Rakugaki's Sky Emperor Guide: Difference between revisions
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{| class="wikitable" width="35%" style="background-color:#ffffcc;" | {| class="wikitable" width="35%" style="background-color:#ffffcc;" | ||
|rowspan="2"|''' | |rowspan="2"|'''DISCLAIMER''' | ||
! style="text-align:center; {{#if:{{{bg|}}} | This guide | ! style="text-align:center; {{#if:{{{bg|}}} | This guide is made by a Hyper Novice main who loves playing Sky Emperor. | ||
|- | |- | ||
|style="text-align:center;| The info found here may be erroneous and/or sub-optimal. If there are far better Sky Emperors out there, please feel free to make a better guide than this, or provide suggestions and corrections. | |style="text-align:center;| The info found here may be erroneous and/or sub-optimal. If there are far better Sky Emperors out there, please feel free to make a better guide than this, or provide suggestions and corrections. | ||
| Line 11: | Line 11: | ||
|job=Sky Emperor | |job=Sky Emperor | ||
|image=RO HESE.png | |image=RO HESE.png | ||
|basejob= | |basejob=Taekwon Kid | ||
|author=Rakugaki | |author=Rakugaki | ||
|str=7 | |str=7 | ||
| Line 22: | Line 22: | ||
= Overview = | = Overview = | ||
The Sky Emperor (SE for short) is a Melee DPS class that aligns to the Sun, Moon, and/or Stars, each dealing damage in unique ways. In addition to changing their attack element via {{#Skill:425}}, they have some rather unusual skills, like making use of the real world's date, marking maps, putting certain monsters on a wanted list, floating in mid-air, performing "miracles", going blind, gaining weight (limit), ganging up with other SEs and SAs (Soul Ascetic) and shaking their heads to recover HP and SP, doing sick moves with Inquisitors, and more! | |||
Note that '''I AM NOT A SKY EMPEROR MAIN''', and it's a sad to see no Sky Emperor guides around here. So I made one. | |||
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= Builds = | = Builds = | ||
Currently, there are two | Currently, there are two viable builds - CRITical Sun Build, and VCT (Variable Cast Time) Moon Build. | ||
== CRIT Sun == | == CRIT Sun == | ||
[[File:|thumb|Sun | [[File:Sun SE Forgotten Time.jpg|thumb|A sun-aligned SE kicks his way through a horde of angry elementals.]] | ||
[[File:Sun SE Solo Forgotten Time 300 pots downed.jpg|thumb|A sun-aligned SE survives and triumphs [[Lake of Fire]], defeating a horrifying monstrosity... '''alone'''. <!--He downed over 300 {{#item:1100005}} bottles during the luring phase though. The side effects of consuming an extreme amount in such short time are yet to be seen...-->]] <!-- | |||
[[File:Courageous SE braving Depth1.jpg|thumb|This SE's head is hotter than the sun, trying his luck in Depth1. Everything is going well... then Strip Shield and Spider Web came to say hi!]] --> | |||
The CRIT Sun build quickly disposes of enemies by harnessing the power of the Sun (CRITs) to further augment one's power. Sun skills have no FCT and VCT, but they have a short ACD, are targeted skills, and require CRIT for full power. Set the Sun skills to smartcast turbo to make things a little easier. [[Patcher#Turbo_Setup|Turbo setup guide here.]] Try getting at least 30% ACD and 173 ASPD. But for maximum spamming, aim for 40% or more ACD reduction and 180+ ASPD. | |||
| Line 45: | Line 48: | ||
|AGI | |AGI | ||
|80+ | |80+ | ||
|Mainly for ASPD, needed for spamming {{#skill:5467}} as quickly as possible. 100 Total AGI also provides Sleep and Bleeding Immunity. | |Mainly for ASPD, needed for spamming {{#skill:5467}} as quickly as possible. Aim for 180+ ASPD. 100 Total AGI also provides Sleep and Bleeding Immunity. | ||
|- | |- | ||
|VIT | |VIT | ||
| Line 72: | Line 75: | ||
|POW | |POW | ||
|110 | |110 | ||
|Main | |Main trait. Max it out. | ||
|- | |- | ||
|STA | |STA | ||
| Line 87: | Line 90: | ||
|- | |- | ||
|CON | |CON | ||
|72 | |72-110 | ||
|Further increases damage while marginally increasing survivability via increased FLEE. | |Further increases damage while marginally increasing survivability via increased FLEE. | ||
|- | |- | ||
|CRT | |CRT | ||
|110 | |72-110 | ||
|Second most important trait, mainly for raising C.RATE for increased CRIT damage. | |Second most important trait, mainly for raising C.RATE for increased CRIT damage. | ||
|- | |- | ||
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#FFB81C; color:Black; width: 100% " | Skills: | ! style="background-color:#FFB81C; color:Black; width: 100% " | Skills: Taekwon Kid | ||
|- | |- | ||
|[[File:SE 1st Job.png|thumb|left|900x900px|thumb|Skill set overview for 1st class, focused on {{#Skill:413}}]] | |[[File:SE 1st Job.png|thumb|left|900x900px|thumb|Skill set overview for 1st class, focused on {{#Skill:413}}]] | ||
| Line 116: | Line 119: | ||
|{{#Skill:412}} | |{{#Skill:412}} | ||
|1 | |1 | ||
|Enables use of Tornado Kick. Requires level 1 Tornado Kick. | |Enables use of Tornado Kick. Requires level 1 Tornado Kick. Can also be used for "dancing" when used alongside {{#Skill:420}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}}. | ||
|- | |- | ||
|{{#Skill:424}} | |{{#Skill:424}} | ||
| Line 124: | Line 127: | ||
|{{#Skill:421}} | |{{#Skill:421}} | ||
|7 | |7 | ||
|Gap closer. Deals significantly increased damage when used while {{#Skill:411}}ing. | |Gap closer. Has no cooldown and a range of 10 cells. Can be spammed at 193 ASPD for fun. Deals significantly increased damage when used while {{#Skill:411}}ing. | ||
|- | |- | ||
|{{#Skill:411}} | |{{#Skill:411}} | ||
|10 | |10 | ||
|Provides a number of nice early-game effects. Gotta go fast but in One Direction! | |Provides a number of nice early-game effects. Gotta go fast but in One Direction! | ||
Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When | Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When weaponless, get +10 Barehanded Mastery Attack. Use and immediately cancel for +10 STR (Spurt Status), but lose the bonus when equipping a weapon. | ||
|- | |- | ||
|{{#Skill:422}} | |{{#Skill:422}} | ||
| Line 141: | Line 144: | ||
|{{#Skill:425}} | |{{#Skill:425}} | ||
|7 | |7 | ||
|Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and | |Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and Holy Element respectively. | ||
|- | |- | ||
|{{#Skill:426}} | |{{#Skill:426}} | ||
| Line 159: | Line 162: | ||
|- | |- | ||
| | | | ||
[[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble.]] | [[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble. The warmth/heat skills at the left side of the Star Gladiator Tree aren't used for now, but they'll come in really handy at the late-game, when there are way more boss-type monsters.]] | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | ! style=" width: 15% " | Skill | ||
| Line 170: | Line 173: | ||
|3 | |3 | ||
|Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | |Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | ||
|- | |||
|{{#Skill:428}}<br>{{#Skill:429}}<br>{{#Skill:430}} | |||
|3 | |||
|Get warmth/heat from sun, moon, or stars on sun, moon, or star-aligned maps to damage enemies and push them back. Boss-types can't be pushed around. Each hit drains 2 SP. It can be used only on aligned maps. Warmth of the Sun can be used only on sun maps, and so on. | |||
It's better to get these skills at the later parts of the game when you're a Sky Emperor. At the early game, they're useful for pushing back non-boss enemies, not for damage, mainly to escape an overcrowded horde. However, at the later parts of the game when there are a lot more boss-type monsters, it can be VERY USEFUL in triggering HP and SP leech and other effects like {{#item:313426}}. The rapid-fire hits can also increase the odds of triggering the hidden "Miracle" super-buff (see below). | |||
|- | |- | ||
|{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | |{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | ||
|3 | |3 | ||
|Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Solar Wrath works only on Small monsters. Lunar Wrath works only on Medium monsters. Stellar Wrath works only on Large monsters. | |Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Monsters on the hitlist will receive up to 75% more damage. | ||
*Solar Wrath works only on Small monsters. | |||
*Lunar Wrath works only on Medium monsters with 6,000+ HP. | |||
*Stellar Wrath works only on Large monsters with 20,000+ HP. | |||
|- | |- | ||
|{{#Skill:438}}<br>{{#Skill:439}}<br>{{#Skill:440}} | |{{#Skill:438}}<br>{{#Skill:439}}<br>{{#Skill:440}} | ||
|4 | |4 | ||
|Increases EXP gained from monsters targeted by the Wrath skills above. Check the time, or type @time to see what day it is on your server. Solar monsters give bonus EXP on even-numbered days. Lunar monsters give bonus EXP on odd-numbered days. Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20). | |Increases EXP gained from monsters targeted by the Wrath skills above. Check the time, or type @time to see what day it is on your server. | ||
*Solar monsters give bonus EXP on even-numbered days. | |||
*Lunar monsters give bonus EXP on odd-numbered days. | |||
*Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20). | |||
They can be active at the same time. E.g. in October 5, {{#Skill:439}} and {{#Skill:440}} are active at the same time. | |||
|- | |- | ||
|{{#Skill:431}} | |{{#Skill:431}}<br>{{#Skill:432}}<br>{{#Skill:433}} | ||
|4 | |4 | ||
| | |*Solar Maps and even-numbered days - Reduces damage by a fixed amount. | ||
*Lunar Maps and only on odd-numbered days - Increases FLEE. | |||
*Stellar Maps and only on days divisible by 5 - Increases ASPD. | |||
|- | |||
|{{#Skill:442}} | |||
|Optional | |||
|Increases the Monk's chances of triggering {{#skill:263}} when using {{#Skill:418}}, and get an increased chance of triggering {{#Skill:418}} when a Monk triggers {{#skill:263}}. Very, very niche and gimmicky Passive. | |||
|- | |||
|{{#Skill:444}} | |||
|Soul Link | |||
|Requires Level 9 {{#skill:443}} and {{#skill:448}} buff from a Soul Linker to activate. A very powerful, very flashy, but very high-risk skill that lasts for 10 minutes. | |||
Gain increased movement speed. All your attacks will never miss and will completely ignore DEF. All at the cost of sacrificing 2% of your Max HP for each hit. Be sure you have a good amount of HP leech to compensate for this, because once you're at 20% HP and you damage something, you die! Even the skill's ID is ominous - 444. | |||
This skill is also a very good party trick. When it is active and you sit down, you'll slowly float upwards. Stand up and you'll gently descend. If you die with this skill active, your corpse will "jump" up and down. Spoopy. You can also cycle between {{#Skill:420}}, {{#Skill:412}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}} to make your character "dance". The poses already look flashy, but doing it in mid-air makes it even better! Find other classes that can pose for even more fun! | |||
|- | |||
|Miracle of the Sun, Moon, and Stars | |||
|RNG | |||
|When dealing damage, there is a 1% chance to activate this super-buff, indicated by a blue icon and the screen having a slight blue tinge. Activates all Anger and Blessing skills, and enables the use of all Comfort and Warmth skills for an hour, even with unmarked maps and monsters. It doesn't go away on death and when logging out (timer stops). <u>'''HOWEVER, YOU WILL LOSE THE BUFF WHEN CHANGING MAPS.'''</u> Basically, when this happens, you deal 75% more damage to ALL mobs while receiving 100% more EXP <u>'''within the map'''</u> for an hour. | |||
|- | |- | ||
|} | |} | ||
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|{{#Skill:2580}} | |{{#Skill:2580}} | ||
|7 | |7 | ||
|Marks enemies. Up to 5 marks can be activate at a time. | |Marks enemies. An enemy gets just 1 mark. Up to 5 marks can be activate at a time, 1 per enemy. | ||
|- | |- | ||
|{{#Skill:2584}} | |{{#Skill:2584}} | ||
| Line 266: | Line 300: | ||
! style="background-color:#FFB81C; color:Black; width: 100% " | Skills: Sky Emperor | ! style="background-color:#FFB81C; color:Black; width: 100% " | Skills: Sky Emperor | ||
|- | |- | ||
|[[File:SE 4th Job.png|left|900x900px|thumb]] | |Once you reach around Job Level 10 '''('''Level 3 {{#Skill:5463}}, Level 1 {{#Skill:5465}}, Level 5 {{#Skill:5466}}''')''', reskill and get level 10 {{#skill:422}} for a cute +10 ATK from {{#item:25846}}, level 10 {{#Skill:441}} for increased ASPD, and level 10 {{#skill:443}} for significantly increased Weight Limit in marked maps. Being a person AND a cart at the same time (in marked maps) is most effective with increased inventory space, so get some {{#item:25793}} if you can. The maximum number of unique items one can carry is 400. This map-marking can also be useful in things like turning 900 {{#item:984}} to 900 {{#item:1000332}} in one go, instead of repeatedly going to the inventory or cart in batches of 300. | ||
[[File:SE Reskills.png|left|900x900px|thumb]] | |||
[[File:SE 4th Job.png|left|900x900px|thumb]] | |||
[[File:SE SO STRONGK.png|thumb|20,200 weight! 12,100 weight + 8,100 extra weight from {{#skill:443}}. It's like SEs are also carts, if in a marked map!]] | |||
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|{{#Skill:5465}} | |{{#Skill:5465}} | ||
|5 | |5 | ||
|Enables the use of Sun Skills for a certain duration. Can be used up to three times and affects what skills can be used and their effects.<br>One use (Sunrise) - Enables use of {{#Skill: | |Enables the use of Sun Skills for a certain duration. Can be used up to three times and affects what skills can be used and their effects.<br>One use (Sunrise) - Enables use of {{#Skill:5466}} only.<br>Two uses (Noon) - Enables the use of {{#Skill:5467}}. {{#Skill:5466}} gains the ability to CRIT, and gains even more CRIT DMG based on half of the C.RATE (?).<br>Three uses (Sunset) - disables the use {{#Skill:5466}}, only {{#Skill:5467}} can be used, but gains the ability to CRIT, and gains even more CRIT DMG based on half of the C.RATE (?). | ||
|- | |- | ||
|{{#Skill:5466}} | |{{#Skill:5466}} | ||
| Line 294: | Line 331: | ||
|{{#Skill:5467}} | |{{#Skill:5467}} | ||
|5 | |5 | ||
|Hits all enemies in a 7x7 area around the target. Can CRIT when {{#Skill:5465}} is at Sunset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially | |Hits all enemies in a 7x7 area around the target. Can CRIT when {{#Skill:5465}} is at Sunset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially weaker compared to {{#Skill:5466}}. However, when {{#item:400543}} and {{#item:540083}} are equipped and both are A-Grade, it becomes SIGNIFICANTLY STRONGER because it will autocast {{#Skill:5466}}. | ||
|- | |- | ||
|{{#Skill:5475}} | |{{#Skill:5475}} | ||
|10 | |7-10 | ||
|Enables the use of all skills at their maximum potential. | |Enables the use of all skills at their maximum potential. | ||
|- | |- | ||
|{{#Skill:5471}} | |{{#Skill:5471}} | ||
|1 | |1 | ||
|Calls forth | |Calls forth random meteors from the sky. | ||
|- | |- | ||
|{{#Skill:5472}} | |{{#Skill:5472}} | ||
|3-5 | |3-5 | ||
|Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes, increasing the chances of | |Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes and triggering effects, like increasing the chances of Lifesteal (e.g. from Succubus Pet), SP Drain (e.g. from Incubus Pet), {{#item:313426}}, or SP Recovery from the Burning Fang Rune Set. | ||
|- | |- | ||
|{{#Skill:5473}} | |{{#Skill:5473}} | ||
|3 | |3 | ||
|Prerequisite for {{#Skill:5504}}. Makes said random meteors a bit more powerful. | |Prerequisite for {{#Skill:5504}}. Makes said random meteors a bit more powerful. | ||
|- | |- | ||
|{{#Skill:5504}} | |{{#Skill:5504}} | ||
|5 | |5 | ||
|Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range. | |Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range (8 cells vs 10) and a 1-second cooldown. | ||
|- | |- | ||
|- | |- | ||
| Line 346: | Line 383: | ||
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | |Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | ||
|- | |- | ||
|{{#item: | |{{#item:450044}} or {{#item:450045}} | ||
{{#item: | {{#item:470016}} | ||
{{#item: | {{#item:480012}} | ||
{{#item: | {{#item:490014}} | ||
|Equipment Set | |Equipment Set | ||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | ||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | |Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | ||
|- | |- | ||
|{{#item: | |{{#item:450080}} or {{#item:450081}} | ||
{{#item: | {{#item:470018}} | ||
{{#item: | {{#item:480016}} | ||
{{#item: | {{#item:490017}} | ||
|Equipment Set | |Equipment Set | ||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | ||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | |Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | ||
|- | |- | ||
|{{#item: | |{{#item:450114}} or {{#item:450115}} | ||
{{#item: | {{#item:470020}} | ||
{{#item: | {{#item:480018}} | ||
{{#item: | {{#item:490019}} | ||
|Equipment Set | |Equipment Set | ||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | ||
| Line 415: | Line 452: | ||
|Owl Viscount, Owl Marquees | |Owl Viscount, Owl Marquees | ||
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{#item:6396}}. | |The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{#item:6396}}. | ||
|- | |||
|{{#item:18754}} | |||
|Lower Headgear | |||
|[[Equipment Crafting]] | |||
|Adds a chance to leech HP, but disables HP and SP regeneration in exchange. | |||
|- | |- | ||
|{{#item:15376}} | |{{#item:15376}} | ||
| Line 429: | Line 471: | ||
|Book | |Book | ||
|[[OS / OSAD Weapons]] | |[[OS / OSAD Weapons]] | ||
|Increases ATK, ASPD (after attack delay reduction), damage against Small and Medium monsters, and CRIT DMG at +11. Best to refine it to +9, then reform it to {{#item: | |Increases ATK, ASPD (after attack delay reduction), damage against Small and Medium monsters, and CRIT DMG at +11. Best to refine it to +9, then reform it to {{#item:540051}}, or get a {{#item:540043}} instead. | ||
|- | |- | ||
|{{#item:540004}} | |{{#item:540004}} | ||
| Line 459: | Line 501: | ||
|Footgear | |Footgear | ||
|[[17.1 Illusion]] | |[[17.1 Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate | |Max SP +200. Adds 20 SP every 2 refine rate. | ||
|- | |- | ||
|{{#item:470022}} | |{{#item:470022}} | ||
| Line 505: | Line 542: | ||
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | |Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | ||
|- | |- | ||
|{{#item: | |{{#item:420076}} | ||
|Lower Headgear | |Lower Headgear | ||
|[[Niflheim]], random item from {{#item:41080}} | |[[Niflheim]], random item from {{#item:41080}} | ||
| Line 560: | Line 597: | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | ||
|- | |- | ||
|- | |- | ||
|{{#item:470087}} | |{{#item:470087}} | ||
| Line 581: | Line 614: | ||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | ||
|- | |- | ||
|{{#item: | |{{#item:490045}} | ||
{{#item: | {{#item:490057}} | ||
|Accessory (Left) | |Accessory (Left) | ||
|[[Thanatos Tower]] | |[[Thanatos Tower]] | ||
| Line 624: | Line 657: | ||
|Shield | |Shield | ||
|Episode 20 | |Episode 20 | ||
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item:480283}} | |{{#item:480283}} | ||
| Line 655: | Line 688: | ||
|{{#item:410233}} | |{{#item:410233}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get either Melee Physical Damage or CRIT DMG. | ||
|- | |- | ||
|{{#item:420210}} | |{{#item:420210}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear for damage. Try getting STR, AGI or LUK, then Critical Damage or Melee Physical Damage. | ||
|- | |- | ||
|{{#item:450285}} | |{{#item:450285}} | ||
| Line 671: | Line 704: | ||
|Armor | |Armor | ||
|[[Constellation Tower]] | |[[Constellation Tower]] | ||
|The best-in-slot armor, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}. But once you obtain | |The best-in-slot armor, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}. | ||
But once you obtain the following: | |||
*{{#item:480352}} with the {{#item:313023}} enchant, | |||
*{{#item:490135}} with {{#item:313033}}, | |||
*{{#item:490486}} with {{#item:312996}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item:540083}} | |{{#item:540083}} | ||
|Book | |Book | ||
|[[ | |[[Varmundt's Biosphere Depth 2|Depth 2]] | ||
|Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5466}} while using {{#Skill:5467}} when paired with a Grade A {{#item: | |Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5466}} while using {{#Skill:5467}} when paired with a Grade A {{#item:400543}}, significantly increasing damage. | ||
|- | |- | ||
|{{#item:460020}} | |{{#item:460020}} | ||
|Shield | |Shield | ||
|Alice | |[[Alice Twisted Madness]] | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 | |The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus. | ||
|- | |- | ||
|{{#item:460040}} | |{{#item:460040}} | ||
|Shield | |Shield | ||
|Episode 20 | |Episode 20 | ||
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to + | |The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:480352}} | ||
|Garment | |Garment | ||
|[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | |[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | ||
| Line 696: | Line 734: | ||
|Footgear | |Footgear | ||
|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|This and the Yorscalp Boots below are tied for best in slot. | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item:470303}} | |{{#item:470303}} | ||
|Footgear | |Footgear | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for best in slot. | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |||
|{{#item:470335}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one. | |||
|- | |||
|{{#item:470339}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one. | |||
|- | |- | ||
|{{#item:490135}} | |{{#item:490135}} | ||
| Line 723: | Line 771: | ||
|Weapon | |Weapon | ||
|??? | |??? | ||
|Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be | |Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be active all times and must be reactivated every 150 seconds for its effects to stay up and running. | ||
|- | |- | ||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
| Line 745: | Line 793: | ||
|Shadow Weapon | |Shadow Weapon | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|Nullifies weapon size penalty. | |Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else. | ||
|- | |||
|{{#item:24686}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |- | ||
|{{#item:24685}} | |{{#item:24685}} | ||
| Line 755: | Line 808: | ||
|Shadow Shield | |Shadow Shield | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. | |Increases CRIT, CRIT DMG, ASPD, and C.Rate. | ||
|- | |- | ||
|<br>{{#item:24661}}<br>{{#item:24662}} | |<br>{{#item:24661}}<br>{{#item:24662}} | ||
| Line 765: | Line 818: | ||
|Shadow Gear Set | |Shadow Gear Set | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and | |Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | ||
|- | |- | ||
|{{#item:24975}}<br>{{#item:24976}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24977}}<br>{{#item:24978}}<br> | |{{#item:24975}}<br>{{#item:24976}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24977}}<br>{{#item:24978}}<br> | ||
| Line 808: | Line 861: | ||
|[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | |[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | ||
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | |'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | ||
|- | |||
|{{#item:20802}}<br>{{#item:20803}}<br>{{#item:20804}}<br>{{#item:20805}}<br>{{#item:20806}}<br>{{#item:20807}}<br>{{#item:20808}} | |||
|Garment | |||
|A female NPC in Prontera who used to stand at the exact same spot 24/7 since the dawn of Muhnkind is reported to be missing. Where did she go? | |||
|These bags grant various skills that improve quality of life, like teleporting or having another backpack THAT MAKES YOU DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND. | |||
|- | |- | ||
|} | |} | ||
| Line 944: | Line 1,002: | ||
|{{#item:300380}} | |{{#item:300380}} | ||
|Footgear | |Footgear | ||
| | |A two-way tie for the best-in-slot footgear card, but requires a +12 Level 2 Footgear to bring out its full potential. | ||
|- | |||
|{{#item:300557}} | |||
|Footgear | |||
|A two-way tie for the best-in-slot footgear card, providing almost identical damage to {{#item:300380}}, dealing either 0.5% more or less damage at +12. | |||
While {{#item:300380}} is on your main footgear, this card can be in your drop rate footgear, like {{#item:22055}}, preferably +12. | |||
|- | |- | ||
|{{#item:300526}} | |{{#item:300526}} | ||
| Line 974: | Line 1,037: | ||
|Garment costume stone (dual) | |Garment costume stone (dual) | ||
|More POWer means more damage. | |More POWer means more damage. | ||
|- | |||
|{{#item:1000855}} | |||
|Garment costume stone (dual) | |||
|More CRIT for more damage. | |||
|- | |- | ||
|{{#item:1000526}} | |{{#item:1000526}} | ||
| Line 995: | Line 1,062: | ||
<!-- I'm starting to get mentally drained at this point. I'll just lift this out of Jetago's HN guide for now then fix it later --> | <!-- I'm starting to get mentally drained at this point. I'll just lift this out of Jetago's HN guide for now then fix it later --> | ||
*{{#item:9052}}: Small chance to SP leech. | *{{#item:9052}}: Small chance to SP leech. | ||
*{{#item: | *{{#item:9055}}: Small chance to HP leech. | ||
*{{#item: | *{{#item:9049}}: Easy Critical Damage +8%. Comes as is when Loyal. No evolution required. | ||
*{{#item:9105}}: DEX+2, Hit+2, Increases Critical Damage by 9%. | |||
*{{#item:9117}}: AGI+4, CRIT+3, Critical Damage +7%. | |||
*{{#item:9112}}: Luxurious pet that increases CRIT and Hit, and adds a chance to recover a bit of HP and SP per second. | |||
*{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | *{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | ||
*{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | *{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | ||
*{{#item:9142}}: | *{{#item:9142}}: Luxurious pet that increases CRIT and C.Rate. | ||
*{{#item:9132}}: Increases ATK and damage against Boss enemies. | *{{#item:9132}}: Increases ATK and damage against Boss enemies. | ||
|- | |- | ||
| Line 1,081: | Line 1,151: | ||
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== VCT Moon == | == VCT Moon == | ||
The moon build is about making quick and easy work on eliminating foes through the sheer power of spinning kicks. [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free (I cringe at this REEEEEEEE). While the skills have no ACD and are self-cast, it has FCT and VCT. Both have to be reduced to a minimum (preferably zero) in order to spam kicks effectively. | |||
[[File:Mooning SE.jpg||thumb|SE kicking [[Forgotten Time]] enemies... to the moon! ALT+P | [[File:Mooning SE.jpg||thumb|SE kicking [[Forgotten Time]] enemies... to the moon! [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free.]] | ||
| Line 1,099: | Line 1,170: | ||
|AGI | |AGI | ||
|80+ | |80+ | ||
|Mainly for ASPD, needed for spamming {{#skill:5470}} as quickly as possible. 100 Total AGI also provides Sleep and Bleeding Immunity. | |Mainly for ASPD, needed for spamming {{#skill:5470}} as quickly as possible. Aim for 175+ ASPD. 100 Total AGI also provides Sleep and Bleeding Immunity. | ||
|- | |- | ||
|VIT | |VIT | ||
| Line 1,138: | Line 1,209: | ||
|SPL | |SPL | ||
|0 | |0 | ||
| | |Reading books in the dark is said to be bad for the eyes, but they can be used to roundhouse kick enemies to death. '''SP'''e'''L'''ls not required. Spin2win in darkness. | ||
|- | |- | ||
|CON | |CON | ||
| Line 1,154: | Line 1,225: | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#B5B7BB; color:Black; width: 100% " | Skills: | ! style="background-color:#B5B7BB; color:Black; width: 100% " | Skills: Taekwon Kid | ||
|- | |- | ||
|[[File:SE 1st Job.png|thumb|left|900x900px|thumb|Skill set overview for 1st class, focused on {{#Skill:413}}]] | |[[File:SE 1st Job.png|thumb|left|900x900px|thumb|Skill set overview for 1st class, focused on {{#Skill:413}}]] | ||
| Line 1,170: | Line 1,241: | ||
|{{#Skill:412}} | |{{#Skill:412}} | ||
|1 | |1 | ||
|Enables use of Tornado Kick. Requires level 1 Tornado Kick. | |Enables use of Tornado Kick. Requires level 1 Tornado Kick. Can also be used for "dancing" when used alongside {{#Skill:420}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}}. | ||
|- | |- | ||
|{{#Skill:424}} | |{{#Skill:424}} | ||
| Line 1,178: | Line 1,249: | ||
|{{#Skill:421}} | |{{#Skill:421}} | ||
|7 | |7 | ||
|Gap closer. Deals significantly increased damage when used while {{#Skill:411}}ing. | |Gap closer. Has no cooldown and a range of 10 cells. Can be spammed at 193 ASPD for fun. Deals significantly increased damage when used while {{#Skill:411}}ing. | ||
|- | |- | ||
|{{#Skill:411}} | |{{#Skill:411}} | ||
|10 | |10 | ||
|Provides a number of nice early-game effects. Gotta go fast but in One Direction! | |Provides a number of nice early-game effects. Gotta go fast but in One Direction! | ||
Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When | Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When weaponless, get +10 Barehanded Mastery Attack. Use and immediately cancel for +10 STR (Spurt Status), but lose the bonus when equipping a weapon. | ||
|- | |- | ||
|{{#Skill:422}} | |{{#Skill:422}} | ||
| Line 1,195: | Line 1,266: | ||
|{{#Skill:425}} | |{{#Skill:425}} | ||
|7 | |7 | ||
|Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and | |Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and Holy Element respectively. | ||
|- | |- | ||
|{{#Skill:426}} | |{{#Skill:426}} | ||
| Line 1,213: | Line 1,284: | ||
|- | |- | ||
| | | | ||
[[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble.]] | [[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble. The warmth/heat skills at the left side of the Star Gladiator Tree aren't used for now, but they'll come in really handy at the late-game, when there are way more boss-type monsters.]] | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | ! style=" width: 15% " | Skill | ||
| Line 1,224: | Line 1,295: | ||
|3 | |3 | ||
|Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | |Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | ||
|- | |||
|{{#Skill:428}}<br>{{#Skill:429}}<br>{{#Skill:430}} | |||
|3 | |||
|Get warmth/heat from sun, moon, or stars on sun, moon, or star-aligned maps to damage enemies and push them back. Boss-types can't be pushed around. Each hit drains 2 SP. It can be used only on aligned maps. Warmth of the Sun can be used only on sun maps, and so on. | |||
It's better to get these skills at the later parts of the game when you're a Sky Emperor. At the early game, they're useful for pushing back non-boss enemies, not for damage, mainly to escape an overcrowded horde. However, at the later parts of the game when there are a lot more boss-type monsters, it can be VERY USEFUL in triggering HP and SP leech and other effects like {{#item:313426}}. The rapid-fire hits can also increase the odds of triggering the hidden "Miracle" super-buff (see below). | |||
|- | |- | ||
|{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | |{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | ||
|3 | |3 | ||
|Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Solar Wrath works only on Small monsters. Lunar Wrath works only on Medium monsters. Stellar Wrath works only on Large monsters. | |Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Monsters on the hitlist will receive up to 75% more damage. | ||
*Solar Wrath works only on Small monsters. | |||
*Lunar Wrath works only on Medium monsters with 6,000+ HP. | |||
*Stellar Wrath works only on Large monsters with 20,000+ HP. | |||
|- | |- | ||
|{{#Skill:438}}<br>{{#Skill:439}}<br>{{#Skill:440}} | |{{#Skill:438}}<br>{{#Skill:439}}<br>{{#Skill:440}} | ||
|4 | |4 | ||
|Increases EXP gained from monsters targeted by the Wrath skills above. Check the time, or type @time to see what day it is on your server. Solar monsters give bonus EXP on even-numbered days. Lunar monsters give bonus EXP on odd-numbered days. Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20). | |Increases EXP gained from monsters targeted by the Wrath skills above. Check the time, or type @time to see what day it is on your server. | ||
*Solar monsters give bonus EXP on even-numbered days. | |||
*Lunar monsters give bonus EXP on odd-numbered days. | |||
*Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20). | |||
They can be active at the same time. E.g. in October 5, {{#Skill:439}} and {{#Skill:440}} are active at the same time. | |||
|- | |- | ||
|{{#Skill:431}} | |{{#Skill:431}}<br>{{#Skill:432}}<br>{{#Skill:433}} | ||
|4 | |4 | ||
| | |*Solar Maps and even-numbered days - Reduces damage by a fixed amount. | ||
*Lunar Maps and only on odd-numbered days - Increases FLEE. | |||
*Stellar Maps and only on days divisible by 5 - Increases ASPD. | |||
|- | |||
|{{#Skill:442}} | |||
|Optional | |||
|Increases the Monk's chances of triggering {{#skill:263}} when using {{#Skill:418}}, and get an increased chance of triggering {{#Skill:418}} when a Monk triggers {{#skill:263}}. Very, very niche and gimmicky Passive. | |||
|- | |||
|{{#Skill:444}} | |||
|Soul Link | |||
|Requires Level 9 {{#skill:443}} and {{#skill:448}} buff from a Soul Linker to activate. A very powerful, very flashy, but very high-risk skill that lasts for 10 minutes. | |||
Gain increased movement speed. All your attacks will never miss and will completely ignore DEF. All at the cost of sacrificing 2% of your Max HP for each hit. Be sure you have a good amount of HP leech to compensate for this, because once you're at 20% HP and you damage something, you die! Even the skill's ID is ominous - 444. | |||
This skill is also a very good party trick. When it is active and you sit down, you'll slowly float upwards. Stand up and you'll gently descend. If you die with this skill active, your corpse will "jump" up and down. Spoopy. You can also cycle between {{#Skill:420}}, {{#Skill:412}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}} to make your character "dance". The poses already look flashy, but doing it in mid-air makes it even better! Find other classes that can pose for even more fun! | |||
|- | |||
|Miracle of the Sun, Moon, and Stars | |||
|RNG | |||
|When dealing damage, there is a 1% chance to activate this super-buff, indicated by a blue icon and the screen having a slight blue tinge. Activates all Anger and Blessing skills, and enables the use of all Comfort and Warmth skills for an hour, even with unmarked maps and monsters. It doesn't go away on death and when logging out (timer stops). <u>'''HOWEVER, YOU WILL LOSE THE BUFF WHEN CHANGING MAPS.'''</u> Basically, when this happens, you deal 75% more damage to ALL mobs while receiving 100% more EXP <u>'''within the map'''</u> for an hour. | |||
|- | |- | ||
|} | |} | ||
| Line 1,299: | Line 1,401: | ||
|{{#Skill:2580}} | |{{#Skill:2580}} | ||
|7 | |7 | ||
|Marks enemies. Up to 5 marks can be activate at a time. | |Marks enemies. An enemy gets just 1 mark. Up to 5 marks can be activate at a time, 1 per enemy. | ||
|- | |- | ||
|{{#Skill:2584}} | |{{#Skill:2584}} | ||
| Line 1,320: | Line 1,422: | ||
! style="background-color:#B5B7BB; color:Black; width: 100% " | Skills: Sky Emperor | ! style="background-color:#B5B7BB; color:Black; width: 100% " | Skills: Sky Emperor | ||
|- | |- | ||
|[[File:SE 4th Job.png|left|900x900px|thumb]] | |Once you reach around Job Level 10 '''('''Level 3 {{#Skill:5463}}, Level 1 {{#Skill:5468}}, Level 5 {{#Skill:5469}}''')''', reskill and get level 10 {{#skill:422}} for a cute +10 ATK from {{#item:25846}}, level 10 {{#Skill:441}} for increased ASPD, and level 10 {{#skill:443}} for significantly increased Weight Limit in marked maps. Being a person AND a cart at the same time (in marked maps) is most effective with increased inventory space, so get some {{#item:25793}} if you can. The maximum number of unique items one can carry is 400. This map-marking can also be useful in things like turning 900 {{#item:984}} to 900 {{#item:1000332}} in one go, instead of repeatedly going to the inventory or cart in batches of 300. | ||
[[File:SE Reskills.png|left|900x900px|thumb]] | |||
[[File:SE 4th Job Moon.png|thumb|left|900x900px|thumb]] | |||
[[File:SE SO STRONGK.png|thumb|20,200 weight! 12,100 weight + 8,100 extra weight from {{#skill:443}}. It's like SEs are also carts, if in a marked map!]] | |||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
| Line 1,338: | Line 1,442: | ||
|Further increases the damage of all skills, except the "Sky" skills. | |Further increases the damage of all skills, except the "Sky" skills. | ||
|- | |- | ||
|{{#Skill: | |{{#Skill:5468}} | ||
|5 | |5 | ||
|Enables the use of | |Enables the use of Moon Skills for a certain duration. Can be used up to three times and affects what skills can be used and their effects.<br>One use (Moonrise) - Enables use of {{#Skill:5469}} only.<br>Two uses (Midnight) - Enables the use of {{#Skill:5470}}. {{#Skill:5469}} deals increased damage.<br>Three uses (Moonset) - disables the use {{#Skill:5469}}, only {{#Skill:5470}} can be used, but gains increased damage. | ||
|- | |- | ||
|{{#Skill: | |{{#Skill:5469}} | ||
|5 | |5 | ||
|Hits all enemies in a 7x7 area around the target. | |Hits all enemies in a 7x7 area around the target. Deals increased damage when {{#Skill:5468}} is at Midnight, or when {{#Skill:5475}} is activated. | ||
|- | |- | ||
|{{#Skill: | |{{#Skill:5470}} | ||
|5 | |5 | ||
|Hits all enemies in a 7x7 area around the target. | |Hits all enemies in a 7x7 area around the target. Deals increased damage when {{#Skill:5468}} is at Moonset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially much weaker compared to {{#Skill:5468}}. However, when {{#item:400543}} and {{#item:540082}} are equipped and both are A-Grade, this becomes SIGNIFICANTLY STRONGER because using this skill will autocast {{#Skill:5469}}. | ||
|- | |- | ||
|{{#Skill:5475}} | |{{#Skill:5475}} | ||
| Line 1,356: | Line 1,460: | ||
|{{#Skill:5471}} | |{{#Skill:5471}} | ||
|1 | |1 | ||
|Calls forth | |Calls forth random meteors from the sky. | ||
|- | |- | ||
|{{#Skill:5472}} | |{{#Skill:5472}} | ||
|3-5 | |3-5 | ||
|Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes, increasing the chances of | |Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes and triggering effects, like increasing the chances of Lifesteal (e.g. from Succubus Pet), SP Drain (e.g. from Incubus Pet), {{#item:313426}}, or SP Recovery from the Burning Fang Rune Set. | ||
|- | |- | ||
|{{#Skill:5473}} | |{{#Skill:5473}} | ||
|3 | |3 | ||
|Prerequisite for {{#Skill:5504}}. Makes said random meteors a bit more powerful. | |Prerequisite for {{#Skill:5504}}. Makes said random meteors a bit more powerful. | ||
|- | |- | ||
|{{#Skill:5504}} | |{{#Skill:5504}} | ||
|5 | |5 | ||
|Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range. | |Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range (8 cells vs 10) and a 1-second cooldown. | ||
|- | |- | ||
|- | |- | ||
| Line 1,407: | Line 1,511: | ||
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | |Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | ||
|- | |- | ||
|{{#item: | |{{#item:450044}} or {{#item:450045}} | ||
{{#item: | {{#item:470016}} | ||
{{#item: | {{#item:480012}} | ||
{{#item: | {{#item:490014}} | ||
|Equipment Set | |Equipment Set | ||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | ||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | |Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | ||
|- | |- | ||
|{{#item: | |{{#item:450080}} or {{#item:450081}} | ||
{{#item: | {{#item:470018}} | ||
{{#item: | {{#item:480016}} | ||
{{#item: | {{#item:490017}} | ||
|Equipment Set | |Equipment Set | ||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | ||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | |Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | ||
|- | |- | ||
|{{#item: | |{{#item:450114}} or {{#item:450115}} | ||
{{#item: | {{#item:470020}} | ||
{{#item: | {{#item:480018}} | ||
{{#item: | {{#item:490019}} | ||
|Equipment Set | |Equipment Set | ||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | ||
| Line 1,476: | Line 1,580: | ||
|Owl Viscount, Owl Marquees | |Owl Viscount, Owl Marquees | ||
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{#item:6396}}. | |The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{#item:6396}}. | ||
|- | |||
|{{#item:18754}} | |||
|Lower Headgear | |||
|[[Equipment Crafting]] | |||
|Adds a chance to leech HP, but disables HP and SP regeneration in exchange. | |||
|- | |- | ||
|{{#item:15376}} | |{{#item:15376}} | ||
| Line 1,490: | Line 1,599: | ||
|Book | |Book | ||
|[[OS / OSAD Weapons]] | |[[OS / OSAD Weapons]] | ||
|Increases ATK, ASPD (after attack delay reduction), damage against Small and Medium monsters, and CRIT DMG at +11. Best to refine it to +9, then reform it to {{#item: | |Increases ATK, ASPD (after attack delay reduction), damage against Small and Medium monsters, and CRIT DMG at +11. Best to refine it to +9, then reform it to {{#item:540051}}, or get a {{#item:540043}} instead. | ||
|- | |- | ||
|{{#item:540004}} | |{{#item:540004}} | ||
| Line 1,520: | Line 1,629: | ||
|Footgear | |Footgear | ||
|[[17.1 Illusion]] | |[[17.1 Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate | |Max SP +200. Adds 20 SP every 2 refine rate. | ||
|- | |- | ||
|{{#item: | |{{#item:470022}} | ||
|Footgear | |Footgear | ||
|[[17.2 Sage Legacy]] | |||
|[[17.2 Sage Legacy]] | |||
|Improved version of the Illusion Leg. | |Improved version of the Illusion Leg. | ||
|- | |- | ||
| Line 1,566: | Line 1,670: | ||
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | |Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | ||
|- | |- | ||
|{{#item: | |{{#item:420031}} | ||
|Lower Headgear | |Lower Headgear | ||
|[[Niflheim]], random item from {{#item:41080}} | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts | |Boosts Melee Physical Damage. | ||
|- | |- | ||
|{{#item:450177}} | |{{#item:450177}} | ||
| Line 1,584: | Line 1,688: | ||
|Book | |Book | ||
|[[Niflheim]] | |[[Niflheim]] | ||
|A level 5 weapon that boosts {{#Skill:5466}} damage. | |A level 5 weapon that boosts {{#Skill:5466}} damage. Not exactly for Moon builds, but it's a good start for a fresh, new Star Emperor. After all, a full moon is possible due to the sunlight reflecting its surface. | ||
|- | |- | ||
|{{#item:540049}} | |{{#item:540049}} | ||
| Line 1,621: | Line 1,720: | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | ||
|- | |- | ||
|- | |- | ||
|{{#item:470087}} | |{{#item:470087}} | ||
| Line 1,642: | Line 1,737: | ||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | ||
|- | |- | ||
|{{#item: | |{{#item:490045}} | ||
{{#item: | {{#item:490057}} | ||
|Accessory (Left) | |Accessory (Left) | ||
|[[Thanatos Tower]] | |[[Thanatos Tower]] | ||
| Line 1,685: | Line 1,780: | ||
|Shield | |Shield | ||
|Episode 20 | |Episode 20 | ||
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10 at most. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item:480283}} | |{{#item:480283}} | ||
| Line 1,712: | Line 1,807: | ||
|Upper Headgear | |Upper Headgear | ||
|Depth 2 | |Depth 2 | ||
|Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item: | |Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item:540082}} | ||
|- | |- | ||
|{{#item:410233}} | |{{#item:410233}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | | | ||
|- | |- | ||
|{{#item:420210}} | |{{#item:420210}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | | | ||
|- | |- | ||
|{{#item: | |{{#item:450282}} | ||
|Armor | |Armor | ||
|[[Varmundt's Biosphere Depth]] | |[[Varmundt's Biosphere Depth]] | ||
|The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK | |The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK and Melee Physical DMG, especially at higher grades and higher refines. | ||
|- | |- | ||
|{{#item: | |{{#item:450169}} | ||
|Armor | |Armor | ||
|[[Constellation Tower]] | |[[Constellation Tower]] | ||
|The best-in-slot armor, especially if all the stars align | |The best-in-slot armor, especially if all the stars align. But once you obtain a {{#item:480349}} with the {{#item:313012}} enchant, {{#item:490132}} with {{#item:313028}}, and {{#item:490483}} with {{#item:312986}}, there will be a huge increase in power. | ||
|- | |- | ||
|{{#item: | |{{#item:540082}} | ||
|Book | |Book | ||
|[[Time Gap Weapons]] | |[[Time Gap Weapons]] | ||
|Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill: | |Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5469}} while using {{#Skill:5470}} when paired with a Grade A {{#item:400543}}, significantly increasing damage. | ||
|- | |- | ||
|{{#item:460020}} | |{{#item:460020}} | ||
|Shield | |Shield | ||
|Alice | |[[Alice Twisted Madness]] | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 | |The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12. | ||
|- | |- | ||
|{{#item:460040}} | |{{#item:460040}} | ||
|Shield | |Shield | ||
|Episode 20 | |Episode 20 | ||
|The | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10 at most. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:480349}} | ||
|Garment | |Garment | ||
|[[Garden of Time]] - [[Divine Beast's Cloak: | |[[Garden of Time]] - [[Divine Beast's Cloak: Summer]] | ||
|Best-in-slot Garment, becoming even stronger when all the stars align. See the {{#item: | |Best-in-slot Garment, becoming even stronger when all the stars align. See the {{#item:450169}} above for more info. | ||
|- | |- | ||
|{{#item:470174}} | |{{#item:470174}} | ||
|Footgear | |Footgear | ||
|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|This and the Yorscalp Boots below are tied for best in slot. | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item:470303}} | |{{#item:470303}} | ||
|Footgear | |Footgear | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for best in slot. | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item: | |{{#item:470335}} | ||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. Best in slot footgear. | |||
|- | |||
|{{#item:490132}} | |||
|Accessory (Right) | |Accessory (Right) | ||
|[[Constellation Tower]] | |[[Constellation Tower]] | ||
|The best-in-slot accessory, but it is very expensive to enchant due to extremely maddening RNG. | |The best-in-slot accessory, but it is very expensive to enchant due to extremely maddening RNG. | ||
|- | |- | ||
|{{#item: | |{{#item:490483}} | ||
|Accessory (Left) | |Accessory (Left) | ||
|[[Garden of Time]] - [[Circulation of Life Accessories]] | |[[Garden of Time]] - [[Circulation of Life Accessories]] | ||
|The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item: | |The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480349}}. | ||
|- | |- | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | 285+ (Future, currently unobtainable here) | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | 285+ (Future, currently unobtainable here) | ||
|- | |- | ||
|{{#item: | |{{#item:540115}} | ||
|Weapon | |||
|Weapon | |||
|??? | |??? | ||
| | |The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running. | ||
|- | |- | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
| Line 1,813: | Line 1,908: | ||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |At +10, adds the a small chance to absorb HP and SP. Increases survivability. | ||
|- | |- | ||
| | |{{#item:24661}}<br>{{#item:24662}} | ||
|Shadow Ring, Shadow Earring | |Shadow Ring, Shadow Earring | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
| Line 1,826: | Line 1,916: | ||
|Shadow Gear Set | |Shadow Gear Set | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and | |Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | ||
|- | |- | ||
|{{#item: | |{{#item:1270099}}<br>{{#item:1270100}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270101}}<br>{{#item:1270102}}<br> | ||
|Shadow Gear Set | |Shadow Gear Set | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|An improved version of the Master Shadow Set, tailored for | |An improved version of the Master Shadow Set, tailored for Moon-Aligned Sky Emperors. Enchant with the spell of your choosing and POW. | ||
|- | |- | ||
|} | |} | ||
| Line 1,869: | Line 1,959: | ||
|[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | |[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | ||
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | |'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | ||
|- | |||
|{{#item:20802}}<br>{{#item:20803}}<br>{{#item:20804}}<br>{{#item:20805}}<br>{{#item:20806}}<br>{{#item:20807}}<br>{{#item:20808}} | |||
|Garment | |||
|A female NPC in Prontera who used to stand at the exact same spot 24/7 since the dawn of Muhnkind is reported to be missing. Where did she go? | |||
|These bags grant various skills that improve quality of life, like teleporting or having another backpack THAT MAKES YOU DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND. | |||
|- | |- | ||
|} | |} | ||
| Line 1,923: | Line 2,018: | ||
|{{#item:300524}} | |{{#item:300524}} | ||
|Armor | |Armor | ||
|Significantly increases Melee Damage when paired with {{#item:300515}} | |Significantly increases Melee Damage when paired with {{#item:300515}}. No CRIT, no problem. Moon doesn't CRIT. | ||
|- | |- | ||
|{{#item: | |{{#item:300533}} | ||
|Armor | |Armor | ||
|A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | |A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | ||
| Line 1,971: | Line 2,062: | ||
|{{#item:300465}} | |{{#item:300465}} | ||
|Shield | |Shield | ||
|Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time | |Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time. | ||
|- | |- | ||
|{{#item:27176}} | |{{#item:27176}} | ||
|Garment | |Garment | ||
|A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | |A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | ||
|- | |- | ||
|{{#item:300271}}<br> | |{{#item:300271}}<br> | ||
| Line 1,989: | Line 2,076: | ||
|{{#item:300515}} | |{{#item:300515}} | ||
|Garment | |Garment | ||
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} | |Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}}. No CRIT? No problem. Moon doesn't CRIT. | ||
|- | |- | ||
|{{#item:300144}} | |{{#item:300144}} | ||
| Line 2,002: | Line 2,089: | ||
|Footgear | |Footgear | ||
|Complements the {{#item:300455}} quite nicely. | |Complements the {{#item:300455}} quite nicely. | ||
|- | |- | ||
|{{#item:300526}} | |{{#item:300526}} | ||
{{#item:300527}} | {{#item:300527}} | ||
|Accessory | |Accessory | ||
| | |CRIT doesn't do anything in this build, but they both reduce VCT by 7% each. If more VCT reduction is needed, use one or both of these cards. | ||
|- | |- | ||
|{{#item:300223}}{{#item:300220}} | |{{#item:300223}}{{#item:300220}} | ||
| Line 2,024: | Line 2,103: | ||
|These two cards boost Melee damage and reduces VCT. | |These two cards boost Melee damage and reduces VCT. | ||
|- | |- | ||
|{{#item: | |{{#item:6999}} | ||
| | |Upper HG costume stone | ||
| | |Increases survivability by HP leech. | ||
|- | |||
|{{#item:1001045}} | |||
|Middle HG costume stone | |||
|Increases Melee Physical Damage. | |||
|- | |||
|{{#item:25174}} | |||
|Lower HG costume stone | |||
|If more VCT is needed, use this stone. | |||
|- | |||
|{{#item:25306}} | |||
|Garment costume stone | |||
|If more VCT is needed, use this stone. | |||
|- | |||
|{{#item:6963}} | |||
|Garment costume stone | |||
|Increases survivability by HP leech. | |||
|- | |- | ||
| | |{{#item:1001419}} | ||
| | |Garment costume stone | ||
|The Sky Emperor Costume Stone Set | |The Sky Emperor Costume Stone Set isn't really for Moon builds, but increased damage against monsters is slightly useful. | ||
|- | |- | ||
|{{#item:1001055}} | |{{#item:1001055}} | ||
|Garment costume stone (dual) | |Garment costume stone (dual) | ||
|More POWer means more damage. | |More POWer means more damage. | ||
|- | |||
|{{#item:1000522}} | |||
|Garment costume stone (dual) | |||
|Use if more VCT reduction is needed. | |||
|- | |- | ||
|{{#item:1000526}} | |{{#item:1000526}} | ||
| Line 2,056: | Line 2,155: | ||
<!-- I'm starting to get mentally drained at this point. I'll just lift this out of Jetago's HN guide for now then fix it later --> | <!-- I'm starting to get mentally drained at this point. I'll just lift this out of Jetago's HN guide for now then fix it later --> | ||
*{{#item:9052}}: Small chance to SP leech. | *{{#item:9052}}: Small chance to SP leech. | ||
*{{#item: | *{{#item:9055}}: Small chance to HP leech. | ||
*{{#item: | *{{#item:9112}}: Luxurious pet that increases CRIT and Hit, and adds a chance to recover a bit of HP and SP per second. | ||
*{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | *{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | ||
*{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | *{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | ||
*{{#item:9132}}: Increases ATK and damage against Boss enemies. | *{{#item:9132}}: Increases ATK and damage against Boss enemies. | ||
|- | |- | ||
| Line 2,141: | Line 2,239: | ||
|} --> | |} --> | ||
[[Category:Sky Emperor]] | |||
Latest revision as of 20:45, 19 January 2026
| DISCLAIMER | This guide is made by a Hyper Novice main who loves playing Sky Emperor. |
|---|---|
| The info found here may be erroneous and/or sub-optimal. If there are far better Sky Emperors out there, please feel free to make a better guide than this, or provide suggestions and corrections. |
| Sky Emperor | |
|---|---|
| Job base: | Taekwon Kid |
| Written By: | Rakugaki |
Overview
The Sky Emperor (SE for short) is a Melee DPS class that aligns to the Sun, Moon, and/or Stars, each dealing damage in unique ways. In addition to changing their attack element via
Mild Wind, they have some rather unusual skills, like making use of the real world's date, marking maps, putting certain monsters on a wanted list, floating in mid-air, performing "miracles", going blind, gaining weight (limit), ganging up with other SEs and SAs (Soul Ascetic) and shaking their heads to recover HP and SP, doing sick moves with Inquisitors, and more!
Note that I AM NOT A SKY EMPEROR MAIN, and it's a sad to see no Sky Emperor guides around here. So I made one.
Builds
Currently, there are two viable builds - CRITical Sun Build, and VCT (Variable Cast Time) Moon Build.
CRIT Sun


The CRIT Sun build quickly disposes of enemies by harnessing the power of the Sun (CRITs) to further augment one's power. Sun skills have no FCT and VCT, but they have a short ACD, are targeted skills, and require CRIT for full power. Set the Sun skills to smartcast turbo to make things a little easier. Turbo setup guide here. Try getting at least 30% ACD and 173 ASPD. But for maximum spamming, aim for 40% or more ACD reduction and 180+ ASPD.
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100+ | Main stat. Increases damage. |
| AGI | 80+ | Mainly for ASPD, needed for spamming |
| VIT | 80+ | 100 Total VIT is required for Poison and Stun Immunity. |
| INT | 80+ | 100 Total INT is required for Silence and Blind Immunity. |
| DEX | 1+ | Increase this for HIT Rate at earlier levels. If you have enough CRIT, then this is leftover. |
| LUK | 100+ | Increases CRIT Rate by 1 for every 3 point. 100 Total LUK is needed for Curse Immunity. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Main trait. Max it out. |
| STA | 0+ | Optional Trait. Invest some points here if more RES is needed. |
| WIS | 0+ | Optional Trait. Invest some points here if more MRES is needed. |
| SPL | 0 | Unnecessary. Sky Emperors don't read books. They use them to kick their enemies to death, not for academic study or reading various spells to conjure anything... |
| CON | 72-110 | Further increases damage while marginally increasing survivability via increased FLEE. |
| CRT | 72-110 | Second most important trait, mainly for raising C.RATE for increased CRIT damage. |
Skills
| Skills: Star Gladiator | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| |||||||||||||||||||||||||||||||
| Skills: Star Emperor | |||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| There are three different skill branches - Sun, Moon, and Star. Feel free to max out 2 of the 3 branches of your choosing.
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| |||||||||||||||||||||||||||||||||||||||||||||||||
| Skills: Sky Emperor | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Once you reach around Job Level 10 (Level 3 ![]()
| |||||||||||||||||||||||||||||||||||||
Equipment
| Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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10-100
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| Quality of Life Equipment | |||||||||||||||||||||||
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At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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Life of Quality Equipment
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Cards and Pets
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| Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
| Leveling (WIP) |
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| WORK IN PROGRESS, |
| Strategy (WIP) |
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| To be added soon. |
VCT Moon
The moon build is about making quick and easy work on eliminating foes through the sheer power of spinning kicks. ALT+P, hold 3, spin2win something free (I cringe at this REEEEEEEE). While the skills have no ACD and are self-cast, it has FCT and VCT. Both have to be reduced to a minimum (preferably zero) in order to spam kicks effectively.

Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 120+ | Main stat. Increases damage. |
| AGI | 80+ | Mainly for ASPD, needed for spamming |
| VIT | 80+ | 100 Total VIT is required for Poison and Stun Immunity. |
| INT | 80+ | 100 Total INT is required for Silence and Blind Immunity. |
| DEX | 1+ | Increase this for HIT Rate at earlier levels. If you have close to or 100% VCT reduction, then put leftover points here, unless you needed more HIT. |
| LUK | 80+ | 100 Total LUK is needed for Curse Immunity. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Main Trait. Max it out. |
| STA | 0-72 | Adjust STA or WIS depending on which form of damage needs more reduction. |
| WIS | 0-72 | Adjust STA or WIS depending on which form of damage needs more reduction. |
| SPL | 0 | Reading books in the dark is said to be bad for the eyes, but they can be used to roundhouse kick enemies to death. SPeLls not required. Spin2win in darkness. |
| CON | 110 | Further increases damage while marginally increasing survivability via increased FLEE. |
| CRT | 0 | Not needed for this build, because the Moon doesn't CRIT. |
Skills
| Skills: Taekwon Kid | |||||||||||||||||||||||||||||||||||||
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| Skills: Star Gladiator | |||||||||||||||||||||||||||||||
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| Skills: Star Emperor | |||||||||||||||||||||||||||||||||||||||||||||||||
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| There are three different skill branches - Sun, Moon, and Star. Feel free to max out 2 of the 3 branches of your choosing.
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| Skills: Sky Emperor | |||||||||||||||||||||||||||||||||||||
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Once you reach around Job Level 10 (Level 3 ![]()
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Equipment
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10-100
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| Quality of Life Equipment | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
| |||||||||||||||||||||||
Life of Quality Equipment
| |||||||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Leveling (WIP) |
|---|
| WORK IN PROGRESS, |
| Strategy (WIP) |
|---|
| To be added soon. |

Tornado Kick




Knowledge of Sun Moon Star. It's like SEs are also carts, if in a marked map!