Sakura's Rawr (Dragonic Breath) guide towards the Journey's End and Rakugaki's Sky Emperor Guide: Difference between pages
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= | |rowspan="2"|'''DISCLAIMER''' | ||
! style="text-align:center; {{#if:{{{bg|}}} | This guide is a '''WORK IN PROGRESS''', and is made by a Hyper Novice main who loves playing Sky Emperor. | |||
|- | |||
|style="text-align:center;| The info found here may be erroneous and/or sub-optimal. If there are far better Sky Emperors out there, please feel free to make a better guide than this, or provide suggestions and corrections. | |||
|- | |||
|} | |||
== | <div style="float:left;">__TOC__</div> | ||
{{GuideBox | |||
|job=Sky Emperor | |||
|image=RO HESE.png | |||
|basejob=Sky Emperor | |||
|author=Rakugaki | |||
|str=7 | |||
|agi=7 | |||
|vit=6 | |||
|int=6 | |||
|dex=6 | |||
|luk=5 | |||
}} | |||
== ' | = Overview = | ||
There are no Sky Emperor guides around here, so I decided to make one. (this overview will change once I'm mentally recharged) | |||
<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | |||
= Builds = | |||
Currently, there are two (or three?) viable builds - CRIT Sun Build, VCT Moon Build, and... "Sky" Build? | |||
== CRIT Sun == | |||
[[File:|thumb|Sun Build screenshot coming soon.]] | |||
===Stats and Traits=== | |||
{| class="wikitable" | |||
! style="text-align: center; font-weight: bold; width: 100px" | Stat | |||
! style="text-align: center; font-weight: bold; width: auto" | Amount | |||
! style="text-align: center; font-weight: bold; width: auto" | Notes | |||
|- | |||
|STR | |||
|100+ | |||
|Main stat. Increases damage. | |||
|- | |||
|AGI | |||
|80+ | |||
|Mainly for ASPD, needed for spamming {{#skill:5467}} as quickly as possible. 100 Total AGI also provides Sleep and Bleeding Immunity. | |||
|- | |||
|VIT | |||
|80+ | |||
|100 Total VIT is required for Poison and Stun Immunity. | |||
|- | |||
|INT | |||
|80+ | |||
|100 Total INT is required for Silence and Blind Immunity. | |||
|- | |||
|DEX | |||
|1+ | |||
|Increase this for HIT Rate at earlier levels. If you have enough CRIT, then this is leftover. | |||
|- | |||
|LUK | |||
|100+ | |||
|Increases CRIT Rate by 1 for every 3 point. 100 Total LUK is needed for Curse Immunity. | |||
|- | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
| | ! style="text-align: center; font-weight: bold; width: 100px" | Trait | ||
= | ! style="text-align: center; font-weight: bold; width: auto" | Amount | ||
! style="text-align: center; font-weight: bold; width: auto" | Notes | |||
|- | |- | ||
|POW | |||
|110 | |||
|Main Trait. Max it out. | |||
|- | |- | ||
|| | |STA | ||
|0+ | |||
|Optional Trait. Invest some points here if more RES is needed. | |||
|- | |- | ||
|| | |WIS | ||
|0+ | |||
|Optional Trait. Invest some points here if more MRES is needed. | |||
|- | |- | ||
|| | |SPL | ||
|0 | |||
|Unnecessary. Sky Emperors don't read books. They use them to kick their enemies to death, not for academic study or reading various spells to conjure anything... | |||
|- | |- | ||
|| | |CON | ||
|72 | |||
|Further increases damage while marginally increasing survivability via increased FLEE. | |||
|- | |- | ||
|| | |CRT | ||
|110 | |||
|Second most important trait, mainly for raising C.RATE for increased CRIT damage. | |||
|- | |- | ||
|} | |} | ||
===Skills=== | |||
{| class="wikitable" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
| | |- | ||
! style="background-color:#FFB81C; color:Black; width: 100% " | Skills: 1st Job - Taekwon Kid | |||
|- | |||
|[[File:SE 1st Job.png|thumb|left|900x900px|thumb|Skill set overview for 1st class, focused on {{#Skill:413}}]] | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Taekwon Kid''' | |||
|- | |||
|{{#Skill:413}} | |||
|7 | |||
|Enable Tornado Stance before using. Deals damage in a 5x5 AoE. While autoattacking, there's a small chance to get into {{#Skill:412}}. While in Tornado Stance, activate it quickly, or else you'll go back to autoattacking. | |||
|- | |||
|{{#Skill:412}} | |||
|1 | |||
|Enables use of Tornado Kick. Requires level 1 Tornado Kick. | |||
|- | |||
|{{#Skill:424}} | |||
|5 | |||
|Increases Attack Power. Prerequisite for {{#Skill:425}} | |||
|- | |||
|{{#Skill:421}} | |||
|7 | |||
|Gap closer. Deals significantly increased damage when used while {{#Skill:411}}ing. | |||
|- | |||
|{{#Skill:411}} | |||
|10 | |||
|Provides a number of nice early-game effects. Gotta go fast but in One Direction! | |||
Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When no weapon is equipped, get +10 Barehanded Mastery Attack. Use and immediately cancel for +10 STR (Spurt Status), but lose the bonus when equipping a weapon. | |||
|- | |||
|{{#Skill:422}} | |||
|5-10 | |||
|Prerequisite for {{#Skill:425}} | |||
|- | |||
|{{#Skill:423}} | |||
|5 | |||
|Prerequisite for {{#Skill:425}} | |||
|- | |||
|{{#Skill:425}} | |||
|7 | |||
|Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and Undead Element respectively. | |||
|- | |||
|{{#Skill:426}} | |||
|5 | |||
|Jump around in most places, up to 10 cells at Level 5. Can go through walls and ledges and can be used to traverse straight corridors super fast. | |||
|- | |||
|{{#Skill:420}} | |||
|1 | |||
|Adds a chance to block Ranged Attacks. When in Spurt Status (see {{#Skill:411}} above), it can block other kinds of attacks too. | |||
|- | |||
|} | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#FFB81C; color:Black; width: 100% " | Skills: Star Gladiator | |||
|- | |||
| | |||
[[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble.]] | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Star Gladiator''' | |||
|- | |- | ||
|| | |{{#Skill:427}} | ||
|3 | |||
|Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | |||
|- | |- | ||
|| | |{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | ||
|3 | |||
|Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Solar Wrath works only on Small monsters. Lunar Wrath works only on Medium monsters. Stellar Wrath works only on Large monsters. | |||
|- | |- | ||
|| | |{{#Skill:438}}<br>{{#Skill:439}}<br>{{#Skill:440}} | ||
|4 | |||
|Increases EXP gained from monsters targeted by the Wrath skills above. Check the time, or type @time to see what day it is on your server. Solar monsters give bonus EXP on even-numbered days. Lunar monsters give bonus EXP on odd-numbered days. Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20). | |||
|- | |- | ||
|| | |{{#Skill:431}} | ||
|4 | |||
|Can be used only on Solar Maps and only on even-numbered days. Reduces damage by a fixed amount. | |||
|- | |||
|} | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
| | ! style="background-color:#FFB81C; color:Black; width: 100% " | Skills: Star Emperor | ||
|- | |- | ||
| | |There are three different skill branches - Sun, Moon, and Star. Feel free to max out 2 of the 3 branches of your choosing. | ||
[[File:SE 3rd Job.png|left|900x900px|thumb]] | |||
=== | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Star Emperor''' | |||
|- | |- | ||
|| | |{{#Skill:2588}} | ||
|3 | |||
|Level 1: resets {{#Skill:427}}.<br>Level 2: resets {{#Skill:435}}, {{#Skill:436}}, {{#Skill:437}}.<br>Level 3: resets everything. | |||
|- | |- | ||
|{{#Skill:2591}} | |||
|3 | |||
|When activated, enables the use of Sun Skills and increases ATK. | |||
|- | |- | ||
|{{#Skill:2593}} | |||
|7 | |||
|Hits all enemies around the target in a 3x3 area. | |||
|- | |- | ||
| | |{{#Skill:2592}} | ||
|10 or Optional | |||
|{{#Skill:2593}} must be used before using this skill. Hits all enemies in a 7x7 area around you. | |||
|- | |- | ||
|{{#Skill:2590}} | |||
|5 or Optional | |||
|Increases the damage of {{#Skill:2592}}. | |||
|- | |- | ||
|{{#Skill:2575}} | |||
|3 | |||
|When activated, enables the use of Moon Skills and increases HP. | |||
|- | |- | ||
|{{#Skill:2579}} | |||
|7 | |||
|Self-cast skill that hits all enemies in a 7x7 area around you, followed by a special form of cloaking that cannot be detected by Insect and Demon monsters. | |||
|- | |- | ||
|{{#Skill:2576}} | |||
|10 or Optional | |||
|Requires {{#Skill:2579}} to activate. Reveal yourself and hit all enemies in a 7x7 around you. | |||
|- | |- | ||
|{{#Skill:2574}} | |||
|5 or Optional | |||
|Increases the damage of {{#Skill:2576}}. | |||
|- | |- | ||
|{{#Skill:2578}} | |||
|3 | |||
|When activated, enables the use of Star Skills, and increases ASPD (post-attack delay or after-attack delay). | |||
|- | |- | ||
|{{#Skill:2580}} | |||
|7 | |||
|Marks enemies. Up to 5 marks can be activate at a time. | |||
|- | |- | ||
|{{#Skill:2584}} | |||
|10 or Optional | |||
|On activation, while autoattacking, add a chance to drop stars on marked enemies, dealing damage to surrounding enemies in a 5x5 area. Because up to 5 marks can be active at the same time, enemies can be hit up to 5 instances of this skill at a time. Very RNG dependent. | |||
|- | |- | ||
| | |{{#Skill:2577}} | ||
|3 | |||
|Increases the damage of {{#Skill:2584}}. | |||
|- | |||
|{{#Skill:2583}} | |||
|3 | |||
|When activated, enables the use of Sun, Moon, and Star Skills, and increases All Stats by 5 at level 3. | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | |} | ||
| | |||
|- | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |||
! style="background-color:#FFB81C; color:Black; width: 100% " | Skills: Sky Emperor | |||
|- | |||
|[[File:SE 4th Job.png|left|900x900px|thumb]] | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Heaven Emperor''' | |||
|- | |||
|{{#Skill:5464}} | |||
|10 | |||
|Increases PATK and Hit. Max it out. | |||
|- | |||
|{{#Skill:5463}} | |||
|10 | |||
|Further increases the damage of all skills, except the "Sky" skills. | |||
|- | |||
|{{#Skill:5465}} | |||
|5 | |||
|Enables the use of Sun Skills for a certain duration. Can be used up to three times and affects what skills can be used and their effects.<br>One use (Sunrise) - Enables use of {{#Skill:5466}} only.<br>Two uses (Noon) - Enables the use of {{#Skill:5467}}. {{#Skill:5466}} gains the ability to CRIT, and gains even more CRIT DMG based on half of the C.RATE (?).<br>Three uses (Sunset) - disables the use {{#Skill:5466}}, only {{#Skill:5467}} can be used, but gains the ability to CRIT, and gains even more CRIT DMG based on half of the C.RATE (?). | |||
|- | |||
|{{#Skill:5466}} | |||
|5 | |||
|Hits all enemies in a 7x7 area around the target. Can CRIT when {{#Skill:5465}} is at Noon, or when {{#Skill:5475}} is activated. | |||
|- | |||
|{{#Skill:5467}} | |||
|5 | |||
|Hits all enemies in a 7x7 area around the target. Can CRIT when {{#Skill:5465}} is at Sunset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially much weaker compared to {{#Skill:5466}}. However, when {{#item:400543}} and {{#item:540083}} are equipped and both are A-Grade, this becomes SIGNIFICANTLY STRONGER because using this skill will autocast {{#Skill:5466}}. | |||
|- | |||
|{{#Skill:5475}} | |||
|10 | |||
|Enables the use of all skills at their maximum potential. | |||
|- | |||
|{{#Skill:5471}} | |||
|1 | |||
|Calls forth some random meteors from the sky. | |||
|- | |||
|{{#Skill:5472}} | |||
|3-5 | |||
|Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes, increasing the chances of activating Lifesteal (e.g. from Succubus Pet), SP Drain (e.g. from Incubus Pet), or the SP Recovery from the Burning Fang Rune Set. | |||
|- | |||
|{{#Skill:5473}} | |||
|3 | |||
|Prerequisite for {{#Skill:5504}}. Makes said random meteors a bit more powerful. | |||
|- | |||
|{{#Skill:5504}} | |||
|5 | |||
|Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range. | |||
|- | |||
|- | |||
|} | |||
|} | |} | ||
=== | ===Equipment=== | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#FFB81C; color:Black; width: 100% " |Equipment | |||
|- | |||
| | |||
|- | |||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''10-100''' | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Item | |||
! style=" width: 10% " | Type | |||
! style=" width: 15% " | Way to obtain | |||
! style=" width: 65%" | Notes | |||
|- | |||
|'''Paradise Set''' | |||
|Equipment Set | |||
|[[Beginners Guide|Eden Academy]], Base Level 10 | |||
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE'''. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100. | |||
|- | |||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''100-170''' | |||
|- | |||
|'''Advanced Paradise Set''' | |||
|Chest | |||
|[[Beginners Guide|Eden Academy]], Base Level 100 | |||
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | |||
|- | |||
|{{#item:450122}} | |||
{{#item:470017}} | |||
{{#item:480014}} | |||
{{#item:490015}} | |||
|Equipment Set | |||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | |||
|- | |||
|{{#item:450124}} | |||
{{#item:470019}} | |||
{{#item:480017}} | |||
{{#item:490018}} | |||
|Equipment Set | |||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | |||
|- | |||
|{{#item:450126}} | |||
{{#item:470021}} | |||
{{#item:480019}} | |||
{{#item:490020}} | |||
|Equipment Set | |||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |||
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}. | |||
|- | |||
|{{#item:540033}}<br>{{#item:540034}} | |||
|Book | |||
|[[Beginners Guide|Eden Academy]], Base Level 100 and above | |||
|Go back to where you got the Paradise Set and pay Labraham 10 {{#item:25223}}. Choose the book of your preference. | |||
|- | |||
|{{#item:5208}} | |||
|Upper Headgear | |||
| | |||
|Increases survival thanks to HP and SP leech. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |||
|Illusion of Twins | |||
|Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |||
|{{#item:460017}} | |||
|Shield | |||
|Illusion of Twins | |||
|Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |||
|{{#item:2898}} | |||
|Accessory | |||
|Nightmare Wraith Dead | |||
|Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen. | |||
|- | |||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | 170-200 | |||
|- | |||
|{{#item:400021}} | |||
|Upper Headgear | |||
|[[OS / OS-LT Headgears]] | |||
|Pair with Circuit Board-OS. | |||
|- | |||
|{{#item:18874}} | |||
|Mid Headgear | |||
|Owl Viscount, Owl Marquees | |||
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{#item:6396}}. | |||
|- | |||
|{{#item:15376}} | |||
|Armor | |||
|[[17.1 Illusion]] | |||
|An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted. | |||
|- | |||
|{{#item:450127}} | |||
|Armor | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | |||
|- | |||
|{{#item:28629}} | |||
|Book | |||
|[[OS / OSAD Weapons]] | |||
|Increases ATK, ASPD (after attack delay reduction), damage against Small and Medium monsters, and CRIT DMG at +11. Best to refine it to +9, then reform it to {{#item:1001363}}, or get a {{#item:540043}} instead. | |||
|- | |||
|{{#item:540004}} | |||
|Book | |||
|[[17.2 Sage Legacy]] | |||
|Boosts damage of Star Emperor's Moon skills. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |||
|Illusion of Twins | |||
|Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |||
|{{#item:460017}} | |||
|Shield | |||
|Illusion of Twins | |||
|Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |||
|{{#item:20933}} | |||
|Garment | |||
|[[17.1 Illusion]] | |||
|Max HP +1000. Adds 100 HP every 2 refine rate. | |||
|- | |||
|{{#item:480020}} | |||
|Garment | |||
|[[17.2 Sage Legacy]] | |||
|Improved version of the Illusion Engine Wing. | |||
|- | |||
|{{#item:22196}} | |||
|Footgear | |||
|[[17.1 Illusion]] | |||
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{#item:39531|Modification Orb (Vital)}} for more survivability or {{#item:39530|Modification Module (Mental)}} for more SP, and {{#item:39541|Modification Module(Fixed Casting)}}. | |||
|- | |||
|{{#item:22238}} | |||
|Footgear | |||
| | |||
|An obsolete and ancient pair of boots gets a modern touch-up. Best paired with a {{#item:540010}}. | |||
|- | |||
|{{#item:470022}} | |||
|Footgear | |||
|[[17.2 Sage Legacy]] | |||
|Improved version of the Illusion Leg. | |||
|- | |||
|{{#item:32207}} | |||
|Accessory | |||
|[[Illusion]] | |||
|Grants ATK +5%. | |||
|- | |||
|{{#item:32208}} | |||
|Accessory | |||
|[[Illusion]] | |||
|Grants ATK +5%. | |||
|- | |||
|{{#item:490025}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |||
|{{#item:490024}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |||
|- | |- | ||
! | | style="background-color: #FFB81C; text-align: center;" colspan="4" | 200-230 | ||
|- | |||
|{{#item:400267}} | |||
|Upper Headgear | |||
|[[OS / OS-LT Headgears]] | |||
|Upgraded versions of OS Headgear. Best paired with {{#item:540051}}. | |||
|- | |||
|{{#item:410094}} | |||
|Middle Headgear | |||
|[[Niflheim]], random item from {{#item:41080}} | |||
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | |||
|- | |||
|{{#item:420003}} | |||
|Lower Headgear | |||
|[[Niflheim]], random item from {{#item:41080}} | |||
|Boosts CRIT and CRIT DMG. | |||
|- | |||
|{{#item:450177}} | |||
|Armor | |||
|[[Gray Wolf Equipment]] | |||
|An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | |||
|- | |||
|{{#item:450206}} | |||
|Armor | |||
|[[Issgard Equipment]] | |||
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | |||
|- | |||
|{{#item:540043}} | |||
|Book | |||
|[[Niflheim]] | |||
|A level 5 weapon that boosts {{#Skill:5466}} damage. | |||
|- | |||
|{{#item:540042}} | |||
|Book | |||
|[[Clock Tower Unknown Basement]] | |||
|A level 5 weapon that boosts {{#Skill:5466}} and {{#Skill:5467}} damage. | |||
|- | |||
|{{#item:540049}} | |||
|Book | |||
|[[Issgard Equipment]] | |||
|A non-slotted book that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful {{#item:540056}} is obtained. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |||
|[[Illusion of Twins]] | |||
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | |||
|- | |||
|{{#item:460006}} | |||
|Shield | |||
|[[Geffen Night Arena]] | |||
|Really THICC book that increases ATK and provides some MDEF. Can be enchanted. Try getting enchants that ignore the DEF of Normal or Boss monsters, preferably Boss monsters. | |||
|- | |||
|{{#item:480091}} | |||
|Garment | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Engine Wing and Automatic Engine Wing. | |||
|- | |||
|{{#item:480159}} | |||
|Garment | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Wolf Muffler. | |||
|- | |||
|{{#item:480124}} | |||
|Garment | |||
|[[Convertible Wings]] | |||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | |||
|- | |||
|{{#item:470094}} | |||
|Footgear | |||
| | |||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{#item:550082}}. | |||
|- | |||
|{{#item:470087}} | |||
|Footgear | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Leg and Automatic Leg. | |||
|- | |||
|{{#item:470115}} | |||
|Footgear | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Boots. | |||
|- | |||
|{{#item:490044}} | |||
{{#item:490056}} | |||
|Accessory (Right) | |||
|[[Thanatos Tower]] | |||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |||
|- | |||
|{{#item:490043}} | |||
{{#item:490055}} | |||
|Accessory (Left) | |||
|[[Thanatos Tower]] | |||
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |||
|- | |||
|- | |||
|- | |||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''230-275''' | |||
|- | |||
|{{#item:400109}} | |||
|Upper Headgear | |||
|[[Equipment Crafting]] | |||
|Headgear good for increasing CRIT in exchange for slightly reduced HIT. | |||
|- | |||
|{{#item:410080}} | |||
|Middle Headgear | |||
|[[Verus]] | |||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | |||
|- | |||
|{{#item:400002}} | |||
|Middle Headgear | |||
|[[Amicitia]] (0.05%) | |||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants. | |||
|- | |||
|{{#item:420066}} | |||
|Lower Headgear | |||
|Rock Ridge | |||
|Lower headgear that boosts magical damage while reducing variable casting time. | |||
|- | |||
|{{#item:450270}} | |||
|Armor | |||
|[[20 The Immortal]] | |||
|An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |||
|{{#item:540056}} | |||
|Book | |||
|[[Issgard Equipment]] | |||
|2nd best-in-slot weapon despite having just 1 slot. It can have three very powerful enchants of your choosing, which means no RNG nonsense. It can be easily graded as well, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. | |||
|- | |||
|{{#item:460040}} | |||
|Shield | |||
|Episode 20 | |||
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |||
|- | |||
|{{#item:480283}} | |||
|Garment | |||
|[[20 The Immortal]] | |||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |||
|{{#item:470197}} | |||
|Footgear | |||
|[[20 The Immortal]] | |||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come. | |||
|- | |- | ||
|{{#item:490303}} | |||
|Accessory (Right) | |||
|[[Varmundt's Biosphere]] | |||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |||
|- | |- | ||
|{{#item:490306}} | |||
|Accessory (Left) | |||
|[[Varmundt's Biosphere]] | |||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |||
|- | |- | ||
| | | style="background-color: #FFB81C; text-align: center;" colspan="4" | 275+ | ||
|- | |- | ||
| | |{{#item:400543}} | ||
|Upper Headgear | |||
|Depth 2 | |||
|Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item:540083}} | |||
|- | |- | ||
| | |{{#item:410233}} | ||
|Middle Headgear | |||
| | |||
| | |||
|- | |- | ||
| | |{{#item:420210}} | ||
|Lower Headgear | |||
| | |||
| | |||
|- | |- | ||
| | |{{#item:450285}} | ||
|Armor | |||
|[[Varmundt's Biosphere Depth]] | |||
|The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK, CRIT, and CRIT DMG, especially at higher grades and higher refines. | |||
|- | |- | ||
|{{#item:450172}} | |||
|Armor | |||
|[[Constellation Tower]] | |||
|The best-in-slot armor, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}. But once you obtain a {{#item:480352}} with the {{#item:313023}} enchant, {{#item:490135}} with {{#item:313033}}, and {{#item:490486}} with {{#item:312996}}, there will be a huge increase in power. | |||
|- | |- | ||
|{{#item:540083}} | |||
|Book | |||
|[[Time Gap Weapons]] | |||
|Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5466}} while using {{#Skill:5467}} when paired with a Grade A {{#item:400545}}, significantly increasing damage. | |||
|- | |- | ||
|{{#item:460020}} | |||
|Shield | |||
|Alice | |||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 to take advantage of the {{#item:300379}}. | |||
|- | |- | ||
|{{#item:460040}} | |||
|Shield | |||
|Episode 20 | |||
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to +12 to take advantage of {{#item:300379}}'s damage reduction bonuses. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. The 10% reduced VCT will come in handy when using the {{#item:300522}}/{{#item:300529}} combo, while having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |||
|- | |- | ||
|{{#item:480351}} | |||
|Garment | |||
|[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | |||
|Best-in-slot Garment, becoming even stronger when all the stars align. See the {{#item:450172}} above for more info. | |||
|- | |- | ||
|{{#item:470174}} | |||
|Footgear | |||
|[[Varmundt's Biosphere]] | |||
|This and the Yorscalp Boots below are tied for best in slot. | |||
|- | |- | ||
|{{#item:470303}} | |||
|Footgear | |||
|[[21 Age of Heroes]] | |||
|This and the Glade Rune Boots below are tied for best in slot. | |||
|- | |- | ||
| | |{{#item:490135}} | ||
|Accessory (Right) | |||
|[[Constellation Tower]] | |||
|The best-in-slot accessory, but it is very expensive to enchant due to extremely maddening RNG. | |||
|- | |- | ||
| | |{{#item:490486}} | ||
|Accessory (Left) | |||
|[[Garden of Time]] - [[Circulation of Life Accessories]] | |||
|The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480352}}. | |||
|- | |- | ||
| | | style="background-color: #FFB81C; text-align: center;" colspan="4" | 285+ (Future, currently unobtainable here) | ||
|- | |- | ||
|{{#item:400989}} | |||
|Headgear | |||
|??? | |||
|Headgear that further aligns the Sky Emperor to the Sun. Significantly boosts Sun-related Skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:540111}}. Pairing them will make {{#skill:5466}} autocast {{#skill:5467}} and {{#skill:5502}} for 150 seconds after activating {{#skill:5475}}. | |||
|- | |- | ||
| | |{{#item:540111} | ||
|Weapon | |||
|??? | |||
|Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be activated at all times and must be reactivated every 150 seconds for its effects to stay up and running. | |||
|- | |- | ||
| | |{{#item:470335}} | ||
|Headgear | |||
|??? | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one. | |||
|- | |- | ||
|{{#item:470339}} | |||
|Weapon | |||
|??? | |||
|Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one. | |||
|- | |||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Shadow Equipment''' | |||
|- | |||
|'''Beginner Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Starter shadow set | |||
|- | |||
|'''Advanced Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | |||
|- | |||
|{{#item:24679}}<br>{{#item:24680}} | |||
|Shadow Armor, Shadow Shoes | |||
|[[Shadow Gear]] | |||
|Shadow armor and shoes that increase physical damage while preventing knockback. | |||
|- | |||
|{{#item:24386}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|Nullifies weapon size penalty. | |||
|- | |||
|{{#item:24685}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24767}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. | |||
|- | |||
|<br>{{#item:24661}}<br>{{#item:24662}} | |||
|Shadow Ring, Shadow Earring | |||
|[[Shadow Gear]] | |||
|Provides full DEF penetration when both pieces are +9 and above. | |||
|- | |||
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | |||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and SPL. | |||
|- | |||
|{{#item:24975}}<br>{{#item:24976}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24977}}<br>{{#item:24978}}<br> | |||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|An improved version of the Master Shadow Set, tailored for Sun-Aligned Sky Emperors. Enchant with the spell of your choosing and POW . | |||
|- | |||
|} | |||
|} | |} | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
{| class="wikitable" style=" | |||
|- | |- | ||
! style="background-color:#FFB81C; color:Black; width: 100% " |Quality of Life Equipment | |||
|- | |- | ||
| | |At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example: | ||
| | <gallery> | ||
Pot of Greed 1.png|In the Skill Bar, place two pieces of equipment with a gap in-between for the skill. | |||
Pot of Greed 2.png|Equip the item with the skill. In this case, {{#item:2576}} | |||
Pot of Greed 3.png|Use the skill<!--POT OF GREED!!!-->. | |||
Pot of Greed 4.png|Re-equip the default gear. | |||
</gallery> | |||
|- | |- | ||
| | | style="background-color: #FFB81C; text-align: center;" colspan="4" | Life of Quality Equipment | ||
| | {| class="wikitable" width="100%" | ||
! style=" width: 20% " | Item | |||
! style=" width: 10% " | Type | |||
! style=" width: 15% " | Way to obtain | |||
! style=" width: 65%" | Notes | |||
|- | |- | ||
| | |{{#item:28311}}<br>{{#item:25228}}<br>{{#item:24138}}<br>{{#item:24139}}<br>{{#item:24140}}<br>{{#item:24141}}<br>{{#item:24142}}<br>{{#item:24143}} | ||
|Various | |||
{{# | |[[Hugel Race]], Base Level 100 | ||
< | |Just one these will enable the use of {{#skill:26}}. | ||
{{# | |||
|- | |- | ||
| | |{{#item:28900}} | ||
|| | |Shield | ||
{{# | |[[16.1 Banquet for Heroes]], 800 {{#item:6919}} | ||
|Enables use of level 1 {{#skill:2315}}, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of {{#skill:28}} and potions. | |||
|- | |- | ||
| | |{{#item:2576}}<s>of {{#skill:1013}}</s> | ||
|Garment <s>of {{#skill:1013}}</s> | |||
{{# | |[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | ||
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | |||
| | |||
{{# | |||
|- | |- | ||
|} | |} | ||
|} | |||
== | ===Cards and Pets=== | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#FFB81C; color:Black; width: 100% " |'''Cards and Costume Stones''' | |||
|- | |||
| | | | ||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Card | |||
! style=" width: 10% " | Slot | |||
! style=" width: 80% " | Notes | |||
|- | |||
|{{#item:300150}}<br>{{#item:4524}} | |||
|Headgear | |||
|Early to mid game cards that boost ATK. Place {{#item:4524}} at slotted mid headgears. | |||
|- | |||
|{{#item:300459}} | |||
|Headgear | |||
|Best paired with {{#item:300461}}. | |||
|- | |||
|{{#item:300360}} | |||
|Headgear | |||
|Best card for Physical Damage at the cost of increased SP cost. Best placed in +11 Headgears. | |||
|- | |||
|{{#item:300456}} | |||
|Headgear | |||
|Use if more ACD is needed. Can be placed in slotted mid headgears, but is best in upper headgears. Can be paired with {{#item:300455}} | |||
|- | |||
|{{#item:27396}} | |||
|Headgear | |||
|Use if more ACD is needed. | |||
|- | |||
|{{#item:4241}} | |||
|Headgear | |||
|Doubles HP and SP recovery is Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really <s>kuripot</s> stingy with zeny and refuse to buy SP-recovering stuff, like me. | |||
|- | |||
|{{#item:4393}} | |||
|Armor | |||
|Best paired with {{#item:300271}}{{#item:300271}}{{#item:300271}} :3 for significantly increased Melee damage. | |||
|- | |||
|{{#item:300362}} | |||
|Armor | |||
|Increases Physical Damage. When paired with {{#item:300360}}, ATK +10%. | |||
|- | |||
|{{#item:300376}} | |||
|Armor | |||
|Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card. | |||
|- | |- | ||
|} | |{{#item:300524}} | ||
{| | |Armor | ||
|+ | |Significantly increases Melee Damage when paired with {{#item:300515}} but OH MY GOODNESS the CRIT RATE reduction! | ||
|- | |||
|{{#item:300523}} | |||
|Armor | |||
|Increases CRIT and and CRIT DMG, especially at higher refines. | |||
|- | |||
|{{#item:300533}} | |||
|Armor | |||
|A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | |||
|- | |||
|{{#item:4608}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. Pair it with {{#item:4609}} | |||
|- | |||
|{{#item:27361}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. That's about it. | |||
|- | |||
|{{#item:300455}} | |||
|Weapon | |||
|Boosts damage against Small and Medium monsters. Can be paired with {{#item:300457}}. | |||
|- | |||
|{{#item:300461}} | |||
|Weapon | |||
|Increases Melee Damage, even moreso when paired with {{#item:300459}} | |||
|- | |||
|{{#item:300240}} | |||
|Weapon | |||
|Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] --> | |||
|- | |||
|{{#item:27356}} | |||
|Shield | |||
|The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | |||
|- | |||
|{{#item:4609}} | |||
|Shield | |||
|Best paired with {{#item:4608}}. Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small. | |||
|- | |||
|{{#item:4413}} | |||
|Shield | |||
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | |||
|- | |||
|{{#item:300379}} | |||
|Shield | |||
|A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12. | |||
|- | |||
|{{#item:300465}} | |||
|Shield | |||
|Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time. That LUK -25 though... | |||
|- | |||
|{{#item:27176}} | |||
|Garment | |||
|A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | |||
|- | |||
|{{#item:300261}} | |||
|Garment | |||
|Provides CRIT every 10 Base LUK and an extra 30% CRIT DMG if Base LUK is 125. If CRIT is a problem, you can use this in the meantime. | |||
|- | |||
|{{#item:300271}}<br> | |||
{{#item:300271}}<br> | |||
{{#item:300271}} | |||
|Garment | |||
|When paired with a {{#item:4393}} card at level 200+ and with at least 120 Base STR, Melee Physical Damage is increased. | |||
|- | |||
|{{#item:300515}} | |||
|Garment | |||
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} but OH MY GOODNESS the CRIT RATE reduction! | |||
|- | |||
|{{#item:300144}} | |||
|Footgear | |||
|Increases ATK. When paired with {{#item:300150}}, increases CRIT DMG. Good early-mid game card. | |||
|- | |||
|{{#item:300177}} | |||
|Footgear | |||
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]]. | |||
|- | |- | ||
|{{#item:300457}} | |||
|Footgear | |||
|Complements the {{#item:300455}} quite nicely. | |||
|- | |- | ||
| | |{{#item:300380}} | ||
|Footgear | |||
|Probably the best-in-slot footgear card, but requires a +12 Level 2 Footgear to bring out its full potential. | |||
|- | |- | ||
| | |{{#item:300526}} | ||
{{#item:300527}} | |||
|Accessory | |||
|| | |These cards increase CRIT RATE while also reducing VCT. | ||
|- | |- | ||
|{{#item:300278}} | |||
|Accessory | |||
|CRIT DMG +15% | |||
|- | |- | ||
| | |{{#item:300223}}{{#item:300220}} | ||
|Accessory | |||
|These two cards boost Melee damage. | |||
|- | |- | ||
| | |{{#item:300365}}{{#item:300367}} | ||
|Accessory | |||
|These two cards boost Melee damage and reduces VCT. | |||
| | |||
|- | |- | ||
| | |{{#item:300366}}{{#item:300367}} | ||
|Accessory | |||
|These two cards boost CRIT RATE, CRIT DMG, and C.RATE. | |||
|- | |- | ||
| | |{{#item:1001044}}<br>{{#item:1001045}}<br>{{#item:1001046}}<br>{{#item:1001419}} | ||
|Sky Emperor Costume Stone Set | |||
|The Sky Emperor Costume Stone Set is tailor-made for Sun builds. Collect them all and slot them in your favorite costumes. | |||
|- | |- | ||
|{{#item:1001055}} | |||
|Garment costume stone (dual) | |||
|More POWer means more damage. | |||
|- | |- | ||
|{{#item:1000526}} | |||
|Garment costume stone (dual) | |||
|If more survivability is needed, this HP leech stone can help. | |||
|- | |- | ||
|{{#item:1000525}} | |||
|Garment costume stone (dual) | |||
|Having a bit of SP consumption issues? This SP leech stone can help. | |||
|- | |- | ||
|} | |} | ||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! style="background-color:#FFB81C; color:Black; width: 100% " |Pets | ||
|- | |- | ||
| | |||
{{#item: | |||
The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | |||
<!-- I'm starting to get mentally drained at this point. I'll just lift this out of Jetago's HN guide for now then fix it later --> | |||
*{{#item:9052}}: Small chance to SP leech. | |||
*{{#item:9055}}: Small chance to HP leech. | |||
*{{#item:9090}}: Increases damage against Normal and Boss enemies. | |||
*{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | |||
*{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | |||
*{{#item:9142}}: One of, if not the best pets, because it increases CRIT. | |||
*{{#item:9132}}: Increases ATK and damage against Boss enemies. | |||
|- | |- | ||
| | |} | ||
===Tips and Tricks=== | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#FFB81C; color:Black; width: 100% " |Leveling (WIP) | |||
|- | |- | ||
| | |'''WORK IN PROGRESS''', <!--placeholder, may contain wrong info | ||
* | |||
* | *1-20 Prontera Field / Culvert, grab Eden stuff | ||
* | *20-45 Payon Dungeon, activate Manual at level 40 | ||
* | *45-70 Orc Dungeon, max Fire Ball | ||
*70-99 Glast Heim Monastery, Malaya Quest, '''DON'T CHANGE JOB UNTIL YOU REACH JOB LEVEL 99!!!''' | |||
* | *100-125 [[16.1 Banquet for Heroes]], grab some honor token quests, get Noblesse Equips | ||
*125-150 [[16.2 Terra Gloria]], grab some gray honor token quests, get Imperial Equips | |||
* | *150-170 [[17.1 Illusion]], farm Cor Core and Unknown Parts, get Grace Equips and some MATK OS Headgear and Rutilus Stick-OS. If possible, get enough zeny to buy/craft Freedom Stick, then upgrade to Patent Freedom Stick | ||
'' | *170-200 [[17.2 Sage Legacy]], level up via Illusion Dungeons | ||
*200-210 [[18 Direction of Prayer]], Nif1, Rudus4 | |||
*210-230 [[19 Isgard Land of Snow Flowers]], Ami1, Ami2 at 230 | |||
*230-250 [[20 The Immortal]], Nif2 at 240 | |||
*250-275 [[21 Age of Heroes]], [[Garden of Time]], [[Varmundt's Biosphere]], [[Varmundt's Biosphere Depth]] if there are [[In Depth review about Varmundt Depth 1 and 2 dungeons with the Depth Keeper himself|Depth Parties]] --> | |||
|- | |- | ||
| | |} | ||
| | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#FFB81C; color:Black; width: 100% " |Strategy (WIP) | |||
| | |||
|- | |- | ||
| | |To be added soon. | ||
|- | |- | ||
| | |} | ||
<!-- | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#FFB81C; color:Black; width: 100% " |Strategy Depth 1 | |||
|- | |||
|The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D1 parties at the moment. | |||
1 - Get powerful-enough equips (check Equipment 230-275 above) and have at least 60,000HP. | |||
2 - Use {{#item:23204}} so you won't get 1-shot by some mobs, especially the Fatums (dwarf) and Kapha (green fishermen). {{#item:50035}} is even better. | |||
3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier. | |||
*'''Enemy no. 1 - Lava Toads.''' If you see even just one, KILL IT ASAP! If they get near, they will STRIP your equipment one by one. They will almost always strip your shield first, followed your armor. If you have a friend or alt Biolo that can cast {{#skill:479}}, this is still enemy no. 1 because if they get close, they can do a surprise CRIT Attack that actually hits like a truck. Again, KILL LAVA TOADS THE MOMENT YOU SEE THEM! | |||
*'''Enemy no. 2 - Fatums.''' They have powerful Wind-Element Spells but they can be interrupted. They will often initiate with {{#skill:20}}, and it hits rather hard. If you see one, interrupt it immediately, then kill it. | |||
*'''Enemy no. 3 - The Waterborne, Kapha and Anolian.''' Kapha usually doesn't initiate with {{#skill:86}}, but they'll eventually do it. If you see it casting, interrupt it. Anolian has two deadly skills, {{#skill:136}}, {{#skill:2447}}, but will use them only if they get close. All will usually result in death or close to it. Stay away from the Anolian. Zap'em both dead. | |||
*'''Enemy no. 4 - The Pullers, Skeleton Archer and Dragon Tail.''' These two can occasionally cast Grasp of Death, teleporting you to their location. Skeleton Archer seems to use Grasp of Death more frequently than Dragon Tail, but Dragon Tail hits harder and has a much higher HIT rate. Grasp of Death is infuriating at best, but can result in dragging you back to the enemy mosh pit and result in death at worst. Though sometimes, they can actually save your life. | |||
*Enemy no. 5 - The Bogdowns, Sting and Pom Spider, because they can bog you down. Stings can occasionally cast {{#skill:92}}, removing {{#skill:29}}, {{#skill:45}}, and {{#skill:2478}} and reducing DEX and AGI. Really annoying because you need to recast those skills, but {{#item:12710}} fixes that problem. Pom Spiders can occasionally cast {{#skill:405}} when attacked, sticking you in place for 8 seconds. If your character can't move for some reason, kill the spider quickly, especially if a huge horde is nearby. | |||
*Enemy no. 6 - Retribution, Wood Goblin, Holy Skogul, Dark Pinguicula, Fire Frilldora. They're not as threatening as the others I guess, but watch out for Holy Skogul's {{#skill:18}}. | |||
|- | |- | ||
|} | |} | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
* | |- | ||
! style="background-color:#FFB81C; color:Black; width: 100% " |Strategy Depth 2 | |||
|- | |||
|The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment. | |||
1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP. | |||
2 - Use {{#item:23204}} so you won't get 1-shot by Moskrillos and Salamanders. {{#item:50035}} is significantly better. | |||
3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier. | |||
*'''Enemy no. 1 - Salamanders. KILL ON SIGHT, even if they're alone!''' These annoying fire lizards are almost always the main reason for dying here due to Earthquake. But if they don't cast Earthquake first, then their CRIT Attack is almost a guaranteed kill. Again, KILL ON SIGHT!!! | |||
*'''Enemy no. 2 - The Graspers/Pullers, Frozen Gargoyle and Ancient Tree.''' In a place where mobs hit like a truck with a serious urge to isekai, and can occasionally "combo" with the Fiber Lockers, getting pulled to the wrong place at the wrong time can be certain death. Kill these two, especially the more dangerous and Grasp-Happy Gargoyle that can cast {{#skill:88}}. | |||
*'''Enemy no. 3 - The Windborne Moskrillo and Blue Acidus.''' Prepare for trouble, and make it double! They are mostly on the same priority as The Pullers simply because they hit hard. They are deadly in their own unique ways. Moskrillo has a powerful {{#skill:20}} and an even more powerful CRIT Attack, but they're rather squishy compared to others. The Blue Acidus is tankier, but can potentially deal as much as damage as Moskrilli/Moskrillos, because they tend to cast {{#skill:21}} and {{#skill:84}} in quick succession. | |||
*'''Enemy no. 4 - The Fiber Lockers, Duneyrr and Ancient Tree. Mostly applies to Duneyrr''' because my goodness, they cast {{#skill:405}} like it's going out of style! By themselves, they're not that threatening. But when surrounded, they can prevent escaping from a sticky situation by causing a sticky situation, especially when there are Pullers around. | |||
*Enemy no. 5 - Naga. They have {{#skill:57}}, but {{#skill:86}} is more threatening. Having high FLEE isn't a problem with high CON trait and AGI stat, and they usually don't initiate with Water Ball. Still, kill them quickly because they will eventually cast Water Ball. | |||
*Enemy no. 6 - Morroc Incarnation. This false angel is a serious problem only if you have insufficient LUK. They usually initiate with Wide Curse, so have at least 100 Total LUK. That leaves Dark Grand Cross, but thankfully, it is cast only after Wide Curse is cast, and takes a good 2 seconds to do so. | |||
*Enemy no. 7 - Dollocaris and Flame Ghost. They don't really do all that much I think. Dollocaris is kinda tanky and can cast a ghost and an earth skill. Flame Ghost is just sneaky, but don't really do that much damage. | |||
|- | |||
|} --> | |||
<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | |||
== VCT Moon == | |||
'''THIS SECTION IS A WORK IN PROGRESS AND IS CURRENTLY A COPY-PASTE OF THE CRIT SUN BUILD.''' | |||
[[File:Mooning SE.jpg||thumb|SE kicking [[Forgotten Time]] enemies... to the moon! ALT+P Hold 3 spin2win something free.]] | |||
===Stats and Traits=== | |||
{| class="wikitable" | {| class="wikitable" | ||
| | ! style="text-align: center; font-weight: bold; width: 100px" | Stat | ||
! style="text-align: center; font-weight: bold; width: auto" | Amount | |||
! style="text-align: center; font-weight: bold; width: auto" | Notes | |||
|- | |- | ||
|STR | |||
|120+ | |||
|Main stat. Increases damage. | |||
|- | |- | ||
| | |AGI | ||
|80+ | |||
|Mainly for ASPD, needed for spamming {{#skill:5470}} as quickly as possible. 100 Total AGI also provides Sleep and Bleeding Immunity. | |||
|- | |- | ||
| | |VIT | ||
| | |80+ | ||
|100 Total VIT is required for Poison and Stun Immunity. | |||
|- | |- | ||
| | |INT | ||
|80+ | |||
|100 Total INT is required for Silence and Blind Immunity. | |||
|- | |- | ||
| | |DEX | ||
| | |1+ | ||
|Increase this for HIT Rate at earlier levels. If you have close to or 100% VCT reduction, then put leftover points here, unless you needed more HIT. | |||
|- | |- | ||
| | |LUK | ||
|80+ | |||
|100 Total LUK is needed for Curse Immunity. | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | ! style="text-align: center; font-weight: bold; width: 100px" | Trait | ||
! style="text-align: center; font-weight: bold; width: auto" | Amount | |||
! style="text-align: center; font-weight: bold; width: auto" | Notes | |||
|- | |||
|POW | |||
|110 | |||
|Main Trait. Max it out. | |||
|- | |- | ||
|STA | |||
|0-72 | |||
|Adjust STA or WIS depending on which form of damage needs more reduction. | |||
|- | |- | ||
| | |WIS | ||
|0-72 | |||
|Adjust STA or WIS depending on which form of damage needs more reduction. | |||
|- | |- | ||
| | |SPL | ||
|0 | |||
|Unnecessary. Sky Emperors don't read books. They use them to kick their enemies to death, not for academic study or reading various spells to conjure anything... | |||
|- | |- | ||
| | |CON | ||
|110 | |||
|Further increases damage while marginally increasing survivability via increased FLEE. | |||
| | |||
|- | |- | ||
| | |CRT | ||
|0 | |||
|Not needed for this build, because the Moon doesn't CRIT. | |||
|- | |- | ||
| | |} | ||
===Skills=== | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#B5B7BB; color:Black; width: 100% " | Skills: 1st Job - Taekwon Kid | |||
|- | |- | ||
| | |[[File:SE 1st Job.png|thumb|left|900x900px|thumb|Skill set overview for 1st class, focused on {{#Skill:413}}]] | ||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Taekwon Kid''' | |||
|- | |- | ||
| | |{{#Skill:413}} | ||
|7 | |||
|Enable Tornado Stance before using. Deals damage in a 5x5 AoE. While autoattacking, there's a small chance to get into {{#Skill:412}}. While in Tornado Stance, activate it quickly, or else you'll go back to autoattacking. | |||
|- | |- | ||
| | |{{#Skill:412}} | ||
|1 | |||
|Enables use of Tornado Kick. Requires level 1 Tornado Kick. | |||
|- | |- | ||
| | |{{#Skill:424}} | ||
|5 | |||
|Increases Attack Power. Prerequisite for {{#Skill:425}} | |||
|- | |- | ||
|{{#Skill:421}} | |||
|7 | |||
|Gap closer. Deals significantly increased damage when used while {{#Skill:411}}ing. | |||
|- | |- | ||
| | |{{#Skill:411}} | ||
|10 | |||
|Provides a number of nice early-game effects. Gotta go fast but in One Direction! | |||
Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When no weapon is equipped, get +10 Barehanded Mastery Attack. Use and immediately cancel for +10 STR (Spurt Status), but lose the bonus when equipping a weapon. | |||
|- | |||
|{{#Skill:422}} | |||
|5-10 | |||
|Prerequisite for {{#Skill:425}} | |||
|- | |||
|{{#Skill:423}} | |||
|5 | |||
|Prerequisite for {{#Skill:425}} | |||
|- | |||
|{{#Skill:425}} | |||
|7 | |||
|Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and Undead Element respectively. | |||
|- | |||
|{{#Skill:426}} | |||
|5 | |||
|Jump around in most places, up to 10 cells at Level 5. Can go through walls and ledges and can be used to traverse straight corridors super fast. | |||
|- | |||
|{{#Skill:420}} | |||
|1 | |||
|Adds a chance to block Ranged Attacks. When in Spurt Status (see {{#Skill:411}} above), it can block other kinds of attacks too. | |||
|- | |||
|} | |||
|} | |} | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! style="background-color:#B5B7BB; color:Black; width: 100% " | Skills: Star Gladiator | ||
|- | |- | ||
| | | | ||
[[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble.]] | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Star Gladiator''' | ||
| | |||
|- | |- | ||
| | |{{#Skill:427}} | ||
|3 | |||
|Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | |||
|- | |- | ||
|{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | |||
|3 | |||
|Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Solar Wrath works only on Small monsters. Lunar Wrath works only on Medium monsters. Stellar Wrath works only on Large monsters. | |||
|- | |- | ||
| | |{{#Skill:438}}<br>{{#Skill:439}}<br>{{#Skill:440}} | ||
|4 | |||
|Increases EXP gained from monsters targeted by the Wrath skills above. Check the time, or type @time to see what day it is on your server. Solar monsters give bonus EXP on even-numbered days. Lunar monsters give bonus EXP on odd-numbered days. Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20). | |||
|- | |- | ||
| | |{{#Skill:431}} | ||
|4 | |||
|Can be used only on Solar Maps and only on even-numbered days. Reduces damage by a fixed amount. | |||
| | |||
|- | |- | ||
| | |} | ||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#B5B7BB; color:Black; width: 100% " | Skills: Star Emperor | |||
| | |||
|- | |- | ||
| | |There are three different skill branches - Sun, Moon, and Star. Feel free to max out 2 of the 3 branches of your choosing. | ||
[[File:SE 3rd Job.png|left|900x900px|thumb]] | |||
{| class="wikitable" | {| class="wikitable" width="100%" | ||
| | ! style=" width: 15% " | Skill | ||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Star Emperor''' | |||
|- | |||
|{{#Skill:2588}} | |||
|3 | |||
|Level 1: resets {{#Skill:427}}.<br>Level 2: resets {{#Skill:435}}, {{#Skill:436}}, {{#Skill:437}}.<br>Level 3: resets everything. | |||
|- | |||
|{{#Skill:2591}} | |||
|3 | |||
|When activated, enables the use of Sun Skills and increases ATK. | |||
|- | |||
|{{#Skill:2593}} | |||
|7 | |||
|Hits all enemies around the target in a 3x3 area. | |||
|- | |- | ||
|{{#Skill:2592}} | |||
|10 or Optional | |||
|{{#Skill:2593}} must be used before using this skill. Hits all enemies in a 7x7 area around you. | |||
|- | |- | ||
|{{#Skill:2590}} | |||
|5 or Optional | |||
|Increases the damage of {{#Skill:2592}}. | |||
|- | |- | ||
| | |{{#Skill:2575}} | ||
|| | |3 | ||
|When activated, enables the use of Moon Skills and increases HP. | |||
|- | |- | ||
| | |{{#Skill:2579}} | ||
|7 | |||
|Self-cast skill that hits all enemies in a 7x7 area around you, followed by a special form of cloaking that cannot be detected by Insect and Demon monsters. | |||
|- | |- | ||
| | |{{#Skill:2576}} | ||
|| | |10 or Optional | ||
|Requires {{#Skill:2579}} to activate. Reveal yourself and hit all enemies in a 7x7 around you. | |||
|- | |- | ||
| | |{{#Skill:2574}} | ||
|5 or Optional | |||
|Increases the damage of {{#Skill:2576}}. | |||
|- | |- | ||
| | |{{#Skill:2578}} | ||
|3 | |||
|When activated, enables the use of Star Skills, and increases ASPD (post-attack delay or after-attack delay). | |||
|- | |- | ||
|{{#Skill:2580}} | |||
|7 | |||
|Marks enemies. Up to 5 marks can be activate at a time. | |||
|- | |- | ||
|{{#Skill:2584}} | |||
|10 or Optional | |||
|On activation, while autoattacking, add a chance to drop stars on marked enemies, dealing damage to surrounding enemies in a 5x5 area. Because up to 5 marks can be active at the same time, enemies can be hit up to 5 instances of this skill at a time. Very RNG dependent. | |||
|- | |- | ||
|{{#Skill:2577}} | |||
|3 | |||
|Increases the damage of {{#Skill:2584}}. | |||
|- | |- | ||
|{{#Skill:2583}} | |||
|3 | |||
|When activated, enables the use of Sun, Moon, and Star Skills, and increases All Stats by 5 at level 3. | |||
|- | |- | ||
|} | |} | ||
|} | |||
== | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |||
! style="background-color:#B5B7BB; color:Black; width: 100% " | Skills: Sky Emperor | |||
|- | |||
| | |||
[[File:SE 4th Job Moon.png|thumb|left|900x900px|thumb]] | |||
{| class="wikitable" | |||
| | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Heaven Emperor''' | |||
|- | |- | ||
|{{#Skill:5464}} | |||
|10 | |||
|Increases PATK and Hit. Max it out. | |||
|- | |- | ||
|{{#Skill:5463}} | |||
| | |10 | ||
|Further increases the damage of all skills, except the "Sky" skills. | |||
|- | |- | ||
| | |{{#Skill:5468}} | ||
|5 | |||
|Enables the use of Moon Skills for a certain duration. Can be used up to three times and affects what skills can be used and their effects.<br>One use (Moonrise) - Enables use of {{#Skill:5469}} only.<br>Two uses (Midnight) - Enables the use of {{#Skill:5470}}. {{#Skill:5469}} deals increased damage.<br>Three uses (Moonset) - disables the use {{#Skill:5469}}, only {{#Skill:5470}} can be used, but gains increased damage. | |||
|- | |- | ||
| | |{{#Skill:5469}} | ||
|5 | |||
|Hits all enemies in a 7x7 area around the target. Deals increased damage when {{#Skill:5468}} is at Midnight, or when {{#Skill:5475}} is activated. | |||
|- | |- | ||
| | |{{#Skill:5470}} | ||
|5 | |||
|Hits all enemies in a 7x7 area around the target. Deals increased damage when {{#Skill:5468}} is at Moonset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially much weaker compared to {{#Skill:5468}}. However, when {{#item:400543}} and {{#item:540082}} are equipped and both are A-Grade, this becomes SIGNIFICANTLY STRONGER because using this skill will autocast {{#Skill:5469}}. | |||
|- | |- | ||
|} | |{{#Skill:5475}} | ||
|10 | |||
| | |Enables the use of all skills at their maximum potential. | ||
|- | |- | ||
|{{#Skill:5471}} | |||
|1 | |||
|Calls forth some random meteors from the sky. | |||
|- | |- | ||
| | |{{#Skill:5472}} | ||
|3-5 | |||
|Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes, increasing the chances of activating Lifesteal (e.g. from Succubus Pet), SP Drain (e.g. from Incubus Pet), or the SP Recovery from the Burning Fang Rune Set. | |||
|- | |- | ||
| | |{{#Skill:5473}} | ||
| | |3 | ||
|Prerequisite for {{#Skill:5504}}. Makes said random meteors a bit more powerful. | |||
|- | |- | ||
| | |{{#Skill:5504}} | ||
|5 | |||
|Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range. | |||
|- | |- | ||
|- | |- | ||
|} | |} | ||
|} | |||
== | ===Equipment=== | ||
{| class="wikitable" | <!--- [[File:Mage SN 2.png|thumb|300px|right|Mage build Super Novice in action.]] | ||
| | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
=== | |- | ||
! style="background-color:#B5B7BB; color:Black; width: 100% " |Fire Ball | |||
|- | |||
|[[File:File:Mage SN 3.png|thumb|300px|right|It takes time, but killing some MVPs is possible.]] --> | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#B5B7BB; color:Black; width: 100% " |Equipment | |||
|- | |||
| | |||
|- | |||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''10-100''' | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Item | |||
! style=" width: 10% " | Type | |||
! style=" width: 15% " | Way to obtain | |||
! style=" width: 65%" | Notes | |||
|- | |||
|'''Paradise Set''' | |||
|Equipment Set | |||
|[[Beginners Guide|Eden Academy]], Base Level 10 | |||
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE'''. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100. | |||
|- | |- | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''100-170''' | |||
|- | |- | ||
| | |'''Advanced Paradise Set''' | ||
| | |Chest | ||
|[[Beginners Guide|Eden Academy]], Base Level 100 | |||
| | |Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | ||
|- | |- | ||
|{{#item:450122}} | |||
{{#item:470017}} | |||
{{#item:480014}} | |||
{{#item:490015}} | |||
|Equipment Set | |||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | |||
|- | |- | ||
|} | |{{#item:450124}} | ||
{{#item:470019}} | |||
{ | {{#item:480017}} | ||
{{#item:490018}} | |||
|Equipment Set | |||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | |||
|- | |||
|{{#item:450126}} | |||
{{#item:470021}} | |||
{ | {{#item:480019}} | ||
{{#item:490020}} | |||
|Equipment Set | |||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |||
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}. | |||
|- | |||
| | |{{#item:540033}}<br>{{#item:540034}} | ||
{{# | |Book | ||
|[[Beginners Guide|Eden Academy]], Base Level 100 and above | |||
| | |Go back to where you got the Paradise Set and pay Labraham 10 {{#item:25223}}. Choose the book of your preference. | ||
{{# | |- | ||
|{{#item:5208}} | |||
|Upper Headgear | |||
| | |||
|Increases survival thanks to HP and SP leech. | |||
|| | |||
{{# | |||
| | |||
{{# | |||
|- | |- | ||
{ | |{{#item:460018}} | ||
|Shield | |||
|Illusion of Twins | |||
|Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |- | ||
|| | |{{#item:460017}} | ||
{{# | |Shield | ||
|Illusion of Twins | |||
|Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |||
|{{#item:2898}} | |||
|| | |Accessory | ||
{{# | |Nightmare Wraith Dead | ||
|Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen. | |||
|- | |||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | 170-200 | |||
|| | |- | ||
{{# | |{{#item:400021}} | ||
|Upper Headgear | |||
|| | |[[OS / OS-LT Headgears]] | ||
{{# | |Pair with Circuit Board-OS. | ||
|- | |||
|{{#item:18874}} | |||
|| | |Mid Headgear | ||
{{# | |Owl Viscount, Owl Marquees | ||
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{#item:6396}}. | |||
|- | |||
|{{#item:15376}} | |||
|Armor | |||
| | |[[17.1 Illusion]] | ||
{ | |An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted. | ||
|| | |- | ||
|{{#item:450127}} | |||
|Armor | |||
|[[17.2 Sage Legacy]] | |||
|| | |An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | ||
|- | |||
|{{#item:28629}} | |||
|Book | |||
|[[OS / OSAD Weapons]] | |||
|Increases ATK, ASPD (after attack delay reduction), damage against Small and Medium monsters, and CRIT DMG at +11. Best to refine it to +9, then reform it to {{#item:540051}}, or get a {{#item:540043}} instead. | |||
|- | |||
|{{#item:540004}} | |||
|Book | |||
|[[17.2 Sage Legacy]] | |||
|Boosts damage of Star Emperor's Moon skills. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |||
|Illusion of Twins | |||
|Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |||
|{{#item:460017}} | |||
|Shield | |||
|Illusion of Twins | |||
|Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | |||
|- | |||
|{{#item:20933}} | |||
|Garment | |||
|[[17.1 Illusion]] | |||
|Max HP +1000. Adds 100 HP every 2 refine rate. | |||
|- | |||
|{{#item:480020}} | |||
|Garment | |||
|[[17.2 Sage Legacy]] | |||
|Improved version of the Illusion Engine Wing. | |||
|- | |||
|{{#item:22196}} | |||
|Footgear | |||
|[[17.1 Illusion]] | |||
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{#item:39531|Modification Orb (Vital)}} for more survivability or {{#item:39530|Modification Module (Mental)}} for more SP, and {{#item:39541|Modification Module(Fixed Casting)}}. | |||
|- | |||
|{{#item:22238}} | |||
|Footgear | |||
| | |||
|An obsolete and ancient pair of boots gets a modern touch-up. Best paired with a {{#item:540010}}. | |||
|- | |||
|{{#item:470022}} | |||
|Footgear | |||
|[[17.2 Sage Legacy]] | |||
|Improved version of the Illusion Leg. | |||
|- | |||
|{{#item:32207}} | |||
|Accessory | |||
|[[Illusion]] | |||
|Grants ATK +5%. | |||
|- | |||
|{{#item:32208}} | |||
|Accessory | |||
|[[Illusion]] | |||
|Grants ATK +5%. | |||
|- | |||
|{{#item:490025}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |||
|{{#item:490024}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |- | ||
|- | |- | ||
|| | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | 200-230 | ||
|- | |||
|{{#item:400267}} | |||
|Upper Headgear | |||
|[[OS / OS-LT Headgears]] | |||
|Upgraded versions of OS Headgear. Best paired with {{#item:540051}}. | |||
|- | |||
|{{#item:410094}} | |||
# | |Middle Headgear | ||
|[[Niflheim]], random item from {{#item:41080}} | |||
# | |Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | ||
|- | |||
# | |{{#item:420003}} | ||
# | |Lower Headgear | ||
# | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts CRIT and CRIT DMG. | |||
# | |- | ||
# | |{{#item:450177}} | ||
# | |Armor | ||
# | |[[Gray Wolf Equipment]] | ||
|An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | |||
|- | |||
|{{#item:450206}} | |||
|Armor | |||
|[[Issgard Equipment]] | |||
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | |||
|- | |||
|{{#item:540043}} | |||
|Book | |||
|[[Niflheim]] | |||
|A level 5 weapon that boosts {{#Skill:5466}} damage. | |||
|- | |||
|{{#item:540042}} | |||
|Book | |||
|[[Clock Tower Unknown Basement]] | |||
|A level 5 weapon that boosts {{#Skill:5466}} and {{#Skill:5467}} damage. | |||
|- | |||
|{{#item:540049}} | |||
|Book | |||
|[[Issgard Equipment]] | |||
|A non-slotted book that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful {{#item:540056}} is obtained. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |||
|[[Illusion of Twins]] | |||
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | |||
|- | |||
|{{#item:460006}} | |||
|Shield | |||
|[[Geffen Night Arena]] | |||
|Really THICC book that increases ATK and provides some MDEF. Can be enchanted. Try getting enchants that ignore the DEF of Normal or Boss monsters, preferably Boss monsters. | |||
|- | |||
|{{#item:480091}} | |||
|Garment | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Engine Wing and Automatic Engine Wing. | |||
|- | |||
|{{#item:480159}} | |||
|Garment | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Wolf Muffler. | |||
|- | |||
|{{#item:480124}} | |||
|Garment | |||
|[[Convertible Wings]] | |||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | |||
|- | |||
|{{#item:470094}} | |||
|Footgear | |||
| | |||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{#item:550082}}. | |||
|- | |||
|{{#item:470087}} | |||
|Footgear | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Leg and Automatic Leg. | |||
|- | |||
|{{#item:470115}} | |||
|Footgear | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Boots. | |||
|- | |||
|{{#item:490044}} | |||
{{#item:490056}} | |||
|Accessory (Right) | |||
|[[Thanatos Tower]] | |||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |||
|- | |||
|{{#item:490043}} | |||
{{#item:490055}} | |||
|Accessory (Left) | |||
|[[Thanatos Tower]] | |||
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
|- | |- | ||
|- | |- | ||
| | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''230-275''' | ||
| | |||
|- | |- | ||
| | |{{#item:400109}} | ||
{{#item: | |Upper Headgear | ||
| | |[[Equipment Crafting]] | ||
|Headgear good for increasing CRIT in exchange for slightly reduced HIT. | |||
|- | |- | ||
|{{#item:410080}} | |||
| | |Middle Headgear | ||
|[[Verus]] | |||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | |||
|- | |- | ||
| | |{{#item:400002}} | ||
{{#item: | |Middle Headgear | ||
| | |[[Amicitia]] (0.05%) | ||
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants. | |||
|- | |- | ||
| | |{{#item:420066}} | ||
{{#item: | |Lower Headgear | ||
|| | |Rock Ridge | ||
| | |Lower headgear that boosts magical damage while reducing variable casting time. | ||
|- | |- | ||
| | |{{#item:450270}} | ||
|Armor | |||
|[[20 The Immortal]] | |||
|| | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
| | |{{#item:540056}} | ||
|Book | |||
|[[Issgard Equipment]] | |||
|| | |2nd best-in-slot weapon despite having just 1 slot. It can have three very powerful enchants of your choosing, which means no RNG nonsense. It can be easily graded as well, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. | ||
|- | |- | ||
| | |{{#item:460040}} | ||
{{#item: | |Shield | ||
|| | |Episode 20 | ||
| | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10 at most. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
| | |{{#item:480283}} | ||
{{#item: | |Garment | ||
|| | |[[20 The Immortal]] | ||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | |||
|- | |- | ||
| | |{{#item:470197}} | ||
{{#item: | |Footgear | ||
|| | |[[20 The Immortal]] | ||
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. Despite its many benefits like reduced FCT, it is but a stopgap to the wonderful, wonderful moaning that's to come. | |||
|- | |- | ||
| | |{{#item:490303}} | ||
{{#item: | |Accessory (Right) | ||
| | |[[Varmundt's Biosphere]] | ||
| | |One of the best-in-slot accessories. EXPENSIVE to enchant! | ||
|- | |- | ||
|{{#item:490306}} | |||
| | |Accessory (Left) | ||
| | |[[Varmundt's Biosphere]] | ||
|One of the best-in-slot accessories. EXPENSIVE to enchant! | |||
|- | |- | ||
| | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | 275+ | ||
| | |||
|- | |- | ||
|} | |{{#item:400543}} | ||
|Upper Headgear | |||
|Depth 2 | |||
|Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item:540082}} | |||
|- | |- | ||
| | |{{#item:410233}} | ||
{{#item: | |Middle Headgear | ||
|| | | | ||
| | |||
|- | |- | ||
| | |{{#item:420210}} | ||
{{#item: | |Lower Headgear | ||
|| | | | ||
| | |||
|- | |- | ||
| | |{{#item:450282}} | ||
{{#item: | |Armor | ||
|| | |[[Varmundt's Biosphere Depth]] | ||
|The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK and Melee Physical DMG, especially at higher grades and higher refines. | |||
|- | |- | ||
| | |{{#item:450169}} | ||
{{#item: | |Armor | ||
|| | |[[Constellation Tower]] | ||
|The best-in-slot armor, especially if all the stars align. But once you obtain a {{#item:480349}} with the {{#item:313012}} enchant, {{#item:490132}} with {{#item:313028}}, and {{#item:490483}} with {{#item:312986}}, there will be a huge increase in power. | |||
|- | |- | ||
| | |{{#item:540082}} | ||
{{#item: | |Book | ||
|| | |[[Time Gap Weapons]] | ||
|Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5469}} while using {{#Skill:5470}} when paired with a Grade A {{#item:400545}}, significantly increasing damage. | |||
|- | |- | ||
| | |{{#item:460020}} | ||
{{#item: | |Shield | ||
|| | |Alice | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12. | |||
|- | |- | ||
| | |{{#item:460040}} | ||
{{#item: | |Shield | ||
|| | |Episode 20 | ||
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] is enough to obtain one and fully enchant. Upgrade it to Grade C and refine it to +10 at most. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - 10% reduced VCT and over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | |||
|- | |- | ||
| | |{{#item:480349}} | ||
{{#item: | |Garment | ||
|| | |[[Garden of Time]] - [[Divine Beast's Cloak: Summer]] | ||
|Best-in-slot Garment, becoming even stronger when all the stars align. See the {{#item:450169}} above for more info. | |||
|- | |- | ||
| | |{{#item:470174}} | ||
{{#item: | |Footgear | ||
|| | |[[Varmundt's Biosphere]] | ||
|This and the Yorscalp Boots below are tied for best in slot. | |||
|- | |- | ||
| | |{{#item:470303}} | ||
{{#item: | |Footgear | ||
|| | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for best in slot. | |||
|- | |- | ||
|} | |{{#item:490132}} | ||
|Accessory (Right) | |||
| | |[[Constellation Tower]] | ||
|The best-in-slot accessory, but it is very expensive to enchant due to extremely maddening RNG. | |||
|- | |- | ||
| | |{{#item:490483}} | ||
|Accessory (Left) | |||
|[[Garden of Time]] - [[Circulation of Life Accessories]] | |||
|The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480349}}. | |||
|- | |- | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | 285+ (Future, currently unobtainable here) | |||
|+ | |||
|- | |- | ||
|{{#item:540115}} | |||
|Weapon | |||
|??? | |||
|The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be activated at all times and must be reactivated every 150 seconds for its effects to stay up and running. | |||
|- | |- | ||
| | |{{#item:470335}} | ||
{{#item: | |Headgear | ||
|??? | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. | |||
| | |||
|- | |- | ||
| | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
|- | |- | ||
| | |'''Beginner Shadow Gear''' | ||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Starter shadow set | |||
|- | |- | ||
| | |'''Advanced Shadow Gear''' | ||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | |||
|- | |- | ||
|{{#item:24679}}<br>{{#item:24680}} | |||
|Shadow Armor, Shadow Shoes | |||
|[[Shadow Gear]] | |||
|Shadow armor and shoes that increase physical damage while preventing knockback. | |||
|- | |- | ||
| | |{{#item:24386}} | ||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|Nullifies weapon size penalty. | |||
|- | |- | ||
| | |{{#item:24685}} | ||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
| | |At +10, adds the a small chance to absorb HP and SP. Increases survivability. | ||
|- | |- | ||
|{{#item:24661}}<br>{{#item:24662}} | |||
|Shadow Ring, Shadow Earring | |||
|[[Shadow Gear]] | |||
|Provides full DEF penetration when both pieces are +9 and above. | |||
|- | |- | ||
| | |{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | ||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and SPL. | |||
|- | |- | ||
| | |{{#item:1270099}}<br>{{#item:1270100}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270101}}<br>{{#item:1270102}}<br> | ||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|An improved version of the Master Shadow Set, tailored for Moon-Aligned Sky Emperors. Enchant with the spell of your choosing and POW . | |||
|- | |- | ||
|} | |} | ||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! style="background-color:#B5B7BB; color:Black; width: 100% " |Quality of Life Equipment | ||
|- | |- | ||
| | |At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example: | ||
<gallery> | |||
Pot of Greed 1.png|In the Skill Bar, place two pieces of equipment with a gap in-between for the skill. | |||
Pot of Greed 2.png|Equip the item with the skill. In this case, {{#item:2576}} | |||
Pot of Greed 3.png|Use the skill<!--POT OF GREED!!!-->. | |||
Pot of Greed 4.png|Re-equip the default gear. | |||
</gallery> | |||
|- | |- | ||
| | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | Life of Quality Equipment | ||
| | {| class="wikitable" width="100%" | ||
! style=" width: 20% " | Item | |||
! style=" width: 10% " | Type | |||
! style=" width: 15% " | Way to obtain | |||
! style=" width: 65%" | Notes | |||
|- | |- | ||
| | |{{#item:28311}}<br>{{#item:25228}}<br>{{#item:24138}}<br>{{#item:24139}}<br>{{#item:24140}}<br>{{#item:24141}}<br>{{#item:24142}}<br>{{#item:24143}} | ||
|| | |Various | ||
|[[Hugel Race]], Base Level 100 | |||
|Just one of these will enable the use of {{#skill:26}}. | |||
|- | |- | ||
|Shield | | |{{#item:28900}} | ||
| | |Shield | ||
|[[16.1 Banquet for Heroes]], 800 {{#item:6919}} | |||
|Enables use of level 1 {{#skill:2315}}, restoring 3% of Max HP every 3 seconds for 90 seconds, for a total of 90% Max HP in 90 seconds. Increases survivability and slightly reduces the use of {{#skill:28}} and potions. | |||
|- | |- | ||
| | |{{#item:2576}}<s>of {{#skill:1013}}</s> | ||
|Garment <s>of {{#skill:1013}}</s> | |||
|[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | |||
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | |||
|- | |- | ||
|} | |} | ||
|} | |} | ||
===Cards and Pets=== | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#B5B7BB; color:Black; width: 100% " |'''Cards and Costume Stones''' | |||
|- | |||
| | |||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Card | |||
! style=" width: 10% " | Slot | |||
! style=" width: 80% " | Notes | |||
|- | |||
|{{#item:300150}}<br>{{#item:4524}} | |||
|Headgear | |||
|Early to mid game cards that boost ATK. Place {{#item:4524}} at slotted mid headgears. | |||
|- | |||
|{{#item:300459}} | |||
|Headgear | |||
|Best paired with {{#item:300461}}. | |||
|- | |||
|{{#item:300360}} | |||
|Headgear | |||
|Best card for Physical Damage at the cost of increased SP cost. Best placed in +11 Headgears. | |||
|- | |||
|{{#item:300456}} | |||
|Headgear | |||
|Use if more ACD is needed. Can be placed in slotted mid headgears, but is best in upper headgears. Can be paired with {{#item:300455}} | |||
|- | |||
|{{#item:27396}} | |||
|Headgear | |||
|Use if more ACD is needed. | |||
|- | |||
|{{#item:4241}} | |||
|Headgear | |||
|Doubles HP and SP recovery is Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really <s>kuripot</s> stingy with zeny and refuse to buy SP-recovering stuff, like me. | |||
|- | |||
|{{#item:4393}} | |||
|Armor | |||
|Best paired with {{#item:300271}}{{#item:300271}}{{#item:300271}} :3 for significantly increased Melee damage. | |||
|- | |||
|{{#item:300362}} | |||
|Armor | |||
|Increases Physical Damage. When paired with {{#item:300360}}, ATK +10%. | |||
|- | |||
|{{#item:300376}} | |||
|Armor | |||
|Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card. | |||
|- | |||
|{{#item:300524}} | |||
|Armor | |||
|Significantly increases Melee Damage when paired with {{#item:300515}} but OH MY GOODNESS the CRIT RATE reduction! | |||
|- | |||
|{{#item:300523}} | |||
|Armor | |||
|Increases CRIT and and CRIT DMG, especially at higher refines. | |||
|- | |||
|{{#item:300433}} | |||
|Armor | |||
|A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | |||
|- | |||
|{{#item:4608}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. Pair it with {{#item:4609}} | |||
|- | |||
|{{#item:27361}} | |||
|Weapon | |||
|Boosts damage against Medium and Large monsters. That's about it. | |||
|- | |||
|{{#item:300455}} | |||
|Weapon | |||
|Boosts damage against Small and Medium monsters. Can be paired with {{#item:300457}}. | |||
|- | |||
|{{#item:300461}} | |||
|Weapon | |||
|Increases Melee Damage, even moreso when paired with {{#item:300459}} | |||
|- | |||
|{{#item:300240}} | |||
|Weapon | |||
|Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] --> | |||
|- | |||
|{{#item:27356}} | |||
|Shield | |||
|The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | |||
|- | |||
|{{#item:4609}} | |||
|Shield | |||
|Best paired with {{#item:4608}}. Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small. | |||
|- | |||
|{{#item:4413}} | |||
|Shield | |||
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | |||
|- | |||
|{{#item:300379}} | |||
|Shield | |||
|A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12. | |||
|- | |||
|{{#item:300465}} | |||
|Shield | |||
|Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time. That LUK -25 though... | |||
|- | |||
|{{#item:27176}} | |||
|Garment | |||
|A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | |||
|- | |||
|{{#item:300261}} | |||
|Garment | |||
|Provides CRIT every 10 Base LUK and an extra 30% CRIT DMG if Base LUK is 125. If CRIT is a problem, you can use this in the meantime. | |||
|- | |||
|{{#item:300271}}<br> | |||
{{#item:300271}}<br> | |||
{{#item:300271}} | |||
|Garment | |||
|When paired with a {{#item:4393}} card at level 200+ and with at least 120 Base STR, Melee Physical Damage is increased. | |||
|- | |||
|{{#item:300515}} | |||
|Garment | |||
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} but OH MY GOODNESS the CRIT RATE reduction! | |||
|- | |||
|{{#item:300144}} | |||
|Footgear | |||
|Increases ATK. When paired with {{#item:300150}}, increases CRIT DMG. Good early-mid game card. | |||
|- | |||
|{{#item:300177}} | |||
|Footgear | |||
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]]. | |||
|- | |||
|{{#item:300457}} | |||
|Footgear | |||
|Complements the {{#item:300455}} quite nicely. | |||
|- | |||
|{{#item:300380}} | |||
|Footgear | |||
|Probably the best-in-slot footgear card, but requires a +12 Level 2 Footgear to bring out its full potential. | |||
|- | |||
|{{#item:300526}} | |||
{{#item:300527}} | |||
|Accessory | |||
|These cards increase CRIT RATE while also reducing VCT. | |||
|- | |||
|{{#item:300278}} | |||
|Accessory | |||
|CRIT DMG +15% | |||
|- | |||
|{{#item:300223}}{{#item:300220}} | |||
|Accessory | |||
|These two cards boost Melee damage. | |||
|- | |||
|{{#item:300365}}{{#item:300367}} | |||
|Accessory | |||
|These two cards boost Melee damage and reduces VCT. | |||
|- | |||
|{{#item:300366}}{{#item:300367}} | |||
|Accessory | |||
|These two cards boost CRIT RATE, CRIT DMG, and C.RATE. | |||
|- | |- | ||
|{{#item:1001044}}<br>{{#item:1001045}}<br>{{#item:1001046}}<br>{{#item:1001419}} | |||
|Sky Emperor Costume Stone Set | |||
|The Sky Emperor Costume Stone Set is tailor-made for Sun builds. Collect them all and slot them in your favorite costumes. | |||
|- | |- | ||
| | |{{#item:1001055}} | ||
|Garment costume stone (dual) | |||
| | |More POWer means more damage. | ||
|- | |- | ||
|| | |{{#item:1000526}} | ||
|Garment costume stone (dual) | |||
|If more survivability is needed, this HP leech stone can help. | |||
|- | |||
|{{#item:1000525}} | |||
|Garment costume stone (dual) | |||
|Having a bit of SP consumption issues? This SP leech stone can help. | |||
|- | |||
|} | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
| | |||
= | |||
|- | |- | ||
! style="background-color:#B5B7BB; color:Black; width: 100% " |Pets | |||
|- | |- | ||
| | | | ||
'''{{# | The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | ||
<!-- I'm starting to get mentally drained at this point. I'll just lift this out of Jetago's HN guide for now then fix it later --> | |||
*{{#item:9052}}: Small chance to SP leech. | |||
*{{#item:9055}}: Small chance to HP leech. | |||
*{{#item:9090}}: Increases damage against Normal and Boss enemies. | |||
*{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | |||
*{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | |||
*{{#item:9142}}: One of, if not the best pets, because it increases CRIT. | |||
*{{#item:9132}}: Increases ATK and damage against Boss enemies. | |||
|- | |- | ||
| | |} | ||
===Tips and Tricks=== | |||
= | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
| | ! style="background-color:#B5B7BB; color:Black; width: 100% " |Leveling (WIP) | ||
|- | |||
|'''WORK IN PROGRESS''', <!--placeholder, may contain wrong info | |||
''' | *1-20 Prontera Field / Culvert, grab Eden stuff | ||
*20-45 Payon Dungeon, activate Manual at level 40 | |||
*45-70 Orc Dungeon, max Fire Ball | |||
[[ | *70-99 Glast Heim Monastery, Malaya Quest, '''DON'T CHANGE JOB UNTIL YOU REACH JOB LEVEL 99!!!''' | ||
*100-125 [[16.1 Banquet for Heroes]], grab some honor token quests, get Noblesse Equips | |||
*125-150 [[16.2 Terra Gloria]], grab some gray honor token quests, get Imperial Equips | |||
*150-170 [[17.1 Illusion]], farm Cor Core and Unknown Parts, get Grace Equips and some MATK OS Headgear and Rutilus Stick-OS. If possible, get enough zeny to buy/craft Freedom Stick, then upgrade to Patent Freedom Stick | |||
*170-200 [[17.2 Sage Legacy]], level up via Illusion Dungeons | |||
*200-210 [[18 Direction of Prayer]], Nif1, Rudus4 | |||
*210-230 [[19 Isgard Land of Snow Flowers]], Ami1, Ami2 at 230 | |||
*230-250 [[20 The Immortal]], Nif2 at 240 | |||
*250-275 [[21 Age of Heroes]], [[Garden of Time]], [[Varmundt's Biosphere]], [[Varmundt's Biosphere Depth]] if there are [[In Depth review about Varmundt Depth 1 and 2 dungeons with the Depth Keeper himself|Depth Parties]] --> | |||
|- | |- | ||
| | |} | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
| | |- | ||
! style="background-color:#B5B7BB; color:Black; width: 100% " |Strategy (WIP) | |||
|- | |- | ||
| | |To be added soon. | ||
|- | |- | ||
| | |} | ||
<!-- | |||
| | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
= | |||
|- | |- | ||
! style="background-color:#B5B7BB; color:Black; width: 100% " |Strategy Depth 1 | |||
= | |||
|- | |- | ||
| | |The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D1 parties at the moment. | ||
1 - Get powerful-enough equips (check Equipment 230-275 above) and have at least 60,000HP. | |||
2 - Use {{#item:23204}} so you won't get 1-shot by some mobs, especially the Fatums (dwarf) and Kapha (green fishermen). {{#item:50035}} is even better. | |||
3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier. | |||
'''{{# | *'''Enemy no. 1 - Lava Toads.''' If you see even just one, KILL IT ASAP! If they get near, they will STRIP your equipment one by one. They will almost always strip your shield first, followed your armor. If you have a friend or alt Biolo that can cast {{#skill:479}}, this is still enemy no. 1 because if they get close, they can do a surprise CRIT Attack that actually hits like a truck. Again, KILL LAVA TOADS THE MOMENT YOU SEE THEM! | ||
*'''Enemy no. 2 - Fatums.''' They have powerful Wind-Element Spells but they can be interrupted. They will often initiate with {{#skill:20}}, and it hits rather hard. If you see one, interrupt it immediately, then kill it. | |||
*'''Enemy no. 3 - The Waterborne, Kapha and Anolian.''' Kapha usually doesn't initiate with {{#skill:86}}, but they'll eventually do it. If you see it casting, interrupt it. Anolian has two deadly skills, {{#skill:136}}, {{#skill:2447}}, but will use them only if they get close. All will usually result in death or close to it. Stay away from the Anolian. Zap'em both dead. | |||
*'''Enemy no. 4 - The Pullers, Skeleton Archer and Dragon Tail.''' These two can occasionally cast Grasp of Death, teleporting you to their location. Skeleton Archer seems to use Grasp of Death more frequently than Dragon Tail, but Dragon Tail hits harder and has a much higher HIT rate. Grasp of Death is infuriating at best, but can result in dragging you back to the enemy mosh pit and result in death at worst. Though sometimes, they can actually save your life. | |||
*Enemy no. 5 - The Bogdowns, Sting and Pom Spider, because they can bog you down. Stings can occasionally cast {{#skill:92}}, removing {{#skill:29}}, {{#skill:45}}, and {{#skill:2478}} and reducing DEX and AGI. Really annoying because you need to recast those skills, but {{#item:12710}} fixes that problem. Pom Spiders can occasionally cast {{#skill:405}} when attacked, sticking you in place for 8 seconds. If your character can't move for some reason, kill the spider quickly, especially if a huge horde is nearby. | |||
*Enemy no. 6 - Retribution, Wood Goblin, Holy Skogul, Dark Pinguicula, Fire Frilldora. They're not as threatening as the others I guess, but watch out for Holy Skogul's {{#skill:18}}. | |||
|- | |- | ||
| | |} | ||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
| | |||
= | |||
|- | |- | ||
! style="background-color:#B5B7BB; color:Black; width: 100% " |Strategy Depth 2 | |||
|- | |- | ||
| | |The strategy here is mainly for those who can deal just enough damage to survive here alone and if there are no D2 parties at the moment. | ||
1 - get powerful equips (check Equipment 230-275 above, but 275+ is recommended) and have at least 80,000HP. | |||
2 - Use {{#item:23204}} so you won't get 1-shot by Moskrillos and Salamanders. {{#item:50035}} is significantly better. | |||
3 - If your DPS is just merely adequate to survive here, prioritizing which monster to kill will make things easier. | |||
*'''Enemy no. 1 - Salamanders. KILL ON SIGHT, even if they're alone!''' These annoying fire lizards are almost always the main reason for dying here due to Earthquake. But if they don't cast Earthquake first, then their CRIT Attack is almost a guaranteed kill. Again, KILL ON SIGHT!!! | |||
*'''Enemy no. 2 - The Graspers/Pullers, Frozen Gargoyle and Ancient Tree.''' In a place where mobs hit like a truck with a serious urge to isekai, and can occasionally "combo" with the Fiber Lockers, getting pulled to the wrong place at the wrong time can be certain death. Kill these two, especially the more dangerous and Grasp-Happy Gargoyle that can cast {{#skill:88}}. | |||
*'''Enemy no. 3 - The Windborne Moskrillo and Blue Acidus.''' Prepare for trouble, and make it double! They are mostly on the same priority as The Pullers simply because they hit hard. They are deadly in their own unique ways. Moskrillo has a powerful {{#skill:20}} and an even more powerful CRIT Attack, but they're rather squishy compared to others. The Blue Acidus is tankier, but can potentially deal as much as damage as Moskrilli/Moskrillos, because they tend to cast {{#skill:21}} and {{#skill:84}} in quick succession. | |||
*'''Enemy no. 4 - The Fiber Lockers, Duneyrr and Ancient Tree. Mostly applies to Duneyrr''' because my goodness, they cast {{#skill:405}} like it's going out of style! By themselves, they're not that threatening. But when surrounded, they can prevent escaping from a sticky situation by causing a sticky situation, especially when there are Pullers around. | |||
*Enemy no. 5 - Naga. They have {{#skill:57}}, but {{#skill:86}} is more threatening. Having high FLEE isn't a problem with high CON trait and AGI stat, and they usually don't initiate with Water Ball. Still, kill them quickly because they will eventually cast Water Ball. | |||
*Enemy no. 6 - Morroc Incarnation. This false angel is a serious problem only if you have insufficient LUK. They usually initiate with Wide Curse, so have at least 100 Total LUK. That leaves Dark Grand Cross, but thankfully, it is cast only after Wide Curse is cast, and takes a good 2 seconds to do so. | |||
*Enemy no. 7 - Dollocaris and Flame Ghost. They don't really do all that much I think. Dollocaris is kinda tanky and can cast a ghost and an earth skill. Flame Ghost is just sneaky, but don't really do that much damage. | |||
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Revision as of 12:37, 19 October 2025
| DISCLAIMER | This guide is a WORK IN PROGRESS, and is made by a Hyper Novice main who loves playing Sky Emperor. |
|---|---|
| The info found here may be erroneous and/or sub-optimal. If there are far better Sky Emperors out there, please feel free to make a better guide than this, or provide suggestions and corrections. |
| Sky Emperor | |
|---|---|
| Job base: | Sky Emperor |
| Written By: | Rakugaki |
Overview
There are no Sky Emperor guides around here, so I decided to make one. (this overview will change once I'm mentally recharged)
Builds
Currently, there are two (or three?) viable builds - CRIT Sun Build, VCT Moon Build, and... "Sky" Build?
CRIT Sun
[[File:|thumb|Sun Build screenshot coming soon.]]
Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 100+ | Main stat. Increases damage. |
| AGI | 80+ | Mainly for ASPD, needed for spamming |
| VIT | 80+ | 100 Total VIT is required for Poison and Stun Immunity. |
| INT | 80+ | 100 Total INT is required for Silence and Blind Immunity. |
| DEX | 1+ | Increase this for HIT Rate at earlier levels. If you have enough CRIT, then this is leftover. |
| LUK | 100+ | Increases CRIT Rate by 1 for every 3 point. 100 Total LUK is needed for Curse Immunity. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Main Trait. Max it out. |
| STA | 0+ | Optional Trait. Invest some points here if more RES is needed. |
| WIS | 0+ | Optional Trait. Invest some points here if more MRES is needed. |
| SPL | 0 | Unnecessary. Sky Emperors don't read books. They use them to kick their enemies to death, not for academic study or reading various spells to conjure anything... |
| CON | 72 | Further increases damage while marginally increasing survivability via increased FLEE. |
| CRT | 110 | Second most important trait, mainly for raising C.RATE for increased CRIT damage. |
Skills
| Skills: Star Gladiator | |||||||||||||||||||
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| Skills: Star Emperor | |||||||||||||||||||||||||||||||||||||||||||||||||
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| There are three different skill branches - Sun, Moon, and Star. Feel free to max out 2 of the 3 branches of your choosing.
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| Skills: Sky Emperor | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Equipment
| Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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10-100
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Quality of Life Equipment | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
| |||||||||||||||||||
Life of Quality Equipment
| |||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Leveling (WIP) |
|---|
| WORK IN PROGRESS, |
| Strategy (WIP) |
|---|
| To be added soon. |
VCT Moon
THIS SECTION IS A WORK IN PROGRESS AND IS CURRENTLY A COPY-PASTE OF THE CRIT SUN BUILD.

Stats and Traits
| Stat | Amount | Notes |
|---|---|---|
| STR | 120+ | Main stat. Increases damage. |
| AGI | 80+ | Mainly for ASPD, needed for spamming |
| VIT | 80+ | 100 Total VIT is required for Poison and Stun Immunity. |
| INT | 80+ | 100 Total INT is required for Silence and Blind Immunity. |
| DEX | 1+ | Increase this for HIT Rate at earlier levels. If you have close to or 100% VCT reduction, then put leftover points here, unless you needed more HIT. |
| LUK | 80+ | 100 Total LUK is needed for Curse Immunity. |
| Trait | Amount | Notes |
|---|---|---|
| POW | 110 | Main Trait. Max it out. |
| STA | 0-72 | Adjust STA or WIS depending on which form of damage needs more reduction. |
| WIS | 0-72 | Adjust STA or WIS depending on which form of damage needs more reduction. |
| SPL | 0 | Unnecessary. Sky Emperors don't read books. They use them to kick their enemies to death, not for academic study or reading various spells to conjure anything... |
| CON | 110 | Further increases damage while marginally increasing survivability via increased FLEE. |
| CRT | 0 | Not needed for this build, because the Moon doesn't CRIT. |
Skills
| Skills: 1st Job - Taekwon Kid | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||
| Skills: Star Gladiator | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]()
| |||||||||||||||||||
| Skills: Star Emperor | |||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| There are three different skill branches - Sun, Moon, and Star. Feel free to max out 2 of the 3 branches of your choosing.
![]()
| |||||||||||||||||||||||||||||||||||||||||||||||||
| Skills: Sky Emperor | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]()
| |||||||||||||||||||||||||||||||||||||
Equipment
| Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10-100
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Quality of Life Equipment | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
| |||||||||||||||||||
Life of Quality Equipment
| |||||||||||||||||||
Cards and Pets
| Cards and Costume Stones | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| Pets |
|---|
|
The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
|
Tips and Tricks
| Leveling (WIP) |
|---|
| WORK IN PROGRESS, |
| Strategy (WIP) |
|---|
| To be added soon. |

Tornado Kick


