HD World/th: Difference between revisions
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หากคุณมองโลกของเรา จะเห็นว่าไม่ได้เป็นพิกเซลเหมือนเซิร์ฟเวอร์อื่น แต่ทำไมและอย่างไรถึงเป็นแบบนี้ได้! | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Revision as of 14:00, 13 October 2026
หากคุณมองโลกของเรา จะเห็นว่าไม่ได้เป็นพิกเซลเหมือนเซิร์ฟเวอร์อื่น แต่ทำไมและอย่างไรถึงเป็นแบบนี้ได้!
We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.
We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result. But see for yourself what result we were able to achieve...
If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links:
- Aldebaran https://imgsli.com/MTAzNTM5
- Amicitia https://imgsli.com/MTAzNTM2
- Endless Tower https://imgsli.com/MTAzNTI5
- Ice Dungeon https://imgsli.com/MTAzNTI1
- Main Office https://imgsli.com/MTAzNTMz
- Malaya https://imgsli.com/MTAzNTM3
- Niflheim https://imgsli.com/MTAzNTM4
- Oz Dungeon https://imgsli.com/MTAzNTMw
- Yuno https://imgsli.com/MTAzNTM1


