Constellation Tower
Resumen
- Requisito de nivel: 240+
- Punto de inicio: (e_tower 74, 116)
- Límite de tiempo: 60 minutos
- Tiempo de reutilización: 1 día
Instance
Constellation Tower es la renovación principal de Endless Tower.
Guiada nuevamente por Oscar, Constellation Tower apunta a las estrellas en cuanto a dificultad, con su sistema único de dificultad aleatoria y restricción de tiempo.
A diferencia de Endless Tower, que tenía monstruos y MVPs específicos en pisos designados, los pisos de Constellation Tower tienen monstruos completamente aleatorios.
Atajos
En cada quinto piso puedes elegir saltar 4 pisos interactuando con el brasero azul superior al comienzo del piso actual.
Usar un salto cuesta 50x
Meteorite Dust (1000372), aumentando en 25 por cada salto adicional.
Monstruos
Los monstruos son diferentes de sus versiones originales en Endless Tower o en campo, y no tienen su tabla de botín original.
Los monstruos se vuelven más fuertes en cada piso, aumentando tanto su salud como su daño.
Cada quinto piso incluye además un jefe monstruo aleatorio.
Los jefes monstruos no se ven afectados por el modificador de dificultad por progreso de piso y no es necesario derrotarlos para avanzar al siguiente piso.
| Monstruos Normales | ||||
Jakk (20998) |
Stone Shooter (20999) |
Grizzly (21000) |
Stalactic Golem (21001) |
Chimera (21002) |
Karakasa (21003) |
Rideword (21004) |
Parasite (21005) |
Wraith (21006) |
Sky Petite (21007) |
Wind Ghost (21008) |
Clock (21009) |
Raydric Archer (21010) |
Increase Soil (21011) |
Penomena (21012) |
Ground Petite (21013) |
Alarm (21014) |
Zombie Prisoner (21015) |
Marionette (21016) |
Permeter (21017) |
Skeleton Prisoner (21018) |
Owl Duke (21019) |
Deviruchi (21020) |
Bloody Butterfly (21021) |
Stapo (21022) |
Taoist Hermit (21023) |
The Paper (21024) |
Tengu (21025) |
Alice (21026) |
Anacondaq (21027) |
Gargoyle (21028) |
Carat (21029) |
Sting (21030) |
Gryphon (21031) |
Gibbet (21032) |
Nightmare Terror (21033) |
Anolian (21034) |
Bloody Murderer (21035) |
Aliot (21036) |
Venatu (21037) |
Deathword (21038) |
Plasma (21039) |
Dimik (21040) |
Mini Demon (21041) |
Leib Olmai (21042) |
Wanderer (21043) |
Retribution (21044) |
Flame Skull (21045) |
Abysmal Knight (21046) |
Banshee (21047) |
| Bosses de 5tos pisos | ||||
Mastering (21325) |
Vagabond Wolf (21326) |
Vocal (21327) |
Golden Thief Bug (21328) |
Mistress (21329) |
Maya (21330) |
Phreeoni (21331) |
Drake (21332) |
Moonlight Flower (21333) |
Bacsojin (21334) |
Goblin Leader (21335) |
Kobold Leader (21336) |
Turtle General (21337) |
Samurai Specter (21338) |
Toad (21339) |
Osiris (21340) |
Pharaoh (21341) |
Amon Ra (21342) |
Dark Snake Lord (21343) |
Arc Angeling (21344) |
Deviling (21345) |
Angeling (21346) |
Ghostring (21347) |
Ygnizem Seniar (21348) |
Doppelganger (21349) |
Atroce (21350) |
Orc Hero (21351) |
Orc Lord (21352) |
Baphomet (21353) |
Dark Lord (21354) |
Falling Bishop (21355) |
Ifrit (21356) |
Randgris (21357) |
Beelzebub (21358) |
Beelzebub (21359) |
Boss Final
Al alcanzar el piso 25, puedes elegir luchar contra Naght Sieger o continuar subiendo.
Al alcanzar el piso 50, puedes elegir luchar contra Betelgeuse o continuar hasta el piso 75 para enfrentar una versión aún más fuerte de Betelgeuse.
| Bosses Final Fáciles | Bosses Finales Difíciles | ||
Naght Sieger (20996) |
Thorny Skeleton (20997) |
Betelgeuse (20994) |
Dead Soul (20995) |
Dificultad
Betelgeuse tiene 5 atributos: Salud, Ataque, Recuperación, Defensa y Trampas. Estos atributos pueden variar desde Sellado (0 estrellas) hasta 5 estrellas.
En el piso 50, la dificultad máxima será de 3 estrellas.
En el piso 75, la dificultad máxima será de 5 estrellas, con valores aleatorios entre 3 y 5 estrellas.
Si no cambias la dificultad, será de 0 estrellas en el piso 50 y de 3 estrellas en el piso 75.
Hablando con la fuente antes de entrar a la sala del jefe, puedes cambiar la dificultad del combate:
- Volver a lanzar todos los atributos - 20
Meteorite Dust (1000372) - Maximizar 1 atributo seleccionado - 300
Meteorite Dust (1000372) - Sellar 1 atributo seleccionado - 150
Meteorite Dust (1000372)
Sellar un atributo lo fijará en 0 estrellas y no podrá ser modificado.
Todos los cambios de atributos también serán anunciados en el mapa actual.
| Stat | Sealed | ★ | ★★ | ★★★ | ★★★★ | ★★★★★ |
| Vida | 0% | 15% | 30% | 45% | 60% | 75% |
| Ataque | 0% | 20% | 40% | 60% | 80% | 100% |
| Recuperación | 0% | 30% | 60% | 90% | 120% | 150% |
| Defensa | 0% | 50% | 100% | 150% | 200% | 250% |
| Trampas | 0% | 85% | 170% | 235% | 340% | 425% |
Los puntos de dificultad se calculan sumando los modificadores de los atributos.
| Atributo | Estrellas | Puntos |
|---|---|---|
| Salud | ★★ | 30 |
| Ataque | ★ | 20 |
| Recuperación | ★★ | 60 |
| Defensa | ★★★ | 150 |
| Trampa | ★★ | 170 |
| Total | 430 | |
Recompensas
Cada monstruo tiene una probabilidad de soltar
Meteorite Dust (1000372)
Derrotar a Naght Sieger te recompensará con 1x
Meteorite Fragment (1000373) y 1x
Naght Sieger Soul (1000396)
Derrotar a Betelgeuse te recompensará con los siguientes objetos, dependiendo de la dificultad:
Meteorite Dust (1000372)
Meteorite Fragment (1000373)
Betelgeuse Soul (1000397)
Unknown Meteorite Fragment (1001599) como recompensa personal (una vez por cuenta maestra)
Además, aparecerán cofres del tesoro especiales, y aparecerán más cofres en dificultades más altas. Estos cofres pueden contener los siguientes objetos:
Meteorite Dust (Power) (1000398)
Meteorite Dust (Stamina) (1000399)
Meteorite Dust (Concentration) (1000400)
Meteorite Dust (Creative) (1000401)
Meteorite Dust (Spell) (1000402)
Meteorite Dust (Wisdom) (1000403)
Meteorite Fragment (Power) (1000442)
Meteorite Fragment (Stamina) (1000443)
Meteorite Fragment (Creative) (1000445)
Meteorite Fragment (Spell) (1000446)
Meteorite Fragment (Wisdom) (1000447)
Meteorite Fragment (Concentration) (1000444)
Unknown Meteorite Fragment (1001599)
Faint Magical Rune Stone (1001593)
En dificultad 400 o superior también existe la posibilidad de obtener estos disfraces:
C. Dropping Betelgeuse (400147)
C. Black Dragon Wig (brown) (400148)
C. White Fox (62385)
Item Exchange
You can head back to the Misty Island to use the vending machines to exchange your rewards.
The vending machine will also break down 1
Meteorite Fragment (1000373) into 40
Meteorite Dust (1000372).
You can break down 1 Meteorite Fragment (Trait) into 4 Meteorite Dust (Trait).
Also you can swap Fragments between each other at a rate of 3:1.
Basic Shop
| Item | Currency Amount |
| 3x | |
| 50x | |
| 50x 5x | |
| 50x 5x | |
| 50x 5x | |
| 100x 10x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x |
Advanced Shop
Faint and Nebula Armors
| Item | Description |
| A robe faintly infused with the magic of stars. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable Weight: 50 Required Level: 240 | |
| A suit faintly infused with the magic of stars. _______________________ ATK +75, MATK +75 _______________________ For each 2 Refine Levels: ATK +10, MATK +10 _______________________ Refine Level +9: Increases Attach Speed (Decreases After Attack Delay by 7%). _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable Weight: 150 Required Level: 240 | |
| A armor faintly infused with the magic of stars. _______________________ ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: MaxHP +7% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable Weight: 250 Required Level: 240 | |
| A armor that received the energy of physics among the power of stars. The physical ability will be increased. _______________________ POW +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +11: Increases Melee Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +2 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade C]: For each 2 Refine Levels: ATK +3 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade B]: For each 2 Refine Levels: ATK +2%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1. _______________________ [Grade A]: For each 2 Refine Levels: ATK +3%. For each 3 Refine Levels: Increases Melee Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +1% [Grade C]: ATK +3 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +2% _______________________ [Grade B]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1 _______________________ [Grade A]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A suit that received the energy of luck among the power of stars. Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: CRI +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +1 For each 3 Refine Levels: Critical Damage +2% CRI +1 _______________________ [Grade C]: For each 2 Refine Levels: ATK +2 For each 3 Refine Levels: Critical Damage +3% CRI +2 _______________________ [Grade B]: For each 3 Refine Levels: Critical Damage +5% For each 4 Refine Levels: C.Rate +1 P.ATK +1 _______________________ [Grade A]: For each 3 Refine Levels: Critical Damage +7% For each 4 Refine Levels: C.Rate +1 P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A robe that received the energy of spell among the power of stars. Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 | |
| A robe that received the energy of wisdom among the power of stars. Magic defense and recovery ability will be increased. _______________________ WIS +1 MATK +125 _______________________ For each 2 Refine Levels: MaxSP +2% Increases Healing skills effectiveness by 1%. _______________________ Refine Level +9: Increases SP Recovery Rate by 30%. _______________________ Refine Level +11: Decreases Variable Casting Time by 10%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: SP Recovery Rate +2%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +1 _______________________ [Grade C]: For each 2 Refine Levels: SP Recovery Rate +3%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +2 _______________________ [Grade B]: For each 2 Refine Levels: MaxSP +1% For each 3 Refine Levels: MRES +2 For each 4 Refine Levels: H.PLUS +2 _______________________ [Grade A]: For each 2 Refine Levels: MaxSP +2% For each 3 Refine Levels: MRES +3 For each 4 Refine Levels: H.PLUS +3 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
Stellar Seal Accessories
| Item | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4>3>2 | No Grade | 0 | allowed | 30x 500,000z Chance: 100.00% | |
| Item | Description |
| A seal imbued with the power of strength from the stars. _______________________ ATK +7%, P.ATK +3. _______________________ When equipped with Nebula Armor of Power: ATK +5%, P.ATK +2. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of stamina from the stars. _______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of agility from the stars. _______________________ Increases Attack Speed by 7%. CRI +3 _______________________ When equipped with Nebula Suit of Agility: ASPD +1, CRI +7. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of luck from the stars. _______________________ Increases Critical Damage by 7%. P.ATK +2 _______________________ When equipped with Nebula Suit of Creative: Increases Critical Damage by additional 5%. P.ATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of spell from the stars. _______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of wisdom from the stars. _______________________ Decreases Variable Casting Time by 7%. H.PLUS +2 _______________________ When equipped with Nebula Robe of Wisdom: Increases Healing skills effectiveness by 10%. H.PLUS +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
Encantamiento de Nebula Armor
Las Nebula Armors se pueden encantar con Azzam The Lucky, en (grademk 46, 182) (@go 50).
| Objetos a encantar | Orden de ranuras | Requisitos mínimos | Opciones de línea | Proceso de reinicio | Encantamiento | ||||||
| Grado | Refinamiento | Ranura 2 | Ranura 3 | Ranura 4 | |||||||
| 4>3>2 | Sin grado | 9 | permitido | 10x 1,000,000z Probabilidad: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sin grado | 9 | permitido | 10x 1,000,000z Probabilidad: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sin grado | 9 | permitido | 10x 1,000,000z Probabilidad: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sin grado | 9 | permitido | 10x 1,000,000z Probabilidad: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sin grado | 9 | permitido | 10x 1,000,000z Probabilidad: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sin grado | 9 | permitido | 10x 1,000,000z Probabilidad: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
Encantamientos normales con sus probabilidades
Ranura 2
| Encantamiento | ||||||
A stellar essence that strengthens the wearer. |
42.00% | 7.70% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
7.20% | 2.00% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.90% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 42.00% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 7.20% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.90% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 42.00% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 7.20% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.90% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.60% | 7.60% | 7.60% | 42.00% | 7.60% | 7.60% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 7.20% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.90% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.70% | 42.00% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 7.20% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.90% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.60% | 7.70% | 42.00% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 2.00% | 7.20% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.90% |
Slot 3
| Encantamiento | ||||||
ATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
ATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
ATK +20 |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Ranged Physical Damage by 3%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Ranged Physical Damage by 5%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Ranged Physical Damage by 7%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Critical Damage by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Critical Damage by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Critical Damage by 10%. |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
MATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MATK +20 |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
Increases Healing skills effectiveness by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Healing skills effectiveness by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Healing skills effectiveness by 10%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
MaxHP +3%, DEF +25. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MaxHP +5%, DEF +30. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MaxHP +7%, DEF +45. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Slot 4
| Encantamiento | ||||||
STR +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
STR +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
STR +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
INT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
INT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
INT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
DEX +2 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
DEX +3 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
DEX +4 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
AGI +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
AGI +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
AGI +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
VIT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
VIT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
VIT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
Puedes volver a tirar el slot 4 de encantamiento, lo que cuesta 500x
Meteorite Dust (1000372)
También puedes mejorar tu encantamiento:
Por ejemplo, el slot 4 de Nebula Armor of Power.
Por ejemplo, si obtienes
STR+3 (4702), puedes mejorarlo de forma segura a
STR+4 (4703) por 25x
Meteorite Dust (1000372) y 250,000z.
El mismo proceso si obtienes
STR+4 (4703) y quieres mejorarlo a
STR+5 (4704) por 75x
Meteorite Dust (1000372) y 750,000z.
Por ejemplo, el slot 3 de Nebula Armor of Power.
Por ejemplo, si obtienes
Nebula of Fighting Lv.1 (310727), puedes mejorarlo de forma segura a
Nebula of Fighting Lv.2 (310728) por 25x
Meteorite Dust (Power) (1000398) y 500,000z.
El mismo proceso si obtienes
Nebula of Fighting Lv.2 (310728) y quieres mejorarlo a
Nebula of Fighting Lv.3 (310729) por 75x
Meteorite Dust (Power) (1000398) y 1,500,000z.
Por ejemplo, el slot 2 de Nebula Armor of Power.
Por ejemplo, si obtienes
Star Cluster of Power Lv.1 (310674), puedes mejorarlo de forma segura a
Star Cluster of Power Lv.2 (310675) por 25x
Meteorite Fragment (Power) (1000442) y 5,000,000z.
El mismo proceso si obtienes
Star Cluster of Power Lv.2 (310675) y quieres mejorarlo a
Star Cluster of Power Lv.3 (310676) por 75x
Meteorite Fragment (Power) (1000442) y 15,000,000z.
Encantamiento de Stellar Seal Accessories
Los Stellar Seal Accessories se pueden encantar con Azzam The Lucky, en (grademk 46, 182) (@go 50).
Encantamiento aleatorio en las ranuras 3 y 4
| Encantamiento | |||||||
| Ranura 3 | Ranura 4 | ||||||
| 10x 500,000z 100% de éxito Grado D: ninguno Grado C: ninguno Grado B: ninguno |
5x 300,000z 100% de éxito Grado D: ninguno Grado C: ninguno Grado B: ninguno | ||||||
| Encantamientos posibles en las ranuras 3 y 4 | |||||||
ATK +15 |
ATK +12 |
MATK +15 |
MATK +12 |
CRI +12 |
(10,05%) Increases Ranged Physical Damage by 6%. |
(1,75%) Increases Ranged Physical Damage by 8%. |
(1,75%) CRI +14 |
(4,00%) ATK +3% |
(4,00%) Increases Ranged Physical Damage by 2%. |
(4,00%) CRI +2 |
(4,00%) MATK +5 |
(4,00%) FLEE +5 |
(4,00%) MaxHP +2% |
(4,00%) Increases Healing skills effectiveness by 5%. |
|
(2,00%) ATK +5% |
(2,00%) Increases Ranged Physical Damage by 3%. |
(2,00%) CRI +3 |
(2,00%) MATK +7 |
(2,00%) FLEE +10 |
(2,00%) MaxHP +3%. |
(2,00%) Increases Healing skills effectiveness by 7%. |
|
(1,25%) ATK +7% |
(1,25%) Increases Ranged Physical Damage by 5%. |
(1,25%) CRI +5 |
(1,25%) MATK +11 |
(1,25%) FLEE +15 |
(1,25%) MaxHP +5% |
(1,25%) Increases Healing skills effectiveness by 10%. |
|
(0,25%) ATK +10% |
(0,25%) Increases Ranged Physical Damage by 7%. |
(0,25%) CRI +6 |
(0,25%) MATK +17 |
(0,25%) FLEE +20 |
(0,25%) MaxHP +7% |
(0,25%) Increases Healing skills effectiveness by 10%. |
|
(0,05%) ATK +15% |
(0,05%) Increases Ranged Physical Damage by 10%. |
(0,05%) CRI +8 |
(0,05%) MATK +25 |
(0,05%) FLEE +30 |
(0,05%) MaxHP +10% |
(0,05%) Increases Healing skills effectiveness by 15%. |
|
Encantamiento perfecto en las ranuras 3 y 4
| Encantamiento | Descripción | Materiales |
| ATK +3% HIT +10 _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Ranged Physical Damage by 2%. ATK + 2% _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| CRI +2 Increases Critical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MATK +5 Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| FLEE +5 Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MaxHP +2% RES +1, MRES +1. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Healing skills effectiveness by 5%. MaxSP +3% Increases Natural SP Recovery Rate by 10%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny |
Mejora perfecta en las ranuras 3 y 4
Los encantamientos de Stellar Accessories se pueden mejorar.
Por ejemplo, encantamientos en la ranura 4:
Si obtienes
Star of Sharp Lv.1 (310702), puedes mejorarlo a
Star of Sharp Lv.2 (310703) por x25
Meteorite Fragment (1000373) y 1,500,000z.
Si obtienes
Star of Sharp Lv.2 (310703), puedes mejorarlo a
Star of Sharp Lv.3 (310704) por x75
Meteorite Fragment (1000373) y 4,500,000z.
Si obtienes
Star of Sharp Lv.3 (310704), puedes mejorarlo a
Star of Sharp Lv.4 (310705) por x150
Meteorite Fragment (1000373) y 9,000,000z.
Si obtienes
Star of Sharp Lv.4 (310705), puedes mejorarlo a
Star of Sharp Lv.5 (310706) por x250
Meteorite Fragment (1000373) y 15,000,000z.
Por ejemplo, encantamientos en la ranura 3:
Si obtienes
Star of Sharp Lv.1 (310702), puedes mejorarlo a
Star of Sharp Lv.2 (310703) por x50
Meteorite Fragment (1000373) y 2,500,000z.
Si obtienes
Star of Sharp Lv.2 (310703), puedes mejorarlo a
Star of Sharp Lv.3 (310704) por x150
Meteorite Fragment (1000373) y 7,500,000z.
Si obtienes
Star of Sharp Lv.3 (310704), puedes mejorarlo a
Star of Sharp Lv.4 (310705) por x300
Meteorite Fragment (1000373) y 15,000,000z.
Si obtienes
Star of Sharp Lv.4 (310705), puedes mejorarlo a
Star of Sharp Lv.5 (310706) por x500
Meteorite Fragment (1000373) y 25,000,000z.
Los encantamientos normales, por ejemplo
Fighting Spirit Lv4 (4808), solo se pueden mejorar una vez por 25x
Meteorite Fragment (1000373) y 1,500,000z en la ranura 3 o por x50
Meteorite Fragment (1000373) y 2,500,000z en la ranura 4.
Encantamiento perfecto en la ranura 2
| Encantamiento | Descripción | Materiales |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CON, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CRT, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
10x 15x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases magical damage against all race monsters (except players) by 5%. Every 20 base SPL, S.MATK +1. Every 20 base CON, MATK + 5. _______________________ When equipped with Token of Life: increases magical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. RES + 10, MRES + 10. Every 20 base STA, DEF + 10. Every 20 base WIS, MDEF + 5. _______________________ When equipped with Token of Life: MHP + 1%, MSP + 1%. _______________________ Type: Enchant Position: Unknown |
15x 15x 10x 20x 5,000,000 Zeny |
Ranura de mejora aleatoria 2
Nota: Los encantamientos NO se degradan al fallar.
