Constellation Tower
Aperçu
- Niveau requis : 240+
- Point de départ : (e_tower 74, 116)
- Limite de temps : 60 minutes
- Temps de recharge : 1 jour
Instance
Constellation Tower est la refonte majeure d'Endless Tower.
Guidé par Oscar une nouvelle fois, Constellation Tower vise les étoiles en matière de difficulté avec son système unique de difficulté aléatoire et sa restriction de temps.
Contrairement à Endless Tower qui avait des monstres et des MVP spécifiques à des étages désignés, les étages de Constellation Tower ont tous des monstres aléatoires par étage.
Sauts d'étages
À chaque 5e étage, vous pouvez choisir de sauter 4 étages en interagissant avec le brasero bleu du haut au début de l'étage actuel.
Utiliser un saut coûte 50x
Meteorite Dust (1000372), le coût augmentant de 25 à chaque saut
Monstres
Les monstres sont différents de leur version originale d'Endless Tower ou des champs et n'ont pas leur table de butin d'origine.
Les monstres deviennent plus forts à chaque étage, augmentant à la fois leurs points de vie et leurs dégâts.
Chaque 5e étage possède en plus un monstre boss aléatoire.
Les monstres boss ne sont pas affectés par le modificateur de difficulté lié à la progression des étages et n'ont pas besoin d'être vaincus pour passer à l'étage suivant.
| Monstres normaux | ||||
Jakk (20998) |
Stone Shooter (20999) |
Grizzly (21000) |
Stalactic Golem (21001) |
Chimera (21002) |
Karakasa (21003) |
Rideword (21004) |
Parasite (21005) |
Wraith (21006) |
Sky Petite (21007) |
Wind Ghost (21008) |
Clock (21009) |
Raydric Archer (21010) |
Increase Soil (21011) |
Penomena (21012) |
Ground Petite (21013) |
Alarm (21014) |
Zombie Prisoner (21015) |
Marionette (21016) |
Permeter (21017) |
Skeleton Prisoner (21018) |
Owl Duke (21019) |
Deviruchi (21020) |
Bloody Butterfly (21021) |
Stapo (21022) |
Taoist Hermit (21023) |
The Paper (21024) |
Tengu (21025) |
Alice (21026) |
Anacondaq (21027) |
Gargoyle (21028) |
Carat (21029) |
Sting (21030) |
Gryphon (21031) |
Gibbet (21032) |
Nightmare Terror (21033) |
Anolian (21034) |
Bloody Murderer (21035) |
Aliot (21036) |
Venatu (21037) |
Deathword (21038) |
Plasma (21039) |
Dimik (21040) |
Mini Demon (21041) |
Leib Olmai (21042) |
Wanderer (21043) |
Retribution (21044) |
Flame Skull (21045) |
Abysmal Knight (21046) |
Banshee (21047) |
| Boss du 5e étage | ||||
Mastering (21325) |
Vagabond Wolf (21326) |
Vocal (21327) |
Golden Thief Bug (21328) |
Mistress (21329) |
Maya (21330) |
Phreeoni (21331) |
Drake (21332) |
Moonlight Flower (21333) |
Bacsojin (21334) |
Goblin Leader (21335) |
Kobold Leader (21336) |
Turtle General (21337) |
Samurai Specter (21338) |
Toad (21339) |
Osiris (21340) |
Pharaoh (21341) |
Amon Ra (21342) |
Dark Snake Lord (21343) |
Arc Angeling (21344) |
Deviling (21345) |
Angeling (21346) |
Ghostring (21347) |
Ygnizem Seniar (21348) |
Doppelganger (21349) |
Atroce (21350) |
Orc Hero (21351) |
Orc Lord (21352) |
Baphomet (21353) |
Dark Lord (21354) |
Falling Bishop (21355) |
Ifrit (21356) |
Randgris (21357) |
Beelzebub (21358) |
Beelzebub (21359) |
Boss final
En atteignant l'étage 25, vous pouvez choisir d'affronter Naght Sieger ou de continuer à monter.
En atteignant l'étage 50, vous pouvez choisir d'affronter Betelgeuse ou de continuer à monter jusqu'à l'étage 75 pour affronter une version encore plus forte de Betelgeuse.
| Boss finaux faciles | Boss finaux difficiles | ||
Naght Sieger (20996) |
Thorny Skeleton (20997) |
Betelgeuse (20994) |
Dead Soul (20995) |
Difficulté
Betelgeuse possède 5 statistiques : Santé, Attaque, Récupération, Défense et Pièges. Ces statistiques peuvent aller de Scellé (0 étoile) à 5 étoiles.
À l'étage 50, la difficulté maximale sera de 3 étoiles.
À l'étage 75, la difficulté maximale sera de 5 étoiles, avec des tirages aléatoires allant de 3 à 5 étoiles.
Si vous ne changez pas la difficulté, elle sera de 0 étoile à l'étage 50 et de 3 étoiles à l'étage 75.
En parlant à la fontaine avant d'entrer dans la salle du boss, vous pouvez changer la difficulté du combat :
- Relancer toutes les statistiques - 20
Meteorite Dust (1000372) - Maximiser 1 statistique sélectionnée - 300
Meteorite Dust (1000372) - Sceller 1 statistique sélectionnée - 150
Meteorite Dust (1000372)
Sceller une statistique la bloquera à 0 étoile et la rendra impossible à modifier.
Tous les changements de statistiques seront également annoncés sur la carte actuelle.
| Statistique | Scellé | ★ | ★★ | ★★★ | ★★★★ | ★★★★★ |
| Santé | 0% | 15% | 30% | 45% | 60% | 75% |
| Attaque | 0% | 20% | 40% | 60% | 80% | 100% |
| Récupération | 0% | 30% | 60% | 90% | 120% | 150% |
| Défense | 0% | 50% | 100% | 150% | 200% | 250% |
| Pièges | 0% | 85% | 170% | 235% | 340% | 425% |
Les points de difficulté sont calculés en additionnant les modificateurs de statistiques.
| Statistique | Étoiles | Points |
|---|---|---|
| Santé | ★★ | 30 |
| Attaque | ★ | 20 |
| Récupération | ★★ | 60 |
| Défense | ★★★ | 150 |
| Piège | ★★ | 170 |
| Total | 430 | |
Récompenses
Chaque monstre a une chance de drop
Meteorite Dust (1000372)
Vaincre Naght Sieger vous récompensera avec 1x
Meteorite Fragment (1000373) 1x
Naght Sieger Soul (1000396)
Vaincre Betelgeuse vous récompensera avec les objets suivants, selon la difficulté :
Meteorite Dust (1000372)
Meteorite Fragment (1000373)
Betelgeuse Soul (1000397)
Unknown Meteorite Fragment (1001599) en récompense personnelle (une fois par compte maître)
De plus, des coffres au trésor spéciaux apparaîtront, et davantage de coffres apparaîtront aux difficultés plus élevées. Ces coffres peuvent contenir les objets suivants :
Meteorite Dust (Power) (1000398)
Meteorite Dust (Stamina) (1000399)
Meteorite Dust (Concentration) (1000400)
Meteorite Dust (Creative) (1000401)
Meteorite Dust (Spell) (1000402)
Meteorite Dust (Wisdom) (1000403)
Meteorite Fragment (Power) (1000442)
Meteorite Fragment (Stamina) (1000443)
Meteorite Fragment (Creative) (1000445)
Meteorite Fragment (Spell) (1000446)
Meteorite Fragment (Wisdom) (1000447)
Meteorite Fragment (Concentration) (1000444)
Unknown Meteorite Fragment (1001599)
Faint Magical Rune Stone (1001593)
Aux difficultés 400 ou supérieures, il y a aussi une chance d'obtenir ces costumes :
C. Dropping Betelgeuse (400147)
C. Black Dragon Wig (brown) (400148)
C. White Fox (62385)
Item Exchange
You can head back to the Misty Island to use the vending machines to exchange your rewards.
The vending machine will also break down 1
Meteorite Fragment (1000373) into 40
Meteorite Dust (1000372).
You can break down 1 Meteorite Fragment (Trait) into 4 Meteorite Dust (Trait).
Also you can swap Fragments between each other at a rate of 3:1.
Basic Shop
| Item | Currency Amount |
| 3x | |
| 50x | |
| 50x 5x | |
| 50x 5x | |
| 50x 5x | |
| 100x 10x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x | |
| 5x |
Advanced Shop
Faint and Nebula Armors
| Item | Description |
| A robe faintly infused with the magic of stars. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable Weight: 50 Required Level: 240 | |
| A suit faintly infused with the magic of stars. _______________________ ATK +75, MATK +75 _______________________ For each 2 Refine Levels: ATK +10, MATK +10 _______________________ Refine Level +9: Increases Attach Speed (Decreases After Attack Delay by 7%). _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable Weight: 150 Required Level: 240 | |
| A armor faintly infused with the magic of stars. _______________________ ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: MaxHP +7% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable Weight: 250 Required Level: 240 | |
| A armor that received the energy of physics among the power of stars. The physical ability will be increased. _______________________ POW +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +11: Increases Melee Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +2 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade C]: For each 2 Refine Levels: ATK +3 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade B]: For each 2 Refine Levels: ATK +2%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1. _______________________ [Grade A]: For each 2 Refine Levels: ATK +3%. For each 3 Refine Levels: Increases Melee Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 | |
| A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +1% [Grade C]: ATK +3 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +2% _______________________ [Grade B]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1 _______________________ [Grade A]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A suit that received the energy of luck among the power of stars. Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: CRI +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +1 For each 3 Refine Levels: Critical Damage +2% CRI +1 _______________________ [Grade C]: For each 2 Refine Levels: ATK +2 For each 3 Refine Levels: Critical Damage +3% CRI +2 _______________________ [Grade B]: For each 3 Refine Levels: Critical Damage +5% For each 4 Refine Levels: C.Rate +1 P.ATK +1 _______________________ [Grade A]: For each 3 Refine Levels: Critical Damage +7% For each 4 Refine Levels: C.Rate +1 P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 | |
| A robe that received the energy of spell among the power of stars. Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 | |
| A robe that received the energy of wisdom among the power of stars. Magic defense and recovery ability will be increased. _______________________ WIS +1 MATK +125 _______________________ For each 2 Refine Levels: MaxSP +2% Increases Healing skills effectiveness by 1%. _______________________ Refine Level +9: Increases SP Recovery Rate by 30%. _______________________ Refine Level +11: Decreases Variable Casting Time by 10%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: SP Recovery Rate +2%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +1 _______________________ [Grade C]: For each 2 Refine Levels: SP Recovery Rate +3%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +2 _______________________ [Grade B]: For each 2 Refine Levels: MaxSP +1% For each 3 Refine Levels: MRES +2 For each 4 Refine Levels: H.PLUS +2 _______________________ [Grade A]: For each 2 Refine Levels: MaxSP +2% For each 3 Refine Levels: MRES +3 For each 4 Refine Levels: H.PLUS +3 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
Stellar Seal Accessories
| Item | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4>3>2 | No Grade | 0 | allowed | 30x 500,000z Chance: 100.00% | |
| Item | Description |
| A seal imbued with the power of strength from the stars. _______________________ ATK +7%, P.ATK +3. _______________________ When equipped with Nebula Armor of Power: ATK +5%, P.ATK +2. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of stamina from the stars. _______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of agility from the stars. _______________________ Increases Attack Speed by 7%. CRI +3 _______________________ When equipped with Nebula Suit of Agility: ASPD +1, CRI +7. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of luck from the stars. _______________________ Increases Critical Damage by 7%. P.ATK +2 _______________________ When equipped with Nebula Suit of Creative: Increases Critical Damage by additional 5%. P.ATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of spell from the stars. _______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 | |
| A seal imbued with the power of wisdom from the stars. _______________________ Decreases Variable Casting Time by 7%. H.PLUS +2 _______________________ When equipped with Nebula Robe of Wisdom: Increases Healing skills effectiveness by 10%. H.PLUS +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
Enchantement de Nebula Armor
Les Nebula Armor peuvent être enchantées par Azzam The Lucky, à (grademk 46, 182) (@go 50).
| Objets cibles | Ordre des slots | Prérequis minimum | Options de ligne | Processus de réinitialisation | Enchantement | ||||||
| Grade | Raffinage | Slot 2 | Slot 3 | Slot 4 | |||||||
| 4>3>2 | Sans grade | 9 | autorisé | 10x 1,000,000z Chance : 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sans grade | 9 | autorisé | 10x 1,000,000z Chance : 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sans grade | 9 | autorisé | 10x 1,000,000z Chance : 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sans grade | 9 | autorisé | 10x 1,000,000z Chance : 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sans grade | 9 | autorisé | 10x 1,000,000z Chance : 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
| 4>3>2 | Sans grade | 9 | autorisé | 10x 1,000,000z Chance : 100.00% |
5x 1,000,000 z |
5x 100,000z |
5x 50,000z | ||||
Enchantements normaux avec leurs probabilités
Slot 2
| Enchantement | ||||||
A stellar essence that strengthens the wearer. |
42.00% | 7.70% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
7.20% | 2.00% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.90% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 42.00% | 7.70% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 7.20% | 2.00% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.90% | 0.30% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 42.00% | 7.70% | 7.70% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 7.20% | 2.00% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.90% | 0.30% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.60% | 7.60% | 7.60% | 42.00% | 7.60% | 7.60% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 7.20% | 2.00% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.90% | 0.30% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.70% | 42.00% | 7.70% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 7.20% | 2.00% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.90% | 0.30% |
A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.60% | 7.70% | 42.00% |
A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 2.00% | 7.20% |
A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.90% |
Emplacement 3
| Enchantement | ||||||
ATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
ATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
ATK +20 |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Ranged Physical Damage by 3%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Ranged Physical Damage by 5%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Ranged Physical Damage by 7%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Increases Critical Damage by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Critical Damage by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Critical Damage by 10%. |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
MATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MATK +20 |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
Increases Healing skills effectiveness by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
Increases Healing skills effectiveness by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
Increases Healing skills effectiveness by 10%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
MaxHP +3%, DEF +25. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
MaxHP +5%, DEF +30. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
MaxHP +7%, DEF +45. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Emplacement 4
| Enchantement | ||||||
STR +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
STR +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
STR +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
INT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
INT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
INT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
DEX +2 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
DEX +3 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
DEX +4 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
AGI +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
AGI +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
AGI +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
VIT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
VIT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
VIT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
Vous pouvez relancer l'emplacement d'enchantement 4, ce qui coûte 500x
Meteorite Dust (1000372)
Vous pouvez également améliorer votre enchantement :
Par exemple, l'emplacement 4 sur Nebula Armor of Power.
Par exemple, si vous obtenez
STR+3 (4702), vous pouvez l'améliorer en toute sécurité en
STR+4 (4703) pour 25x
Meteorite Dust (1000372) et 250,000z.
La même progression si vous obtenez
STR+4 (4703) et que vous souhaitez l'améliorer en
STR+5 (4704) pour 75x
Meteorite Dust (1000372) et 750,000z.
Par exemple, l'emplacement 3 sur Nebula Armor of Power.
Par exemple, si vous obtenez
Nebula of Fighting Lv.1 (310727), vous pouvez l'améliorer en toute sécurité en
Nebula of Fighting Lv.2 (310728) pour 25x
Meteorite Dust (Power) (1000398) et 500,000z.
La même progression si vous obtenez
Nebula of Fighting Lv.2 (310728) et que vous souhaitez l'améliorer en
Nebula of Fighting Lv.3 (310729) pour 75x
Meteorite Dust (Power) (1000398) et 1,500,000z.
Par exemple, l'emplacement 2 sur Nebula Armor of Power.
Par exemple, si vous obtenez
Star Cluster of Power Lv.1 (310674), vous pouvez l'améliorer en toute sécurité en
Star Cluster of Power Lv.2 (310675) pour 25x
Meteorite Fragment (Power) (1000442) et 5,000,000z.
La même progression si vous obtenez
Star Cluster of Power Lv.2 (310675) et que vous souhaitez l'améliorer en
Star Cluster of Power Lv.3 (310676) pour 75x
Meteorite Fragment (Power) (1000442) et 15,000,000z.
Stellar Seal Accessories Enchantment
Stellar Seal Accessories can be enchanted with Azzam The Lucky, at (grademk 46, 182) (@go 50).
Random Enchant Slot 3 and 4
| Enchanting | |||||||
| Slot 3 | Slot 4 | ||||||
| 10x 500,000z 100% Success Grade D: none Grade C: none Grade B: none |
5x 300,000z 100% Success Grade D: none Grade C: none Grade B: none | ||||||
| Possible Enchants at Slot 3 and 4 | |||||||
ATK +15 |
ATK +12 |
MATK +15 |
MATK +12 |
CRI +12 |
(10,05%) Increases Ranged Physical Damage by 6%. |
(1,75%) Increases Ranged Physical Damage by 8%. |
(1,75%) CRI +14 |
(4,00%) ATK +3% |
(4,00%) Increases Ranged Physical Damage by 2%. |
(4,00%) CRI +2 |
(4,00%) MATK +5 |
(4,00%) FLEE +5 |
(4,00%) MaxHP +2% |
(4,00%) Increases Healing skills effectiveness by 5%. |
|
(2,00%) ATK +5% |
(2,00%) Increases Ranged Physical Damage by 3%. |
(2,00%) CRI +3 |
(2,00%) MATK +7 |
(2,00%) FLEE +10 |
(2,00%) MaxHP +3%. |
(2,00%) Increases Healing skills effectiveness by 7%. |
|
(1,25%) ATK +7% |
(1,25%) Increases Ranged Physical Damage by 5%. |
(1,25%) CRI +5 |
(1,25%) MATK +11 |
(1,25%) FLEE +15 |
(1,25%) MaxHP +5% |
(1,25%) Increases Healing skills effectiveness by 10%. |
|
(0,25%) ATK +10% |
(0,25%) Increases Ranged Physical Damage by 7%. |
(0,25%) CRI +6 |
(0,25%) MATK +17 |
(0,25%) FLEE +20 |
(0,25%) MaxHP +7% |
(0,25%) Increases Healing skills effectiveness by 10%. |
|
(0,05%) ATK +15% |
(0,05%) Increases Ranged Physical Damage by 10%. |
(0,05%) CRI +8 |
(0,05%) MATK +25 |
(0,05%) FLEE +30 |
(0,05%) MaxHP +10% |
(0,05%) Increases Healing skills effectiveness by 15%. |
|
Perfect Enchant Slot 3 and 4
| Enchant | Description | Materials |
| ATK +3% HIT +10 _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Ranged Physical Damage by 2%. ATK + 2% _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| CRI +2 Increases Critical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MATK +5 Decreases Variable Casting Time by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| FLEE +5 Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| MaxHP +2% RES +1, MRES +1. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny | |
| Increases Healing skills effectiveness by 5%. MaxSP +3% Increases Natural SP Recovery Rate by 10%. _______________________ Type: Enchant Position: Unknown |
3100x 300x 225,000,000 Zeny |
Perfect Upgrade Slot 3 and 4
Stellar Accessories Enchants can be upgraded.
For example enchants on Slot 4:
If you get
Star of Sharp Lv.1 (310702) you can upgrade it to
Star of Sharp Lv.2 (310703) for x25
Meteorite Fragment (1000373) and 1,500,000z.
If you get
Star of Sharp Lv.2 (310703) you can upgrade it to
Star of Sharp Lv.3 (310704) for x75
Meteorite Fragment (1000373) and 4,500,000z.
If you get
Star of Sharp Lv.3 (310704) you can upgrade it to
Star of Sharp Lv.4 (310705) for x150
Meteorite Fragment (1000373) and 9,000,000z.
If you get
Star of Sharp Lv.4 (310705) you can upgrade it to
Star of Sharp Lv.5 (310706) for x250
Meteorite Fragment (1000373) and 15,000,000z.
For example enchants on Slot 3:
If you get
Star of Sharp Lv.1 (310702) you can upgrade it to
Star of Sharp Lv.2 (310703) for x50
Meteorite Fragment (1000373) and 2,500,000z.
If you get
Star of Sharp Lv.2 (310703) you can upgrade it to
Star of Sharp Lv.3 (310704) for x150
Meteorite Fragment (1000373) and 7,500,000z.
If you get
Star of Sharp Lv.3 (310704) you can upgrade it to
Star of Sharp Lv.4 (310705) for x300
Meteorite Fragment (1000373) and 15,000,000z.
If you get
Star of Sharp Lv.4 (310705) you can upgrade it to
Star of Sharp Lv.5 (310706) for x500
Meteorite Fragment (1000373) and 25,000,000z.
Normal enchants for example
Fighting Spirit Lv4 (4808) can only be once upgraded for 25x
Meteorite Fragment (1000373) and 1,500,000z at slot 3 or for x50
Meteorite Fragment (1000373) and 2,500,000z at slot 4.
Perfect Enchant Slot 2
| Enchant | Description | Materials |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CON, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CRT, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
10x 15x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. Increases magical damage against all race monsters (except players) by 5%. Every 20 base SPL, S.MATK +1. Every 20 base CON, MATK + 5. _______________________ When equipped with Token of Life: increases magical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x 10x 15x 20x 5,000,000 Zeny | |
| Star essence that strengthens the wearer. RES + 10, MRES + 10. Every 20 base STA, DEF + 10. Every 20 base WIS, MDEF + 5. _______________________ When equipped with Token of Life: MHP + 1%, MSP + 1%. _______________________ Type: Enchant Position: Unknown |
15x 15x 10x 20x 5,000,000 Zeny |
Random Upgrade Slot 2
Note: Enchants do NOT downgrade on fail.
