Constellation Tower/it: Difference between revisions
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== Difficoltà == | == Difficoltà == | ||
Betelgeuse ha 5 statistiche: Salute, Attacco, Recupero, Difesa e Trappole. Queste statistiche possono andare da Sigillata (0 stelle) a 5 stelle. <br> | |||
Betelgeuse | Al piano 50, la difficoltà massima sarà di 3 stelle. <br> | ||
Al piano 75, la difficoltà massima sarà di 5 stelle, con roll casuali che vanno da 3 a 5 stelle. | |||
Se non cambi la difficoltà, sarà di 0 stelle al piano 50 e di 3 stelle al piano 75.<br> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Revision as of 13:07, 15 October 2026
Panoramica
- Livello richiesto: 240+
- Punto di partenza: (e_tower 74, 116)
- Limite di tempo: 60 minuti
- Cooldown: 1 giorno
Istanza
Constellation Tower è la grande rivisitazione di Endless Tower.
Guidata ancora una volta da Oscar, Constellation Tower punta alle stelle in quanto a difficoltà, con il suo sistema unico di difficoltà casuale e il limite di tempo.
A differenza di Endless Tower, che aveva mostri e MVP specifici su piani prestabiliti, i piani di Constellation Tower hanno mostri completamente casuali su ogni piano.
Salti
Su ogni 5° piano puoi scegliere di saltare 4 piani interagendo con il braciere blu in alto all'inizio del piano attuale.
Usare un salto costa 50x
Meteorite Dust (1000372), con un aumento di 25 per ogni salto successivo
Mostri
I mostri sono diversi dalla loro versione originale di Endless Tower o del campo e non hanno la loro tabella di drop originale.
I mostri diventano più forti a ogni piano, aumentando sia la salute che i danni.
Ogni 5° piano ha inoltre un boss casuale.
I boss non sono influenzati dal modificatore di difficoltà dovuto all'avanzamento dei piani e non devono essere sconfitti per passare al piano successivo.
| Mostri normali | ||||
Jakk (20998) |
Stone Shooter (20999) |
Grizzly (21000) |
Stalactic Golem (21001) |
Chimera (21002) |
Karakasa (21003) |
Rideword (21004) |
Parasite (21005) |
Wraith (21006) |
Sky Petite (21007) |
Wind Ghost (21008) |
Clock (21009) |
Raydric Archer (21010) |
Increase Soil (21011) |
Penomena (21012) |
Ground Petite (21013) |
Alarm (21014) |
Zombie Prisoner (21015) |
Marionette (21016) |
Permeter (21017) |
Skeleton Prisoner (21018) |
Owl Duke (21019) |
Deviruchi (21020) |
Bloody Butterfly (21021) |
Stapo (21022) |
Taoist Hermit (21023) |
The Paper (21024) |
Tengu (21025) |
Alice (21026) |
Anacondaq (21027) |
Gargoyle (21028) |
Carat (21029) |
Sting (21030) |
Gryphon (21031) |
Gibbet (21032) |
Nightmare Terror (21033) |
Anolian (21034) |
Bloody Murderer (21035) |
Aliot (21036) |
Venatu (21037) |
Deathword (21038) |
Plasma (21039) |
Dimik (21040) |
Mini Demon (21041) |
Leib Olmai (21042) |
Wanderer (21043) |
Retribution (21044) |
Flame Skull (21045) |
Abysmal Knight (21046) |
Banshee (21047) |
| Boss del 5° piano | ||||
Mastering (21325) |
Vagabond Wolf (21326) |
Vocal (21327) |
Golden Thief Bug (21328) |
Mistress (21329) |
Maya (21330) |
Phreeoni (21331) |
Drake (21332) |
Moonlight Flower (21333) |
Bacsojin (21334) |
Goblin Leader (21335) |
Kobold Leader (21336) |
Turtle General (21337) |
Samurai Specter (21338) |
Toad (21339) |
Osiris (21340) |
Pharaoh (21341) |
Amon Ra (21342) |
Dark Snake Lord (21343) |
Arc Angeling (21344) |
Deviling (21345) |
Angeling (21346) |
Ghostring (21347) |
Ygnizem Seniar (21348) |
Doppelganger (21349) |
Atroce (21350) |
Orc Hero (21351) |
Orc Lord (21352) |
Baphomet (21353) |
Dark Lord (21354) |
Falling Bishop (21355) |
Ifrit (21356) |
Randgris (21357) |
Beelzebub (21358) |
Beelzebub (21359) |
Boss finale
Una volta raggiunto il piano 25, puoi scegliere di combattere Naght Sieger o di continuare a salire.
Raggiungendo il piano 50, puoi scegliere di combattere Betelgeuse o di continuare a salire fino al piano 75 per affrontare una versione ancora più forte di Betelgeuse.
| Boss finali facili | Boss finali difficili | ||
Naght Sieger (20996) |
Thorny Skeleton (20997) |
Betelgeuse (20994) |
Dead Soul (20995) |
Difficoltà
Betelgeuse ha 5 statistiche: Salute, Attacco, Recupero, Difesa e Trappole. Queste statistiche possono andare da Sigillata (0 stelle) a 5 stelle.
Al piano 50, la difficoltà massima sarà di 3 stelle.
Al piano 75, la difficoltà massima sarà di 5 stelle, con roll casuali che vanno da 3 a 5 stelle.
Se non cambi la difficoltà, sarà di 0 stelle al piano 50 e di 3 stelle al piano 75.
By talking to the fountain before entering the boss room, you can change the difficulty of the fight:
- Reroll all stats - 20
Meteorite Dust (1000372) - Max 1 selected stat - 300
Meteorite Dust (1000372) - Seal 1 selected stat - 150
Meteorite Dust (1000372)
Sealing a stat will lock it at 0 stars and make it unable to be changed.
All stat changes will also be broadcasted to the current map.
| Stat | Sealed | ★ | ★★ | ★★★ | ★★★★ | ★★★★★ |
| Health | 0% | 15% | 30% | 45% | 60% | 75% |
| Attack | 0% | 20% | 40% | 60% | 80% | 100% |
| Recovery | 0% | 30% | 60% | 90% | 120% | 150% |
| Defense | 0% | 50% | 100% | 150% | 200% | 250% |
| Traps | 0% | 85% | 170% | 235% | 340% | 425% |
Difficulty points are calculated by adding together the stat modifiers.
| Stat | Stars | Points |
|---|---|---|
| Health | ★★ | 30 |
| Attack | ★ | 20 |
| Recovery | ★★ | 60 |
| Defense | ★★★ | 150 |
| Trap | ★★ | 170 |
| Total | 430 | |
Rewards
Each monster has a chance to drop
Meteorite Dust (1000372)
Defeating Naght Sieger will reward you with 1x
Meteorite Fragment (1000373) 1x
Naght Sieger Soul (1000396)
Defeating Betelgeuse will reward you with the following items, depending on the difficulty:
Meteorite Dust (1000372)
Meteorite Fragment (1000373)
Betelgeuse Soul (1000397)
Unknown Meteorite Fragment (1001599) as personal reward (once per master account)
Additionally, special treasure chest will spawn, with more chest spawning at higher difficulties. These chests may contain the following items:
Meteorite Dust (Power) (1000398)
Meteorite Dust (Stamina) (1000399)
Meteorite Dust (Concentration) (1000400)
Meteorite Dust (Creative) (1000401)
Meteorite Dust (Spell) (1000402)
Meteorite Dust (Wisdom) (1000403)
Meteorite Fragment (Power) (1000442)
Meteorite Fragment (Stamina) (1000443)
Meteorite Fragment (Creative) (1000445)
Meteorite Fragment (Spell) (1000446)
Meteorite Fragment (Wisdom) (1000447)
Meteorite Fragment (Concentration) (1000444)
Unknown Meteorite Fragment (1001599)
Faint Magical Rune Stone (1001593)
On difficulty 400 or higher there is also a chance for these costumes:
C. Dropping Betelgeuse (400147)
C. Black Dragon Wig (brown) (400148)
C. White Fox (62385)
Item Exchange
You can head back to the Misty Island to use the vending machines to exchange your rewards.
The vending machine will also break down 1
Meteorite Fragment (1000373) into 40
Meteorite Dust (1000372).
You can break down 1 Meteorite Fragment (Trait) into 4 Meteorite Dust (Trait).
Also you can swap Fragments between each other at a rate of 3:1.
Basic Shop
| Item | Currency Amount |
| 3x | |
| 50x | |
| 50x 5x | |
| 50x 5x | |
| 50x 5x | |
| 100x 10x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x |
Advanced Shop
Faint and Nebula Armors
| Item | Description |
| A robe faintly infused with the magic of stars. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable Weight: 50 Required Level: 240 | |
| A suit faintly infused with the magic of stars. _______________________ ATK +75, MATK +75 _______________________ For each 2 Refine Levels: ATK +10, MATK +10 _______________________ Refine Level +9: Increases Attach Speed (Decreases After Attack Delay by 7%). _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable Weight: 150 Required Level: 240 | |
| A armor faintly infused with the magic of stars. _______________________ ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: MaxHP +7% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable Weight: 250 Required Level: 240 | |
| A armor that received the energy of physics among the power of stars. The physical ability will be increased. _______________________ POW +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +11: Increases Melee Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +2 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade C]: For each 2 Refine Levels: ATK +3 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade B]: For each 2 Refine Levels: ATK +2%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1. _______________________ [Grade A]: For each 2 Refine Levels: ATK +3%. For each 3 Refine Levels: Increases Melee Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +1% [Grade C]: ATK +3 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +2% _______________________ [Grade B]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1 _______________________ [Grade A]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A suit that received the energy of luck among the power of stars. Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: CRI +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +1 For each 3 Refine Levels: Critical Damage +2% CRI +1 _______________________ [Grade C]: For each 2 Refine Levels: ATK +2 For each 3 Refine Levels: Critical Damage +3% CRI +2 _______________________ [Grade B]: For each 3 Refine Levels: Critical Damage +5% For each 4 Refine Levels: C.Rate +1 P.ATK +1 _______________________ [Grade A]: For each 3 Refine Levels: Critical Damage +7% For each 4 Refine Levels: C.Rate +1 P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A robe that received the energy of spell among the power of stars. Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 | |
| A robe that received the energy of wisdom among the power of stars. Magic defense and recovery ability will be increased. _______________________ WIS +1 MATK +125 _______________________ For each 2 Refine Levels: MaxSP +2% Increases Healing skills effectiveness by 1%. _______________________ Refine Level +9: Increases SP Recovery Rate by 30%. _______________________ Refine Level +11: Decreases Variable Casting Time by 10%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: SP Recovery Rate +2%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +1 _______________________ [Grade C]: For each 2 Refine Levels: SP Recovery Rate +3%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +2 _______________________ [Grade B]: For each 2 Refine Levels: MaxSP +1% For each 3 Refine Levels: MRES +2 For each 4 Refine Levels: H.PLUS +2 _______________________ [Grade A]: For each 2 Refine Levels: MaxSP +2% For each 3 Refine Levels: MRES +3 For each 4 Refine Levels: H.PLUS +3 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
Stellar Seal Accessories
| Item | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4>3>2 | No Grade | 0 | allowed | 30x 500,000z Chance: 100.00% | |
| Item | Description |
| A seal imbued with the power of strength from the stars. _______________________ ATK +7%, P.ATK +3. _______________________ When equipped with Nebula Armor of Power: ATK +5%, P.ATK +2. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of stamina from the stars. _______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of agility from the stars. _______________________ Increases Attack Speed by 7%. CRI +3 _______________________ When equipped with Nebula Suit of Agility: ASPD +1, CRI +7. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of luck from the stars. _______________________ Increases Critical Damage by 7%. P.ATK +2 _______________________ When equipped with Nebula Suit of Creative: Increases Critical Damage by additional 5%. P.ATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of spell from the stars. _______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of wisdom from the stars. _______________________ Decreases Variable Casting Time by 7%. H.PLUS +2 _______________________ When equipped with Nebula Robe of Wisdom: Increases Healing skills effectiveness by 10%. H.PLUS +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
Incantamento Nebula Armor
Le Nebula Armor possono essere incantate con Azzam The Lucky, a (grademk 46, 182) (@go 50).
| Oggetti target | Ordine slot | Requisiti minimi | Opzioni linea | Processo di reset | Incantamento | ||||||
| Grado | Raffinazione | Slot 2 | Slot 3 | Slot 4 | |||||||
| 4>3>2 | Senza Grado | 9 | consentito | 10x 1,000,000z Probabilità: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Senza Grado | 9 | consentito | 10x 1,000,000z Probabilità: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Senza Grado | 9 | consentito | 10x 1,000,000z Probabilità: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Senza Grado | 9 | consentito | 10x 1,000,000z Probabilità: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Senza Grado | 9 | consentito | 10x 1,000,000z Probabilità: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Senza Grado | 9 | consentito | 10x 1,000,000z Probabilità: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
Incantamenti normali con le loro probabilità
Slot 2
| Incantamento | ||||||
A stellar essence that strengthens the wearer. |
42.00% | 7.70% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
7.20% | 2.00% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.90% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 42.00% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 7.20% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.90% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 42.00% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 7.20% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.90% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.60% | 7.60% | 7.60% | 42.00% | 7.60% | 7.60% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 7.20% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.90% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.70% | 42.00% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 7.20% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.90% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.60% | 7.70% | 42.00% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 2.00% | 7.20% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.90% |
Slot 3
| Incantamento | ||||||
ATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
ATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
ATK +20 |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Ranged Physical Damage by 3%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Ranged Physical Damage by 5%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Ranged Physical Damage by 7%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Critical Damage by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Critical Damage by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Critical Damage by 10%. |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
MATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MATK +20 |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
Increases Healing skills effectiveness by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Healing skills effectiveness by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Healing skills effectiveness by 10%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
MaxHP +3%, DEF +25. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MaxHP +5%, DEF +30. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MaxHP +7%, DEF +45. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Slot 4
| Incantamento | ||||||
STR +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
STR +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
STR +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
INT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
INT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
INT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
DEX +2 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
DEX +3 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
DEX +4 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
AGI +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
AGI +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
AGI +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
VIT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
VIT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
VIT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
Puoi rirollare lo slot 4 dell'incantamento che costa 500x
Meteorite Dust (1000372)
Puoi anche potenziare il tuo incantamento:
Ad esempio Slot 4 su Nebula Armor of Power.
Ad esempio ottieni
STR+3 (4702), puoi potenziarlo in sicurezza a
STR+4 (4703) per 25x
Meteorite Dust (1000372) e 250,000z.
Stessa cosa se ottieni
STR+4 (4703) e vuoi potenziarlo a
STR+5 (4704) per 75x
Meteorite Dust (1000372) e 750,000z.
Ad esempio Slot 3 su Nebula Armor of Power.
Ad esempio ottieni
Nebula of Fighting Lv.1 (310727), puoi potenziarlo in sicurezza a
Nebula of Fighting Lv.2 (310728) per 25x
Meteorite Dust (Power) (1000398) e 500,000z.
Stessa cosa se ottieni
Nebula of Fighting Lv.2 (310728) e vuoi potenziarlo a
Nebula of Fighting Lv.3 (310729) per 75x
Meteorite Dust (Power) (1000398) e 1,500,000z.
Ad esempio Slot 2 su Nebula Armor of Power.
Ad esempio ottieni
Star Cluster of Power Lv.1 (310674), puoi potenziarlo in sicurezza a
Star Cluster of Power Lv.2 (310675) per 25x
Meteorite Fragment (Power) (1000442) e 5,000,000z.
Stessa cosa se ottieni
Star Cluster of Power Lv.2 (310675) e vuoi potenziarlo a
Star Cluster of Power Lv.3 (310676) per 75x
Meteorite Fragment (Power) (1000442) e 15,000,000z.
Incantamento degli Stellar Seal Accessories
Gli Stellar Seal Accessories possono essere incantati con Azzam The Lucky, presso (grademk 46, 182) (@go 50).
Incantamento casuale Slot 3 e 4
| Incantamento | |||||||
| Slot 3 | Slot 4 | ||||||
| 10x 500,000z 100% Successo Grado D: nessuno Grado C: nessuno Grado B: nessuno |
5x 300,000z 100% Successo Grado D: nessuno Grado C: nessuno Grado B: nessuno | ||||||
| Incantamenti possibili negli Slot 3 e 4 | |||||||
ATK +15 |
ATK +12 |
MATK +15 |
MATK +12 |
CRI +12 |
(10,05%) Increases Ranged Physical Damage by 6%. |
(1,75%) Increases Ranged Physical Damage by 8%. |
(1,75%) CRI +14 |
(4,00%) ATK +3% |
(4,00%) Increases Ranged Physical Damage by 2%. |
(4,00%) CRI +2 |
(4,00%) MATK +5 |
(4,00%) FLEE +5 |
(4,00%) MaxHP +2% |
(4,00%) Increases Healing skills effectiveness by 5%. |
|
(2,00%) ATK +5% |
(2,00%) Increases Ranged Physical Damage by 3%. |
(2,00%) CRI +3 |
(2,00%) MATK +7 |
(2,00%) FLEE +10 |
(2,00%) MaxHP +3%. |
(2,00%) Increases Healing skills effectiveness by 7%. |
|
(1,25%) ATK +7% |
(1,25%) Increases Ranged Physical Damage by 5%. |
(1,25%) CRI +5 |
(1,25%) MATK +11 |
(1,25%) FLEE +15 |
(1,25%) MaxHP +5% |
(1,25%) Increases Healing skills effectiveness by 10%. |
|
(0,25%) ATK +10% |
(0,25%) Increases Ranged Physical Damage by 7%. |
(0,25%) CRI +6 |
(0,25%) MATK +17 |
(0,25%) FLEE +20 |
(0,25%) MaxHP +7% |
(0,25%) Increases Healing skills effectiveness by 10%. |
|
(0,05%) ATK +15% |
(0,05%) Increases Ranged Physical Damage by 10%. |
(0,05%) CRI +8 |
(0,05%) MATK +25 |
(0,05%) FLEE +30 |
(0,05%) MaxHP +10% |
(0,05%) Increases Healing skills effectiveness by 15%. |
|
Incantamento perfetto Slot 3 e 4
| Incantamento | Descrizione | Materiali |
| ATK +3% HIT +10 _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Ranged Physical Damage by 2%. ATK + 2% _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| CRI +2 Increases Critical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MATK +5 Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| FLEE +5 Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MaxHP +2% RES +1, MRES +1. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Healing skills effectiveness by 5%. MaxSP +3% Increases Natural SP Recovery Rate by 10%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny |
Potenziamento perfetto Slot 3 e 4
Gli incantamenti degli Stellar Accessories possono essere potenziati.
Ad esempio gli incantamenti sullo Slot 4:
Se ottieni
Star of Sharp Lv.1 (310702) puoi potenziarlo in
Star of Sharp Lv.2 (310703) per x25
Meteorite Fragment (1000373) e 1,500,000z.
Se ottieni
Star of Sharp Lv.2 (310703) puoi potenziarlo in
Star of Sharp Lv.3 (310704) per x75
Meteorite Fragment (1000373) e 4,500,000z.
Se ottieni
Star of Sharp Lv.3 (310704) puoi potenziarlo in
Star of Sharp Lv.4 (310705) per x150
Meteorite Fragment (1000373) e 9,000,000z.
Se ottieni
Star of Sharp Lv.4 (310705) puoi potenziarlo in
Star of Sharp Lv.5 (310706) per x250
Meteorite Fragment (1000373) e 15,000,000z.
Ad esempio gli incantamenti sullo Slot 3:
Se ottieni
Star of Sharp Lv.1 (310702) puoi potenziarlo in
Star of Sharp Lv.2 (310703) per x50
Meteorite Fragment (1000373) e 2,500,000z.
Se ottieni
Star of Sharp Lv.2 (310703) puoi potenziarlo in
Star of Sharp Lv.3 (310704) per x150
Meteorite Fragment (1000373) e 7,500,000z.
Se ottieni
Star of Sharp Lv.3 (310704) puoi potenziarlo in
Star of Sharp Lv.4 (310705) per x300
Meteorite Fragment (1000373) e 15,000,000z.
Se ottieni
Star of Sharp Lv.4 (310705) puoi potenziarlo in
Star of Sharp Lv.5 (310706) per x500
Meteorite Fragment (1000373) e 25,000,000z.
Gli incantamenti normali, ad esempio
Fighting Spirit Lv4 (4808), possono essere potenziati solo una volta per 25x
Meteorite Fragment (1000373) e 1,500,000z sullo slot 3 oppure per x50
Meteorite Fragment (1000373) e 2,500,000z sullo slot 4.
Incantamento perfetto Slot 2
| Incantamento | Descrizione | Materiali |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CON, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CRT, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
10x 15x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases magical damage against all race monsters (except players) by 5%. Every 20 base SPL, S.MATK +1. Every 20 base CON, MATK + 5. _______________________ When equipped with Token of Life: increases magical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. RES + 10, MRES + 10. Every 20 base STA, DEF + 10. Every 20 base WIS, MDEF + 5. _______________________ When equipped with Token of Life: MHP + 1%, MSP + 1%. _______________________ Type: Enchant Position: Unknown |
15x 15x 10x 20x 5,000,000 Zeny |
Slot di potenziamento casuale 2
Nota: gli incantamenti NON si abbassano in caso di fallimento.
