Encroached Weapon: Difference between revisions
Document Zero Cell weapon boxes, random options, recycling, and rerolls |
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{{Chapter 1 Navigation}} | {{Chapter 1 Navigation}} | ||
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==Overview== | ==Overview== | ||
Encroached Weapons are the base weapons for Zero Cell weapon progression. They are obtained from Zero Cell Weapon Boxes with a random option group already assigned, then refined to +10 for a [[Another Dimension Weapon|Frontier or Another Dimension transformation]]. | Encroached Weapons are the base weapons for Zero Cell weapon progression. They are obtained from Zero Cell Weapon Boxes with a random option group already assigned, then refined to +10 for a [[Another Dimension Weapon|Frontier or Another Dimension transformation]]. | ||
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Random options are separate from card slots and standard equipment enchants. Unwanted Encroached Weapons can be recycled into {{#linkitem:50238|Zero Cell Weapon Fragments}}, which are exchanged for category-specific Zero Cell Runes used to reroll the options. | Random options are separate from card slots and standard equipment enchants. Unwanted Encroached Weapons can be recycled into {{#linkitem:50238|Zero Cell Weapon Fragments}}, which are exchanged for category-specific Zero Cell Runes used to reroll the options. | ||
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==Requirements and Access== | ==Requirements and Access== | ||
Complete the Chapter 1 post-story requirements before farming the four Zero Cell maps: | Complete the Chapter 1 post-story requirements before farming the four Zero Cell maps: | ||
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* Reach Base Level 260 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]]. | * Reach Base Level 260 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]]. | ||
* Reach Base Level 270 to enter Vita or Ark. | * Reach Base Level 270 to enter Vita or Ark. | ||
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* Obtain the appropriate [[Zero Cell Sector#Access_Buff_and_Costs|one-hour authorization]] from Newt. | * Obtain the appropriate [[Zero Cell Sector#Access_Buff_and_Costs|one-hour authorization]] from Newt. | ||
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==Obtaining Encroached Weapons== | ==Obtaining Encroached Weapons== | ||
Zero Cell Weapon Boxes are map drops from monsters in their corresponding sectors. Each box contains one random Encroached Weapon from its item group. | Zero Cell Weapon Boxes are map drops from monsters in their corresponding sectors. Each box contains one random Encroached Weapon from its item group. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Sector !! Box !! Map drop chance | ! Sector !! Box !! Map drop chance | ||
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|} | |} | ||
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===Zero Cell Weapon Box (Lux/Vita)=== | ===Zero Cell Weapon Box (Lux/Vita)=== | ||
Item group: <code>CH1_ZEROCELL_WEAPON_BOX_LV</code>. | Item group: <code>CH1_ZEROCELL_WEAPON_BOX_LV</code>. | ||
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{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! Weapon !! Box chance | ! Weapon !! Box chance | ||
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|} | |} | ||
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===Zero Cell Weapon Box (Nox/Arc)=== | ===Zero Cell Weapon Box (Nox/Arc)=== | ||
Item group: <code>CH1_ZEROCELL_WEAPON_BOX_NA</code>. The configured item name uses “Arc”; the corresponding sector map is named Ark. | Item group: <code>CH1_ZEROCELL_WEAPON_BOX_NA</code>. The configured item name uses “Arc”; the corresponding sector map is named Ark. | ||
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{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! Weapon !! Box chance | ! Weapon !! Box chance | ||
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|} | |} | ||
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<span id="Encroached_Weapon_Enchants"></span> | <span id="Encroached_Weapon_Enchants"></span> | ||
==Random Options== | ==Random Options== | ||
Each weapon uses one of the ten option groups below. Line Option 1 is the primary pool. Line Options 2 and 3 use the same secondary pool when those lines are present. | Each weapon uses one of the ten option groups below. Line Option 1 is the primary pool. Line Options 2 and 3 use the same secondary pool when those lines are present. | ||
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The tables are collapsed by default because the option catalog is extensive. | The tables are collapsed by default because the option catalog is extensive. | ||
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=== Ranged 2H Critical Random Options === | === Ranged 2H Critical Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Ranged 2H Random Options === | === Ranged 2H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Melee 2H Critical Random Options === | === Melee 2H Critical Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Melee 2H Random Options === | === Melee 2H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Ranged 1H Critical Random Options === | === Ranged 1H Critical Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Ranged 1H Random Options === | === Ranged 1H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Melee 1H Critical Random Options === | === Melee 1H Critical Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Melee 1H Random Options === | === Melee 1H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Magic 1H Random Options === | === Magic 1H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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=== Magic 2H Random Options === | === Magic 2H Random Options === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
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|} | |} | ||
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==Recycling Unwanted Weapons== | ==Recycling Unwanted Weapons== | ||
Speak to Tosslt at {{#navi:main_office|122|68}} and use the [[Recycler]] service. Recycle only an unwanted weapon: the selected Encroached Weapon is destroyed. | Speak to Tosslt at {{#navi:main_office|122|68}} and use the [[Recycler]] service. Recycle only an unwanted weapon: the selected Encroached Weapon is destroyed. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Recycled material !! Exchange | ! Recycled material !! Exchange | ||
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|} | |} | ||
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==Rerolling Random Options== | ==Rerolling Random Options== | ||
Using a Zero Cell Rune rerolls the random options on a compatible weapon. The current target lists include Encroached Weapons and compatible Frontier or Another Dimension results, so the same system remains available after transformation. | Using a Zero Cell Rune rerolls the random options on a compatible weapon. The current target lists include Encroached Weapons and compatible Frontier or Another Dimension results, so the same system remains available after transformation. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Random option group !! Reroll item | ! Random option group !! Reroll item | ||
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|} | |} | ||
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==Preparing a Weapon for Transformation== | ==Preparing a Weapon for Transformation== | ||
Choose the desired random option group and refine the Encroached Weapon to '''+10'''. Transformation is guaranteed and preserves the weapon's refine level, grade, cards and random options. | Choose the desired random option group and refine the Encroached Weapon to '''+10'''. Transformation is guaranteed and preserves the weapon's refine level, grade, cards and random options. | ||
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The complete tuning items, formulas, material costs and result tables are maintained in [[Another Dimension Weapon]]. Do not recycle the weapon selected for transformation. | The complete tuning items, formulas, material costs and result tables are maintained in [[Another Dimension Weapon]]. Do not recycle the weapon selected for transformation. | ||
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==Related Guides== | ==Related Guides== | ||
* [[Zero Cell Sector]] | * [[Zero Cell Sector]] | ||
Latest revision as of 11:54, 13 October 2026
Overview
Encroached Weapons are the base weapons for Zero Cell weapon progression. They are obtained from Zero Cell Weapon Boxes with a random option group already assigned, then refined to +10 for a Frontier or Another Dimension transformation.
Random options are separate from card slots and standard equipment enchants. Unwanted Encroached Weapons can be recycled into Zero Cell Weapon Fragments , which are exchanged for category-specific Zero Cell Runes used to reroll the options.
Requirements and Access
Complete the Chapter 1 post-story requirements before farming the four Zero Cell maps:
- Reach Base Level 260 and complete Bring Down the Air Fortress.
- Reach Base Level 270 to enter Vita or Ark.
- Complete A Hazy Gate.
- Complete the Zero Cell access investigation.
- Obtain the appropriate one-hour authorization from Newt.
Obtaining Encroached Weapons
Zero Cell Weapon Boxes are map drops from monsters in their corresponding sectors. Each box contains one random Encroached Weapon from its item group.
| Sector | Box | Map drop chance |
|---|---|---|
| Lux | 5.765% | |
| Vita | 18.075% | |
| Nox | 10.056% | |
| Ark | 18.075% |
Zero Cell Weapon Box (Lux/Vita)
Item group: CH1_ZEROCELL_WEAPON_BOX_LV.
| Weapon | Box chance |
|---|---|
| 9.0909% | |
| 9.0909% | |
| 4.5455% | |
| 9.0909% | |
| 9.0909% | |
| 9.0909% | |
| 4.5455% | |
| 9.0909% | |
| 9.0909% | |
| 9.0909% | |
| 9.0909% | |
| 9.0909% |
Zero Cell Weapon Box (Nox/Arc)
Item group: CH1_ZEROCELL_WEAPON_BOX_NA. The configured item name uses “Arc”; the corresponding sector map is named Ark.
| Weapon | Box chance |
|---|---|
| 10.0000% | |
| 10.0000% | |
| 10.0000% | |
| 5.0000% | |
| 10.0000% | |
| 10.0000% | |
| 10.0000% | |
| 5.0000% | |
| 10.0000% | |
| 10.0000% | |
| 10.0000% |
Random Options
Each weapon uses one of the ten option groups below. Line Option 1 is the primary pool. Line Options 2 and 3 use the same secondary pool when those lines are present.
The tables are collapsed by default because the option catalog is extensive.
Ranged 2H Critical Random Options
| Line Option 1 |
| Ranged Physical Damage + 15% ~ 25% |
| Critical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| CRIT + 7 ~ 15 |
| Critical Rate + 5 ~ 12 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 5% ~ 15% |
| Critical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| CRIT + 3 ~ 7 |
| Critical Rate + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Ranged 2H Random Options
| Line Option 1 |
| Ranged Physical Damage + 15% ~ 25% |
| Non-Critical Physical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| ATK + 5% ~ 12% |
| P.ATK + 5 ~ 12 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 5% ~ 15% |
| Non-Critical Physical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| ATK + 1% ~ 4% |
| P.ATK + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Melee 2H Critical Random Options
| Line Option 1 |
| Melee Physical Damage + 15% ~ 25% |
| Critical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| CRIT + 7 ~ 15 |
| Critical Rate + 5 ~ 12 |
| Line Option 2 / 3 |
| Melee Physical Damage + 5% ~ 15% |
| Critical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| CRIT + 3 ~ 7 |
| Critical Rate + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Melee 2H Random Options
| Line Option 1 |
| Melee Physical Damage + 15% ~ 25% |
| Non-Critical Physical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| ATK + 5% ~ 12% |
| P.ATK + 5 ~ 12 |
| Line Option 2 / 3 |
| Melee Physical Damage + 5% ~ 15% |
| Non-Critical Physical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| ATK + 1% ~ 4% |
| P.ATK + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Ranged 1H Critical Random Options
| Line Option 1 |
| Ranged Physical Damage + 10% ~ 20% |
| Critical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| CRIT + 5 ~ 12 |
| Critical Rate + 3 ~ 10 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 3% ~ 10% |
| Critical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| CRIT + 1 ~ 5 |
| Critical Rate + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Ranged 1H Random Options
| Line Option 1 |
| Ranged Physical Damage + 10% ~ 20% |
| Non-Critical Physical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| ATK + 3% ~ 10% |
| P.ATK + 3 ~ 10 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 3% ~ 10% |
| Non-Critical Physical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| ATK + 1% ~ 3% |
| P.ATK + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Melee 1H Critical Random Options
| Line Option 1 |
| Melee Physical Damage + 10% ~ 20% |
| Critical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| CRIT + 5 ~ 12 |
| Critical Rate + 3 ~ 10 |
| Line Option 2 / 3 |
| Melee Physical Damage + 3% ~ 10% |
| Critical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| CRIT + 1 ~ 5 |
| Critical Rate + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Melee 1H Random Options
| Line Option 1 |
| Melee Physical Damage + 10% ~ 20% |
| Non-Critical Physical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| ATK + 3% ~ 10% |
| P.ATK + 3 ~ 10 |
| Line Option 2 / 3 |
| Melee Physical Damage + 3% ~ 10% |
| Non-Critical Physical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| ATK + 1% ~ 3% |
| P.ATK + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Magic 1H Random Options
| Line Option 1 |
| Magic Damage of Neutral Element Skills + 15% ~ 35% |
| Magic Damage of Water Element Skills + 15% ~ 35% |
| Magic Damage of Earth Element Skills + 15% ~ 35% |
| Magic Damage of Fire Element Skills + 15% ~ 35% |
| Magic Damage of Wind Element Skills + 15% ~ 35% |
| Magic Damage of Poison Element Skills + 15% ~ 35% |
| Magic Damage of Holy Element Skills + 15% ~ 35% |
| Magic Damage of Shadow Element Skills + 15% ~ 35% |
| Magic Damage of Ghost Element Skills + 15% ~ 35% |
| Magic Damage of Undead Element Skills + 15% ~ 35% |
| Magic Damage of All Element Skills + 5% ~ 15% |
| Variable Cast Time - 3% ~ 10% |
| MATK + 15 ~ 45 |
| MATK + 3% ~ 10% |
| S.MATK + 3 ~ 10 |
| Line Option 2 / 3 |
| Magic Damage of Neutral Element Skills + 5% ~ 15% |
| Magic Damage of Water Element Skills + 5% ~ 15% |
| Magic Damage of Earth Element Skills + 5% ~ 15% |
| Magic Damage of Fire Element Skills + 5% ~ 15% |
| Magic Damage of Wind Element Skills + 5% ~ 15% |
| Magic Damage of Poison Element Skills + 5% ~ 15% |
| Magic Damage of Holy Element Skills + 5% ~ 15% |
| Magic Damage of Shadow Element Skills + 5% ~ 15% |
| Magic Damage of Ghost Element Skills + 5% ~ 15% |
| Magic Damage of Undead Element Skills + 5% ~ 15% |
| Magic Damage of All Element Skills + 2% ~ 5% |
| Variable Cast Time - 2% ~ 5% |
| MATK + 5 ~ 15 |
| MATK + 1% ~ 3% |
| S.MATK + 1 ~ 3 |
| Magical Damage to Neutral Property Monsters + 3% ~ 10% |
| Magical Damage to Water Property Monsters + 3% ~ 10% |
| Magical Damage to Earth Property Monsters + 3% ~ 10% |
| Magical Damage to Fire Property Monsters + 3% ~ 10% |
| Magical Damage to Wind Property Monsters + 3% ~ 10% |
| Magical Damage to Poison Property Monsters + 3% ~ 10% |
| Magical Damage to Holy Property Monsters + 3% ~ 10% |
| Magical Damage to Shadow Property Monsters + 3% ~ 10% |
| Magical Damage to Ghost Property Monsters + 3% ~ 10% |
| Magical Damage to Undead Property Monsters + 3% ~ 10% |
| Magical Damage to Formless Monsters + 3% ~ 10% |
| Magical Damage to Undead Monsters + 3% ~ 10% |
| Magical Damage to Brute Monsters + 3% ~ 10% |
| Magical Damage to Plant Monsters + 3% ~ 10% |
| Magical Damage to Insect Monsters + 3% ~ 10% |
| Magical Damage to Fish Monsters + 3% ~ 10% |
| Magical Damage to Demon Monsters + 3% ~ 10% |
| Magical Damage to Demi-Human Monsters + 3% ~ 10% |
| Magical Damage to Angel Monsters + 3% ~ 10% |
| Magical Damage to Dragon Monsters + 3% ~ 10% |
Magic 2H Random Options
| Line Option 1 |
| Magic Damage of Neutral Element Skills + 25% ~ 45% |
| Magic Damage of Water Element Skills + 25% ~ 45% |
| Magic Damage of Earth Element Skills + 25% ~ 45% |
| Magic Damage of Fire Element Skills + 25% ~ 45% |
| Magic Damage of Wind Element Skills + 25% ~ 45% |
| Magic Damage of Poison Element Skills + 25% ~ 45% |
| Magic Damage of Holy Element Skills + 25% ~ 45% |
| Magic Damage of Shadow Element Skills + 25% ~ 45% |
| Magic Damage of Ghost Element Skills + 25% ~ 45% |
| Magic Damage of Undead Element Skills + 25% ~ 45% |
| Magic Damage of All Element Skills + 10% ~ 20% |
| Variable Cast Time - 5% ~ 15% |
| MATK + 20 ~ 50 |
| MATK + 5% ~ 15% |
| S.MATK + 5 ~ 15 |
| Line Option 2 / 3 |
| Magic Damage of Neutral Element Skills + 7% ~ 20% |
| Magic Damage of Water Element Skills + 7% ~ 20% |
| Magic Damage of Earth Element Skills + 7% ~ 20% |
| Magic Damage of Fire Element Skills + 7% ~ 20% |
| Magic Damage of Wind Element Skills + 7% ~ 20% |
| Magic Damage of Poison Element Skills + 7% ~ 20% |
| Magic Damage of Holy Element Skills + 7% ~ 20% |
| Magic Damage of Shadow Element Skills + 7% ~ 20% |
| Magic Damage of Ghost Element Skills + 7% ~ 20% |
| Magic Damage of Undead Element Skills + 7% ~ 20% |
| Magic Damage of All Element Skills + 3% ~ 7% |
| Variable Cast Time - 3% ~ 7% |
| MATK + 7 ~ 20 |
| MATK + 1% ~ 5% |
| S.MATK + 1 ~ 5 |
| Magical Damage to Neutral Property Monsters + 4% ~ 12% |
| Magical Damage to Water Property Monsters + 4% ~ 12% |
| Magical Damage to Earth Property Monsters + 4% ~ 12% |
| Magical Damage to Fire Property Monsters + 4% ~ 12% |
| Magical Damage to Wind Property Monsters + 4% ~ 12% |
| Magical Damage to Poison Property Monsters + 4% ~ 12% |
| Magical Damage to Holy Property Monsters + 4% ~ 12% |
| Magical Damage to Shadow Property Monsters + 4% ~ 12% |
| Magical Damage to Ghost Property Monsters + 4% ~ 12% |
| Magical Damage to Undead Property Monsters + 4% ~ 12% |
| Magical Damage to Formless Monsters + 4% ~ 12% |
| Magical Damage to Undead Monsters + 4% ~ 12% |
| Magical Damage to Brute Monsters + 4% ~ 12% |
| Magical Damage to Plant Monsters + 4% ~ 12% |
| Magical Damage to Insect Monsters + 4% ~ 12% |
| Magical Damage to Fish Monsters + 4% ~ 12% |
| Magical Damage to Demon Monsters + 4% ~ 12% |
| Magical Damage to Demi-Human Monsters + 4% ~ 12% |
| Magical Damage to Angel Monsters + 4% ~ 12% |
| Magical Damage to Dragon Monsters + 4% ~ 12% |
Recycling Unwanted Weapons
Speak to Tosslt at (main_office 122, 68) and use the Recycler service. Recycle only an unwanted weapon: the selected Encroached Weapon is destroyed.
| Recycled material | Exchange |
|---|---|
| 50 fragments → one Zero Cell Rune matching the desired random option group |
Rerolling Random Options
Using a Zero Cell Rune rerolls the random options on a compatible weapon. The current target lists include Encroached Weapons and compatible Frontier or Another Dimension results, so the same system remains available after transformation.
| Random option group | Reroll item |
|---|---|
| Melee 1H | |
| Melee 1H Critical | |
| Melee 2H | |
| Melee 2H Critical | |
| Ranged 1H | |
| Ranged 1H Critical | |
| Ranged 2H | |
| Ranged 2H Critical | |
| Magic 1H | |
| Magic 2H |
Preparing a Weapon for Transformation
Choose the desired random option group and refine the Encroached Weapon to +10. Transformation is guaranteed and preserves the weapon's refine level, grade, cards and random options.
The complete tuning items, formulas, material costs and result tables are maintained in Another Dimension Weapon. Do not recycle the weapon selected for transformation.