Melee Hyper Novice Guide by Jetago
Introduction
Hi, I'm Jetago, a Hyper Novice main ^^~
I decided to write this guide to provide a couple of tips for anyone interested in being a Physical Hyper Novice *-*
It'll be focused of course on Double Bowling Bash and Mega Sonic Blow builds
I hope it'll be helpful ^^.
Stats and Traits
Let's go over the basics, Stats and traits and their benefits.
Stat | Points | Note |
---|---|---|
Str | 100-120 | this is our main damage status, increases Atk and Weight Limit, max it out for the maximal damage output. |
Agi | 90-100+ | Increases Aspd, Flee and improves the effect of Aspd potions, we're going to need a high Aspd to be able to spam our skills properly. |
Vit | 90-100+ | Increases MaxHp, Def, Mdef and Hp recovery, improves our tankiness and survivality (100 total Vit grants Stun status immunity). |
Int | 50-90 | Increases Matk, MaxSp, Mdef, Sp recovery and reduces Variable Cast Time (100 total Int grans Silence status immunity). |
Dex | 60-100 | Increases Hit and reduces Variable Cast Time, also slightly increases Atk and Aspd. |
Luk | 60-90/120-125 | Increases Critical Rate, main stat for critical builds, also slightly increases Atk, Matk, Hit, Flee and Perfect Dodge, raise your Luk depending on your needs or conditions (100 total Luk grants Curse status immunity). |
Trait | Points | Note |
---|---|---|
Pow | 100 | Increases Atk and P.Atk, this is our main damage trait. |
Wis | 0-35+ | Increases Mres, optional, get some points if you want to be more resistant to magical attacks. |
Sta | 0-35+ | Increases Res, optional, get some points if you want to be more resistant to Physical attacks. |
Spl | 0 | Increases Matk and S.Matk, not needed for physical damage dealers. |
Con | 0/35-100 | Increases P.Atk, Hit and Flee, this is the second best damage trait for non-critical builds and third best for critical. |
Crt | 0/35-100 | Increases C.Rate and H.Plus, this is the second best damage trait for critical builds. |
Skills
Here i will mention some of the skills that I personally find useful and that you may want to take into account
Super Novice | ||
---|---|---|
Blessing | 10 | Increases Str, Int, Dex and Hit for 4 minutes |
Increase Agility | 10 | Increases Agi, Aspd and Movement Speed for 4 minutes |
Teleport | 1 | Basically an Infinite Fly Wing (12887) use level 1 to avoid the window pop-up |
Warp Portal | 4 | Memorize up to 3 different locations (use /memo) and gain the ability to create portals to reach them quickly |
Magnum Break | 1 | Deals damage and knock-back enemies within 5x5 cells around you and significantly increases your damage for a short period after use |
Improve Concentration | 10 | Increases your Agi and Dex by a percentage for 4 minutes |
Enlarge Weight Limit | 10 | Increases Weight Limit by 2000 |
Discount | 10 | Buy items from Npcs for 24% less zeny |
Overcharge | 10 | Sell items to Npcs for 24% more zeny |
Pushcart | 10 | Enables using a cart with 8000 extra Weight Capacity |
Expanded Super Novice | ||
Faith | 10 | Increases MaxHp by 2000 and Holy element resistance by 50% |
Auto Guard | 10 | Enables a 30% chance to block physical attacks |
Aspersio | 5 | Enchants your weapon with Holy element, Holy deals increased damage against Shadow and Undead (and essentially Ghost) elements enemies |
Enchant Poison | 10 | Enchants you weapon with Poison element, Poison deals increased damage against Fire, Water, Wind and Earth elements enemies |
Breakthrough | 5 | Increases Atk, MaxHp, MaxSp and Healing received |
Transcendence | 5 | Increases MaxHp, MaxSp and Healing received |
Angel, Help me! | 1 | Restores for you and your party members within an area of 15x15 cells around you 1000Hp and 350Sp per second for 20 seconds |
Hyper Novice | ||
Self Study Tactics | 10 | Increases P.Atk and Hyper Novice skils base damage |
Double Bowling Bash | 10 | Main offensive skill, deals damage in a 9x9 AoE around the target and further increases its damage with the number of enemies within the AoE |
Mega Sonic Blow | 10 | Main offensive skill, single target, spammable, can Crit and its damage gets doubled when the target's Hp is below 50% |
Shield Chain Rush | 10 | Secondary offensive skill, ranged, deals damage in a 9x9 AoE around the target, can be used to get rid of low Hp enemies or for basic farming |
Breaking Limit | 1 | Ultimate AP Buff, massively increases our skills final damage (+100% Mega Sonic Blow | +120% Double Bowling Bash and Shield Chain Rush) for 5 minutes |
Gear Progression - Double Bowling Bash
Skill Notes: We're going to need at least 30% After Cast Delay reduction to get the max spam rate of DBB, Aspd doesn't need to be very high since it has a long cooldown, however higher numbers would help with with animation delay and cast delay of other skills/buffs
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EndGame | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Shadow Gear and Costume Stones | ||
---|---|---|
Gear | Enchantment | Stones |
+10 Maximum Mammoth Shadow Armor (24679) | Melee Dmg +5%
Pow +5 |
Melee Stone (Top) (1000377) |
+10 Maximum Mammoth Shadow Shoes (24680) | Melee Stone (1000378) | |
+10 Infinity Shadow Weapon (24386) | Melee Stone (Low) (1000379) | |
+10 Durable Shadow Shield (24735) | Melee Physical Attack Stone (Garment) (1001053) | |
+9/10 Full Penetration Shadow Earring (24661) | Power Stone(Dual) (1001055) | |
+9/10 Full Penetration Shadow Pendant (24662) | - |
Gear Progression - Mega Sonic Blow
Skill Notes: We're going to need at least 30% After Cast Delay reduction and 183 Aspd to get the max spam rate of MSB, however higher numbers would help with with animation delay and cast delay of other skills/buffs, also we need around 140 to 150 Critical Rate to always hit crit on any monster, except inside Varmundt's Depth 1 and 2 which would require up to 200
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EndGame | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Shadow Gear and Costume Stones | ||
---|---|---|
Gear | Enchantment | Stones |
+10 Maximum Mammoth Shadow Armor (24679) | Melee Dmg +5%
C. Rate +5 |
Assassin Cross Stone II (Top) (1000222) |
+10 Maximum Mammoth Shadow Shoes (24680) | Melee Stone (1000378) | |
+10 Infinity Shadow Weapon (24386) | Guillotine Cross Stone (Low) (1000976) | |
+10 Mega Blitz Shadow Shield (24767) | Guillotine Cross Stone II (Garment) (1000221) | |
+9/10 Full Penetration Shadow Earring (24661) | Critical Stone (Dual) (1000855) | |
+9/10 Full Penetration Shadow Pendant (24662) | - |
Cards
Here's a list with some recommended cards (No Mvps included)
Note: I recommend testing with different card sets so you can check what fits better on your preferences over damage, tankiness, versatility, Etc.
Position | Card | Effect | Note |
---|---|---|---|
Upper | Shining Seaweed Card (300360) | Atk +10, P.Atk +1, Melee Dmg +3%, if Headgear is +9 Melee Dmg +2% | Best Headgear card for damage |
Melted Poring Card (300174) | MaxHp +10% | If you prefer some extra tankiness | |
Abysmal King Dramoh Card (300150) | Atk +1% per 3 refines | Used for combos with Abysmal Merman Card (300144) and King Dramoh Card (4524) | |
Middle | Shining Seaweed Card (300360) | Atk +10, P.Atk +1, Melee Dmg +3% | Best Headgear card for damage |
Melted Poring Card (300174) | MaxHp +10% | If you prefer some extra tankiness | |
King Dramoh Card (4524) | Str +2 | Combo with Abysmal King Dramoh Card (300150) : Str +4, MaxHp +15% | |
Armor | Shelter Card (4393) | Int +1 per 18 base Str | Combo with Happy Card (300271) : Melee Dmg +15% per 40 base Str, best option for damage |
Unfrost Flower Card (300362) | P.Atk +1, Melee Dmg +4% per 3 refines | Combo with Shining Seaweed Card (300360) : Atk +10% | |
Two Eyes Dollocaris Card (300376) | Def +100, Res +50, if Armor is +12 Atk +10%, MaxHp +30%, if Armor is level 2 Res +50 | Alternative for a lot more tankiness, use only on a +12 Armor, otherwise you'll lose in stats | |
Weapon | White Knight Card (4608) | Atk +15, Dmg vs Medium and Large +20% | Combo with Khalitzburg Knight Card (4609) : Dmg vs Medium and Large +15% |
Polluted Wander Man Card (27361) | Dmg vs Medium and Large +30% | - | |
Rekenber Guard Card (300263) | Atk +5%, if compounded on Dagger or Sword Melee Dmg +10%, Melee Dmg +5% per 3 refines | - | |
Copo Card (300455) | Dmg vs Small +15%, Dmg vs Small +5% per 4 refines, if Weapon is level 5 Dmg vs Medium +12%, Dmg vs Medium +4% per 3 refines | Combo with Grey Icewind Card (300457) : Dmg vs Large +10%, Dmg vs Large +3% per 2 refines | |
Shield | Khalitzburg Knight Card (4609) | Def +20, Dmg taken from Medium and Large -25% | Combo with White Knight Card (4608) : Dmg taken from Medium and Large -5% |
Modified Senior Rgan Card (300379) | Dmg taken from All Races -15%, if Shield is +12 Dmg taken from All Sizes -25%, if Shield is level 2 Res and Mres +50 | Best option for defense, Use only on a +12 Shield, otherwise you'll lose in stats | |
Elite Rgan Guardian Card (300465) | Str +10, Vit +15, Luk -25, Dmg taken from All Sizes -20%, Def +20 and RES +5 per refine, if Shield is +7 Dmg vs Water, Wind, Earth and Fire +25%, if Shield is +10 Melee Dmg +10% | Best option for damage but less defensive | |
Garment | Happy Card (300271) | Melee Dmg +10% | Combo with Shelter Card (4393) : Melee Dmg +15% per 40 base Str, Best option for damage |
Catherine Gaebolg Card (300422) | Melee Dmg +5%, Melee Dmg +4% per 2 refines | - | |
Galensis Card (300261) | Critical Rate +2 per 10 base Luk, if base Luk is 125 Critical Dmg +30% | Alternative in case you need more Critical Rate | |
Footgear | Entangled Intermediate Rgan Card (300380) | Critical Rate +5, if Footgear is +12 Critical Rate +15, Critical Dmg +10%, if Footgear is level 2 C.Rate +5 | Best Footgear card for Critical build, use only on a +12 Footgear, otherwise you'll lose in stats |
Grey Icewind Card (300457) | Atk +5%, if Footgear is level 2 Pow +3, Con +3 | Combo with Copo Card (300455) : Dmg vs Large +10%, Dmg vs Large +3% per 2 refines | |
Abysmal Merman Card (300144) | Atk +4 per 15 base Str | Combo with Abysmal King Dramoh Card (300150) : Critical Dmg +15% | |
Accessories | Void Mimic Card (300278) | Critical Dmg +15% | - |
Angel Iceslug Card (300467) | (Right Slot only) Melee Dmg +15%, if base Luk is 90 Critical Rate -15 | - | |
Phantom Wolf Card (300223) | (Right Slot only) Melee Dmg +6% | Combo Effect: Melee Dmg +8% | |
Gray Wolf Card (300220) | (Left Slot only) Melee Dmg +6% |
Pets
Pet Egg | Source | Effect / Note |
---|---|---|
Incubus Egg (9052) | Pet System | MaxSp +5%, Enable a chance to gain 1% of the damage dealt as Sp with each attack |
Succubus Egg (9055) | MaxHp +1%, Enable a chance to gain 5% of the damage dealt as Hp with each attack | |
Kiel Egg (9126) | Aspd +7%, Hit +18, Melee Dmg +5% | Decent Pet for General Use | |
Eddga Egg (9142) | Critical Rate +8, C.Rate +3 | Best pet if you need more Critical Rate and a bit of Critical Dmg | |
Abysmal Knight Egg (9132) | Atk +5%, P.Atk +2, Dmg vs Boss Class +5% | Best pet for damage and kill Mvps |
Utility Equipment
Gear | Source | Effect / Note |
---|---|---|
Racing Cap (Super Novice) [1] (19204) | Hugel Race | When enchanted with Racing (Super Novice) Lv3 (29354) enables the use of Level 3 Cart Boost [Movement Speed +75%, Atk +30 for 90 Seconds] |
Royal Guard Shield [1] (28900) | Token of Honor | Enables the use of Level 1 Shield Spell [Recovers 3% of Max Hp every 3 Seconds for 90 Seconds] |
Blood Sucker (18754) | Equipment Crafting | Lower Headgear which enable a chance to drain 5% of the damage dealt to an enemy as Hp with each attack |
Consumables
Just some consumables you might (or might not) need~
Item | Effect |
---|---|
Concentrated Golden Syrup Potion (1100005) | Recovers Hp |
Concentrated Blue Syrup Potion (1100004) | Recovers Sp |
Red Herb Activator (100232) | Melee Dmg +15% |
Enrich Celermine Juice (12437) | Increases Aspd |
Awakening Potion (656) | Increases Aspd |
Abrasive (12458) | Critical Rate +30 |
Final Notes
Hey, you've reached the end~
That's all for now, If you have any question or suggestion, feel free to contact me via ping me on MuhRO Discord at #Novice channel or ingame as Jetago
Thanks for reading ^^