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Introduction

This guide serves as a basic overview of the Magic DPS Hyper Novice, including Leveling, Gear Progression and just some things here and there. This guide should help you to the gist of it and then go on from there.


Please note: If you are planning to make your first character a Hyper Novices, you are going to have some trouble in the early game due to Super Novices lack of actual Skills. It is still possible to reach Hyper Novice eventually, it just takes a while longer. Luckily, reaching Level 200 has been made easier some time ago, so it's not too bad anymore.

General Overview

Hyper Novices are the 4th Job of the Novice. Breaking the tradition of learning Skills from all Basic Jobs, Hyper Novices instead learn completely new Skills, based on existing 2nd Job Skills, finally making them a class on their own instead of a meme Job. This unfortunately makes them less unique than before, however it's still possible to come up with unique builds.  While Hyper Novices can be either played as a Physical or as a Magic DPS Class (or even both!), this guide mainly focuses on the Magic DPS Build.

If you are looking for a more Physical oriented Build, please refer to this Guide by Jetago. For a more Generalized Overview, refer to this Guide by Rakugaki.

It might also not to hurt to give Choi's Guide To Magic a read, as it goes way more in-depth.

Status and Traits

Status
Status Point
Point Distribution
Notes
Str
1 - whatever
Provides some extra carrying capacity if you so desire, but this can be mitigated with 6286.png Gym Pass (6286) + 39.png Pushcart.
Agi
1 - whatever
Usually not relevant early since you need those points elsewhere, but can be increased to 80~100+ later.
Vit
100+
We are quite fragile so everything helps, especially in the early game.
Int
120+
yeag.
Dex
120+
This is rather flexible due to the amount of Dex we get from 45.png Improve Concentration and 43.png Owl's Eye.
Luk
1 - whatever
Provides a little bit of Status Matk.
Trait Status
Trait Point
Point Distribution
Notes
Pow
0
Pow does not contribute to our damage, so we don't put any points into it.
Sta
0 or 36/72
You are most likely to get hit by spells rather physical attacks. But you can put some points into it if you want.
Wis
36 or 72
See above.
Spl
110
yeag
Con
110
yeag 2
Crt
0
Similar to Pow, It does not increase our damage, therefore we don't put points into it.

Status Overview

If you want a complete overview of Status and Trait Points, refer to this page: Stats.


But basically for Status Points:

  • Str: Increases Melee (and marginally Ranged) Physical Damage. As a caster, we don't need that. However, Str also has the benefit of increasing our weight capacity. This is usually not needed since we have access to 36.png Enlarge Weight Limit and 39.png Pushcart.
  • Agi: Increases Aspd and provides us with some additional Flee and SoftDef. You'd think increasing our Attack Speed is useless, however having an increased Attack Speed let's us finish our casting animation faster (any animation your character does is tied to Aspd) and allows us to cast, well faster. However with most 4th Job Skills, we are also bound by ACD.
  • Vit: Increases our MaxHP by +1% per point. It also increases our SoftDef and also Healing Item effectiveness.
  • Int: Our main Status. It increases our MaxSP, our SoftMDef and most importantly, our Matk. It also slightly decreases cast time by a tiny bit.
  • Dex: Very important Status. It decreases our cast time by a lot and also provides us with a little bit of Matk and Aspd. It also slightly increases our SoftMDef.
  • Luk: Increases Critical, Flee and Perfect Dodge and also, Matk. More than Dex in fact.

For Trait Points:

  • Pow: Increases P.Atk, so it's useless.
  • Sta: Provides a lot of Res, which reduces the amount of Physical Damage we take.
  • Wis: Similar to Sta, except it increases our MRes which reduces Magic Damage.
  • Spl: Very important. It increases our S.Matk which is basically Matk but better.
  • Con: Increases Hit, Flee and most importantly S.Matk. Oh, and P.Atk, but we mainly put points into it for more S.Matk.
  • Crt: Increases Critical Damage and Healing. Neither increases our damage so we don't want it.

Skills Overview

As a Hyper Novice, you have access to almost all 1st and 2nd Job Skills. This gives Hyper Novice a lot of utility since they have access to many Skills such as:

  • Acolyte: 28.png Heal, 29.png Increase Agility, 34.png Blessing, 26.png Teleport
  • Merchant: 36.png Enlarge Weight Limit, 39.png Pushcart, 37.png Discount, 38.png Overcharge, 108.png Repair Weapon

These are just a few, they have a lot more, but I wouldn't call them "useful" for convenience.

Hyper Novice Skill Trees

Since Hyper Novice don't have a 3rd Job Skill, it still referred to as their 4th Skill Tree. The first Job contains some of the basic 1st Job Skills and the second contains some of the 2nd Job Skills. Their 4th Job Skill Tree contains new and unique Skills, specifically tailored for them. It's divided between Physical and Magic Skills.

1st Job Skill Tree
 
2nd Job Skill Tree
 
4th Job Skill Tree
 

Relevant 4th Job Skills

I assume you already know what all 1st and 2nd Job Skills do, so I will only go into their 4th Skills in detail.

5449.png Self Study Tactics: Prerequisite for 5505.png Overcoming Crisis.

5450.png Self Study Sorcery: Increases the damage of all our Skills + it increases our S.Matk by 1 per Skill Point.

5462.png Rule Break: Increases the damage of all your Magic Skills by a lot for 5 minutes. This should always be up or your damage suffers immensely. Costs 150 AP to use.

5455.png Meteor Storm Buster: Deals Fire damage in an area. Nice Skill and has nice effects, but unfortunately it tends to miss a lot due to RNG (similar to Meteor Storm). [Rule Break increase +50%]

5456.png Jupitel Thunderstorm: Deals Wind to the targeted enemy and everyone around it. Very good skill since it deals good damage and and doesn't require to ramp up. [Rule Break increase +70%]

5457.png Jack Frost Nova: Deals Water damage in an area. Very strong skill and our strongest due the amount of hits (1 + 24 in total at Level 10!). The initial cast deals slightly less damage than the explosion. All enemies (except Boss Type) also take additional damage from Water after getting hit by it. [Rule Break increase +70%]

5458.png Hell's Drive: Deals Earth damage around you. At Level 10 it has a pretty quick ACD (quite spammable) but the damage is on low end. Good to farm tho if you can one shot mobs with it. [Rule Break increase +70%]

5459.png Ground Gravitation: Deals Neutral damage in an area around you and lingers around for 5 seconds, dealing damage every 0.5 seconds. The aoe looks deceptively large but it's just 9x9 at Level 10 (similar to Jack Frost Nova). Initial burst deals quite a bit of damage it and the field that lingers deals also nice damage but just takes too long to get any value imo. Similar to 5457.png Jack Frost Nova, enemies hit by it take additional Magic Damage (except Boss), they also are slowed a bit. "Technically" your second strongest skill in terms of numbers, but there's a catch... [Rule Break increase by only +50%]

5460.png Napalm Vulcan Strike: Deals Ghost damage to the targeted enemy and everyone around it. Very spammable and damage is ok, however it's your weakest Skill. Good for farming low level enemies from a far. [Rule Break increase +40%]

5505.png Overcoming Crisis: Increases your HP by A LOT + gives a some P.Atk and S.Matk. It also fully Heals you. Costs 50 AP to use.

Gear Progression

There are already many guides to Gear Progression. If you want an in-depth look please refer to Madame Celery's Guide to MuhRO and/or Choi's Guide To Magic as mentioned earlier. My guide will only focus on my recommendations.

Beginner

The Eden Equipment is enough to blaze through the beginning of the game. You can also grab the Eden Shadow Gear for free. Noteworthy is that we pick 510035.png Paradise Dagger instead of 550032.png Paradise Staff for our starting Weapon. We cannot cast Spells yet so Matk is useless. Better to get more extra Atk. Once you've become a Super Novice, get 550040.png Paradise Super Novice Staff .

Beginner (1-99)
Equipment
Where to get / Notes
Upper
400138.png Paradise Hat
Eden Group
Middle
whatever
Lower
whatever
Weapon
510035.png Paradise Dagger / 550040.png Paradise Super Novice Staff
Eden Group
Shield
2113.png Novice Shield [1]
Npc
Armor
450184.png Paradise Robe
Eden Group
Garment
480104.png Paradise Muffler
Eden Group
Shoes
470068.png Paradise Shoes
Eden Group
Right Accessory
490125.png Paradise Necklase
Eden Group
Left Accessory
490124.png Paradise Ring
Eden Group
Beginner (1-99)
Shadow Equipment
Where to get / Notes
Upper
whatever
Middle
whatever
Lower
20307.png Costume Beginner Cap
Starting Quest
Weapon
24687.png Paradise Shadow Weapon
Eden Group
Shield
24688.png Paradise Shadow Shield
Eden Group
Armor
24689.png Paradise Shadow Armor
Eden Group
Garment
whatever
Shoes
24690.png Paradise Shadow Shoes
Eden Group
Right Accessory
24691.png Paradise Earring
Eden Group
Left Accessory
24692.png Paradise Pendant
Eden Group


Beginner - Early Game

At Level 100, we can get the Advanced Eden (Shadow) Equipment. Both sets boosts our damage slightly and gives us a bit more survivability. The new Advanced Shadow Equipment costs 20 Eden Coins to rent, but you should plenty after doing a few Quests. Unfortunately 20307.png Costume Beginner Cap loses it's bonuses at Level 100.

Beginner - Early Game (100-150)
Equipment
Where to get / Notes
Upper
400140.png Advanced Paradise Hat
Eden Group
Middle
whatever
Lower
whatever
Weapon
550044.png Paradise Super Novice Wand
Eden Group
Shield
2113.png Novice Shield [1
Npc
Armor
450186.png Advanced Paradise Robe
Eden Group
Garment
480106.png Advanced Paradise Muffler
Eden Group
Shoes
470093.png Advanced Paradise Shoes
Eden Group
Right Accessory
490129.png Advanced Paradise Necklase
Eden Group
Left Accessory
490128.png Advanced Paradise Ring
Eden Group
Beginner - Early Game (100-150)
Shadow Equipment
Where to get / Notes
Upper
whatever
Middle
whatever
Lower
20307.png Costume Beginner Cap
Starting Quest
Weapon
24715.png Super Novice Advanced Paradise Shadow Weapon
Eden Group
Shield
24693.png Advanced Paradise Shadow Shield
Eden Group
Armor
24694.png Advanced Paradise Shadow Armor
Eden Group
Garment
whatever
Shoes
24695.png Advanced Paradise Shadow Shoes
Eden Group
Right Accessory
24696.png Advanced Paradise Earring
Eden Group
Left Accessory
24697.png Advanced Paradise Pendant
Eden Group

Early Game

At Level 150 you can get a pretty big upgrade in form of the Grace Set. The Equipment costs 20x 25669.png Unknown Part per piece and in order to refine you need 100130.png Grace Refine Ticket which costs 10x 25723.png Cor Core . The set includes the sweet 470021.png Grace Magic Boots [1] , which reduces your FCT by 0.5s! This doesn't sound like much, but it's huge once you become a Hyper Novices. You should also get 400246.png Bacsojin Doll Hat-LT [1] , a headgear that further reduces your FCT by 0.5s. The reason why I recommended it over something like 400154.png Survival Circlet-LT [1] is because it just needs Grade C in order to make use of it. It has a 101259.png Refinement Hammer which uses 4688.png very 2854.png cheap and 1005.png easily 7444.png farmable 6213.png materials and uses no 6635.png Blacksmith's Blessing on use. You only need 1 to Grade it to C. If you cannot afford or farm the materials yet, keep using your 400140.png Advanced Paradise Hat . Do not 19428.png Illusion Morpheus's Hood [1] . This is a trap.

You can also upgrade your Shadow Weapon for a big damage boost. Get the 24282.png Super Novice Shadow Weapon . In combination with 9.png Increase SP Recovery at Level 10 and fully refined, it gives you 60% Magic pierce. You can get the set if you want, but it's honestly not needed.

Early Game (150-210)
Equipment
Where to get / Notes
Upper
400246.png +9~11 [C] Bacsojin Doll Hat-LT [1]
Bacsojin Doll Hat Reform (Requires Crafting 5464.png Bacsojin Doll Hat [1] first)
Middle
410091.png Cor Core Booster / 410092.png Cor Core Booster [1]
Drops from Deadre (20932)
Lower
420003.png CD in Mouth
Drops from Plagarion (20932) and Venedi (20933)
Weapon
550040.png Paradise Super Novice Staff
Eden Group
Shield
2113.png Novice Shield [1]
Still good
Armor
450126.png +9 Grace Super Novice Robe [1]
Eden Group
Garment
480019.png +9 Grace Magic Manteau [1]
Eden Group
Shoes
470068.png +9 Grace Magic Boots [1]
Eden Group
Right Accessory
490020.png Grace Magic Ring [1]
Eden Group
Left Accessory
490124.png Paradise Ring
Eden Group
Early Game (150-210)
Shadow Equipment
Where to get / Notes
Upper
whatever
Middle
whatever
Lower
whatever
Weapon
24282.png Super Novice Shadow Weapon
Eden Group
Shield
24693.png Advanced Paradise Shadow Shield
Eden Group
Armor
24694.png Advanced Paradise Shadow Armor
Eden Group
Garment
whatever
Shoes
24695.png Advanced Paradise Shadow Shoes
Eden Group
Right Accessory
24696.png Advanced Paradise Earring
Eden Group
Left Accessory
24697.png Advanced Paradise Pendant
Eden Group

Mid Game

At Level 210, get a Glacier Wand. You can craft it you want, but it's easier (and cheaper) to just buy it from other players. If you are still rocking a 400140.png Advanced Paradise Hat , now's time to upgrade. Your next big target will be 450178.png +11 {WO.Shadow Spell} {WO.Mage Lv3} {WO.Mage Lv2} Gray Wolf Robe [1] . It will be your BIS until Late - Endgame. You can also start beginning to craft your 470204.png Moan of Corruption [1] , a very strong pair of Shoes. Grade them to 470204.png +9 [C] Moan of Corruption [1] to gain the full effect of its -1s FCT. Once acquired, you still have instant cast with all your spells. They will also be your BIS when refined and graded to 470204.png +11~12 [A] Moan of Corruption [1] , so it's good preparing for that. You can also 400246.png +11 [A] Bacsojin Doll Hat-LT [1] your headgear if you so desire, but it's not needed. For Garment, 480125.png + 11 Convertible Magical Wing [1] is a solid choice, which can be further enhanced with 450406.png Convertible Magical Armor [1] . Keep in mind in order to reap its full benefits, either equipment needs to be +12, so it's up to you if you want to go that route.

For Shadow Gear, you can get the full Super Novice Set. In addition to boosting your Fire, Wind, Water and Earth Damage, it also gives you 100% Magic pierce when fully refined (although I would advise against it, getting it to +9 is fine). You can also think of getting Costume Enchants. Your best enchant is the Super/Hyper Novice Set which consists of 1001327.png Super Novice Stone (Top) , 1001328.png Super Novice Stone (Mid) , 1001329.png Super Novice Stone (Low) and 1001489.png Hyper Novice Stone (Garment) . Keep in mind that these are expensive and rare. Your 2nd best option is the Archbishop Set. It's also a bit expensive but it's more accessible and still provides a decent boost.

Mid Game (210-240)
Equipment
Where to get / Notes
Upper
400246.png +9~11 [C] Bacsojin Doll Hat-LT [1]
Bacsojin Doll Hat Reform (Requires Crafting 5464.png Bacsojin Doll Hat [1] first)
Middle
410091.png Cor Core Booster / 410092.png Cor Core Booster [1]
Drops from Deadre (20932)
Lower
420003.png CD in Mouth
Drops from Plagarion (20932) and Venedi (20933)
Weapon
550069.png +9 Glacier Wand
Glacier Weapons (Requires Completion of Episode 19, better to just buy it)

Enchants: 311353.png Glacier Flower Spell (Magical-Element) , 311351.png Glacier Flower Spell (Magical-Size) , 311349.png Glacier Flower Spell (Magical-Race) , 311343.png Glacier Flower Spell (MATK)

Shield
460018.png +11 Illusion Silver Guard [1]
Drops in Illusion of Twins

Enchants: 2x 29001.png Rune of Intellect Lv2

Armor
450178.png +11 Gray Wolf Robe [1]
Gray Wolf Equipment (Requires Completion of Episode 18)

Enchants: 310532.png Wolf Orb (Shadow Spell) , 310510.png Wolf Orb (Mage 3) Lv. 3 , 310507.png Wolf Orb (Mage 2) Lv. 2

Garment
480125.png + 11 Convertible Magical Wing [1]
Convertible Wings Crafting
Shoes
470204.png +9 [C] Moan of Corruption [1]
MVP Equipment Crafting
Right Accessory
490064.png Brilliant Light Sapphire Ring [1]
490052.png Sinful Sapphire Ring [1]
Brilliant Light Accessories | Enchants: At least 310224.png Happiness Lv3 and 310254.png Destructive Evil Lv3

Sinful Accessories | Enchants: At least 310204.png Horror Lv3 and 310244.png Dragon Scale Lv3

Left Accessory
490064.png Brilliant Light Sapphire Necklace [1]
490052.png Sinful Sapphire Necklace [1]
Brilliant Light Accessories | Enchants: At least 310224.png Happiness Lv3 and 310254.png Destructive Evil Lv3

Sinful Accessories | Enchants: At least 310204.png Horror Lv3 and 310244.png Dragon Scale Lv3


Mid Game (210-240)
Shadow Equipment
Where to get / Notes
Upper
19602.png Costume Invisible Cap
Enchant: 1001327.png Super Novice Stone (Top) or 1000857.png Archbishop Stone (Top)
Middle
19603.png Costume Invisible Glasses
Enchant: 1001328.png Super Novice Stone (Mid) or 1000529.png Magic Power Stone (Mid)
Lower
19604.png Costume Invisible Mask
Enchant: 1001329.png Super Novice Stone (Low) or 1000859.png Archbishop Stone (Low)
Weapon
24619.png +9~10 Super Power Shadow Weapon
Shadow Gear Crafting
Shield
24616.png +9~10 Super Magic Shadow Shield
Shadow Gear Crafting
Armor
24617.png +9~10 Super Magic Shadow Armor
Shadow Gear Crafting
Garment
20506.png Costume Invisible Manteau
Enchant: 1001489.png Hyper Novice Stone (Garment) or 25709.png Archbishop Stone (Garment)

2nd Enchant: 1000921.png Spell Stone (Dual)

Shoes
24618.png +9~10 Super Magic Shadow Shoes
Shadow Gear Crafting
Right Accessory
24621.png +9~10 Super Power Shadow Earring
Shadow Gear Crafting
Left Accessory
24620.png +9~10 Super Power Shadow Pendant
Shadow Gear Crafting