Wind Hawk Guide by Hurt Locker: Difference between revisions
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+15 [A] {{#item:400985| Frontier Rune Crown (Wind Hawk)}} With: | +15 [A] {{#item:400985| Frontier Rune Crown (Wind Hawk)}} With: | ||
*{{#item:312753|Acute Jewel Lv5}} | *{{#item:312753|Acute Jewel Lv5}} | ||
*{{#item:312712|Time Dimension Jewel (Luck) Lv3}} | *{{#item:312712|Time Dimension Jewel (Luck) Lv3}} '''Dmg''' or if you need ACD: | ||
*{{#item:312700|Time Dimension Jewel (Agility) Lv3}} or {{#item:312718|Time Dimension Jewel (Wisdom) Lv3}} | |||
*{{#item:4754|Luk+4}} | *{{#item:4754|Luk+4}} | ||
| style="background:#EBEBFF;"| Hat Late Game, its enormous potential will determine if you want to further refine the Gale Storm build. Recommended? Only if you like mini-maxing. | | style="background:#EBEBFF;"| Hat Late Game, its enormous potential will determine if you want to further refine the Gale Storm build. Recommended? Only if you like mini-maxing. | ||
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*{{#item:313033 |Star Cluster of Luck Lv5}} | *{{#item:313033 |Star Cluster of Luck Lv5}} | ||
| style="background:#EBEBFF;"| Combo with acce and armor , also important too. | | style="background:#EBEBFF;"| Combo with acce and armor , also important too. | ||
*Whether you get a {{#item:310701|Star of Master Archer Lv.5}} or {{#item:310706|Star of Sharp Lv.5}} both are good options '''( | *Whether you get a {{#item:310701|Star of Master Archer Lv.5}} or {{#item:310706|Star of Sharp Lv.5}} both are good options '''(The difference is less than 0.05%, either one is a good option).''' | ||
|} | |} | ||
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! style="background-color:#E813CE; |Testing | ! style="background-color:#E813CE; |Testing | ||
|- style=height:13em | |- style=height:13em | ||
| style="background-color:#EDBDFC; "| '''{{#item:300473|[MVP] Snow Angel Card}} ''' | | style="background-color:#EDBDFC; "| '''{{#item:300473|[MVP] Snow Angel Card}} ''' | ||
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'''* {{#item:300473|[MVP] Snow Angel Card}} You'll need to use 99 LUK to avoid losing critical rate. And with the help of multiple consumables, you'll be able to use it.''' | '''* {{#item:300473|[MVP] Snow Angel Card}} You'll need to use 99 LUK to avoid losing critical rate. And with the help of multiple consumables, you'll be able to use it.''' | ||
| style="background-color:#F5A6E9; " align="center" |[[File:cb.arbiter.png|250px]] | | style="background-color:#F5A6E9; " align="center" |[[File:cb.arbiter.png|250px]] | ||
|- | |||
| style="background-color:#EDBDFC; "| '''{{#item:300530|[MVP] Yortus Arbiter Card}} ''' | |||
[[File:aq.arbiter.png|200px]] | |||
*At this point I have 262 Critical | |||
*It's more aggressive, betting on every buff received (and hoping for better cards in a future patch) | |||
*Only need good stats | |||
'''* {{#item:300530|[MVP] Yortus Arbiter Card}} You'll want 120 LUK, but 10 critical rate? We don't need more right now; you can use more convenient stats(at this point you'll have -90k+ hp).''' | |||
| style="background-color:#F5A6E9; " align="center" |[[File:cb.snow.png|250px]] | |||
|- | |- | ||
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*{{#item:314245|Time Dimension Jewel (power) Lv3}} | *{{#item:314245|Time Dimension Jewel (power) Lv3}} | ||
*{{#item:4744|Vit+5}} | *{{#item:4744|Vit+5}} | ||
| style="background:#EBEBFF;"| ''' | | style="background:#EBEBFF;"| '''For now, the BIS is fine if you're interested in building it. It's hard to ignore 100%+ Not-Crit''' | ||
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*'''1. What is the best?''' | *'''1. What is the best?''' | ||
*'''2. Is it the best for everything?''' | *'''2. Is it the best for everything?''' | ||
| style="background:#EBEBFF;"| | | style="background:#EBEBFF;"| | ||
*'''R1.''' It depends on how you look at it; both aim for practically the same thing, except one allows for an additional card slot on the weapon (3 in total), which allows for more damage; Warrior, Thanatos, etc. '''Short answer: look at the tests''' | *'''R1.''' It depends on how you look at it; both aim for practically the same thing, except one allows for an additional card slot on the weapon (3 in total), which allows for more damage; Warrior, Thanatos, etc. '''Short answer: look at the tests''' | ||
<br> | <br> | ||
*'''R2.''' Easy, Combo TDRC = Crescive Bolt and Gale Storm, Combo Frontier is same, just more easy why is 1 bow for both builds '''(but Yorscap Crown + Demonic Wing is better for CB).''' | *'''R2.''' Easy, Combo TDRC = Crescive Bolt and Gale Storm, Combo Frontier is same, just more easy why is 1 bow for both builds '''(but Yorscap Crown + Demonic Wing is better for CB).''' | ||
|- | |- | ||
| style="background:#FFF1AB;"| | | style="background:#FFF1AB;"| | ||
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<br><br> | <br><br> | ||
*'''R3.''' You can use it from +12 grade A, with {{#item:313426|Warrant of Arbiter}} without needing the {{#item:300595|Epesto Walther Megas Card}} (It's stronger if you have the card). | *'''R3.''' You can use it from +12 grade A, with {{#item:313426|Warrant of Arbiter}} without needing the {{#item:300595|Epesto Walther Megas Card}} (It's stronger if you have the card). | ||
|- | |||
| style="background:#FFF1AB;"| | |||
{{#item:700119|Frontier Wind Bow}} and {{#item:700127|Dimenonic Wing}} | |||
*'''What are the minimum enchantments required?''' | |||
| style="background:#EBEBFF;"| | |||
If you don't have that, you can keep what you have and then look for what you need '''(the choice is yours; C. Rate NO GOOD)''' | |||
* '''1. Critical Attack 60%-78%''' | |||
* '''2. Critical Attack 40%-45% / Long Range Physical Attack 20-36%''' | |||
* '''3. Long Range Physical Attack 20-25% / Critical Attack 20-36%''' | |||
* '''4. Long Range Physical Attack 50-61%''' | |||
<br> | |||
The best option is still to go for Full Critical, however, combining Critical/Long Range is also a good option, allowing for a balance. Now the question is, which enchant should I aim for if I have {{#item:300530|[MVP] Yortus Arbiter Card}} or {{#item:300473|[MVP] Snow Angel Card}} ? '''At this point, you should aim for a Critical Damage/Long Range balance close to 500%+. It's not difficult; the challenge lies in imagining it.''' You can make changes to the configuration or recommendations I've made (for example, using Expert Archer on Nebula instead of Sharp). | |||
'''Based on the tests provided by GM Icecold''' | |||
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| style="background-color:#8CFA9B; "| '''+15 A {{#item:400723|Yorscalp Crown of Execution}}''' | | style="background-color:#8CFA9B; "| '''+15 A {{#item:400723|Yorscalp Crown of Execution}}''' | ||
*+12 [A] {{#item:700127| | *+12 [A] {{#item:700127|Demonic Wing}} '''78% Critical Damage''' | ||
*{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} + {{#item:300595|Epesto Card}} | *{{#item:300519|Yormi Card}}+ {{#item:300506|Scalleg Card}} + {{#item:300595|Epesto Card}} | ||
| style="background-color:#8CFA9B; " align="center" |[[File:yorscalp.demonic.png|250px]] | | style="background-color:#8CFA9B; " align="center" |[[File:yorscalp.demonic.png|250px]] | ||
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You might be wondering, why Yorscalp Crown for Gale Storm? Well, it provides a significant damage boost thanks to the resistance omission. The difference becomes noticeable as you progress to content like ToT (in cases like ZeroCell, I would recommend using the Frontier combo for increased speed). As for Crescive Bolt against MVPs, it's the same principle, no mystery there. However, '''both depend on a certain factor: the buff included in each (Fronter Buff and Demonic Buff)'''. It's important to take advantage of these buffs when using them. | You might be wondering, why Yorscalp Crown for Gale Storm? Well, it provides a significant damage boost thanks to the resistance omission. The difference becomes noticeable as you progress to content like ToT (in cases like ZeroCell, I would recommend using the Frontier combo for increased speed). As for Crescive Bolt against MVPs, it's the same principle, no mystery there. However, '''both depend on a certain factor: the buff included in each (Fronter Buff and Demonic Buff)'''. It's important to take advantage of these buffs when using them. | ||
*''' Frontier Buff: Critical damage, C. rate, Critical and Gale Storm cooldown reduction (NOTE: The buff is not lost when changing equipment, so you can use it in different ways. You just need to renew it periodically).''' | *''' Frontier Buff: Critical damage, C. rate, Critical and Gale Storm cooldown reduction (NOTE: The buff is not lost when changing equipment, so you can use it in different ways. You just need to renew it periodically).''' | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:35%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:35%;" | ||
! style="background-color:#E813CE; |Testing | ! style="background-color:#E813CE; |Testing | ||
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|} | |} | ||
*'''Demonic Buff''' | *''' Demonic Buff: 15% Range damage, Critical and 15% RES bypass (if you change weapons you lose the buff)''' | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:35%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:35%;" | ||
! style="background-color:#E813CE; |Testing | ! style="background-color:#E813CE; |Testing | ||
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*'''IceFeather''' | *'''IceFeather''' | ||
*'''Eneru''' | *'''Eneru''' | ||
*'''GM Icecold''' | |||
*'''SCVoid''' | |||
*'''Pixel Legends (Guild)''' | *'''Pixel Legends (Guild)''' | ||
[[Category:Wind Hawk]] | [[Category:Wind Hawk]] | ||