XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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[[Category:Troubadour & Trouvere]]
[[Category:Troubadour & Trouvere]]
== '''Introduction''' ==
== '''Introduction''' ==
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Hiiii, i'm Sofiya 🩷 I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. I'm also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i'm really happy to be doing difficult instances with the friends i've made here in MuhRO ❤️ and to help in case you have any questions.
Hiiii, i'm Sofiya 🩷 I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. I'm also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i'm really happy to be doing difficult instances with the friends i've made here in MuhRO ❤️ and to help in case you have any questions.


While the (physical) performer classes don't have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷
While the (physical) performer classes don't have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷
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<br>
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<br>
'''''Are you ready to get physical?'''''
'''''Are you ready to get physical?'''''
<br>  
<br>  
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[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]
 
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== '''Change Log''' ==
Latest edit:
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]
<br>
<br>
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed "Damage Tests" section. CH 1 gears and Zero Cell guide to be added soon]
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January 09, 2026 [Minor edit with Skill Shadows]
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<br>
=== '''Notes''' ===
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]
<br>
 
== '''Notes''' ==
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has '''2 parts'''. The first part is the ''single target'' portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (''not proven'') having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. <br>
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has '''2 parts'''. The first part is the ''single target'' portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (''not proven'') having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. <br>


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Additional Notes:
Additional Notes:
* '''♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡'''
* '''♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡'''
|}


== '''Stats and Traits''' ==
== '''Stats and Traits''' ==
=== General Farming ===
<br>
Main stats that we should focus on for general farming are '''DEX''' (main ATK source and Variable Cast time reduction), '''INT''' (SP and VCT reduction), '''STR''' (additional ATK source and weight capacity), '''AGI''' (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with  {{#skill:2350}} (for Trouveres)  and  {{#skill:2428}} , '''LUK''' (additional ATK source), and lastly '''VIT''' (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}}  or {{#item:50035}} when adjusting your stats. I prefer not including the '''Blessing''' buff from the healer since it doesn't last as long. As for the traits, you can just use '''POW = 110 and CON = 110''' and the rest you can put on either '''STA or WIS''' (or divide for both) depending on your RES/MRES needs.<br><br>
'''<big>Trouvere Stat and Trait Bonuses</big>'''
 
{| class="wikitable" style="width: 25%;text-align:center;"
=== Endgame Dungeons/Depth 2 Build ===
|- style="background-color:#98FB98;"
The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in '''STR''' and '''LUK''' for additional damage when farming. However, it now matters when going to the endgame dungeons like '''Depth 1''' and '''Depth 2'''. I'll be sharing the stat and trait build that i'm using, but take note that i'm using {{#item:4683}}  to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than {{#item:300270}} and {{#item:4392}} , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the Empathize + Observer combo because I know it's super good
| colspan="6" colspawn="6" |Stats
 
|-
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3
|-
|}
{| class="wikitable" style="width: 25%;text-align:center;"
|- style="background-color:#98FB98;"
| colspan="6" colspawn="6" |Traits
|-
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4
|}
=== My Build ===
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===== Stats =====
===== Stats =====
My current stats, but you can play around with it
My current stats, but you can play around with it
* STR - 58 - For Weight Management
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want
* AGI - 1 - Already have 193 Atk Spd with just Nebula Armor of Concentration and a few buffs (can increase this if you want more flee)
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)
* VIT - 112 - Getting VIT as high as your build can accommodate is great. Even if Meteor Assault hits, you still survive it. Would also be able to take a "pop" or 2 of Earthquake and live
* VIT - 110 - More HP
* INT - 123 - For VCT
* INT - 106 - For VCT
* DEX - 130 - VCT and ATK
* DEX - 130 - VCT and ATK
* LUK - 81 - Helps with Curse
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK
 
One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats.
<br>
I prefer not including {{#skill:34}} since it doesn't last as long
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{| style="background: #FAFAFA; width: 100%; border-style: double;"
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===== Traits =====
===== Traits =====
* POW - 110 - For ATK and P. Atk
* POW - 110 - For ATK and P. Atk
* STA - 0/36/72* - For RES
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}
* WIS - 0/36/72* - For MRES
* WIS - 51 - same as above except it's for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks
* SPL - 0
* SPL - 0
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}
* CRT - 0 <br>
* CRT - 0
For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE
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{| style="background: #FAFAFA; width: 100%; border-style: double;"
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[[File:Trouvere Stats and Traits.png]]
<br>
No buffs
<br>
[[File:Buffed Stats and Traits.png]]
<br>
With buffs
<br>
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}
<br>
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}
<br>
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT
|}
<br>


== '''Important Skills''' ==
== '''Important Skills''' ==
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We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.
We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.
{| class="mw-collapsible mw-collapsed wikitable" style="width: 90%;text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="width: 90%;text-align:center;"
|+ style="background-color:#DB7093; border:3px solid; padding:5px; | <big> ˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥ </big>
|+ style="background-color:#DB7093; border:3px solid; padding:5px; | <big>˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥</big>
|-
|-
! Skill !! Level !! Explanation
! Skill !! Level !! Explanation
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| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel
|}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 90%;text-align:center;"
{| class="mw-collapsible mw-collapsed wikitable" style="width: 90%;text-align:center;"
|+ style="background-color:#DB7093; border:3px solid; padding:5px; | <big> ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ </big>
|+ style="background-color:#DB7093; border:3px solid; padding:5px; | <big> ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ </big>
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* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}
* I didn't max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it's up to you if you wanna level them up or not
* I didn't max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it's up to you if you wanna level them up or not
 
|}
<br>
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===⋆.˚𝄞 Song & Dance Music Sheet 𝄞˚.⋆===
{| class="wikitable"
{| class="wikitable"
|+ <big>Song & Dance Music Sheet</big>
|-
|-
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent
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| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}
|-
|-
| {{#skill:329}} Fortune's Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡
| {{#skill:329}}|| {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡
|-
|-
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡
|-
|-
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡
| ♡♡♡ || {{#skill:322}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡
|-
|-
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡
|}
|}
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡ Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love
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== '''Leveling''' ==
== '''Leveling''' ==
'''Reminder: Always use {{#item:12263}}''' or any other type of Battle Manual that you have. They work even when just turning in quests
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Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here
|
=== Early Stage ===
||
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you're level 70 and can collect the level 70-99 quest for hunting '''15x Wraith 15x Evil Druid''' in '''Glast Heim (Monastery)'''. From warper, just choose Dungeons > Glast Heim > Monastery. Repeat this a few times to get to level 99 but don't rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice > job change to High Archer > do some Eden Boards quests again til you're job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90's. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer
'''Reminder: Always use {{#item:12263}}''' or any other type of Battle Manual that you have.
=== Mid Stage ===
<br>
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.
<br>
Also refer to [[XoSofiya's_(Let's_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.
|}
<br>
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=== Early Stage 1-99 ===
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you're level 70 and can collect the level 70-99 quest for hunting '''15x Wraith 15x Evil Druid''' in '''Glast Heim (Monastery)'''. From warper, just choose Dungeons > Glast Heim > Monastery. Repeat this a few times to get to level 99 but don't rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice > job change to High Archer > do some Eden Boards quests again til you're job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90's. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer
<br>
=== Mid Stage 100-199===
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around '''level 190''' i'd recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest '''240x of any type in ba_pw03'''. Get it and go to the Warper > Dungeons > Varmundt Dungeons > Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i'd recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around '''level 190''' i'd recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest '''240x of any type in ba_pw03'''. Get it and go to the Warper > Dungeons > Varmundt Dungeons > Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i'd recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier
=== Late Stage ===
<br>
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt's Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren't ready for this stage yet. I'd recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt's_Biosphere_Depth|Depth 1]] parties. You don't need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don't be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. '''Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast'''
=== Late Stage 200-275 ===
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt's Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren't ready for this stage yet. I'd recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.
<br>
<br>
Late stage options for leveling at level 240+ are:
<br>
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading
#[[Varmundt's Biosphere]] - solo. Quest turn in experience is decent
#[[Varmundt's Biosphere Depth]] - party preferred (very rare now)
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)
#[[Varmundt's Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)
|}


== '''Gear Recommendation''' ==
== '''Gear Recommendation 👙''' ==
<br>
<br>
{| style="background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;"
{| style="background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;"
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||'''⚠️ NOTE: We've been getting more and more "catch up" gears that I haven't really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you'll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only "solid" recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)'''
||'''⚠️ NOTE:''' We've been getting more and more "catch up" gears that I haven't really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you'll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only "solid" recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)
|-
|-
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| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || -  
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || -  
|}
|}
|-
Useful links:
* [[Beginners Guide]]
|}
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<br>
<br>
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| Accessory 2 || | {{#item:2899}} || Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho
| Accessory 2 || | {{#item:2899}} || Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho
|}
|}
Useful links:
<br>
* [[Grace Set]]
*[[18 Direction of Prayer|Direction of Prayer]]
*[[Illusion Enchantment]]
|}
|}
<br>
<br>
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| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} '''OPTIONAL''': {{#item:310643}}, {{#item:310644}} '''CAUTION''': Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} '''OPTIONAL''': {{#item:310643}}, {{#item:310644}} '''CAUTION''': Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell
|}
|}
Useful Links:
<br>
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]
*[[18 Direction of Prayer|Direction of Prayer]]
*[[Issgard Equipment]]
*[[Snow Flower Enchantment]]
*[[Illusion Enchantment]]
|}
<br>
{| style="background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;"
|
||'''⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️'''
<br>
Around Late Game onwards, you should have ''discernment'' and be very careful in buying/making gears as they can be very costly at this part of the game.
<br>To save zeny, I recommend doing your best to skip as many gears as you can that is considered as "Late Game" in this guide.
<br>Prioritize making the ones in End Game '''if possible'''. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character
|-
|}
|}
<br>
<br>
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)
|-
|-
| Armor || | Priority: {{#item:300533}} <br> Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it's useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances
| Armor || | Priority: {{#item:300533}} and {{#item:4560}} <br> Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it's useful for all purpose. Both MVP-ing and farming. <br> {{#item:4560}} very useful to make gameplay smoother and also very helpful in parties! The additional +40 FLEE is really nice for certain niche uses. <br> The other element/race cards could be better in specific instances
|-
|-
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, '''make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus'''. If you don't do this, Thanatos Card will actually nerf your damage. <br>With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, '''make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus'''. If you don't do this, Thanatos Card will actually nerf your damage. <br>With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears
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|}
|}


== '''Hall of Life''' ==
== Miscellaneous Stuff ==
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
=== '''Hall of Life''' ===
Performers are a good addition to the parties in the end game instance, Hall of Life
Performers are a good addition to the parties in the end game instance, Hall of Life
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
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* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.
|}
<br>
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
=== Cards ===
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a "specialized" build
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent
|-
| ♡♡♡ || {{#item:300177}} <br> {{#itemdesc:300177}} || {{#item:300119}} <br> {{#itemdesc:300119}} || {{#item:4919}} <br> {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || {{#item:4644}} <br> {{#itemdesc:4644}} || {{#item:300077}} <br> {{#itemdesc:300077}} || {{#item:4916}} <br> {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡
|}
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a "specialized" build
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent
|-
| ♡♡♡ || {{#item:300177}} <br> {{#itemdesc:300177}} || {{#item:300119}} <br> {{#itemdesc:300119}} || {{#item:4919}} <br> {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || {{#item:4644}} <br> {{#itemdesc:4644}} || {{#item:300077}} <br> {{#itemdesc:300077}} || {{#item:4916}} <br> {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡
|-
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡
|}
|}
<br>
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
=== Damage Test 💪🏻 ===
DPS Check on Dummies. Showing battle stats and gears for transparency and <s>(in)</s>accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Battle Stats
! battle stats
[[File:Battle Stats (1).jpg]]
<br>
Please add 30% ACD cause i forgot to cast Bragi's Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%
|-
|}
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Gears
! Gears
[[File:Equips 1.png|800px]]
[[File:Equips 2.png|800px]]
<br>
Don't know why it's not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX
|}
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | DPS Check
! <br>Basement Dummy
<br>
Damage inflated a little bit by {{#item:313948}} and {{#item:313943}}
<br>
[[File:Basement Dummy.png|500px]]
<br>
Single Target: 43.6 B
<br>
AoE: N/A
! Training Room Dummy using Thanatos Card
<br>
0 DEF - Water - Small - Brute
[[File:Thanatos 0 DEF.png|550px]]
<br>
Single Target: 27.6 B
<br>
AoE: 8.8 B
! Training Room Dummy using Thanatos Card
<br>
500 DEF - Water - Small - Brute
[[File:Thanatos 500 DEF.png|550px]]
<br>
Single Target: 33.2 B
<br>
AoE: 10.4 B
|}
|}


== '''Encore''' ==
== '''Encore 🎤''' ==
<br>
<br>
{| style="background: #FAFAFA; width: 100%; border-style: double;"
{| style="background: #FAFAFA; width: 100%; border-style: double;"
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||
||
===== Final Battle Hard =====
===== Final Battle Hard =====
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan]
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (''pre-Chapter 1 equips'')
|}
|}
<br>
<br>
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<br>
<br>
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]
|}
<br>
{| style="background: #FAFAFA; width: 100%; border-style: double;"
|
||
===== Zero Cell (Current Version) =====
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]
|}
|}


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<br>
<br>
Formatting inspired by:  
Formatting inspired by:  
* [[Sakura's Rawr (Dragonic Breath) guide towards the Journey's End|Sakura]] {{#mob:1002}}
* [[Sakura's Rawr (Dragonic Breath) guide towards the Journey's End|Sakura 🌸]] {{#mob:1002}}
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}
<br>
<br>
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|
|
||
||
Thank you GM Icey and GM Muh for the good server management ❤️ and sorry for not handling events yet 😭
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭
|}
|}
== '''Change Logs''' ==
Latest edit:
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]
<br>
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]
<br>
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed "Damage Tests" section. CH 1 gears and Zero Cell guide to be added soon]
<br>
January 09, 2026 [Minor edit with Skill Shadows]
<br>
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]

Latest revision as of 10:43, 14 June 2026

Introduction

Hiiii, i'm Sofiya 🩷 I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. I'm also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i'm really happy to be doing difficult instances with the friends i've made here in MuhRO ❤️ and to help in case you have any questions.

While the (physical) performer classes don't have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷


Are you ready to get physical?

❤︎ My character made by the amazing Stella Heloise ❤︎⁠
❤︎ My character made by the amazing Stella Heloise ❤︎⁠

❤︎ My character made by the amazing Stella Heloise ❤︎

🩰 Time to warm up for our dance class 🩰


Notes

As a Physical Performer, our main skill for AOE farming is 5353.png Rose Blossom. Rose Blossom has 2 parts. The first part is the single target portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (not proven) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc.


As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.

1 shotting mobs using the right element/modifiers

❤️ Pros and Cons 💔
❤️ Pros ❤️ 💔 Cons 💔
Can use HP and SP Absorb gears for easier farming and better survivability Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*
Some physical gears have HP boosts built in so it can be a bit tankier Long skill cooldown for Rose Blossom at 0.7
Quick cooldown for single target skill Rhythm Shooting at 0.35 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm
Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon Needs HIT. Can struggle against certain MVPs with Agi Up
Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears)
Sexy Skill is blocked by Pneuma and other similar skills
Cute Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)
Popular to boot Magic build can share gears with lots of other classes
Love dancing Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave
Great hair
The boys all love to stare Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(


Additional Notes:

  • ♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡

Stats and Traits


Trouvere Stat and Trait Bonuses

Stats
STR + 6 AGI + 9 VIT + 6 INT + 10 DEX + 8 LUK + 3
Traits
POW + 5 STA + 6 WIS + 4 SPL + 5 CON + 9 CRT + 4

My Build

Stats

My current stats, but you can play around with it

  • STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want
  • AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)
  • VIT - 110 - More HP
  • INT - 106 - For VCT
  • DEX - 130 - VCT and ATK
  • LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK

One thing to note is that it's best to strive to reduce Variable Cast Time via stats (DEX x 2 + INT = 530). You can use 12883.png Almighty (12883) / 50035.png The One Potion (50035) / 45.png Improve Concentration when adjusting your stats.
I prefer not including 34.png Blessing since it doesn't last as long

Traits
  • POW - 110 - For ATK and P. Atk
  • STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use 102803.png Force Booster (102803)
  • WIS - 51 - same as above except it's for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks
  • SPL - 0
  • CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for 5353.png Rose Blossom and 5355.png Rhythm Shooting
  • CRT - 0


No buffs

With buffs
Relevant Consumables: 102803.png Force Booster (102803), 102985.png Speed Booster (102985), 50035.png The One Potion (50035), 50117.png Big Siroma Icetea (50117)
Relevant Buffs: 34.png Blessing, 29.png Increase Agility, 45.png Improve Concentration, 2351.png Symphony of Lover, 5364.png March of Prontera, 5362.png Serenade of Jawaii, 5361.png Musical Interlude
Note: Even without 34.png Blessing and 50117.png Big Siroma Icetea (50117), I can still hit the required DEX and INT to reach 100% VCT


Important Skills

We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.

˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥
Skill Level Explanation
43.png Owl's Eye Owl's Eye 10 For the passive bonus +10 DEX
44.png Vulture's Eye Vulture's Eye 10 Additional HIT rate. It's more for when still using Bow class weapons when leveling early, we don't really have anywhere to put our skill points
45.png Improve Concentration 10 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using 50035.png The One Potion (50035)
46.png Double Strafe 10 Useful for leveling until becoming a Wanderer/Minstrel
ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ
Skill Level Explanation
323.png Dancing Lesson 10 Bonus ATK and SP
324.png Throw Arrow 0/5 As pre-requisite for 2418.png Severe Rainstorm. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don't use it anymore after becoming Trouvere/Troubadour
325.png Ugly Dance 5 Max out for Reverberation (pre-requisite)
329.png Fortune's Kiss Fortune's Kiss 10 For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - Type: Dance Skill
330.png Service For You 10 Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - Type: Dance Skill
309.png Drum of Battlefield 5 ATK +40 and DEF +75. Useful when farming - Type: Ensemble Skill
307.png Mr. Kim A Rich Man 0/5 Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - Type: Ensemble Skill
313.png Invulnerable Siegfried 5 The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with 75 LUK and higher - Type: Ensemble Skill

Notes:

  • Dance skills don't stack like 329.png Fortune's Kiss Kiss of Fortune and 330.png Service For You. You can only use one. However, you can have one Song and Dance active at the same time e.g. 330.png Service For You and 321.png Poem of Bragi
  • You can only have 1 active Ensemble skill at a time. Prioritize 307.png Mr. Kim A Rich Man when leveling specially with a 1x character
。 ₊°༺❤︎༻°₊ 。♡𔒝 Wanderer 𔒝♡。 ₊°༺❤︎༻°₊ 。
Skill Level Explanation
2350.png Swing Dance 5 Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn't have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - Type: Group A Song
2351.png Symphony of Lover 5 Gives a decent boost to MDEF BUT only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2.
Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (33.75% MDEF boost at Voice Lessons level 10, Job level 55, and Skill level 5 - Type: Group A Song
2352.png Moonlight Serenade 5 Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - Type: Group A Song
2412.png Lesson 10 Max it out for a huge buff on all your Wanderer buffs
2414.png Reverberation 5 Just as a pre-requisite for Metallic Sound
2413.png Metallic Sound 5 Just as a pre-requisite for Trouvere/Troubadour skill 5357.png Sound Blend
2418.png Severe Rainstorm 0/5 Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don't use it anymore
2423.png Circle of Nature 0/5 Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it overwrites other Group B songs - Type: Group B Song
2421.png Death Valley 0/5 Optional. You can just use 610.png Yggdrasil Leaf (610). Advantage of this skill is the item required is lighter 6144.png Regrettable Tears (6144) and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)
2420.png Siren's Voice 5 My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. If a party member falls in love with you, any Group B song buffs that they have would be overwritten - Type: Group B Song
2427.png Song of Mana 3-5 Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with 330.png Service For You and while using an SP Absorption equipment like a +10 24685.png Absorb Shadow Shield (24685). Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - Type: Group B Song
2428.png Dance with Warg 5 Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - Type: Group B Song
2431.png Lerad's Dew Lerad's Dew 5 Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - Type: Group B Song
2434.png Unlimited Humming Voice 5 Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - Type: Group B Song
5007.png Frigg's Song 5 Gives a huge HP buff to the whole party. This is not included in Group A or B songs which means it can stack with them! Always keep this buff up

Notes:

  • Group A Songs skills don't stack like 2350.png Swing Dance and 2352.png Moonlight Serenade. ALSO Minstrel's other skills like 2381.png Windmill Rush is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs
  • Group B Songs skills don't stack either. Just be careful with 2420.png Siren's Voice and 2423.png Circle of Nature overwriting your main Group B Song buffs if you use them
  • This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on
ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎
Skill Level Explanation
5349.png Stage Manner 5 Passive + 15 P.Atk
5351.png Mystic Symphony 1 Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)
5352.png Sonata of Kvasir 1 Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)
5364.png March of Prontera 5 P. Atk Buff
5362.png Serenade of Jawaii 5 S. Matk Buff
5361.png Musical Interlude 5 Res Buff
5357.png Sound Blend 5 Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)
5360.png Rhapsody of Mineworker 1/5 Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP
5355.png Rhythm Shooting 5 Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using 400540.png Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540). Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with 5353.png Rose Blossom for helping with strong MVPs
5353.png Rose Blossom 5 Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect

Notes:

  • A good skill rotation to be able to use both 5351.png Mystic Symphony and 5352.png Sonata of Kvasir in a quick interval (starting at max AP), is to use 5351.png Mystic Symphony first, cast 5364.png March of Prontera, 5362.png Serenade of Jawaii, 5361.png Musical Interlude, and then cast 5352.png Sonata of Kvasir
  • I didn't max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it's up to you if you wanna level them up or not


⋆.˚𝄞 Song & Dance Music Sheet 𝄞˚.⋆

Dance Song Ensemble Group A Group B Independent
327.png Humming 319.png Whistle 309.png Drum of Battlefield 2350.png Swing Dance 2423.png Circle of Nature 5007.png Frigg's Song
329.png Fortune's Kiss 320.png Assassin Cross of Sunset 307.png Mr. Kim A Rich Man 2351.png Symphony of Lover 2420.png Siren's Voice ♡♡♡
330.png Service For You 321.png Poem of Bragi 313.png Invulnerable Siegfried 2352.png Moonlight Serenade 2427.png Song of Mana ♡♡♡
♡♡♡ 322.png Apple of Idun 310.png The Ring of Nibelungen 2381.png Windmill Rush 2431.png Lerad's Dew ♡♡♡
♡♡♡ ♡♡♡ 312.png Into the Abyss 2382.png Echo Song 2434.png Unlimited Humming Voice ♡♡♡
♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ 2428.png Dance with Warg ♡♡♡

Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡ Note: Zero Cell mobs cast 2420.png Siren's Voice which removes your own buffs like 2427.png Song of Mana when you fall in love

Leveling

Reminder: Always use 12263.png [Bound] Battle Manual (12263) or any other type of Battle Manual that you have.
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.
Also refer to Gear Recommendation 👙 section as you progress. Specially if you are struggling with the suggested dungeons.


Early Stage 1-99

This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [Board Quests]. To prepare for this, just collect the Bows for levels 10 and 45 from the [Eden Gears] and then get the 580022.png Paradise Wanderer Whip (580022) at level 100. From Archer to Gypsy, you only need to use the skill 46.png Double Strafe to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you're level 70 and can collect the level 70-99 quest for hunting 15x Wraith 15x Evil Druid in Glast Heim (Monastery). From warper, just choose Dungeons > Glast Heim > Monastery. Repeat this a few times to get to level 99 but don't rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice > job change to High Archer > do some Eden Boards quests again til you're job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90's. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer

Mid Stage 100-199

From here, just level up a little more until you get level 5 2418.png Severe Rainstorm. You can then proceed with doing the illusion dungeons quests from the [Main Board Quests]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around level 190 i'd recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them 1000285.png Episode 17.1 Clear Ticket (1000285) and 1000287.png Episode 17.2 Clear Ticket (1000287) so you can access the map with the Eden Boards quest 240x of any type in ba_pw03. Get it and go to the Warper > Dungeons > Varmundt Dungeons > Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect 25223.png Eden Coin (25223) which you can use to buy 12263.png [Bound] Battle Manual (12263), 12264.png [Bound] Bubble Gum (12264), 22758.png Collection Of Scrolls Shooting Transformation (22758), and most importantly, 50035.png The One Potion (50035). If you are struggling on some maps, i'd recommend using 22758.png Collection Of Scrolls Shooting Transformation (22758) for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and 50035.png The One Potion (50035) for damage and survivability. Using these two would help make your journey a lot easier

Late Stage 200-275

When you reach level 200, change your job to Trouvere and prioritize getting 5353.png Rose Blossom, 5355.png Rhythm Shooting, 5351.png Mystic Symphony, and 5352.png Sonata of Kvasir. And then max out the other buffs. You should also now be able to access Varmundt's Biosphere at 240. Understandably, you would struggle quite a bit here if your gears aren't ready for this stage yet. I'd recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.

Late stage options for leveling at level 240+ are:

  1. Clock Tower Unknown Basement - solo. Lots of good loots to get you started in refining and grading
  2. Varmundt's Biosphere - solo. Quest turn in experience is decent
  3. Varmundt's Biosphere Depth - party preferred (very rare now)
  4. Unknown Blue Hole - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)
  5. Varmundt's Biosphere Depth 2 - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)

Gear Recommendation 👙


⚠️ NOTE: We've been getting more and more "catch up" gears that I haven't really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you'll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only "solid" recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)


󠁯•󠁏 Eden Gears 󠁯•󠁏

These are decent starting gears. You need to use them while working towards getting the next set that you'll use. You should definitely get the Eden Shadow Gears. The 50% Ignore Monster Def it provides is definitely super needed! We won't be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don't really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using costume enchants

Eden Phase Equipment
♡♡♡ Item Notes
Upper Head Gear 400139.png Advanced Paradise Luxury Cap (400139) Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap
Mid Head Gear Anything -
Low Head Gear Anything -
Armor 450185.png Advanced Paradise Suit (450185) / 24694.png Advanced Paradise Shadow Armor (24694) -
Weapon 580022.png Paradise Wanderer Whip (580022) / 24709.png Wanderer&Minstrel Advanced Paradise Shadow Weapon (24709) -
Shield Anything / 24693.png Advanced Paradise Shadow Shield (24693) -
Garment 480105.png Advanced Paradise Manteau (480105) -
Shoes 470069.png Paradise Luxury Boots (470069) / 24695.png Advanced Paradise Shadow Shoes (24695) -
Accessory 1 490126.png Advanced Paradise Ring (490126) / 24696.png Advanced Paradise Shadow Earring (24696) -
Accessory 2 490127.png Advanced Paradise Gloves (490127) / 24697.png Advanced Paradise Shadow Pendant (24697) -

Useful links:


❣ Early Game ❣

These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don't even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm 1000405.png Amethyst Fragment (1000405) by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don't dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets 100129.png Imperial Refine Ticket (100129) for the Grace set. Would be better to use those to save some zeny and materials

Early Game Equipment
♡♡♡ Item Notes
Upper Head Gear +4 / +9 19344.png Illusion Hot-blooded Headband [1] (19344) Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly
Mid Head Gear Anything -
Low Head Gear Anything -
Armor +9 450092.png Grace Severe Suit [1] (450092) 4392.png Observation Card (4392) combos with 300270.png Empathize Card (300270). Gives you a lot of Range % modifier. We'll also use this for a long time. It's good to invest in these cards
Weapon +4 - +9 580008.png Illusion Electric Eel [2] (580008) 4608.png White Knight Card (4608) good damage boost. Would be good with the card combo. Using 27361.png Polluted Wander Man Card (27361) would also offer a large damage boost. You'll use these cards for a long time so it's good to invest on them
Shield +7 / +11 460018.png Illusion Silver Guard [1] (460018) Best enchant to get is 2x 29004.png Rune of Dexterity Lv2 (29004) you don't have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you'll get. Also, try to get 4609.png Khalitzburg Knight Card (4609). Should be a bit cheap now. Would definitely help with survivability when paired with 4608.png White Knight Card (4608)
Garment +9 480018.png Grace Attack Manteau [1] (480018) 300270.png Empathize Card (300270)
Shoes +9 470020.png Grace Attack Boots [1] (470020) 27256.png Blut Hase Card (27256)
Accessory 1 490019.png Grace Attack Ring [1] (490019) 300449.png Timbers Card (300449) + 300447.png Aferde Card (300447)
Accessory 2 2899.png Sound Amplifier [1] (2899) Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. 4040.png Creamy Card (4040) also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho

Useful links:


󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏

Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.

Mid Game Equipment
♡♡♡ Item Notes
Upper Head Gear +12 A 400110.png Crown of Beelzebub [1] (400110) You don't really have to make this a +12 A anymore if you can get 400540.png Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540). However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table
Mid Head Gear 410233.png Gambler's Seal [1] (410233) Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +
Low Head Gear 420018.png Young Leaf of World Tree (Dexteriy) (420018) / 18754.png Blood Sucker (18754) P.Atk, Atk, and Dex are good enchants for 420018.png Young Leaf of World Tree (Dexteriy) (420018). You can actually use any kind of 420018.png Young Leaf of World Tree (Dexteriy) (420018) you can get not just the Dexterity one. It really doesn't matter
Armor +9 / +11 450206.png Snow Flower Armor [1] (450206) / +9 / +11 450177.png Grey Wolf Suit [1] (450177) I've been told that since the recent updates, it would be easier to farm for 450206.png Snow Flower Armor [1] (450206) and its enchants or buy it from other players. There is more info about it [here]. The enchants you'd need for it are 1000791.png Ice Magic Stone (Rainstorm) (1000791) and 311100.png Ice Flower Spell (Sniper) (311100). The last enchant, you can decide what you need. You'd save more money and time making that so you can skip the Gray Wolf gears.
Weapon 580030.png Glacier Whip (580030) / 580033.png Dim Glacier Whip [1] (580033) / 580062.png Dimensions Musical Rope [2] (580062) The cheapest one you can get would be good.
Shield +7 / +11 460018.png Illusion Silver Guard [1] (460018) -
Garment +9 / +11 480090.png Grey Wolf Muffler [1] (480090) 310584.png Wolf Orb (Powerful) Lv.3 (310584), 310575.png Wolf Orb (Fast) Lv.3 (310575), and 310491.png Wolf Orb (DEX) Lv.3 (310491) You don't really need perfect enchant for these. More info in explanation
Shoes +9 / +11 470087.png Grey Wolf Boots [1] (470087) 310611.png Wolf Orb (Firing Shot) (310611), 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602), and 310599.png Wolf Orb (Robust) Lv.3 (310599) You don't really need perfect enchant for these. More info in explanation
Accessory 1 490106.png Grey Wolf Pendant [1] (490106) 310631.png Wolf Orb (Archer) Lv.4 (310631), 310631.png Wolf Orb (Archer) Lv.4 (310631), and 310491.png Wolf Orb (DEX) Lv.3 (310491)
Accessory 2 490107.png Grey Wolf Ring [1] (490107) 310631.png Wolf Orb (Archer) Lv.4 (310631), 310631.png Wolf Orb (Archer) Lv.4 (310631), and 310491.png Wolf Orb (DEX) Lv.3 (310491) OPTIONAL: 310643.png Wolf Orb (Drain Life) (310643), 310644.png Wolf Orb (Drain Soul) (310644) CAUTION: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell

Useful Links:


⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️


Around Late Game onwards, you should have discernment and be very careful in buying/making gears as they can be very costly at this part of the game.
To save zeny, I recommend doing your best to skip as many gears as you can that is considered as "Late Game" in this guide.
Prioritize making the ones in End Game if possible. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character


★ ❤︎ Late Game ❤︎ ★

Very expensive and some can be skipped depending on your goals. I needed the 400540.png Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540) and 580062.png Dimensions Musical Rope [2] (580062) combo to solo Depth 2 from 250 til 265 on 1x rate. It's faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.
The Yorscalp combo 400723.png Yorscalp Crown of Execution [1] (400723) + 300596.png Maristella Walther Card (300596) is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have 400723.png Yorscalp Crown of Execution [1] (400723) for other classes. Otherwise, just skip it.
400540.png Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540) with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making 400986.png Frontier Rune Crown (Troubadour & Trouvere) [1] (400986) to save costs (assuming you can handle farming and leveling with your mid game gears)

Late Game Equipment
♡♡♡ Item Notes
Upper Head Gear +12 A 400540.png Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540) Best enchants are 314263.png Great Craftsman Jewel 5Lv (314263) and 314248.png Time Dimension Jewel (Concentration) Lv3 (314248) since non-crit physical damage is a really good modifier
Mid Head Gear 410233.png Gambler's Seal [1] (410233) or 19117.png Poring Sunglasses (19117) 300363.png Limacina Card (300363) (damage) or 300174.png Melted Poring Card (300174) (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer
Low Head Gear 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) or 19095.png Happy Balloon (19095) Best enchants for 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.
Armor +12 A 450171.png Nebula Suit of Concentration [1] (450171) or
+12 A 450283.png Engraved Ice Storm Rune Suit [1] (450283) (optional if can be made/bought cheaply)
The 450171.png Nebula Suit of Concentration [1] (450171) is the best in slot when used with the whole set from Hall of Life. It's also our end game armor.
The 450283.png Engraved Ice Storm Rune Suit [1] (450283) is a powerful armor, but loses to 450171.png Nebula Suit of Concentration [1] (450171) when you have the complete Hall of Life set
Weapon +12 A 580062.png Dimensions Musical Rope [2] (580062) For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x 27361.png Polluted Wander Man Card (27361) or 1x 27361.png Polluted Wander Man Card (27361) and the 300455.png Copo Card (300455). You'd need the 300457.png Grey Icewind Card (300457) as your shoe card for the full combo effect tho
Shield +11 C 460040.png Glacier Guard [1] (460040) Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields.
Specialized elemental reductions and builds might require other shields*
Garment +11 C 480283.png Dim Glacier Manteau [1] (480283) 480283.png Dim Glacier Manteau [1] (480283) versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small
Shoes +11 C 470197.png Dim Glacier Boots [1] (470197) You can leave it at +11 C since the bonuses for B and A are kinda small
Accessory 1 490133.png Stamina Signet of Star [1] (490133) / 490132.png Power Signet of Star [1] (490132) / 490134.png Concentration Signet of Star [1] (490134) / 490302.png Soul Rune Ring [1] (490302) We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don't really need the bonus ASPD and CRI from 490134.png Concentration Signet of Star [1] (490134), but it's up to you if you want to make it. I personally use 490133.png Stamina Signet of Star [1] (490133) with 2x 310701.png Star of Master Archer Lv5 (310701) and 313028.png Star Cluster of Strength Lv5 (313028). The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose 490132.png Power Signet of Star [1] (490132) for more ATK% and P.Atk. Priority enchants for 490302.png Soul Rune Ring [1] (490302) are 311953.png Tenacity of Varmundt Lv5 (311953) and 311978.png Fragment of Varmundt (POW) Lv5 (311978). For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make
Accessory 2 490305.png Soul Magic Ring [1] (490305) Same as the other ring. Our cards could be changed to 300468.png Snow Rabbit Iceslug Card (300468) and 300447.png Aferde Card (300447). This combo gives a total of 21% ranged physical damage compared to 300449.png Timbers Card (300449) + 300447.png Aferde Card (300447) at 20%


⭐ 💖 End Game 💖 ⭐

Current end game gears according to the latest updates. Will be updated from time to time.

End Game Equipment
♡♡♡ Item Notes
Upper Head Gear +12 A 400986.png Frontier Rune Crown (Troubadour & Trouvere) [1] (400986) 314266.png Great Craftsman Jewel 8Lv (314266), 314248.png Time Dimension Jewel (Concentration) Lv3 (314248), and 4714.png INT+5 (4714). It is possible to choose and upgrade the stat enchant. The sure 4714.png INT+5 (4714) is really helpful for stat-based instant cast
Mid Head Gear 410233.png Gambler's Seal [1] (410233) Just same
Low Head Gear 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) Just same
Armor +12 A 450171.png Nebula Suit of Concentration [1] (450171) +12 A 450171.png Nebula Suit of Concentration [1] (450171) only wins against Depth 2 armor when you have 313015.png Life of Summer (Concentration) (313015) on garment and 312990.png Signet of Concentration Lv4 (312990) on accessory. Before that, D2 armor still wins by a little
Weapon +12/+15 A 580087.png Frontier Musical Rope [2] (580087) Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%
Shield +10/+12 C 460040.png Glacier Guard [1] (460040) For end game dungeons like Zero Cell, the defensive enchants are more helpful for 460040.png Glacier Guard [1] (460040)
Garment +12 A 480350.png Circulation of Life Summer [1] (480350) Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have 490484.png Signet of Circulation Summer [1] (490484)
Shoes +12 A 470336.png Dimension World Hunting Boots [1] (470336) The main enchant to think of is 313914.png Dimension World Crystal (Prudence) (313914). The CON bonus is super good. As for the other enchants, it's up to you to choose whatever race and element you want to focus on
Accessory 1 490133.png Stamina Signet of Star [1] (490133) / 490132.png Power Signet of Star [1] (490132) / 490134.png Concentration Signet of Star [1] (490134) 2x 310701.png Star of Master Archer Lv5 (310701) and 313028.png Star Cluster of Strength Lv5 (313028)
Accessory 2 490484.png Signet of Circulation Summer [1] (490484) Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just 312981.png Token of Life (312981)


Costume Stones/Shadows/MVP Cards/Pets


🎭 Costume Enchants 🎭

With the release of new gears having more non-crit physical damage bonuses, the 1001488.png Troubadour & Trouvere Stone (Garment) (1001488) combo is the best again. Just change the mid head gear costume stone to 1001943.png Wanderer Minstrel Stone II (Mid) (1001943) since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus

Costume Enchants
♡♡♡ Item Notes
Upper Head Gear Costume Enchant Best: 1000666.png Wanderer Minstrel Stone (Top) (1000666)
Alternatives: 1002396.png Hit Physical Stone (Top) (1002396) / 25498.png Clown Gypsy Stone (Top) (25498) / 1000375.png Ranged Stone (Top) (1000375)
I'd recommend using the best in slot costume stone which is 1000666.png Wanderer Minstrel Stone (Top) (1000666) for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
Mid Head Gear Costume Enchant Best: 1001943.png Wanderer Minstrel Stone II (Mid) (1001943)
Alternatives: 1002397.png Hit Physical Stone (Mid) (1002397) / 1000667.png Wanderer Minstrel Stone (Mid) (1000667) / 25491.png Stalker Stone (Mid) (25491) / 25061.png Ranged Stone (Mid) (25061)
-
Low Head Gear Costume Enchant Best: 1000668.png Wanderer Minstrel Stone (Low) (1000668) (provides -0.5s FCT)
Alternatives: 1002398.png Hit Physical Stone (Low) (1002398) / 25228.png Teleport Stone (Low) (25228) / 1000865.png Shadow Chaser Stone (Low) (1000865) / 1000376.png Ranged Stone (Low) (1000376)
25228.png Teleport Stone (Low) (25228) is very convenient when farming. Do remember that you'll lose 0.5s of FCT if you use any other stones instead of 1000668.png Wanderer Minstrel Stone (Low) (1000668).
Garment Costume Enchant Best 1001488.png Troubadour & Trouvere Stone (Garment) (1001488)
Alternatives: 1002399.png Hit Physical Stone (Garment) (1002399) / 311470.png Range Physical Attack Stone (Garment) (311470) / 25493.png Shadow Chaser Stone (Garment) (25493) / 25501.png Wanderer Minstrel Stone (Garment) (25501) / 6963.png HP Absorbtion Stone (Garment) (6963)
Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to
Garment Costume Enchant (Dual) Best: 1002395.png Hit Physical Stone (Dual) (1002395)
1001055.png Power Stone (Dual) (1001055) / 1000856.png Concentration Stone (Dual) (1000856) / 1000523.png Ranged Stone (Dual) (1000523) / 1000525.png SP Absorbtion Stone (Dual) (1000525) / 1000526.png HP Absorbtion Stone (Dual) (1000526)
-


Shadow Gears


For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won't be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.

Blossom and Musical Shooting Shadow Gears
Shadow Weapon +10 24792.png Master Shadow Weapon (24792) Enchants I prefer are 4724.png DEX+5 (4724) and 312193.png CON+3 (312193)
Shadow Shield +10 24793.png Master Shadow Shield (24793) Same as the weapon, enchants I prefer are 4724.png DEX+5 (4724) and 312193.png CON+3 (312193)
Shadow Armor +10 1270136.png Blossom Shadow Armor (1270136) -
Shadow Shoes +10 1270137.png Blossom Shadow Shoes (1270137) -
Shadow Accessory 1 +10 1270134.png Musical Shooting Shadow Earring (1270134) -
Shadow Accessory 2 +10 1270135.png Musical Shooting Shadow Pendant (1270135) -


For the general (and cheaper) shadow gears, you can take a look here. It's the usual shadow equipment of most physical classes.

General Ranged Physical Shadow Gears
Shadow Weapon +10 24425.png Perfect Size Shadow Weapon (24425) / +10 24386.png Infinity Shadow Weapon (24386) / +10 24686.png Absorb Shadow Weapon (24686) 24386.png Infinity Shadow Weapon (24386) needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears
Shadow Shield +10 24685.png Absorb Shadow Shield (24685) / +10 24735.png Durable Shadow Shield (24735) Needs to be +10 for full effect of both
Shadow Armor +10 24663.png Full Penetration Shadow Armor (24663) At least +9 for ignoring physical defense (set needs to be +18)
Shadow Shoes +10 24664.png Full Penetration Shadow Shoes (24664) At least +9 for ignoring physical defense
Shadow Accessory 1 +10 24681.png Maximum Mammoth Shadow Earring (24681) +10 for full effect
Shadow Accessory 2 +10 24682.png Maximum Mammoth Shadow Pendant (24682) +10 for full effect (set needs to be +20)


While the Skills Shadow Gears are really good and the best for DPS, it's still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.

For enchants, I recommend prioritizing CON + 5 (damage + utility) > +5% ranged physical damage (highest damage) > POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that's what you prefer.

  • Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).
  • CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn't.

Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello 406.png Meteor Assault from Depth Flame Ghost and 397.png Spiral Pierce from Chief Knight of Abyss 😊


MVP Cards

MVP Cards
♡♡♡ Item Notes
Upper Head Gear 4529.png [MVP] Violent Coelacanth Card (4529) It's probably one of the best cards we can get for upper headgear (for an overall damage increase). It's not a priority since other MVP cards give more boost. But it's definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don't really need the 0.5 FCT from 300377.png [MVP] Ultra Limacina Card (300377) even with full drop rate gears and ATK % is really bad.
Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: 300664.png High Incubus Card (300664). I can't compare it right now since I sold my 4529.png [MVP] Violent Coelacanth Card (4529), but if you have a Demigod Tablet Set, it's possibly better to have the element headgear cards compared to this one (when targeting a specific mob)
Mid Head Gear N/A Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use 300174.png Melted Poring Card (300174) since lots of MVP cards reduce HP by a certain %)
Armor Priority: 300533.png [MVP] Encroached Tan Card (300533) and 4560.png [MVP] Clown Alphoccio Card (4560)
Situational, but nice to have: 300007.png [MVP] Jewgoliant Card (300007) 4408.png [MVP] Gloom Under Night Card (4408) 300021.png [MVP] Bone Detardeurus Card (300021) 27126.png [MVP] Boitata Card (27126)
300533.png [MVP] Encroached Tan Card (300533) is really just so nice to have cause it's useful for all purpose. Both MVP-ing and farming.
4560.png [MVP] Clown Alphoccio Card (4560) very useful to make gameplay smoother and also very helpful in parties! The additional +40 FLEE is really nice for certain niche uses.
The other element/race cards could be better in specific instances
Weapon 4399.png [MVP] Thanatos Card (4399) Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus. If you don't do this, Thanatos Card will actually nerf your damage.
With this card, your shadow gears are very flexible. Personally, I use 1270136.png Blossom Shadow Armor (1270136), 1270137.png Blossom Shadow Shoes (1270137), 24793.png Master Shadow Shield (24793), 24686.png Absorb Shadow Weapon (24686), 24681.png Maximum Mammoth Shadow Earring (24681), and 24682.png Maximum Mammoth Shadow Pendant (24682) in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears
Shield Best for DPS: 4636.png [MVP] Bijou Card (4636)
Situational MVP card: 4128.png [MVP] Golden Thief Bug Card (4128)
I haven't tried 4128.png [MVP] Golden Thief Bug Card (4128), but it should be useful for Depth 2. 4636.png [MVP] Bijou Card (4636) gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options 300465.png Elite Rgan Guardian Card (300465) and 4253.png Alice Card (4253) are usually good enough (and can be better in some cases)
Garment Best for DPS: 300473.png [MVP] Snow Angel Card (300473)
Most Versatile: 4683.png [MVP] Wanderer Trentini Card (4683)
It is so easy to get instant cast with 4683.png [MVP] Wanderer Trentini Card (4683) and it helps so, so much with survivability. For the best DPS however, 300473.png [MVP] Snow Angel Card (300473) is the one that you need. You'd have to adjust some gears and stats to get instant cast since it's hard to get stats to 530 without 4683.png [MVP] Wanderer Trentini Card (4683) and/or almighty shadow gears and without relying on Blessing buff + The One
Shoes N/A -
Accessories 300471.png [MVP] Fallen Angel Iceslug Card (300471) This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons


MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up 4253.png Alice Card (4253) in order to use 4636.png [MVP] Bijou Card (4636), might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don't think about your defensive stats.

As Performers, we don't really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and amazing buffs that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋


🐾 Pets 🐾

Pets
♡♡♡ Item Notes
Best Overall Pet 9193.png Mistress Egg (9193) Nullifies monster size penalty for physical attacks which removes the need for +10 24425.png Perfect Size Shadow Weapon (24425). Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn't help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there
Versatile Physical Damage Pet 9090.png Little Isis Egg (9090) Increases physical damage against all classes (both Normal and Boss) by 4% when loyal
Boss Damage Physical Damage Pet 9132.png Abysmal Knight Egg (9132) When loyal, Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus
HP Absorb Pet 9055.png Succubus Egg (9055) When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell
SP Absorb Pet 9052.png Incubus Egg (9052) When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like 5208.png Rideword Hat [1] (5208) and 24685.png Absorb Shadow Shield (24685)

Miscellaneous Stuff

Hall of Life

Performers are a good addition to the parties in the end game instance, Hall of Life

  • As stated in Conga's guide, try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
  • As a reminder, Group A Songs skills don't stack like 2350.png Swing Dance and 2381.png Windmill Rush. Usually, parties prefer 2350.png Swing Dance so if there's a Troubadour with you, communicate.
  • Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buffs are 2434.png Unlimited Humming Voice if your DPS are magic types and 2428.png Dance with Warg if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, 2431.png Lerad's Dew is also a decent option.
  • For Ensemble, you can't go wrong with 313.png Invulnerable Siegfried. It is confirmed in Discord that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).
  • Always cast 5007.png Frigg's Song and if soul linked, 322.png Apple of Idun. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with 321.png Poem of Bragi. Prioritize 322.png Apple of Idun over 321.png Poem of Bragi.
  • If there are crit-focused members like Wind Hawks, DKs, and Dorams, use 329.png Fortune's Kiss Fortune's Kiss.
  • It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
  • Sometimes, when the runs are perfect, it goes so fast that 2434.png Unlimited Humming Voice is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.


Cards

⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️

⋆.˚𝄞 Useful Cards 𝄞˚.⋆

These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a "specialized" build

Headgear Shoes Accessory Any Slot Armor Independent
♡♡♡ 300177.png Midnight Archi Card (300177)
Increases Damage against all sizes by 5%.
_______________________
MaxHP +1000
FLEE +35

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300119.png Boiling Water Sword Fish Card (300119)
DEX +2
AGI +1
MaxHP +10%
_______________________
Increases damage of Round Trip and Hammer of God by 10%.
_______________________
When equipped with Mutant Heart Hunter Bellare Card and Papila Card:
Increases damage of Round Trip and Hammer of God by additional 20%.

For each 2 Refine Levels of equipped Shoes:
Increases damage of Hammer of God by additional 5%.

For each 2 Refine Levels of equipped Weapon:
Increases damage of Round Trip by additional 5%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
4919.png Demon's Essence VIT 3 (4919)
An essence of Satan Morocc. Contains part of demon's power.
_______________________
VIT +4
DEF +12
MDEF +8
AGI -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
♡♡♡ ♡♡♡
♡♡♡ 4644.png Infinite Vocal Card (4644)
MDEF +5
_______________________
Refine Level +7:
MDEF +10
_______________________
Refine Level +9:
MDEF +15

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300077.png Broken Omega Cleaner Card (300077)
DEX +2
VIT +1
MaxHP +10%
_______________________
Increases damage of Axe Boomerang and Vulcan Arm by 10%.
_______________________
When equipped with Kick and Kick Card and Senior Papila:
Increases damage of Axe Boomerang and Vulcan Arm by 20%.

For each 2 Refine Levels of equipped Shoes:
Increases damage of Axe Boomerang by additional 5%.

For each 2 Refine Levels of equipped Weapon:
Increases damage of Vulcan Arm by additional 5%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
4916.png Demon's Essence AGI 3 (4916)
An essence of Satan Morocc. Contains part of demon's power.
_______________________
AGI +4
FLEE +8
VIT -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
♡♡♡ ♡♡♡
♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡
♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡
♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡

⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆

These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a "specialized" build

Headgear Shoes Accessory Any Slot Armor Independent
♡♡♡ 300177.png Midnight Archi Card (300177)
Increases Damage against all sizes by 5%.
_______________________
MaxHP +1000
FLEE +35

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300119.png Boiling Water Sword Fish Card (300119)
DEX +2
AGI +1
MaxHP +10%
_______________________
Increases damage of Round Trip and Hammer of God by 10%.
_______________________
When equipped with Mutant Heart Hunter Bellare Card and Papila Card:
Increases damage of Round Trip and Hammer of God by additional 20%.

For each 2 Refine Levels of equipped Shoes:
Increases damage of Hammer of God by additional 5%.

For each 2 Refine Levels of equipped Weapon:
Increases damage of Round Trip by additional 5%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
4919.png Demon's Essence VIT 3 (4919)
An essence of Satan Morocc. Contains part of demon's power.
_______________________
VIT +4
DEF +12
MDEF +8
AGI -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
♡♡♡ ♡♡♡
♡♡♡ 4644.png Infinite Vocal Card (4644)
MDEF +5
_______________________
Refine Level +7:
MDEF +10
_______________________
Refine Level +9:
MDEF +15

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300077.png Broken Omega Cleaner Card (300077)
DEX +2
VIT +1
MaxHP +10%
_______________________
Increases damage of Axe Boomerang and Vulcan Arm by 10%.
_______________________
When equipped with Kick and Kick Card and Senior Papila:
Increases damage of Axe Boomerang and Vulcan Arm by 20%.

For each 2 Refine Levels of equipped Shoes:
Increases damage of Axe Boomerang by additional 5%.

For each 2 Refine Levels of equipped Weapon:
Increases damage of Vulcan Arm by additional 5%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
4916.png Demon's Essence AGI 3 (4916)
An essence of Satan Morocc. Contains part of demon's power.
_______________________
AGI +4
FLEE +8
VIT -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
♡♡♡ ♡♡♡
♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡
♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡
♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡


Damage Test 💪🏻

DPS Check on Dummies. Showing battle stats and gears for transparency and (in)accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here

Battle Stats
battle stats


Please add 30% ACD cause i forgot to cast Bragi's Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%

Gears
Gears


Don't know why it's not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX

DPS Check

Basement Dummy


Damage inflated a little bit by 313948.png Dimension World Crystal (Poison) (313948) and 313943.png Dimension World Crystal (Vain) (313943)

Single Target: 43.6 B
AoE: N/A

Training Room Dummy using Thanatos Card


0 DEF - Water - Small - Brute
Single Target: 27.6 B
AoE: 8.8 B

Training Room Dummy using Thanatos Card


500 DEF - Water - Small - Brute
Single Target: 33.2 B
AoE: 10.4 B

Encore 🎤


Final Battle Hard

Rose Blossom Trouvere vs Tan (pre-Chapter 1 equips)


Pre-nerf Zero Cell (Harder Version)

Zero Cell (Long Vid): Zero Cell Lux Full
Zero Cell (Quick Vid): Zero Cell Lux Quick


Zero Cell (Current Version)

Zero Cell Lux Showcase (300 kills): Waltzing in Zero Cell

Credits

Gear Section inspired by:


Formatting inspired by:


Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭

Change Logs

Latest edit: June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed "Damage Tests" section. CH 1 gears and Zero Cell guide to be added soon]
January 09, 2026 [Minor edit with Skill Shadows]
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]