Niflheim
Access
- Baselevel 200+
- @go niflheim
- talk to Mila (niflheim 164, 102).
- After you have been on the map for the first time, the map will be unlocked for you in Warper.
- Monster dropping
Etel Dust (1000322),
Shadowdecon (25729),
Shadowdecon Ore (25728),
Zelunium (25731) and
Zelunium Ore (25730).
Exp Quests
The exp quest can be accepted in the main office at the board. Here you can find more information.
Gear
Every Monster in Niflheim Dungeon has a chance to drop a
Niflheim Equipment Box (41080) which contains one of the following items at random
Ninja's blue mask
| Item | Description |
| A blue mask that lets you feel like a ninja when worn. _______________________ Increases Melee Physical Damage by 5%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 |
Toy Syringe
| Item | Description |
| A toy syringe. _______________________ MDEF +3 _______________________ Increases recovery amount gained from Red Slim Potion, Yellow Slim Potion and White Slim Potion by 150%. _______________________ Type: Armor Position: Head Low Defense: 3 Armor Level: 1 Weight: 10 Required Level: 70 |
Chain of Seals
| Item | Description |
| A chain crafted to suppress evil energy. _______________________ CRI +8 Increases Melee and Ranged Physical Damage by 8%. _______________________ When equipped with Bondage Necklace: Increases Critical Damage by 7%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 | |
| OR | |
| A chain crafted to suppress evil energy. _______________________ CRI +5 Increases Melee and Ranged Physical Damage by 5%. _______________________ When equipped with Bondage Necklace: Increases Critical Damage by 5%. _______________________ Type: Armor Position: Head Mid Defense: 5 Armor Level: 1 Weight: 10 Required Level: 150 | |
Bondage Necklace
| Item | Description |
| A necklace created by a being with strong magical powers to bind minions. _______________________ CRI +3 _______________________ Increases Critical Damage by 5%. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 1 Required Level: 150 |
Monsters
Level 1
| Monster | Level | HP | Size/Race/Element | Card |
Ghost Cube (20938) |
213 | 12,735,150 | Small/Undead/Undead 1 | When equipped by Novice or Super Novice: ATK +10%, MaxHP +1500. When equipped with Lude Gal Card: Physical attacks have a certain chance to remove the weapon size penalty for 7 seconds. _______________________ Type: Card Compound on: Accessory Weight: 1 |
Lude Gal (20939) |
213 | 12,840,640 | Small/Undead/Undead 2 | When equipped by Novice or Super Novice: MATK +10%, MaxSP +500. When equipped with Ghost Cube Card: Magical attacks have a certain chance to increase Magical Damage with Water and Fire element by 40% for 7 seconds. _______________________ Type: Card Compound on: Accessory Weight: 1 |
Brutal Murderer (20937) |
214 | 13,909,270 | Large/DemiHuman/Neutral 2 | ATK +15 _______________________ Increases Physical Damage against Medium size by 15%. _______________________ Base Level at least 200: Increases Physical Damage against Medium size by additional 25%. _______________________ When equipped with Bloody Murderer Card: Increases Physical Damage against Medium size by additional 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Gan Ceann (20935) |
215 | 11,785,610 | Medium/Formless/Neutral 1 | ATK +15 _______________________ Increases Physical Damage against Large size by 15%. _______________________ Base Level at least 200: Increases Physical Damage against Large size by additional 25%. _______________________ When equipped with Dullahan Card: Increases Physical Damage against Large size by additional 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Level 2
| Monster | Level | HP | Size/Race/Element | Card |
Grote (20941) |
253 | 47,842,600 | Large/Demon/Earth 2 | Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: MDEF +8 Decreases Magical Damage taken from enemies of Small size by 1%. _______________________ Refine Level +11: Decreases Magical Damage taken from enemies of Small size by additional 2%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Disguiser (20936) |
254 | 42,303,800 | Medium/Demon/Undead 2 | Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +11: Increases Ranged Physical Damage by additional 2%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Blue Moon Loli Ruri (20940) |
255 | 46,338,500 | Large/Demon/Water 3 | Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Healing effectiveness by 3%. _______________________ Refine Level +11: Increases Healing effectiveness by additional 5%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Pierrotzoist (20942) |
255 | 38,506,310 | Small/Demon/Dark 2 | Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 1%. _______________________ Refine Level +11: Increases Magical Damage with Ghost element by additional 2%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
Death Witch (20943) |
255 | 1,298,856,250 | Large/DemiHuman/Dark 2 | MATK +10% _______________________ Increases SP Consumption by 50%. Increases Magical Damage against Demon and Formless race by 50%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
Relapse Weapons
Relapse Weapons can be obtained from
Niflheim Equipment Box (41080), which drops from monsters inside of Niflheim Level 1 and 2.
| Item Drops | |
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. |
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. |
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. |
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. |
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. |
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. |
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. |
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. |