Melee crit paradise dk edition: Difference between revisions

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## Maximum Mammoth Set +10 (RUSH this quickly. The removal of knockback is a game-changer for melee DK as you can finally charge attack to mobs without pushing them back).
## Maximum Mammoth Set +10 (RUSH this quickly. The removal of knockback is a game-changer for melee DK as you can finally charge attack to mobs without pushing them back).
## Mega Blitz Shadow Shield +9
## Mega Blitz Shadow Shield +9
## Infinity Shadow Weapon +10 (this has to be 10 for the nullify weapon size penalty)
## Infinity Shadow Weapon +10 (this has to be 10 for the nullify weapon size penalty) (possible to push back far back in priority if you are still killing mid/small size monsters 1-shot).
## Get all of them enchanted with 4~5 C.Rate. (If you're on budget, can just accept any 3+ and revisit later)
## Get all of them enchanted with 5 C.Rate. (If you're on budget, can just accept any 3+ and revisit later)
# From this point, you can then choose to tackle the full end game pieces one by one OR acquire certain budget options before that. '''*Highly Recommended*''' ''Check out the budget gear sections after this.''
# From this point, you can then choose to tackle the full end game pieces one by one OR acquire certain budget options before that. '''*Highly Recommended*''' ''Check out the budget gear sections after this.''
# If doing end game pieces straight, this is my preferred sequence:
# If doing end game pieces straight, this is my preferred sequence:
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## Finish Signet of Circulation Enchant
## Finish Signet of Circulation Enchant
## Finish garment enchants
## Finish garment enchants
#If you picked any of the budget options later on, you can push those equipment slot further back. Example: You made a Acute5 Temporal circlet---> Do +12A Headgear later than other parts.
#If you picked any of the budget options later on, you can push those equipment slots further back. Example: You made a Acute5 Temporal circlet---> Do +12A Headgear later than other parts.


==== 4A. STATS for END-GAME CRIT DK ====
==== 4A. STATS for END-GAME CRIT DK ====
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|'''Armor*RECOMMENDED*'''
|'''Armor*RECOMMENDED*'''
|'''+11''' https://muhro.eu/flux/data/items/icons/450177.png Gray Wolf Suit
|'''+11''' https://muhro.eu/flux/data/items/icons/450177.png Gray Wolf Suit
The most cost-effective price-to-power option in MUHRO right now.  
Highly cost-effective price-to-power option in MUHRO since we are able to select enchants in this server for a fixed amount of https://muhro.eu/flux/data/items/icons/1000405.png Amethyst Fragments.
While it is severely outclassed by end-game armors, the power upgrade you get for 2700 amethysts fragments (around 100M as of writing) allows you to beat a lot of instances paired with a good weapon.
 
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While it is severely outclassed by other end-game armors, the power upgrade you get for 2700 https://muhro.eu/flux/data/items/icons/1000405.png Amethysts fragments (around 100M as of writing) allows you to beat a lot of instances paired with a good weapon.  
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|Wolf Orb (Warrior) Lv.2
Wolf Orb (Warrior) Lv.3
Wolf Orb (Melee Duple)
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| '''+12A https://static.divine-pride.net/images/items/item/450282.png''' Flame Earth Rune Armor
| '''+12A https://static.divine-pride.net/images/items/item/450282.png''' Flame Earth Rune Armor
This is a great option if they are on sale for a good price for +12A. It grants you independent power when you still do not have set bonus with pairing equipment unlike '''Nebula Suit of Creative'''.  
This is a great option if they are on sale for a good price for +12A. It grants you independent power when you still do not have set bonus with pairing equipment unlike '''Nebula Suit of Creative'''.  
You can resell it back into the market when you are done with this.
You can resell it back into the market when you are done with this.
|A: SET combo: '''Shelter+Happy'''
|A: SET combo: '''Shelter+Happy'''
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