Rakugaki's Sky Emperor Guide: Difference between revisions

→‎Skills: Correction... 9x9 AoE for Midnight Kick and Dawn Break. How did I not spot that for so long...
(→‎Equipment: Moved Dimension shoes from unobtainable future equips to 275+)
(→‎Skills: Correction... 9x9 AoE for Midnight Kick and Dawn Break. How did I not spot that for so long...)
 
(6 intermediate revisions by the same user not shown)
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|[[21 Age of Heroes]]
|[[21 Age of Heroes]]
|This and the Glade Rune Boots below are tied for 2nd best in slot.
|This and the Glade Rune Boots below are tied for 2nd best in slot.
|-
|{{#item:470335}}
|Footgear
|[[Chapter 1]]
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one.
|-
|-
|{{#item:470339}}
|{{#item:470339}}
|Footgear
|Footgear
|[[Chapter 1]]
|[[Chapter 1]]
|Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one.
|Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful.
|-
|-
|{{#item:490135}}
|{{#item:490135}}
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|{{#item:400989}}
|{{#item:400989}}
|Headgear
|Headgear
|???
|[[Chapter_1#Zero_Cell_Sector]]
|Headgear that further aligns the Sky Emperor to the Sun. Significantly boosts Sun-related Skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:540111}}. Pairing them will make {{#skill:5466}} autocast {{#skill:5467}} and {{#skill:5502}} for 150 seconds after activating {{#skill:5475}}.
|Headgear that further aligns the Sky Emperor to the Sun. Significantly boosts Sun-related Skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:540111}}. Pairing them will make {{#skill:5466}} autocast {{#skill:5467}} and {{#skill:5502}} for 150 seconds after activating {{#skill:5475}}.
|-
|-
|{{#item:540111}
|{{#item:540111}}
|Weapon
|Weapon
|???
|[[Chapter_1#Zero_Cell_Sector]]
|Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be active all times and must be reactivated every 150 seconds for its effects to stay up and running.
|Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be active all times and must be reactivated every 150 seconds for its effects to stay up and running.
|-
|-
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|Armor
|Armor
|Increases CRIT and and CRIT DMG, especially at higher refines.
|Increases CRIT and and CRIT DMG, especially at higher refines.
|-
|{{#item:300646}}
|Armor
|Provides a good amount of Melee and Ranged Damage, some CRIT and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage.
|-
|{{#item:300665}}
|Armor
|Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability
|-
|-
|{{#item:300533}}
|{{#item:300533}}
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|Weapon
|Weapon
|Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] -->
|Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] -->
|-
|{{#item:300659}}
|Weapon
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters.
|-
|{{#item:300661}}
|Weapon
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters.
|-
|-
|{{#item:27356}}
|{{#item:27356}}
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|Garment
|Garment
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} but OH MY GOODNESS the CRIT RATE reduction!
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} but OH MY GOODNESS the CRIT RATE reduction!
|-
|{{#item:300644}}
|Garment
|Greatly raises Melee Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well.
|-
|-
|{{#item:300144}}
|{{#item:300144}}
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|CRIT DMG +15%
|CRIT DMG +15%
|-
|-
|{{#item:300223}}{{#item:300220}}
|{{#item:300223}}<br>{{#item:300220}}
|Accessory
|Accessory
|These two cards boost Melee damage.
|These two cards boost Melee damage.
|-
|-
|{{#item:300365}}{{#item:300367}}
|{{#item:300365}}<br>{{#item:300367}}
|Accessory
|Accessory
|These two cards boost Melee damage and reduces VCT.
|These two cards boost Melee damage and reduces VCT.
|-
|-
|{{#item:300366}}{{#item:300367}}
|{{#item:300366}}<br>{{#item:300367}}
|Accessory
|These cards boost CRIT RATE, CRIT DMG, and C.RATE.
|-
|{{#item:300650}}<br>{{#item:300653}}
|Accessory
|Accessory
|These two cards boost CRIT RATE, CRIT DMG, and C.RATE.
|These cards boost Melee damage, CRIT RATE, CRIT DMG, and C.RATE.
|-
|-
|{{#item:1001044}}<br>{{#item:1001045}}<br>{{#item:1001046}}<br>{{#item:1001419}}
|{{#item:1001044}}<br>{{#item:1001045}}<br>{{#item:1001046}}<br>{{#item:1001419}}
Line 1,034: Line 1,053:
|The Sky Emperor Costume Stone Set is tailor-made for Sun builds. Collect them all and slot them in your favorite costumes.
|The Sky Emperor Costume Stone Set is tailor-made for Sun builds. Collect them all and slot them in your favorite costumes.
|-
|-
|{{#item:1001055}}
|{{#item:1001055}}<br>{{#item:1000676}}<br>{{#item:1000524}}<br>{{#item:1000855}}<br>{{#item:1000526}}<br>{{#item:1000525}}
|Garment costume stone (dual)
|Garment Dual Costume Stones
|More POWer means more damage.
|Choose one of these six Dual Stones depending on your needs.
|-
|{{#item:1000855}}
|Garment costume stone (dual)
|More CRIT for more damage.
|-
|{{#item:1000526}}
|Garment costume stone (dual)
|If more survivability is needed, this HP leech stone can help.
|-
|{{#item:1000525}}
|Garment costume stone (dual)
|Having a bit of SP consumption issues? This SP leech stone can help.
|-
|-
|}
|}
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|{{#Skill:5469}}
|{{#Skill:5469}}
|5
|5
|Hits all enemies in a 7x7 area around the target. Deals increased damage when {{#Skill:5468}} is at Midnight, or when {{#Skill:5475}} is activated.
|Hits all enemies in a 9x9 area around the target. Deals increased damage when {{#Skill:5468}} is at Midnight, or when {{#Skill:5475}} is activated.
|-
|-
|{{#Skill:5470}}
|{{#Skill:5470}}
|5
|5
|Hits all enemies in a 7x7 area around the target. Deals increased damage when {{#Skill:5468}} is at Moonset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially much weaker compared to {{#Skill:5468}}. However, when {{#item:400543}} and {{#item:540082}} are equipped and both are A-Grade, this becomes SIGNIFICANTLY STRONGER because using this skill will autocast {{#Skill:5469}}.
|Hits all enemies in a 9x9 area around the target. Deals increased damage when {{#Skill:5468}} is at Moonset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially much weaker compared to {{#Skill:5468}}. However, when {{#item:400543}} and {{#item:540082}} are equipped and both are A-Grade, this becomes SIGNIFICANTLY STRONGER because using this skill will autocast {{#Skill:5469}}.
|-
|-
|{{#Skill:5475}}
|{{#Skill:5475}}
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|{{#item:540115}}
|{{#item:540115}}
|Weapon
|Weapon
|???
|[[Chapter_1#Zero_Cell_Sector]]
|The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running.
|The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running.
|-
|-
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|Armor
|Armor
|Significantly increases Melee Damage when paired with {{#item:300515}}. No CRIT, no problem. Moon doesn't CRIT.
|Significantly increases Melee Damage when paired with {{#item:300515}}. No CRIT, no problem. Moon doesn't CRIT.
|-
|{{#item:300646}}
|Armor
|Provides a good amount of Melee and Ranged Damage, and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage.
|-
|{{#item:300665}}
|Armor
|Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability.
|-
|-
|{{#item:300533}}
|{{#item:300533}}
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|Weapon
|Weapon
|Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] -->
|Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] -->
|-
|{{#item:300659}}
|Weapon
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters.
|-
|{{#item:300661}}
|Weapon
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters.
|-
|-
|{{#item:27356}}
|{{#item:27356}}
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|Garment
|Garment
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}}. No CRIT? No problem. Moon doesn't CRIT.
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}}. No CRIT? No problem. Moon doesn't CRIT.
|-
|{{#item:300644}}
|Garment
|Greatly raises Melee Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well.
|-
|-
|{{#item:300144}}
|{{#item:300144}}
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|Complements the {{#item:300455}} quite nicely.
|Complements the {{#item:300455}} quite nicely.
|-
|-
|{{#item:300526}}
|{{#item:300526}}<br>{{#item:300527}}
{{#item:300527}}
|Accessory
|Accessory
|CRIT doesn't do anything in this build, but they both reduce VCT by 7% each. If more VCT reduction is needed, use one or both of these cards.
|CRIT doesn't do anything in this build, but they both reduce VCT by 7% each. If more VCT reduction is needed, use one or both of these cards.
|-
|-
|{{#item:300223}}{{#item:300220}}
|{{#item:300223}}<br>{{#item:300220}}
|Accessory
|Accessory
|These two cards boost Melee damage.
|These two cards boost Melee damage.
|-
|-
|{{#item:300365}}{{#item:300367}}
|{{#item:300365}}<br>{{#item:300367}}
|Accessory
|Accessory
|These two cards boost Melee damage and reduces VCT.
|These two cards boost Melee damage and reduces VCT.
|-
|-
|{{#item:6999}}
|{{#item:1002414}}<br>{{#item:1002415}}<br>{{#item:1002416}}<br>{{#item:1002407}}
|Upper HG costume stone
|Sky Emperor Costume Stone Set II
|Increases survivability by HP leech.
|The Sky Emperor Costume Stone Set II is tailor-made for Moon builds. Collect them all and slot them in your favorite costumes.
|-
|{{#item:1001045}}
|Middle HG costume stone
|Increases Melee Physical Damage.
|-
|{{#item:25174}}
|Lower HG costume stone
|If more VCT is needed, use this stone.
|-
|{{#item:25306}}
|Garment costume stone
|If more VCT is needed, use this stone.
|-
|{{#item:6963}}
|Garment costume stone
|Increases survivability by HP leech.
|-
|{{#item:1001419}}
|Garment costume stone
|The Sky Emperor Costume Stone Set isn't really for Moon builds, but increased damage against monsters is slightly useful.
|-
|{{#item:1001055}}
|Garment costume stone (dual)
|More POWer means more damage.
|-
|{{#item:1000522}}
|Garment costume stone (dual)
|Use if more VCT reduction is needed.
|-
|{{#item:1000526}}
|Garment costume stone (dual)
|If more survivability is needed, this HP leech stone can help.
|-
|-
|{{#item:1000525}}
|{{#item:1001055}}<br>{{#item:1000524}}<br>{{#item:1000522}}<br>{{#item:1000526}}<br>{{#item:1000525}}
|Garment costume stone (dual)
|Garment Dual Costume Stones
|Having a bit of SP consumption issues? This SP leech stone can help.
|Choose one of these five Dual Stones depending on your needs.
|-
|-
|}
|}
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