Refinement: Difference between revisions
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Refining gear will grant you additional stats when equipping them. Refine is indicated by a <code>+</code> followed by a number in the beginning of the equipment's name. | Refining gear will grant you additional stats when equipping them. Refine is indicated by a <code>+</code> followed by a number in the beginning of the equipment's name. | ||
Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC. | Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC. | ||
== | == Weapon Refine Bonus == | ||
Different level weapons and grades provides unique damage bonuses per refine. | Different level weapons and grades provides unique damage bonuses per refine. | ||
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* All damage bonuses are cumulative for the total refine. | * All damage bonuses are cumulative for the total refine. | ||
* ''Level 5 Weapons are not integrated yet'' | * ''Level 5 Weapons are not integrated yet'' | ||
== Armor Refine Bonus == | |||
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top). | |||
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 3]</code> | |||
For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. | |||
== Refine Materials == | == Refine Materials == | ||
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{{#item:1000103| Barmeal Tickets}} | {{#item:1000103| Barmeal Tickets}} | ||
Revision as of 14:55, 29 July 2021
Refining gear will grant you additional stats when equipping them. Refine is indicated by a +
followed by a number in the beginning of the equipment's name.
Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC.
Weapon Refine Bonus
Different level weapons and grades provides unique damage bonuses per refine.
Weapon | ATK & MATK per Refine | Bonus ATK & MATK per Refine Over Safety | Bonus ATK & MATK from +15 → +16 | Bonus ATK & MATK Per Refine > +16 | P.ATK & S.MATK per Refine |
Lv 1 | 2 | 1 ~ 3 | 16 | 1 | 0 |
Lv 2 | 3 | 1 ~ 5 | 32 | 2 | 0 |
Lv 3 | 5 | 1 ~ 8 | 32 | 2 | 0 |
Lv 4 | 7 | 1 ~ 14 | 48 | 3 | 0 |
Lv 5 - No Grade | 8 | 0 | 0 | 0 | 2 |
Lv 5 - Grade D | 8.8 | 0 | 0 | 0 | 2 |
Lv 5 - Grade C | 10.4 | 0 | 0 | 0 | 2 |
Lv 5 - Grade B | 12 | 0 | 0 | 0 | 2 |
Lv 5 - Grade A | 16 | 0 | 0 | 0 | 2 |
Note:
ATK & MATK per Refine
andP.ATK & S.MATK per Refine
will be displayed in your status window.Bonus ATK & MATK per Refine Over Safety
will NOT be displayed in your status window.- Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore
- All damage bonuses are cumulative for the total refine.
- Level 5 Weapons are not integrated yet
Armor Refine Bonus
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top).
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: Floor[( 3 + Current_Refine ) / 3]
For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine.
Refine Materials
Beginners Help |
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MuhRO Specials |
MuhRO Shops |
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Varmeal Ticket (1000103)