Wind Hawk Guide by Hurt Locker: Difference between revisions
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+15 [A] {{#item:400985| Frontier Rune Crown (Wind Hawk)}} With: | +12/+15 [A] {{#item:400985| Frontier Rune Crown (Wind Hawk)}} With: | ||
*{{#item: | *{{#item:312756|Acute Jewel Lv8}} | ||
*{{#item:312712|Time Dimension Jewel (Luck) Lv3}} '''Dmg''' or if you need ACD: | *{{#item:312712|Time Dimension Jewel (Luck) Lv3}} '''Dmg''' or if you need ACD: | ||
*{{#item:312700|Time Dimension Jewel (Agility) Lv3}} or {{#item:312718|Time Dimension Jewel (Wisdom) Lv3}} | *{{#item:312700|Time Dimension Jewel (Agility) Lv3}} or {{#item:312718|Time Dimension Jewel (Wisdom) Lv3}} | ||
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+15 [A] {{#item:700119|Frontier Wind Bow}} | +15 [A] {{#item:700119|Frontier Wind Bow}} | ||
*Critical Attack 40-45% | *Critical Attack 40-45% | ||
*Critical Attack 10-18% or Long Range Physical Attack 10- | *Critical Attack 10-18% or Long Range Physical Attack 10-15% | ||
*Critical Attack 10-18% or Long Range Physical Attack 10- | *Critical Attack 10-18% or Long Range Physical Attack 10-15% | ||
* [[Chapter_1#Encroached_Weapon_Enchants|Here you can see the enchants of your choice]] | * [[Chapter_1#Encroached_Weapon_Enchants|Here you can see the enchants of your choice]] | ||
| style="background:#EBEBFF;"| '''BIS bow for the Gale Storm build''', allowing for near-instant spamming. It's great for Dep2 or for farming Venom/Temple. '''It needs near-perfect enchantments to be BIS; otherwise, it's Time Gap Bow.''' | | style="background:#EBEBFF;"| '''BIS bow for the Gale Storm build''', allowing for near-instant spamming. It's great for Dep2 or for farming Venom/Temple. '''It needs near-perfect enchantments to be BIS; otherwise, it's Time Gap Bow.''' | ||
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*{{#item:300021|[MVP] Bone Detardeurus Card}} '''Good for CT''' | *{{#item:300021|[MVP] Bone Detardeurus Card}} '''Good for CT''' | ||
*{{#item:4408|[MVP] Gloom Under Night Card}} '''Good for Valky and Geffen''' | *{{#item:4408|[MVP] Gloom Under Night Card}} '''Good for Valky and Geffen''' | ||
| style="background:#EBEBFF;"| '''Card options in Armor:''' | | style="background:#EBEBFF;"| '''Card options in Armor:''' | ||
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*{{#item:300280|[MVP] Broken Thanatos Card}} '''Good for Zerocell''' | *{{#item:300280|[MVP] Broken Thanatos Card}} '''Good for Zerocell''' | ||
*{{#item:300297|[MVP] Gobling King Card}} '''Good vs Brute''' | *{{#item:300297|[MVP] Gobling King Card}} '''Good vs Brute''' | ||
| style="background:#EBEBFF;"| '''Card options in Shoes:''' | | style="background:#EBEBFF;"| '''Card options in Shoes:''' | ||
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+12 [A] {{#item:510091|Dagger}} | +12 [A] {{#item:510091|Dagger}} | ||
*{{#item:311388|FS}} | *{{#item:311388|FS}} | ||
*{{#item:311399| | *{{#item:311404|VCT}} or {{#item:311399|HIT}} | ||
*'''Where is? [[Sinful_Weapons|(click here)]] ''' | *'''Where is? [[Sinful_Weapons|(click here)]] ''' | ||
| style="background:#EBEBFF;"| '''BIS Weapon for Traps Build.''' | | style="background:#EBEBFF;"| '''BIS Weapon for Traps Build.''' | ||
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| style="background:#E0FFFF;"| | | style="background:#E0FFFF;"| | ||
{{#item:490132 |Power Signet of Star}} | {{#item:490132 |Power Signet of Star}} | ||
*{{#item: | *{{#item:310721 |Signet of Life Lv5}} x2 | ||
*{{#item:313028 |Star Cluster of Power Lv5}} | *{{#item:313028 |Star Cluster of Power Lv5}} | ||
| style="background:#EBEBFF;"| Combo with acce and armor , also important too. | | style="background:#EBEBFF;"| Combo with acce and armor , also important too. | ||
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*{{#item:300021|[MVP] Bone Detardeurus Card}} '''Good for CT''' | *{{#item:300021|[MVP] Bone Detardeurus Card}} '''Good for CT''' | ||
*{{#item:4408|[MVP] Gloom Under Night Card}} '''Good for Valky and Geffen''' | *{{#item:4408|[MVP] Gloom Under Night Card}} '''Good for Valky and Geffen''' | ||
| style="background:#EBEBFF;"| '''Card options in Armor:''' | | style="background:#EBEBFF;"| '''Card options in Armor:''' | ||
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*{{#item:4128|[MVP] GTB}} | *{{#item:4128|[MVP] GTB}} | ||
*{{#item:27298|[MVP] Wootan}} | |||
| style="background:#EBEBFF;"| '''Card options in Shield:''' | | style="background:#EBEBFF;"| '''Card options in Shield:''' | ||
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*{{#item:300280|[MVP] Broken Thanatos Card}} '''Good for Zerocell''' | *{{#item:300280|[MVP] Broken Thanatos Card}} '''Good for Zerocell''' | ||
*{{#item:300297|[MVP] Gobling King Card}} '''Good vs Brute''' | *{{#item:300297|[MVP] Gobling King Card}} '''Good vs Brute''' | ||
*{{#item: | *{{#item:300667|[MVP] Glutto Card}} '''Good for Survival''' | ||
*{{#item:27150|[MVP] Venom Chimera Card}} '''Good for Survival''' | |||
| style="background:#EBEBFF;"| '''Card options in Shoes:''' | | style="background:#EBEBFF;"| '''Card options in Shoes:''' | ||
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'''But you're looking for my opinion, right? I recommend this:''' | '''But you're looking for my opinion, right? I recommend this:''' | ||
<br> | <br> | ||
'''Special thanks to Zumi,ElectricRomeo, | '''Special thanks to Zumi,ElectricRomeo, SainLucca''' | ||
<br> | <br> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | ||
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If you don't have that, you can keep what you have and then look for what you need '''(the choice is yours; C. Rate NO GOOD)''' | If you don't have that, you can keep what you have and then look for what you need '''(the choice is yours; C. Rate NO GOOD)''' | ||
* '''1. Critical Attack 60%-78%''' | * '''1. Critical Attack 60%-78%''' | ||
* '''2. Critical Attack 40%-45% / Long Range Physical Attack 20- | * '''2. Critical Attack 40%-45% / Long Range Physical Attack 20-30%''' | ||
* '''3. Long Range Physical Attack 20-25% / Critical Attack 20-36%''' | * '''3. Long Range Physical Attack 20-25% / Critical Attack 20-36%''' | ||
* '''4. Long Range Physical Attack | * '''4. Long Range Physical Attack 40-55%''' | ||
<br> | <br> | ||
The best option is still to go for Full Critical, however, combining Critical/Long Range is also a good option, allowing for a balance. Now the question is, which enchant should I aim for if I have {{#item:300530|[MVP] Yortus Arbiter Card}} or {{#item:300473|[MVP] Snow Angel Card}} ? '''At this point, you should aim for a Critical Damage/Long Range balance close to 500%+. It's not difficult; the challenge lies in imagining it.''' You can make changes to the configuration or recommendations I've made (for example, using Expert Archer on Nebula instead of Sharp). | The best option is still to go for Full Critical, however, combining Critical/Long Range is also a good option, allowing for a balance. Now the question is, which enchant should I aim for if I have {{#item:300530|[MVP] Yortus Arbiter Card}} or {{#item:300473|[MVP] Snow Angel Card}} ? '''At this point, you should aim for a Critical Damage/Long Range balance close to 500%+. It's not difficult; the challenge lies in imagining it.''' You can make changes to the configuration or recommendations I've made (for example, using Expert Archer on Nebula instead of Sharp if you use Yortus Arbiter). | ||
'''Based on the tests provided by GM Icecold''' | '''Based on the tests provided by GM Icecold''' | ||
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You might be wondering, why Yorscalp Crown for Gale Storm? Well, it provides a significant damage boost thanks to the resistance omission. The difference becomes noticeable as you progress to content like ToT (in cases like ZeroCell, I would recommend using the Frontier combo for increased speed). As for Crescive Bolt against MVPs, it's the same principle, no mystery there. However, '''both depend on a certain factor: the buff included in each (Fronter Buff and Demonic Buff)'''. It's important to take advantage of these buffs when using them. | You might be wondering, why Yorscalp Crown for Gale Storm? Well, it provides a significant damage boost thanks to the resistance omission. The difference becomes noticeable as you progress to content like ToT (in cases like ZeroCell, I would recommend using the Frontier combo for increased speed). As for Crescive Bolt against MVPs, it's the same principle, no mystery there. However, '''both depend on a certain factor: the buff included in each (Fronter Buff and Demonic Buff)'''. It's important to take advantage of these buffs when using them. | ||
*''' Frontier Buff: Critical damage, C. rate, Critical and Gale Storm cooldown reduction | *''' Frontier Buff: Critical damage, C. rate, Critical and Gale Storm cooldown reduction. ''' | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:35%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:35%;" | ||
! style="background-color:#E813CE; |Testing | ! style="background-color:#E813CE; |Testing | ||
|- style=height:13em | |- style=height:13em | ||
| style="background-color:#8CFAF2; "| '''+12 A Combo Frontier in Gale Storm''' | | style="background-color:#8CFAF2; "| '''+12 A Combo Frontier in Gale Storm''' | ||
[[File:gale.bufffrontier.yorscal.png|250px]] | [[File:gale.bufffrontier.yorscal.png|250px]] | ||
|} | |} | ||
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*'''Zoraka''' | *'''Zoraka''' | ||
*'''IceFeather''' | *'''IceFeather''' | ||
*'''Luxernis''' | |||
*'''Eneru''' | *'''Eneru''' | ||
*'''GM Icecold''' | *'''GM Icecold''' | ||
*'''SCVoid''' | *'''SCVoid''' | ||
*'''No Guild (Guild)''' | |||
*'''Pixel Legends (Guild)''' | *'''Pixel Legends (Guild)''' | ||
[[Category:Wind Hawk]] | [[Category:Wind Hawk]] | ||