Lxna's Elemental Master of Puppets Build Guide
Introduction
Hello everybody! I'm Lxna, I have played ragnarok for many years but this year I started pushing myself into getting better at the game, understanding mechanics, and helping others so we always have a community to grow together. I started MuhRo around August 24, and since then i've been growing stronger, farming and making some friends on my journey. I have started as an Imperial Guard but I had to make a new character because I was having trouble farming late end game maps, because there's lots of holy immune mobs.
After looking at my options, I chose EM because it is very versatile because of the easy choice of element you want use mid fight, very fun and you get awesome pokemons puppets to aid you!
Important to say that I just started playing with this class recently so there's lots of things I don't know and will update conform I find it necessary!
Notes
Elemental Master is currently one of the most strong if not the strongest Magic class build in the current patch.
This is because:
- We benefit from the time dimensions combo (
Time Dimensions Rune Crown(Elemental Master) [1] (400536) +
Dimensions Elemental Magic Book [2] (540079) );
- Not only benefit, but the combination of both makes us auto cast our
Elemental Buster entirely free and spammable. As a comparison, Imperial Guard dimension's combo only reduce mains skill CD in almost half, but don't auto cast anything;
- And all of that with the case that we can choose the element of our burst skill at any type, almost free;
Some pros and cons for the magic build in my opinion:
Pros:
- You have a lot of element coverage which will make it easier to farm specific maps ;
- AOE skill - you use the skill, things die inside the range, you teleport out of it, repeat! No need to click on the specific mob!
- Cute
pokemonspuppetselemental summons that will help you and change your offence and defence to the desired element (all of them are cute, except you Serpens, you were much better before :( ); - Turned off brain for farming! Use skill, teleport, use skill, teleport and repeat until rich!
Cons:
- This is not a one button to win build. You will need to alternate between at least 3 skills during each farming sessions;
- As a mage class, at the start you will be very squishy! Go after some resistances/ mresistances asap;
- You will need to do a lot of micro managing during game play. You need to keep track of how many elemental stones do you still have, how many gems are left, etc;
- Your skill bar will be full of skills that you need to use. Few more than others, but it's good to remember each shortcut because speed matters;
Skills, what to use and when and stuff to micromanaging
Skills
Offence Skills
Skill | Element | Description |
---|---|---|
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Water | Our main skill if we opt for ![]() 9x9 targetable AOE. |
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Fire | Our second main skill if we opt for ![]() 9x9 targetable AOE. |
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Earth | Our main skill if we opt for ![]() 9x9 targetable AOE. |
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Wind | Our second main skill if we opt for ![]() 9x9 targetable AOE. |
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Poison | Our third main skill no matter what book we choose. 9x9 targetable AOE. |
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Any | This is our burst skill with 13x13 AOE, but the catch is that we will never directly cast it.
It is auto casted whenever we use |
Utility/Buff Skills
Skill | Description |
---|---|
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Our main utility skill, keep it up all time. Free +20 S.MATK is HUGE! |
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The reason why every party need an EM to do party content. You nullify any aoe skill inside the land protected, so we don't wipe for meteors from OGHC, Lasgand's storm gust and earth strain, etc. |
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Awesome skill that dispell all monster buffs. It's game changer in some tougher fights |
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Situational skill that can save you in some specific cases, like Jabberwocky dragon's breath. |
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This skill push mobs to it, so you can use in events like the fall's sentinel tree or to run from some mobs, like Alice's insects which are magic immune. |
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HUGE dps increase for physical users. Use every time you see a inquisitor in your party lol |
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Transfer 50 AP to a party member. Very useful on party play when your party wipes or someone need ap to use some buff. |
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Recovers 50% sp at the cost of some hp |
Elemental Skills
Skill | Element | Description |
---|---|---|
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Water | Our water pokemon. This is the summon that gives the most dps numbers on dummies using ![]() |
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Fire | Our fire pokemon. This is the summon that you'll use more often with ![]() |
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Earth | Our earth pokemon. This is the summon that gives the most dps numbers on dummies using ![]() |
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Wind | Our wind pokemon. You will use this one to some specific farms, like biosphere A Ice. |
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Poison | Our poison pokemon. Good all around element, but for end game farming it's better to use specific element for higher multiplier. Also they massacred our boy, he was so cool!! |
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- | Turns your High Spirit transparent. Helps with reducing visual clutter on the screen and they also don't attack mobs, so they won't die. |
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- | Switch your high spirit behaviour. Lv 1 for passive, Lv 2 for defensive and Lv 3 for aggressive. We usually use it at lv 2 just to get it's bonus. Whenever you use this with a High Elemental summoned, you will get an enchant on your armor based on your summoned pokemon. Use this to counter mechanics! |
For 3rd class summons and what each individually do please check Elemental Master. Special mention to Summon Ventus lv 1 as it's free guyak!
What to use and when
We can have some types of gameplay, which makes our class very versatile and fun to play but hard to master:
- Use AOE skill > teleport > use AOE skill. This is our mindless farm, farming easy maps like Biosphere A and below;
- Use AOE skill and get closer to use diamond storm + elemental buster combo. This is where our class shines on high dps. You'll need to play like this in Biosphere B and higher maps.
- Party support. If you don't have high enough dps, you'll be as useful providing lan protector and awesome buffs like strinking and spekll enchant. Our class can also give AP to others using xxx, which is very useful when the party wipes mid instance;
- Betel/Jabberwocky mega tank. You can build your character to be dragon immune using some specific gear +
Dragonology. More on that later.
For each map, I calculate every monster type and compare with the typing of each of our summons and calculate a "score". The summon with more score will be the suggested summon for that farm.
To see how I calculated, you can check this google sheet: Lxna's Elemental Calculator
With that classification, the table below will list what gameplay type ( 1 thru 4), which skill to use, which pokemon to summon and the common strategy for each map:
Type of map | Map | Gameplay Type | Summon Elemental | Main skill | Secondary Skill | Strategy |
---|---|---|---|---|---|---|
Dungeon | Any map below lv 200 | 1 - Aoe+TP | Any | ![]() |
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You probably one shot eveything here. Just use any skill that isnt on cd and teleport and repeat. |
Dungeon | Abandoned Pit F2 | 1 - Aoe+TP | ![]() |
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Fire will hit every mob here, while wind wont hit Wasted Intermediate Rgan |
Dungeon | Niflheim Dungeon F2 | 1 - Aoe+TP | ![]() |
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Fire and Wind will hit every mob here. Focus on Grote for the ![]() |
Dungeon | Clock Tower Basement | 1 - Aoe+TP | ![]() |
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Fire will hit everything smoothly, poison will hit 75% on most mobs but none are immune |
Dungeon | Biosphere A - Ice | 1 - Aoe+TP | ![]() |
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Wind will rule here. If you meet Ktunallanux, prepare for a fun fight! Use LP, Dispell and Spell breaker whenever possible. |
Dungeon | Biosphere A - Fire | 1 - Aoe+TP | ![]() |
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Water will rule here. If you meet Detale, use LP and dispell him whenever he starts magic absorbing |
Dungeon | Biosphere A - Glade | 1 - Aoe+TP | ![]() |
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Most fun map of the biospheres A for me, density is gooood |
Dungeon | Biosphere A - Death | 1 - Aoe+TP | ![]() |
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Fire will destroy everything here! Make insane mobs, its fun! |
Dungeon | Biosphere B - Soul | 2 - Aoe + Buster + TP | ![]() |
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Now we may need to start using buster to one shot things. You need ![]() |
Dungeon | Biosphere B - Venom | 2 - Aoe + Buster + TP | ![]() |
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Dont forget to use ![]() ![]() |
Dungeon | Biosphere B - Temple | 2 - Aoe + Buster + TP | ![]() |
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Dont forget to use ![]() ![]() |
Dungeon | Biosphere Depth 1 | 2 - Aoe + Buster + TP | ![]() |
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This is where you'll need to know what you are doing otherwise you will wipe a lot. Highly advise you to log a creator on an alt to use ![]() ![]() ![]() |
Instance | Old Glast Heim Challenge | 3 - Party support | ![]() ![]() |
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Put ![]() ![]() |
Instance | Airship Destruction | 3 - Party support | ![]() |
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Aquila will use max pain and berserk if you don't instakill it. In either case, ![]() |
Instance | Simulation Battle | 3 - Party support | ![]() |
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Focus on dps if your damage is high enough, or just buff your party members and set a ![]() |
Instance | Alice Twisted Madness | 3 - Party support | ![]() |
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Before the boss phase you'll set a ![]() ![]() ![]() |
Instance | Constellation Tower 15* ( Floor 50*) | 3 - Party support | ![]() |
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Before the boss phase you'll set a ![]() |
Instance | Constellation Tower 25* ( Floor 75*) | 3 - Party support | ![]() |
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Your best role in this fight is to be a tank Elemental Master. Check out Chois tank guide for gear reference, but your job will be to put ![]() |
Instance | The Immortal Hard | 3 - Party support | ![]() |
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Before the boss you'll set a ![]() |
So after all that, this what my current skillbar looks like, and i have a shortkey for every skill lol
Stuff micromanaging
Almost every skill has a catalyst cost. Some are buyable at a NPC, some you'll need to farm. Here's a list of what I always keep with me:
Item | What's for | Where to get/farm | Alternate method |
---|---|---|---|
3x ![]() |
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Transform ![]() ![]() |
Buy at (para_mk 53, 104) |
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Biosphere B - Temple drops TONS of that | Buy 10 ![]() ![]() |
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Magician Dealer (main_office 63, 59) | - |
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Sleepers at (yuno_fild02 53, 104) | Buy 10 ![]() ![]() |
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Magician Dealer (main_office 63, 59) | - |
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Gigs at (mag_dun02 231, 76) | Buy 10 ![]() ![]() |
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Magician Dealer (main_office 63, 59) | - |
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Kill everything at (iz_d05_i 143, 187) | Buy 10 ![]() ![]() |
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Magician Dealer (main_office 63, 59) | - |
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Magician Dealer (main_office 63, 59) | - |
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Clear abnormal status | Sold at any tool dealer for 500z/ea | Farm at mag_dun2 |
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Healing | Instances > Bioresearch Laboratory drops a lot | Buy from players |
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Lots of skills | Sold at any tool dealer for 4500z/ea | Lots of monsters drops, save them on your storage whenever you have some in your inventory |
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Lots of skills | Sold at any tool dealer for 1500z/ea | Lots of monsters drops, save them on your storage whenever you have some in your inventory |
Stats, Traits and Variable Cast Time (VCT)
Stats
I will post my attributes, but adjust conform your necessity!! I use max int and dex because i close my vct using stats instead of %! More on that later.
Stat | # |
---|---|
Str | 59 |
Agi | 78 |
Vit | 100 |
Int | 130 |
Dex | 130 |
Luk | 3 |
Traits
Stat | # |
---|---|
SPL | 110 |
CON | 110 |
WIS | 72 |
Make sure to have at least 105 SPL/CON and 125 int for gear buffs.
Variable Cast Time (VCT)
Once we reach end game, to continue pushing our dps we will need to get 100% VCT and some ACDR on our gear.
You can achieve 100% VCT in two ways:
- Having 530 points in stats, as each 1 dex = 2 points and 1 int = 1 point;
- Having 100% VCT % reduction in your gear;
You can not combine both, otherwise you will never reach 100%.
Currently, i'm testing getting the 100% VCT using the stats method as I still don't have the Stellar Seal fully enchanted to test which one is better. I reach the required stats in this way:
Stats | Origin | # | Total Points | Acummulated points |
---|---|---|---|---|
Dex | Base | 130 | 260 | 260 |
Int | Base | 130 | 130 | 390 |
Dex | Bonus Job | 9 | 18 | 408 |
Int | Bonus Job | 16 | 16 | 424 |
Dex | Blessing | 10 | 20 | 444 |
Int | Blessing | 10 | 10 | 454 |
Dex | Any MVP Bio Lab card | 20 | 40 | 494 |
Int | Any MVP Bio Lab card | 20 | 20 | 514 |
Dex | ![]() ![]() |
4 | 8 | 522 |
Int | ![]() ![]() |
3 | 3 | 525 |
Dex | ![]() ![]() |
3 | 6 | 531 |
Gear and farming progression
I've used Choi's Guide To Magic almost entirely to progress through every phase with very few changes. In every phase i will list the equipments expected to have and the changes made from his guide!
One thing that I highly recommend is to progress your gear as your progress the character story! If it is your first time playing renewal or if you have never payed attention in ragnarok story, take a breath and enjoy the npcs and story! Is pretty rewarding to feel that you've farmed what you needed to start farming in some place stronger as you progress with your story together!
Phase Eden
At Level 100, you can talk with Labraham and Louis at @go Eden to get your Advanced Paradise Gear. These gears will require Old Pick (7318) ,
Blue Hair (1034) , and
Elastic Band (7200) .
Additionally, you can talk with Lucy in the same room to receive your Advanced Paradise Shadow Gear by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total.
Phase Eden - Gear Progression Table
Position | Equipment | Note |
---|---|---|
Head - Top | ![]() |
Lothaire
(moc_para01 109, 79) |
Head - Mid | - | |
Head - Low | - | |
Body | ![]() |
Louis
(moc_para01 109, 87) |
Weapon | ![]() |
Louis
(moc_para01 109, 87) |
Shield | Any Shield | |
Robe | ![]() |
Louis
(moc_para01 109, 87) |
Shoes | ![]() |
Louis
(moc_para01 109, 87) |
Accessory (Right) | ![]() |
Louis
(moc_para01 109, 87) |
Accessory (Left) | ![]() |
Louis
(moc_para01 109, 87) |
Phase One
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now).
Your best skill for leveling is Psychic Wave and you can alternate that with
Diamond Dust and
Varetyr Spear due high CDs.
You should start progressing through the story to unlock all the maps and instances, and if this is your first character ever you will need to do it, so you can just buy the episode unlock with further characters!
With the phase eden equipment you can probably finish episode 16.1 Banquet for Heroes and start progressing through 17.1 Illusion. Episode 17 is the episode where you will start your farm adventure, probably hunting in Rudus 1, 2 and 3 looking for Unknown Parts (25669) and
Cor Core (25723) .
If you are only rushing levels to get as soon as possible to 4th class, focus on doing the eden hunting missions for the highest illusion dungeon you can comfortably and constantly kill!
The following table has the minimum level required to access the content related to farm. Focus here is minimum, as chances are that each new map that we unlock will be to hard for us to properly farm there without progressing our gear.
What and where to farm
Level | Map/Story | Gear related | Related maps | Items to look for |
---|---|---|---|---|
150+ | 17.1 Illusion | Grace Set | Warper > Dungeons > Rudus
(Every floor gets harder, but increases the odds of dropping items) |
Every piece costs 20x ![]() ![]() |
160+ | Illusion of Twins | ![]() ![]() |
Warper > Illusion Dungeons > Illusion of Frozen | ![]() |
170+ | Illusion of Labyrinth | ![]() |
Warper > Illusion Dungeons > Illusion of Labyrinth | ![]() |
Phase One - Gear Progression Table
Position | Equipment | Note |
---|---|---|
Head - Top | +9~+11 ![]() |
Check table above |
Head - Mid | ![]() ![]() |
Both drops from Rudus 4, which are for level 200+. It's ok if you can't get these now, but you can buy from other players if you want to |
Head - Low | ![]() |
Same as above, buy it only if you want |
Body | +9 ![]() |
(sp_cor 118, 131) to buy for 20x ![]() ![]() |
Weapon | ![]() |
We will keep the weapon until we are level +200, so focus on other equipments first. |
Shield | +9~+11 ![]() ![]() |
You can farm it in Illusion of Twins. You will use this until mid game, so maybe is worth an effort of farming here and getting to at least +11. Don't forget to enchant it with either ![]() |
Robe | +9 ![]() |
(sp_cor 118, 131) to buy for 20x ![]() ![]() |
Shoes | +9 ![]() |
(sp_cor 118, 131) to buy for 20x ![]() ![]() |
Accessory (Right) | ![]() |
(sp_cor 118, 131) to buy for 20x ![]() |
Accessory (Left) | ![]() |
Louis
(moc_para01 109, 87) |
Pro tip: Check Armor Weapon Tickets page to safely refine level 1 gear to +11.
Phase Two
At this point, we really need to get the 1.0s FCT so we can use almost all of our new 4th skills to farm even faster. Focus on getting these first:
Grace Magic Boots [1] (470021) : 0.5s
Sorcerer Stone (Top) (1000672) : 0.5s
- Brilliant/ Sinful Sapphire Accessories: 0.2s / 0.3s
Some alternative ways of getting more FCT if you cant get the previous for any reason:
Minor Casting Stone (Garment) (25170)
Automatic Leg Type B [1] (470023) using
Automatic Modification Module (Fixed Casting) (1000134)
Gray Wolf Shoes [1] (470088) using
Wolf Orb (Fixed Casting) Lv.1 (310600)
Or you can wait until next phase where we will get our +9 [C] Moan of Corruption [1] (470204) which will already give 1s FCT!
Once we get 1.0s FCT our focus should be getting our weapon ready! This will be the biggest damage jump for the lowest price.
What and where to farm
Level | Map/Story | Gear related | Related maps | Items to look for |
---|---|---|---|---|
170+ | Oz Labyrinth
2nd floor |
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Warper > Dungeons > Oz Dungeon > Walk to South Portal | Best place to farm ![]() |
180+ | Odin | Warper > Dungeons > Odin's Past
(Ps: You need to walk there by foot the first time to unlock the direct warp. (odin_tem03 279, 234) |
Great place to farm as soon as you get level 200 to grind for the first job levels and to farm some good zeny | |
200+ | Rudus 4 | ![]() ![]() |
Warper > Dungeons > Rudus F4
(Ps: You need to walk there by foot the first time to unlock the direct warp. (sp_rudus3 380, 42) |
Decent zeny and xp farming, specially if you are beginning in the +200 maps! |
210+ | Episode 19 maps | Issgard Equipment | Warper > Dungeons > Snake's nest | Start farming your ![]() |
Warper > Dungeons > Abandoned Pit | 2nd floor is the best place to farm ![]() |
Between the Gray Wolf Robe [1] (450178) and the
Snow Flower Robe [1] (450207) , both options are great.
Gray Wolf Robe [1] (450178) provides more damage and Snow Flower Robe [1] (450207) provides more tankiness. Personally I don't like to farm for amethyst fragments because it takes a lot of time to get all the ammount necessary and Oz Dungeon 2 does not drop anything useful other than the amethysts, but this is entirely personal preference.
Phase Two - Gear Progression Table
Position | Equipment | Note |
---|---|---|
Head - Top | +9 ![]() |
To craft Vesper Helmet
Vesper helmet is a great mid game helmet. Into the next step we will start grading it until grade C, but keep it ungraded for now. |
Head - Mid | ![]()
|
Use battle processor if you either got a Yggdrasil leaf or want to craft a ![]() Otherwise keep the Cor Core as it is. |
Head - Low | ![]() |
If you get the Yggdrasil leaf (any stats, only the enchant matters), try to hit these enchants:
|
Body | +11 ![]() +9~+11 |
For Gray Wolf: ![]() ![]() ![]() For Snow Flower: |
Weapon | +9 ![]() |
Number one priority after getting the required FCT! You can farm for the materials like I did, or you can just buy one as they are cheap.
Enchants: |
Shield | +9~+11 ![]() ![]() |
You can farm it in Illusion of Twins. You will use this until mid game, so maybe is worth an effort of farming here and getting to at least +11. Don't forget to enchant it with either ![]() |
Robe | +9 ![]() |
Keep the Grace Manteau for now |
Shoes | +9 ![]() |
Keep the grace shoes for now and focus on other equipment as our next show upgrade will be a huge one! |
Accessory (Right) | ![]()
|
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both. |
Accessory (Left) | ![]()
|
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both. |
Phase Three
Now it's time to start part of our endgame equipment! Our biggest focus in this step will be shoes, garment and dim glacier weapon! You will also start doing and understading grading and refinement. These wiki pages are good reads so you can understand how to self craft the following gear:
Be prepared to farm a lot. Serious, you will need something near 3k dim glacier boxes so you can fully craft your weapon lol.
Now you will notice that you will need tons of Oridecon (984) ,
Elunium (985) ,
Zelunium (25731) ,
Shadowdecon (25729) and
Etel Dust (1000322) !
Don't sleep on those, as you will use thousands of them to craft equipment like
Moan of Corruption [1] (470204) , transform into
Blacksmith's Blessing (6635) to refine or craft your shadow gear!
What and where to farm
Level | Map/Story | Gear related | Related maps | Items to look for |
---|---|---|---|---|
210+ | Episode 19 maps | Issgard Equipment | Warper > Dungeons > Abandoned Pit | 2nd floor is the best place to farm ![]() |
200+ | Niflheim | Warper > Dungeons > Niflheim Dungeon
(Ps: You need to walk there by foot the first time to unlock the direct warp. (sp_rudus3 380, 42) |
Good starting map for early zeny and xp farming! | |
240+ | Clock Tower Unknown Basement | Warper > Dungeons > Clock Tower Unknown Basement
(Ps: You need to walk there by foot the first time to unlock the direct warp. (c_tower1 243, 22024) |
One of the best places to farm. You will get ![]() ![]() ![]() ![]() ![]() ![]() | |
240+ | Niflheim 2 | Warper > Dungeons > Niflheim Dungeon > Climb the stairs going south and enter the portal | Most of your grind will be on this map! Focus on killing Grotes as they drop ![]() ![]() ![]() ![]() ![]() |
Phase Three - Gear Progression Table
Position | Equipment | Note |
---|---|---|
Head - Top | +9 [C] ![]() |
To craft Vesper Helmet
Grade it only to C as anything further will not be worth it as we will change our headgear later on. |
Head - Mid | ![]() |
Battle processor has a combo with ![]() |
Head - Low | ![]() |
Hit these enchants:
|
Body | +11 ![]() +9~+11 |
For Gray Wolf: ![]() ![]() ![]() For Snow Flower: |
Weapon | +9 ![]() +12 [A] |
You will start your journey on refining and grading equipment with this one. Hopefully it has a refine box, so it's pretty easy to begin and to understand.
Check the next table to get a glimpse on how to do it. Aim for these enchants: |
Shield | +9~+11 ![]() ![]() |
You can farm it in Illusion of Twins. You will use this until mid game, so maybe is worth an effort of farming here and getting to at least +11. Don't forget to enchant it with either ![]() |
Robe | +11 ![]() +9 |
Check Choi's Mini Guide on how to craft CMW or alternatively use a Glacier Manteau. I think that CMW is easier and better at this point.
If you choose Glacier, use these enchants: |
Shoes | +9 [C] ![]() |
This will be our first end game item. We only need it grade C for now. Prioritize this along the dim glacier weapon. |
Accessory (Right) | ![]()
|
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both. |
Accessory (Left) | ![]()
|
For Brilliant Enchants: Any Happiness, Any Destructive Evil.
For Sinful Enchants: Any Horror, Any Dragon Scale. I recommend at least level 3 for both. |
Crafting your own Dim Glacier Weapon
To craft the +12 [A] Dim Glacier Book [1] (540056) you will need the following items:
11x Dim Glacier Reinforcement Device (101637)
Cost:
- 110x
Encroached Magical Crystal (1001031)
- 110x
Neutralized Magical Crystal (1001032)
- 11x
Poisonous Magic (1001033)
Source: opening Dim Glacier Weapon Box (41246) and then incinerating it at (icas_in 191, 56)To use the boxes to increase the refine you will use more:
- 440x
Flower Petals (1000608)
- 110x
Encroached Magical Crystal (1001031)
- 110x
Neutralized Magical Crystal (1001032)
Ps: Flower Petals (1000608) will drop from the same monster that you will kill to get the weapon boxes.
To do the grade, each attempt will consume it specific Etel Stone, which can be bought from Grade Enhancer Garm at (grademk 33, 183) with Etel Stone (1000323) and the correct stone.
All of the stones can be bought at Jeweler at (morocc 165, 54)
Refine | Grade | Action |
---|---|---|
+0 | No grade | Acquire the weapon that you will craft by opening ![]() ![]() |
+9 | No grade | Refine to +9 using ![]() |
+10 | No grade | Use a ![]() |
+11 | No grade | Use a ![]() |
+11 | No grade > D | Talk to Grade Enhancer Garm at (grademk 33, 183), buy 5 ![]() |
+9 | D | Refine to +9 using ![]() |
+10 | D | Use a ![]() |
+11 | D | Use a ![]() |
+11 | D > C | Talk to Grade Enhancer Garm at (grademk 33, 183), buy 5 ![]() |
+9 | C | Refine to +9 using ![]() |
+10 | C | Use a ![]() |
+11 | C | Use a ![]() |
+11 | C > B | Talk to Grade Enhancer Garm at (grademk 33, 183), buy 5 ![]() |
+9 | B | Refine to +9 using ![]() |
+10 | B | Use a ![]() |
+11 | B | Use a ![]() |
+11 | B > A | Talk to Grade Enhancer Garm at (grademk 33, 183), buy 10 ![]() |
+9 | A | Refine to +9 using ![]() |
+10 | A | Use a ![]() |
+11 | A | Use a ![]() |
+12 | A | Use a ![]() |
Phase Four
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.
What and where to farm
Level | Map/Story | Gear related | Related maps | Items to look for |
---|---|---|---|---|
240+ | Clock Tower Unknown Basement | Warper > Dungeons > Clock Tower Unknown Basement
(Ps: You need to walk there by foot the first time to unlock the direct warp. (c_tower1 243, 22024) |
One of the best places to farm. You will get ![]() ![]() ![]() ![]() ![]() ![]() | |
240+ | Niflheim 2 | Warper > Dungeons > Niflheim Dungeon > Climb the stairs going south and enter the portal | Most of your grind will be on this map! Focus on killing Grotes as they drop ![]() ![]() ![]() ![]() ![]() | |
240+ | Constellation Tower | ![]() |
Warper > Instances > Constellation Tower | Try to join a group of people to run this at the harder mode, but even if you cannot find it's good to run solo at least until Naght Sieger as you will need his souls to craft Nebula |
240+ | Alice Twisted Madness | ![]() ![]() |
Warper > Instances > Alice Twisted Madness | Try to join a group of people to run this at the harder mode, but even if you cannot find it's good to run solo as the normal mode is easy |
240+ | Varmundt's Biosphere Death | ![]() |
Warper > Dungeons > Varmundt Dungeons > Biosphere A > east portal to Death Biosphere | This is a really good place to farm. Tons of ![]() ![]() ![]() ![]() |
Phase Four - Gear Progression Table
Position | Equipment | Note |
---|---|---|
Head - Top | +9 [C] ![]() |
Keep Vesper for now as it is but be prepare to upgrade it in the next step! |
Head - Mid | ![]() |
Battle processor has a combo with ![]() |
Head - Low | ![]() |
Hit these enchants:
|
Body | Any of the previous armor OR 11 [A] ![]() |
Entirely up to your choice at this point. If you are in a guild that constantly runs Constellation Tower you can start crafting your Nebula from scratch or you can buy one. Up to you! 12A Nebula will be a HUGE dps boost tho.
Enchants for Nebula: |
Weapon | +12 [A] ![]() |
You will hold on your weapon for now, but you will soon change to the endgame weapon! |
Shield | +9 ![]() |
Finally it's time to switch our shield. This one will give you more surviveability and slightly more damage!
Enchants: |
Robe | +11 ![]() +9 |
Hold your garment for now, as we will start farm Varmundt Biosphere A to craft the next gear! |
Shoes | +11 [C] ![]() |
You can put this at +11 to get the extra elemental size damage, as we will continuing grading in the next step |
Accessory (Right) | ![]()
|
Soon we will change these acessories into the varmundt and CT ones! |
Accessory (Left) | ![]() ![]() |
Soon we will change these acessories into the varmundt and CT ones! |
Phase Five
We are finally at the end. I can guarantee that you have spent at least a good ammount of hours to get here, but I can assure we are far from over! At this phase we will slowly upgrade each piece of our gear up until we have nothing more to change and the only possible upgrades are MVP cards and refines past +12!
Also I am also at this phase, so i havent tested or either have each piece that are suggested here! Please feel free to PM me with suggestions of gear to use at this point!
Our focus will revolve around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2. We will also switch over Vesper+Dim Glacier to Time Dimension Crown+Dimension Weapon.
Suggested priority to upgrade
Unlikely the other phases, I will put a priority suggestion so you can try to upgrade each one at a time:
- 9 [A]
Time Dimensions Rune Crown(Elemental Master) [1] (400536) + 12 [A]
Dimensions Elemental Magic Book [2] (540079) ) (You NEED both at grade A, otherwise dim glacier is better);
- 11 [A]
Moan of Corruption [1] (470204)
- 11 [A]
Death Rune Manteau [1] (480233)
- 12 [A]
Nebula Robe of Spell [1] (450173) , if you haven't yet
- 12 [A]
Moan of Corruption [1] (470204)
Gambler's Seal [1] (410233) and
Ace of Spades in Mouth (Magical) (420213)
- Varmundt Rings (Varmundt rings will only be better than Brilliant/Sinful if you get
Intelligence of Varmundt Lv5 (311958) beyond lv 3, that is why the rings are bottom of the priority!)
Again, take this with a grain of salt and decide for yourself what's the best next upgrade you should focus on!
The Engraved Soul Purification Rune Robe [1] (450284) is the better armor, particularly against bosses. However, you will still likely need Nebula Robe of Spell [1] (450173) before being able to farm Biosphere Depths effectively. Once we get the Hall of Life update, it seems that Nebula will be the better armour because of the new enchants!
Phase Five- Gear Progression Table
Position | Equipment | Note |
---|---|---|
Head - Top | +12 [A] ![]() |
Only change for the crown once you have it grade A ALONG with the weapon also grade A! |
Head - Mid | ![]() |
|
Head - Low | ![]() |
|
Body | +12 [A] ![]() +12 [A] |
Enchants for Nebula: ![]() ![]() ![]() Enchants for Depth: |
Weapon | 12 [A] ![]() |
Only change for the weapon once you have it grade A ALONG with the crown also grade A! |
Shield | +12 [C] ![]() +12 [A] |
You will need it to be at +12 so you can use ![]() Glacier enchants: |
Robe | +12 [A] ![]() +11 [A] |
DRM: ![]() ![]() Dim: |
Shoes | +12 [A]![]() |
Once you get to grade A it will be a good dps boost! So much SPL!!! |
Accessory (Right) | ![]()
|
SSS: ![]() ![]() ![]() TRR: |
Accessory (Left) | ![]() |
TMR: ![]() ![]() ![]() |
Misc
Shadow Gear
For more information on Magic Shadow Gear, please check out the Shadow Gear section on the Choi's Guide To Magic.
Some great options for mixed Blue Shadow Gear are:
- Armour:
Full Spell Shadow Armor (24883)
- Weapon:
Magical Spell Shadow Weapon (24753)
- Shield:
Magical Spell Shadow Shield (24754)
- Shoes:
Full Spell Shadow Shoes (24884)
- Earring:
Full Tempest Shadow Earring (24665)
- Pendant:
Full Tempest Shadow Pendant (24668)
Costume Stones
Elemental Master Combo:
- Garment:
Elemental Master Stone (Garment) (1001420) ;
- Garment Dual:
Spell Stone (Dual) (1000921) ;
- Top:
Sorcerer Stone (Top) (1000672) ;
- Mid:
Sorcerer Stone (Mid) (1000673) ;
- Low:
Sorcerer Stone (Low) (1000674) ;
Pets
Am Mut Egg (9089) ;
White Knight Egg (9134) ;
Dark Illusion Egg (9139) ;
Icewind Egg (9147) ;
These are your options, choose what you like / can afford at the moment!
Nebula x Soul Rune - Stats Comparison
Comparison made with a +12 [A] Nebula Robe of Spell [1] (450173) and +12 [A]
Engraved Soul Purification Rune Robe [1] (450284) , assuming you have at least 120 INT and 105 SPL:
Stat | Nebula | Soul Rune |
---|---|---|
Spl | 1 | 25 |
Con | 0 | 22 |
MATK | 430 | 390 |
MATK% | 47% | 47% |
S.MATK | 51 | 49 |
DEF | 0 | 330 |
MDEF | 0 | 50 |
All elemental magical damage | 121% | 108% |
After Cast Delay Reduction | 0% | 10% |
% Magical Damage against Boss class | 0% | 15% |
As we can see, Soul Rune gives a little more damage overall than Nebula because of the added SPL which converts to S.MATK, but Soul Rune gives tons of defence and utility, which Nebula does not. Important to say that Soul Rune gives % Magical Damage against Boss class which IS HUGE in depth farming as we don't have a lot of that in our stats and it will multiply a lot better than all elemental damage%.
Cards
Please refer to Choi's Guide To Magic for a full breakdown in which card you can use. I will list the ones I currently use:
Position | Card | Note |
---|---|---|
Head - Top | ![]()
|
Use ![]() ![]() |
Head - Mid | ![]() |
![]() ![]() |
Head - Low | - | |
Body | ![]()
|
![]() ![]() |
Weapon | ![]() ![]() ![]() |
Use ![]() ![]() Use ![]() ![]() Use ![]() ![]() |
Shield | ![]()
|
![]() ![]() |
Robe | ![]() BIS: ![]() You can use whichever Bio MVP card you have it, as the +20 stats are the most important |
|
Shoes | ![]()
|
Use ![]() ![]() |
Accessory (Right) | ![]() |
|
Accessory (Left) | ![]() |
EM Dragon Tanking build by Choi
Gear
Elemental Master's have access to a very unique build due to its access to Dragonology, which paired with the right gear allows you to have 100% resistance to damage from dragon race monsters. This is incredibly useful for Constellation Tower where Betelgeuse, the MVP of the instance, is dragon, allowing you to have a cheap and effective build to tank him.
The main focus of the gear is using the Dragon Resistance from the Abyss Lakes Equipment and Enchants and the Sinful Accessories Combo. The 8Way Wings of Purgatory (5936) ,
Magic Absorber [1] (460005) , and
Dragoon Shadow Shield (24057) will also provide needed dragon resistance.
The goal is to get 100% dragon resistance with the 20% resistance from Dragonology, so when enchanting the Abyss Lake Equipment and Magic Absorber, you don't need perfect rolls on the enchants but just enough to get 100%. The rest of your gear should focus on getting at least 1s fixed cast reduction for LP, Tankiness, and VCT reduction.
Thank you to Chuchu for teaching me this build!!
Position | Equipment | Note |
---|---|---|
Head - Top | +0 to +10 ![]() |
Obtained from Nightmare Biolabs. Enchanted with ![]() |
Head - Mid | ![]() |
Obtained from Equipment Crafting |
Head - Low | Any tanky lower headgear of your choice | |
Body | +0 to +11 ![]() |
3 ~ 7% Resistance vs Dragon Race Enchant. |
Weapon | +10 ![]() |
Any weapon works. I opted for ![]() |
Shield | ![]() |
Obtained from Geffen Night Arena. 2 ~ 14% Resistance vs Dragon Race Enchant. Slotted with ![]() |
Robe | +11 ![]() |
3 ~ 7% Resistance vs Dragon Race Enchant. |
Shoes | +11 ![]() |
3 ~ 7% Resistance vs Dragon Race Enchant. |
Accessory (Right) | ![]() |
Any of the ![]() |
Accessory (Left) | ![]() |
Any of the ![]() |
Costume Stones & Shadow Gear
Costume Stones are flexible, but I opt for Variable Cast Time and Fixed Cast Time Stones. If your Gold Dragon Plate [1] (15393) is +11, then you can use
Minor Casting Stone (Garment) (25170) . Otherwise, you should use
Cast Stone (Garment) (25067) .
The main Shadow gear that you will use is the Dragoon Shadow Shield (24057) for dragon resistance and the
Maximum Mammoth Shadow Earring (24681) /
Maximum Mammoth Shadow Pendant (24682) for knock back resistance.
Cards
Your cards will mainly be focused on HP and tanky stats or VCT reduction depending on which one you feel you need.
Position | Card | Note |
---|---|---|
Head - Top | ![]()
|
|
Body | ![]()
|
Only use ![]() |
Weapon | ![]() |
|
Shield | ![]() |
![]() |
Robe | ![]()
|
|
Shoes | ![]() |
|
Accessory (Right) | ![]() |
|
Accessory (Left) | ![]() |
Special thanks
I'd like to thanks the following people that helped me so much since the start, giving valuable knowledge and gave me something to focus very hard in the last few months! I thank you all with all my heart!
- Ririka and Dominicus, my best friends in the world!
- Choi for helping me since I couldnt even properly farm Illusions!
- Soothing for taking a time to explain me the basics of the class and teach me how to start playing it!
- All of Shady Communication for the instance / depth runs that we do almost daily!