Dark Flame Master Shiranui Luxury Sub-Guide by Sophie/Joan

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R.ClickToRename287012
Shiranui

Introduction

<page under construction (last update 30 Dec 2025)>

Hello I'm Sophie/Joan (Guide Start Date: 30/Dec/2025). You would often see me playing in D1/D2/LoF/ToT/ with my Shiranui char R.ClickToRename287012 or with characters of other jobs. Feel free to hit me up to join my #LFG calls. This build hits hard DPS wise but for farming you would probably want to do it with ranged ninja because they are not element lock and their puddle skills are overall better (but it's just my opinion tho).

This guide is merely what I do on my magic build Shiranui centered around shadow element 5492.png Darkening Cannon and 5495.png Dark Dragon - Nightmare, and fire element 5488.png Red Flame Cannon but is not optimized (dm me on discord/In-game if you can improve upon it). The reason that I found the class attractive is that Shiranui gameplay are cool, and the magic double daggers build have potential to be broken (as it was several times throughout the RO history as whole), as I am reaching damage on par with other characters using very old weapon (3-4 meta generations ago for the Shiranui compared to time dimensions, time gap, or even flush weapons on other characters). However the potential also comes with inherent disadvantage of the build namely the low HP base, very high sp comsumption and ample preparations before dishing the damage on maximum potential, so I would advice you readers to familiarize yourself with the more common skills and complications of Ninja class in general.

Scope/For Whom this guide is Intended for

End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent or those who skips TDRC and trying around various classes after getting their highly refined 400724.png Yorscalp Crown of Judgment [1] (400724) and various Episode 21 Past Heroes cards. This guide is not intended to be a stand-alone and more of practical/hands on/pedagogical complimentary (statements written in this guide is from live testing and personal experiences) for other more comprehensive magic build guides such as Choi's Guide to Magic. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated to not have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress).

End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (magic Shiranui has the worst SP comsumption problem so far among any builds that I've ever played). So we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS in defining the BiS towards itemization choices, and whatnots and that the BiS designation probably should also consider other aspects beside damage on Shiranui case and as long as things work well (shout out to get the DPS envy immunity people!).

Come play this class guys trust me it is very cool

General Overview

Stats&Traits

The actual distribution of stats and traits is more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority):

  1. Instant Cast: hurt others faster than they can hurt you and also you don't want to be hurt because of the small HP pool. We will aim to get 100% vct% reduction purely from items (instead of stats)
  2. <Only For Farming otherwise this can be skipped> One Hit (OH) damage capability: This is less of an issue for Shiranui because the single instance of any of the skills in the rotation (5492.png Darkening Cannon (0.5s CD), 5488.png Red Flame Cannon (0.7s CD), and 5495.png Dark Dragon - Nightmare (1s CD)) all have decent damage and either way if it doesn't OH the cooldown is very short so you just hit the mobs again. You will want to use 5492.png Darkening Cannon and 5488.png Red Flame Cannon mostly for your farming depending on the distance, while 5495.png Dark Dragon - Nightmare is very nice area cover speaking (11x 11) but the cooldown is relatively high (1 sec) and its AP requirement means you cannot use it too often.
  3. <Only For Bossing otherwise this can be skipped> DPS: ASPD requirement is quite high for full rotation spam maybe at 185 ASPD (3 actions per second peak activity: 2 darkening, 1 red flame) or 188 ASPD (4 actions per second peak activity: 2 darkening, 1 red flame, 1 Dark Dragon) and might as well aim for 190 ASPD (5 actions per second peak activity: 2 darkening, 1 or 2 red flame, 1 Dark Dragon) just to be safe, for the entire skills rotation. Not sure if it works like this (?) but I can confirm increased DPS as ASPD is increased, assuming the comparative methodology is not wrong.
  4. Survivability, HP pool, damage resistance in general, and/or evasion (Shiranui is very glass cannon and the double dagger build means we don't use shield)
  5. Curse immunity
  6. SP usage reduction if possible, because Shiranui have a very severe case of SP consumption.
  7. Non-priority niches (carry weight, ASPD, Lucky Flee, etc). Acd% is only there for 5495.png Dark Dragon - Nightmare (0.5 sec) and so acd% reduction might not be specifically needed.
Stats
  • STR - 0-90; Carry weight because Shiranui have to carry a lot of haze ammunitions/fire charms and a lot of consumables (because of the SP problem)
  • AGI - 80-130; high ASPD requirements as said for the rotation spam.
  • VIT - 84-130; Put just enough for stun immunity minimum. Can put minimum amount when in a party with devo. Put more when going solo or in a unreliable pub party as Shiranui have small base HP.
  • INT - 100-120; SP pool (HN have SP consumption/pool problem but not as severe as SA).
  • DEX - 0-110; Some points might be nice for some boost in ASPD and some damage.
  • LUK - 93-100; For Curse Immunity.

Example (My stats for general play in D1/D2/casual harder maps with pub or solo, fully glass cannon):

  • STR - 60
  • AGI - 120
  • VIT - 101
  • INT - 110
  • DEX - 105
  • LUK - 93
Traits
  • SPL - 90-110; Magic Damage
  • CON - 90-110; Magic Damage, Evasion
  • WIS/STA - 72-112 total; MRES/RES/Survivability

Core Skills

Passive Skills

3002.png Right Hand Mastery: Level it for Oboro Stone Top bonus.

3022.png 16th Night: Very good skill to reduce vct%, beside erasing all fct. However it is only for 90 seconds so I personally don't like to rely on it.

Buff / Other Skills

531.png Cicada Skin Shed: Standard Job 1 Buff

5479.png Mirage: Somewhat OP skill that keeps shooting 5492.png Darkening Cannon at reduced damage. Use it whenever you could although positioning it well might takes some practice and flight hours.

5499.png Four Charms: A little bonus (?) for 5488.png Red Flame Cannon. Might be buggy because I don't see the increased amount of +8500% (?)

3011.png Pure Soul: Little regeneration boost but it will immobilize you. Use with caution.

Active Skills

You will rotate (5492.png Darkening Cannon (0.5s CD), 5488.png Red Flame Cannon (0.7s CD), and 5495.png Dark Dragon - Nightmare (1s CD))lets define them 3 as rotational skills and it is the utmost of importance on this build; each of these skills hits decently like a small handcannon (compared to HN skills which hits very hard but long cd like big cannons). I play it like this and this is the reason why the Objective parts was formulated as such. But I am not saying that this is the only correct way to play around with Shiranui skills rotations/combinations. If you want to modify this playstyle, you only need to alter and adapt the objectives accordingly yourself.

Swap Equip: You might want to quickly swap between pure glass cannon magic build and into tank build depending on the map/instance.

5492.png Darkening Cannon (0.5s CD): Your main bread and butter. Dark element locked. Self Target and small 7x7 area.

5488.png Red Flame Cannon (0.7s CD): Your main bread and butter. Fire element locked.

5495.png Dark Dragon - Nightmare (1s CD): Dark element locked. Self Target and very useful when defending by killing mobs that are trying to come near (usually in D1/D2). Can also be use offensively but may be risky. Quite huge 11x11 area. 20 AP cost so sadly it is not as spammable as we would like it to.

Gears and Min-Max Technicalities: Darkening - Red Flame Cannon Build

About Magical Damage Modifiers for Darkening - Red Flame Cannon Shiranui Build (Yorscalp Crown + Past Heroes Meta)

The general aim of the min-maxing process (as of Date: 30/Dec/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you add up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned DPS and One Hit (OH) Objectives, that we want each hit of our magical skills damage to be as high as possible whenever allowed.

Listed from most precious to least worthy, type @bs in game to see yours:

  • Class%/Boss%: Hardest and most expensive to get, generally speaking. You will have around 20%-100%. Main Sources: 300472.png [MVP] Demigod Lasgand Card (300472) , Demigod Set, HoL accessories and enchantments, White Knight Pet. (This is probably why 300472.png [MVP] Demigod Lasgand Card (300472) was so expensive in contrast to the physical builds which have plethora of Class%/Boss% sources)
  • Enemy_Element%: Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-60%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc, 400724.png Yorscalp Crown of Judgment [1] (400724) Proc. Quite hard for us to get because we don't use Dim Glacier, Dimensions, or Time Gap weapon. Just adjust the amount if you are using them.
  • Enemy_Size%: Easy to get a lot as a double dagger build. You will have around 65%-160%. Main Sources: Cards on Weapon slots, 400724.png Yorscalp Crown of Judgment [1] (400724) and its Proc, Shadow Gears.
  • Skill%: Easier to get now with Yorscalp Crown and Past Heroes card combo. You will have around 172% for for 5492.png Darkening Cannon and less for other skills. Main Sources: Weapon, 400724.png Yorscalp Crown of Judgment [1] (400724) and 300599.png Galaxia Nerius Card (300599) combo, 311060.png Antenpou Tuning Device (311060) on weapon, Shadow Gears.
  • Enemy_Race%: You will have 60%-180%. Main Sources:4441.png [MVP] Falling Bishop Card (4441) -like MVP cards on shoes, HoL accessories and enchantments, various equipments.
  • MRes_Ignore%: You will have around 10-30%. The effect is only roughly 5-10% pure damage increase for every 20% MRes_Ignore%, though it is nice, because it is outside all other modifier calculations. The source is: the Magical/Spell/Sorcery Master Shadow Gears for 20%, 400724.png Yorscalp Crown of Judgment [1] (400724) .
  • MATK%: You will have more than 120-200% MATK%. Still a bit harder to get than Spl so we are prioritizing this above it. Main Sources: 450173.png Nebula Robe of Spell [1] (450173) , Shadow Gear Enchantments for MATK%, 4441.png [MVP] Falling Bishop Card (4441) -like MVP cards on shoes, 300243.png Lude Gal Card (300243) that can be used on both accessories slot, various other cards and equipments.
  • Spl: You will have around 200-250 or more. Main Sources: 470204.png Moan of Corruption [1] (470204) , Shadow Gear enchantments,
  • S.MATK: You will have around 320-380 or more. Main Sources: various equipments,
  • Ele%: You will easily have around 250-450% or more. Main Sources: 27362.png [MVP] Polluted Queen Spider Card (27362) -like MVP cards on garment, various equipments. Used to be less on previous meta (around 100-250% top), that is why additional damage boost from 27362.png [MVP] Polluted Queen Spider Card (27362) -like MVP cards on garment felt bigger, because the 100% ele is of bigger ratio.

Gears

Recommended gears (as of Date: 30/Dec/2025):

Type Item Card Enchants and Notes
Upper +15 [A] 400724.png Yorscalp Crown of Judgment [1] (400724) (Core Item)

  • Enchanted with any lvl 3 or 4 enchantments that you need for the 3rd slot..
  • I personally use 313420.png Speed of Yorscalp Lv3 (313420) even if Shiranui doesn't need acd% (though the ASPD is nice) because of its interoperability with other classes's build in general.
Middle 410233.png Gambler's Seal [1] (410233)

  • Enchanted with any of the following:
    • MATK% +8-10% (Ele% falls in grace as CoL Autumn and HoL acc set and combo gives a lot of that Ele% modifier compared to previous meta)
    • VCT% reduction +8-10% (only if you still have a VCT% problem)
    • MaxHP +8-10% (Experimental), the reason is that sometimes additional HP is simply better when you already have saturated every other damage source modifier.
Lower 420213.png Ace of Spades in Mouth (Magical) (420213) (BiS)
and/or
420269.png Ace of Clovers in Mouth (Defense) (420269) (Experimental)
N/A
  • Enchanted with any of the following:
    • 1st line: VIT +5 / INT +5 / any (stats are not that important)
    • 2nd line: Ele% +6-7% or S.MATK +6-7% (BiS)
Armor +12 to +15 [A] 450173.png Nebula Robe of Spell [1] (450173)

Weapon +12 to +15 [A] 510050.png Solid Dagger [2] (510050) x2 (Double Dagger Build, BiS)
or
+12 to +14 [A] 650028.png Dim Glacier Huuma Shuriken [1] (650028) with double 311324.png Glacier Flower Spell (Inbeoppo) (311324)
or
+12 to +15 [A] 650047.png Dimensions Moonlight Wheel Shuriken [2] (650047)

Shield +11 to +12 [C] 460040.png Glacier Guard [1] (460040)
or
+12 to +14 [A] 460020.png Mad Bunny-LT [1] (460020)

Swap in and out between the double dagger and dagger + shield if needed.

Garment +12 to +15 [A] 480351.png Circulation of Life Autumn [1] (480351)

Shoes +12 to +14 [A] 470204.png Moan of Corruption [1] (470204)

  • MoC is still very strong with its +SPL bonus
Accessory (Right)
490136.png Spell Signet of Star [1] (490136)

Accessory (Left) 490485.png Signet of Circulation Autumn [1] (490485)

  • Pets: 9134.png White Knight Egg (9134)
  • Shadow Gears:
    • Magical Spell Shadow Shield+Shadow Weapon combo with Full Spell Armor-Shoes Combo: very strong, most likely old BiS.
    • Needing Full Tempest acc combo for 100% magic penetration.
    • Otherwise single/double +10/+10 Magical/Spell/Sorcery Master Shadow Gears is not bad. Combine it with the class shadow gear as needed:
      • 24914.png Red Thunder Cannon Shadow Earring (24914) ,24915.png Red Thunder Cannon Shadow Pendant (24915) seems very strong on paper and likely will be new BiS but i haven't tested it. Be aware that we are somehow focusing on Darkening Cannon instead of the Red Flame Cannon so this equipment is not guaranteed BiS but may raise the rotation DPS overall. Exhaustive practical testing still take precedence.
  • Currently not-haves list: 300377.png [MVP] Ultra Limacina Card (300377) , 24914.png Red Thunder Cannon Shadow Earring (24914) ,24915.png Red Thunder Cannon Shadow Pendant (24915) .

Miscellaneous and Hot Tips (for Shiranui in general)

Sophie's Industrious Alts Mass Production Recommendation (Shiranui)

Preparation Phase

Not going to be your typical leveling guide, because this approach will prioritize:

  • Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for Shiranui will be highlighted on this guide.
  • Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons
  • Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that farming hours loss.

Undergoing Assumptions:

  • Exp Event ongoing and you use the 7803.png Novice Battle Manual (7803) (very important for efficiency). When 7803.png Novice Battle Manual (7803) expires you will use 12411.png HE Battle Manual (12411) or 100351.png Core Battle Manual (100351)
  • You spend on episode ticket 16, 17.1, and 17.2.
  • You are using Guyak Pudding(very important), Eden Food buff separately / 50035.png The One Potion (50035) / or at the very least 23204.png Brilliant Protection Scroll (23204) . Teleport items, infinite fly wing, fly wing, or creamy card is mandatory.
  • Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part.
  • You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.:
  • Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 1h (Shiranui only because lvl 100-200 is tough with this job) when I do it myself, and roughly at worst you will be able to reach lvl 250 in around to 2-3h depending on your performance and investment level.

Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption.

Phase 1: lvl 1 to post-Rebirth lvl 100

Primary Skill: 534.png Flaming Petals

Core item:

Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 3-5 minutes

Steps:

1. Payon Dungeon + Eden Quest, don't claim yet.

2. Orc Dungeon + Eden Quest, don't claim yet.

3. Amatsu Dungeon + Eden Quest, don't claim yet.

4. Keep hitting either Orc Dungeon 2 mobs or the kill Novus outside Abyss Lake (is also Eden Quest) until job change to Job 3.

Phase 2: lvl 100 Job 3 to lvl 200

Primary Skill: 534.png Flaming Petals 3015.png Fire Charm, 537.png Freezing Spear 3016.png Ice Charm

Core item:

Favorite item (optional but all from my personal experience, aim for as much vct% as possible ideally 100% for instant cast):

  • 480125.png Convertible Magical Wing [1] (480125) and its <mid> slot combo (pick one) hits above its weight. Buy it if there's seller who offers fair price because it took a long time with a lot of grinding effort to craft it.

Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 30 minutes or more

Steps:

1. Claim previously stacked Eden Quests.

2. Do and claim Illusion of Moonlight until lvl 150.

3. Do and claim Illusion of Teddy Bear until you are strong enough for Illusion of Twins.

4. Do and claim Illusion of Twins until lvl 200. Otherwise do easier illusion dungeons.

5. (optional, credit to Mango's guide Mango's guide to leveling and farming with SA) ) At lvl 180 do Thanatos Fragments quest from Daily Hunts NPC, buy 10 each of these 7436.png Fragment of Agony (7436) , 7437.png Fragment of Misery (7437) , 7438.png Fragment of Hatred (7438) and 7439.png Fragment of Despair (7439) .

Phase 3: Job 4 lvl 200 to 250 and beyond

Primary Skill: rotation of (5492.png Darkening Cannon, 5488.png Red Flame Cannon, and 5495.png Dark Dragon - Nightmare

Core item: 19489.png Temporal Circlet (Oboro) [1] (19489) with ME and double +12A 510050.png Solid Dagger [2] (510050) fully enchanted at level 230. Get one with 311060.png Antenpou Tuning Device (311060) and 311019.png Clockwork (Variable Casting) (311019) or other clockwork enchant as needed (like 311017.png Clockwork (MATK) (311017) ). There's hammer for it and the whole item is several generational meta behind (clock tower underground basement series) and thus should't cost too much to fully craft and enchant.

Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-45 minutes

Steps:

1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice.

2. Do and claim Amiticia 2 until you are 240.

3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower).

4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment except weapons at lvl 230). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing.

Afterword

(30/Dec/2025)

This Build will be bonkers when we have higher tier magic ninja double daggers guys (Trust!)

Glossary

  • BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
  • Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
  • Experimental: Strong items that could possibly be BiS on some setups, but are not widely accepted as the BiS and still need a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
  • Core Item: Item that is characteristic of the build.
  • Damage Flow (characteristics that are the underlying of your DPS): Your continuous stream of damage flowing through, it is considered good if you have only skill unique CD as your bottleneck. If your bottleneck is anything else (could be your non-instacast, your ASPD, your aftercast delay,etc) it means your damage flow is not good and you will have to improve upon that. If your bottleneck is PC power or connection (like me) well then it's too bad can't do anything about that but also it means you can be more relaxed and be a bit below theoretical values on some aspects like your acd% reduction.

Acknowledgements

  • Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
  • Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
  • Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.