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C.RATE increases by 1 per 3 points. | C.RATE increases by 1 per 3 points. | ||
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[[File:Traitstatus.png|400px]] | [[File:Traitstatus.png|400px]] | ||
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<div style="border-bottom:1px solid #fad67d; background:#8A6444; color:#fad67d; padding:0.2em 0.5em; font-size:1.1rem; font-weight:bold;">[ About 4th Job Trait Stats ]</div> | |||
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<p style="font-size:1.1rem;">★ There are <b>6 main trait stats</b> that a player can allocate towards:<br> | |||
</p> | |||
<pre style="font-size:1.1rem;">(POW, STA, WIS, SPL, CON and CRT) | |||
</pre> | |||
<p style="font-size:1.1rem;">★ Each of these main trait stats can grant various sub-trait stats:<br> | |||
</p> | |||
<pre style="font-size:1.1rem;">(P.ATK, S.MATK, RES, MRES, H.PLUS,and C.RATE) | |||
</pre> | |||
<p style="font-size:1.1rem;">★ Any levels from <b>200</b> and beyond will grant Trait Stats instead of the normal Primary Stats.</p> | |||
<ul style="font-size:1.1rem;"> | |||
<li>A max level 4th job (lvl-250) has 197 Trait Status Points to use.</li> | |||
<li>Turning to 4th job gives you 7 Trait Status Points.</li> | |||
<li>Then every level gives you 3 Trait Status Points.</li> | |||
<li>For every level that is divisible by 5 (Ex: 200, 205, 210…), you will get 7 trait stat points.</li> | |||
</ul> | |||
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<div style="border-bottom:1px solid #fad67d; background:#8A6444; color:#fad67d; padding:0.2em 0.5em; font-size:1.1rem; font-weight:bold;">[ About 4th Job Sub-Trait stat ]</div> | |||
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<p style="font-size:1.1rem;">▶ <b>Physical Power</b> <b><span style="color:Red;">(P.ATK)</span></b> | |||
</p> | |||
<dl style="font-size:1.1rem;"><dd>Final status physical attack and final equipment attack increases by %.<br></dd></dl> | |||
<p style="font-size:1.1rem;">▶ <b>Spell Magical Attack</b> <b><span style="color:Blue;">(S.MATK)</span></b> | |||
</p> | |||
<dl style="font-size:1.1rem;"><dd>Final status magic attack and final equipment magic attack increases by %.<br></dd></dl> | |||
<p style="font-size:1.1rem;">▶ <b>Physical Resistance</b> <b><span style="color:Purple;">(RES)</span></b> | |||
</p> | |||
<dl style="font-size:1.1rem;"><dd>Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%)<br></dd></dl> | |||
<p style="font-size:1.1rem;">▶ <b>Magic Resistance</b> <b><span style="color:Orange;">(MRES)</span></b> | |||
</p> | |||
<dl style="font-size:1.1rem;"><dd>Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%)<br></dd></dl> | |||
<p style="font-size:1.1rem;">▶ <b>Heal Plus</b> <b><span style="color:Green;">(H.PLUS)</span></b> | |||
</p> | |||
<dl style="font-size:1.1rem;"><dd>Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects.<br></dd></dl> | |||
<p style="font-size:1.1rem;">▶ <b>Critical Rate</b> <b><span style="color:Brown;">(C.RATE)</span></b> | |||
</p> | |||
<dl style="font-size:1.1rem;"><dd>Increases the critical damage percent by %.<br></dd></dl> | |||
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