Item Reform - Overview
Introduction into Item Reforming
Item Reforming is the process of converting a weapon or armor into an improved version. The special thing about reforming is that the cards and enchantments of the old version are preserved. The refinement level is not reset, it only changes during the reform process along the chosen reform method.
The NPC is in our Equip enchancement office (@go50), her name is Whoopi (grademk 48, 169).
Materials
In the reforming process, various materials are necessary. These can be dropped from monsters but can also be produced and exchanged by yourself.
Gemstone Refining
Item | Description | Currency Amount |
![]() |
Ore made by refining Weapon Enhancement Ore (Low). Used to upgrade weapon equipment. _______________________ Type: Etc Position: Unknown |
10,000z 5x |
![]() |
Ore made by refining Armor Enhancement Ore (Low). Used to upgrade armor equipment. _______________________ Type: Etc Position: Unknown |
10,000z 5x |
![]() |
Ore made by refining Accessory Enhancement Ore (Low). Used to upgrade accessory equipment. _______________________ Type: Etc Position: Unknown |
10,000z 5x |
![]() |
Ore made by refining Weapon Enhancement Ore (Intermediate). Used to upgrade weapon equipment. _______________________ Type: Etc Position: Unknown |
20,000z 5x |
![]() |
Ore made by refining Armor Enhancement Ore (Intermediate). Used to upgrade armor equipment. _______________________ Type: Etc Position: Unknown |
20,000z 5x |
![]() |
Ore made by refining Accessory Enhancement Ore (Intermediate). Used to upgrade accessory equipment. _______________________ Type: Etc Position: Unknown |
20,000z 5x |
![]() |
Ore made by refining Weapon Enhancement Ore (High). Used to upgrade weapon equipment. _______________________ Type: Etc Position: Unknown |
50,000z 5x |
![]() |
Ore made by refining Armor Enhancement Ore (High). Used to upgrade armor equipment. _______________________ Type: Etc Position: Unknown |
50,000z 5x |
![]() |
Ore made by refining Accessory Enhancement Ore (High). Used to upgrade accessory equipment. _______________________ Type: Etc Position: Unknown |
50,000z 5x |
![]() |
Ore made by refining Weapon Enhancement Ore (Superior). Used to upgrade weapon equipment. _______________________ Type: Etc Position: Unknown |
100,000z 5x |
![]() |
Ore made by refining Armor Enhancement Ore (Superior). Used to upgrade armor equipment. _______________________ Type: Etc Position: Unknown |
100,000z 5x |
![]() |
Ore made by refining Accessory Enhancement Ore (Superior). Used to upgrade accessory equipment. _______________________ Type: Etc Position: Unknown |
100,000z 5x |
Gemstone Exchange
Item | Description | Currency Amount |
![]() |
Ore made by refining Weapon Enhancement Ore (Intermediate). Used to upgrade weapon equipment. _______________________ Type: Etc Position: Unknown |
10,000z 3x ![]() |
![]() |
Ore made by refining Armor Enhancement Ore (Intermediate). Used to upgrade armor equipment. _______________________ Type: Etc Position: Unknown |
10,000z 3x ![]() |
![]() |
Ore made by refining Accessory Enhancement Ore (Intermediate). Used to upgrade accessory equipment. _______________________ Type: Etc Position: Unknown |
10,000z 3x ![]() |
![]() |
Ore made by refining Weapon Enhancement Ore (High). Used to upgrade weapon equipment. _______________________ Type: Etc Position: Unknown |
20,000z 3x ![]() |
![]() |
Ore made by refining Armor Enhancement Ore (High). Used to upgrade armor equipment. _______________________ Type: Etc Position: Unknown |
20,000z 3x ![]() |
![]() |
Ore made by refining Accessory Enhancement Ore (High). Used to upgrade accessory equipment. _______________________ Type: Etc Position: Unknown |
20,000z 3x ![]() |
![]() |
Ore made by refining Weapon Enhancement Ore (Superior). Used to upgrade weapon equipment. _______________________ Type: Etc Position: Unknown |
50,000z 3x ![]() |
![]() |
Ore made by refining Armor Enhancement Ore (Superior). Used to upgrade armor equipment. _______________________ Type: Etc Position: Unknown |
50,000z 3x ![]() |
![]() |
Ore made by refining Accessory Enhancement Ore (Superior). Used to upgrade accessory equipment. _______________________ Type: Etc Position: Unknown |
50,000z 3x ![]() |
Purchase Additional Gemstone
Item | Description | Currency Amount |
![]() |
Ore made by refining Weapon Enhancement Ore (Low). Used to upgrade weapon equipment. _______________________ Type: Etc Position: Unknown |
20,000z 1x ![]() |
![]() |
Ore made by refining Armor Enhancement Ore (Low). Used to upgrade armor equipment. _______________________ Type: Etc Position: Unknown |
20,000z 1x ![]() |
![]() |
Ore made by refining Accessory Enhancement Ore (Low). Used to upgrade accessory equipment. _______________________ Type: Etc Position: Unknown |
20,000z 1x ![]() |
Target Items
Thanatos Weapons
To reform Thanatos Weapons to Thanatos AD Weapons you need following items:
Thanatos Weapon Item Reform Example | ||||||
Base Item | Option | Materials | Refine Change | Result Item ⇒ next Option | Materials | Refine Change |
+9~+20 Thanatos Weapons |
![]() |
100x ![]() 100x |
-5 | Thanatos AD Weapons ⇓ +9~+11 ⇒ |
14x ![]() 1x |
+1 |
OR | ||||||
![]() |
300x ![]() 100x |
-1 |
Ancient -> Patent -> Hero LT Reform
To convert an Ancient Hero Weapon into their Patent equivalent you need a Patent Ancient Hero's Cube (100753) which can be obtained by:
- MVP drop in Bioresearch Laboratory - Instance
- Exchange
Instance Coin (50009) at Doil
Material requirements are the same for all weapons.
Modified Hero's Refine Hammer (100821) can be obtained as MVP drop in Bioresearch Laboratory
To convert an Patent Weapon into their Saint LT - Version you have to talk to Whoopi (grademk 48, 169).
Patent Weapon Item Reform Example | |||||||||
Ancient Hero | Material | Refine Change | Patent Weapon ⇒ Next Option | Option | Materials | Refine Change | Saint LT ⇒ Next Option | Materials | Refine Change |
Ancient Hero Weapon refined +7 ~ +20 | ![]() |
-2 | Patent Weapon refined +9 ~ +20 | ![]() |
50x ![]() 100x |
-5 | Saint LT Weapon refined ⇓ +9~+11 ⇒ |
300x ![]() 300x 1x |
+1 |
OR | |||||||||
![]() |
150x ![]() 300x |
-1 | |||||||
OR | |||||||||
![]() |
1x ![]() 150x 300x 100x |
+1 |
Great Hero / Hero's-LT Boots Reform
Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher
Ancient Hero Boots [1] (22171) to
Great Hero Boots [1] (22238) by using a
Patent Ancient Hero's Cube (100753) .
Patent Ancient Hero's Cube (100753) can be obtained by:
- MVP drop in Bioresearch Laboratory - Instance
- Exchange
Instance Coin (50009) at Doil
To transform Great Hero Boots [1] (22238) into
Hero Boots-LT [1] (470094) you need to talk to Whoopi at (grademk 48, 169).
Hero Boots Item Reform | |||||||
Ancient Hero | Materials | Refine Change | Great Hero | Option | Materials | Refine Change | Hero Boots-LT |
+7~+20
|
![]() |
-2 | +9~+20 ![]() |
![]() |
50x ![]() 100x |
-5 | ![]() |
OR | |||||||
![]() |
150x ![]() 300x |
-1 |
How to reform
Improved LT versions are also available for some headgears.
These can also be produced via the Reforming Process. Some of the basic versions can be produced via crafting.
Talk to Whoopi at (grademk 48, 169).
Smokie Tranformation Leaf
Base Item | Option | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20 ![]() |
![]() |
150x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
150x ![]() 1x |
+1 |
OR | ||||||
![]() |
300x ![]() 100x |
-1 | ||||
Smokey uses the leaves of transformation. I feel the energy of Smokey. _______________________ For each Refine Level: Increases Magical Damage with every element by 1%. _______________________ Has a chance to transform into Smokie for 5 seconds when dealing Melee Physical Damage. _______________________ Grants following effects while in Smokie form: Has 5% chance to auto-cast bolt spells lv.2 when dealing Melee Physical Damage. _______________________ Refine Level +7: 4% chance to auto-cast Frost Nova lv.5 when dealing Melee Physical Damage. _______________________ Refine Level +8: 3% chance to auto-cast Thunderstorm lv.5 when dealing Melee Physical Damage. _______________________ Refine Level +9 and Base Level 100: 2% chance to auto-cast Hell Inferno lv.5 when dealing Melee Physical Damage. _______________________ Refine Level +10 and Base Level 100: 1% chance to auto-cast Chain Lightning lv.3 when dealing Melee Physical Damage. _______________________ Can be crafted at: <NAVI>Prity<INFO>m_crafting,67,112,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Refinable Weight: 60 |
An improved version of the transformation leave used by Smokey. _______________________ Base Level at least 120: P.ATK +2 S.MATK +2 _______________________ For each Refine Level: Increases Magical Damage with every element by 1%. _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Has a chance to transform into Smokie for 10 seconds when dealing Melee Physical Damage. _______________________ Grants following effects while in Smokie form: MATK +100, HIT +50 Physical melee attacks have 5% chance to auto-cast Level 3 Cloud Kill. (If you learned a higher Level, it will auto cast that Level instead.) Refine Level +7: MATK +50, HIT +25 Refine Level +9: Physical melee attacks have 5% chance to auto-cast Level 5 Hell Inferno additionally. Refine Level +10: Physical melee attacks have 2% chance to auto-cast Level 3 Chain Lightning additionally. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: Magical attacks have 3% chance to auto-cast Level 9 Fire Ball additionally. _______________________ [Grade C]: P.ATK +2. S.MATK +2 _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 7 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 150 |
Wickebine's Black Cat Ears
Base Item | Option | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20 ![]() +9~+20
|
![]() |
50x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
150x ![]() 1x |
+1 |
OR | ||||||
![]() |
100x ![]() 100x |
-1 | ||||
Wickebine's black cat ears. _______________________ FLEE +10 _______________________ Increases Critical Damage by 10%. _______________________ Random chance to pierce magical defense of target for 5 sec when dealing magical damage. _______________________ Class Restrictions: All Jobs except Novice _______________________ Can be crafted at: <NAVI>Mony<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 4 Armor Level: 1 Refinable Weight: 20 Required Level: 45 |
An improved version of the black cat ears used by Wickebine. _______________________ FLEE +20 _______________________ Increases Critical Damage by 15%. Increases Magical Damage with every element by 15%. _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to increase Critical by 30 for 10 seconds. Magical attacks have a certain chance to ignore magic defense of all race, except Players, by 100% for 10 seconds. _______________________ Refine Level +7: Increases Critical Damage by additional 10%. Increases Magical Damage with every element by additional 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Armor Level: 2 Refinable / Gradable Weight: 20 Required Level: 150 |
Survival Circlet
Base Item | Option | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20
|
![]() |
100x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
150x ![]() 1x |
+1 |
OR | ||||||
![]() |
200x ![]() 100x |
-1 | ||||
Headdress used by monks. The power to draw the wearer's magic is said to be hidden. _______________________ INT +3 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +10: Matk +5% _______________________ Base Level at least 130: Matk +50 _______________________ When equipped with Survivor's Orb: Decreases After Cast Delay by as percent equal to Refine rate of Survivor's Circlet. _______________________ When equipped with Survivor's Rod: For each Refine Level of Survivor's Rod: Matk +10. _______________________ When equipped with Survivor's Manteau: For each 2 Refine Level of Survivor's Manteau: Decreases Variable Casting Time by 5%. _______________________ Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 50 |
An improvised version of the headdress used by practitioners. _______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Bonus by Grade] [Grade D]: Refine Level +11: After Cast Delay -5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 150 |
Gold Fish Head Hat
Base Item | Option | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20
|
![]() |
150x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
150x ![]() 1x |
+1 |
OR | ||||||
![]() |
300x ![]() 100x |
-1 | ||||
A smirk golden fish hat. Every time I open my mouth, it seems fishy. _______________________ Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage. Has a chance to increase Holy element magic by 10% for 60 seconds when dealing magical damage. _______________________ Refine Level +7: Increased the chance to activate Magical Damage with Holy element increase. _______________________ Refine Level +9: When hit by a physical attack, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage. _______________________ Can be crafted at: <NAVI>Prity<INFO>m_crafting,67,112,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 2 Armor Level: 1 Refinable Weight: 40 |
An improved version of the puffing gold fish hat. _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds. Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with Holy element by 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Shadow elemental enemies by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. Increases Magical Damage with Holy element by 5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 2 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 150 |
Tiger King Doll Hat
Base Item | Option | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20
|
![]() |
40x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
150x ![]() 1x |
+1 |
OR | ||||||
![]() |
80x ![]() 100x |
-1 | ||||
A hat that imitates the shape of King Tiger. _______________________ STR +2 DEX +2 _______________________ Increases Physical Damage against Brute race by 10%. _______________________ Random chance to transform wearer into King Tiger when dealing or receiving physical attack. While transforming, drains 5 SP every seconds but gain the power of King Tiger. Increasing Refine Level will increase the chance to transform and the power of King Tiger. _______________________ Class Restrictions: All Jobs except Novice _______________________ Can be crafted at: <NAVI>Miguel<INFO>m_crafting,99,174,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 6 Armor Level: 1 Refinable Weight: 40 |
A hat that imitates the shape of King Tiger. _______________________ STR + 2, DEX + 2, POW + 2, CON + 2. Increases Attack Speed by 10%. Increases Physical Damage against Brute race by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 15%. _______________________ Refine Level +9: ATK + 10% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Physical attacks have a chance to activate Power of the Beast for 10 seconds. _______________________ [Power of the Beast] For each Refine Level: ATK + 35 Refine Level +10: P.ATK + 20 _______________________ [Bonus by Grade] [Grade D]: ATK + 5%. POW + 3 _______________________ [Grade C]: STA +2. Fixed Casting Time -0.5 seconds. _______________________ [Grade B]: P.ATK + 2. RES + 20 _______________________ [Grade A]: P.ATK + 7. _______________________ Type: Armor Position: Head Top Defense: 6 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 150 |
Bacsojin Doll Hat
Base Item | Option | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20
|
![]() |
200x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
150x ![]() 1x |
+1 |
OR | ||||||
![]() |
400x ![]() 200x |
-1 | ||||
A doll resembles the fairy “Baek-so-jin“. _______________________ INT +3 MDEF +9 _______________________ Increases Magical Damage against Undead race by 10%. _______________________ Random chance to transform wearer into Bacsojin when dealing or receiving magical attack. While in transform, you will lose 10 SP per sec but you will gain more magical power. Higher Refine Level will increase the transform duration and magical power. _______________________ Class Restrictions: All Jobs except Novice _______________________ Can be crafted at: <NAVI>Prity<INFO>m_crafting,67,112,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Armor Level: 1 Refinable |
A doll resembles the fairy “Baek-so-jin“. _______________________ INT + 2, DEX + 2, SPL + 2, CON + 2. Decreases Variable Casting Time by 10%. Increases Magical Damage against Undead race by 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 15%. _______________________ Refine Level +9: MATK + 10% _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Magical attacks have a chance to activate New Spirit for 10 seconds. _______________________ [New Spirit] For each Refine Level: MATK + 35 Refine Level +10: S.MATK + 20 _______________________ [Bonus by Grade] [Grade D]: MATK + 5%. SPL + 3 [Grade C]: WIS +2. Fixed Casting Time -0.5 seconds. [Grade B]: S.MATK + 3. MRES + 20. [Grade A]: S.MATK + 7 _______________________ Type: Armor Position: Head Top Defense: 6 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 150 |
Imp Hat
Base Item | Option | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20
|
![]() |
150x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
150x ![]() 1x |
+1 |
OR | ||||||
![]() |
300x ![]() 100x |
-1 | ||||
A hat that mimic Imp, the mascot of Thor Volcano Dungeon. _______________________ Random chance to enchant equipped weapon with Fire elemental for 60 sec when dealing physical damage. _______________________ Random chance to increase Magical Damage with Fire element by 10% for 60 sec when dealing magical damage. _______________________ Refine Level +7: Increases the chance of increasing Magical Damage with Fire element. Refine Level +9: Random chance to auto-cast Level 1 Pulse Strike when receiving physical damage. _______________________ Can be crafted at: <NAVI>Trapped Demoness<INFO>m_crafting,99,134,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 1 Armor Level: 1 Refinable Weight: 40 |
An improved version of the hat modeled after the Imp, the mascot of the Thor Volcano Dungeon. _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds. Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Increases Damage against Earth elemental enemies by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. Increases Magical Damage with Fire element by 5%. _______________________ [Grade C]: P.ATK +2. S.MATK +2. _______________________ [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Armor Position: Head Top Defense: 1 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 150 |
Orbs of Survival
Base Item | Option | Materials | Refine Change | Result Item |
+0~+0
|
![]() |
450x ![]() 100x |
0 | ![]() |
Orbs that automatically assists its owner. _______________________ MDEF +2 _______________________ Decreases Variable Casting Time by 2%. _______________________ Can be crafted at: <NAVI>Jewy<INFO>m_crafting,51,107,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Low Defense: 2 Armor Level: 1 Weight: 30 |
An improved version of the freestanding orb that automatically assists the owner. _______________________ Decreases Variable Casting Time by 3%. Increases Magical Damage with every element by 7%. _______________________ Type: Armor Position: Head Low Defense: 2 Armor Level: 2 Weight: 30 Required Level: 150 |
Officer's Hat
Base Item | Option | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20
|
![]() |
100x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
150x ![]() 1x |
+1 |
OR | ||||||
![]() |
200x ![]() 100x |
-1 | ||||
A high-ranking officer's hat. Gold ornaments are the highlight of the understated color tone. _______________________ When equipped, consumes 10 HP every 5 seconds. _______________________ For each 2 Refine Levels: ATK +5 MATK +5 _______________________ Refine Level +7: ATK +5% MATK +5% _______________________ Refine Level +9: Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP. Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP. Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds. Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds. _______________________ Can be crafted at: <NAVI>Floating Book<INFO>m_crafting,70,165,0,100,0,0</INFO></NAVI> _______________________ Type: Armor Position: Head Top Defense: 35 Armor Level: 1 Refinable Weight: 40 |
A high-ranking officer's hat. Gold ornaments are the highlight of the understated color tone. _______________________ For each 2 Refine Levels: ATK + 10, MATK + 10. _______________________ Refine Level +7: ATK + 5%, MATK + 5%. _______________________ Refine Level +9: Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP. Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP. Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds. Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds. _______________________ Refine Level +11: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ [Bonus by Grade] [Grade D]: Increases Physical Damage by 5%. Increases all elemental magic damage by 5%. _______________________ [Grade C]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ [Grade B]: P.ATK + 5 S.MATK + 5 _______________________ Type: Armor Position: Head Top Defense: 35 Armor Level: 2 Refinable / Gradable Weight: 40 Required Level: 100 |
More info along with their enchants: here
Drooping Thanatos's Dolor
Base Item | Option | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20
|
![]() |
100x ![]() 15x |
-5 | ![]() ⇓ +9~+11 ⇒ |
150x ![]() 1x |
+1 |
OR | ||||||
![]() |
200x ![]() 30x |
-1 | ||||
A doll hat that resembles Thanatos' agony. There are rumors that this doll is talking. _______________________ Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%. _______________________ For each 2 Refine Levels: Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 1%. _______________________ MaxHP +5% MaxSP +5% _______________________ Refine Level +7: ATK +5% MATK +5% _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 1 Refinable Weight: 10 |
An improved version of the doll hat resembling Thanatos' agony. _______________________ Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate. MaxHP + 10%, MaxSP + 7%. _______________________ Refine Level +7: Atk + 5%, Matk + 5%. _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. _______________________ [Bonus by Grade] [Grade D]: All Traits +2 _______________________ [Grade C]: RES + 50 MRES + 50 _______________________ [Grade B]: Damage against enemies of every size +10% _______________________ [Grade A]: Decreases Damage taken from Angel race by 5%. _______________________ Type: Armor Position: Head Top Defense: 30 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 210 |
More info along with their enchants: here
Adulter Fides Weapon Reform
To reform Adulter Fides Weapon Reform to Vivatus Fides Weapon Reform talk to Whoopi (grademk 48, 169).
Adulter Fides Weapon Item Reform Example | ||||||
Base Item | Option | Materials | Refine Change | Result Item ⇒ next Option | Materials | Refine Change |
+9~+20
Adulter Weapon |
![]() |
200x ![]() 10x |
-5 | Vivatus Weapon ⇓ |
40x ![]() 40x 1x |
+1 |
OR | ||||||
![]() |
400x ![]() 30x |
-1 |
OS Weapons
To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
OS Weapon Item Reform Example | ||||
Base Item | Option | Materials | Refine Change | Result Item |
+9~+20 OS Weapon |
![]() |
200x ![]() 40x |
none | OSAD Weapon |
To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a OSAD Weapon Refine Hammer (101364) , 30x
Cor Core (25723) and 30x
Zelunium (25731) .
The OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina (sp_cor 111, 130)
OS Headgears
To reform OS Headgears to OS-LT Headgears at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
OS Headgear Item Reform Example | ||||
Base Item | Materials | Refine Change | Result Item | |
+9~+20 OS Headgear |
![]() |
100x ![]() 20x |
-5 | OS-LT Headgear |
OR | ||||
![]() |
300x ![]() 60x |
-1 |
To increase refine rate of OS-LT Headgears between +0 and +11 by one you need to use a OS-LT Helm Refine Hammer (101363) , 30x
Cor Core (25723) and 30x
Shadowdecon (25729) .
The OS-LT Helm Refine Hammer (101363) can be purchased from Elyumina (sp_cor 111, 130)
Varmundt Equipment Reform
To reform Varmundt Equipment to their upgraded form at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
Pendants-LT Reform
Red and Blue Pendants | ||||
Base Item | Option | Materials | Refine/Grade Change | Result Item |
![]() |
![]() |
350x ![]() 350x |
none | ![]() |
![]() |
350x ![]() 350x |
none | ![]() |
Check also Thanatos Necklace.
Red and Blue Pendants-LT Info
Item | |
![]() A pendant customized with Thanatos' necklace. It has the power to restore HP. _______________________ ATK + 8%, MATK + 8%. _______________________ When equipped with Drooping Thanatos's Dolor-LT: For each 4 Refine Levels of Drooping Thanatos's Dolor-LT: Decreases After Cast Delay by 2%. Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher: Physical attacks have a 5% chance to absorb 7% of the inflicted damage as HP. Magical attacks have a 4% chance to recover 1500 HP per second for 10 times. Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher: ATK +5% MATK +5% P.ATK +3 S.MATK +3 Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 10 Required Level: 210 |
![]() A pendant customized with Thanatos' necklace. It has the power to restore SP. _______________________ ATK + 8%, MATK + 8%. _______________________ When equipped with Drooping Thanatos's Dolor-LT: For each 4 Refine Levels of Drooping Thanatos's Dolor-LT: Decreases After Cast Delay by 2%. Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher: Physical attacks have a 2% chance to absorb 4% of the inflicted damage as SP. Magical attacks have a 2% chance to recover 100 SP per second for 10 times. Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher: ATK +5% MATK +5% P.ATK +3 S.MATK +3 Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 10 Required Level: 210 |
Enchantment
All of these enchant rolls are random. Resetting costs 1x Pendant Crafted Stone (100579) , 1x
Dark Stone (100580) , and 1,000,000z.
Slot 4
Cost | Slot 4 |
2x ![]() and 100,000z |
![]() ![]() ![]() ![]() ![]() |
Slot 3
Cost | Slot 3 |
2x ![]() and 100,000z |
![]() ![]() ![]() ![]() ![]() |
New Enchants
Item | ||||
![]() When equipped with Drooping Thanatos's Dolor-LT: Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Drooping Thanatos's Dolor-LT: Decreases After Cast Delay by 10%. _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Drooping Thanatos's Dolor-LT: Perfect HIT +10 _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Drooping Thanatos's Dolor-LT: CRI + 10 _______________________ Type: Enchant Position: Unknown |
![]() When equipped with Drooping Thanatos's Dolor-LT: Increases Attack Speed by 10%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Critical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
![]() MATK + 5%. _______________________ Type: Enchant Position: Unknown |
![]() MaxSP + 5%. _______________________ Type: Enchant Position: Unknown |
![]() ATK + 5%. _______________________ Type: Enchant Position: Unknown |
![]() MaxHP + 5%. _______________________ Type: Enchant Position: Unknown |
Flush Weapons
Base Item | Option | Materials | Refine Change | Result Item |
![]() Hand held detector for metal detection in mines. Lightweight and durable, it is also popular for self-defense. _______________________ ATK +10% _______________________ Increases damage of Cross Impact by 10%. _______________________ Refine Level +7: ATK +40 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Cross Impact by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
![]() |
75x ![]() 25x |
-20 | ![]() A Metal Detector MK47-2 enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ It must be equipped with Flush Metal Detector Mk47. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable Weight: 125 Required Level: 250 |
+0 ~ +20 Metal Detector Mk47 [2] | ![]() |
75x ![]() 75x |
-20 | Reformed Weapon | 1x ![]() 50x |
+1 |
![]() Hand held detector for metal detection in mines. Lightweight and durable, it is also popular for self-defense. _______________________ ATK +10% _______________________ Increases damage of Cross Impact by 10%. _______________________ Refine Level +7: ATK +40 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Cross Impact by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
![]() A Metal Detector MK47 enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ When equipped with Flush Metal Detector Mk47-2: ATK +10% Increases damage of Cross Impact and Shadow Stab by 20%. Refine Level +7: ATK +70 Increases Attack Speed by 10%. Refine Level +9: Increases damage of Cross Impact by additional 15%. Increases damage of Shadow Stab by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Cross Impact and Shadow Stab by 15. Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Cross Impact and Shadow Stab by additional 10%. Increases SP Consumption of Cross Impact and Shadow Stab by additional 15. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Cross Impact and Shadow Stab +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Cross Impact and Shadow Stab +10%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 250 |
All other refined +0 ~ +20 Einbech Dungeon Weapons | ![]() |
150x ![]() 100x |
-20 | Reformed Weapon | 1x ![]() 50x |
+1 |
Einbech Weapons: | Flush Weapons: | |||||
![]() Handheld detector made for jewelry detection in mines. It has the effect of amplifying the wearer's power and is used for various purposes. _______________________ MATK +180 MATK +10% _______________________ Increases Magical Damage with Fire and Neutral element by 7%. _______________________ Refine Level +7: MATK +40 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Magical Damage with Fire and Neutral element by additional 8%. Physical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 190 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
![]() A Jewel Detector Mk47 enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ MATK +200 MATK +10% _______________________ Increases Magical Damage with Fire and Neutral element by 20%. Increases damage of Abyss Square by 20%. _______________________ Refine Level +7: MATK +70 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Magical Damage with Fire and Neutral element by additional 15%. Increases damage of Abyss Square by additional 10%. Increases Magical Damage against enemies of every size by 15%. Increases SP Consumption of Abyss Square by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases Magical Damage with Fire and Neutral element by additional 10%. Increases damage of Abyss Square by additional 10%. Increases SP Consumption of Abyss Square by additional 25. _______________________ [Bonus by Grade] [Grade D]: S.MATK +10 _______________________ [Grade C]: Magical Damage with Fire and Neutral element +10%. Damage of Abyss Square +10%. _______________________ [Grade B]: Magical Damage against enemies of every element +10%. _______________________ [Grade A]: Magical Damage with Fire and Neutral element +10%. Damage of Abyss Square +10%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Magic Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 250 | |||||
![]() A sword designed to light the way in mines and use it for self defense. It can also shine when there is danger nearby. _______________________ ATK +10% Increases damage of Cart Cannon by 10%. _______________________ Refine Level +7: ATK +40 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Cart Cannon by additional 15%. Increases Ranged Physical Damage by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: 1hSword Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 250 Required Level: 170 |
![]() A Safety Saber enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ ATK +10% _______________________ Increases damage of Cart Cannon and Mayhemic Thorns by 20%. _______________________ Refine Level +7: ATK +70 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Cart Cannon by additional 15%. Increases damage of Mayhemic Thorns by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Cart Cannon and Mayhemic Thorns by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Cart Cannon and Mayhemic Thorns by additional 10%. Increases SP Consumption of Cart Cannon and Mayhemic Thorns by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Cart Cannon and Mayhemic Thorns +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Cart Cannon and Mayhemic Thorns +10%. _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 250 | |||||
![]() It's as strong as steel, probably because of the mysterious stones that grew in the Einbech mine. _______________________ MATK +350 ATK +7% MATK +7% Increases damage of Catnip Meteor and Picky Peck by 15%. _______________________ Indestructible in battle _______________________ Refine Level +7: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by additional 20%. Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Staff Position: Right Hand Physical Attack: 300 Magic Attack: 350 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
![]() A Safety Foxtail enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ MATK +370 _______________________ Indestructible in battle _______________________ ATK +10%, MATK +10% _______________________ Increases damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 20%. _______________________ Refine Level +7: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by additional 15%. Increases damage of Hogogong Strike and Hyunrok Breeze by additional 10%. Increases Damage against enemies of every size by 15%. Increases SP Consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 10%. Increases SP Consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 S.MATK +10. _______________________ [Grade C]: Damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze +10%. _______________________ [Grade B]: Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze +10%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 320 Magic Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 250 | |||||
![]() Objects used to block access to dangerous areas of the Einbech mine. Durable and destructive, it was converted into a weapon. _______________________ ATK +10% Increases damage of Banishing Point by 10%. _______________________ Refine Level +7: ATK +40 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Banishing Point by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 300 Required Level: 170 |
![]() A Blocking Spear enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ ATK +10% _______________________ Increases damage of Banishing Point and Shield Shooting by 20%. _______________________ Refine Level +7: ATK +70 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Banishing Point by additional 15%. Increases damage of Shield Shooting by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Banishing Point and Shield Shooting by 20. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Banishing Point and Shield Shooting by additional 10%. Increases SP Consumption of Banishing Point and Shield Shooting by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Banishing Point and Shield Shooting +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Banishing Point and Shield Shooting +10%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 250 | |||||
![]() A tool used to clean up various residues at the construction site. Can be used for many purposes. _______________________ ATK +15% CRI +5 _______________________ Refine Level +7: Increases Critical Damage by 25%. Increases Attack Speed by 10%. _______________________ Refine Level +9: Physical attacks have a chance to increase physical damage against all size enemies by 20% for 5 seconds. _______________________ Refine Level +11: CRI +7 Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 300 Weapon Level: 4 Refinable Weight: 350 Required Level: 170 |
![]() A Claw Sword enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ ATK +15%, CRI +10 Increases damage of Storm Slash by 20%. _______________________ Refine Level +7: Increases Critical Damage by 25%. Increases Attack Speed by 15%. _______________________ Refine Level +9: Increases Critical Damage by additional 15%. Increases damage of Storm Slash by additional 10%. Increases Physical Damage against enemies of every size by 20%. Increases SP Consumption of Storm Slash by 15. _______________________ Refine Level +11: CRI +10 Decreases After Cast Delay by 15%. Increases damage of Storm Slash by additional 10%. Increases SP Consumption of Storm Slash by additional 15. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Storm Slash +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Storm Slash +10%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 250 | |||||
![]() A hammer used to search the Einbech Tunnel. Originally used as a tunnel inspection tool, it is also used for combat due to it's unique design and durability. _______________________ MATK +180 MATK +7% _______________________ Indestructible in battle _______________________ Increases Healing effectiveness by 5%. Increases damage of Adoramus by 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 7%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Adoramus by additional 15%. Magical attacks have a chance to increase magical damage against all size enemies by 15% for 5 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 160 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 190 Required Level: 170 |
![]() A Rubber Hammer enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ MATK +210 _______________________ Indestructible in battle _______________________ MATK +10% Increases Healing effectiveness by 15%. Increases damage of Adoramus and Arbitrium by 20%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Adoramus by additional 15%. Increases damage of Arbitrium by additional 10%. Increases Magical Damage against enemies of every size by 15%. Increases SP Consumption of Adoramus and Arbitrium by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Adoramus and Arbitrium by additional 10%. Increases SP Consumption of Adoramus and Arbitrium by additional 25. _______________________ [Bonus by Grade] [Grade D]: S.MATK +10 _______________________ [Grade C]: Damage of Adoramus and Arbitrium +10%. _______________________ [Grade B]: Magical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Adoramus and Arbitrium +10%. _______________________ Class Restrictions: Cardinal _______________________ Type: Mace Position: Right Hand Physical Attack: 170 Magic Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 190 Required Level: 250 | |||||
![]() This saw, originally used for cutting metal, improved as a weapon for combat purposes. Every time you swing, the sound of the engine will crush your enemies. _______________________ ATK +10% _______________________ Increases damage of Arms Cannon by 10%. _______________________ Indestructible in battle _______________________ Refine Level +7: ATK +60 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. Physical attacks have a chance to increase Physical Damage against all size enemies by 15% for 5 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 350 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 |
![]() A Saw Axe enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ Indestructible in battle _______________________ ATK +15% Increases damage of Arm Cannon and Spark Blaster by 20%. _______________________ Refine Level +7: ATK +90 Increases Attack Speed by 15%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. Increases damage of Spark Blaster by additional 10%. Increases Physical Damage against enemies of every size by 20%. Increases SP Consumption of Arm Cannon and Spark Blaster by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Arm Cannon and Spark Blaster by additional 10%. Increases SP Consumption of Arm Cannon and Spark Blaster by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Arm Cannon and Spark Blaster +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Arm Cannon and Spark Blaster +10%. _______________________ Class Restrictions: Meister _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 500 Required Level: 250 | |||||
![]() It was designed for the safety of Einbech workers. Due to its excellent durability, it was also improved for combat using various attachments. _______________________ ATK +10%. Increases damage of Knuckle Arrow by 10%. _______________________ Refine Level +7: ATK + 40 Increases Attack Speed by 15%. _______________________ Refine Level +9: Increases damage of Knuckle Arrow by additional 15%. Physical attacks have a chance to increase physical damage to all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 180 Required Level: 170 |
![]() Safety Knuckles enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ ATK +10% _______________________ Increases damage of Knuckle Arrow and Explosion Blaster by 20%. _______________________ Refine Level +7: ATK +70 Increases Attack Speed by 15%. _______________________ Refine Level +9: Increases damage of Knuckle Arrow by additional 15%. Increases damage of Explosion Blaster by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Knuckle Arrow and Explosion Blaster by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Knuckle Arrow and Explosion Blaster by additional 10%. Increases SP Consumption of Knuckle Arrow and Explosion Blaster by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Knuckle Arrow and Explosion Blaster +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Knuckle Arrow and Explosion Blaster +10%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 | |||||
![]() I feel safe just by holding abook full of know-how to prevent for various industrial and natural disasters. _______________________ ATK +10% CRI +3 _______________________ Refine Level +7: ATK +40 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Critical Damage by 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Star Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
![]() A Safety Manual enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ ATK +10%, CRI +5 _______________________ Increases damage of Noon Blast by 20%. _______________________ Refine Level +7: ATK +70 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Critical Damage by 15%. Increases damage of Noon Blast by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Noon Blast by 25. _______________________ Refine Level +11: CRI +10 Increases damage of Noon Blast by additional 15%. Increases SP Consumption of Noon Blast by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Noon Blast +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Noon Blast +10%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 70 Required Level: 250 | |||||
![]() Welding tool using magic power. The ability to amplify the magic is excellent, it is also used for combat. _______________________ Indestructible in battle _______________________ MATK +200 _______________________ Increases Magical Damage with Neutral, Water and Fire element by 7%. _______________________ Refine Level +7: MATK +40 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Neutral, Water and Fire element by additional 8%. Magical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Magician and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 160 Magic Attack: 200 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
![]() A Welding Wand enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ MATK +220 _______________________ Indestructible in battle _______________________ MATK +10% _______________________ Increases Magical Damage with every element by 10%. Increases damage of Exorcism of Malicious Soul by 20%. _______________________ Refine Level +7: MATK +70 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by additional 15%. Increases damage of Exorcism of Malicious Soul by additional 10%. Increases Magical Damage against enemies of every size by 15%. Increases SP Consumption of Exorcism of Malicious Soul by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Exorcism of Malicious Soul by additional 10%. Increases SP Consumption of Exorcism of Malicious Soul by additional 25. _______________________ [Bonus by Grade] [Grade D]: S.MATK +10 _______________________ [Grade C]: Damage of Exorcism of Malicious Soul +10%. _______________________ [Grade B]: Magical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Exorcism of Malicious Soul +10%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 160 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 250 | |||||
![]() A detector used to find special metals in the Einbech mine. After the magic amplification effect was added to a lot of cases other than the intended use. _______________________ MATK +330 MATK +10% _______________________ Indestructible in battle _______________________ Refine Level +7: MATK +60 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Fire element by 15%. Magical attacks have a chance to increase magical damage against all size enemies by 20% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 180 Magic Attack: 330 Weapon Level: 4 Refinable Weight: 200 Required Level: 170 |
![]() A Detecting Staff enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ MATK +350 _______________________ Indestructible in battle _______________________ MATK +10% Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 20%. _______________________ Refine Level +7: MATK +90 Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases Magical Damage with Fire and Wind element by 15%. Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%. Increases Magical Damage against enemies of every size by 20%. Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%. Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 25. _______________________ [Bonus by Grade] [Grade D]: S.MATK +10 _______________________ [Grade C]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%. _______________________ [Grade B]: Magical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%. _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 180 Magic Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 250 | |||||
![]() Saw blades used in the Einbech mine. Because of it's portability and cutting power, it is often used for other purposes. _______________________ ATK +15% Increases damage of Swirling Petal by 15%. _______________________ Indestructible in battle _______________________ Refine Level +7: ATK +60 Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases damage of Swirling Petal by additional 20%. Physical attacks have the chance to increase physical damage against all size enemies by 20% for 10 seconds. _______________________ Refine Level +11: Decreases Swirling Petal skill cooldown by 1 second. Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Ninja _______________________ Type: Huuma Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 180 Required Level: 170 |
![]() A Grinder Huuma Shuriken enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ Indestructible in battle _______________________ ATK +10% Increases damage of Swirling Petal and Huuma Shuriken - Construct by 20%. _______________________ Refine Level +7: ATK +90 Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases damage of Swirling Petal by additional 20%. Increases damage of Huuma Shuriken - Construct by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Swirling Petal and Huuma Shuriken - Construct by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Decreases Swirling Petal skill cooldown by 1 second. Increases damage of Huuma Shuriken - Construct by additional 10%. Increases SP Consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Swirling Petal and Huuma Shuriken - Construct +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Swirling Petal and Huuma Shuriken - Construct +10%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Huuma Position: Right Hand Physical Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 | |||||
![]() It was modified to launch other objects than the nails used to in the Einbech mine. _______________________ ATK +10% Increases damage of Aimed Bolt by 10%. _______________________ Refine Level +7: ATK + 60 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 170 Required Level: 170 |
![]() A Bolt Shooter enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ Indestructible in battle _______________________ ATK +15% Increases damage of Aimed Bolt and Gale Storm by 20%. _______________________ Refine Level +7: ATK +90 Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by additional 15%. Increases damage of 00990Gale Storm by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Aimed Bolt and Gale Storm by 20. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Aimed Bolt and Gale Storm by additional 10%. Increases SP Consumption of Aimed Bolt and Gale Storm by additional 20. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Aimed Bolt and Gale Storm +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Aimed Bolt and Gale Storm +10%. _______________________ Class Restrictions: Windhawk _______________________ Type: Bow Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 170 Required Level: 250 | |||||
![]() This tool, which used to cut all kinds of metals in the Einbech mine thanks to it's excellent cutting power, has been improved for combat. _______________________ ATK +10% _______________________ Increases damage of Rolling Cutter by 10%. _______________________ Refine Level +7: ATK +60 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Rolling Cutter by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 300 Weapon Level: 4 Refinable Weight: 200 Required Level: 170 |
![]() A Bolt Crusher enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ ATK +15% Increases damage of Rolling Cutter and Impact Crater by 20%. _______________________ Refine Level +7: ATK +90 Increases Attack Speed by 15%. _______________________ Refine Level +9: Increases damage of Rolling Cutter by additional 15%. Increases damage of Impact Crater by additional 10%. Increases Physical Damage against enemies of every size by 20%. Increases SP Consumption of Impact Crater by 25. Increases SP Consumption of Rolling Cutter by 2. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Rolling Cutter and Impact Crater by additional 10%. Increases SP Consumption of Impact Crater by additional 25. Increases SP Consumption of Rolling Cutter by additional 2. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Rolling Cutter and Impact Crater +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Rolling Cutter and Impact Crater +10%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250 | |||||
![]() It was modified to launch other objects than the nails used to in the Einbech mine. _______________________ Increases Ranged Physical Damage by 15%. Increases damage of Fire Dance by 15%. _______________________ Refine Level +7: ATK +60 Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases damage of Fire Dance by additional 20%. Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Rebellion _______________________ Type: Revolver Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 180 Required Level: 170 |
![]() A Bolt Revolver enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ Increases Ranged Physical Damage by 15%. Increases damage of Fire Dance and Only One Bullet by 20%. _______________________ Refine Level +7: ATK +90 Increases Attack Speed by 15%. _______________________ Refine Level +9: Increases damage of Fire Dance by additional 20%. Increases damage of Only One Bullet by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Fire Dance and Only One Bullet by 20. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Increases damage of Fire Dance and Only One Bullet by additional 10%. Increases SP Consumption of Fire Dance and Only One Bullet by additional 20. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Fire Dance and Only One Bullet +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Fire Dance and Only One Bullet +10%. _______________________ Type: Revolver _______________________ Class Restrictions: Night Watch _______________________ Type: Revolver Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 | |||||
![]() It is said that the string is used for lifesaving in the Einbech mine but also used for other purposes as well. _______________________ Increases Ranged Physical Damage by 10%. _______________________ Increases damage of Severe Rainstorm by 10%. _______________________ Refine Level +7: Atk +40 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 140 Required Level: 170 |
![]() A Safety Whip enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ Increases Ranged Physical Damage by 10%. Increases damage of Severe Rainstorm and Rose Blossom by 20%. _______________________ Refine Level +7: ATK +70 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 15%. Increases damage of Rose Blossom by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Decreases Severe Rainstorm skill cooldown by 2 seconds. Increases damage of Rose Blossom by additional 10%. Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Severe Rainstorm and Rose Blossom +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Severe Rainstorm and Rose Blossom +10%. _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 250 | |||||
![]() It was created to inspire the Einbech mining workers or to inform them of an emergency. There are many disadvantages to the guitar, but the volume is the best. _______________________ Increases Ranged Physical Damage by 10%. Increases damage of Severe Rainstorm by 10%. _______________________ Refine Level +7: ATK +40 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 140 Required Level: 170 |
![]() A Safety Lute enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. _______________________ Increases Ranged Physical Damage by 10%. Increases damage of Severe Rainstorm and Rose Blossom by 20%. _______________________ Refine Level +7: ATK +70 Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by additional 15%. Increases damage of Rose Blossom by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. Decreases Severe Rainstorm skill cooldown by 2 seconds. Increases damage of Rose Blossom by additional 10%. Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 _______________________ [Grade C]: Damage of Severe Rainstorm and Rose Blossom +10%. _______________________ [Grade B]: Physical Damage against enemies of every element +10%. _______________________ [Grade A]: Damage of Severe Rainstorm and Rose Blossom +10%. _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 250 |
Muqaddas Weapons
For more information click here: Muqaddas Weapons.