Constellation Tower
Visão Geral
- Requisito de Nível: 240+
- Ponto inicial: (e_tower 74, 116)
- Limite de tempo: 60 minutos
- Cooldown: 1 dia
Instância
A Constellation Tower é a grande reformulação da Endless Tower.
Guiada por Oscar mais uma vez, a Constellation Tower busca as estrelas em termos de dificuldade, com seu sistema único de dificuldade aleatória e restrição de tempo.
Diferente da Endless Tower, que tinha monstros e MVPs específicos em andares determinados, os andares da Constellation Tower têm todos os monstros aleatorizados por andar.
Saltos
A cada 5 andares, você pode escolher pular 4 andares interagindo com o braseiro azul do topo no início do andar atual.
Usar um salto custa 50x
Meteorite Dust (1000372), aumentando em 25 a cada salto
Monstros
Os monstros são diferentes de suas versões originais da Endless Tower ou do campo e não possuem sua tabela de drops original.
Os monstros ficam mais fortes a cada andar, aumentando tanto sua vida quanto seu dano.
Além disso, cada 5º andar tem um monstro chefe aleatório.
Os monstros chefes não são afetados pelo modificador de dificuldade de progressão dos andares e não precisam ser derrotados para avançar ao próximo andar.
| Monstros Normais | ||||
Jakk (20998) |
Stone Shooter (20999) |
Grizzly (21000) |
Stalactic Golem (21001) |
Chimera (21002) |
Karakasa (21003) |
Rideword (21004) |
Parasite (21005) |
Wraith (21006) |
Sky Petite (21007) |
Wind Ghost (21008) |
Clock (21009) |
Raydric Archer (21010) |
Increase Soil (21011) |
Penomena (21012) |
Ground Petite (21013) |
Alarm (21014) |
Zombie Prisoner (21015) |
Marionette (21016) |
Permeter (21017) |
Skeleton Prisoner (21018) |
Owl Duke (21019) |
Deviruchi (21020) |
Bloody Butterfly (21021) |
Stapo (21022) |
Taoist Hermit (21023) |
The Paper (21024) |
Tengu (21025) |
Alice (21026) |
Anacondaq (21027) |
Gargoyle (21028) |
Carat (21029) |
Sting (21030) |
Gryphon (21031) |
Gibbet (21032) |
Nightmare Terror (21033) |
Anolian (21034) |
Bloody Murderer (21035) |
Aliot (21036) |
Venatu (21037) |
Deathword (21038) |
Plasma (21039) |
Dimik (21040) |
Mini Demon (21041) |
Leib Olmai (21042) |
Wanderer (21043) |
Retribution (21044) |
Flame Skull (21045) |
Abysmal Knight (21046) |
Banshee (21047) |
| Chefes do 5º Andar | ||||
Mastering (21325) |
Vagabond Wolf (21326) |
Vocal (21327) |
Golden Thief Bug (21328) |
Mistress (21329) |
Maya (21330) |
Phreeoni (21331) |
Drake (21332) |
Moonlight Flower (21333) |
Bacsojin (21334) |
Goblin Leader (21335) |
Kobold Leader (21336) |
Turtle General (21337) |
Samurai Specter (21338) |
Toad (21339) |
Osiris (21340) |
Pharaoh (21341) |
Amon Ra (21342) |
Dark Snake Lord (21343) |
Arc Angeling (21344) |
Deviling (21345) |
Angeling (21346) |
Ghostring (21347) |
Ygnizem Seniar (21348) |
Doppelganger (21349) |
Atroce (21350) |
Orc Hero (21351) |
Orc Lord (21352) |
Baphomet (21353) |
Dark Lord (21354) |
Falling Bishop (21355) |
Ifrit (21356) |
Randgris (21357) |
Beelzebub (21358) |
Beelzebub (21359) |
Chefe Final
Ao alcançar o andar 25, você pode escolher lutar contra Naght Sieger ou continuar a subir.
Ao alcançar o andar 50, você pode escolher lutar contra Betelgeuse ou continuar subindo até o andar 75 para enfrentar uma versão ainda mais forte de Betelgeuse.
| Chefes Finais Fáceis | Chefes Finais Difíceis | ||
Naght Sieger (20996) |
Thorny Skeleton (20997) |
Betelgeuse (20994) |
Dead Soul (20995) |
Dificuldade
Betelgeuse tem 5 atributos: Vida, Ataque, Recuperação, Defesa e Armadilhas. Esses atributos podem variar de Selado (0 estrelas) a 5 estrelas.
No andar 50, a dificuldade máxima será de 3 estrelas.
No andar 75, a dificuldade máxima será de 5 estrelas, com sorteios aleatórios variando de 3 a 5 estrelas.
Se você não alterar a dificuldade, ela será de 0 estrelas no andar 50 e 3 estrelas no andar 75.
Ao falar com a fonte antes de entrar na sala do chefe, você pode alterar a dificuldade da luta:
- Rerrolar todos os atributos - 20
Meteorite Dust (1000372) - Maximizar 1 atributo selecionado - 300
Meteorite Dust (1000372) - Selar 1 atributo selecionado - 150
Meteorite Dust (1000372)
Selar um atributo irá travá-lo em 0 estrelas e impedir que ele seja alterado.
Todas as alterações de atributos também serão anunciadas no mapa atual.
| Atributo | Selado | ★ | ★★ | ★★★ | ★★★★ | ★★★★★ |
| Vida | 0% | 15% | 30% | 45% | 60% | 75% |
| Ataque | 0% | 20% | 40% | 60% | 80% | 100% |
| Recuperação | 0% | 30% | 60% | 90% | 120% | 150% |
| Defesa | 0% | 50% | 100% | 150% | 200% | 250% |
| Armadilhas | 0% | 85% | 170% | 235% | 340% | 425% |
Os pontos de dificuldade são calculados somando os modificadores dos atributos.
| Atributo | Estrelas | Pontos |
|---|---|---|
| Vida | ★★ | 30 |
| Ataque | ★ | 20 |
| Recuperação | ★★ | 60 |
| Defesa | ★★★ | 150 |
| Armadilha | ★★ | 170 |
| Total | 430 | |
Recompensas
Cada monstro tem chance de dropar
Meteorite Dust (1000372)
Derrotar Naght Sieger vai recompensar você com 1x
Meteorite Fragment (1000373) 1x
Naght Sieger Soul (1000396)
Derrotar Betelgeuse vai recompensar você com os seguintes itens, dependendo da dificuldade:
Meteorite Dust (1000372)
Meteorite Fragment (1000373)
Betelgeuse Soul (1000397)
Unknown Meteorite Fragment (1001599) como recompensa pessoal (uma vez por conta master)
Além disso, um baú de tesouro especial vai surgir, com mais baús surgindo em dificuldades mais altas. Esses baús podem conter os seguintes itens:
Meteorite Dust (Power) (1000398)
Meteorite Dust (Stamina) (1000399)
Meteorite Dust (Concentration) (1000400)
Meteorite Dust (Creative) (1000401)
Meteorite Dust (Spell) (1000402)
Meteorite Dust (Wisdom) (1000403)
Meteorite Fragment (Power) (1000442)
Meteorite Fragment (Stamina) (1000443)
Meteorite Fragment (Creative) (1000445)
Meteorite Fragment (Spell) (1000446)
Meteorite Fragment (Wisdom) (1000447)
Meteorite Fragment (Concentration) (1000444)
Unknown Meteorite Fragment (1001599)
Faint Magical Rune Stone (1001593)
Na dificuldade 400 ou superior, também há chance de obter estes costumes:
C. Dropping Betelgeuse (400147)
C. Black Dragon Wig (brown) (400148)
C. White Fox (62385)
Item Exchange
You can head back to the Misty Island to use the vending machines to exchange your rewards.
The vending machine will also break down 1
Meteorite Fragment (1000373) into 40
Meteorite Dust (1000372).
You can break down 1 Meteorite Fragment (Trait) into 4 Meteorite Dust (Trait).
Also you can swap Fragments between each other at a rate of 3:1.
Basic Shop
| Item | Currency Amount |
| 3x | |
| 50x | |
| 50x 5x | |
| 50x 5x | |
| 50x 5x | |
| 100x 10x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x |
Advanced Shop
Faint and Nebula Armors
| Item | Description |
| A robe faintly infused with the magic of stars. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable Weight: 50 Required Level: 240 | |
| A suit faintly infused with the magic of stars. _______________________ ATK +75, MATK +75 _______________________ For each 2 Refine Levels: ATK +10, MATK +10 _______________________ Refine Level +9: Increases Attach Speed (Decreases After Attack Delay by 7%). _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable Weight: 150 Required Level: 240 | |
| A armor faintly infused with the magic of stars. _______________________ ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: MaxHP +7% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable Weight: 250 Required Level: 240 | |
| A armor that received the energy of physics among the power of stars. The physical ability will be increased. _______________________ POW +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +11: Increases Melee Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +2 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade C]: For each 2 Refine Levels: ATK +3 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade B]: For each 2 Refine Levels: ATK +2%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1. _______________________ [Grade A]: For each 2 Refine Levels: ATK +3%. For each 3 Refine Levels: Increases Melee Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +1% [Grade C]: ATK +3 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +2% _______________________ [Grade B]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1 _______________________ [Grade A]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A suit that received the energy of luck among the power of stars. Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: CRI +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +1 For each 3 Refine Levels: Critical Damage +2% CRI +1 _______________________ [Grade C]: For each 2 Refine Levels: ATK +2 For each 3 Refine Levels: Critical Damage +3% CRI +2 _______________________ [Grade B]: For each 3 Refine Levels: Critical Damage +5% For each 4 Refine Levels: C.Rate +1 P.ATK +1 _______________________ [Grade A]: For each 3 Refine Levels: Critical Damage +7% For each 4 Refine Levels: C.Rate +1 P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A robe that received the energy of spell among the power of stars. Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 | |
| A robe that received the energy of wisdom among the power of stars. Magic defense and recovery ability will be increased. _______________________ WIS +1 MATK +125 _______________________ For each 2 Refine Levels: MaxSP +2% Increases Healing skills effectiveness by 1%. _______________________ Refine Level +9: Increases SP Recovery Rate by 30%. _______________________ Refine Level +11: Decreases Variable Casting Time by 10%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: SP Recovery Rate +2%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +1 _______________________ [Grade C]: For each 2 Refine Levels: SP Recovery Rate +3%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +2 _______________________ [Grade B]: For each 2 Refine Levels: MaxSP +1% For each 3 Refine Levels: MRES +2 For each 4 Refine Levels: H.PLUS +2 _______________________ [Grade A]: For each 2 Refine Levels: MaxSP +2% For each 3 Refine Levels: MRES +3 For each 4 Refine Levels: H.PLUS +3 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
Stellar Seal Accessories
| Item | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4>3>2 | No Grade | 0 | allowed | 30x 500,000z Chance: 100.00% | |
| Item | Description |
| A seal imbued with the power of strength from the stars. _______________________ ATK +7%, P.ATK +3. _______________________ When equipped with Nebula Armor of Power: ATK +5%, P.ATK +2. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of stamina from the stars. _______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of agility from the stars. _______________________ Increases Attack Speed by 7%. CRI +3 _______________________ When equipped with Nebula Suit of Agility: ASPD +1, CRI +7. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of luck from the stars. _______________________ Increases Critical Damage by 7%. P.ATK +2 _______________________ When equipped with Nebula Suit of Creative: Increases Critical Damage by additional 5%. P.ATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of spell from the stars. _______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of wisdom from the stars. _______________________ Decreases Variable Casting Time by 7%. H.PLUS +2 _______________________ When equipped with Nebula Robe of Wisdom: Increases Healing skills effectiveness by 10%. H.PLUS +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
Encantamento de Nebula Armor
As Nebula Armors podem ser encantadas com Azzam The Lucky, em (grademk 46, 182) (@go 50).
| Itens-alvo | Ordem dos slots | Requisitos mínimos | Opções de linha | Processo de reset | Encantamento | ||||||
| Grau | Refino | Slot 2 | Slot 3 | Slot 4 | |||||||
| 4>3>2 | Sem Grau | 9 | permitido | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sem Grau | 9 | permitido | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sem Grau | 9 | permitido | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sem Grau | 9 | permitido | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sem Grau | 9 | permitido | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sem Grau | 9 | permitido | 10x 1,000,000z Chance: 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
Encantamentos normais e suas chances
Slot 2
| Encantamento | ||||||
A stellar essence that strengthens the wearer. |
42.00% | 7.70% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
7.20% | 2.00% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.90% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 42.00% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 7.20% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.90% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 42.00% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 7.20% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.90% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.60% | 7.60% | 7.60% | 42.00% | 7.60% | 7.60% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 7.20% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.90% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.70% | 42.00% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 7.20% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.90% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.60% | 7.70% | 42.00% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 2.00% | 7.20% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.90% |
Slot 3
| Encantamento | ||||||
ATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
ATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
ATK +20 |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Ranged Physical Damage by 3%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Ranged Physical Damage by 5%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Ranged Physical Damage by 7%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Critical Damage by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Critical Damage by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Critical Damage by 10%. |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
MATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MATK +20 |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
Increases Healing skills effectiveness by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Healing skills effectiveness by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Healing skills effectiveness by 10%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
MaxHP +3%, DEF +25. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MaxHP +5%, DEF +30. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MaxHP +7%, DEF +45. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Slot 4
| Encantamento | ||||||
STR +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
STR +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
STR +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
INT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
INT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
INT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
DEX +2 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
DEX +3 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
DEX +4 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
AGI +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
AGI +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
AGI +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
VIT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
VIT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
VIT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
Você pode rerrolar o slot de encantamento 4, que custa 500x
Meteorite Dust (1000372)
Você também pode melhorar seu encantamento:
Por exemplo, o Slot 4 na Nebula Armor of Power.
Por exemplo, se você obtiver
STR+3 (4702), você pode fazer upgrade seguro para
STR+4 (4703) por 25x
Meteorite Dust (1000372) e 250,000z.
O mesmo processo se você obtiver
STR+4 (4703) e quiser fazer upgrade para
STR+5 (4704) por 75x
Meteorite Dust (1000372) e 750,000z.
Por exemplo, o Slot 3 na Nebula Armor of Power.
Por exemplo, se você obtiver
Nebula of Fighting Lv.1 (310727), você pode fazer upgrade seguro para
Nebula of Fighting Lv.2 (310728) por 25x
Meteorite Dust (Power) (1000398) e 500,000z.
O mesmo processo se você obtiver
Nebula of Fighting Lv.2 (310728) e quiser fazer upgrade para
Nebula of Fighting Lv.3 (310729) por 75x
Meteorite Dust (Power) (1000398) e 1,500,000z.
Por exemplo, o Slot 2 na Nebula Armor of Power.
Por exemplo, se você obtiver
Star Cluster of Power Lv.1 (310674), você pode fazer upgrade seguro para
Star Cluster of Power Lv.2 (310675) por 25x
Meteorite Fragment (Power) (1000442) e 5,000,000z.
O mesmo processo se você obtiver
Star Cluster of Power Lv.2 (310675) e quiser fazer upgrade para
Star Cluster of Power Lv.3 (310676) por 75x
Meteorite Fragment (Power) (1000442) e 15,000,000z.
Stellar Seal Accessories Enchantment
Stellar Seal Accessories can be enchanted with Azzam The Lucky, at (grademk 46, 182) (@go 50).
Random Enchant Slot 3 and 4
| Enchanting | |||||||
| Slot 3 | Slot 4 | ||||||
| 10x 500,000z 100% Success Grade D: none Grade C: none Grade B: none |
5x 300,000z 100% Success Grade D: none Grade C: none Grade B: none | ||||||
| Possible Enchants at Slot 3 and 4 | |||||||
ATK +15 |
ATK +12 |
MATK +15 |
MATK +12 |
CRI +12 |
(10,05%) Increases Ranged Physical Damage by 6%. |
(1,75%) Increases Ranged Physical Damage by 8%. |
(1,75%) CRI +14 |
(4,00%) ATK +3% |
(4,00%) Increases Ranged Physical Damage by 2%. |
(4,00%) CRI +2 |
(4,00%) MATK +5 |
(4,00%) FLEE +5 |
(4,00%) MaxHP +2% |
(4,00%) Increases Healing skills effectiveness by 5%. |
|
(2,00%) ATK +5% |
(2,00%) Increases Ranged Physical Damage by 3%. |
(2,00%) CRI +3 |
(2,00%) MATK +7 |
(2,00%) FLEE +10 |
(2,00%) MaxHP +3%. |
(2,00%) Increases Healing skills effectiveness by 7%. |
|
(1,25%) ATK +7% |
(1,25%) Increases Ranged Physical Damage by 5%. |
(1,25%) CRI +5 |
(1,25%) MATK +11 |
(1,25%) FLEE +15 |
(1,25%) MaxHP +5% |
(1,25%) Increases Healing skills effectiveness by 10%. |
|
(0,25%) ATK +10% |
(0,25%) Increases Ranged Physical Damage by 7%. |
(0,25%) CRI +6 |
(0,25%) MATK +17 |
(0,25%) FLEE +20 |
(0,25%) MaxHP +7% |
(0,25%) Increases Healing skills effectiveness by 10%. |
|
(0,05%) ATK +15% |
(0,05%) Increases Ranged Physical Damage by 10%. |
(0,05%) CRI +8 |
(0,05%) MATK +25 |
(0,05%) FLEE +30 |
(0,05%) MaxHP +10% |
(0,05%) Increases Healing skills effectiveness by 15%. |
|
Perfect Enchant Slot 3 and 4
| Enchant | Description | Materials |
| ATK +3% HIT +10 _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Ranged Physical Damage by 2%. ATK + 2% _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| CRI +2 Increases Critical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MATK +5 Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| FLEE +5 Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MaxHP +2% RES +1, MRES +1. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Healing skills effectiveness by 5%. MaxSP +3% Increases Natural SP Recovery Rate by 10%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny |
Perfect Upgrade Slot 3 and 4
Stellar Accessories Enchants can be upgraded.
For example enchants on Slot 4:
If you get
Star of Sharp Lv.1 (310702) you can upgrade it to
Star of Sharp Lv.2 (310703) for x25
Meteorite Fragment (1000373) and 1,500,000z.
If you get
Star of Sharp Lv.2 (310703) you can upgrade it to
Star of Sharp Lv.3 (310704) for x75
Meteorite Fragment (1000373) and 4,500,000z.
If you get
Star of Sharp Lv.3 (310704) you can upgrade it to
Star of Sharp Lv.4 (310705) for x150
Meteorite Fragment (1000373) and 9,000,000z.
If you get
Star of Sharp Lv.4 (310705) you can upgrade it to
Star of Sharp Lv.5 (310706) for x250
Meteorite Fragment (1000373) and 15,000,000z.
For example enchants on Slot 3:
If you get
Star of Sharp Lv.1 (310702) you can upgrade it to
Star of Sharp Lv.2 (310703) for x50
Meteorite Fragment (1000373) and 2,500,000z.
If you get
Star of Sharp Lv.2 (310703) you can upgrade it to
Star of Sharp Lv.3 (310704) for x150
Meteorite Fragment (1000373) and 7,500,000z.
If you get
Star of Sharp Lv.3 (310704) you can upgrade it to
Star of Sharp Lv.4 (310705) for x300
Meteorite Fragment (1000373) and 15,000,000z.
If you get
Star of Sharp Lv.4 (310705) you can upgrade it to
Star of Sharp Lv.5 (310706) for x500
Meteorite Fragment (1000373) and 25,000,000z.
Normal enchants for example
Fighting Spirit Lv4 (4808) can only be once upgraded for 25x
Meteorite Fragment (1000373) and 1,500,000z at slot 3 or for x50
Meteorite Fragment (1000373) and 2,500,000z at slot 4.
Perfect Enchant Slot 2
| Enchant | Description | Materials |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CON, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CRT, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
10x 15x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases magical damage against all race monsters (except players) by 5%. Every 20 base SPL, S.MATK +1. Every 20 base CON, MATK + 5. _______________________ When equipped with Token of Life: increases magical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. RES + 10, MRES + 10. Every 20 base STA, DEF + 10. Every 20 base WIS, MDEF + 5. _______________________ When equipped with Token of Life: MHP + 1%, MSP + 1%. _______________________ Type: Enchant Position: Unknown |
15x 15x 10x 20x 5,000,000 Zeny |
Random Upgrade Slot 2
Note: Enchants do NOT downgrade on fail.
