103
edits
No edit summary |
No edit summary |
||
Line 282: | Line 282: | ||
<p style="font-size: 1.1rem;">★ <b>Luck (LUK)</b> <b><span style="color:blue;"> [Optional]</span></b><br> | <p style="font-size: 1.1rem;">★ <b>Luck (LUK)</b> <b><span style="color:blue;"> [Optional]</span></b><br> | ||
▷ Every 3 points of LUK provide +1 MATK, making it a valuable option for increasing MATK in the later stages of the game. Raising INT from 120 to 130 requires 340 stat points and grants +15 MATK, whereas increasing LUK from 1 to 30 only requires 86 stat points for a +10 MATK boost. Glass Cannon and damage-focused builds typically invest in 30 or 60 LUK, depending on personal preference. | ▷ Every 3 points of LUK provide +1 MATK, making it a valuable option for increasing MATK in the later stages of the game. Raising INT from 120 to 130 requires 340 stat points and grants +15 MATK, whereas increasing LUK from 1 to 30 only requires 86 stat points for a +10 MATK boost. Glass Cannon and damage-focused builds typically invest in 30 or 60 LUK, depending on personal preference. | ||
</p> | |||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Traits</span></h3> | |||
<p style="font-size: 1.1rem;">★ <b>Power (POW)</b> <b><span style="color:Purple;"> [Useless]</span></b><br> | |||
▷ As mentioned earlier, this stat offers no practical benefit for Mages, so it's best to avoid investing in it. <br> | |||
Status physical attack increases by 5 per point. <br> | |||
P.ATK increases by 1 per 3 points. | |||
</p> | |||
<p style="font-size: 1.1rem;">★ <b>Stamina (STA)</b> <b><span style="color:blue;"> [Optional]</span></b><br> | |||
▷ This trait stat boosts physical resistance (RES). While not highly recommended, it can be useful for hybrid builds. <br> | |||
RES increases by 1 per point.<br> | |||
RES increases by 5 per 3 points. | |||
</p> | |||
<p style="font-size: 1.1rem;">★ <b>Wisdom (WIS)</b> <b><span style="color:blue;"> [Optional]</span></b><br> | |||
▷ This trait stat increases magic resistance (MRES). Similar to Stamina, it's not highly recommended but can be useful for hybrid builds. <br> | |||
MRES increases by 1 per point.<br> | |||
MRES increases by 5 per 3 points. | |||
</p> | |||
<p style="font-size: 1.1rem;">★ <b>Spell (SPL)</b> <b><span style="color:red;"> [Essential]</span></b><br> | |||
▷ This is your primary trait stat, directly increasing your status magic attack and Spell Magic Attack (S.MATK). <br> | |||
Status Magic Attack increases by 5 per point.<br> | |||
S.MATK increases by 1 per 3 points. | |||
</p> | |||
<p style="font-size: 1.1rem;">★ <b>Concentration (CON)</b> <b><span style="color:red;"> [Essential]</span></b><br> | |||
▷ This secondary trait stat increases accuracy (HIT), evasion (FLEE), physical attack (P.ATK), and Spell Magic Attack (S.MATK). <br> | |||
S.MATK increases by 1 per 5 points. | |||
</p> | |||
<p style="font-size: 1.1rem;">★ <b>Creative (CRT)</b> <b><span style="color:Purple;"> [Useless]</span></b><br> | |||
▷ As with Power, this stat provides no significant benefit for Mages, so it is best to avoid it. <br> | |||
H.PLUS increases by 1 per point.<br> | |||
C.RATE increases by 1 per 3 points. | |||
</p> | </p> | ||
[[File:Traitstatus.png|400px]] | [[File:Traitstatus.png|400px]] | ||
edits