Lily's Biolo Research Report
About that page
Any scientific article begins with a justification of why these studies are conducted at all.
This article is notes on the way to study the Biolo job and is intended to preserve and transfer the experience gained and accumulated by playing that class and talking to MuhRO's Merchants community.
This article bears my name, but this title is akin to the Guinness Book of Records, which, generally speaking, is not about Guinness at all. The author expects that this work will be supplemented by active members of the community, each of whom will be able to subscribe to the part developed by them (if desire so).
Therefore, if you have any interesting or curious information that you would like to share with the community, or with newcomers, helping them on their difficult path, feel free to supplement this article with your blocks.
Just please follow the rules of intelligence, and the rules approved on this wiki, and also avoid disrespect and vandalism. No one needs it.
Written by Lilith.
About Biolo
Genetic | Biolo |
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There is a widespread misconception in the community that playing a Merchant Class requires a lot of capital investment, and that this is an expensive process that is not suitable for beginners.
I will say right away, all this is not true. This class is great for new players and for people who like to earn and save zeny.
Advantages | Disadvantages |
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Written by Lilith.
Choosing build
First of all, I will give a summary table that shows the current builds for each Job.
However, please note that builds of the third Job listed here are intended not only for leveling as Genetic.
Please keep in mind that playing with the skills of the third Job at fourth Job is possible, but it has its own features:
- Most likely, the upper damage threshold that you can develop will be lower than the one that you could develop using the skills of the fourth profession
- Most likely, the cost of a full-fledged development of such a build will be at least no less, and most likely comparable to the cost of developing a build of the fourth Job
- At the moment, it is unknown whether these builds will be developed and supported in the future or not
- Playing build of the third Job has features for which they are worth choosing. Usually these are narrowly defined builds for certain purposes
- Use and choose this build only if you are absolutely sure that you need it and you will benefit from it. Well, or choose them just for fun and new adventures.
Job \ Role | Physical Ranged | Special Physical Ranged | Physical Melee |
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3rd Job Genetic |
Spore Explosion Crazy Weed |
Cart Cannon Ignores Flee, Def & Res |
Cart Tornado |
4th Job Biolo |
Acidified Zone Water Acidified Zone Ground Acidified Zone Wind Acidified Zone Fire |
Mayhemic Thorns Can do critical damage |
Explosive Powder |
Details about builds | |||||||||||||||||||||
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The builds listed here are listed in decreasing order of their relevance. This means that the higher the build in the list, the more useful and popular it is, and the lower, the more questionable its choice is (although it may be justified).
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Written by Lilith.
Acidified Zones by Schier
Acidified Zone Build Equipment Guide
Early Game
- +9 Grace Set
- +9 Glacier Sword/Mace Atk/Race/Element/Acid Enchants
- +11 Illusion Guard Dex lvl 2 enchants (you can also do str too)
Cards:
- Empathize & Observation (For Garment & Armor)
- Aferde & Timbers (Accessories)
- Limacina Cards (Upper and Mid)
- Blut Hase (Shoes)
Mid Game
- +12 Dim Glacier 2x Acidified Zone/Physical
- Sealed Chain
- Snow Flower Armor (+9 or 11, Melee Duple/Shooter/Def)
- Snow Flower Boots(+9 or 11, Firing Shot, Physical Force/Def)
- Snow Flower Muffler (+9 or 11, 2nd slot Above all or powerful/Caster/Mdef)
- Headgear Beelzebub Crown (+9, Grade if you have the zeny)
- Accessories - You can go for snow flower accessories (EA/All Force/Any on both) + Genetic Stone Low (the one with FCT bonus) or Sinful/Brilliant Rings + Minor Cast stone garment combo
Cards - Same as the above.
End Game
- Weapon: +12 Dim Glacier 2x Acidified Zone/Physical
- Armor:+12 Engraved Ice Storm Rune Suit
- Headgear: +12 Grade A Beelzebub Crown
- Mid: Gambler's Seal
- Lower: Ace of Diamonds in Mouth (Long Ranged Physical) with Range +7x2 enchants
- Garment: +12 Dim Glacier Manteau (fully enchanted)
- Shoes: +12 Dim Glacier Boots (fully enchanted)
- Shield: +11 Glacier Shield (Intelligence, MRES, Atk)
- Shadow Gear: +10 Master set with Pow & acid enchants
- Costume Enchants: Creator II (Top), Stalker (Mid), Shadow Chaser (Low), Shadow Chaser Stone (Garment), POW Stone Dual
Cards:
- Empathize & Observation (For Garment & Armor) - if you can afford or have it Genetic Flamel Card is a great option combined with Heart Hunter AT card
- Snow rabbit Ice Slug and Timbers Card (or if you can afford a Beelzebub Card) (Accessories)
- Limacina Cards (Upper and Mid) - EP20 Limacina Card (Upper)
- Jormungandr Church Bishop Card (Mid)
- Grey Icewind (Shoes)
- Weapon & Shield: Copo Card, Elite Rgan Guardian
Future Equipment Change:
Garment - Cloak of the Divine Beast: Summer (480346), Garment - Yoster Negotiatior, Armor - Yoscopus Warlock Card
Written by Schier.
Mayhemic Thorns
Key Features
- That build's role is ranged DPS
- It could be useful both in solo and party gameplay scenarios
- Great for farming because of range and AoE
- Suitable for hunting MvPs
- Critical hits can not miss and always roll maximum damage. Just be sure you have enough Cri to ignore enemies' crit shields to not lose damage.
- Easy to start, which is great for beginners
- It's great for crafting because of stats distribution
- Doesn't consume anything to attack, which allows you to stay on locations for a long time and save zeny, weight and your time (time is zeny too)
- Critical ranged builds are almost always in meta, so you can be sure developers would not forget about your build
- Gear can be re-used for similar builds on other Jobs (example: Triple Laser)
- Gear can be easily sold
Stats
Stat Build Example | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skills
Skill Build Example | ||||||||
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This is an example of a skill build template. You can safely modify it at your discretion. I will also note that only the most important skills are listed in the builds and there are free points that you can distribute as you see fit.
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Core Skills |
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Mayhemic Thorns
Mayhemic Thorns |
Cart Boost Cart Boost |
Research Report Research Report |
Blood Sucker Blood Sucker |
Call Homunculus Call Homunculus |
Situational Skills |
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Hell Tree Hell Tree |
Spore Explosion Spore Explosion |
Crazy Uproar Crazy Uproar |
Full Chemical Protection Full Chemical Protection |
Full Shadow Protection Full Shadow Protection |
The Whole Protection The Whole Protection |
Creeper Creeper |
Potion Pitcher Potion Pitcher |
New gear section ( Under development )
Weapons | ||||
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Tier D | Paradise Genetic Mace (590028) | Eden | ||
Tier C | Illusion Doom Slayer [2] (620010) | Illusion of Twins | ||
Tier C | Saphir Mace-OSAD [2] (590043) | |||
Tier C+ | Glacier Mace (590038) | |||
Tier B | Flush Safety Saber [2] (500056) | |||
Tier B+ | Dim Glacier Sword [1] (500054) | |||
Tier A+ | Blood Rapier [2] (500065) | |||
Tier S+ | Dimensions Biological Sword [2] (500093) |
Early game gear
Early Game Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Middlegame gear
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Before you will get those equipments, I highly recommend to read Endgame section first. May be you will want to get straight to them.
Options that are mentioned here are still good for overall gameplay and could be used for transtition to endgame.
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Endgame gear
Endgame Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Miscellanea
Teaser Trailer of future updates |
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Tactics, Tips & Tricks |
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Damage comparison | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There would be mentioned only 4th job skills, which are dealing critical ranged area of effect damage. Please note, that most of your gear could be shared with corresponding builds easily.
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From Zero to Hero | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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WIP
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Thanatos combo for Dummies |
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WIP |
Written by Lilith.
Interesting notes
About Homunculus |
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WIP |
About Merchant skills |
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WIP |
About Crafting skills |
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WIP |
Most usable crafting recipies |
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WIP |
How to get ingredients |
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WIP |
How to get drop rate equipment |
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WIP |
Who Wants to Be a Billionaire? |
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WIP |
Useful links |
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Special thanks
With great respect, I express my gratitude to the administrators of this wonderful project: Muh, Icecold and all of their team and stuff, the community of merchants, as well as Espresso, whos support is incomparable, Schier, whos wisdom is great, Spike, who made my first introduction to a job, Маюша Вреднюша, who inspired me to make my first biolo, Stormus for his cozy coat, and a guy who keeps buying all the acid bottles from paradise market a moment when they appears (I hope you sleep well at nights).
Written by Lilith.
List of authors
Currently contributed to the page:
- Lilith
- Schier