328)

27109.png Jitterbug Card (27109)

300174.png Melted Poring Card (300174)

27351.png Rigid Sky Deleter Card (27351)

4582.png Bungisngis Card (4582)

300528.png Yortus Bishop Card (300528) (Yortus Bishop Card)

4492.png Sealed Orc Hero Card (4492)

4650.png [MVP] Infinite Orc Hero Card (4650)

4143.png [MVP] Orc Hero Card (4143)

Armor

4078.png Savage Card (4078)

4664.png Grass Fabre Card (4664)

4666.png Sweet Roda Frog Card (4666)

4410.png Echio Card (4410)

4382.png Yellow Novus Card (4382)

4242.png Apocalipse Card (4242)

4014.png Roda Frog Card (4014)

4003.png Pupa Card (4003)

4353.png Removal Card (4353)

4218.png Succubus Card (4218)

31016.png Decorated Evil Tree Card (31016)

4338.png Obsidian Card (4338)

4031.png Pecopeco Card (4031)

300254.png Amitera Card (300254)

27114.png Ominous Solider Card (27114)

300148.png Abysmal Strouf Card (300148)

300002.png Toxious Card (300002)

4462.png Hardrock Mammoth Card (4462)

300376.png Two Eyes Dollocaris (300376)

4592.png [MVP] Buwaya Card (4592)

27218.png Sealed Paladin Randel Card (27218)

4493.png Sealed Tao Gunka Card (4493)

4342.png [MVP] RSX 0806 Card (4342)

4651.png [MVP] Infinite Tao Gunka Card (4651)

300014.png [MVP] Ingrid Card (300014)

4534.png [MVP] Giant Octopus Card (4534)

4565.png [MVP] Paladin Randel Card (4565)

27326.png [MVP] Morocc's Minion Card (27326)

27321.png [MVP] Despair God Morocc Card (27321)

300266.png [MVP] Unknown Swordman Card (300266)

4302.png [MVP] Tao Gunka Card (4302)

Weapon

4002.png Fabre Card (4002)

Shield

4012.png Thief Bug Egg Card (4012)

4013.png Andre Egg Card (4013)

300230.png Diligent Andre Card (300230)

300233.png Diligent Deniro Card (300233)

300235.png Mushy Ant Egg Card (300235)

300465.png Elite Rgan Guardian Card (300465)

Garment

4303.png Giant Whisper Card (4303)

4402.png Aliot Card (4402)

4589.png Jejeling Card (4589)

27292.png Ancient Stalactic Golem Card (27292)

4646.png Infinite Chimera Card (4646)

4662.png [MVP] Big Eggring Card (4662)

4680.png [MVP] Royal Guard Randel Card (4680)

Footgear

4417.png Ice Titan Card (4417)

4319.png Freezer Card (4319)

4244.png Alarm Card (4244)

27249.png Archi Card (27249)

4645.png Infinite Eclipse Card (4645)

4107.png Verit Card (4107)

4378.png Gold Acidus Card (4378)

4097.png Matyr Card (4097)

4160.png Antique Firelock Card (4160)

4381.png Green Ferus Card (4381)

300005.png Abyss Man Card (300005)

300097.png Aries Card (300097)

300087.png Broken Gardener Beta Card (300087)

300083.png Dry Rafflesia Card (300083)

300092.png Senior Papila Card (300092)

300095.png Papila Cae Card (300095)

300091.png Papila Card (300091)

300093.png Papila Ruba Card (300093)

300081.png Research Assistant Bot Card (300081)

300085.png Special Alnoldi Card (300085)

300089.png Verporta Card (300089)

4482.png Sealed Ygnizem Seniar Card (4482)

4504.png Sealed Eddga Card (4504)

27383.png [MVP] Phantom of Amdarais Card (27383)

27321.png [MVP] Despair God Morocc Card (27321)

4352.png [MVP] Ygnizem Seniar Card (4352)

27152.png [MVP] Cutie Card (27152)

27150.png [MVP] Venom Chimera Card (27150)

Accessory

27322.png Demon God's Apostle Ahat Card (27322)

300102.png Bath Administrator Card (300102)

300118.png Boiling Water Phen Card (300118)

300119.png Boiling Water Sword Fish Card (300119)

300104.png Bookworm Card (300104)

300101.png Broken Cleaner Card (300101)

300077.png Broken Omega Cleaner Card (300077)

300076.png Broken Beta Guards Card (300076)

300111.png Elite Bellare Card (300111)

300125.png Green Pitaya Card (300125)

300112.png Spell Addicted Dolor Card (300112)

300115.png Spell Addicted Sanare Card (300115)

300116.png Powerful Spell Card (300116)

300105.png Roaming Spell Book Card (300105)

300109.png Sewage Cramp Card (300109)

300108.png Sewage Venenum Card (300108)

300110.png Sewage Waterfall Card (300110)

300117.png Sharp Spell Card (300117)

300113.png Unleashed Spell Card (300113)

Special

4917.png Demon's Essence VIT 1 (4917)

4918.png Demon's Essence VIT 2 (4918)

4919.png Demon's Essence VIT 3 (4919)

27364.png The Fool (27364)


Skills

Shield here Shield there Shield Everywhere!

Swordsman 1️⃣

Swordsman Skills 📗
Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds while you are idle.
[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
Two-Handed Sword Mastery
Max Level: 10
Requirement: Sword Mastery 1
Skill Form: Passive
Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Description: Hit an enemy with a crushing force.
This skill has an increased HIT rate.
If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
LvSP CostRange
18Weapon range
28Weapon range
38Weapon range
48Weapon range
58Weapon range
615Weapon range
715Weapon range
815Weapon range
915Weapon range
1015Weapon range
WeaponAll except Bow, Two-Handed Staff
Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.
[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
LvSP CostDurationRange
1430s9 cells
2530s9 cells
3630s9 cells
4730s9 cells
5830s9 cells
6930s9 cells
71030s9 cells
81130s9 cells
91230s9 cells
101330s9 cells
Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells.
Enemies in the outer 5x5 cells around you will take less damage.
For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
LvSP CostAfter Cast DelayCool Down
1300.5s2s
2300.5s2s
3300.5s2s
4300.5s2s
5300.5s2s
6300.5s2s
7300.5s2s
8300.5s2s
9300.5s2s
10300.5s2s
Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks.
Also increases your MDEF for the duration.
Endure status will be cancelled after receiving 7 normal attacks.
You can not ignore the stagger effect in WoE.
[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
LvSP CostCool DownDuration
11010s10s
21010s13s
31010s16s
41010s19s
51010s22s
61010s25s
71010s28s
81010s31s
91010s34s
101010s37s
Quest Skills
Moving HP Recovery
Requirement: Finish Quest
Skill Form: Passive
Description: Enables natural HP regen while you are moving.
This regen is only 25% effective as the regen when you are idle.
The Increase HP Recovery skill does not affect Moving HP Recovery.
Fatal Blow
Requirement: Finish Quest
Skill Form: Passive
Description: Enables the Bash skill a chance to inflict the Stun status on enemies.
Stun chance increases based on Bash skill level and your Base Level.
Stun chances according to Bash skill level:
[Lv 1]: 0% chance
[Lv 2]: 0% chance
[Lv 3]: 0% chance
[Lv 4]: 0% chance
[Lv 5]: 0% chance
[Lv 6]: 0.1% chance per Base Level
[Lv 7]: 0.2% chance per Base Level
[Lv 8]: 0.3% chance per Base Level
[Lv 9]: 0.4% chance per Base Level
[Lv 10]: 0.5% chance per Base Level
Auto Berserk
Requirement: Finish Quest
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Dispellable: No
Description: When your MaxHP drops below 25%, you are empowered by rage, and will gain level 10 Provoke status, increasing your Attack Power and lowering your DEF.
Provoke status will disappear when your MaxHP goes above 25%.
LvSP Cost
11

Crusader 2️⃣

Crusader Skills 📘
Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and resistance against Holy property attacks.
[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds.
Whenever this skill blocks an enemies attack, you will be immobilized for a short time.
Casting this skill again will cancel the Auto Guard status.
Requires Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
LvSP CostDuration
1125 min
2145 min
3165 min
4185 min
5205 min
6225 min
7245 min
8265 min
9285 min
10305 min
RequiresShield
Shield Charge
Max Level: 5
Requirement: Auto Guard 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Description: Smash your shield into an enemy, knocking them back a few cells, with a chance of causing the Stun status.
Requires Shield.
[Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell
[Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell
[Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell
[Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell
[Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell
LvSP CostRange
1103 cells
2103 cells
3103 cells
4103 cells
5103 cells
RequiresShield
Shield Boomerang
Max Level: 5
Requirement: Shield Charge 3
Skill Form: Active
Type: Physical Ranged
Property: Neutral
Target: Enemy
Description: Throw your shield like a boomerang to deal ranged damage to target enemy.
This skill gains bonus damage equal to [ ShieldRefine x 10 ] This skill is not affected by Mastery ATK.
Requires Shield.
[Lv 1]: ATK 80%, Range: 3 cells
[Lv 2]: ATK 160%, Range: 5 cells
[Lv 3]: ATK 240%, Range: 7 cells
[Lv 4]: ATK 320%, Range: 9 cells
[Lv 5]: ATK 400%, Range: 11 cells
LvSP CostAfter Cast DelayRange
1120.7s3 cells
2120.7s5 cells
3120.7s7 cells
4120.7s9 cells
5120.7s11 cells
RequiresShield
Reflect Shield
Max Level: 10
Requirement: Shield Boomerang 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Banishing
Description: Use your shield to reflect melee physical damage back to whoever attacks you for 300 seconds.
Removing your shield will cancel this effect.
Requires Shield.
[Lv 1]: Reflected Damage: 13%
[Lv 2]: Reflected Damage: 16%
[Lv 3]: Reflected Damage: 19%
[Lv 4]: Reflected Damage: 22%
[Lv 5]: Reflected Damage: 25%
[Lv 6]: Reflected Damage: 28%
[Lv 7]: Reflected Damage: 31%
[Lv 8]: Reflected Damage: 34%
[Lv 9]: Reflected Damage: 37%
[Lv 10]: Reflected Damage: 40%
LvSP CostDuration
1355 min
2405 min
3455 min
4505 min
5555 min
6605 min
7655 min
8705 min
9755 min
10805 min
RequiresShield
Holy Cross
Max Level: 10
Requirement: Faith 7
Skill Form: Active
Type: Physical Melee
Property: Holy
Target: Enemy
Description: Strike an enemy in a cross motion, hitting them with Holy property damage.
There is a (3 x SkillLv)% chance to cause the Blind status to any enemies hit.
Damage is increased when using a Two Handed weapon.
[Lv 1]: One Hand ATK 135%, Two Hand 270%
[Lv 2]: One Hand ATK 170%, Two Hand 340%
[Lv 3]: One Hand ATK 205%, Two Hand 410%
[Lv 4]: One Hand ATK 240%, Two Hand 480%
[Lv 5]: One Hand ATK 275%, Two Hand 550%
[Lv 6]: One Hand ATK 310%, Two Hand 620%
[Lv 7]: One Hand ATK 345%, Two Hand 690%
[Lv 8]: One Hand ATK 380%, Two Hand 760%
[Lv 9]: One Hand ATK 415%, Two Hand 830%
[Lv 10]: One Hand ATK 450%, Two Hand 900%
LvSP CostRange
111Weapon range +1
212Weapon range +1
313Weapon range +1
414Weapon range +1
515Weapon range +1
616Weapon range +1
717Weapon range +1
818Weapon range +1
919Weapon range +1
1020Weapon range +1
Grand Cross
Max Level: 10
Requirement: Faith 10, Holy Cross 6
Skill Form: Active
Type: Special Magical
Property: Holy
Target: Self
Description: Summon a holy cross on the ground around yourself, dealing damage to all enemies within it, and consuming 20% of your current HP on cast.
This skill deals magic damage, but is increased by both physical and magical bonuses.
There is a 100% chance to cause the Blind status to all Demon race, Undead race, and Undead property enemies hit with this skill.
This skill is not affected by Mastery ATK.
This skill ignores enemy Flee.
[Lv 1]: ATK/MATK 140%
[Lv 2]: ATK/MATK 180%
[Lv 3]: ATK/MATK 220%
[Lv 4]: ATK/MATK 260%
[Lv 5]: ATK/MATK 300%
[Lv 6]: ATK/MATK 340%
[Lv 7]: ATK/MATK 380%
[Lv 8]: ATK/MATK 420%
[Lv 9]: ATK/MATK 460%
[Lv 10]: ATK/MATK 500%
LvSP CostHP Cost (Max HP)Fixed CastVariable CastAfter Cast DelayCool DownDurationRange
13720%0.5s1s0.5s1s0.95s9 cells
24420%0.5s1s0.5s1s0.95s9 cells
35120%0.5s1s0.5s1s0.95s9 cells
45820%0.5s1s0.5s1s0.95s9 cells
56520%0.5s1s0.5s1s0.95s9 cells
67220%0.5s1s0.5s1s0.95s9 cells
77920%0.5s1s0.5s1s0.95s9 cells
88620%0.5s1s0.5s1s0.95s9 cells
99320%0.5s1s0.5s1s0.95s9 cells
1010020%0.5s1s0.5s1s0.95s9 cells
Devotion
Max Level: 5
Requirement: Grand Cross 4, Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Party Member (Excluding Crusader)
Dispellable: Dispell, Clearance, Banishing
Description: Protect target party member by linking yourself to them.
You will receive all of the damage of anyone you are linked to, and they will receive 0 damage.
Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses.
Devotion can only be cast on party members within 30 Base Levels of you.
Devotion links will be broken if the target is too far away from you, or if they die.
This skill can not be used on Crusader classes.
[Lv 1]: Duration 30s, Max Links: 1, Range: 7
[Lv 2]: Duration 45s, Max Links: 2, Range: 8
[Lv 3]: Duration 60s, Max Links: 3, Range: 9
[Lv 4]: Duration 75s, Max Links: 4, Range: 10
[Lv 5]: Duration 90s, Max Links: 5, Range: 11
LvSP CostFixed CastVariable CastRange
1251.5s1.5s7 cells
2251.5s1.5s8 cells
3251.5s1.5s9 cells
4251.5s1.5s10 cells
5251.5s1.5s11 cells
Providence
Max Level: 5
Requirement: Divine Protection 5, Heal 5
Skill Form: Active
Type: Supportive
Target: Ally (Excluding Crusader)
Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase target characters resistance to Demon race enemies, and Holy Property enemies.
This skill can not be used on Crusader classes.
[Lv 1]: Demon/Holy Resistance +5%
[Lv 2]: Demon/Holy Resistance +10%
[Lv 3]: Demon/Holy Resistance +15%
[Lv 4]: Demon/Holy Resistance +20%
[Lv 5]: Demon/Holy Resistance +25%
LvSP CostFixed CastVariable CastDurationRange
1301.5s1.5s180s9 cells
2301.5s1.5s180s9 cells
3301.5s1.5s180s9 cells
4301.5s1.5s180s9 cells
5301.5s1.5s180s9 cells
Defender
Max Level: 5
Requirement: Shield Boomerang 1
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed.
Casting this skill again will cancel the effect.
Requires Shield.
[Lv 1]: Ranged Damage -20%, ASPD: 80%
[Lv 2]: Ranged Damage -35%, ASPD: 85%
[Lv 3]: Ranged Damage -50%, ASPD: 90%
[Lv 4]: Ranged Damage -65%, ASPD: 95%
[Lv 5]: Ranged Damage -80%, ASPD: 100%
LvSP CostAfter Cast DelayDuration
1300.8s180s
2300.8s180s
3300.8s180s
4300.8s180s
5300.8s180s
RequiresShield
Spear Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while equipped with a Spear class weapon.
While mounted on a Peco Peco, Dragon, or Gryphon, this skill adds an additional +1 Mastery ATK per skill level.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Spear Quicken
Max Level: 10
Requirement: Spear Mastery 10
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase your ASPD, by 10%, as well as your Critical Rate, and FLEE for the skill duration.
This will also increase your Scaling ASPD by 7.
Changing or removing your weapon will cancel this effect instantly.
The Quagmire and Decrease Agility skills will also cancel this effect instantly.
Requires Spear.
[Lv 1]: Critical +3, Flee +2, Duration 30s
[Lv 2]: Critical +6, Flee +4, Duration 60s
[Lv 3]: Critical +9, Flee +6, Duration 90s
[Lv 4]: Critical +12, Flee +8, Duration 120s
[Lv 5]: Critical +15, Flee +10, Duration 150s
[Lv 6]: Critical +18, Flee +12, Duration 180s
[Lv 7]: Critical +21, Flee +14, Duration 210s
[Lv 8]: Critical +24, Flee +16, Duration 240s
[Lv 9]: Critical +27, Flee +18, Duration 270s
[Lv 10]: Critical +30, Flee +20, Duration 300s
LvSP CostDuration
12430s
22860s
33290s
436120s
540150s
644180s
748210s
852240s
956270s
10605 min
WeaponOne-Handed Spear, Two-Handed Spear
Riding
Max Level: 1
Requirement: Endure 1
Skill Form: Passive
Description: Enables you to rent a Peco Peco.
While mounted on a Peco Peco, you will gain the following effects: [1]: Increased Movement Speed, [2]: Increased Weight Limit by 1000, [3]: Ignore Size Penalty with Spear weapons against Medium Size enemies, [4]: Spear Mastery provides an additional +1 Mastery ATK per skill level, [5]: Reduces ASPD to 50%, which can be regained with Cavalier Mastery.
Cavalry Mastery
Max Level: 5
Requirement: Riding 1
Skill Form: Passive
Description: Regain ASPD that is lost while mounted on a Peco Peco.
At skill level 5 your ASPD will return to normal.
[Lv 1]: 60% Attack speed
[Lv 2]: 70% Attack speed
[Lv 3]: 80% Attack speed
[Lv 4]: 90% Attack speed
[Lv 5]: 100% Attack speed
Cure
Max Level: 1
Requirement: Heal 2
Requirement: Faith 5
Requirement: Heal 2
Skill Form: Active
Type: Supportive
Target: Ally
Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects.
(Bitescar is caused by the Silvervine Root Twist skill).
LvSP CostAfter Cast DelayRange
1151s9 cells
Heal
Max Level: 10
Skill Form: Active
Type: Recovery
Property: Holy
Target: Ally
Description: Restore the HP of target friendly character.
Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK.

The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value.
LvSP CostAfter Cast DelayRange
1130.5s9 cells
2160.5s9 cells
3190.5s9 cells
4220.5s9 cells
5250.5s9 cells
6280.5s9 cells
7310.5s9 cells
8340.5s9 cells
9370.5s9 cells
10400.5s9 cells
Divine Protection
Max Level: 10
Requirement: Cure 1
Skill Form: Passive
Description: Reduce incoming damage taken from Demon and Undead race enemies.
This reduction is a flat amount applied after your other damage reduction effects.
This reduction is increased by 1 for every 25 Base Levels.
[Lv 1]: Base Reduction: 3
[Lv 2]: Base Reduction: 6
[Lv 3]: Base Reduction: 9
[Lv 4]: Base Reduction: 12
[Lv 5]: Base Reduction: 15
[Lv 6]: Base Reduction: 18
[Lv 7]: Base Reduction: 21
[Lv 8]: Base Reduction: 24
[Lv 9]: Base Reduction: 27
[Lv 10]: Base Reduction: 30
Demon Bane
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Passive
Description: Increase your Mastery ATK against Demon and Undead race enemies.
Mastery ATK is increased by 1 for every 20 Base Levels.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
Quest Skills
Shrink
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Adds a chance whenever the Auto Guard status blocks an attack, to knock back the attacker 2 cells.
Knockback chance is (5 x AutoGuardLv)% Shrink can only be used while the Auto Guard status is active.
Casting Shrink again will cancel the status.
LvSP CostDuration
110015 min
RequiresShield

Paladin 3️⃣

Paladin Skills 📒
Pressure
Max Level: 5
Requirement: Endure 5, Faith 5, Shield Charge 2
Skill Form: Active
Type: Magical
Property: Holy
Target: Enemy
Description: Summon a massive crucifix from the sky to crush your enemies by hitting them 3 times with Holy property magic damage.
Base damage of this skill is multiplied by (BaseLevel / 100).
[Lv 1]: MATK 650%
[Lv 2]: MATK 800%
[Lv 3]: MATK 950%
[Lv 4]: MATK 1100%
[Lv 5]: MATK 1250%
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1300.4s1s1s9 cells
2350.4s1s1s9 cells
3400.4s1s1s9 cells
4450.4s1s1s9 cells
5500.4s1s1s9 cells
Sacrifice
Max Level: 5
Requirement: Endure 1, Devotion 3
Skill Form: Active
Type: Supportive
Property: Neutral
Target: Self
Description: Enhance the damage of the next 5 auto attacks you do, however you will also lose 9% of your MaxHP with each attack.
This skills damage is increased based on your MaxHP.
This skill ignores enemy Flee.
This skill ignores enemy DEF.
[Lv 1]: Damage ratio = 100%
[Lv 2]: Damage ratio = 110%
[Lv 3]: Damage ratio = 120%
[Lv 4]: Damage ratio = 130%
[Lv 5]: Damage ratio = 140%
LvSP Cost
1100
2100
3100
4100
5100
Gospel
Max Level: 10
Requirement: Faith 8, Divine Protection 3, Demon Bane 5
Skill Form: Active
Type: Supportive
Target: Self, Party Members
Dispellable: Dispell, Clearance, Banishing
Description: Sing a hymn that will inspire your party by providing random positive effects to anyside the area of effect.
Enemies that enter the area will be inflicted with negative effects.
This skill will be cancelled if you are inflicted with the Silence status.
Recasting Gospel will also cancel the skill.
[ Positive Effects ]: [1]: Restore 1~9999 HP randomly [2]: Cures most abnormal status effects [3]: Grants level 10 Blessing [4]: Grants level 10 Increase Agility [5]: Endow weapons with Holy property [6]: Endow armors with Holy property [7]: Increase MaxHP by 100% [8]: Increase MaxSP by 100% [9]: Increase all basic stats by 20 [10]: Increase Hard DEF by 25% for 10s [11]: Increase Attack Power by 100% [12]: Increase FLEE and HIT by 50 [13]: Grants immunity to status effects
LvSP CostDuration
18060s
28060s
38060s
48060s
58060s
610060s
710060s
810060s
910060s
1010060s
Shield Chain
Max Level: 5
Requirement: Shield Boomerang 5
Skill Form: Active
Type: Physical Ranged
Property: Neutral
Target: Enemy
Description: Throw your shield at an enemy, inflicting ranged damage to them.
This skill has an increased HIT rate.
Base damage of this skill is increased by your Shield Weight + (ShieldRefine x 4) Base damage is then increased by the Shield Power status.
[ SkillLv x 14 x ShieldMasteryLv ] (Shield Power is a fourth job effect/skill) Base skill damage is then multiplied by (BaseLevel / 100).
This skill is not affected by Mastery ATK.
Requires Shield.
[Lv 1]: ATK 500%, HIT +20, 7 cells range
[Lv 2]: ATK 700%, HIT +20, 7 cells range
[Lv 3]: ATK 900%, HIT +20, 9 cells range
[Lv 4]: ATK 1100%, HIT +20, 9 cells range
[Lv 5]: ATK 1300%, HIT +20, 11 cells range
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1280.2s0.8s1s7 cells
2310.2s0.8s1s7 cells
3340.2s0.8s1s9 cells
4370.2s0.8s1s9 cells
5400.2s0.8s1s11 cells
RequiresShield

Royal Guard 4️⃣

Royal Guard Skills 📙
Cannon Spear
Max Level: 5
Requirement: Pinpoint Attack 1
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Description: Thrust your spear with the force of a cannon, inflicting ranged damage to target enemy, and all enemies around them.
Base damage is increased by (SkillLv x STR)% While the Spear Scar status is active, Base skill damage is increased by (SkillLv x 200)%.
(Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100).
This skill can deal Critical Hits.
Critical Chance for this skill is based on your Critical Rate.
Requires Spear.
[Lv 1]: ATK 120%, AoE: 3x3 cells
[Lv 2]: ATK 240%, AoE: 3x3 cells
[Lv 3]: ATK 360%, AoE: 5x5 cells
[Lv 4]: ATK 480%, AoE: 5x5 cells
[Lv 5]: ATK 600%, AoE: 7x7 cells
LvSP CostCool DownRange
1301.7s7 cells
2351.7s7 cells
3401.7s7 cells
4451.7s7 cells
5501.7s7 cells
WeaponOne-Handed Spear, Two-Handed Spear
Banishing Point
Max Level: 10
Requirement: Spear Mastery 1
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Description: Strike an enemy from 7 cells away with your spear.
Base skill damage is increased by 70% for every level of Bash.
While the Spear Scar status is active, Base skill damage is increased by (SkillLv x 180)%.
(Spear Scar is a fourth job effect) Base damage of this skill is multiplied by (BaseLevel / 100).
This skill has increased HIT.
Requires Spear.
[Lv 1]: ATK 100%, HIT +5
[Lv 2]: ATK 200%, HIT +10
[Lv 3]: ATK 300%, HIT +15
[Lv 4]: ATK 400%, HIT +20
[Lv 5]: ATK 500%, HIT +25
[Lv 6]: ATK 600%, HIT +30
[Lv 7]: ATK 700%, HIT +35
[Lv 8]: ATK 800%, HIT +40
[Lv 9]: ATK 900%, HIT +45
[Lv 10]: ATK 1000%, HIT +50
LvSP CostRange
1205 cells
2225 cells
3245 cells
4265 cells
5285 cells
6305 cells
7325 cells
8345 cells
9365 cells
10385 cells
WeaponOne-Handed Spear, Two-Handed Spear
Trample
Max Level: 3
Skill Form: Active
Type: Supportive
Target: Self
Description: Trample over a 5x5 area around yourself, destroying all nearby traps.
Explosive type traps that are destroyed will still be activated to deal damage.
[Lv 1]: Chance of Success 50%
[Lv 2]: Chance of Success 75%
[Lv 3]: Chance of Success 100%
LvSP CostAfter Cast Delay
1301s
2451s
3601s
Shield Press
Max Level: 10
Requirement: Shield Charge 3
Skill Form: Active
Type: Physical Melee
Property: Neutral
Target: Enemy
Description: Smash target enemy with your shield 5 times, dealing melee physical damage.
Base damage is increased by 1% every 1 STR.
While the Shield Power status is active, Base skill damage is increased by: (15 x SkillLv x ShieldMasteryLv)% (Shield Power is a fourth job effect) Base skill damage is then increased by: (Shield Weight)% Base damage of this skill is multiplied by (BaseLevel / 100).
Finally Base skill damage is increased by: (VIT x Shield Refine)% This skill is not affected by Mastery ATK.
Requires Shield.
[Lv 1]: ATK 200%
[Lv 2]: ATK 400%
[Lv 3]: ATK 600%
[Lv 4]: ATK 800%
[Lv 5]: ATK 1000%
[Lv 6]: ATK 1200%
[Lv 7]: ATK 1400%
[Lv 8]: ATK 1600%
[Lv 9]: ATK 1800%
[Lv 10]: ATK 2000%
LvSP CostCool DownRange
1102s1 cell
2122s1 cell
3142s1 cell
4162s1 cell
5182s1 cell
6202s1 cell
7222s1 cell
8242s1 cell
9262s1 cell
10282s1 cell
RequiresShield
Reflect Damage Reduction
Max Level: 5
Requirement: Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Clearance
Description: Decrease the amount of melee reflect damage you receive for 300 seconds.
This skill can not be used with Reflect Shield.
Requires a Shield.
[Lv 1]: Reflect Damage Received -10%
[Lv 2]: Reflect Damage Received -20%
[Lv 3]: Reflect Damage Received -30%
[Lv 4]: Reflect Damage Received -40%
[Lv 5]: Reflect Damage Received -50%
LvSP CostCool DownDuration
16060s5 min
27060s5 min
38060s5 min
49060s5 min
510060s5 min
RequiresShield
Pinpoint Attack
Max Level: 5
Requirement: Banishing Point 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Description: Quickly move close to target enemy and strike them in a vital point, with a chance to cause various abnormal status effects.
Base damage is increased by 5% every 1 AGI.
Base damage of this skill is multiplied by (BaseLevel / 120).
This skill always deals Critical Hits.
Requires Spear.
[Lv 1]: ATK 100%, Cause Bleeding
[Lv 2]: ATK 200%, Break enemies Headgear
[Lv 3]: ATK 300%, Break enemies Shield
[Lv 4]: ATK 400%, Break enemies Armor
[Lv 5]: ATK 500%, Break enemies Weapon
LvSP CostAfter Cast DelayCool DownDurationRange
1501s5s12s5 cells
2501s5s12s5 cells
3501s5s12s5 cells
4501s5s12s5 cells
5501s5s12s5 cells
WeaponOne-Handed Spear, Two-Handed Spear
Vanguard Force
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks.
Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses.
Rage Counters can be consumed by the Burst Attack skill.
Casting this skill again will the effects.
This skill continuously drains SP, if you run out of SP the skill will be cancelled.
[Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s
[Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s
[Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s
[Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s
[Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
LvSP CostFixed CastAfter Cast DelayDuration
1301s1s5 min
2301s1s5 min
3301s1s5 min
4301s1s5 min
5301s1s5 min
Burst Attack
Max Level: 1
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Description: Release all of the Rage Counters you have gathered with Vanguard Force, in order to deal great damage to a single enemy.
Damage is based on this formula: ATK (Rage Counter x 200)% then add: ((MaxHP - CurrentHP) / 100)% Base damage of this skill is then multiplied by (BaseLevel / 100).
LvSP CostAfter Cast DelayRange
11503s1 cell
Shield Spell
Max Level: 3
Requirement: Shield Press 3, Earth Drive 2
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Use the magical power of your shield in order to grant various bonuses for 90 seconds.
You can only have one effect at a time.
Requires Shield.
[Lv 1]: Recovers 5% of MaxHP every 3 seconds
[Lv 2]: Recovers 3% of MaxSP every 5 seconds
[Lv 3]: Weapon ATK +150, MATK +150
LvSP CostVariable CastAfter Cast DelayCool DownDuration
1501s1s2s90s
2501s1s2s90s
3501s1s2s90s
RequiresShield
Exceed Break
Max Level: 5
Requirement: Banishing Point 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Gather your strength, empowering your next autoattack.
While this effect is active, your Movement Speed is decreased, and the effect is cancelled if you take any damage.
Base damage of this skill is increased by (JobLv x 15)%, then increased by (WeaponWeight x WeaponLv x (BaseLv / 100))%
[Lv 1]: Autoattack Damage: ATK 100%
[Lv 2]: Autoattack Damage: ATK 200%
[Lv 3]: Autoattack Damage: ATK 300%
[Lv 4]: Autoattack Damage: ATK 400%
[Lv 5]: Autoattack Damage: ATK 500%
LvSP CostVariable CastAfter Cast DelayDuration
1205s1s5 min
2325.5s1s5 min
3446s1s5 min
4566.5s1s5 min
5687s1s5 min
Over Brand
Max Level: 5
Requirement: Moon Slasher 3, Pinpoint Attack 1
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Description: Draw a cross on the ground around yourself, hitting all enemies in a 7x7 area 3 times with melee physical damage.
This skill does increased damage while the Overbrand Ready status is active.
Base skill damage is increased by 50% for every level of Spear Quicken.
Base damage of this skill is multiplied by (BaseLevel / 100).
Requires Spear.
[Lv 1]: ATK 350%/hit, (Overbrand Ready 500%)
[Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%)
[Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%)
[Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%)
[Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
LvSP CostFixed CastAfter Cast DelayCool DownRange
1200.5s1s0.3s2 cells
2300.5s1s0.3s2 cells
3400.5s1s0.3s2 cells
4500.5s1s0.3s2 cells
5600.5s1s0.3s2 cells
WeaponOne-Handed Spear, Two-Handed Spear
Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to completely dodge magic attacks.
The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
LvSP CostFixed CastVariable CastCool DownDuration
1752s1s60s30s
2802s1s60s45s
3852s1s60s60s
4902s1s60s75s
5952s1s60s90s
Banding
Max Level: 5
Requirement: Pinpoint Attack 3, Burst Attack 1
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Increase your DEF based on the amount of party members in an 11x11 area around yourself.
This skill can only be cast while in a party.
This bonus does not stack with Prestige.
This skill continuously drains SP, if you run out of SP the skill will be cancelled.
[Lv 1]: DEF +18 for each party member, Duration 60 seconds, SP Drain: 6 per 5s
[Lv 2]: DEF +21 for each party member, Duration 90 seconds, SP Drain: 5 per 5s
[Lv 3]: DEF +24 for each party member, Duration 120 seconds, SP Drain: 4 per 5s
[Lv 4]: DEF +27 for each party member, Duration 150 seconds, SP Drain: 3 per 5s
[Lv 5]: DEF +30 for each party member, Duration 180 seconds, SP Drain: 2 per 5s
LvSP CostFixed CastCool DownDuration
1301s5sNone
2361s5sNone
3421s5sNone
4481s5sNone
5541s5sNone
Moon Slasher
Max Level: 5
Requirement: Spear Mastery 1
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Description: Swing your spear around yourself, dealing damage to all enemies in a 7x7 area, and granting yourself the Overbrand Ready status for a short duration.
Overbrand Ready increases the damage of the Over Brand skill.
Base skill damage of this skill is increased by (OverBrandLv x 80)%.
Base damage of this skill is then multiplied by (BaseLevel / 100).
Requires Spear.
[Lv 1]: ATK 120%, Duration: 2 seconds
[Lv 2]: ATK 240%, Duration: 4 seconds
[Lv 3]: ATK 360%, Duration: 6 seconds
[Lv 4]: ATK 480%, Duration: 8 seconds
[Lv 5]: ATK 600%, Duration: 10 seconds
LvSP CostVariable CastAfter Cast DelayCool DownDuration
1201s1s6s1s
2241s1s5s1s
3281s1s4s1s
4321s1s3s1s
5361s1s2s1s
WeaponOne-Handed Spear, Two-Handed Spear
Genesis Ray
Max Level: 10
Requirement: Grand Cross 5
Skill Form: Active
Type: Magical
Property: Holy
Target: Self
Description: Use the power of god to inflict Holy property magic damage to all enemies in an 11x11 area around yourself.
When this skill deals damage to Demon, or Undead race enemies, it has a 50% chance to inflict them with the Blind status.
While the Inspiration status is active, this skill will deal Neutral magic damage instead.
Base damage is increased by 1% every 1 INT.
Base damage of this skill is multiplied by (BaseLevel / 100).
[Lv 1]: MATK 350%
[Lv 2]: MATK 700%
[Lv 3]: MATK 1050%
[Lv 4]: MATK 1400%
[Lv 5]: MATK 1750%
[Lv 6]: MATK 2100%
[Lv 7]: MATK 2450%
[Lv 8]: MATK 2800%
[Lv 9]: MATK 3150%
[Lv 10]: MATK 3500%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1450.5s2s1s2s10s1 cell
2500.5s2s1s2s10s1 cell
3550.5s3s1s2s10s1 cell
4600.5s3s1s2s10s1 cell
5650.5s4s1s2s10s1 cell
6700.5s4s1s2s10s1 cell
7750.5s5s1s2s10s1 cell
8800.5s5s1s2s10s1 cell
9850.5s6s1s2s10s1 cell
10900.5s6s1s2s10s1 cell
Piety
Max Level: 5
Requirement: Faith 3
Skill Form: Active
Type: Supportive
Target: Self, Party Member
Dispellable: Dispell, Clearance, Banishing
Description: Endow yourself and nearby party members armor with the Holy Property.
Consumes 2 Holy Water.
[Lv 1]: Duration: 60 seconds
[Lv 2]: Duration: 80 seconds
[Lv 3]: Duration: 100 seconds
[Lv 4]: Duration: 120 seconds
[Lv 5]: Duration: 140 seconds
LvSP CostItemsVariable CastDuration
140Holy Water x23s60s
245Holy Water x22.5s80s
350Holy Water x22s100s
455Holy Water x21.5s120s
560Holy Water x21s140s
Earth Drive
Max Level: 5
Requirement: Reflect Damage Reduction 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Description: Brandish your shield to deal melee physical damage to all nearby enemies.
This skill will remove the Hiding status from any enemies in the area.
This skill also removes most ground effects in the area it is cast.
Base damage is increased by 1% every 1 STR.
Base damage is increased by 1% every 1 VIT.
While the Shield Power status is active, Base skill damage is increased by: (37 x SkillLv x ShieldMasterySkillLv)% (Shield Power is a fourth job effect) Base damage of this skill is then multiplied by (BaseLevel / 100).
This skill is not affected by Mastery ATK.
Requires a Shield.
[Lv 1]: ATK 380%, AoE: 3x3
[Lv 2]: ATK 760%, AoE: 3x3
[Lv 3]: ATK 1140%, AoE: 5x5
[Lv 4]: ATK 1520%, AoE: 5x5
[Lv 5]: ATK 1900%, AoE: 7x7
LvSP CostVariable CastAfter Cast DelayCool DownDuration
1521s1s6.5s3s
2601s1s5.5s6s
3681s1s4.5s9s
4761s1s3.5s12s
5841s1s2.5s15s
RequiresShield
Hesperus Lit
Max Level: 5
Requirement: Prestige 3, Banding 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Description: Strike an enemy with the power of light, hitting them 3 times.
This skill does increased damage while the Inspiration status is active.
Base damage is increased by (VIT / 6)% Base damage of this skill is multiplied by (BaseLevel / 100).
Requires Spear.
[Lv 1]: ATK 300%/hit, (Inspiration 450%)
[Lv 2]: ATK 600%/hit, (Inspiration 900%)
[Lv 3]: ATK 900%/hit, (Inspiration 1350%)
[Lv 4]: ATK 1200%/hit, (Inspiration 1800%)
[Lv 5]: ATK 1500%/hit, (Inspiration 2250%)
LvSP CostAfter Cast DelayCool DownRange
1370.5s0.2s3 cells
2440.5s0.2s3 cells
3510.5s0.2s3 cells
4580.5s0.2s3 cells
5650.5s0.2s3 cells
WeaponOne-Handed Spear, Two-Handed Spear
Inspiration
Max Level: 5
Requirement: Shield Spell 3, Genesis Ray 4, Piety 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Accept the holy spirit into your body granting you the Inspiration status, greatly increasing your HIT, Basic Stats, Weapon ATK, MATK, and MaxHP.
When you cast Inspiration, it will remove various negative status effects from yourself, and the Inspiration status will continue to prevent them for the skills duration.
Every 5 seconds this skill drains some MaxHP and MaxSP, if your HP or SP reach 0, this skills effects are cancelled.
You are protected from the following effects: Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy and every Masquerade effect.
[Lv 1]: HIT +12, All Stats +6, MaxHP +4%, Weapon ATK +40, MATK +40, Duration: 60s, Consumes 3% HP/4% SP every 5 seconds
[Lv 2]: HIT +24, All Stats +12, MaxHP +8%, Weapon ATK +80, MATK +80, Duration: 90s, Consumes 2.5% HP/3.5% SP every 5 seconds
[Lv 3]: HIT +36, All Stats +18, MaxHP +12%, Weapon ATK +120, MATK +120, Duration: 120s, Consumes 2% HP/3% SP every 5 seconds
[Lv 4]: HIT +48, All Stats +24, MaxHP +16%, Weapon ATK +160, MATK +160, Duration: 150s, Consumes 1.5% HP/2.5% SP every 5 seconds
[Lv 5]: HIT +60, All Stats +30, MaxHP +20%, Weapon ATK +200, MATK +200, Duration: 180s, Consumes 1% HP/2% SP every 5 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1801s2s2s500s60s
2901s2s2s7 min90s
31001s2s2s340s120s
41101s2s2s260s150s
51201s2s2s180s180s
King's Grace
Max Level: 5
Requirement: Reflect Damage 5
Skill Form: Active
Type: Supportive
Target: Self, Party Members
Dispellable: Dispell, Clearance, Banishing
Description: Bestow royal blessings upon yourself and your party members, which recovers MaxHP every second, and removes various abnormal status effects for 5 seconds.
This skill will immobilize yourself and all party members that are affected.
You also will not be able to take any type of damage while this skill is active.
Remove the following status effects: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Sleep, Fear and Mandragora Howling.
[Lv 1]: Recover 4% MaxHP every second
[Lv 2]: Recover 5% MaxHP every second
[Lv 3]: Recover 6% MaxHP every second
[Lv 4]: Recover 7% MaxHP every second
[Lv 5]: Recover 8% MaxHP every second
LvSP CostAfter Cast DelayCool DownDuration
12000.5s100s5s
21800.5s90s5s
31600.5s80s5s
41400.5s70s5s
51200.5s60s5s
Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Push your body to its limits, allowing you maximize your power for a short time.
During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status.
[ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s
LvSP CostAfter Cast DelayCool DownDuration
110.5s50 min10s
210.5s50 min15s
310.5s50 min20s
410.5s50 min25s
510.5s50 min30s

Imperial Guard 5️⃣

Imperial Guard Skills 📕
Guard Stance
Max Level: 5
Requirement: Shield Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Dispellable: No
Description: Increase your DEF at the cost of reducing your Weapon ATK.
Requires Shield.
[Lv 1]: DEF +100, Weapon ATK -50
[Lv 2]: DEF +150, Weapon ATK -100
[Lv 3]: DEF +200, Weapon ATK -150
[Lv 4]: DEF +250, Weapon ATK -200
[Lv 5]: DEF +300, Weapon ATK -250
LvSP CostFixed Cast
1500.5s
2500.5s
3500.5s
4500.5s
5500.5s
RequiresShield
Guardian Shield
Max Level: 5
Requirement: Guard Stance 2
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds.
Guardian Shield can only be used in Guard Stance.
The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA.
[Lv 1]: Shield Durability percentage: 25%
[Lv 2]: Shield Durability Percentage: 50%
[Lv 3]: Shield Durability Percentage: 75%
[Lv 4]: Shield Durability Percentage: 100%
[Lv 5]: Shield Durability Percentage: 125%
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
160351s2s0.3s25s40s
260351s2s0.3s25s40s
360351s2s0.3s25s40s
460351s2s0.3s25s40s
560351s2s0.3s25s40s
Active statusGuard Stance
Rebound Shield
Max Level: 5
Requirement: Guard Stance 4
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds.
Rebound Shield can only be used in Guard Stance.
[Lv 1]: Damage Reduction: 10%
[Lv 2]: Damage Reduction: 20%
[Lv 3]: Damage Reduction: 30%
[Lv 4]: Damage Reduction: 40%
[Lv 5]: Damage Reduction: 50%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1601s2s1s15s60s
2601s2s1s15s60s
3601s2s1s15s60s
4601s2s1s15s60s
5601s2s1s15s60s
Active statusGuard Stance
Shield Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your RES, and the base skill damage of Cross Rain.
These bonuses only apply while equipped with a Shield.
[Lv 1]: Res +3
[Lv 2]: Res +6
[Lv 3]: Res +9
[Lv 4]: Res +12
[Lv 5]: Res +15
[Lv 6]: Res +18
[Lv 7]: Res +21
[Lv 8]: Res +24
[Lv 9]: Res +27
[Lv 10]: Res +30
Spear & Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your HIT and the base skill damage of Overslash, Shield Shooting, and Cross Rain.
These bonuses only apply when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear class weapon.
[Lv 1]: HIT +3
[Lv 2]: HIT +6
[Lv 3]: HIT +9
[Lv 4]: HIT +12
[Lv 5]: HIT +15
[Lv 6]: HIT +18
[Lv 7]: HIT +21
[Lv 8]: HIT +24
[Lv 9]: HIT +27
[Lv 10]: HIT +30
Attack Stance
Max Level: 5
Requirement: Spear & Sword Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Dispellable: No
Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF.
[Lv 1]: DEF -40, P.Atk +3, S.Matk+3
[Lv 2]: DEF -80, P.Atk +6, S.Matk+6
[Lv 3]: DEF -120, P.Atk +9, S.Matk+9
[Lv 4]: DEF -160, P.Atk +12, S.Matk+12
[Lv 5]: DEF -200, P.Atk +15, S.Matk+15
LvSP CostFixed Cast
1500.5s
2500.5s
3500.5s
4500.5s
5500.5s
Ultimate Sacrifice
Max Level: 5
Requirement: Rebound Shield 3, Guardian Shield 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Prepare to make the ultimate sacrifice, reducing your Current HP to 1, and granting the Ultimate Sacrifice status to all nearby party members.
Ultimate Sacrifice status will immediately resurrect the player with the status, with 100% HP, and 100% SP, if they die.
Ultimate Sacrifice can only be used in Guard Stance.
[Lv 1]: Cooldown: 40 seconds, 3x3 AoE
[Lv 2]: Cooldown: 60 seconds, 3x3 AoE
[Lv 3]: Cooldown: 80 seconds, 5x5 AoE
[Lv 4]: Cooldown: 100 seconds, 5x5 AoE
[Lv 5]: Cooldown: 120 seconds, 7x7 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
11202s2s1s20s5 min
21202s2s1s40s5 min
31202s2s1s60s5 min
41202s2s1s80s5 min
51202s2s1s100s5 min
Active statusGuard Stance
Holy Shield
Max Level: 5
Requirement: Shield Mastery 5, Cross Rain 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage.
While the Holy Shield status is active, it will increase the base damage of Cross Rain.
Requires Shield.
[Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds.
[Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds.
[Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds.
[Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds.
[Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds.
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1601s2s1s40s180s
2601s2s1s60s180s
3601s2s1s80s180s
4601s2s1s100s180s
5601s2s1s120s180s
RequiresShield
Grand Judgement
Max Level: 10
Requirement: Overslash 5, Spear & Sword Mastery 5
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Dispellable: Yes
Description: Inflict your judgement upon target enemy, dealing great damage to them.
Grand Judgement only be used in Attack Stance.
After casting this skill, you will gain the Spear Scar status for 150 seconds.
Spear Scar increases the base damage of Banishing Point, and Cannon Spear.
This skill deals increased damage against Plant and Insect race enemies.
Base damage is increased by 10% every 1 POW.
Base damage of this skill is multiplied by (BaseLevel / 100).
Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% Requires Spear.
[Lv 1]: ATK 1750%, (Plant/Insect 2000%)
[Lv 2]: ATK 3250%, (Plant/Insect 3650%)
[Lv 3]: ATK 4750%, (Plant/Insect 5300%)
[Lv 4]: ATK 6250%, (Plant/Insect 6950%)
[Lv 5]: ATK 7750%, (Plant/Insect 8600%)
[Lv 6]: ATK 9250%, (Plant/Insect 10250%)
[Lv 7]: ATK 10750%, (Plant/Insect 11900%)
[Lv 8]: ATK 12250%, (Plant/Insect 13550%)
[Lv 9]: ATK 13750%, (Plant/Insect 15200%)
[Lv 10]: ATK 15250%, (Plant/Insect 16850%)
LvSP CostAP CostFixed CastVariable CastCool DownDurationRange
151151s1s0.5s150s9 cells
254151s1s0.5s150s9 cells
357151s1s0.5s150s9 cells
460151s1s0.5s150s9 cells
563151s1s0.5s150s9 cells
666151s1s0.5s150s9 cells
769151s1s0.5s150s9 cells
872151s1s0.5s150s9 cells
975151s1s0.5s150s9 cells
1078151s1s0.5s150s9 cells
WeaponOne-Handed Spear, Two-Handed Spear
Active statusAttack Stance
Judgement Cross
Max Level: 10
Requirement: Cross Rain 5, Holy Shield 3
Skill Form: Active
Type: Magical
Property: Neutral
Target: Enemy
Description: Cast your judgement onto enemies dealing neutral property magic damage to them.
This skill deals increased damage against Plant and Insect race enemies.
Base damage is increased by 10% every 1 SPL.
Base damage of this skill is multiplied by (BaseLevel / 100).
Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)%
[Lv 1]: MATK 1950%, (Plant/Insect 2100%)
[Lv 2]: MATK 3900%, (Plant/Insect 4200%)
[Lv 3]: MATK 5850%, (Plant/Insect 6300%)
[Lv 4]: MATK 7800%, (Plant/Insect 8400%)
[Lv 5]: MATK 9750%, (Plant/Insect 10500%)
[Lv 6]: MATK 11700%, (Plant/Insect 12600%)
[Lv 7]: MATK 13650%, (Plant/Insect 14700%)
[Lv 8]: MATK 15600%, (Plant/Insect 16800%)
[Lv 9]: MATK 17550%, (Plant/Insect 18900%)
[Lv 10]: MATK 19500%, (Plant/Insect 21000%)
LvSP CostAP CostFixed CastVariable CastCool DownRange
160101.5s4s0.5s9 cells
265101.5s4s0.5s9 cells
370101.5s4s0.5s9 cells
475101.5s4s0.5s9 cells
580101.5s4s0.5s9 cells
685101.5s4s0.5s9 cells
790101.5s4s0.5s9 cells
895101.5s4s0.5s9 cells
9100101.5s4s0.5s9 cells
10105101.5s4s0.5s9 cells
Shield Shooting
Max Level: 5
Requirement: Shield Mastery 5, Attack Stance 2
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Description: Throw your shield at an enemy dealing damage to them, and nearby enemies.
After casting this skill, you will gain the Shield Power status for 10 seconds.
Shield Power increases the base damage of Shield Chain, Shield Press, and Earth Drive.
Shield Power is dispellable by Dispel, Clearance, and Banishing Buster.
Base damage is increased by 10% every 1 POW.
Base skill damage is increased by: (ShieldWeight)% + (ShieldRefine x 100)% + (ShieldMasteryLv x 150 x ShieldShootingLv)% Base damage of this skill is multiplied by (BaseLevel / 100).
Requires Shield.
[Lv 1]: ATK 4500%, 5x5 AoE
[Lv 2]: ATK 8000%, 5x5 AoE
[Lv 3]: ATK 11500%, 5x5 AoE
[Lv 4]: ATK 15000%, 7x7 AoE
[Lv 5]: ATK 18500%, 7x7 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1400.5s0.5s0.5s0.7s10s9 cells5
2450.5s0.5s0.5s0.7s10s9 cells5
3500.5s0.5s0.5s0.7s10s9 cells5
4550.5s0.5s0.5s0.7s10s9 cells5
5600.5s0.5s0.5s0.7s10s9 cells5
RequiresShield
Overslash
Max Level: 10
Requirement: Attack Stance 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Description: Stab your weapon into target enemy before tearing it away, dealing damage to all enemies with a 7x7 AoE around them.
Overslash can only be used in Attack Stance.
This skill hits more times if more enemies are hit by it.
1 Enemies: 3 Hits.
2-3 Enemies: 5 Hits.
4+ Enemies: 7 Hits.
Base damage is increased by 5% every 1 POW.
Base skill damage is increased by: (SpearSwordMasteryLv x 60 x OverslashLv)% Base damage of this skill is multiplied by (BaseLevel / 100).
[Lv 1]: ATK 260%/hit
[Lv 2]: ATK 520%/hit
[Lv 3]: ATK 780%/hit
[Lv 4]: ATK 1040%/hit
[Lv 5]: ATK 1300%/hit
[Lv 6]: ATK 1560%/hit
[Lv 7]: ATK 1820%/hit
[Lv 8]: ATK 2080%/hit
[Lv 9]: ATK 2340%/hit
[Lv 10]: ATK 2600%/hit
LvSP CostFixed CastAfter Cast DelayCool DownRangeAP Recovery
1380.5s0.5s0.7s3 cells5
2410.5s0.5s0.7s3 cells5
3440.5s0.5s0.7s3 cells5
4470.5s0.5s0.7s3 cells5
5500.5s0.5s0.7s3 cells5
6530.5s0.5s0.7s3 cells5
7560.5s0.5s0.7s3 cells5
8590.5s0.5s0.7s3 cells5
9620.5s0.5s0.7s3 cells5
10650.5s0.5s0.7s3 cells5
Active statusAttack Stance
Cross Rain
Max Level: 10
Requirement: Shield Mastery 1
Skill Form: Active
Type: Magical
Property: Holy
Target: Ground
Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds.
Base damage is increased while the Holy Shield status is active.
Base damage is increased by 7% every 1 SPL.
Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100).
[Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE
[Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE
[Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE
[Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE
[Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE
[Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE
[Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE
[Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE
[Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE
[Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1671.5s4s0.15s2.4s2.4s9 cells6
2701.5s4s0.15s2.4s2.4s9 cells6
3731.5s4s0.15s2.4s2.4s9 cells6
4761.5s4s0.15s2.4s2.4s9 cells6
5791.5s4s0.15s2.4s2.4s9 cells6
6821.5s4s0.15s2.4s2.4s9 cells6
7851.5s4s0.15s2.4s2.4s9 cells6
8881.5s4s0.15s2.4s2.4s9 cells6
9911.5s4s0.15s2.4s2.4s9 cells6
10941.5s4s0.15s2.4s2.4s9 cells6
Radiant Spear
Max Level: 10
Requirement: Over Slash 3, Shield Shooting 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Global Cooldown: 1 second
Description: A skill for one-handed spears only, usable only in attack stance.
Deals ranged physical damage to a single target and enemies around it.
Deals additional damage if the Spear Scar effect is active.
Damage increases based on the level of Spear & Sword Mastery, caster's base level, and POW.
This skill can deal Critical Hits.
Critical Chance for this skill is based on your Critical Rate.
[Lv 1]:ATK 4650+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 4900+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells
[Lv 2]:ATK 5800+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 6300+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells
[Lv 3]:ATK 6950+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 7700+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells
[Lv 4]:ATK 8100+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 9100+(Spear&Sword Mastery Lv x50)% AoE: 3x3 cells
[Lv 5]:ATK 9250+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 10500+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells
[Lv 6]:ATK 10400+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 11900+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells
[Lv 7]:ATK 11550+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 13300+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells
[Lv 8]:ATK 12700+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 14700+(Spear&Sword Mastery Lv x50)% AoE: 5x5 cells
[Lv 9]:ATK 13850+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 16100+(Spear&Sword Mastery Lv x50)% AoE: 7x7 cells
[Lv10]:ATK 15000+(Spear&Sword Mastery Lv x50)% Spear Scar: ATK 17500+(Spear&Sword Mastery Lv x50)% AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1671s1s1s0.7s7 cells2
2691s1s1s0.7s7 cells2
3711s1s1s0.7s7 cells2
4731s1s1s0.7s7 cells2
5751s1s1s0.7s7 cells2
6771s1s1s0.7s7 cells2
7791s1s1s0.7s7 cells2
8811s1s1s0.7s7 cells2
9831s1s1s0.7s7 cells2
10851s1s1s0.7s7 cells2
WeaponOne-Handed Spear
Active statusAttack Stance
Imperial Cross
Max Level: 5
Requirement: Over Slash 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Usable only in attack stance.
Deals melee physical damage to a single target 3 times.
Deals additional damage if the Spear Scar effect is active.
Damage increases based on Spear & Sword Mastery, caster's base level, and POW.
Base damage is increased by 5% every 1 POW.
[Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 3400+(Spear&Sword Mastery Lv x25)%
[Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 5050+(Spear&Sword Mastery Lv x25)%
[Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 6700+(Spear&Sword Mastery Lv x25)%
[Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 8350+(Spear&Sword Mastery Lv x25)%
[Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 10000+(Spear&Sword Mastery Lv x25)%
LvSP CostAfter Cast DelayCool DownRangeAP Recovery
1490.7s0.4s2 cells2
2530.7s0.4s2 cells2
3570.7s0.4s2 cells2
4610.7s0.4s2 cells2
5650.7s0.4s2 cells2
Active statusAttack Stance
Imperial Pressure
Max Level: 5
Requirement: Spear & Sword Mastery 7, Guard Stance 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Crush the target with the power of unwavering faith.
Deals neutral magic damage to the target and nearby enemies.
If in Guard Stance, the attack's element changes to Holy.
Damage increases based on the caster's Base Level, SPL and the level of Spear & Sword Mastery.
Base damage is increased by 7% every 1 SPL.
[Lv 1]: 6400% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells
[Lv 2]: 9050% MATK + (Spear & Sword Mastery Lv x50)% AoE: 5x5 cells
[Lv 3]: 11700% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells
[Lv 4]: 14350% MATK + (Spear & Sword Mastery Lv x50)% AoE: 7x7 cells
[Lv 5]: 17000% MATK + (Spear & Sword Mastery Lv x50)% AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1891.5s2s1s0.45s9 cells2
2931.5s2s1s0.45s9 cells2
3971.5s2s1s0.45s9 cells2
41011.5s2s1s0.45s9 cells2
51051.5s2s1s0.45s9 cells2


Equipments and Enchants

Let me show you what's best in store!

(still under construction)


Main Gears ♎️ (Headgear)


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Main Gears ♓️ (Armors)


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Main Gears ♐️ (Weapons)


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Main Gears ♊️ (Shield)

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Main Gears ⛎ (Garment)


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Main Gears ♑️ (Shoes)


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Main Gears ♉️ (Accessories)


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Shadow Gears ♒️ (Shadows)

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Gear Stages & Builds

For more informations on enchants check my Equipment and Enchant Section!

STAGE 1 🕐(Early Tier)

Suitable for early stages or initial progress. Offers basic utility but falls off as you advance.

Stage 1 Gears (Early Tier)
Type Gears Shadow Gears and Costume Stones
Upper 400140.png Advanced Paradise Hat (400140)
Middle 410091.png Cor Core Booster (410091) or 410092.png Cor Core Booster [1] (410092)
Lower 420003.png CD in Mouth (420003) 20307.png C. Beginner Cap (20307)
Armor 450186.png Advanced Paradise Robe (450186) 24689.png Paradise Shadow Armor (24689)
Weapon 24687.png Paradise Shadow Weapon (24687)
Shield 2115.png Valkyrie Shield [1] (2115) or 2114.png Stone Buckler [1] (2114) 24688.png Paradise Shadow Shield (24688)
Garment 480106.png Advanced Paradise Muffler (480106)
Shoe 470093.png Advanced Paradise Shoes (470093) 24690.png Paradise Shadow Shoes (24690)
Accessory (Right) 490129.png Advanced Paradise Necklace (490129) 24691.png Paradise Shadow Earring (24691)
Accessory (Left) 490128.png Advanced Paradise Magic Ring (490128) 24692.png Paradise Shadow Pendant (24692)

STAGE 2 🕑(Mid Tier)

Good for mid-game or intermediate stages. Balanced performance but not exceptional.

Stage 2 Gears (Mid Tier)
Type Gears Shadow Gears and Costume stones
Upper 0.png (0) 0.png (0)
Middle 0.png (0) 0.png (0)
Lower 0.png (0) 0.png (0)
Armor 0.png (0) 0.png (0)
Weapon 0.png (0) 0.png (0)
Shield 0.png (0) 0.png (0)
Garment 0.png (0) 0.png (0)
Shoe 0.png (0) 0.png (0)
Accessory (Right) 0.png (0) 0.png (0)
Accessory (Left) 0.png (0) 0.png (0)

STAGE 3 🕒(Late Tier)

Starts to shine in the late stages or under specific conditions. Stronger than early or mid-tier options but not the ultimate choice.

Stage 3 Gears (Late Tier)
Type Gears Shadow Gears and Costume stones
Upper 0.png (0) 0.png (0)
Middle 0.png (0) 0.png (0)
Lower 0.png (0) 0.png (0)
Armor 0.png (0) 0.png (0)
Weapon 0.png (0) 0.png (0)
Shield 0.png (0) 0.png (0)
Garment 0.png (0) 0.png (0)
Shoe 0.png (0) 0.png (0)
Accessory (Right) 0.png (0) 0.png (0)
Accessory (Left) 0.png (0) 0.png (0)

STAGE 4 🕓(Strong Tier)

Consistently powerful and effective in most situations. Not quite the absolute best but close.

Stage 4 Gears (Strong Tier)
Type Gears Shadow Gears and Costume stones
Upper 0.png (0) 0.png (0)
Middle 0.png (0) 0.png (0)
Lower 0.png (0) 0.png (0)
Armor 0.png (0) 0.png (0)
Weapon 0.png (0) 0.png (0)
Shield 0.png (0) 0.png (0)
Garment 0.png (0) 0.png (0)
Shoe 0.png (0) 0.png (0)
Accessory (Right) 0.png (0) 0.png (0)
Accessory (Left) 0.png (0) 0.png (0)

STAGE 5 🕔(Elite Tier)

The ultimate choice for maximum performance. Optimal for advanced scenarios and highly desirable.

Stage 5 Gears (Elite Tier)
Type Gears Shadow Gears and Costume stones
Upper 0.png (0) 0.png (0)
Middle 0.png (0) 0.png (0)
Lower 0.png (0) 0.png (0)
Armor 0.png (0) 0.png (0)
Weapon 0.png (0) 0.png (0)
Shield 0.png (0) 0.png (0)
Garment 0.png (0) 0.png (0)
Shoe 0.png (0) 0.png (0)
Accessory (Right) 0.png (0) 0.png (0)
Accessory (Left) 0.png (0) 0.png (0)

STAGE 6 🕕(Best in Slot)

The Current Meta breaking gear combo there is right now.

Stage 6 Gears (Best in Slot)
Type Gears Shadow Gears and Costume stones
Upper 0.png (0) 0.png (0)
Middle 0.png (0) 0.png (0)
Lower 0.png (0) 0.png (0)
Armor 0.png (0) 0.png (0)
Weapon 0.png (0) 0.png (0)
Shield 0.png (0) 0.png (0)
Garment 0.png (0) 0.png (0)
Shoe 0.png (0) 0.png (0)
Accessory (Right) 0.png (0) 0.png (0)
Accessory (Left) 0.png (0) 0.png (0)







Consumables / Essentials

A Good Tank has to make sure that he/she is packed and full!

Consumables 🥃

Let's Drink more heaaaaalth potions!

🍾 These are all the Consumables that would favor us more into the battle of the sustains!

List of all Essentials
Consumable 🧃 Description 📃 Where to Obtain ❓
657.png Berserk Potion (657) A very special potion that enrages the character and turns him into a berserker and increases the character's attack speed.
_______________________
Type: Stat booster
Effect: Increases attack speed
_______________________
Class Restrictions:
Swordsman, Merchant and Wizard classes; Rogue and Magician
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 20
Required Level: 85
Any Tool Dealer🥤
12437.png Enrich Celermine Juice (12437) A juice that made of various potions.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 5
Special Pharmacy
12215.png Level 10 Blessing Scroll (12215) A scroll in which a single use of Level 10 Blessing has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Blessing

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12216.png Level 10 Increase Agility Scroll (12216) A scroll in which a single use of Level 10 Increase Agility has been recorded.
_______________________
Type: Magic scroll
Cast: Level 10 Increase Agility

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12218.png Level 5 Assumptio Scroll (12218) A scroll in which a single use of Level 5 Assumptio has been recorded.
_______________________
Type: Magic scroll
Cast: Level 5 Assumptio

_______________________
Type: Usable
Position: Unknown
Weight: 1
Event Eggs🥚 or Cash Shop💰
12710.png Guyak Pudding (12710) Once eat the pudding while it's cold, it soothes summer heat for a while.
_______________________
Type: Supportive
Effect: Increases movement speed
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 20
Event Eggs🥚 or Cash Shop💰 or Slots🎰
23204.png Brilliant Protection Scroll (23204) A scroll that greatly increases the physical and magical defenses for a certain period of time, helping to increase the survival rate.
_______________________
Effect:
DEF +500
MDEF +200
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Brilliant Protection Scroll:
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Event Eggs🥚 or Cash Shop💰
12414.png Guarana Candy (12414) A candy made of guarana fruit. don'teat too much at once beacuse it increases concentration.
_______________________
Type: Stat booster
Effect: Reduces After Attack Delay by 10%, Cast Level 5 Increase Agi
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(brasilis 187, 161)
22750.png Transformation Scroll (Horn Scaraba) (22750) Over a period of time this scroll transforms you into a Horn Scaraba.
During transformation:
ASPD +2
HIT +10

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
22751.png Transformation Scroll (Wanderer) (22751) Over a period of time this scroll transforms you into a Wanderer.
During transformation:
ASPD +2
HIT +10

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
11592.png Trans Candy Red (11592) Transform user into Bloody Murderer for 10 minutes.
During transformation: MaxHP +20%.
_______________________
Restores about 45 HP.

_______________________
Type: Healing
Position: Unknown
Weight: 3
(moc_para01 52, 31) or Event Eggs🥚
12424.png HP Increase Potion (Large) (12424) A big bottle of potion that can increases MaxHP.
_______________________
Type: Restorative
Heal: 5% HP
Effect: Considerably increases MaxHP
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 8
Special Pharmacy
12427.png SP Increase Potion (Large) (12427) A big bottle of potion that increases MaxSP.
_______________________
Type: Restorative
Heal: 8% SP
Effect: Considerably increases MaxSP
_______________________
The effect will not disappear even if the character dies.
500 Seconds

_______________________
Type: Usable
Position: Unknown
Weight: 8
Special Pharmacy
14600.png Mental Potion (14600) A potion that refill your spirit.
_______________________
Effect:
MaxSP +10%
Decreases SP Consumption by 10%
Increases movement speed for 10 minutes.
_______________________
The effect will not disappear even if the character dies.
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14766.png Limited Power Booster (14766) A booster that increases your power significantly.
_______________________
ATK & MATK +30
ATK & MATK +1%
HIT & FLEE +30
ASPD +1
Decreases SP Consumption by 5%.
Decreases Fixed Casting Time by 30%.
(Only the highest effect of increase/decrease percentage effect is applied to Fixed Casting Time.)
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the NPCs below to create a True Limited Power Booster.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23475.png Infinity Drink (23475) An Infinity Drink which you can feel infinite energy from.
_______________________
Effect:
MaxHP and MaxSP +5%
Increases Critical, Ranged Physical and Magical Damage with every element by 5%.
Casting cannot be interupted.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPCs to make a True Infinity Drink.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12684.png Enhanced ASPD Potion (12684) The Bonus ASPD is affected by character's AGI point
If this potion is used with those other ASPD up potion, the effect will be maximized.
_______________________
Effect:
Increases Attack Speed.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Enhanced ASPD Potion.
<NAVI>Nyang Time<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>Nyang Time<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
23203.png Small Mana Potion (23203) A small bottle of sap from the petals of Yggdrasil. It is said to be effective in mana regeneration.
_______________________
Effect:
Recovers 5% of MaxSP every 5 seconds.
_______________________
The effect does not activate in Berserk.
_______________________
The effect will not disappear even if the character dies.
_______________________
Take it to the following NPC's below to craft a True Small Mana Potion:
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14534.png Small Life Potion (14534) A small bottle of Yggdrasil Tree Sap that is effective on healing wounds.
_______________________
Effect:
Recovers 5% of MaxHP every 5 seconds.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Small Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
14535.png Medium Life Potion (14535) A sizeable bottle of Yggdrasil Tree Sap that is effective on healing wounds.
_______________________
Effect:
Recovers 7% of MaxHP every 4 seconds.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Medium Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12832.png Mysterious Life Potion (12832) A potion that created from concentrated Life Potion and other recovery potions.
_______________________
Effect:
Recovers 4% of MaxHP every 3 seconds.
_______________________
This item cannot be used in Berserk state.
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Mysterious Life Potion.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12883.png Almighty (12883) Created from all ultimate ingredients.
_______________________
Effect:
All Basic Stats +10
ATK and MATK +30
_______________________
The effect will not disappear even if the character dies.
_______________________
Follow the NPC below to make True Almighty.
<NAVI>[Nyang Time]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyang Time]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>
30 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
(moc_para01 52, 31) or Cash Shop💰
12430.png Warg Blood Cocktail (12430) A deep red colored cocktail containing wolf's blood.
_______________________
Type: Cooked Food
Effect: INT +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12432.png Siroma Icetea (12432) Fantastic combination of transparent ice and tea.
_______________________
Type: Cooked Food
Effect: DEX +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12433.png Drosera Herb Stew (12433) One of the best delicacies in Arunafeltz that has a chewy texture.
_______________________
Type: Cooked Food
Effect: AGI +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12431.png Minor Brisket (12431) Meat of a Minor's head. Famous for it's soft and tender textures.
_______________________
Type: Cooked Food
Effect: VIT +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12434.png Petite Tail Noodle (12434) A Geffen delicacy that is decorated with the best part of the Petite, the tail.
_______________________
Type: Cooked Food
Effect: LUK +20
_______________________
The effect will not disappear even if the character dies.
5 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 5
Mix Cooking
12118.png Fireproof Potion (12118) A potion that will
temporarily increase
the user's resistance
to the Fire element
at the cost of increasing
damage from the Water
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Fire resistances +20%
Water resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
12119.png Coldproof Potion (12119) A potion that will
temporarily increase
the user's resistance
to the Water element
at the cost of increasing
damage from the Wind
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Water resistances +20%
Wind resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
12121.png Thunderproof Potion (12121) A potion that will
temporarily increase
the user's resistance
to the Wind element
at the cost of increasing
damage from the earth
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Wind resistances +20%
Earth resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
12120.png Earthproof Potion (12120) A potion that will
temporarily increase
the user's resistance
to the earth element
at the cost of increasing
damage from the Fire
element for the potion's active duration.
_______________________
Type: Supportive
Effect:
Earth resistances +20%
Fire resistance -15%
20 Minutes

_______________________
Type: Usable
Position: Unknown
Weight: 1
Prepare Potion or 4389.png Plasma Card (4389)
1100005.png Concentrated Golden Syrup Potion (1100005) Potion created by mixing White Syrup and Yellow Syrup and then
concentrating it once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 2750 HP

_______________________
Type: Healing
Position: Unknown
Weight: 0.2
Required Level: 180
Special Pharmacy
1100004.png Concentrated Blue Syrup Potion (1100004) Potion created by concentrating Blue Syrup once more.
It became lighter and the efficiency of use was also increased.
However, since it is a highly concentrated potion, there are some restrictions on taking it.
_______________________
Effect: Recovers 360 SP

_______________________
Type: Healing
Position: Unknown
Weight: 0.2
Required Level: 120
Special Pharmacy
607.png Yggdrasil Berry (607) Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life.
_______________________
Type: Restorative
Heal: 100% HP, 100% SP
4 Seconds

_______________________
Type: Healing
Position: Unknown
Weight: 30
(yuno 215, 344)
608.png Yggdrasil Seed (608) Seed from the Yggdrasil tree which holds our world together. It has a weird, energizing pungence.
_______________________
Type: Restorative
Heal: 50% HP, 50% SP
2 Seconds

_______________________
Type: Healing
Position: Unknown
Weight: 30
(yuno 215, 344)
506.png Green Potion (506) A bottle of potion made from grinded Green Herbs.
_______________________
Type: Restorative
Cure: Poison, Silence, Blind, Confuse, Hallucination

_______________________
Type: Healing
Position: Unknown
Weight: 7
Any Tool Dealer🥤
525.png Panacea (525) A mystic remedy for all illnesses.
_______________________
Type: Restorative
Cure: Poison, Curse, Silence, Confuse, Blind, Hallucination

_______________________
Type: Healing
Position: Unknown
Weight: 10
Any Tool Dealer🥤
610.png Yggdrasil Leaf (610) Leaf from the Yggdrasil tree which maintains the mortal coil.
_______________________
Type: Restorative
Effect: Revive KO'ed character

_______________________
Type: DelayConsume
Position: Unknown
Weight: 10
Any Tool Dealer🥤
523.png Holy Water (523) Blessed water used in sacred ceremonies.
_______________________
Type: Restorative
Cure: Curse

_______________________
Type: Healing
Position: Unknown
Weight: 3
Any Tool Dealer🥤



Pets

If you die, you'll lose intimacy D:

Companions 🐶

Woah beeeeg pet!...

🐈 Make sure to keep your pets well fed, I've listed all the companions that is well suited for us Paladins!

Taming
Pet 🐸 Where to Obtain ❓ Description 📃
1096.png
Angeling (1096)
⭐️
Evolved Mastering

1 2282.png Halo (2282)

50 509.png White Herb (509)

20 503.png Yellow Potion (503)

200 909.png Jellopy (909)

An egg in which an Angeling cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxHP +1%
Increases recovery amount gained from Healing skills and Restorative items by 2%.
_______________________
When intimacy is Neutral:
MaxHP +1%
Increases recovery amount gained from Healing skills and Restorative items by 4%.
_______________________
When intimacy is Cordial:
MaxHP +2%
Increases recovery amount gained from Healing skills and Restorative items by 6%.
_______________________
When intimacy is Loyal:
MaxHP +2%
Increases recovery amount gained from Healing skills and Restorative items by 8%.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1275.png
Alice (1275)
661.png Soft Apron (661) An egg in which an Alice cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MDEF +1
Decreases damage taken from Demi-Human race by 1%.
_______________________
When intimacy is Loyal:
MDEF +2
Decreases damage taken from Demi-Human race by 2%.
_______________________
Diet: White Potion

_______________________
Type: Petegg
Position: Unknown
1737.png
Aliza (1737)
Evolved Alice

200 511.png Green Herb (511)

30 985.png Elunium (985)

500 7047.png Alice's Apron (7047)

1 4253.png Alice Card (4253)

An egg in which a Aliza pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MDEF +4
_______________________
When intimacy is Neutral:
MDEF +5
Increases Healing skills effectiveness by 2%.
_______________________
When intimacy is Cordial:
MDEF +6
Increases Healing skills effectiveness by 4%.
_______________________
When intimacy is Loyal:
MDEF +7
Increases Healing skills effectiveness by 6%.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
20940.png
Blue Moon Loli Ruri (20940)
⭐️
Evolved Loli Ruri

500x 7214.png Bat Cage (7214)
50x 510.png Blue Herb (510)
1x 7019.png Loki's Whispers (7019)
10x 4191.png Loli Ruri Card (4191)

An egg in which a Blue Moon Loli Ruri pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
VIT +1, MaxHP +1%
_______________________
When intimacy is Neutral:
VIT +2, MaxHP +2%
_______________________
When intimacy is Cordial:
VIT +3, MaxHP +3%
Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
When intimacy is Loyal:
VIT +4, MaxHP +5%
Random chance to auto-cast Level 2 Kyrie Eleison on yourself when receiving physical damage.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1101.png
Baphomet Jr. (1101)
642.png Book of the Devil (642) An egg in which a Baphomet Jr. cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
DEF +1
MDEF +1
Increases resistance against Stun status by 1%.
_______________________
When intimacy is Loyal:
DEF +2
MDEF +2
Increases resistance against Stun status by 2%.
_______________________
Diet: Honey

_______________________
Type: Petegg
Position: Unknown
1188.png
Bongun (1188)
659.png Her Heart (659) An egg in which a Bongun cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
VIT +1
Increases resistance against Stun status by 1%.
_______________________
When intimacy is Loyal:
VIT +2
Increases resistance against Stun status by 2%.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1631.png
Chung E (1631)
12395.png Tantan Noodle (12395) An egg in which a Chung E cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
DEF +1
Decreases damage taken from Demi-Human race by 1%.
_______________________
When intimacy is Loyal:
DEF +2
Decreases damage taken from Demi-Human race by 2%.
_______________________
Diet: Bun

_______________________
Type: Petegg
Position: Unknown
1011.png
Chonchon (1011)
624.png Rotten Fish (624) An egg in which a Chonchon cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
AGI +1
FLEE +2
_______________________
When intimacy is Loyal:
AGI +2
FLEE +3
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1109.png
Deviruchi (1109)
641.png Contract in Shadow (641) An egg in which a Deviruchi cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MATK +1%
ATK +1%.
_______________________
When intimacy is Loyal:
MaxHP +1%
MaxSP +1%
MATK +1%
ATK +1%.
_______________________
Diet: Shoot

_______________________
Type: Petegg
Position: Unknown
3023.png
Fire Golem (3023)
Evolved Golem

500 953.png Stone Heart (953)

20 990.png Red Blood (990)

3 12371.png Magical Lithography (12371)

1 27029.png Fire Golem Card (27029)

An egg that contains a Fire Golem Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy:
MaxHP + 200
_______________________
When intimacy is Neutral:
MaxHP + 300
_______________________
When intimacy is Cordial:
MaxHP + 400
Increases fire property magical damage by 3%.
_______________________
When intimacy is Loyal:
MaxHP + 500
Increases fire property magical damage by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
1005.png
Familiar (1005)
101331.png Assorted Fruit Trap (101331) An egg in which a Familiar pet rests. Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +3
Increases resistance to Curse status by 10%.
_______________________
When intimacy is Loyal:
INT +5
Increases resistance to Curse status by 20%.
_______________________
Diet: Complex Fruit Juice

_______________________
Type: PetEgg
Position: Unknown
1040.png
Golem (1040)
12371.png Magical Lithography (12371) An egg in which a Golem cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MaxHP +100
_______________________
When intimacy is Loyal:
MaxHP +150
_______________________
Diet: Mystic Stone

_______________________
Type: Petegg
Position: Unknown
1369.png
Grand Peco (1369)
Evolved Peco Peco

10 537.png Pet Food (537)

3 632.png Fatty Chubby Earthworm (632)

300 7101.png PecoPeco Feather (7101)

1 4031.png Pecopeco Card (4031)

10 522.png Mastela Fruit (522)

An egg in which a Grand Peco cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxHP +150
MaxSP -10
_______________________
When intimacy is Neutral:
MaxHP +200
_______________________
When intimacy is Cordial:
MaxHP +300
_______________________
When intimacy is Loyal:
MaxHP +400
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1815.png
Rice Cake (1815)
12340.png Chewy Rice Powder (12340) An egg in which a Hard Rice Cute Cake Pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Decreases damage taken from Neutral elemental attacks by 1%.
_______________________
When intimacy is Loyal:
Decreases damage taken from Neutral elemental attacks by 2%.
_______________________
Diet: Green Herb

_______________________
Type: Petegg
Position: Unknown
1035.png
Hunter Fly (1035)
626.png Monster Juice (626) An egg in which a Hunter Fly cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Perfect Dodge +2
_______________________
When intimacy is Loyal:
Perfect Dodge +2
HIT +1
_______________________
Diet: Red Gemstone

_______________________
Type: Petegg
Position: Unknown
1512.png
Hyegun (1512)
Evolved Bongun

100 7277.png Munak Doll (7277)

50 7014.png Old Portrait (7014)

1 5367.png Yao Jun Hat [1] (5367)

1 4328.png Hyegun Card (4328)

An egg in which a Hyegun cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
VIT +1
Increases resistance against Stun status by 1%.
_______________________
When intimacy is Neutral:
VIT +2
Increases resistance against Stun status by 2%.
_______________________
When intimacy is Cordial:
VIT +3
Increases resistance against Stun status by 3%.
Random chance to absorb 1% damage against target into SP.
_______________________
When intimacy is Loyal:
VIT +4
Increases resistance against Stun status by 4%.
Random chance to absorb 1% damage against target into SP.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1505.png
Loli Ruri (1505)
⭐️
12360.png Very Red Juice (12360) An egg in which a Loli Ruri cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MaxHP +3%
Random chance to auto-cast Level 1 Heal on master when receiving physical damage.
_______________________
When intimacy is Loyal:
MaxHP +5%
Random chance to auto-cast Level 2 Heal on master when receiving physical damage.
_______________________
Diet: Pumpkin Pie

_______________________
Type: Petegg
Position: Unknown
2398.png
Little Poring (2398)
12846.png Little Unripe Apple (12846) An egg in which a Little Poring cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Increases HP Recovery Rate by 50%.
_______________________
When intimacy is Loyal:
Increases HP Recovery Rate by 75%.
_______________________
Diet: Apple Juice

_______________________
Type: Petegg
Position: Unknown
1058.png
Metaller (1058)
Evolved Rocker

777 940.png Grasshopper's Leg (940)

200 508.png Yellow Herb (508)

3 707.png Singing Plant (707)

1 4057.png Metaller Card (4057)

An egg in which a Metaller cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxHP +25
Increases HP Recovery Rate by 5%.
_______________________
When intimacy is Neutral:
MaxHP +38
Increases HP Recovery Rate by 10%.
_______________________
When intimacy is Cordial:
MaxHP +55
Increases HP Recovery Rate by 15%.
Increases Damage against Plant race by 3%.
_______________________
When intimacy is Loyal:
MaxHP +70
Increases HP Recovery Rate by 20%.
Increases Damage against Plant race by 6%.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1026.png
Munak (1026)
636.png No Recipient (636) An egg in which a Munak cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
DEF +1
_______________________
When intimacy is Loyal:
INT +2
DEF +2
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1404.png
Miyabi Ningyo (1404)
12366.png Girl Doll (12366) An egg in which a Miyabi Ningyo cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +1
Decreases Variable Casting Time by 3%.
_______________________
When intimacy is Loyal:
INT +2
Decreases Variable Casting Time by 5%.
_______________________
Diet: Well Ripened Berry

_______________________
Type: Petegg
Position: Unknown
1148.png
Medusa (1148)
12368.png Splendid Mirror (12368) An egg in which a Medusa cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
VIT +1
Increases resistance against Curse status by 5%.
_______________________
When intimacy is Loyal:
VIT +2
Increases resistance against Curse status by 8%.
_______________________
Diet: Apple Pudding

_______________________
Type: Petegg
Position: Unknown
1143.png
Marionette (1143)
12361.png Delicious Shaved Ice (12361) An egg in which a Marionette cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP.
_______________________
When intimacy is Loyal:
when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP.
_______________________
Diet: Small Snow Flower

_______________________
Type: Petegg
Position: Unknown
1002.png
Poring (1002)
619.png Unripe Apple (619) An egg in which a Poring cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
LUK +2
CRI +1
_______________________
When intimacy is Loyal:
LUK +3
CRI +1
_______________________
Diet: Apple Juice

_______________________
Type: Petegg
Position: Unknown
1031.png
Poporing (1031)
621.png Bitter Herb (621) An egg in which a Poporing cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
LUK +2
Increases resistance against Poison status by 10%.
_______________________
When intimacy is Loyal:
LUK +3
Increases resistance against Poison status by 15%.
_______________________
Diet: Green Herb

_______________________
Type: Petegg
Position: Unknown
1019.png
Peco Peco (1019)
632.png Fatty Chubby Earthworm (632) An egg in which a PecoPeco cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MaxHP +150
_______________________
When intimacy is Loyal:
MaxHP +200
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1077.png
Poison Spore (1077)
631.png Deadly Noxious Herb (631) An egg in which a Poison Spore cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
STR +1
INT +1
_______________________
When intimacy is Loyal:
STR +2
INT +2
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1052.png
Rocker (1052)
629.png Singing Flower (629) An egg in which a Rocker cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MaxHP +25
Increases HP Recovery Rate by 5%.
_______________________
When intimacy is Loyal:
MaxHP +38
Increases HP Recovery Rate by 6%.
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1495.png
Stone Shooter (1495)
12369.png Coconut Oil (12369) An egg in which a Stone Shooter cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Decreases damage taken from Fire elemental attacks by 3%.
_______________________
When intimacy is Loyal:
Decreases damage taken from Fire elemental attacks by 5%.
_______________________
Diet: Plant Neutrient

_______________________
Type: Petegg
Position: Unknown
1167.png
Savage Babe (1167)
627.png Sweet Milk (627) An egg in which a Savage Babe cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
VIT +1
MaxHP +50
_______________________
When intimacy is Loyal:
VIT +2
MaxHP +75
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
1166.png
Savage (1166)
Evolved Savage Babe

10 537.png Pet Food (537)

3 627.png Sweet Milk (627)

100 517.png Meat (517)

50 949.png Feather (949)

An egg in which a Savage cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
VIT +1
MaxHP +50
_______________________
When intimacy is Neutral:
VIT +2
MaxHP +50
_______________________
When intimacy is Cordial:
VIT +2
MaxHP +100
_______________________
When intimacy is Loyal:
VIT +2
MaxHP +200
_______________________
Diet: Pet Food

_______________________
Type: Petegg
Position: Unknown
2313.png
Tikbalang (2313)
12699.png Tikbalang Harness (12699) An egg in which a Tikbalang cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%.
MDEF +3
_______________________
When intimacy is Loyal:
Increases Physical Damage against Bakonawa, Bangungot and Buwaya by 10%.
MDEF +5
_______________________
Diet: Monster's Feed

_______________________
Type: Petegg
Position: Unknown
1010.png
Willow (1010)
23257.png Old Tree's Dew (23257) An egg in which a Willow cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
INT +2
_______________________
When intimacy is Loyal:
INT +3
_______________________
Diet: Fine-grained Trunk

_______________________
Type: Petegg
Position: Unknown
1179.png
Whisper (1179)
12363.png Ghost Coffin (12363) An egg in which a Whisper cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
FLEE +7
Enables the use of Level 1 Hiding.
_______________________
When intimacy is Loyal:
FLEE +10
Enables the use of Level 1 Hiding.
_______________________
Diet: Damp Darkness

_______________________
Type: Petegg
Position: Unknown

Leveling

Dying Loses Experience points becareful!~

Leveling Locations 💡

You can get a 1 free beginner manual at the start so use it wisely!

Don't forget to bring and use 12208.png Battle Manual (12208)

Level ↗️ Dungeon 🌋 Available Quests 🧾
1 - 40 Anthell Dungeon 1 🦟 None
40 - 70 Orc Dungeon 1 👹 Eden Board Quest
70 - 99 Glastheim Monastery 👻 Eden Board Quest
100 - 130 Illusion of Moonlight 🦊 Main Office Board Quest
130 - 160 Illusion of Vampire 🦇 Main Office Board Quest
160 - 200 Illusion of Labyrinth 🐍 Main Office Board Quest
200 - 230 Illusion of Underwater 2 🦀 Main Office Board Quest
230 - 240 Abyss Lake 4 🐉 Main Office Board Quest & Eden Board Quest
240 - 250 Varmundt's Biosphere A & B 🦖 Main Office Board Quest & Eden Board Quest
250 - 260 Power Twisted Plains 🐎 Main Office Board Quest
260 - 275 Varmundt's Biosphere Depth or Varmundt's Biosphere Depth 2 🐊 Main-Office Board Quest

You can get Experience field manuals or 12263.png [Bound] Battle Manual (12263) at (moc_para01 52, 31) Eden Machine which cost x20 25223.png Eden Coin (25223)

💡You could also wait for the EXP Event (Bonus +50% more exp) you can check this at Capoo NPC located here:(neustadt 113, 116)

Gameplay

Gallery

Sprites / Outfits / Palettes

Acronyms / Abbreviation / Terminology

Tips and Tricks

The more you know!

File:Bofuri21.gif Take note Take note Take note...

Pro Tips 📌

  • ⚠️


Attack Speed Modifiers

We Shall be fast like our birb frens!

Paladin's ASPD 🎈

ASPD (Weight)
Equip ⚔️ Attack Speed 📈 From 2nd Class 2️⃣
🖐 Bare-Handed 156 0
2142.pngShield -5 0
510035.pngDagger -7 +1
1505.pngMace -4 +1
1101.pngSword(1h) -5 -2
1160.pngSword(2h) -9 +6
1301.pngAxe(1h) -8 +2
1362.pngAxe(2h) -12 +3
1405.pngSpear(1h) -10 +3
1475.pngSpear(2h) -10 +2
ASPD (Tool Dealer Consumables)
ASPD Potions 🧪 Usable ❔
645.png Concentration Potion (645) ✔️
656.png Awakening Potion (656) ✔️
657.png Berserk Potion (657) ✔️

Frequently Asked Questions

Why don't we ride horses? do they not exist? (・_・;)

FAQ 🔍

Swordsman Class - Frequently Asked Questions
Questions Answers
▶ Will i have fun playing Tank / Paladin? Yes
▶ Will I regret playing this class? No
▶ Are we in a good position in the current meta? Yes
▶ Is this class also good for PvP / WoE / BG [Siege] content? Yes
▶ Is Auto-Guard mandatory? Yes (Always)
▶ Can Paladin buff another Paladin Class? No
▶ Can Paladin play as DPS too? Yes
▶ Should i worry more on HP and Reductions than Flee Tanking? Yes
▶ Is there a limit amount of Def/Mdef/M.res/Res that we can stack? Yes
▶ Should I use Defender always? No
▶ Is Re-casting Devotion Necessary? Yes
▶ Are Paladins a good starter or farming class? No
▶ Is using Sacrifice still good? No
▶ Can I use my Tank gears on other tanky classes? Yes
▶ Can I disregard DEX with 100% VCT? Yes
▶ Can I make Devotion insta-cast? Yes
▶ Can we still be decent without insta-cast? Yes
▶ Can we solo hunt MvPs? Yes
▶ Is Getting int and luk stat necessary? Yes
▶ Is 193 ASPD necessary? No

Special Mentions

감사합니다!


Thank you for reading my guide! you are now ready to tank anything!🛡️

Special Thanks 🎁

Espresso💐
Schuuuubiiii 💐
Rain 💐
Maple 💐
and the rest of you who supported and cared/respected for my work 💐

See More

📌 My Profile: https://wiki.muhro.eu/User:Miyu/
📁 Miyu's Imperial Guard Devotion and Tank Guide ✅ You are Currently Here!~ ♥

📁 Miyu's Spirit Handler Healer and Tank Guide

📁 Miyu's Cardinal Mediale and Tank Guide

📁 Miyu's Magical Adventures Mage Guide