Item Reform - Overview

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Introduction into Item Reforming

Item Reforming is the process of converting a weapon or armor into an improved version. The special thing about reforming is that the cards and enchantments of the old version are preserved.
The refinement level is not reset, it only changes during the reform process along the chosen reform method.
The NPC is in our Equip enchancement office (@go50), her name is Whoopi (grademk 48, 169).

Materials

In the reforming process, various materials are necessary. These can be dropped from monsters but can also be produced and exchanged by yourself.

Gemstone Refining

Item Description Currency Amount
1000430.png Weapon Upgrade Stone (Low) (1000430) Ore made by refining Weapon Enhancement Ore (Low).
Used to upgrade weapon equipment.

_______________________
Type: Etc
Position: Unknown
10,000z

5x 1000419.png Weapon Enhancement Ore (Low) (1000419)

1000434.png Armor Upgrade Stone (Low) (1000434) Ore made by refining Armor Enhancement Ore (Low).
Used to upgrade armor equipment.

_______________________
Type: Etc
Position: Unknown
10,000z

5x 1000423.png Armor Enhancement Ore (Low) (1000423)

1000438.png Accessory Upgrade Stone (Low) (1000438) Ore made by refining Accessory Enhancement Ore (Low).
Used to upgrade accessory equipment.

_______________________
Type: Etc
Position: Unknown
10,000z

5x 1000426.png Accessory Enhancement Ore (Low) (1000426)

1000431.png Weapon Upgrade Stone (Intermediate) (1000431) Ore made by refining Weapon Enhancement Ore (Intermediate).
Used to upgrade weapon equipment.

_______________________
Type: Etc
Position: Unknown
20,000z

5x 1000420.png Weapon Enhancement Ore (Intermediate) (1000420)

1000435.png Armor Upgrade Stone (Intermediate) (1000435) Ore made by refining Armor Enhancement Ore (Intermediate).
Used to upgrade armor equipment.

_______________________
Type: Etc
Position: Unknown
20,000z

5x 1000424.png Armor Enhancement Ore (Intermediate) (1000424)

1000439.png Accessory Upgrade Stone (Intermediate) (1000439) Ore made by refining Accessory Enhancement Ore (Intermediate).
Used to upgrade accessory equipment.

_______________________
Type: Etc
Position: Unknown
20,000z

5x 1000427.png Accessory Enhancement Ore (Intermediate) (1000427)

1000432.png Weapon Upgrade Stone (High) (1000432) Ore made by refining Weapon Enhancement Ore (High).
Used to upgrade weapon equipment.

_______________________
Type: Etc
Position: Unknown
50,000z

5x 1000421.png Weapon Enhancement Ore (High) (1000421)

1000436.png Armor Upgrade Stone (High) (1000436) Ore made by refining Armor Enhancement Ore (High).
Used to upgrade armor equipment.

_______________________
Type: Etc
Position: Unknown
50,000z

5x 25920.png Armor Enhancement Ore (High) (25920)

1000440.png Accessory Upgrade Stone (High) (1000440) Ore made by refining Accessory Enhancement Ore (High).
Used to upgrade accessory equipment.

_______________________
Type: Etc
Position: Unknown
50,000z

5x 1000428.png Accessory Enhancement Ore (High) (1000428)

1000433.png Weapon Upgrade Stone (Superior) (1000433) Ore made by refining Weapon Enhancement Ore (Superior).
Used to upgrade weapon equipment.

_______________________
Type: Etc
Position: Unknown
100,000z

5x 1000422.png Weapon Enhancement Ore (Superior) (1000422)

1000437.png Armor Upgrade Stone (Superior) (1000437) Ore made by refining Armor Enhancement Ore (Superior).
Used to upgrade armor equipment.

_______________________
Type: Etc
Position: Unknown
100,000z

5x 1000425.png Armor Enhancement Ore (Superior) (1000425)

1000441.png Accessory Upgrade Stone (Superior) (1000441) Ore made by refining Accessory Enhancement Ore (Superior).
Used to upgrade accessory equipment.

_______________________
Type: Etc
Position: Unknown
100,000z

5x 1000429.png Accessory Enhancement Ore (Superior) (1000429)

Gemstone Exchange

Item Description Currency Amount
1000431.png Weapon Upgrade Stone (Intermediate) (1000431) Ore made by refining Weapon Enhancement Ore (Intermediate).
Used to upgrade weapon equipment.

_______________________
Type: Etc
Position: Unknown
10,000z
3x 1000430.png Weapon Upgrade Stone (Low) (1000430)
1000435.png Armor Upgrade Stone (Intermediate) (1000435) Ore made by refining Armor Enhancement Ore (Intermediate).
Used to upgrade armor equipment.

_______________________
Type: Etc
Position: Unknown
10,000z
3x 1000434.png Armor Upgrade Stone (Low) (1000434)
1000439.png Accessory Upgrade Stone (Intermediate) (1000439) Ore made by refining Accessory Enhancement Ore (Intermediate).
Used to upgrade accessory equipment.

_______________________
Type: Etc
Position: Unknown
10,000z
3x 1000438.png Accessory Upgrade Stone (Low) (1000438)
1000432.png Weapon Upgrade Stone (High) (1000432) Ore made by refining Weapon Enhancement Ore (High).
Used to upgrade weapon equipment.

_______________________
Type: Etc
Position: Unknown
20,000z
3x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)
1000436.png Armor Upgrade Stone (High) (1000436) Ore made by refining Armor Enhancement Ore (High).
Used to upgrade armor equipment.

_______________________
Type: Etc
Position: Unknown
20,000z
3x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)
1000440.png Accessory Upgrade Stone (High) (1000440) Ore made by refining Accessory Enhancement Ore (High).
Used to upgrade accessory equipment.

_______________________
Type: Etc
Position: Unknown
20,000z
3x 1000439.png Accessory Upgrade Stone (Intermediate) (1000439)
1000433.png Weapon Upgrade Stone (Superior) (1000433) Ore made by refining Weapon Enhancement Ore (Superior).
Used to upgrade weapon equipment.

_______________________
Type: Etc
Position: Unknown
50,000z
3x 1000432.png Weapon Upgrade Stone (High) (1000432)
1000437.png Armor Upgrade Stone (Superior) (1000437) Ore made by refining Armor Enhancement Ore (Superior).
Used to upgrade armor equipment.

_______________________
Type: Etc
Position: Unknown
50,000z
3x 1000436.png Armor Upgrade Stone (High) (1000436)
1000441.png Accessory Upgrade Stone (Superior) (1000441) Ore made by refining Accessory Enhancement Ore (Superior).
Used to upgrade accessory equipment.

_______________________
Type: Etc
Position: Unknown
50,000z
3x 1000440.png Accessory Upgrade Stone (High) (1000440)

Purchase Additional Gemstone

Item Description Currency Amount
1000430.png Weapon Upgrade Stone (Low) (1000430) Ore made by refining Weapon Enhancement Ore (Low).
Used to upgrade weapon equipment.

_______________________
Type: Etc
Position: Unknown
20,000z
1x 25729.png Shadowdecon (25729)
1000434.png Armor Upgrade Stone (Low) (1000434) Ore made by refining Armor Enhancement Ore (Low).
Used to upgrade armor equipment.

_______________________
Type: Etc
Position: Unknown
20,000z
1x 25729.png Shadowdecon (25729)
1000438.png Accessory Upgrade Stone (Low) (1000438) Ore made by refining Accessory Enhancement Ore (Low).
Used to upgrade accessory equipment.

_______________________
Type: Etc
Position: Unknown
20,000z
1x 25729.png Shadowdecon (25729)

Target Items

Thanatos Weapons

To reform Thanatos Weapons to Thanatos AD Weapons you need following items:

Thanatos Weapon Item Reform Example
Base Item Option Materials Refine Change Result Item ⇒ next Option Materials Refine Change
+9~+20
Thanatos Weapons
100x 6672.png Gray Shard (6672)

100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Thanatos AD Weapons

+9~+11
14x 6635.png Blacksmith's Blessing (6635)

1x 100619.png Modified Thanatos Refine Hammer (100619)

+1
OR
300x 6672.png Gray Shard (6672)

100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1


Ancient -> Patent -> Hero LT Reform

To convert an Ancient Hero Weapon into their Patent equivalent you need a 100753.png Patent Ancient Hero's Cube (100753) which can be obtained by:

Material requirements are the same for all weapons.
100821.png Modified Hero's Refine Hammer (100821) can be obtained as MVP drop in Bioresearch Laboratory
To convert an Patent Weapon into their Saint LT - Version you have to talk to Whoopi (grademk 48, 169).

Patent Weapon Item Reform Example
Ancient Hero Material Refine Change Patent Weapon ⇒ Next Option Option Materials Refine Change Saint LT ⇒ Next Option Materials Refine Change
Ancient Hero Weapon refined +7 ~ +20 100753.png Patent Ancient Hero's Cube (100753) -2 Patent Weapon refined +9 ~ +20 50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Saint LT Weapon refined

+9~+11
300x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

1x 100821.png Modified Hero's Refine Hammer (100821)

+1
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1
OR
1x 7925.png Powerful Dimensional Essence (7925)

150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

100x 1000432.png Weapon Upgrade Stone (High) (1000432)

+1


Great Hero / Hero's-LT Boots Reform

22238.png Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher 22171.png Ancient Hero Boots [1] (22171) to 22238.png Great Hero Boots [1] (22238) by using a 100753.png Patent Ancient Hero's Cube (100753) .

100753.png Patent Ancient Hero's Cube (100753) can be obtained by:

To transform 22238.png Great Hero Boots [1] (22238) into 470094.png Hero Boots-LT [1] (470094) you need to talk to Whoopi at (grademk 48, 169).

Hero Boots Item Reform
Ancient Hero Materials Refine Change Great Hero Option Materials Refine Change Hero Boots-LT
+7~+20

22171.png Ancient Hero Boots [1] (22171)

100753.png Patent Ancient Hero's Cube (100753) -2 +9~+20
22238.png Great Hero Boots [1] (22238)
50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 470094.png Hero Boots-LT [1] (470094)
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1


How to reform

Improved LT versions are also available for some headgears.
These can also be produced via the Reforming Process. Some of the basic versions can be produced via crafting.
Talk to Whoopi at (grademk 48, 169).

Smokie Tranformation Leaf

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20
19265.png Smokie Transformation Leaf [1] (19265)
150x 945.png Raccoon Leaf (945)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400152.png Smokie Transformation Leaf-LT [1] (400152)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
300x 945.png Raccoon Leaf (945)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
Smokey uses the leaves of transformation.
I feel the energy of Smokey.
_______________________
For each Refine Level:
Increases Magical Damage with every element by 1%.
_______________________
Has a chance to transform into Smokie for 5 seconds when dealing Melee Physical Damage.
_______________________
Grants following effects while in Smokie form:
Has 5% chance to auto-cast bolt spells lv.2 when dealing Melee Physical Damage.
_______________________
Refine Level +7:
4% chance to auto-cast Frost Nova lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +8:
3% chance to auto-cast Thunderstorm lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +9 and Base Level 100:
2% chance to auto-cast Hell Inferno lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +10 and Base Level 100:
1% chance to auto-cast Chain Lightning lv.3 when dealing Melee Physical Damage.
_______________________
Can be crafted at: <NAVI>Prity<INFO>m_crafting,67,112,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Refinable
Weight: 60
An improved version of the transformation leave used by Smokey.
_______________________
Base Level at least 120:
P.ATK +2
S.MATK +2
_______________________
For each Refine Level:
Increases Magical Damage with every element by 1%.
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Has a chance to transform into Smokie for 10 seconds when dealing Melee Physical Damage.
_______________________
Grants following effects while in Smokie form:
MATK +100, HIT +50
Physical melee attacks have 5% chance to auto-cast Level 3 Cloud Kill.
(If you learned a higher Level, it will auto cast that Level instead.)

Refine Level +7:
MATK +50, HIT +25

Refine Level +9:
Physical melee attacks have 5% chance to auto-cast Level 5 Hell Inferno additionally.

Refine Level +10:
Physical melee attacks have 2% chance to auto-cast Level 3 Chain Lightning additionally.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11: Magical attacks have 3% chance to auto-cast Level 9 Fire Ball additionally.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 7
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 150

Wickebine's Black Cat Ears

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20
19134.png Wickebine's Black Cat Ears [1] (19134) or

+9~+20

5360.png Wickebine's Black Cat Ears (5360)

50x 7206.png Black Cat Doll (7206)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400153.png Wickebine's Black Cat Ears-LT [1] (400153)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
100x 7206.png Black Cat Doll (7206)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
Wickebine's black cat ears.
_______________________
FLEE +10
_______________________
Increases Critical Damage by 10%.
_______________________
Random chance to pierce magical defense of target for 5 sec when dealing magical damage.
_______________________
Class Restrictions:
All Jobs except Novice
_______________________
Can be crafted at: <NAVI>Mony<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 4
Armor Level: 1
Refinable
Weight: 20
Required Level: 45
An improved version of the black cat ears used by Wickebine.
_______________________
FLEE +20
_______________________
Increases Critical Damage by 15%.
Increases Magical Damage with every element by 15%.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to increase Critical by 30 for 10 seconds.
Magical attacks have a certain chance to ignore magic defense of all race, except Players, by 100% for 10 seconds.
_______________________
Refine Level +7:
Increases Critical Damage by additional 10%.
Increases Magical Damage with every element by additional 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Armor Level: 2
Refinable / Gradable
Weight: 20
Required Level: 150

Survival Circlet

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

19266.png Survival Circlet [1] (19266)

100x 7166.png Soft Silk (7166)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400154.png Survival Circlet-LT [1] (400154)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
200x 7166.png Soft Silk (7166)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
Headdress used by monks. The power to draw the wearer's magic is said to be hidden.
_______________________
INT +3
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +10:
Matk +5%
_______________________
Base Level at least 130:
Matk +50
_______________________
When equipped with Survivor's Orb:
Decreases After Cast Delay by as percent equal to Refine rate of Survivor's Circlet.
_______________________
When equipped with Survivor's Rod:
For each Refine Level of Survivor's Rod:
Matk +10.
_______________________
When equipped with Survivor's Manteau:
For each 2 Refine Level of Survivor's Manteau:
Decreases Variable Casting Time by 5%.
_______________________
Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 50
An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 150

Gold Fish Head Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

19264.png Gold Fish Head Hat [1] (19264)

150x 954.png Shining Scale (954)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400155.png Gold Fish Hat-LT [1] (400155)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
300x 954.png Shining Scale (954)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
A smirk golden fish hat. Every time I open my mouth, it seems fishy.
_______________________
Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage.
Has a chance to increase Holy element magic by 10% for 60 seconds when dealing magical damage.
_______________________
Refine Level +7:
Increased the chance to activate Magical Damage with Holy element increase.
_______________________
Refine Level +9:
When hit by a physical attack, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage.
_______________________
Can be crafted at: <NAVI>Prity<INFO>m_crafting,67,112,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Defense: 2
Armor Level: 1
Refinable
Weight: 40
An improved version of the puffing gold fish hat.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Holy element by 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Shadow elemental enemies by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
Increases Magical Damage with Holy element by 5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 2
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 150

Tiger King Doll Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

5497.png Tiger King Doll Hat [1] (5497)

40x 1030.png Tiger's Footskin (1030)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400245.png Tiger King Doll Hat-LT [1] (400245)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
80x 1030.png Tiger's Footskin (1030)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
A hat that imitates the shape of King Tiger.
_______________________
STR +2
DEX +2
_______________________
Increases Physical Damage against Brute race by 10%.
_______________________
Random chance to transform wearer into King Tiger when dealing or receiving physical attack.
While transforming, drains 5 SP every seconds but gain the power of King Tiger.
Increasing Refine Level will increase the chance to transform and the power of King Tiger.
_______________________
Class Restrictions:
All Jobs except Novice
_______________________
Can be crafted at: <NAVI>Miguel<INFO>m_crafting,99,174,0,100,0,0</INFO></NAVI>
_______________________
Type: Armor
Position: Head Top
Defense: 6
Armor Level: 1
Refinable
Weight: 40
A hat that imitates the shape of King Tiger.
_______________________
STR + 2,
DEX + 2,
POW + 2,
CON + 2.
Increases Attack Speed by 10%.
Increases Physical Damage against Brute race by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 15%.
_______________________
Refine Level +9:
ATK + 10%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
_______________________
Physical attacks have a chance to activate Power of the Beast for 10 seconds.
_______________________
[Power of the Beast]
For each Refine Level:
ATK + 35

Refine Level +10:
P.ATK + 20
_______________________
[Bonus by Grade]
[Grade D]:
ATK + 5%.
POW + 3
_______________________
[Grade C]:
STA +2.
Fixed Casting Time -0.5 seconds.
_______________________
[Grade B]:
P.ATK + 2.
RES + 20
_______________________
[Grade A]:
P.ATK + 7.

_______________________
Type: Armor
Position: Head Top
Defense: 6
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 150


Bacsojin Doll Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

5464.png Bacsojin Doll Hat [1] (5464)

200x 7165.png Transparent Celestial Robe (7165)

100x 7166.png Soft Silk (7166)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400246.png Bacsojin Doll Hat-LT [1] (400246)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
400x 7165.png Transparent Celestial Robe (7165)

200x 7166.png Soft Silk (7166)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
A doll resembles the fairy “Baek-so-jin“.
_______________________
INT +3
MDEF +9
_______________________
Increases Magical Damage against Undead race by 10%.
_______________________
Random chance to transform wearer into Bacsojin when dealing or receiving magical attack.
While in transform, you will lose 10 SP per sec but you will gain more magical power.
Higher Refine Level will increase the transform duration and magical power.
_______________________
Class Restrictions:
All Jobs except Novice
_______________________
Can be crafted at: <NAVI>Prity<INFO>m_crafting,67,112,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Top
Armor Level: 1
Refinable
A doll resembles the fairy “Baek-so-jin“.
_______________________
INT + 2,
DEX + 2,
SPL + 2,
CON + 2.
Decreases Variable Casting Time by 10%.
Increases Magical Damage against Undead race by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +9:
MATK + 10%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
Magical attacks have a chance to activate New Spirit for 10 seconds.
_______________________
[New Spirit]
For each Refine Level:
MATK + 35

Refine Level +10:
S.MATK + 20
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 3
[Grade C]:
WIS +2.
Fixed Casting Time -0.5 seconds.
[Grade B]:
S.MATK + 3.
MRES + 20.
[Grade A]:
S.MATK + 7

_______________________
Type: Armor
Position: Head Top
Defense: 6
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 150


Imp Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

5658.png Imp Hat [1] (5658)

150x 7122.png Burning Hair (7122)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400156.png Imp Hat-LT [1] (400156)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
300x 7122.png Burning Hair (7122)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
A hat that mimic Imp, the mascot of Thor Volcano Dungeon.
_______________________
Random chance to enchant equipped weapon with Fire elemental for 60 sec when dealing physical damage.
_______________________
Random chance to increase Magical Damage with Fire element by 10% for 60 sec when dealing magical damage.
_______________________
Refine Level +7:
Increases the chance of increasing Magical Damage with Fire element.
Refine Level +9:
Random chance to auto-cast Level 1 Pulse Strike when receiving physical damage.
_______________________
Can be crafted at: <NAVI>Trapped Demoness<INFO>m_crafting,99,134,0,100,0,0</INFO></NAVI>
_______________________
Type: Armor
Position: Head Top
Defense: 1
Armor Level: 1
Refinable
Weight: 40
An improved version of the hat modeled after the Imp, the mascot of the Thor Volcano Dungeon.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Fire element by 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Increases Damage against Earth elemental enemies by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
Increases Magical Damage with Fire element by 5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12: Fixed Casting Time -0.5 seconds.

_______________________
Type: Armor
Position: Head Top
Defense: 1
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 150


Orbs of Survival

Base Item Option Materials Refine Change Result Item
+0~+0

19267.png Orbs of Survival (19267)

450x 7321.png Crystal Fragment (7321)

100x 1000436.png Armor Upgrade Stone (High) (1000436)

0 420066.png Orbs of Survival-LT (420066)
Orbs that automatically assists its owner.
_______________________
MDEF +2
_______________________
Decreases Variable Casting Time by 2%.
_______________________
Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI>

_______________________
Type: Armor
Position: Head Low
Defense: 2
Armor Level: 1
Weight: 30
An improved version of the freestanding orb that automatically assists the owner.
_______________________
Decreases Variable Casting Time by 3%.
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Low
Defense: 2
Armor Level: 2
Weight: 30
Required Level: 150


Officer's Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

400011.png Officer's Hat [1] (400011)

100x 7161.png Black Bear Skin (7161)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400445.png Officer's Hat-LT [1] (400445)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
200x 7161.png Black Bear Skin (7161)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
A high-ranking officer's hat.
Gold ornaments are the highlight of the understated color tone.
_______________________
When equipped, consumes 10 HP every 5 seconds.
_______________________
For each 2 Refine Levels:
ATK +5
MATK +5
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.

Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Can be crafted at: <NAVI>Floating Book<INFO>m_crafting,70,165,0,100,0,0</INFO></NAVI>
_______________________
Type: Armor
Position: Head Top
Defense: 35
Armor Level: 1
Refinable
Weight: 40
A high-ranking officer's hat.
Gold ornaments are the highlight of the understated color tone.
_______________________
For each 2 Refine Levels:
ATK + 10, MATK + 10.
_______________________
Refine Level +7:
ATK + 5%, MATK + 5%.
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.

Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Refine Level +11:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Physical Damage by 5%.
Increases all elemental magic damage by 5%.
_______________________
[Grade C]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
[Grade B]:
P.ATK + 5
S.MATK + 5

_______________________
Type: Armor
Position: Head Top
Defense: 35
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 100

More info along with their enchants: here

Drooping Thanatos's Dolor

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

400023.png Drooping Thanatos's Dolor [1] (400023)

100x 6608.png Coagulated Spell (6608)

15x 6755.png Contaminated Magic (6755)
150x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400465.png Drooping Thanatos's Dolor-LT [1] (400465)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
200x 6608.png Coagulated Spell (6608)

30x 6755.png Contaminated Magic (6755)
150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
A doll hat that resembles Thanatos' agony. There are rumors that this doll is talking.
_______________________
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%.
_______________________
For each 2 Refine Levels:
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 1%.
_______________________
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.

_______________________
Type: Armor
Position: Head Top
Defense: 30
Armor Level: 1
Refinable
Weight: 10
An improved version of the doll hat resembling Thanatos' agony.
_______________________
Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate.
MaxHP + 10%, MaxSP + 7%.
_______________________
Refine Level +7:
Atk + 5%, Matk + 5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
All Traits +2
_______________________
[Grade C]:
RES + 50
MRES + 50
_______________________
[Grade B]:
Damage against enemies of every size +10%
_______________________
[Grade A]:
Decreases Damage taken from Angel race by 5%.

_______________________
Type: Armor
Position: Head Top
Defense: 30
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 210

More info along with their enchants: here

Adulter Fides Weapon Reform

To reform Adulter Fides Weapon Reform to Vivatus Fides Weapon Reform talk to Whoopi (grademk 48, 169).

Adulter Fides Weapon Item Reform Example
Base Item Option Materials Refine Change Result Item ⇒ next Option Materials Refine Change
+9~+20

Adulter Weapon

200x 1000405.png Amethyst Fragment (1000405)

10x 1000475.png Fides Two-Handed Sword Blueprint (1000475)
50x 1000501.png Holy Oil of Purification (1000501)
50x 1000502.png Holy Water of Purification (1000502)
50x 1000503.png Sabbatical Handkerchief (1000503)

-5 Vivatus Weapon


+9~+11

40x 1000501.png Holy Oil of Purification (1000501)

40x 1000502.png Holy Water of Purification (1000502)
40x 1000503.png Sabbatical Handkerchief (1000503)

1x 101077.png Vivatus Weapon Refine Hammer (101077)

+1
OR
400x 1000405.png Amethyst Fragment (1000405)

30x 1000475.png Fides Two-Handed Sword Blueprint (1000475)
200x 1000501.png Holy Oil of Purification (1000501)
200x 1000502.png Holy Water of Purification (1000502)
200x 1000503.png Sabbatical Handkerchief (1000503)

-1


OS Weapons

To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

OS Weapon Item Reform Example
Base Item Option Materials Refine Change Result Item
+9~+20
OS Weapon
200x 25669.png Unknown Parts (25669)

40x 25723.png Cor Core (25723)
70x 1000430.png Weapon Upgrade Stone (Low) (1000430)

none OSAD Weapon

To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a 101364.png OSAD Weapon Refine Hammer (101364) , 30x 25723.png Cor Core (25723) and 30x 25731.png Zelunium (25731) .
The 101364.png OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina (sp_cor 111, 130)


OS Headgears

To reform OS Headgears to OS-LT Headgears at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

OS Headgear Item Reform Example
Base Item Materials Refine Change Result Item
+9~+20 OS Headgear
100x 25669.png Unknown Parts (25669)

20x 25723.png Cor Core (25723)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 OS-LT Headgear
OR
300x 25669.png Unknown Parts (25669)

60x 25723.png Cor Core (25723)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1

To increase refine rate of OS-LT Headgears between +0 and +11 by one you need to use a 101363.png OS-LT Helm Refine Hammer (101363) , 30x 25723.png Cor Core (25723) and 30x 25729.png Shadowdecon (25729) .
The 101363.png OS-LT Helm Refine Hammer (101363) can be purchased from Elyumina (sp_cor 111, 130)


Varmundt Equipment Reform

To reform Varmundt Equipment to their upgraded form at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

Varmundt Equipment Reform
Base Item Option Materials Refine/Grade Change Result Item
+7~+20
450200.png Varmundt Fire Rune Armor [1] (450200) or

+7~+20
470109.png Varmundt Fire Rune Boots [1] (470109) or
+7~+20
480146.png Varmundt Fire Rune Manteau [1] (480146)

300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000437.png Armor Upgrade Stone (Superior) (1000437)
20x 1000641.png Fire Rune (1000641)
50x 1001139.png Flame Essence (1001139)

none 450234.png Flame Rune Armor [1] (450234) or

470173.png Flame Rune Boots [1] (470173) or
480230.png Flame Rune Manteau [1] (480230)

+7~+20
450201.png Varmundt Glade Rune Armor [1] (450201) or

+7~+20
470108.png Varmundt Glade Rune Boots [1] (470108) or
+7~+20
480145.png Varmundt Glade Rune Manteau [1] (480145)

300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000437.png Armor Upgrade Stone (Superior) (1000437)
20x 1000640.png Glade Rune (1000640)
50x 1001138.png Glade Essence (1001138)

none 450243.png Glade Rune Armor [1] (450243) or

470174.png Glade Rune Boots [1] (470174) or
480231.png Glade Rune Manteau [1] (480231)

+7~+20
450203.png Varmundt Ice Rune Armor [1] (450203) or

+7~+20
470111.png Varmundt Ice Rune Boots [1] (470111) or
+7~+20
480148.png Varmundt Ice Rune Manteau [1] (480148)

300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000437.png Armor Upgrade Stone (Superior) (1000437)
20x 1000642.png Ice Rune (1000642)
50x 1001140.png Ice Essence (1001140)

none 450244.png Ice Rune Armor [1] (450244) or

470175.png Ice Rune Boots [1] (470175) or
480232.png Ice Rune Manteau [1] (480232)

+7~+20
450202.png Varmundt Death Rune Robe [1] (450202) or

+7~+20
470110.png Varmundt Death Rune Boots [1] (470110) or
+7~+20
480147.png Varmundt Death Rune Manteau [1] (480147)

300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000437.png Armor Upgrade Stone (Superior) (1000437)
20x 1000643.png Death Rune (1000643)
50x 1001141.png Death Essence (1001141)

none 450245.png Death Rune Armor [1] (450245) or

470176.png Death Rune Boots [1] (470176) or
480233.png Death Rune Manteau [1] (480233)

490299.png Varmundt Soul Rune Ring [1] (490299) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
20x 1001182.png Soul Rune (1001182)
50x 1001185.png Soul Essence (1001185)

none 490302.png Soul Rune Ring [1] (490302)
490299.png Varmundt Soul Rune Ring [1] (490299) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
5x 1001182.png Soul Rune (1001182)
10x 1001186.png Varmundt Soul Water (1001186)

none 490305.png Soul Magic Ring [1] (490305)
490300.png Varmundt Venom Rune Ring [1] (490300) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
20x 1001180.png Venom Rune (1001180)
50x 1001184.png Venom Essence (1001184)

none 490303.png Venom Rune Ring [1] (490303)
490300.png Varmundt Venom Rune Ring [1] (490300) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
5x 1001180.png Venom Rune (1001180)
10x 1001189.png Varmundt Venom Water (1001189)

none 490306.png Venom Magic Ring [1] (490306)
490301.png Varmundt Temple Rune Ring [1] (490301) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
20x 1001178.png Temple Rune (1001178)
50x 1001183.png Temple Essence (1001183)

none 490304.png Temple Rune Ring [1] (490304)
490301.png Varmundt Temple Rune Ring [1] (490301) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
5x 1001178.png Temple Rune (1001178)
10x 1001188.png Varmundt Temple Water (1001188)

none 490307.png Temple Magic Ring [1] (490307)


Pendants-LT Reform

Red and Blue Pendants
Base Item Option Materials Refine/Grade Change Result Item
490100.png Red Force Pendant [1] (490100) 350x 25739.png Curse Eroded Crystal (25739)

350x 25740.png Curse Eroded Gemstone (25740)
150x 1000440.png Accessory Upgrade Stone (High) (1000440)

none 490382.png Red Force Pendant-LT [1] (490382)
490101.png Blue Mental Pendant [1] (490101) 350x 25739.png Curse Eroded Crystal (25739)

350x 25740.png Curse Eroded Gemstone (25740)
150x 1000440.png Accessory Upgrade Stone (High) (1000440)

none 490383.png Blue Mental Pendant-LT [1] (490383)

Check also Thanatos Necklace.

Red and Blue Pendants-LT Info

Item
490382.png Red Force Pendant-LT [1] (490382)
A pendant customized with Thanatos' necklace. It has the power to restore HP.
_______________________
ATK + 8%, MATK + 8%.
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
For each 4 Refine Levels of Drooping Thanatos's Dolor-LT:
Decreases After Cast Delay by 2%.

Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher:
Physical attacks have a 5% chance to absorb 7% of the inflicted damage as HP.
Magical attacks have a 4% chance to recover 1500 HP per second for 10 times.

Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher:
ATK +5%
MATK +5%
P.ATK +3
S.MATK +3

Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher:
Decreases Fixed Casting Time by 0.2 seconds.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 2
Weight: 10
Required Level: 210
490383.png Blue Mental Pendant-LT [1] (490383)
A pendant customized with Thanatos' necklace. It has the power to restore SP.
_______________________
ATK + 8%, MATK + 8%.
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
For each 4 Refine Levels of Drooping Thanatos's Dolor-LT:
Decreases After Cast Delay by 2%.

Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher:
Physical attacks have a 2% chance to absorb 4% of the inflicted damage as SP.
Magical attacks have a 2% chance to recover 100 SP per second for 10 times.

Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher:
ATK +5%
MATK +5%
P.ATK +3
S.MATK +3

Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher:
Decreases Fixed Casting Time by 0.2 seconds.

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 2
Weight: 10
Required Level: 210

Enchantment

All of these enchant rolls are random. Resetting costs 1x 100579.png Pendant Crafted Stone (100579) , 1x 100580.png Dark Stone (100580) , and 1,000,000z.

Slot 4
Cost Slot 4
2x 100579.png Pendant Crafted Stone (100579)
and
100,000z
312428.png Memory Crystal (Variable Casting) (312428)
312429.png Memory Crystal (Global Cooldown) (312429)
312430.png Memory Crystal (Perfect Hit) (312430)
312431.png Memory Crystal (Critical) (312431)
312432.png Memory Crystal (Attack Speed) (312432)
Slot 3
Cost Slot 3
2x 100580.png Dark Stone (100580)
and
100,000z
312433.png Memory Fragment (Relaxation) (312433)
312434.png Memory Fragment (Admiration) (312434)
312435.png Memory Fragment (Freedom) (312435)
312436.png Memory Fragment (Bravery) (312436)
312437.png Memory Fragment (Hope) (312437)
New Enchants
Item
312428.png Memory Crystal (Variable Casting) (312428)
When equipped with Drooping Thanatos's Dolor-LT:
Decreases Variable Casting Time by 10%.

_______________________
Type: Enchant
Position: Unknown
312429.png Memory Crystal (Global Cooldown) (312429)
When equipped with Drooping Thanatos's Dolor-LT:
Decreases After Cast Delay by 10%.

_______________________
Type: Enchant
Position: Unknown
312430.png Memory Crystal (Perfect Hit) (312430)
When equipped with Drooping Thanatos's Dolor-LT:
Perfect HIT +10

_______________________
Type: Enchant
Position: Unknown
312431.png Memory Crystal (Critical) (312431)
When equipped with Drooping Thanatos's Dolor-LT:
CRI + 10

_______________________
Type: Enchant
Position: Unknown
312432.png Memory Crystal (Attack Speed) (312432)
When equipped with Drooping Thanatos's Dolor-LT:
Increases Attack Speed by 10%.

_______________________
Type: Enchant
Position: Unknown
312433.png Memory Fragment (Relaxation) (312433)
Increases Critical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
312434.png Memory Fragment (Admiration) (312434)
MATK + 5%.
_______________________
Type: Enchant
Position: Unknown
312435.png Memory Fragment (Freedom) (312435)
MaxSP + 5%.
_______________________
Type: Enchant
Position: Unknown
312436.png Memory Fragment (Bravery) (312436)
ATK + 5%.
_______________________
Type: Enchant
Position: Unknown
312437.png Memory Fragment (Hope) (312437)
MaxHP + 5%.
_______________________
Type: Enchant
Position: Unknown


Flush Weapons

Base Item Option Materials Refine Change Result Item
28771.png Metal Detector Mk47 [2] (28771)
Hand held detector for metal detection in mines.
Lightweight and durable, it is also popular for self-defense.
_______________________
ATK +10%
_______________________
Increases damage of Cross Impact by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
75x 25729.png Shadowdecon (25729)

25x 25814.png Dynite (25814)
25x 1000432.png Weapon Upgrade Stone (High) (1000432)
20x 1001203.png Mjolnir's Treasure (1001203)
25x 1001204.png Mjolnir's Energy (1001204)

-20 510106.png Flush Metal Detector Mk47-2 (510106)
A Metal Detector MK47-2 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
It must be equipped with Flush Metal Detector Mk47.
_______________________
Class Restrictions:
Shadow Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable
Weight: 125
Required Level: 250


+0 ~ +20 Metal Detector Mk47 [2] 75x 25729.png Shadowdecon (25729)

75x 25814.png Dynite (25814)
75x 1000432.png Weapon Upgrade Stone (High) (1000432)
30x 1001203.png Mjolnir's Treasure (1001203)
75x 1001204.png Mjolnir's Energy (1001204)

-20 Reformed Weapon 1x 102124.png Flush Weapon Refine Hammer (102124)

50x 25814.png Dynite (25814)
40x 1000433.png Weapon Upgrade Stone (Superior) (1000433)
1000x 1001204.png Mjolnir's Energy (1001204)
750x 1001203.png Mjolnir's Treasure (1001203)

+1
28771.png Metal Detector Mk47 [2] (28771)
Hand held detector for metal detection in mines.
Lightweight and durable, it is also popular for self-defense.
_______________________
ATK +10%
_______________________
Increases damage of Cross Impact by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
510105.png Flush Metal Detector Mk47 [2] (510105)
A Metal Detector MK47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
When equipped with Flush Metal Detector Mk47-2:
ATK +10%

Increases damage of Cross Impact and Shadow Stab by 20%.

Refine Level +7:
ATK +70
Increases Attack Speed by 10%.

Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Increases damage of Shadow Stab by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Cross Impact and Shadow Stab by 15.

Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Cross Impact and Shadow Stab by additional 10%.
Increases SP Consumption of Cross Impact and Shadow Stab by additional 15.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Cross Impact and Shadow Stab +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Cross Impact and Shadow Stab +10%.
_______________________
Class Restrictions:
Shadow Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 250


All other refined +0 ~ +20 Einbech Dungeon Weapons 150x 25729.png Shadowdecon (25729)

100x 25814.png Dynite (25814)
100x 1000432.png Weapon Upgrade Stone (High) (1000432)
50x 1001203.png Mjolnir's Treasure (1001203)
100x 1001204.png Mjolnir's Energy (1001204)

-20 Reformed Weapon 1x 102124.png Flush Weapon Refine Hammer (102124)

50x 25814.png Dynite (25814)
40x 1000433.png Weapon Upgrade Stone (Superior) (1000433)
1000x 1001204.png Mjolnir's Energy (1001204)
750x 1001203.png Mjolnir's Treasure (1001203)

+1
Einbech Weapons: Flush Weapons:
28772.png Jewel Detector Mk47 [2] (28772)
Handheld detector made for jewelry detection in mines.
It has the effect of amplifying the wearer's power and is used for various purposes.
_______________________
MATK +180
MATK +10%
_______________________
Increases Magical Damage with Fire and Neutral element by 7%.
_______________________
Refine Level +7:
MATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by additional 8%.
Physical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 190
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
510077.png Flush Jewel Detector Mk47 [2] (510077)
A Jewel Detector Mk47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +200
MATK +10%
_______________________
Increases Magical Damage with Fire and Neutral element by 20%.
Increases damage of Abyss Square by 20%.
_______________________
Refine Level +7:
MATK +70
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by additional 15%.
Increases damage of Abyss Square by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Abyss Square by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases Magical Damage with Fire and Neutral element by additional 10%.
Increases damage of Abyss Square by additional 10%.
Increases SP Consumption of Abyss Square by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
S.MATK +10
_______________________
[Grade C]:
Magical Damage with Fire and Neutral element +10%.
Damage of Abyss Square +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Magical Damage with Fire and Neutral element +10%.
Damage of Abyss Square +10%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Magic Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 250
32352.png Safety Saber [2] (32352)
A sword designed to light the way in mines and use it for self defense.
It can also shine when there is danger nearby.
_______________________
ATK +10%
Increases damage of Cart Cannon by 10%.
_______________________
Refine Level +7:
ATK +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by additional 15%.
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 250
Required Level: 170
500056.png Flush Safety Saber [2] (500056)
A Safety Saber enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +10%
_______________________
Increases damage of Cart Cannon and Mayhemic Thorns by 20%.
_______________________
Refine Level +7:
ATK +70
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by additional 15%.
Increases damage of Mayhemic Thorns by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Cart Cannon and Mayhemic Thorns by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Cart Cannon and Mayhemic Thorns by additional 10%.
Increases SP Consumption of Cart Cannon and Mayhemic Thorns by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Cart Cannon and Mayhemic Thorns +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Cart Cannon and Mayhemic Thorns +10%.
_______________________
Class Restrictions:
Biolo
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 250
550006.png Safety Foxtail [2] (550006)
It's as strong as steel, probably because
of the mysterious stones that grew in the Einbech mine.
_______________________
MATK +350
ATK +7%
MATK +7%
Increases damage of Catnip Meteor and Picky Peck by 15%.
_______________________
Indestructible in battle
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by additional 20%.
Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 300
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
550091.png Flush Safety Foxtail [2] (550091)
A Safety Foxtail enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +370
_______________________
Indestructible in battle
_______________________
ATK +10%, MATK +10%
_______________________
Increases damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 20%.
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by additional 15%.
Increases damage of Hogogong Strike and Hyunrok Breeze by additional 10%.
Increases Damage against enemies of every size by 15%.
Increases SP Consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 10%.
Increases SP Consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
S.MATK +10.
_______________________
[Grade C]:
Damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze +10%.
_______________________
[Grade B]:
Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze +10%.
_______________________
Class Restrictions:
Spirit Handler
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 320
Magic Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 250
32026.png Blocking Spear [2] (32026)
Objects used to block access to dangerous areas of the Einbech mine.
Durable and destructive, it was converted into a weapon.
_______________________
ATK +10%
Increases damage of Banishing Point by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 300
Required Level: 170
530035.png Flush Blocking Spear [2] (530035)
A Blocking Spear enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +10%
_______________________
Increases damage of Banishing Point and Shield Shooting by 20%.
_______________________
Refine Level +7:
ATK +70
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Increases damage of Shield Shooting by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Banishing Point and Shield Shooting by 20.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Banishing Point and Shield Shooting by additional 10%.
Increases SP Consumption of Banishing Point and Shield Shooting by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Banishing Point and Shield Shooting +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Banishing Point and Shield Shooting +10%.
_______________________
Class Restrictions:
Imperial Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 250
21054.png Claw Sword [2] (21054)
A tool used to clean up various residues at the construction site.
Can be used for many purposes.
_______________________
ATK +15%
CRI +5
_______________________
Refine Level +7:
Increases Critical Damage by 25%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 5 seconds.
_______________________
Refine Level +11:
CRI +7
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 300
Weapon Level: 4
Refinable
Weight: 350
Required Level: 170
600031.png Flush Claw Sword [2] (600031)
A Claw Sword enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +15%, CRI +10
Increases damage of Storm Slash by 20%.
_______________________
Refine Level +7:
Increases Critical Damage by 25%.
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 15%.
Increases damage of Storm Slash by additional 10%.
Increases Physical Damage against enemies of every size by 20%.
Increases SP Consumption of Storm Slash by 15.
_______________________
Refine Level +11:
CRI +10
Decreases After Cast Delay by 15%.
Increases damage of Storm Slash by additional 10%.
Increases SP Consumption of Storm Slash by additional 15.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Storm Slash +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Storm Slash +10%.
_______________________
Class Restrictions:
Dragon Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 320
Weapon Level: 5
Refinable / Gradable
Weight: 350
Required Level: 250
16099.png Rubber Hammer [2] (16099)
A hammer used to search the Einbech Tunnel.
Originally used as a tunnel inspection tool, it is also used for combat due to it's unique design and durability.
_______________________
MATK +180
MATK +7%
_______________________
Indestructible in battle
_______________________
Increases Healing effectiveness by 5%.
Increases damage of Adoramus by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 7%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Adoramus by additional 15%.
Magical attacks have a chance to increase magical damage against all size enemies by 15% for 5 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 160
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 190
Required Level: 170
590049.png Flush Rubber Hammer [2] (590049)
A Rubber Hammer enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +210
_______________________
Indestructible in battle
_______________________
MATK +10%
Increases Healing effectiveness by 15%.
Increases damage of Adoramus and Arbitrium by 20%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Adoramus by additional 15%.
Increases damage of Arbitrium by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Adoramus and Arbitrium by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Adoramus and Arbitrium by additional 10%.
Increases SP Consumption of Adoramus and Arbitrium by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
S.MATK +10
_______________________
[Grade C]:
Damage of Adoramus and Arbitrium +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Adoramus and Arbitrium +10%.
_______________________
Class Restrictions:
Cardinal
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Magic Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 190
Required Level: 250
28140.png Saw Axe [2] (28140)
This saw, originally used for cutting metal, improved as a weapon for combat purposes.
Every time you swing, the sound of the engine will crush your enemies.
_______________________
ATK +10%
_______________________
Increases damage of Arms Cannon by 10%.
_______________________
Indestructible in battle
_______________________
Refine Level +7:
ATK +60
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Physical attacks have a chance to increase Physical Damage against all size enemies by 15% for 5 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 350
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
620020.png Flush Saw Axe [2] (620020)
A Saw Axe enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Indestructible in battle
_______________________
ATK +15%
Increases damage of Arm Cannon and Spark Blaster by 20%.
_______________________
Refine Level +7:
ATK +90
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Increases damage of Spark Blaster by additional 10%.
Increases Physical Damage against enemies of every size by 20%.
Increases SP Consumption of Arm Cannon and Spark Blaster by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Arm Cannon and Spark Blaster by additional 10%.
Increases SP Consumption of Arm Cannon and Spark Blaster by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Arm Cannon and Spark Blaster +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Arm Cannon and Spark Blaster +10%.
_______________________
Class Restrictions:
Meister
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 370
Weapon Level: 5
Refinable / Gradable
Weight: 500
Required Level: 250
1867.png Safety Knuckle [2] (1867)
It was designed for the safety of Einbech workers.
Due to its excellent durability, it was also improved for combat using various attachments.
_______________________
ATK +10%.
Increases damage of Knuckle Arrow by 10%.
_______________________
Refine Level +7:
ATK + 40
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases damage of Knuckle Arrow by additional 15%.
Physical attacks have a chance to increase physical damage to all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 180
Required Level: 170
560038.png Flush Safety Knuckle [2] (560038)
Safety Knuckles enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +10%
_______________________
Increases damage of Knuckle Arrow and Explosion Blaster by 20%.
_______________________
Refine Level +7:
ATK +70
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases damage of Knuckle Arrow by additional 15%.
Increases damage of Explosion Blaster by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Knuckle Arrow and Explosion Blaster by additional 10%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Knuckle Arrow and Explosion Blaster +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Knuckle Arrow and Explosion Blaster +10%.
_______________________
Class Restrictions:
Inquisitor
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 240
Weapon Level: 5
Refinable / Gradable
Weight: 180
Required Level: 250
28635.png Safety Manual [2] (28635)
I feel safe just by holding abook full of know-how to
prevent for various industrial and natural disasters.
_______________________
ATK +10%
CRI +3
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Critical Damage by 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Star Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
540058.png Flush Safety Manual [2] (540058)
A Safety Manual enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +10%, CRI +5
_______________________
Increases damage of Noon Blast by 20%.
_______________________
Refine Level +7:
ATK +70
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Critical Damage by 15%.
Increases damage of Noon Blast by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Noon Blast by 25.
_______________________
Refine Level +11:
CRI +10
Increases damage of Noon Blast by additional 15%.
Increases SP Consumption of Noon Blast by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Noon Blast +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Noon Blast +10%.
_______________________
Class Restrictions:
Sky Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 70
Required Level: 250
26162.png Welding Wand [2] (26162)
Welding tool using magic power.
The ability to amplify the magic is excellent, it is also used for combat.
_______________________
Indestructible in battle
_______________________
MATK +200
_______________________
Increases Magical Damage with Neutral, Water and Fire element by 7%.
_______________________
Refine Level +7:
MATK +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral, Water and Fire element by additional 8%.
Magical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Magician and Soul Linker classes
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 160
Magic Attack: 200
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
550092.png Flush Welding Wand [2] (550092)
A Welding Wand enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +220
_______________________
Indestructible in battle
_______________________
MATK +10%
_______________________
Increases Magical Damage with every element by 10%.
Increases damage of Exorcism of Malicious Soul by 20%.
_______________________
Refine Level +7:
MATK +70
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 15%.
Increases damage of Exorcism of Malicious Soul by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Exorcism of Malicious Soul by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Exorcism of Malicious Soul by additional 10%.
Increases SP Consumption of Exorcism of Malicious Soul by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
S.MATK +10
_______________________
[Grade C]:
Damage of Exorcism of Malicious Soul +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Exorcism of Malicious Soul +10%.
_______________________
Class Restrictions:
Soul Ascetic
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 160
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 250
2058.png Detecting Staff [2] (2058)
A detector used to find special metals in the Einbech mine.
After the magic amplification effect was added to a lot of cases other than the intended use.
_______________________
MATK +330
MATK +10%
_______________________
Indestructible in battle
_______________________
Refine Level +7:
MATK +60
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 15%.
Magical attacks have a chance to increase magical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 180
Magic Attack: 330
Weapon Level: 4
Refinable
Weight: 200
Required Level: 170
640035.png Flush Detecting Staff [2] (640035)
A Detecting Staff enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +350
_______________________
Indestructible in battle
_______________________
MATK +10%
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 20%.
_______________________
Refine Level +7:
MATK +90
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Wind element by 15%.
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases Magical Damage against enemies of every size by 20%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
S.MATK +10
_______________________
[Grade C]:
Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.
_______________________
Class Restrictions:
Arch Mage
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 180
Magic Attack: 350
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 250
13346.png Grinder Huuma Shuriken [2] (13346)
Saw blades used in the Einbech mine.
Because of it's portability and cutting power, it is often used for other purposes.
_______________________
ATK +15%
Increases damage of Swirling Petal by 15%.
_______________________
Indestructible in battle
_______________________
Refine Level +7:
ATK +60
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Swirling Petal by additional 20%.
Physical attacks have the chance to increase physical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases Swirling Petal skill cooldown by 1 second.
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 180
Required Level: 170
650029.png Flush Grinder Huuma Shuriken [2] (650029)
A Grinder Huuma Shuriken enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Indestructible in battle
_______________________
ATK +10%
Increases damage of Swirling Petal and Huuma Shuriken - Construct by 20%.
_______________________
Refine Level +7:
ATK +90
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Swirling Petal by additional 20%.
Increases damage of Huuma Shuriken - Construct by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Swirling Petal and Huuma Shuriken - Construct by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Decreases Swirling Petal skill cooldown by 1 second.
Increases damage of Huuma Shuriken - Construct by additional 10%.
Increases SP Consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Swirling Petal and Huuma Shuriken - Construct +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Swirling Petal and Huuma Shuriken - Construct +10%.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 300
Weapon Level: 5
Refinable / Gradable
Weight: 180
Required Level: 250
18190.png Bolt Shooter [2] (18190)
It was modified to launch other objects
than the nails used to in the Einbech mine.
_______________________
ATK +10%
Increases damage of Aimed Bolt by 10%.
_______________________
Refine Level +7:
ATK + 60
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 170
Required Level: 170
700060.png Flush Bolt Shooter [2] (700060)
A Bolt Shooter enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Indestructible in battle
_______________________
ATK +15%
Increases damage of Aimed Bolt and Gale Storm by 20%.
_______________________
Refine Level +7:
ATK +90
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Increases damage of 00990Gale Storm by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Aimed Bolt and Gale Storm by 20.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Aimed Bolt and Gale Storm by additional 10%.
Increases SP Consumption of Aimed Bolt and Gale Storm by additional 20.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Aimed Bolt and Gale Storm +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Aimed Bolt and Gale Storm +10%.
_______________________
Class Restrictions:
Windhawk
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 240
Weapon Level: 5
Refinable / Gradable
Weight: 170
Required Level: 250
28045.png Bolt Crusher [2] (28045)
This tool, which used to cut all kinds of metals in the Einbech mine
thanks to it's excellent cutting power, has been improved for combat.
_______________________
ATK +10%
_______________________
Increases damage of Rolling Cutter by 10%.
_______________________
Refine Level +7:
ATK +60
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 300
Weapon Level: 4
Refinable
Weight: 200
Required Level: 170
610042.png Flush Bolt Crusher [2] (610042)
A Bolt Crusher enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +15%
Increases damage of Rolling Cutter and Impact Crater by 20%.
_______________________
Refine Level +7:
ATK +90
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by additional 15%.
Increases damage of Impact Crater by additional 10%.
Increases Physical Damage against enemies of every size by 20%.
Increases SP Consumption of Impact Crater by 25.
Increases SP Consumption of Rolling Cutter by 2.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Rolling Cutter and Impact Crater by additional 10%.
Increases SP Consumption of Impact Crater by additional 25.
Increases SP Consumption of Rolling Cutter by additional 2.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Rolling Cutter and Impact Crater +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Rolling Cutter and Impact Crater +10%.
_______________________
Class Restrictions:
Shadow Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 340
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 250
32303.png Bolt Revolver [2] (32303)
It was modified to launch other objects than
the nails used to in the Einbech mine.
_______________________
Increases Ranged Physical Damage by 15%.
Increases damage of Fire Dance by 15%.
_______________________
Refine Level +7:
ATK +60
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 180
Required Level: 170
800016.png Flush Bolt Revolver [2] (800016)
A Bolt Revolver enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Increases Ranged Physical Damage by 15%.
Increases damage of Fire Dance and Only One Bullet by 20%.
_______________________
Refine Level +7:
ATK +90
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Increases damage of Only One Bullet by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Fire Dance and Only One Bullet by 20.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Fire Dance and Only One Bullet by additional 10%.
Increases SP Consumption of Fire Dance and Only One Bullet by additional 20.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Fire Dance and Only One Bullet +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Fire Dance and Only One Bullet +10%.
_______________________
Type: Revolver
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 180
Required Level: 250
26215.png Safety Whip [2] (26215)
It is said that the string is used for lifesaving in the Einbech mine
but also used for other purposes as well.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
Increases damage of Severe Rainstorm by 10%.
_______________________
Refine Level +7:
Atk +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 140
Required Level: 170
580034.png Flush Safety Whip [2] (580034)
A Safety Whip enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Increases Ranged Physical Damage by 10%.
Increases damage of Severe Rainstorm and Rose Blossom by 20%.
_______________________
Refine Level +7:
ATK +70
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Increases damage of Rose Blossom by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Rose Blossom by additional 10%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Severe Rainstorm and Rose Blossom +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Severe Rainstorm and Rose Blossom +10%.
_______________________
Class Restrictions:
Trouvere
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 250
32110.png Safety Lute [2] (32110)
It was created to inspire the Einbech mining workers or to inform them of an emergency.
There are many disadvantages to the guitar, but the volume is the best.
_______________________
Increases Ranged Physical Damage by 10%.
Increases damage of Severe Rainstorm by 10%.
_______________________
Refine Level +7:
ATK +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Decreases After Cast Delay by 20%.
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 140
Required Level: 170
570033.png Flush Safety Lute [2] (570033)
A Safety Lute enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Increases Ranged Physical Damage by 10%.
Increases damage of Severe Rainstorm and Rose Blossom by 20%.
_______________________
Refine Level +7:
ATK +70
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Increases damage of Rose Blossom by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Rose Blossom by additional 10%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Severe Rainstorm and Rose Blossom +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Severe Rainstorm and Rose Blossom +10%.
_______________________
Class Restrictions:
Troubadour
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 250

Muqaddas Weapons

For more information click here: Muqaddas Weapons.