Choi's Soul Ascetic Guide: Difference between revisions

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For detailed information on leveling and farming as a Soul Ascetic, please check out [[Mango's guide to leveling and farming with SA]]!
For detailed information on leveling and farming as a Soul Ascetic, please check out [[Mango's guide to leveling and farming with SA]]!
<big><span style="color:#871b1b">Last updated: March 31st, 2026</span></big><br>


== Notes ==
== Notes ==
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At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for {{#item:470088}} or {{#item:450268}} as soon as possible. <br>
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for {{#item:470088}} or {{#item:450268}} as soon as possible. <br>
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br>
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. For all Illusion dungeon gear (except accessories), you can get refinement boxes like {{#item:100423}} from the monsters in the dungeons. <br>
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  


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{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.
{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.
<big><span style="color:#871b1b">Gaebolg and Yorscalp Gear</span></big><br>
[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Gear]] are both powerful gears that will provide an increase in damage from Phase 4 (especially Yorscalp). However, due to the high cost of resources, high reputation costs, and the difficult mvps/instances needed to create and enchant these gears, I do not currently recommend them as an intermediate step between Phases 4 and 5. Instead, I recommend that you go directly to Phase 5.


=== Phase Five ===
=== Phase Five ===
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, Biosphere Depths and Depths 2, and Hall of Life. Of these, Hall of Life is the most difficult.
Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, Biosphere Depths and Depths 2.
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT.  
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT.  


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The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.  
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.  
Dependent on market prices of material and parties, you may be able to skip {{#item:480233}} and work on {{#item:480351}} and {{#item:490485}}.


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || 12  [A]{{#item:400544}} <br> EXO: +11 to +12  [A]{{#item:400111}} || <br> TG: {{#item:4714}}, {{#item:312700}} or {{#item:312718}} or {{#item:312709}}, {{#item:312759}}
| Upper || +12  [A]{{#item:400544}} || TDRC: {{#item:4714}}, {{#item:312700}} or {{#item:312718}} or {{#item:312709}}, {{#item:312759}}
|-
|-
| Middle || {{#item:410233}} ||
| Middle || {{#item:410233}} ||
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| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
|-
|-
| Weapon || EXO: +12 [A] {{#item:550155}} <br> EXO: +12 [A] {{#item:550089}} <br> EXO: +11 [A] {{#item: 550092}} <br> Talisman: +12 [A] {{#item:550131}} or +12 [A] {{#item:550132}} || Time Gap: For the Time Gap Weapon, use the enchant you prefer. <br>  Dim: {{#item:311458}}{{#item:311320}}{{#item:311320}} <br> Flush: {{#item:311393}}{{#item:311404}} <br> Time Dim: For the Dimensions Weapon, use the enchant you prefer.  
| Weapon || EXO: +12 [A] {{#item:550155}} <br> Talisman: +12 [A] {{#item:550131}} or +12 [A] {{#item:550132}} || Time Gap: For the Time Gap Weapon, use the enchant you prefer. <br> Time Dim: For the Dimensions Weapon, use the enchant you prefer.  
|-
|-
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard.
|-
|-
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}}
| Garment || +11 [A] {{#item:480233}} || {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice.
|-
|-
| Shoe || +12 [A] {{#item:470204}} ||
| Shoe || +12 [A] {{#item:470204}} ||
|-
|-
| Accessory (Right) || {{#item:490136}} <br> {{#item:490304}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} <br> TRR: {{#item:311958}}{{#item:311998}} If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead.
| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}}
|-
|-
| Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}}
| Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance.
|}
|}


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# {{#item:410233}} and {{#item:420213}}
# {{#item:410233}} and {{#item:420213}}
# {{#item:490136}} with the {{#item:313038}} enchant
# {{#item:490136}} with the {{#item:313038}} enchant
=== Phase Six ===
AKA the final phase. Phase Six involves the toughest gear to get from Hall of Life and Chapter 1.
There are no new EXO weapons in Chapter 1, as such I excluded them here. However, if  you want to continue to use EXO, then continue to use the Time Gap/TDRC combo.
TDRC/Dimensions Soul Stick remains still a good single target damage option (for bosses) and from our testing isn't outdamaged by the frontier combo.
As a note: {{#item:550195}} allows the use of a shield, as it is one-handed.
{{#item:400724}} is much stronger than {{#item:400111}} with the proc on {{#item:313427}}. Otherwise, {{#item:400111}} is stronger.
For the enchants on {{#item:400724}}, the level 4 enchants are very difficult to get, so most players settle for the level 3 enchant. Don't let me stop you though!
Shout out to Aewu for helping me with this section!
{| class="wikitable"
|+ Phase 6 Gear
|-
! Type !! Item !! Notes
|-
| Upper || +12 [A]{{#item:400544}} <br> +12 [A]{{#item:400724}} <br> +11 to 12 [A]{{#item:400111}}|| TDRC: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} <br> Yorscalp: {{#item:4714}}, {{#item:313412}} or {{#item:313415}} or {{#item:313420}}, {{#item:313427}}
|-
| Middle || {{#item:410233}} ||
|-
| Lower || {{#item:420213}} ||
|-
| Armor || +12 [A]{{#item:450173}} || {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}}
|-
| Weapon || +12 [A]{{#item:550195}} <br> +12 [A]{{#item:640065}} || Was: Most useful will be Magic Damage of your element, MATK%, or VCT (as necessary for your build). <br> Frontier: Most useful will be Magic Damage of your element, MATK%, or VCT (as necessary for your build).
|-
| Shield || +9 to +12 [A]{{#item:460020}} <br> +10 to +12  [C]{{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard.
|-
| Garment || +11 to +12 [A]{{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}}
|-
| Shoe || +12 [A]{{#item:470338}} or +12 [A]{{#item:470337}}|| {{#item:313926}} or {{#item:313920}}, Your choice for Slot 3 and 4
|-
| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}}
|-
| Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}}
|}
In terms of Priority I would recommend:
# {{#item:480351}} and {{#item:490485}}
# {{#item:480351}} and {{#item:490485}}
# {{#item:400724}}, {{#item:550195}}, and {{#item:470338}}/{{#item:470337}}
After completing Phase 6 for gear, you can work on Special Master Shadow Gear if you decide to go that route for shadow gear.


== Misc ==
== Misc ==
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* Earring: {{#item:24665}}
* Earring: {{#item:24665}}
* Pendant: {{#item:24668}}
* Pendant: {{#item:24668}}
For Special Master Shadow Gear:
* Armor: {{#item:24997}}/{{#item:24993}}
* Weapon: {{#item:24792}}
* Shield: {{#item:24793}}
* Shoes: {{#item:24998}}/{{#item:24994}}
* Earring: {{#item:24999}}/{{#item:24995}}
* Pendant: {{#item:1270000}}/{{#item:24996}}


=== Costume Stones and Pets ===
=== Costume Stones and Pets ===
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| Middle || {{#item:300251}} or {{#item:4169}} || Depends on how much VCT you need
| Middle || {{#item:300251}} or {{#item:4169}} || Depends on how much VCT you need
|-
|-
| Armor || {{#item:300376}} or {{#item:300308}} ||
| Armor || {{#item:300376}}, {{#item:300529}}, or {{#item:300308}} || {{#item:300529}} Pairs with {{#item:300521}} or {{#item:300522}}.
|-
|-
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}}
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}}.
|-
|-
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
|-
|-
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300273}} || {{#item:300273}} pairs with {{#item:4394}}
| Garment || {{#item:300375}}, {{#item:300521}}, {{#item:300424}}, or {{#item:300273}} || {{#item:300273}} pairs with {{#item:4394}}
|-
|-
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300221}} || {{#item:300455}} Pairs with {{#item:300458}}
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300221}} || {{#item:300455}} Pairs with {{#item:300458}}