Item Reform - Overview

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Introduction into Item Reforming

Item Reforming is the process of converting a weapon or armor into an improved version. The special thing about reforming is that the cards and enchantments of the old version are preserved. The refinement level is not reset, it only changes during the reform process along the chosen reform method.
The NPC is in our Equip enchancement office (@go50), her name is Whoopi (grademk 48, 169).

Materials

In the reforming process, various materials are necessary. These can be dropped from monsters but can also be produced and exchanged by yourself.

Gemstone Refining

Item Description Currency Amount
1000430.png Weapon Upgrade Stone (Low) (1000430) ItemID: 1000430
_______________________
Ore made by refining Weapon Enhancement Ore (Low).
Used to upgrade weapon equipment.
_______________________
Weight: 0
10,000z

5x 1000419.png Weapon Enhancement Ore (Low) (1000419)

1000434.png Armor Upgrade Stone (Low) (1000434) ItemID: 1000434
_______________________
Ore made by refining Armor Enhancement Ore (Low).
Used to upgrade armor equipment.
_______________________
Weight: 0
10,000z

5x 1000423.png Armor Enhancement Ore (Low) (1000423)

1000438.png Accessory Upgrade Stone (Low) (1000438) ItemID: 1000438
_______________________
Ore made by refining Accessory Enhancement Ore (Low).
Used to upgrade accessory equipment.
_______________________
Weight: 0
10,000z

5x 1000426.png Accessory Enhancement Ore (Low) (1000426)

1000431.png Weapon Upgrade Stone (Intermediate) (1000431) ItemID: 1000431
_______________________
Ore made by refining Weapon Enhancement Ore (Intermediate).
Used to upgrade weapon equipment.
_______________________
Weight: 0
20,000z

5x 1000420.png Weapon Enhancement Ore (Intermediate) (1000420)

1000435.png Armor Upgrade Stone (Intermediate) (1000435) ItemID: 1000435
_______________________
Ore made by refining Armor Enhancement Ore (Intermediate).
Used to upgrade armor equipment.
_______________________
Weight: 0
20,000z

5x 1000424.png Armor Enhancement Ore (Intermediate) (1000424)

1000439.png Accessory Upgrade Stone (Intermediate) (1000439) ItemID: 1000439
_______________________
Ore made by refining Accessory Enhancement Ore (Intermediate).
Used to upgrade accessory equipment.
_______________________
Weight: 0
20,000z

5x 1000427.png Accessory Enhancement Ore (Intermediate) (1000427)

1000432.png Weapon Upgrade Stone (High) (1000432) ItemID: 1000432
_______________________
Ore made by refining Weapon Enhancement Ore (High).
Used to upgrade weapon equipment.
_______________________
Weight: 0
50,000z

5x 1000421.png Weapon Enhancement Ore (High) (1000421)

1000436.png Armor Upgrade Stone (High) (1000436) ItemID: 1000436
_______________________
Ore made by refining Armor Enhancement Ore (High).
Used to upgrade armor equipment.
_______________________
Weight: 0
50,000z

5x 25920.png Armor Enhancement Ore (High) (25920)

1000440.png Accessory Upgrade Stone (High) (1000440) ItemID: 1000440
_______________________
Ore made by refining Accessory Enhancement Ore (High).
Used to upgrade accessory equipment.
_______________________
Weight: 0
50,000z

5x 1000428.png Accessory Enhancement Ore (High) (1000428)

1000433.png Weapon Upgrade Stone (Superior) (1000433) ItemID: 1000433
_______________________
Ore made by refining Weapon Enhancement Ore (Superior).
Used to upgrade weapon equipment.
_______________________
Weight: 0
100,000z

5x 1000422.png Weapon Enhancement Ore (Superior) (1000422)

1000437.png Armor Upgrade Stone (Superior) (1000437) ItemID: 1000437
_______________________
Ore made by refining Armor Enhancement Ore (Superior).
Used to upgrade armor equipment.
_______________________
Weight: 0
100,000z

5x 1000425.png Armor Enhancement Ore (Superior) (1000425)

1000441.png Accessory Upgrade Stone (Superior) (1000441) ItemID: 1000441
_______________________
Ore made by refining Accessory Enhancement Ore (Superior).
Used to upgrade accessory equipment.
_______________________
Weight: 0
100,000z

5x 1000429.png Accessory Enhancement Ore (Superior) (1000429)

Gemstone Exchange

Item Description Currency Amount
1000431.png Weapon Upgrade Stone (Intermediate) (1000431) ItemID: 1000431
_______________________
Ore made by refining Weapon Enhancement Ore (Intermediate).
Used to upgrade weapon equipment.
_______________________
Weight: 0
10,000z
3x 1000430.png Weapon Upgrade Stone (Low) (1000430)
1000435.png Armor Upgrade Stone (Intermediate) (1000435) ItemID: 1000435
_______________________
Ore made by refining Armor Enhancement Ore (Intermediate).
Used to upgrade armor equipment.
_______________________
Weight: 0
10,000z
3x 1000434.png Armor Upgrade Stone (Low) (1000434)
1000439.png Accessory Upgrade Stone (Intermediate) (1000439) ItemID: 1000439
_______________________
Ore made by refining Accessory Enhancement Ore (Intermediate).
Used to upgrade accessory equipment.
_______________________
Weight: 0
10,000z
3x 1000438.png Accessory Upgrade Stone (Low) (1000438)
1000432.png Weapon Upgrade Stone (High) (1000432) ItemID: 1000432
_______________________
Ore made by refining Weapon Enhancement Ore (High).
Used to upgrade weapon equipment.
_______________________
Weight: 0
20,000z
3x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)
1000436.png Armor Upgrade Stone (High) (1000436) ItemID: 1000436
_______________________
Ore made by refining Armor Enhancement Ore (High).
Used to upgrade armor equipment.
_______________________
Weight: 0
20,000z
3x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)
1000440.png Accessory Upgrade Stone (High) (1000440) ItemID: 1000440
_______________________
Ore made by refining Accessory Enhancement Ore (High).
Used to upgrade accessory equipment.
_______________________
Weight: 0
20,000z
3x 1000439.png Accessory Upgrade Stone (Intermediate) (1000439)
1000433.png Weapon Upgrade Stone (Superior) (1000433) ItemID: 1000433
_______________________
Ore made by refining Weapon Enhancement Ore (Superior).
Used to upgrade weapon equipment.
_______________________
Weight: 0
50,000z
3x 1000432.png Weapon Upgrade Stone (High) (1000432)
1000437.png Armor Upgrade Stone (Superior) (1000437) ItemID: 1000437
_______________________
Ore made by refining Armor Enhancement Ore (Superior).
Used to upgrade armor equipment.
_______________________
Weight: 0
50,000z
3x 1000436.png Armor Upgrade Stone (High) (1000436)
1000441.png Accessory Upgrade Stone (Superior) (1000441) ItemID: 1000441
_______________________
Ore made by refining Accessory Enhancement Ore (Superior).
Used to upgrade accessory equipment.
_______________________
Weight: 0
50,000z
3x 1000440.png Accessory Upgrade Stone (High) (1000440)

Purchase Additional Gemstone

Item Description Currency Amount
1000430.png Weapon Upgrade Stone (Low) (1000430) ItemID: 1000430
_______________________
Ore made by refining Weapon Enhancement Ore (Low).
Used to upgrade weapon equipment.
_______________________
Weight: 0
20,000z
1x 25729.png Shadowdecon (25729)
1000434.png Armor Upgrade Stone (Low) (1000434) ItemID: 1000434
_______________________
Ore made by refining Armor Enhancement Ore (Low).
Used to upgrade armor equipment.
_______________________
Weight: 0
20,000z
1x 25729.png Shadowdecon (25729)
1000438.png Accessory Upgrade Stone (Low) (1000438) ItemID: 1000438
_______________________
Ore made by refining Accessory Enhancement Ore (Low).
Used to upgrade accessory equipment.
_______________________
Weight: 0
20,000z
1x 25729.png Shadowdecon (25729)

Target Items

Thanatos Weapons

To reform Thanatos Weapons to Thanatos AD Weapons you need following items:

Thanatos Weapon Item Reform Example
Base Item Option Materials Refine Change Result Item ⇒ next Option Materials Refine Change
+9~+20
Thanatos Weapons
100x 6672.png Gray Shard (6672)

100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Thanatos AD Weapons

+9~+11
14x 6635.png Blacksmith's Blessing (6635)

1x 100619.png Modified Thanatos Refine Hammer (100619)

+1
OR
300x 6672.png Gray Shard (6672)

100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1


Ancient -> Patent -> Hero LT Reform

To convert an Ancient Hero Weapon into their Patent equivalent you need a 100753.png Patent Ancient Hero's Cube (100753) which can be obtained by:

Material requirements are the same for all weapons.
100821.png Modified Hero's Refine Hammer (100821) can be obtained as MVP drop in Bioresearch Laboratory
To convert an Patent Weapon into their Saint LT - Version you have to talk to Whoopi (grademk 48, 169).

Patent Weapon Item Reform Example
Ancient Hero Material Refine Change Patent Weapon ⇒ Next Option Option Materials Refine Change Saint LT ⇒ Next Option Materials Refine Change
Ancient Hero Weapon refined +7 ~ +20 100753.png Patent Ancient Hero's Cube (100753) -2 Patent Weapon refined +9 ~ +20 50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000430.png Weapon Upgrade Stone (Low) (1000430)

-5 Saint LT Weapon refined

+9~+11
300x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

1x 100821.png Modified Hero's Refine Hammer (100821)

+1
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000431.png Weapon Upgrade Stone (Intermediate) (1000431)

-1
OR
1x 7925.png Powerful Dimensional Essence (7925)

150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)

100x 1000432.png Weapon Upgrade Stone (High) (1000432)

+1


Great Hero / Hero's-LT Boots Reform

22238.png Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher 22171.png Ancient Hero Boots [1] (22171) to 22238.png Great Hero Boots [1] (22238) by using a 100753.png Patent Ancient Hero's Cube (100753) .

100753.png Patent Ancient Hero's Cube (100753) can be obtained by:

To transform 22238.png Great Hero Boots [1] (22238) into 470094.png Hero Boots-LT [1] (470094) you need to talk to Whoopi at (grademk 48, 169).

Hero Boots Item Reform
Ancient Hero Materials Refine Change Great Hero Option Materials Refine Change Hero Boots-LT
+7~+20

22171.png Ancient Hero Boots [1] (22171)

100753.png Patent Ancient Hero's Cube (100753) -2 +9~+20
22238.png Great Hero Boots [1] (22238)
50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 470094.png Hero Boots-LT [1] (470094)
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1


How to reform

Improved LT versions are also available for some headgears.
These can also be produced via the Reforming Process. Some of the basic versions can be produced via crafting.
Talk to Whoopi at (grademk 48, 169).

Smokie Tranformation Leaf

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20
19265.png Smokie Transformation Leaf [1] (19265)
150x 945.png Raccoon Leaf (945)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400152.png Smokie Transformation Leaf-LT [1] (400152)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
300x 945.png Raccoon Leaf (945)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 19265
_______________________
Smokey uses the leaves of transformation.
I feel the energy of Smokey.
_______________________
For each Refine Level:
Increases Magical Damage with every element by 1%.
_______________________
Has a chance to transform into Smokie for 5 seconds when dealing Melee Physical Damage.
_______________________
Grants following effects while in Smokie form:
Has 5% chance to auto-cast bolt spells lv.2 when dealing Melee Physical Damage.
_______________________
Refine Level +7:
4% chance to auto-cast Frost Nova lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +8:
3% chance to auto-cast Thunderstorm lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +9 and Base Level 100:
2% chance to auto-cast Hell Inferno lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +10 and Base Level 100:
1% chance to auto-cast Chain Lightning lv.3 when dealing Melee Physical Damage.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 60
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Prity<INFO>muh_market,170,52,0,100,0,0</INFO></NAVI>
ItemID: 400152
_______________________
An improved version of the transformation leave used by Smokey.
_______________________
Base Level at least 120:
P.ATK +2
S.MATK +2
_______________________
For each Refine Level:
Increases Magical Damage with every element by 1%.
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Has a chance to transform into Smokie for 10 seconds when dealing Melee Physical Damage.
_______________________
Grants following effects while in Smokie form:
MATK +100, HIT +50
Physical melee attacks have 5% chance to auto-cast Level 3 Cloud Kill.
(If you learned a higher Level, it will auto cast that Level instead.)

Refine Level +7:
MATK +50, HIT +25

Refine Level +9:
Physical melee attacks have 5% chance to auto-cast Level 5 Hell Inferno additionally.

Refine Level +10:
Physical melee attacks have 2% chance to auto-cast Level 3 Chain Lightning additionally.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11: Magical attacks have 3% chance to auto-cast Level 9 Fire Ball additionally.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 150

Wickebine's Black Cat Ears

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20
19134.png Wickebine's Black Cat Ears [1] (19134) or

+9~+20

5360.png Wickebine's Black Cat Ears (5360)

50x 7206.png Black Cat Doll (7206)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400153.png Wickebine's Black Cat Ears-LT [1] (400153)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
100x 7206.png Black Cat Doll (7206)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 5360
_______________________
Wickebine's black cat ears.
_______________________
FLEE +10
_______________________
Increases Critical Damage by 10%.
_______________________
Random chance to pierce magical defense of target for 5 sec when dealing magical damage.
_______________________
Type: Headgear
Defense: 4
Position: Top
Weight: 20
Armor Level: 1
_______________________
Requirement:
Base Level 45
All Jobs except Novice
_______________________
Can be crafted at: <NAVI>Mony<INFO>pay_dun04,121,116,0,100,0,0</INFO></NAVI>
ItemID: 400153
_______________________
An improved version of the black cat ears used by Wickebine.
_______________________
FLEE +20
_______________________
Increases Critical Damage by 15%.
Increases Magical Damage with every element by 15%.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to increase Critical by 30 for 10 seconds.
Magical attacks have a certain chance to ignore magic defense of all race, except Players, by 100% for 10 seconds.
_______________________
Refine Level +7:
Increases Critical Damage by additional 10%.
Increases Magical Damage with every element by additional 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 0
Position: Top
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 150

Survival Circlet

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

19266.png Survival Circlet [1] (19266)

100x 7166.png Soft Silk (7166)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400154.png Survival Circlet-LT [1] (400154)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
200x 7166.png Soft Silk (7166)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 19266
_______________________
Headdress used by monks. The power to draw the wearer's magic is said to be hidden.
_______________________
INT +3
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +10:
Matk +5%
_______________________
Base Level at least 130:
Matk +50
_______________________
When equipped with Survivor's Orb:
Decreases After Cast Delay by as percent equal to Refine rate of Survivor's Circlet.
_______________________
When equipped with Survivor's Rod:
For each Refine Level of Survivor's Rod:
Matk +10.
_______________________
When equipped with Survivor's Manteau:
For each 2 Refine Level of Survivor's Manteau:
Decreases Variable Casting Time by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 50
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Jewy<INFO>rockrdg2,318,314,0,100,0,0</INFO></NAVI>
ItemID: 400154
_______________________
An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Bonus by Grade]
[Grade D]:
Refine Level +11:
After Cast Delay -5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 150

Gold Fish Head Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

19264.png Gold Fish Head Hat [1] (19264)

150x 954.png Shining Scale (954)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400155.png Gold Fish Hat-LT [1] (400155)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
300x 954.png Shining Scale (954)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 19264
_______________________
A smirk golden fish hat. Every time I open my mouth, it seems fishy.
_______________________
Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage.
Has a chance to increase Holy element magic by 10% for 60 seconds when dealing magical damage.
_______________________
Refine Level +7:
Increased the chance to activate Magical Damage with Holy element increase.
_______________________
Refine Level +9:
When hit by a physical attack, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage.
_______________________
Type: Headgear
Defense: 2
Position: Top
Weight: 40
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Prity<INFO>muh_market,170,52,0,100,0,0</INFO></NAVI>
ItemID: 400155
_______________________
An improved version of the puffing gold fish hat.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Holy element by 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Shadow elemental enemies by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
Increases Magical Damage with Holy element by 5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 2
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150

Tiger King Doll Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

5497.png Tiger King Doll Hat [1] (5497)

40x 1030.png Tiger's Footskin (1030)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400245.png Tiger King Doll Hat-LT [1] (400245)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
80x 1030.png Tiger's Footskin (1030)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 5497
_______________________
A hat that imitates the shape of King Tiger.
_______________________
STR +2
DEX +2
_______________________
Increases Physical Damage against Brute race by 10%.
_______________________
Random chance to transform wearer into King Tiger when dealing or receiving physical attack.
While transforming, drains 5 SP every seconds but gain the power of King Tiger.
Increasing Refine Level will increase the chance to transform and the power of King Tiger.
_______________________
Type: Headgear
Defense: 6
Position: Top
Weight: 40
Armor Level: 1
_______________________
Requirement:
All Jobs except Novice
_______________________
Can be crafted at: <NAVI>Miguel<INFO>pay_fild10,211,161,0,100,0,0</INFO></NAVI>
ItemID: 400245
_______________________
A hat that imitates the shape of King Tiger.
_______________________
STR + 2,
DEX + 2,
POW + 2,
CON + 2.
Increases Attack Speed by 10%.
Increases Physical Damage against Brute race by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 15%.
_______________________
Refine Level +9:
ATK + 10%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
_______________________
Physical attacks have a chance to activate Power of the Beast for 10 seconds.
_______________________
[Power of the Beast]
For each Refine Level:
ATK + 35

Refine Level +10:
P.ATK + 20
_______________________
[Bonus by Grade]
[Grade D]:
ATK + 5%.
POW + 3
_______________________
[Grade C]:
STA +2.
Fixed Casting Time -0.5 seconds.
_______________________
[Grade B]:
P.ATK + 2.
RES + 20
_______________________
[Grade A]:
P.ATK + 7.
_______________________
Type: Headgear
Defense: 6
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150


Bacsojin Doll Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

5464.png Bacsojin Doll Hat [1] (5464)

200x 7165.png Transparent Celestial Robe (7165)

100x 7166.png Soft Silk (7166)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400246.png Bacsojin Doll Hat-LT [1] (400246)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
400x 7165.png Transparent Celestial Robe (7165)

200x 7166.png Soft Silk (7166)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 5464
_______________________
A doll resembles the fairy “Baek-so-jin“.
_______________________
INT +3
MDEF +9
_______________________
Increases Magical Damage against Undead race by 10%.
_______________________
Random chance to transform wearer into Bacsojin when dealing or receiving magical attack.
While in transform, you will lose 10 SP per sec but you will gain more magical power.
Higher Refine Level will increase the transform duration and magical power.
_______________________
Type: Headgear
Defense: 0
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
All Jobs except Novice
_______________________
Can be crafted at: <NAVI>Prity<INFO>muh_market,170,52,0,100,0,0</INFO></NAVI>
ItemID: 400246
_______________________
A doll resembles the fairy “Baek-so-jin“.
_______________________
INT + 2,
DEX + 2,
SPL + 2,
CON + 2.
Decreases Variable Casting Time by 10%.
Increases Magical Damage against Undead race by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +9:
MATK + 10%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
Magical attacks have a chance to activate New Spirit for 10 seconds.
_______________________
[New Spirit]
For each Refine Level:
MATK + 35

Refine Level +10:
S.MATK + 20
_______________________
[Bonus by Grade]
[Grade D]:
MATK + 5%.
SPL + 3
[Grade C]:
WIS +2.
Fixed Casting Time -0.5 seconds.
[Grade B]:
S.MATK + 3.
MRES + 20.
[Grade A]:
S.MATK + 7
_______________________
Type: Headgear
Defense: 6
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150


Imp Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

5658.png Imp Hat [1] (5658)

150x 7122.png Burning Hair (7122)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400156.png Imp Hat-LT [1] (400156)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
300x 7122.png Burning Hair (7122)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 5658
_______________________
A hat that mimic Imp, the mascot of Thor Volcano Dungeon.
_______________________
Random chance to enchant equipped weapon with Fire elemental for 60 sec when dealing physical damage.
_______________________
Random chance to increase Magical Damage with Fire element by 10% for 60 sec when dealing magical damage.
_______________________
Refine Level +7:
Increases the chance of increasing Magical Damage with Fire element.
Refine Level +9:
Random chance to auto-cast Level 1 Pulse Strike when receiving physical damage.
_______________________
Type: Headgear
Defense: 1
Position: Top
Weight: 40
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Trapped Demoness<INFO>mag_dun01,235,52,0,100,0,0</INFO></NAVI>
ItemID: 400156
_______________________
An improved version of the hat modeled after the Imp, the mascot of the Thor Volcano Dungeon.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Fire element by 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Increases Damage against Earth elemental enemies by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
Increases Magical Damage with Fire element by 5%.
_______________________
[Grade C]:
P.ATK +2.
S.MATK +2.
_______________________
[Grade B]:
Refine Level +12: Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 1
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150


Orbs of Survival

Base Item Option Materials Refine Change Result Item
+0~+0

19267.png Orbs of Survival (19267)

450x 7321.png Crystal Fragment (7321)

100x 1000436.png Armor Upgrade Stone (High) (1000436)

0 420066.png Orbs of Survival-LT (420066)
ItemID: 19267
_______________________
Orbs that automatically assists its owner.
_______________________
MDEF +2
_______________________
Decreases Variable Casting Time by 2%.
_______________________
Type: Headgear
Defense: 2
Position: Low
Weight: 30
Armor Level: 1
Refineable: No
_______________________
Can be crafted at: <NAVI>Jewy<INFO>rockrdg2,318,314,0,100,0,0</INFO></NAVI>
ItemID: 420066
_______________________
An improved version of the freestanding orb that automatically assists the owner.
_______________________
Decreases Variable Casting Time by 3%.
Increases Magical Damage with every element by 7%.
_______________________
Type: Headgear
Defense: 2
Position: Low
Weight: 30
Armor Level: 2
_______________________
Requirement:
Base Level 150


Officer's Hat

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

400011.png Officer's Hat [1] (400011)

100x 7161.png Black Bear Skin (7161)

100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400445.png Officer's Hat-LT [1] (400445)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
200x 7161.png Black Bear Skin (7161)

100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 400011
_______________________
A high-ranking officer's hat.
Gold ornaments are the highlight of the understated color tone.
_______________________
When equipped, consumes 10 HP every 5 seconds.
_______________________
For each 2 Refine Levels:
ATK +5
MATK +5
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.

Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Type: Headgear
Defense: 35
Position: Top
Weight: 40
Armor Level: 1
_______________________
Can be crafted at: <NAVI>Floating Book<INFO>yuno_in04,13,124,0,100,0,0</INFO></NAVI>
ItemID: 400445
_______________________
A high-ranking officer's hat.
Gold ornaments are the highlight of the understated color tone.
_______________________
For each 2 Refine Levels:
ATK + 10, MATK + 10.
_______________________
Refine Level +7:
ATK + 5%, MATK + 5%.
_______________________
Refine Level +9:
Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.
Physical attacks have a 1% chance of absorbing 3% of the damage dealt as SP.

Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
_______________________
Refine Level +11:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Increases Physical Damage by 5%.
Increases all elemental magic damage by 5%.
_______________________
[Grade C]:
Refine Level +12:
Fixed Casting Time -0.5 seconds.
_______________________
[Grade B]:
P.ATK + 5
S.MATK + 5
_______________________
Type: Headgear
Defense: 35
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 100

More info along with their enchants: here

Drooping Thanatos's Dolor

Base Item Option Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

400023.png Drooping Thanatos's Dolor [1] (400023)

100x 6608.png Coagulated Spell (6608)

15x 6755.png Contaminated Magic (6755)
150x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 400465.png Thanatos' Anguish-LT [1] (400465)

+9~+11

150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

1x 101259.png Special Hat Hammer (101259)

+1
OR
200x 6608.png Coagulated Spell (6608)

30x 6755.png Contaminated Magic (6755)
150x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1
ItemID: 400023
_______________________
A doll hat that resembles Thanatos' agony. There are rumors that this doll is talking.
_______________________
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%.
_______________________
For each 2 Refine Levels:
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 1%.
_______________________
MaxHP +5%
MaxSP +5%
_______________________
Refine Level +7:
ATK +5%
MATK +5%
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
_______________________
Type: Headgear
Defense: 30
Position: Top
Weight: 10
Armor Level: 1
ItemID: 400465
_______________________
An improved version of the doll hat resembling Thanatos' agony.
_______________________
Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate.
MaxHP + 10%, MaxSP + 7%.
_______________________
Refine Level +7:
Atk + 5%, Matk + 5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
All Traits +2
_______________________
[Grade C]:
RES + 50
MRES + 50
_______________________
[Grade B]:
Damage against enemies of every size +10%
_______________________
[Grade A]:
Decreases Damage taken from Angel race by 5%.
_______________________
Type: Headgear
Defense: 30
Position: Upper
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 210

More info along with their enchants: here

Adulter Fides Weapon Reform

To reform Adulter Fides Weapon Reform to Vivatus Fides Weapon Reform talk to Whoopi (grademk 48, 169).

Adulter Fides Weapon Item Reform Example
Base Item Option Materials Refine Change Result Item ⇒ next Option Materials Refine Change
+9~+20

Adulter Weapon

200x 1000405.png Amethyst Fragment (1000405)

10x 1000475.png Fides Two-Handed Sword Blueprint (1000475)
50x 1000501.png Holy Oil of Purification (1000501)
50x 1000502.png Holy Water of Purification (1000502)
50x 1000503.png Sabbatical Handkerchief (1000503)

-5 Vivatus Weapon


+9~+11

40x 1000501.png Holy Oil of Purification (1000501)

40x 1000502.png Holy Water of Purification (1000502)
40x 1000503.png Sabbatical Handkerchief (1000503)

1x 101077.png Vivatus Weapon Refine Hammer (101077)

+1
OR
400x 1000405.png Amethyst Fragment (1000405)

30x 1000475.png Fides Two-Handed Sword Blueprint (1000475)
200x 1000501.png Holy Oil of Purification (1000501)
200x 1000502.png Holy Water of Purification (1000502)
200x 1000503.png Sabbatical Handkerchief (1000503)

-1


OS Weapons

To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

OS Weapon Item Reform Example
Base Item Option Materials Refine Change Result Item
+9~+20
OS Weapon
200x 25669.png Unknown Parts (25669)

40x 25723.png Cor Core (25723)
70x 1000430.png Weapon Upgrade Stone (Low) (1000430)

none OSAD Weapon

To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a 101364.png OSAD Weapon Refine Hammer (101364) , 30x 25723.png Cor Core (25723) and 30x 25731.png Zelunium (25731) .
The 101364.png OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina (sp_cor 111, 130)


OS Headgears

To reform OS Headgears to OS-LT Headgears at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

OS Headgear Item Reform Example
Base Item Materials Refine Change Result Item
+9~+20 OS Headgear
100x 25669.png Unknown Parts (25669)

20x 25723.png Cor Core (25723)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 OS-LT Headgear
OR
300x 25669.png Unknown Parts (25669)

60x 25723.png Cor Core (25723)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1

To increase refine rate of OS-LT Headgears between +0 and +11 by one you need to use a 101363.png OS-LT Helm Refine Hammer (101363) , 30x 25723.png Cor Core (25723) and 30x 25729.png Shadowdecon (25729) .
The 101363.png OS-LT Helm Refine Hammer (101363) can be purchased from Elyumina (sp_cor 111, 130)


Varmundt Equipment Reform

To reform Varmundt Equipment to their upgraded form at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

Varmundt Equipment Reform
Base Item Option Materials Refine/Grade Change Result Item
+7~+20
450200.png Varmundt Fire Rune Armor [1] (450200) or

+7~+20
470109.png Varmundt Fire Rune Boots [1] (470109) or
+7~+20
480146.png Varmundt Fire Rune Manteau [1] (480146)

300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000437.png Armor Upgrade Stone (Superior) (1000437)
20x 1000641.png Fire Rune (1000641)
50x 1001139.png Flame Essence (1001139)

none 450234.png Fire Rune Armor [1] (450234) or

470173.png Fire Rune Boots [1] (470173) or
480230.png Fire Rune Manteau [1] (480230)

+7~+20
450201.png Varmundt Glade Rune Armor [1] (450201) or

+7~+20
470108.png Varmundt Glade Rune Boots [1] (470108) or
+7~+20
480145.png Varmundt Glade Rune Manteau [1] (480145)

300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000437.png Armor Upgrade Stone (Superior) (1000437)
20x 1000640.png Glade Rune (1000640)
50x 1001138.png Glade Essence (1001138)

none 450243.png Glade Rune Armor [1] (450243) or

470174.png Glade Rune Boots [1] (470174) or
480231.png Glade Rune Manteau [1] (480231)

+7~+20
450203.png Varmundt Ice Rune Armor [1] (450203) or

+7~+20
470111.png Varmundt Ice Rune Boots [1] (470111) or
+7~+20
480148.png Varmundt Ice Rune Manteau [1] (480148)

300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000437.png Armor Upgrade Stone (Superior) (1000437)
20x 1000642.png Ice Rune (1000642)
50x 1001140.png Ice Essence (1001140)

none 450244.png Ice Rune Armor [1] (450244) or

470175.png Ice Rune Boots [1] (470175) or
480232.png Ice Rune Manteau [1] (480232)

+7~+20
450202.png Varmundt Death Rune Robe [1] (450202) or

+7~+20
470110.png Varmundt Death Rune Boots [1] (470110) or
+7~+20
480147.png Varmundt Death Rune Manteau [1] (480147)

300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000437.png Armor Upgrade Stone (Superior) (1000437)
20x 1000643.png Death Rune (1000643)
50x 1001141.png Death Essence (1001141)

none 450245.png Death Rune Robe [1] (450245) or

470176.png Death Rune Boots [1] (470176) or
480233.png Death Rune Manteau [1] (480233)

490299.png Varmundt Soul Ring [1] (490299) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
20x 1001182.png Soul Rune (1001182)
50x 1001185.png Varmundt Soul Essence (1001185)

none 490302.png Soul Rune Ring [1] (490302)
490299.png Varmundt Soul Ring [1] (490299) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
5x 1001182.png Soul Rune (1001182)
10x 1001186.png Varmundt Soul Water (1001186)

none 490305.png Soul Magic Ring [1] (490305)
490300.png Varmundt Venom Ring [1] (490300) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
20x 1001180.png Venom Rune (1001180)
50x 1001184.png Varmundt Venom Essence (1001184)

none 490303.png Venom Rune Ring [1] (490303)
490300.png Varmundt Venom Ring [1] (490300) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
5x 1001180.png Venom Rune (1001180)
10x 1001189.png Varmundt Venom Water (1001189)

none 490306.png Venom Magic Ring [1] (490306)
490301.png Varmundt Temple Ring [1] (490301) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
20x 1001178.png Temple Rune (1001178)
50x 1001183.png Varmundt Temple Essence (1001183)

none 490304.png Temple Rune Ring [1] (490304)
490301.png Varmundt Temple Ring [1] (490301) 300x 25731.png Zelunium (25731)

500x 1000103.png Varmeal Ticket (1000103)
100x 1000441.png Accessory Upgrade Stone (Superior) (1000441)
5x 1001178.png Temple Rune (1001178)
10x 1001188.png Varmundt Temple Water (1001188)

none 490307.png Temple Magic Ring [1] (490307)


Pendants-LT Reform

Red and Blue Pendants
Base Item Option Materials Refine/Grade Change Result Item
490100.png Red Force Pendant [1] (490100) 350x 25739.png Curse Eroded Crystal (25739)

350x 25740.png Curse Eroded Gemstone (25740)
150x 1000440.png Accessory Upgrade Stone (High) (1000440)

none 490382.png Red Force Pendant-LT [1] (490382)
490101.png Blue Mental Pendant [1] (490101) 350x 25739.png Curse Eroded Crystal (25739)

350x 25740.png Curse Eroded Gemstone (25740)
150x 1000440.png Accessory Upgrade Stone (High) (1000440)

none 490383.png Blue Mental Pendant-LT [1] (490383)

Check also Thanatos Necklace.

Red and Blue Pendants-LT Info

Item
490382.png Red Force Pendant-LT [1] (490382)
ItemID: 490382
_______________________
A pendant customized with Thanatos' necklace. It has the power to restore HP.
_______________________
ATK + 8%, MATK + 8%.
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
For each 4 Refine Levels of Drooping Thanatos's Dolor-LT:
Decreases After Cast Delay by 2%.

Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher:
Physical attacks have a 5% chance to absorb 7% of the inflicted damage as HP.
Magical attacks have a 4% chance to recover 1500 HP per second for 10 times.

Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher:
ATK +5%
MATK +5%
P.ATK +3
S.MATK +3

Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Type: Accessory (Right)
Defense: 0
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 210
490383.png Blue Mental Pendant-LT [1] (490383)
ItemID: 490383
_______________________
A pendant customized with Thanatos' necklace. It has the power to restore SP.
_______________________
ATK + 8%, MATK + 8%.
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
For each 4 Refine Levels of Drooping Thanatos's Dolor-LT:
Decreases After Cast Delay by 2%.

Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher:
Physical attacks have a 2% chance to absorb 4% of the inflicted damage as SP.
Magical attacks have a 2% chance to recover 100 SP per second for 10 times.

Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher:
ATK +5%
MATK +5%
P.ATK +3
S.MATK +3

Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Type: Accessory (Right)
Defense: 0
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 210

Enchantment

All of these enchant rolls are random. Resetting costs 1x 100579.png Pendant Crafted Stone (100579) , 1x 100580.png Dark Stone (100580) , and 1,000,000z.

Slot 4
Cost Slot 4
2x 100579.png Pendant Crafted Stone (100579)
and
100,000z
312428.png Memory Crystal (Variable Casting) (312428)
312429.png Memory Crystal (Global Cooldown) (312429)
312430.png Memory Crystal (Perfect Hit) (312430)
312431.png Memory Crystal (Critical) (312431)
312432.png Memory Crystal (Attack Speed) (312432)
Slot 3
Cost Slot 3
2x 100580.png Dark Stone (100580)
and
100,000z
312433.png Memory Fragment (Relaxation) (312433)
312434.png Memory Fragment (Admiration) (312434)
312435.png Memory Fragment (Freedom) (312435)
312436.png Memory Fragment (Bravery) (312436)
312437.png Memory Fragment (Hope) (312437)
New Enchants
Item
312428.png Memory Crystal (Variable Casting) (312428)
ItemID: 312428
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
Decreases Variable Casting Time by 10%.
312429.png Memory Crystal (Global Cooldown) (312429)
ItemID: 312429
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
Decreases After Cast Delay by 10%.
312430.png Memory Crystal (Perfect Hit) (312430)
ItemID: 312430
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
Perfect HIT +10
312431.png Memory Crystal (Critical) (312431)
ItemID: 312431
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
CRI + 10
312432.png Memory Crystal (Attack Speed) (312432)
ItemID: 312432
_______________________
When equipped with Drooping Thanatos's Dolor-LT:
Increases Attack Speed by 10%.
312433.png Memory Fragment (Relaxation) (312433)
ItemID: 312433
_______________________
Increases Critical Damage by 10%.
312434.png Memory Fragment (Admiration) (312434)
ItemID: 312434
_______________________
MATK + 5%.
312435.png Memory Fragment (Freedom) (312435)
ItemID: 312435
_______________________
MaxSP + 5%.
312436.png Memory Fragment (Bravery) (312436)
ItemID: 312436
_______________________
ATK + 5%.
312437.png Memory Fragment (Hope) (312437)
ItemID: 312437
_______________________
MaxHP + 5%.


Flush Weapons

Base Item Option Materials Refine Change Result Item
28771.png Metal Detector Mk47 [2] (28771)
ItemID: 28771
_______________________
Hand held detector for metal detection in mines.
Lightweight and durable, it is also popular for self-defense.
_______________________
ATK +10%
_______________________
Increases damage of Cross Impact by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
75x 25729.png Shadowdecon (25729)

25x 25814.png Dynite (25814)
25x 1000432.png Weapon Upgrade Stone (High) (1000432)
20x 1001203.png Mjolnir's Treasure (1001203)
25x 1001204.png Mjolnir's Energy (1001204)

-20 510106.png Flush Metal Detector MK47-2 (510106)
ItemID: 510106
_______________________
A Metal Detector MK47-2 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
It must be equipped with Flush Metal Detector Mk47.
_______________________
Type: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Shadow Cross


+0 ~ +20 Metal Detector Mk47 [2] 75x 25729.png Shadowdecon (25729)

75x 25814.png Dynite (25814)
75x 1000432.png Weapon Upgrade Stone (High) (1000432)
30x 1001203.png Mjolnir's Treasure (1001203)
75x 1001204.png Mjolnir's Energy (1001204)

-20 Reformed Weapon 14x 6635.png Blacksmith's Blessing (6635)

1x 102124.png Flush Weapon Refine Hammer (102124)

+1
28771.png Metal Detector Mk47 [2] (28771)
ItemID: 28771
_______________________
Hand held detector for metal detection in mines.
Lightweight and durable, it is also popular for self-defense.
_______________________
ATK +10%
_______________________
Increases damage of Cross Impact by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
510105.png Flush Metal Detector MK47 [2] (510105)
ItemID: 510105
_______________________
A Metal Detector MK47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
When equipped with Flush Metal Detector Mk47-2:
ATK +10%

Increases damage of Cross Impact and Shadow Stab by 20%.

Refine Level +7:
ATK +70
Increases Attack Speed by 10%.

Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Increases damage of Shadow Stab by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Cross Impact and Shadow Stab by 15.

Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Cross Impact and Shadow Stab by additional 10%.
Increases SP Consumption of Cross Impact and Shadow Stab by additional 15.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Cross Impact and Shadow Stab +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Cross Impact and Shadow Stab +10%.
_______________________
Type: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Shadow Cross


All other refined +0 ~ +20 Einbech Dungeon Weapons 150x 25729.png Shadowdecon (25729)

100x 25814.png Dynite (25814)
100x 1000432.png Weapon Upgrade Stone (High) (1000432)
50x 1001203.png Mjolnir's Treasure (1001203)
100x 1001204.png Mjolnir's Energy (1001204)

-20 Reformed Weapon 14x 6635.png Blacksmith's Blessing (6635)

1x 102124.png Flush Weapon Refine Hammer (102124)

+1
Einbech Weapons: Flush Weapons:
28772.png Jewel Detector Mk47 [2] (28772)
ItemID: 28772
_______________________
Handheld detector made for jewelry detection in mines.
It has the effect of amplifying the wearer's power and is used for various purposes.
_______________________
MATK +180
MATK +10%
_______________________
Increases Magical Damage with Fire and Neutral element by 7%.
_______________________
Refine Level +7:
MATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by additional 8%.
Physical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
510077.png Flush Jewel Detector Mk47 [2] (510077)
ItemID: 510077
_______________________
A Jewel Detector Mk47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +200
MATK +10%
_______________________
Increases Magical Damage with Fire and Neutral element by 20%.
Increases damage of Abyss Square by 20%.
_______________________
Refine Level +7:
MATK +70
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by additional 15%.
Increases damage of Abyss Square by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Abyss Square by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases Magical Damage with Fire and Neutral element by additional 10%.
Increases damage of Abyss Square by additional 10%.
Increases SP Consumption of Abyss Square by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
S.MATK +10
_______________________
[Grade C]:
Magical Damage with Fire and Neutral element +10%.
Damage of Abyss Square +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Magical Damage with Fire and Neutral element +10%.
Damage of Abyss Square +10%.
_______________________
Type: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Shadow Chaser
32352.png Safety Saber [2] (32352)
ItemID: 32352
_______________________
A sword designed to light the way in mines and use it for self defense.
It can also shine when there is danger nearby.
_______________________
ATK +10%
Increases damage of Cart Cannon by 10%.
_______________________
Refine Level +7:
ATK +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by additional 15%.
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: One-Handed Sword
Attack: 200
Weight: 250
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Genetic
500056.png Flush Safety Saber [2] (500056)
ItemID: 500056
_______________________
A Safety Saber enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +10%
_______________________
Increases damage of Cart Cannon and Mayhemic Thorns by 20%.
_______________________
Refine Level +7:
ATK +70
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by additional 15%.
Increases damage of Mayhemic Thorns by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Cart Cannon and Mayhemic Thorns by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Cart Cannon and Mayhemic Thorns by additional 10%.
Increases SP Consumption of Cart Cannon and Mayhemic Thorns by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Cart Cannon and Mayhemic Thorns +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Cart Cannon and Mayhemic Thorns +10%.
_______________________
Type: One-Handed Sword
Attack: 230
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Biolo
550006.png Safety Foxtail [2] (550006)
ItemID: 550006
_______________________
It's as strong as steel, probably because
of the mysterious stones that grew in the Einbech mine.
_______________________
MATK +350
ATK +7%
MATK +7%
Increases damage of Catnip Meteor and Picky Peck by 15%.
_______________________
Indestructible in battle
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by additional 20%.
Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: One-Handed Staff
Attack: 300
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Summoner (Doram)
550091.png Flush Safety Foxtail [2] (550091)
ItemID: 550091
_______________________
A Safety Foxtail enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +370
_______________________
Indestructible in battle
_______________________
ATK +10%, MATK +10%
_______________________
Increases damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 20%.
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by additional 15%.
Increases damage of Hogogong Strike and Hyunrok Breeze by additional 10%.
Increases Damage against enemies of every size by 15%.
Increases SP Consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 10%.
Increases SP Consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
S.MATK +10.
_______________________
[Grade C]:
Damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze +10%.
_______________________
[Grade B]:
Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze +10%.
_______________________
Type: One-Handed Staff
Attack: 320
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Spirit Handler
32026.png Blocking Spear [2] (32026)
ItemID: 32026
_______________________
Objects used to block access to dangerous areas of the Einbech mine.
Durable and destructive, it was converted into a weapon.
_______________________
ATK +10%
Increases damage of Banishing Point by 10%.
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: One-Handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Royal Guard
530035.png Flush Blocking Spear [2] (530035)
ItemID: 530035
_______________________
A Blocking Spear enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +10%
_______________________
Increases damage of Banishing Point and Shield Shooting by 20%.
_______________________
Refine Level +7:
ATK +70
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Increases damage of Shield Shooting by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Banishing Point and Shield Shooting by 20.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Banishing Point and Shield Shooting by additional 10%.
Increases SP Consumption of Banishing Point and Shield Shooting by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Banishing Point and Shield Shooting +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Banishing Point and Shield Shooting +10%.
_______________________
Type: One-Handed Spear
Attack: 230
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Imperial Guard
21054.png Claw Sword [2] (21054)
ItemID: 21054
_______________________
A tool used to clean up various residues at the construction site.
Can be used for many purposes.
_______________________
ATK +15%
CRI +5
_______________________
Refine Level +7:
Increases Critical Damage by 25%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 5 seconds.
_______________________
Refine Level +11:
CRI +7
Decreases After Cast Delay by 20%.
_______________________
Type: Two-Handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
600031.png Flush Claw Sword [2] (600031)
ItemID: 600031
_______________________
A Claw Sword enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +15%, CRI +10
Increases damage of Storm Slash by 20%.
_______________________
Refine Level +7:
Increases Critical Damage by 25%.
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 15%.
Increases damage of Storm Slash by additional 10%.
Increases Physical Damage against enemies of every size by 20%.
Increases SP Consumption of Storm Slash by 15.
_______________________
Refine Level +11:
CRI +10
Decreases After Cast Delay by 15%.
Increases damage of Storm Slash by additional 10%.
Increases SP Consumption of Storm Slash by additional 15.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Storm Slash +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Storm Slash +10%.
_______________________
Type: Two-Handed Sword
Attack: 320
Weight: 350
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Dragon Knight
16099.png Rubber Hammer [2] (16099)
ItemID: 16099
_______________________
A hammer used to search the Einbech Tunnel.
Originally used as a tunnel inspection tool, it is also used for combat due to it's unique design and durability.
_______________________
MATK +180
MATK +7%
_______________________
Indestructible in battle
_______________________
Increases Healing effectiveness by 5%.
Increases damage of Adoramus by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 7%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Adoramus by additional 15%.
Magical attacks have a chance to increase magical damage against all size enemies by 15% for 5 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Mace
Attack: 160
Weight: 190
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Archbishop
590049.png Flush Rubber Hammer [2] (590049)
ItemID: 590049
_______________________
A Rubber Hammer enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +210
_______________________
Indestructible in battle
_______________________
MATK +10%
Increases Healing effectiveness by 15%.
Increases damage of Adoramus and Arbitrium by 20%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Adoramus by additional 15%.
Increases damage of Arbitrium by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Adoramus and Arbitrium by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Adoramus and Arbitrium by additional 10%.
Increases SP Consumption of Adoramus and Arbitrium by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
S.MATK +10
_______________________
[Grade C]:
Damage of Adoramus and Arbitrium +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Adoramus and Arbitrium +10%.
_______________________
Type: Mace
Attack: 170
Weight: 190
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Cardinal
28140.png Saw Axe [2] (28140)
ItemID: 28140
_______________________
This saw, originally used for cutting metal, improved as a weapon for combat purposes.
Every time you swing, the sound of the engine will crush your enemies.
_______________________
ATK +10%
_______________________
Increases damage of Arms Cannon by 10%.
_______________________
Indestructible in battle
_______________________
Refine Level +7:
ATK +60
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Physical attacks have a chance to increase Physical Damage against all size enemies by 15% for 5 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Two-Handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Mechanic
620020.png Flush Saw Axe [2] (620020)
ItemID: 620020
_______________________
A Saw Axe enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Indestructible in battle
_______________________
ATK +15%
Increases damage of Arm Cannon and Spark Blaster by 20%.
_______________________
Refine Level +7:
ATK +90
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
Increases damage of Spark Blaster by additional 10%.
Increases Physical Damage against enemies of every size by 20%.
Increases SP Consumption of Arm Cannon and Spark Blaster by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Arm Cannon and Spark Blaster by additional 10%.
Increases SP Consumption of Arm Cannon and Spark Blaster by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Arm Cannon and Spark Blaster +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Arm Cannon and Spark Blaster +10%.
_______________________
Type: Two-Handed Axe
Attack: 370
Weight: 500
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Meister
1867.png Safety Knuckle [2] (1867)
ItemID: 1867
_______________________
It was designed for the safety of Einbech workers.
Due to its excellent durability, it was also improved for combat using various attachments.
_______________________
ATK +10%.
Increases damage of Knuckle Arrow by 10%.
_______________________
Refine Level +7:
ATK + 40
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases damage of Knuckle Arrow by additional 15%.
Physical attacks have a chance to increase physical damage to all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Knuckle
Attack: 210
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Sura
560038.png Flush Safety Knuckle [2] (560038)
ItemID: 560038
_______________________
Safety Knuckles enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +10%
_______________________
Increases damage of Knuckle Arrow and Explosion Blaster by 20%.
_______________________
Refine Level +7:
ATK +70
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases damage of Knuckle Arrow by additional 15%.
Increases damage of Explosion Blaster by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Knuckle Arrow and Explosion Blaster by additional 10%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Knuckle Arrow and Explosion Blaster +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Knuckle Arrow and Explosion Blaster +10%.
_______________________
Type: Knuckle
Attack: 240
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Inquisitor
28635.png Safety Manual [2] (28635)
ItemID: 28635
_______________________
I feel safe just by holding abook full of know-how to
prevent for various industrial and natural disasters.
_______________________
ATK +10%
CRI +3
_______________________
Refine Level +7:
ATK +40
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Critical Damage by 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Book
Attack: 200
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Star Emperor
540058.png Flush Safety Manual [2] (540058)
ItemID: 540058
_______________________
A Safety Manual enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +10%, CRI +5
_______________________
Increases damage of Noon Blast by 20%.
_______________________
Refine Level +7:
ATK +70
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Critical Damage by 15%.
Increases damage of Noon Blast by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Noon Blast by 25.
_______________________
Refine Level +11:
CRI +10
Increases damage of Noon Blast by additional 15%.
Increases SP Consumption of Noon Blast by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Noon Blast +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Noon Blast +10%.
_______________________
Type: Book
Attack: 220
Weight: 70
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Sky Emperor
26162.png Welding Wand [2] (26162)
ItemID: 26162
_______________________
Welding tool using magic power.
The ability to amplify the magic is excellent, it is also used for combat.
_______________________
Indestructible in battle
_______________________
MATK +200
_______________________
Increases Magical Damage with Neutral, Water and Fire element by 7%.
_______________________
Refine Level +7:
MATK +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral, Water and Fire element by additional 8%.
Magical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: One-Handed Staff
Attack: 160
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Magician and Soul Linker classes
550092.png Flush Welding Wand [2] (550092)
ItemID: 550092
_______________________
A Welding Wand enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +220
_______________________
Indestructible in battle
_______________________
MATK +10%
_______________________
Increases Magical Damage with every element by 10%.
Increases damage of Exorcism of Malicious Soul by 20%.
_______________________
Refine Level +7:
MATK +70
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 15%.
Increases damage of Exorcism of Malicious Soul by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Exorcism of Malicious Soul by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Exorcism of Malicious Soul by additional 10%.
Increases SP Consumption of Exorcism of Malicious Soul by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
S.MATK +10
_______________________
[Grade C]:
Damage of Exorcism of Malicious Soul +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Exorcism of Malicious Soul +10%.
_______________________
Type: One-Handed Staff
Attack: 160
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Soul Ascetic
2058.png Detecting Staff [2] (2058)
ItemID: 2058
_______________________
A detector used to find special metals in the Einbech mine.
After the magic amplification effect was added to a lot of cases other than the intended use.
_______________________
MATK +330
MATK +10%
_______________________
Indestructible in battle
_______________________
Refine Level +7:
MATK +60
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 15%.
Magical attacks have a chance to increase magical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Two-Handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Warlock
640035.png Flush Detecting Staff [2] (640035)
ItemID: 640035
_______________________
A Detecting Staff enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
MATK +350
_______________________
Indestructible in battle
_______________________
MATK +10%
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 20%.
_______________________
Refine Level +7:
MATK +90
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Wind element by 15%.
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases Magical Damage against enemies of every size by 20%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
S.MATK +10
_______________________
[Grade C]:
Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.
_______________________
[Grade B]:
Magical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.
_______________________
Type: Two-Handed Staff
Attack: 180
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Arch Mage
13346.png Grinder Huuma Shuriken [2] (13346)
ItemID: 13346
_______________________
Saw blades used in the Einbech mine.
Because of it's portability and cutting power, it is often used for other purposes.
_______________________
ATK +15%
Increases damage of Swirling Petal by 15%.
_______________________
Indestructible in battle
_______________________
Refine Level +7:
ATK +60
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Swirling Petal by additional 20%.
Physical attacks have the chance to increase physical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases Swirling Petal skill cooldown by 1 second.
Decreases After Cast Delay by 20%.
_______________________
Type: Huuma Shuriken
Attack: 280
Weight: 18
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ninja
650029.png Flush Grinder Huuma Shuriken [2] (650029)
ItemID: 650029
_______________________
A Grinder Huuma Shuriken enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Indestructible in battle
_______________________
ATK +10%
Increases damage of Swirling Petal and Huuma Shuriken - Construct by 20%.
_______________________
Refine Level +7:
ATK +90
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Swirling Petal by additional 20%.
Increases damage of Huuma Shuriken - Construct by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Swirling Petal and Huuma Shuriken - Construct by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Decreases Swirling Petal skill cooldown by 1 second.
Increases damage of Huuma Shuriken - Construct by additional 10%.
Increases SP Consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Swirling Petal and Huuma Shuriken - Construct +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Swirling Petal and Huuma Shuriken - Construct +10%.
_______________________
Type: Huuma Shuriken
Attack: 300
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Shinkiro, Shiranui
18190.png Bolt Shooter [2] (18190)
ItemID: 18190
_______________________
It was modified to launch other objects
than the nails used to in the Einbech mine.
_______________________
ATK +10%
Increases damage of Aimed Bolt by 10%.
_______________________
Refine Level +7:
ATK + 60
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Bow
Attack: 210
Weight: 170
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ranger
700060.png Flush Bolt Shooter [2] (700060)
ItemID: 700060
_______________________
A Bolt Shooter enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Indestructible in battle
_______________________
ATK +15%
Increases damage of Aimed Bolt and Gale Storm by 20%.
_______________________
Refine Level +7:
ATK +90
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Increases damage of 00990Gale Storm by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Aimed Bolt and Gale Storm by 20.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Aimed Bolt and Gale Storm by additional 10%.
Increases SP Consumption of Aimed Bolt and Gale Storm by additional 20.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Aimed Bolt and Gale Storm +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Aimed Bolt and Gale Storm +10%.
_______________________
Type: Bow
Attack: 240
Weight: 170
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Windhawk
28045.png Bolt Crusher [2] (28045)
ItemID: 28045
_______________________
This tool, which used to cut all kinds of metals in the Einbech mine
thanks to it's excellent cutting power, has been improved for combat.
_______________________
ATK +10%
_______________________
Increases damage of Rolling Cutter by 10%.
_______________________
Refine Level +7:
ATK +60
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Katar
Attack: 300
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
610042.png Flush Bolt Crusher [2] (610042)
ItemID: 610042
_______________________
A Bolt Crusher enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
ATK +15%
Increases damage of Rolling Cutter and Impact Crater by 20%.
_______________________
Refine Level +7:
ATK +90
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by additional 15%.
Increases damage of Impact Crater by additional 10%.
Increases Physical Damage against enemies of every size by 20%.
Increases SP Consumption of Impact Crater by 25.
Increases SP Consumption of Rolling Cutter by 2.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Rolling Cutter and Impact Crater by additional 10%.
Increases SP Consumption of Impact Crater by additional 25.
Increases SP Consumption of Rolling Cutter by additional 2.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Rolling Cutter and Impact Crater +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Rolling Cutter and Impact Crater +10%.
_______________________
Type: Katar
Attack: 340
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Shadow Cross
32303.png Bolt Revolver [2] (32303)
ItemID: 32303
_______________________
It was modified to launch other objects than
the nails used to in the Einbech mine.
_______________________
Increases Ranged Physical Damage by 15%.
Increases damage of Fire Dance by 15%.
_______________________
Refine Level +7:
ATK +60
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rebellion
800016.png Flush Bolt Revolver [2] (800016)
ItemID: 800016
_______________________
A Bolt Revolver enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Increases Ranged Physical Damage by 15%.
Increases damage of Fire Dance and Only One Bullet by 20%.
_______________________
Refine Level +7:
ATK +90
Increases Attack Speed by 15%.
_______________________
Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Increases damage of Only One Bullet by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Fire Dance and Only One Bullet by 20.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Increases damage of Fire Dance and Only One Bullet by additional 10%.
Increases SP Consumption of Fire Dance and Only One Bullet by additional 20.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Fire Dance and Only One Bullet +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Fire Dance and Only One Bullet +10%.
_______________________
Type: Revolver
Attack: 220
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Night Watch
26215.png Safety Whip [2] (26215)
ItemID: 26215
_______________________
It is said that the string is used for lifesaving in the Einbech mine
but also used for other purposes as well.
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
Increases damage of Severe Rainstorm by 10%.
_______________________
Refine Level +7:
Atk +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Decreases After Cast Delay by 20%.
_______________________
Type: Whip
Attack: 200
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Wanderer
580034.png Flush Safety Whip [2] (580034)
ItemID: 580034
_______________________
A Safety Whip enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Increases Ranged Physical Damage by 10%.
Increases damage of Severe Rainstorm and Rose Blossom by 20%.
_______________________
Refine Level +7:
ATK +70
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Increases damage of Rose Blossom by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Rose Blossom by additional 10%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Severe Rainstorm and Rose Blossom +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Severe Rainstorm and Rose Blossom +10%.
_______________________
Type: Whip
Attack: 200
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Trouvere
32110.png Safety Lute [2] (32110)
ItemID: 32110
_______________________
It was created to inspire the Einbech mining workers or to inform them of an emergency.
There are many disadvantages to the guitar, but the volume is the best.
_______________________
Increases Ranged Physical Damage by 10%.
Increases damage of Severe Rainstorm by 10%.
_______________________
Refine Level +7:
ATK +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Decreases After Cast Delay by 20%.
_______________________
Type: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Minstrel
570033.png Flush Safety Lute [2] (570033)
ItemID: 570033
_______________________
A Safety Lute enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Increases Ranged Physical Damage by 10%.
Increases damage of Severe Rainstorm and Rose Blossom by 20%.
_______________________
Refine Level +7:
ATK +70
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by additional 15%.
Increases damage of Rose Blossom by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25.
_______________________
Refine Level +11:
Decreases After Cast Delay by 15%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Rose Blossom by additional 10%.
Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25.
_______________________
[Bonus by Grade]
[Grade D]:
P.ATK +10
_______________________
[Grade C]:
Damage of Severe Rainstorm and Rose Blossom +10%.
_______________________
[Grade B]:
Physical Damage against enemies of every element +10%.
_______________________
[Grade A]:
Damage of Severe Rainstorm and Rose Blossom +10%.
_______________________
Type: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Troubadour



Muqaddas Weapons

Muqaddas Weapons are obtainable at NPC Weapon Master. (ra_pol01 300, 109)

One Weapon costs:

One 1001200.png Crystal of Pollution (1001200) costs:

One 1001201.png Priest's Relic (1001201) costs:

One 1001202.png Priest's Holy Water (1001202) costs:


Base Item Option Materials Refine Change
All +9 ~ +10 refined Muqadda Weapons 150x 1001201.png Priest's Relic (1001201)

150x 1001202.png Priest's Holy Water (1001202)

+1
Muqadda Weapons:
500074.png Muqaddas Sasyiir [2] (500074)

ItemID: 500074
_______________________
A holy sword created by combining holy relics and magical powers.
_______________________
MATK +230
_______________________
MATK +5%
Increases damage of Cross Rain by 10%.
_______________________
Refine Level +7:
Decreases Cooldown of Genesis Ray by 1 second.
_______________________
Refine Level +9:
Increases damage of Cross Rain by additional 10%.
_______________________
Refine Level +11:
Increases damage of Cross Rain by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
Cooldown of Genesis Ray -0.5 seconds.
_______________________
Type: One-Handed Sword
Attack: 100
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Imperial Guard

630028.png Muqaddas Banjiiraa [2] (630028)

ItemID: 630028
_______________________
An two-handed spear created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Madness Crusher by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Madness Crusher by additional 10%.
_______________________
Refine Level +11:
Increases damage of Madness Crusher by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Two-Handed Spear
Attack: 310
Weight: 500
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Dragon Knight

520031.png Muqaddas Tabar [2] (520031)

ItemID: 520031
_______________________
A axe created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
ATK +5%
Increases damage of Triple Laser by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Triple Laser by additional 10%.
_______________________
Refine Level +11:
Increases damage of Triple Laser by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: One-Handed Axe
Attack: 250
Weight: 600
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Meister

590062.png Muqaddas Daablunta [2] (590062)

ItemID: 590062
_______________________
An scepter created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
ATK +5%
Increases damage of Explosive Powder by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Explosive Powder by additional 10%.
_______________________
Refine Level +11:
Increases damage of Explosive Powder by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Mace
Attack: 220
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Biolo

510102.png Muqaddas Tasyiribatiy [2] (510102)

ItemID: 510102
_______________________
A dagger created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Deft Stab by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Deft Stab by additional 10%.
_______________________
Refine Level +11:
Increases damage of Deft Stab by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Dagger
Attack: 215
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Abyss Chaser

610054.png Muqaddas Dayats [2] (610054)

ItemID: 610054
_______________________
An katar created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Savage Impact by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Savage Impact by additional 10%.
_______________________
Refine Level +11:
Increases damage of Savage Impact by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Katar
Attack: 300
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Shadow Cross

700076.png Muqaddas Kahassu [2] (700076)

ItemID: 700076
_______________________
An bow created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Hawk Rush by 10%.
_______________________
Refine Level +7:
Ranged Physical attacks have a certain chance (15%) to auto cast Level 1 Sharp Shooting. (If you learned a higher Level, it will auto cast that Level instead.)
_______________________
Refine Level +9:
Increases damage of Hawk Rush by additional 10%.
_______________________
Refine Level +11:
Increases damage of Hawk Rush by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Bow
Attack: 300
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Windhawk

570045.png Muqaddas Saz [2] (570045)

ItemID: 570045
_______________________
An instrument created by combining holy relics and magical powers.
_______________________
MATK +230
MATK +5%
Increases damage of Metallic Fury by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Type: Musical Instrument
Attack: 120
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Troubadour

560048.png Muqaddas Mashts [2] (560048)

ItemID: 560048
_______________________
Knuckles created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Third Flame Bomb by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Third Flame Bomb by additional 10%.
_______________________
Refine Level +11:
Increases damage of Third Flame Bomb by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Knuckle
Attack: 220
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Inquisitor

550117.png Muqaddas Baru [2] (550117)

ItemID: 550117
_______________________
A staff created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
MATK +230
MATK +5%
Increases damage of Framen by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 10%.
_______________________
Refine Level +9:
Increases damage of Framen by additional 10%.
_______________________
Refine Level +11:
Increases damage of Framen by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
[Grade A]:
S.MATK +5
_______________________
Type: One-Handed Staff
Attack: 70
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Cardinal

550119.png Muqaddas Kharawasu [2] (550119)

ItemID: 550119
_______________________
A staff created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
MATK +230
MATK +5%
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 10%.
_______________________
Refine Level +11:
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Type: One-Handed Staff
Attack: 90
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Soul Ascetic

540075.png Muqaddas Kajuza [2] (540075)

ItemID: 540075
_______________________
A book created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Midnight Kick and Dawn Break by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Midnight Kick and Dawn Break by additional 10%.
_______________________
Refine Level +11:
Increases damage of Midnight Kick and Dawn Break by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Book
Attack: 210
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Sky Emperor

580046.png Muqaddas Syaraq [2] (580046)

ItemID: 580046
_______________________
An whip created by combining holy relics and magical powers.
_______________________
MATK +230
MATK +5%
Increases damage of Metallic Fury by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Fury by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Type: Whip
Attack: 100
Weight: 110
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Trouvere

550118.png Muqaddas Sharman [2] (550118)

ItemID: 550118
_______________________
A foxtail created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
MATK +340
ATK/MATK +5%
Increases damage of Chulho Sonic Claw and Hyunrok Cannon by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
_______________________
Refine Level +9:
Increases damage of Chulho Sonic Claw and Hyunrok Cannon by additional 10%.
_______________________
Refine Level +11:
Increases damage of Chulho Sonic Claw and Hyunrok Cannon by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
S.MATK +5.
_______________________
Type: One-Handed Staff
Attack: 290
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Spirit Handler

840028.png Muqaddas Naranzak [2] (840028)

ItemID: 840028
_______________________
An grenade launcher created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Spiral Shooting by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
_______________________
Refine Level +11:
Increases damage of Spiral Shooting by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Grenade Launcher
Attack: 340
Weight: 250
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Night Watch

810034.png Muqaddas Tabanji [2] (810034)

ItemID: 810034
_______________________
An rifle created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of Only One Bullet by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Only One Bullet by additional 10%.
_______________________
Refine Level +11:
Increases damage of Only One Bullet by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Rifle
Attack: 275
Weight: 220
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Night Watch

510103.png Muqaddas Nazar [2] (510103)

ItemID: 510103
_______________________
A dagger created by combining holy relics and magical powers.
It must be equipped with Mocadas Nanjar to display it's true power.
_______________________
When equipped with Muqaddas Kanjar:
ATK +5%
Increases damage of Shadow Flash by 10%.

Refine Level +7:
Increases Melee Physical Damage by 10%.

Refine Level +9:
Increases damage of Shadow Flash by additional 10%.

Refine Level +11:
Increases damage of Shadow Flash by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Dagger
Attack: 215
Weight: 125
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Shinkiro, Shiranui

590063.png Muqaddas Ayyasy [2] (590063)

ItemID: 590063
_______________________
An cross created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
ATK +5%
Increases damage of Mega Sonic Blow by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Mega Sonic Blow by additional 10%.
_______________________
Refine Level +11:
Increases damage of Mega Sonic Blow by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Mace
Attack: 220
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Hyper Novice

830033.png Muqaddas Taliin [2] (830033)

ItemID: 830033
_______________________
An gatling gun created by combining holy relics and magical powers.
_______________________
ATK +5%
Increases damage of The Vigilante at Night by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
Refine Level +11:
Increases damage of The Vigilante at Night by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Gatling Gun
Attack: 305
Weight: 320
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Night Watch

820028.png Muqaddas Saka [2] (820028)

ItemID: 820028
_______________________
An shotgun created by combining holy relics and magical powers.
_______________________
Deals Splash Damage.
_______________________
ATK +5%
Increases damage of Wild Fire by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
_______________________
Refine Level +11:
Increases damage of Wild Fire by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Physical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Physical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Physical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
P.ATK +5
_______________________
Type: Shotgun
Attack: 290
Weight: 250
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Night Watch

640046.png Muqaddas Jaydukhar [2] (640046)

ItemID: 640046
_______________________
An two-handed staff created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Earth and Water element by 10%.
_______________________
Refine Level +9:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
_______________________
Refine Level +11:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Type: Two-Handed Staff
Attack: 80
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Arch Mage

540074.png Muqaddas Kitab [2] (540074)

ItemID: 540074
_______________________
A book created by combining holy relics and magical powers.
_______________________
MATK +230
_______________________
MATK +5%
Increases damage of Lightling Land and Diamond Storm by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Water and Wind element by 10%.
_______________________
Refine Level +9:
Increases damage of Lightling Land and Diamond Storm by additional 10%.
_______________________
Refine Level +11:
Increases damage of Lightling Land and Diamond Storm by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]:
Magical Damage against enemies of Small size +15%.
_______________________
[Grade C]:
Magical Damage against enemies of Medium size +15%.
_______________________
[Grade B]:
Magical Damage against enemies of Large size +15%.
_______________________
[Grade A]:
S.MATK +5
_______________________
Type: Book
Attack: 60
Weight: 80
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Elemental Master

Cannot be reformed:
510104.png Muqaddas Kanjar (510104)

ItemID: 510104
_______________________
A dagger created by combining holy relics and magical powers.
_______________________
Must be equipped with Muqaddas Nazar.
_______________________
Type: Dagger
Attack: 150
Weight: 150
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Shinkiro, Shiranui


Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Muqaddas Weapons 300x 1001201.png Priest's Relic (1001201)
300x 1001202.png Priest's Holy Water (1001202)
and
5,000,000 zeny
200x 1001201.png Priest's Relic (1001201)
200x 1001202.png Priest's Holy Water (1001202)
and
3,000,000 zeny
150x 1001201.png Priest's Relic (1001201)
150x 1001202.png Priest's Holy Water (1001202)
and
3,000,000 zeny
100% Chance

Slot 3 Perfect Enchants

312009.png Warped Spell(Melee) (312009)
ItemID: 312009
_______________________
Increases Melee Physical Damage by 5%.
_______________________
Depending on the Grade of the enchanted Weapon:
Increases Melee Physical Damage by additional 5%.
312010.png Warped Spell(Magic) (312010)
ItemID: 312010
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Depending on the Grade of the enchanted Weapon:
Increases Magical Damage with every element by additional 5%.
312011.png Warped Spell(Long Ranged) (312011)
ItemID: 312011
_______________________
Increases Ranged Physical Damage by 5%.
_______________________
Depending on the Grade of the enchanted Weapon:
Increases Ranged Physical Damage by additional 5%.

Slot 4 Perfect Enchants

312004.png Bishop's Blessing(Attack Speed) (312004)
ItemID: 312004
_______________________
Increases Attack Speed by 3%.
_______________________
Depending on the Grade of the enchanted Weapon:
Increases Attack Speed (Decreases After Attack Delay by additional 3%).
312005.png Bishop's Blessing(Variable Casting) (312005)
ItemID: 312005
_______________________
Decreases Variable Casting Time by 3%.
_______________________
Depending on the Grade of the enchanted Weapon:
Decreases Variable Casting Time by additional 3%.
312006.png Bishop's Blessing(After Cast Delay) (312006)
ItemID: 312006
_______________________
Decreases After Cast Delay by 3%.
_______________________
Depending on the Grade of the enchanted Weapon:
Decreases After Cast Delay by additional 3%.
312007.png Bishop's Blessing(Perfect Hit) (312007)
ItemID: 312007
_______________________
Perfect HIT +3%
_______________________
Depending on the Grade of the enchanted Weapon:
Perfect HIT +3%
312008.png Bishop's Blessing(Critical) (312008)
ItemID: 312008
_______________________
CRI +3
_______________________
Depending on the Grade of the enchanted Weapon:
CRI +3

For the 4th Slot enchant you can also use the random enchant option: 50x 1001201.png Priest's Relic (1001201) 50x 1001202.png Priest's Holy Water (1001202) and 300,000 zeny.